360 GRADI MAGAZINE//2020 November-December

The November-December 2020 issue of 360GRADI Magazine is online! All updates on our Fan Page: https://www.facebook.com/360gradisecondlifesionisti Don't forget to take our kiosk to put in your land! You won't miss an issue and you'll give a useful service to your visitors for free. Take your kiosk: http://maps.secondlife.com/secondlife/Petopia/217/216/4087 The November-December 2020 issue of 360GRADI Magazine is online!
All updates on our Fan Page: https://www.facebook.com/360gradisecondlifesionisti
Don't forget to take our kiosk to put in your land! You won't miss an issue and you'll give a useful service to your visitors for free.
Take your kiosk: http://maps.secondlife.com/secondlife/Petopia/217/216/4087

360.gradi.magazine
from 360.gradi.magazine More from this publisher
28.11.2020 Views

360 GRADI Magazine ARTIST MEILO MINOTAUR Meilo Minotaur is an established artist that many of us have come to know and appreciate with Delicatessen. EFFECTS ON PERSONALITY AND CHANGES IN REAL LIFE RELATED TO EXPERIENCES IN VIRTUAL WORLDS SAMM QENDRA, PROFESSIONAL SINGER IN The unmistakable voice of Samm Qendra has excited and involved her audience for several years. Second Life MR. GAUS P hotography The portraits of Mr. Gaus look like the mirror of real faces. Expressiveness and talent are among the main characteristics of this Italian photographer. 360 GRADI 1 360GRADI MAGAZINE © NOVEMBER/DECEMBER 2020 - N. 1

<strong>360</strong> <strong>GRADI</strong> Magazine<br />

ARTIST<br />

MEILO MINOTAUR<br />

Meilo Minotaur is an established artist<br />

that many of us have come to know<br />

and appreciate with Delicatessen.<br />

EFFECTS ON PERSONALITY<br />

AND CHANGES IN<br />

REAL LIFE RELATED TO<br />

EXPERIENCES IN VIRTUAL<br />

WORLDS<br />

SAMM QENDRA,<br />

PROFESSIONAL SINGER IN<br />

The unmistakable voice of Samm<br />

Qendra has excited and involved her<br />

audience for several years.<br />

Second Life<br />

MR. GAUS<br />

P hotography<br />

The portraits of Mr. Gaus look<br />

like the mirror of real faces.<br />

Expressiveness and talent are among<br />

the main characteristics of this Italian<br />

photographer.<br />

<strong>360</strong> <strong>GRADI</strong><br />

1<br />

<strong>360</strong><strong>GRADI</strong> <strong>MAGAZINE</strong> © NOVEMBER/DECEMBER <strong>2020</strong> - N. 1


CONTENT<br />

18<br />

Do<br />

MIND AND<br />

VIRTUAL<br />

REALITY<br />

virtual worlds<br />

affect our minds?<br />

And if so, in what<br />

way? Let’s deepen<br />

together.<br />

42<br />

Arkon<br />

ARKON<br />

is a new<br />

destination<br />

that could be<br />

called a virtual<br />

representation of<br />

“light art.”<br />

60<br />

Born<br />

COCOON<br />

for role-playing,<br />

Cocoon has a<br />

cyberpunk setting<br />

reminiscent of<br />

Cyberpunk 2077.<br />

84<br />

Meilo<br />

MEILO<br />

MINOTAUR<br />

Minotaur is<br />

a well-known and<br />

appreciated artist<br />

in SL. We make her<br />

acquaintance in this<br />

exclusive interview.<br />

112<br />

One<br />

SAMM<br />

QENDRA<br />

of the hottest<br />

and most persuasive<br />

voices in SL’s music<br />

scene is Samm Qendra.<br />

We interviewed<br />

her to find out more.<br />

126<br />

Let’s<br />

AIM AGENCY<br />

explore the<br />

fashion agencies,<br />

knowing one of the<br />

best ones.<br />

134<br />

Is<br />

146<br />

MR. GAUS<br />

it virtual or real?<br />

Would<br />

The border between<br />

real and virtual<br />

is thin in these<br />

incredible images of<br />

Mr. Gaus. We make<br />

his acquaintance in<br />

this interview.<br />

PROFESSION<br />

YOUTUBER<br />

you like to<br />

be a Youtuber? The<br />

Youtubers of Second<br />

Life are very popular;<br />

let’s get to know<br />

them better.<br />

154<br />

Spectacular<br />

CHOSEN ON<br />

FLICKR<br />

images<br />

found on Flickr.<br />

We explore new<br />

artists.<br />

<strong>360</strong> <strong>GRADI</strong> <strong>MAGAZINE</strong> is a magazine that deals with Second Life at <strong>360</strong>°. Destinations, Art, Music, Fashion, Photography, Furniture, and Decoration<br />

all in one bi-monthly magazine. You can read the magazine directly inworld, wearing it as HUD. Get your issue by going to Kiosk.<br />

