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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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116 How TO PLAY CHESS ENDGAMES

Black should instead give urgent priority to

activating the passive rook on b7: l...Wc7 2

li'!d4 Wb8 (Postny in CBM) with the plan of

.. ..!k7-c8-e8, and White's advantage is only

slight.

2 li'!d4 h5 3 lilb3 l:te7 4 li'!cS l:tc7 5 h4

White is in no rush and first fixes the kingside

favourably for his bishop. Next he will activate

his king.

5 .•• l:te5 6 lh6 l:te8 7 .ie2 We5 8 @el d6 9

lild3+ We610 a4l:tb8 (D)

w

w

11 b5!

A decisive undermining of Black's structure.

ll ... §.b6

After 11...cS 12 .if3 d4 13 .ic6 (Postny)

White dominates the position.

12.!iaS

White rightly avoids the exchange of rooks,

which with this distribution of material is generally

correct, since the white rook is operating

virtually as the conductor of the minor pieces.

12 ... cxbS 13 axb5 §.bb7 14 .if3 l:tc3 15

@d2 l:tb3

Now White can round off the game with a

fine combination:

16.ixdS+! @xd517 b6+Wc418 lh4+ 1-0

Ale) Backward Pawns

A backward pawn is a pawn on a half-open file

that can no longer be protected by another

pawn and the square in front of which can not

be protected either. Such a pawn therefore has

a strong tendency to become a weakness.

1 li'!bl!

Lasker sends his knight on its way to act as a

blockading knight on e5, which will keep the

backward pawn securely blockaded and se-

verely cramp Black.

I...1;lae8

I ... es 2 dxe5 l:tae8 (2 ... l:txe5? 3 l:tf7 +-) 3

li'ld2 is a transposition to the game.

2 li'ld2 lilh6

The following serves as an illustration of a

'siege' of the weaknesses caused by the backward

pawn. In the game Pillsbury dissolved his

backward pawn immediately with 2 ... e5!? but

in return had to accept the activation of the

white knight: 3 dxe5 l:txe5 4 lilf3 l:te3 5 lilg5

l:txg3?! 6 hxg3 h6 7 li'!f7+ @g7 8 li'!d6 l:te7 9

lilxb7 and Lasker prevailed in the end.

3 lilf3 lilf5

3 ... lilf7? 4 l:th3 h6 5 li'!h4 +-.

4 l:tg5 l:tgS 5 l:txgS+ @xg8 6 @d2 1;tg7 7 g3

lild6 s lileS .tes 9 ~f6 1;le7 10 l:th6 ±

Black is paralysed.

Ald) A Pawn that has Advanced

Too Far

Sometimes a far-advanced pawn secures a space

advantage, which can then slowly but surely be

increased (more about this in Chapter 15). But

things can turn out quite differently; the unit

that has strayed far from its base can sometimes

be surrounded, besieged and finally captured.

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