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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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5 Thinking in Schemes

I know at sight what a position contains. What

could happen? What is going to happen? You

figure it out. I know it!

JOSE RAUL CAPABLANCA

Strategy without tactics is the slowest route to

victory. Tactics without strategy is the noise before

defeat.

SUNTZU

On the one hand, chess is a very concrete game,

in which even the smallest alteration to a position

can have important repercussions; on the

other hand it would be hardly possible for humans

to master the game if they could not make

use of certain schemes and rules of thumb. In

the endgame, a schematic way of thinking is

particularly appropriate. By this we mean the

ability to recognize desirable positions and

piece set-ups, and then work out a plan to reach

them. If you ask a grandmaster about the assessment

of an endgame position, you won't

generally hear any concrete variations at first,

but rather phrases such as "If White succeeds in

exchanging the rooks he should win" or "If

Black manages to put his bishop on the long diagonal,

he has a certain draw".

Typical themes and issues that lend themselves

to schematic thinking are, for example:

• how to match the pieces with the pawn-structure

• optimal deployment of the pieces or improving

the piece set-up

• consideration of the right exchange

• fortresses

• weak squares

• knight outposts

• pure opposite-coloured bishop endings

Of course, when applying this way of thinking,

it is absolutely essential not to think about

the position in too static a manner - on no account

should you neglect the dynamic factors.

A) Target Positions

If you have everything under control, but are at

a loss how to make progress. it is sometimes

beneficial just to visualize desirable target positions

and only then to examine whether and

how you can achieve them.

5.01

M.Karttunen - V.Rasik

Rethym11011 ECC 2003

In view of the wrong rook's pawn, White

cannot allow his knight to be exchanged. But

then how can he win? If you try to find a win

here by concrete calculation alone, you wilJ immediately

realize that this is by no means easy.

Instead of wasting time on difficult computations,

it is much more sensible here for White to

think about the best possible arrangement for

the pieces. Black's bishop is already restricted

as much as possible; the knight will need to

support promotion threats, so the idea comes of

sticking the king on b5 and the knight on d5. In

fact, once this set-up has been achieved, the win

is quite easy.

I...'i:tla8 2 'i:tldS 'i:tlb73 .ii.d4@a8 4 logs 'i:tlb7

5 loe6 i.h2 6 'i:tlc4 .ii.g3 7 'i:tlbS .ii.h2 8 i.b6

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