2 <strong>360</strong> <strong>GRADI</strong>


Welcome to issue 1 of <strong>360</strong> <strong>GRADI</strong> <strong>MAGAZINE</strong>.<br />

84 112 134<br />

MEILO MINOTAUR SAMM QENDRA MR. GAUS<br />

The artist is known<br />

and appreciated in SL.<br />

Everyone remembers<br />

Delicatessen.<br />

A warm voice and perfect<br />

intonation characterize<br />

Samm Qendra, a live<br />

singer in SL.<br />

The portraits of Mr. Gaus<br />

enchant his followers<br />

on Flickr. Let’s make his<br />

acquaintance.<br />

WELCOME<br />

Welcome to issue 1 of the magazine.<br />

In this second issue, <strong>360</strong><strong>GRADI</strong><br />

introduces Degoya Galthie, head of<br />

“Brain, Mind and Virtual Reality.”<br />

We will also explore incredible<br />

destinations, meet Mr. Gaus, a<br />

photographer who gives astonishing<br />

realism to his portraits.<br />

We will explore the art of Meilo<br />

Minotaur in all its facets and listen to the<br />

beautiful voice of Samm Qendra.<br />

I invite you to be an active part,<br />

telling us your impressions and ideas/<br />

suggestions.<br />

Enjoy your reading!<br />

<strong>360</strong> <strong>GRADI</strong><br />

3


TEAM<br />

LADMILLA VAN MISOINDITE<br />

ART HEAD<br />

COLUMN<br />

MUSIC HEAD<br />

COLUMN<br />

FASHION HEAD<br />

COLUMN<br />

Artist and THE EDGE<br />

Gallery Owner.<br />

Dj , Designer and<br />

Architect Planning.<br />

Model and Fashion<br />

Events Accountable.<br />

4 <strong>360</strong> <strong>GRADI</strong>


JARLA<br />

VIOLET<br />

DEGOYA<br />

PHOTOGRAPHY<br />

HEAD COLUMN<br />

MARKETING<br />

HEAD COLUMN<br />

BRAIN, MIND AND<br />

VIRTUAL REALITY<br />

HEAD COLUMN<br />

Photographer.<br />

Social Media<br />

Marketing Expert.<br />

Psychiatrist.<br />

<strong>360</strong> <strong>GRADI</strong><br />

5


PUBLISHER’S NOTES<br />

We have reached the second issue of <strong>360</strong><strong>GRADI</strong> Magazine.<br />

The main novelty,<br />

very welcome, is<br />

the entry into the<br />

<strong>360</strong><strong>GRADI</strong> Magazine<br />

team of Degoya<br />

Galthie as head of<br />

the “brain, mind<br />

and virtual reality”<br />

sector. Degoya is a<br />

psychiatrist in real<br />

life, and I believe he<br />

is the most qualified<br />

person to play this<br />

role.<br />

What is the news about this new issue?<br />

The main news, very welcome, is the entry into the <strong>360</strong><strong>GRADI</strong><br />

