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RELATIONSHIPS
HEROICS
ADVENTURES
ROBOTS ?
GENRE
SPACE OPERA ? ADVENTURE ?
ANIME?2
# RON EXPLORING
NEW
PLACES
HELLA COOL
SPACE SHIT
SENSE
OF
SCALE
GUNDAM
CRITICAL ANALYSIS
OF POWER
ROBOTS CARL CLIMACTIC STRUCTURES
LOOK STUPID
SETPIECE
BATTLES
AS MANY
LAZERS AS
POSSIBLE
TACTICAL
DECISIONS
SPECIALIZED
PROTAGONISTS
ON A
ACTION
COREOGRAPHY
COMPLICATED
OVERWHELMING TEAM SPACE FEELINGS
HOMOEROTICISM
THREAT OF FOCUS ON
BRIGHT colors GOAL DEATH MACHINE
MAINTENANCE
FASHION
MAGIC
HEROIC FEEL Focus "BOOTS
POWER OF FRIENDSHIP
DOWNTIME
ON
ON THE
A REAL
INTERPERSONAL GROUND '' SENSE OF
relationships
PROBLEMS DANGE
WHIMSY
GENRE
MIXING
SAILOR ,
YOON
MESSY
RELATIONSHIPS
TRANSHUMANISM
cowboy
BEBOP
HISTORY ARCHETYPE
FLAW GOAL
CHARACTER
RELATIONSHIPS
INVEST
CORE MOVES
fat
SKILLS
MECHANICS
HEAEaTHps
INITIATIVE?
COMBAT
MOVES
STATS GEAR
PLAYBOOK
IMPROVEMENTS
WEAKNESS
PRE MADE HOW TO BUILD
SETTING
SETTING MOVES
CULTURES RACES
STAR TREK
GUNDAM
LANCER
cowboy
BEBOP
DIVINITY
MASKS
Scunlt
VILLANY
GLITTER HEARTS
INFLUENCES GUNDAM
SAILOR
JLU
ATLA
EAU MOON BIAS
cyBffRqO
-
-
-
-
-
-
KISS
-
HACKER ARCHETYPE CREATE
BACKGROUND SENTRY STRAIGHT LACED
VETRAN LEADER SOCIALITE LOOSE CANNON.
SOLDIER SNIPER SMUGGLER LONE WOLF STOIC FRESH FACE
MEDIC MISSION CONTROL SPY SMART GUY EMPATH NAEVE
MECHANIC STRATEGIST IDOL HEART HOTHEAD
PILOT MYSTIC CHOSEN ONE UNDERDOG
BRAWLER PSYCHIC
SHIPS
FLAWS JUGGERNAUT SHIELDER BIOMECH
BATTLE SUIT SPEEDER MAGITECH GOALS
SNIPER ENERGY BEAM STEALTH RIG
"""'§E
AUTOMAKER
RAYIINFARED
X-
8
RELATIONSHIPS
* CHARACTER
-
GUN
-7717¥
-
GRAPPLE
JET
-
SUPERSONIC
-
RECORDING
✓
-
ABILITIES
-
-
EADEPENDANT
RELIANT
SUPPORTIVE
PROTECTIVE
DEDICATED
ADMIRING
ASS
RIVAL
-
JEALOUS
-
ENAMOURED
TELEKENISIS
HACKING SKILLS
SUPER REFLEXES BATTLE TACTICS QUALITIES
ENHANCED SPEED
EMPATH
SUPER TOUGHNESS SUPER SENSES CON
-
STR DEX
- -
MECHANICAL PRODEGY INVISIBILITY
GRIT WILL POWER NIMBLE
TOUGH FORTITUDE
VIGOR SWIFT
BUILD
BRAWN
PHASING FLIGHT PHYSIQUE NERVE FORCE
VITALITY METTLE GUTS
MONE
SHAPESHIFTING COMPELLING VOICE ENDURANCE
SPUNK
DARING
VALOR
PRECOGNITION ULTIMATE AIM DETERMINATION
Spry
RAPID
AGILE
ROBOTICS EXPERT PRECOGNITION WIS
-
INT
-
CHA
-
JUDGEMENT CUNNING TEMPERMENT
INTUITION
SHARP
AIIVRE
EXPERIENCE
BRAINS
EMPATY
PRUDENCE
CLEVER
COMPASSION
PRACTICALITY
HANDY
SENSE UTILITARIAN INSIGHT
NERVE PRAGMATIC WILLPOWER
ADEPT
THE
RELATIONSHIPS
EMPATHY
•
CONNECT
WITH SOMEONE
HOLD
.
.
LINE.
