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RELATIONSHIPS

HEROICS

ADVENTURES

ROBOTS ?


GENRE

SPACE OPERA ? ADVENTURE ?

ANIME?2

# RON EXPLORING

NEW

PLACES

HELLA COOL

SPACE SHIT

SENSE

OF

SCALE

GUNDAM

CRITICAL ANALYSIS

OF POWER

ROBOTS CARL CLIMACTIC STRUCTURES

LOOK STUPID

SETPIECE

BATTLES

AS MANY

LAZERS AS

POSSIBLE

TACTICAL

DECISIONS

SPECIALIZED

PROTAGONISTS

ON A

ACTION

COREOGRAPHY

COMPLICATED

OVERWHELMING TEAM SPACE FEELINGS

HOMOEROTICISM

THREAT OF FOCUS ON

BRIGHT colors GOAL DEATH MACHINE

MAINTENANCE

FASHION

MAGIC

HEROIC FEEL Focus "BOOTS

POWER OF FRIENDSHIP

DOWNTIME

ON

ON THE

A REAL

INTERPERSONAL GROUND '' SENSE OF

relationships

PROBLEMS DANGE

WHIMSY

GENRE

MIXING

SAILOR ,

YOON

MESSY

RELATIONSHIPS

TRANSHUMANISM

cowboy

BEBOP


HISTORY ARCHETYPE

FLAW GOAL

CHARACTER

RELATIONSHIPS

INVEST

CORE MOVES

fat

SKILLS

MECHANICS

HEAEaTHps

INITIATIVE?

COMBAT

MOVES

STATS GEAR

PLAYBOOK

IMPROVEMENTS

WEAKNESS

PRE MADE HOW TO BUILD

SETTING

SETTING MOVES

CULTURES RACES

STAR TREK

GUNDAM

LANCER

cowboy

BEBOP

DIVINITY

MASKS

Scunlt

VILLANY

GLITTER HEARTS

INFLUENCES GUNDAM

SAILOR

JLU

ATLA

EAU MOON BIAS

cyBffRqO


-

-

-

-

-

-

KISS

-

HACKER ARCHETYPE CREATE

BACKGROUND SENTRY STRAIGHT LACED

VETRAN LEADER SOCIALITE LOOSE CANNON.

SOLDIER SNIPER SMUGGLER LONE WOLF STOIC FRESH FACE

MEDIC MISSION CONTROL SPY SMART GUY EMPATH NAEVE

MECHANIC STRATEGIST IDOL HEART HOTHEAD

PILOT MYSTIC CHOSEN ONE UNDERDOG

BRAWLER PSYCHIC

SHIPS

FLAWS JUGGERNAUT SHIELDER BIOMECH

BATTLE SUIT SPEEDER MAGITECH GOALS

SNIPER ENERGY BEAM STEALTH RIG

"""'§E

AUTOMAKER

RAYIINFARED

X-

8

RELATIONSHIPS

* CHARACTER

-

GUN

-7717¥

-

GRAPPLE

JET

-

SUPERSONIC

-

RECORDING

-

ABILITIES

-

-

EADEPENDANT

RELIANT

SUPPORTIVE

PROTECTIVE

DEDICATED

ADMIRING

ASS

RIVAL

-

JEALOUS

-

ENAMOURED

TELEKENISIS

HACKING SKILLS

SUPER REFLEXES BATTLE TACTICS QUALITIES

ENHANCED SPEED

EMPATH

SUPER TOUGHNESS SUPER SENSES CON

-

STR DEX

- -

MECHANICAL PRODEGY INVISIBILITY

GRIT WILL POWER NIMBLE

TOUGH FORTITUDE

VIGOR SWIFT

BUILD

BRAWN

PHASING FLIGHT PHYSIQUE NERVE FORCE

VITALITY METTLE GUTS

MONE

SHAPESHIFTING COMPELLING VOICE ENDURANCE

SPUNK

DARING

VALOR

PRECOGNITION ULTIMATE AIM DETERMINATION

Spry

RAPID

AGILE

ROBOTICS EXPERT PRECOGNITION WIS

-

INT

-

CHA

-

JUDGEMENT CUNNING TEMPERMENT

INTUITION

SHARP

AIIVRE

EXPERIENCE

BRAINS

EMPATY

PRUDENCE

CLEVER

COMPASSION

PRACTICALITY

HANDY

SENSE UTILITARIAN INSIGHT

NERVE PRAGMATIC WILLPOWER

ADEPT


THE

RELATIONSHIPS

EMPATHY

CONNECT

WITH SOMEONE

HOLD

.

.

LINE.