Magazine team of Degoya Galthie as head of the “brain, mind<br />

and virtual reality” sector. Degoya is a psychiatrist in real life, and<br />

I believe he is the most qualified person to play this role. A small<br />

caveat for the reader: Degoya’s articles are very interesting and<br />

have a scientific edge, from which his professionalism emerges.<br />

Put another way: they are not easy to read. So I invite the reader<br />

to take some breaks, maybe to resume reading later, but to read<br />

it until the end. The added value that his articles give to the<br />

magazine is high, so... let’s take advantage of it!<br />

In this issue, we also introduce two new sponsors, Camp Italia and<br />

Lundy Art Gallery. I invite you to read Asia Connell’s interesting<br />

reflection on the importance of remembering events such as the<br />

Nassiriya massacre and how she is involved in this project. As for<br />

the Lundy Art Gallery, which many of you already know, it is one<br />

of the most renowned and extensive Second Life art galleries. It<br />

is a vast art exhibition curated with passion and perseverance by<br />

Lee Olsen.<br />

As always, our editors present their insights into fashion<br />

houses, photographers, singers, and artists. In particular, we<br />

can appreciate Jarla Capalini’s first article about an Italian<br />

photographer Gaus that I’m sure you will appreciate very much in<br />

this second issue.<br />

As for the destinations, a subject edited by me, I would like to<br />

bring your attention to Cocoon, a cyberpunk destination that<br />

reminds a lot of the game setting of Cyberpunk 2077, the new<br />

upcoming game. To date, Cocoon is the most detailed and<br />

carefully created region for easy loading that I have ever seen. For<br />

those who love role-playing games, it is a real boon.<br />

Enough talk, I’ll leave you to the reading, and I’ll give you an<br />

appointment for the next issue that will be out at the end of<br />

January.<br />

WELCOME<br />

<strong>360</strong><strong>GRADI</strong> is an interactive magazine<br />

available on both YUMPU and<br />

INWORLD.<br />

6 <strong>360</strong> <strong>GRADI</strong>


Communication is one of the most<br />

important aspects of life.<br />

Communicating means reaching<br />

people’s hearts and minds.<br />

- Oema<br />

<strong>360</strong> <strong>GRADI</strong><br />

7


ART PROMOTION ON FACEBOOK<br />

8 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

9


VIOLET BOA<br />

My responsibilities include planning, implementing, and managing PR<br />

strategies and organizing and managing various PR activities.<br />

I use different channels to optimize the outreach and success of a<br />

campaign, with a customer-oriented focus and assured delivery that I<br />

represent unequivocally. I carry out the interests, wishes, needs, and<br />

expectations of my clients.<br />

Violet Boa,<br />

MARKETING<br />

Head Column<br />

A natural part of my work involves arranging interviews and<br />

coordination, researching and collecting opportunities for<br />

partnerships, establishing and maintaining relationships with<br />

journalists, influencers, and bloggers, and supporting the team<br />

members of my client in communicating and running a campaign.<br />

Through years of experience with social media management, which<br />

always requires excellent communication, presentation, leadership<br />

skills, and excellent organizational and time management skills, I<br />

have become self-critical and am still interested in new impulses.<br />

Learning, be it self-directed or through knowledge of apt sources, is<br />

part of the daily process.<br />

Observations and reflections (self-reflection) of the external and<br />

internal situations give me the chance to recognize problems and<br />

change them positively.<br />

I am a positive but also critical thinker and analytical problem solver<br />

who - with a lot of empathy - accepts conflicting interests, personal<br />

(in) tolerance, and others’ opinions. I am very adaptable and willing<br />

to compromise to get positive alternatives that make everyone happy<br />

and lead to the desired success.<br />

My top ten topics of interest are fine art, photography, design, digital<br />

art, music, performing arts, literature, science, mindfulness, and a<br />

positive attitude.<br />

I feel very honored and proud of the trust that Oema has placed in<br />

me and invited me in my role as PR to act for magazines from the first<br />

publication of their classy, stylish and elegant <strong>360</strong> <strong>GRADI</strong> Magazine.<br />

