18th CKY issue
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Hour of Code Workshop<br />
"Hour of Code Hong Kong" is an organisation that offers free one hour coding workshops<br />
to everyone, to prove that coding is not as challenging as it may seem. Through the<br />
lessons, students would also be able to take away important coding concepts so they can<br />
apply them to their daily lives in the future. Since last year, our school has partnered with<br />
Hour of Code, City University of Hong Kong to arrange scratch workshops for <strong>CKY</strong> Year<br />
4-5 students, aiming to popularise STEM education in our school.<br />
Personally, prior to this Hour of Code workshop, I have only had very little<br />
experience in coding and was worried that I wouldn’t understand what<br />
was being taught. However, after attending the workshop, I have realised<br />
that coding is not as difficult as I thought. In fact, it can be easy and more<br />
importantly, fun! The workshop was very interesting, as it used the “drag<br />
and drop” programming language called Scratch to teach me how to<br />
communicate with the computer. I only needed to give simple instructions<br />
to perform particular functions. Even though I failed many times, I could<br />
repeat the exercise and learn from my mistakes until I produced the result<br />
that I was looking for. At the end, I managed to create a game, which was<br />
very rewarding after an hour of hard work. Now, I’m addicted to it!<br />
If I am going to make a program on Scratch again, I will spend more time<br />
doing the exercises, think thoroughly on what I want to achieve, explore<br />
Scratch more deeply, find a buddy like my brother to discuss and finally<br />
have FUN!<br />
Tiffany Leung 5B<br />
After learning about coding, I was fascinated by the unlimited possibilities<br />
brought up by programming. Therefore, when I was given this opportunity as a<br />
student trainer in Hour of Code, I felt that it is necessary to promote coding at<br />
school, and would like to contribute to the development of STEM education.<br />
We began by planning the content of the workshop and creating workshop<br />
resources, which was much harder than what I had expected, as we had to<br />
design a game that is fun, easy to follow, and involve various fundamental<br />
coding concepts all at the same time. We had to scrap our original ideas<br />
multiple times and design easy solutions for any exploits or glitches in our<br />
game. Although we had encountered some unexpected <strong>issue</strong>s while teaching<br />
and became increasingly nervous, the workshop went rather successfully, and<br />
the positive feedback from the participants really brought up a sense of<br />
accomplishment. By the end of this workshop, not only had we taught the<br />
participants about the basic ideas of coding through Scratch, but we as<br />
trainers also took this opportunity to consolidate our computational thinking<br />
and teaching skills.<br />
Walter Kwong 11C<br />
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