BOLD Hall seems lost , any

EXCITING player may take control of the IDEALISM

scene to allow their team to

.

escape

.

ACTION

✓S

Their rig is and the Pilot

destroyed,

DARING is either

CYNICISM

captured or killed.

BURST INTO ACTION TAKE DESPRATE MEASURES JUDGEMENT

Trade LHP for t 't toa teammates result .

SNEAK AROUND

DETERMINED

BRAVE

HEROES

METTLE

WEATHER A BLOW

PILLARS

OF

PLAY

CHARACTER

QUALITIES

MOVES

COOL ROBOTS

ADEPT

PATCH

UP

WITTY

CREATIVE

SOLUTIONS

CUNNING

GAIN INFORMATION.

IDEALISM

I

HOPE

I

PRAGMATISM

CYNICISM


PLAYERS START 210000

w/ 3 points

300000

APTITUDE

$

Can choose

2 starting MOVES PLAYERS FEEL

COMPETENT

BUT

DANGER FEELS

REAL

BASE t 3

6 STATS

+ 4 ?

ALL

213

-

I

improve to

-

I -1

+4

W/ TEAM → ALL

I +5

STATS

SHIPS

RELATIONSHIPS BONUS for FEEL

BRING

POSITIVE THEALTY POWERFUL

STRENGTH

+

exp option DANGEROUS

+ FOR NEGATIVE ?

CHANGE BONUS IN SHIP

+5 ?

TEAM ALL TOGETHER

t

NETS 1 SHIPS MINIMUM

or 2 ? DAMAGE 3/4 weakest

=

player Health

MAX DAMAGE


(

DEPENDANT ADMIRATION PROTECTIVE

H to their strongest score

-I to their weakest score

tl to mettle

-

I to Daring

If your actions

harm them

mark XP

JEALOUS RIVAL SUPPORTIVE

tl to the score they are

weakest

at

-

I to the score they

are

strongest at

When you

a knowledge your rival's

strength is suggest a plan that

puts them in the spotlight,

mark XP

RELATIONSHIPS

BONUSES ONLY APPLY WHEN TOGETHER UNLESS OTHERWISE NOTED

ENAMOURED PATRONIZING OBSESSIVE

+3 to all moves

targeting this

person .

-

I to all moves when you are

not with this

person

When you willingly separate yourself

from this person , mark XP .

PLAYFUL SUSPICIOUS TRUSTING

H judgement

-

I Empathy

tl to

Empathy

-I to JUDGEMENT

If you choose to follow their Whenever their actions

plan over your own

cause you harm mark XP.

,

Mark XP

.


HEALTH

DAMAGE

0Nf

ONFOOTMINORNPC

: I -2 I

-

MAJORNPC :3 6 I -2

PC : 5 I -3

SHI

EXOSKELETON : tl 2

BATTLESHIP :t2 2

CRUISER : +3 3

DESTROYER :t4 3

JUGGERNAUT:t5 4

FRIGATE :t6 5

LEVIATHAN:t7 6

SHIPS

HEALTH + STATS -_t4'


GOING IN HOT

WEATHER A BLOW

STAND

¥Y¥h

TALK SENSE

DEFEND FIERCE TRO

FT

SAVE SOMEONES

NECK

CONNECT

WITH SOMEONE

GAIN

INTEL

BACKUP

GOAD TO ACTION

STAY VIGILANT

Paff 't

MOVES INVESTIGATE

BAMBOOZLE ANALYZE PLOT

HOLY,TfIE

KEEP

COOL

CATCH Y£p¥%hH

GO TOE

TO TOE

UNLEASH

A BARRAGE

STOP HOLDING

BACK

INSPIRE

TAKE DESPERATE

MEASURES

RECOVER


What

MEETING

-

RELATIONSHIPS RESPONSIBILITY

WONDER

÷

DISCOVERY

- - - -

SEEING NEW PLACES

HOW they bring us strength what we owe our friends

-

NEW PEOPLE

How they can hurt us .

we owe our enemies .

GROWING

FROM LEARNING

How they change

what we owe our culture

How we view each other what we owe strangers

THE BONDS WE

FORM WITH OTHERS

And how

they

.

effect us

THE POWER

TO CAUSE

CHANGE

THEME

OPTEMISM

'

?

CYNICISMDO

things always work out ?

what is the cost of

being

Do

a hero?

FUN

14€R € S

good things happen

to good people

?

+

ROBOTS


DESIGNER FORMAL HOUSE

INTENT

RULES

Motgusfhacs

WRITTEN PRINCIPLES

3

DIRECTIONS

UNSPOKEN

RULES

PLAY

CULTURE

BOOK

SECTIONS

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