BOLD Hall seems lost , any
EXCITING player may take control of the IDEALISM
scene to allow their team to
.
escape
.
ACTION
✓S
Their rig is and the Pilot
destroyed,
DARING is either
CYNICISM
captured or killed.
•
BURST INTO ACTION TAKE DESPRATE MEASURES JUDGEMENT
Trade LHP for t 't toa teammates result .
•
SNEAK AROUND
DETERMINED
BRAVE
HEROES
METTLE
•
WEATHER A BLOW
PILLARS
OF
PLAY
CHARACTER
QUALITIES
MOVES
COOL ROBOTS
ADEPT
•
PATCH
UP
WITTY
CREATIVE
SOLUTIONS
CUNNING
•
GAIN INFORMATION.
IDEALISM
I
HOPE
I
PRAGMATISM
CYNICISM
PLAYERS START 210000
w/ 3 points
300000
APTITUDE
$
Can choose
2 starting MOVES PLAYERS FEEL
COMPETENT
BUT
DANGER FEELS
REAL
BASE t 3
6 STATS
+ 4 ?
→
ALL
213
-
I
improve to
-
I -1
+4
W/ TEAM → ALL
I +5
STATS
SHIPS
RELATIONSHIPS BONUS for FEEL
BRING
POSITIVE THEALTY POWERFUL
STRENGTH
+
exp option DANGEROUS
+ FOR NEGATIVE ?
CHANGE BONUS IN SHIP
+5 ?
TEAM ALL TOGETHER
t
NETS 1 SHIPS MINIMUM
or 2 ? DAMAGE 3/4 weakest
=
player Health
MAX DAMAGE
(
DEPENDANT ADMIRATION PROTECTIVE
H to their strongest score
-I to their weakest score
tl to mettle
-
I to Daring
If your actions
harm them
mark XP
JEALOUS RIVAL SUPPORTIVE
tl to the score they are
weakest
at
-
I to the score they
are
strongest at
When you
a knowledge your rival's
strength is suggest a plan that
puts them in the spotlight,
mark XP
RELATIONSHIPS
BONUSES ONLY APPLY WHEN TOGETHER UNLESS OTHERWISE NOTED
ENAMOURED PATRONIZING OBSESSIVE
+3 to all moves
targeting this
person .
-
I to all moves when you are
not with this
person
When you willingly separate yourself
from this person , mark XP .
PLAYFUL SUSPICIOUS TRUSTING
H judgement
-
I Empathy
tl to
Empathy
-I to JUDGEMENT
If you choose to follow their Whenever their actions
plan over your own
cause you harm mark XP.
,
Mark XP
.
HEALTH
DAMAGE
→
0Nf
ONFOOTMINORNPC
: I -2 I
-
MAJORNPC :3 6 I -2
PC : 5 I -3
SHI
EXOSKELETON : tl 2
BATTLESHIP :t2 2
CRUISER : +3 3
DESTROYER :t4 3
JUGGERNAUT:t5 4
FRIGATE :t6 5
LEVIATHAN:t7 6
SHIPS
HEALTH + STATS -_t4'
GOING IN HOT
WEATHER A BLOW
STAND
¥Y¥h
TALK SENSE
DEFEND FIERCE TRO
FT
SAVE SOMEONES
NECK
CONNECT
WITH SOMEONE
GAIN
INTEL
BACKUP
GOAD TO ACTION
STAY VIGILANT
Paff 't
MOVES INVESTIGATE
BAMBOOZLE ANALYZE PLOT
HOLY,TfIE
KEEP
COOL
CATCH Y£p¥%hH
GO TOE
TO TOE
UNLEASH
A BARRAGE
STOP HOLDING
BACK
INSPIRE
TAKE DESPERATE
MEASURES
RECOVER
What
MEETING
-
RELATIONSHIPS RESPONSIBILITY
WONDER
÷
DISCOVERY
- - - -
SEEING NEW PLACES
HOW they bring us strength what we owe our friends
-
NEW PEOPLE
How they can hurt us .
we owe our enemies .
GROWING
FROM LEARNING
How they change
what we owe our culture
How we view each other what we owe strangers
THE BONDS WE
FORM WITH OTHERS
And how
they
.
effect us
THE POWER
TO CAUSE
CHANGE
THEME
OPTEMISM
'
?
CYNICISMDO
things always work out ?
what is the cost of
being
Do
a hero?
FUN
14€R € S
good things happen
to good people
?
+
ROBOTS
DESIGNER FORMAL HOUSE
INTENT
RULES
Motgusfhacs
WRITTEN PRINCIPLES
3
DIRECTIONS
UNSPOKEN
RULES
PLAY
CULTURE
BOOK
SECTIONS