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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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110 How TO PLAY CHESS ENDGAMES

13 h4 axb4 14 axb4 13ae7 15 @f3 .§.g8 16

@f4 g617 .§.g3 gS+ 18@f3 lt:lb619 hxgS hxgS

20 .§.h3! .§.d7 21 ©g3 @e8 22 .§.dhl i..b7 ( D)

23e5!

A beautiful clearance sacrifice, which allows

the last white piece to join in the attack powerfully

via e4.

23 ... dxeS 24 tbe4 lt:ldS 25 lt:l6c5 i..c8 26

lt:lxd7 i..xd7 27 .§.h7 ms 28 1331 <Bd8 29

.§.38+ i..c8 30 lt:lcS 1-0

D) Plans

Developing very elaborate long-term plans in

the opening and in the middlegame is generally

inappropriate, since too much depends on what

the opponent does. In the endgame, however, it

can be a very different story, especially if the

opponent has no real counterplay.

In the following diagram, White's winning

plan consists of the following steps:

Step 1: knight to f5;

Step 2: king to e5;

Step 3: king to e6;

Step 4: threaten to transfer the knight to e7,

which leads to the diversion of both defenders

and consequently to the win of the d5-pawn

which, with the active white king, will decide

the game.

1 lt:lg6 i..g2 2 lt:lh4 i..hl

The pawn ending after 2 ... i..h3 3 lt:lf5+ is

hopeless for Black. since after 3 ... i..xf5 4 @xf5

the white king is on a key square with respect to

5.06

Original

the d5-pawn: 4 ... @d7 5 @e5 @c6 6 @e6@c7 7

@xd5+-.

3 lt:lfS+ ©d7 4 @es i..e4 S lt:le3 @c6 6 @e6

i..f3 7 lt:lfS i..g4 8 @es @d7

Now both black pieces are out of position

and 9 lt:le3 +- is decisive.

End games with rook vs bishop are similar to

knight vs bishop endgames where the side with

the knight is in control.

5.07

J.Speelman - I.Nataf

Esbjerg 2001

Speelrnan's plan is as follows: first he fixes

the enemy pawns on dark squares, and then he

keeps using the same zugzwang-based scheme

over and over again to force back the black

king:

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