We have an exciting and excellent task ahead of us, and I am looking<br />

forward to it!<br />

Violet<br />

10 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

11


IN MEMORY OF NASSIRIYA PROJECT<br />

“In Memory of Nassiriya Project” was born<br />

in 2007, not to forget the Italian Fallen,<br />

military and civilians, and the Intelligence<br />

services, who lost their lives in the<br />

International Peace Support Missions and<br />

developed both in virtual worlds so-called<br />

real ones.<br />

“In Memory of Nassiriya Project” travels<br />

hand in hand with the desire to remember<br />

the Fallen of the terroristic attack of<br />

<strong>November</strong> 12, 2003, in Nassiriya but also<br />

all the Italian Fallen in peacekeeping and<br />

intelligence missions.<br />

Their sacrifice is not forgotten and was<br />

not in vain, so that war becomes more<br />

and more an unsustainable weapon and<br />

because new paths of peace can be planned<br />

and built.<br />

Also this year, as every year since 2007, the<br />

Fallen of Nassiriya and all the Italian Fallen,<br />

military and civilian and of the Intelligence<br />

services, who lost their lives in the<br />

International Peace Support Missions are<br />

remembered with a sober ceremony that is<br />

carries out in the Second Life platform that<br />

the proprietary company, Linden Lab, and<br />

its users have transformed into the most<br />

technologically advanced three-dimensional<br />

web present on the Internet today.<br />

“It was the year following my registration<br />

and creation of my avatar in Second Life<br />

that, right from the start, it was clear to<br />

me that 3D could become rich in content,<br />

a platform for exchanging and creating<br />

projects in the so-called real world: a real<br />

and just a bridge to unite people in the<br />

construction of paths in the most varied<br />

fields, from education to civil protection<br />

exercises (they do it in the States after<br />

Katrina), from making communities with<br />

full immersion modalities to the realization<br />

of treatment projects for some pathologies.<br />

And this to name the most evident in the<br />

evolution of the last decade which has seen<br />

a development of projects and creativity<br />

in the fields of art, education, etc. “, thus<br />

Carmela Modica, aka Asia Connell in<br />

Second Life, who created the project to<br />

honor the memory of the Fallen.<br />

“It is clear that everyone decides whether<br />

to register and be part of it or not -<br />

continues Carmela Modica - but I like to<br />

remember how the bridge that connects<br />

virtual worlds (even Facebook is) makes<br />

it possible to stay in the same place even<br />

when you live far away : something we<br />

have been experiencing since the Cov-Sars2<br />

pandemic began ».<br />

“I also like to remember how the US<br />

Veterans groups and the DoD itself (United<br />

States Department of Defense) built entire<br />

areas dedicated to memory in the Second<br />

Life platform and where support projects<br />

for those suffering from post-trauma<br />

disorders have worked for years and with<br />

optimal results ».<br />

“My wish - he concludes - is that this”<br />

bridge “is created so that Italians can learn<br />

to work and create communities in virtual<br />

environments that are developing with ever<br />

greater and excellent results in all fields of<br />

human knowledge.”<br />

The ceremony takes place every year. This<br />

12 <strong>360</strong> <strong>GRADI</strong>


SPONSOR<br />

year it took place at the Memorial Garden<br />

in Camp Italia.<br />

In addition, the event saw the extraordinary<br />

participation of Ambassador Giulio Terzi,<br />

who promoted it on his Facebook Page. The<br />

ambassador participated in the important<br />

commemorative event by signing up for<br />

Second Life for the occasion.<br />

References<br />

Official Website<br />

Facebook Event<br />

Facebook Group<br />

Flickr Group<br />

Ambassador Giulio Terzi’s FanPage<br />

<strong>360</strong> <strong>GRADI</strong><br />

13


LUNDY ART GALLERY<br />

LUNDY ART GALLERY IS A CREATION OF LEE1 OLSEN AND PERIODICALLY<br />

HOSTS NEW ARTISTS.<br />

THE GALLERY BOASTS A VERY LARGE EXHIBITION SPACE, ALLOWING THE<br />

VISITOR TO APPRECIATE NUMEROUS WORKS OF ART.<br />

14 <strong>360</strong> <strong>GRADI</strong>


ARTISTS EXHIBITORS<br />

Deyanira Yalin<br />

Moya Patrick<br />

Etamae<br />

Ilyra Chardin<br />

Adwehe<br />

ZackHermann<br />

Sandi Benelli<br />

Jessamine2108<br />

Steele Wilder<br />

Adelina Lawrence<br />

Magda Schmidtzau<br />

TELEPORT TO LUNDY ART GALLERY<br />

<strong>360</strong> <strong>GRADI</strong><br />

15


DEGOYA GALTHIE<br />

Since the beginning of his appearance in the world, man has tried to<br />

represent and tell his experience with different tools such as drawing,<br />

photography, and cinema; at the base of this incessant search is<br />

the desire to describe one’s inner world with ever greater levels of<br />

fidelity. In our post-modern society, the most advanced frontier of<br />

this research is represented by virtual reality. This technology allows<br />

us to “immerse ourselves” in a computer-generated environment, in<br />

which it is possible to move and interact as in reality.<br />

Degoya Galthie,<br />

Head Column<br />

BRAIN, MIND AND<br />

VIRTUAL REALITY<br />

Virtual reality has numerous applications ranging in different fields<br />

and represents an advanced communication interface that allows<br />

people to interact naturally at a distance. It is now a technology<br />

growing in popularity in the entertainment industry, where it finds<br />

applications and the video game sector, cinematography, theme parks,<br />

and museums. Social networks, e-commerce, education, sport are just<br />

some of the many areas that virtual worlds promise to revolutionize.<br />

In the medical field, virtual reality is demonstrating excellent<br />

potential with applications in neuroscience and psychotherapy.<br />

In light of these premises, the goal I set myself in this section of the<br />

magazine is to tell the “virtual revolution” through a perspective<br />

that highlights the transformative impact of this technology on<br />

the brain and human experience. In particular, I will investigate the<br />

effects of virtual experiences on one’s real-world and highlight the<br />

opportunities that virtual technologies can offer, and highlight the<br />

potential risks they imply through a survey of the most advanced<br />

research in psychology and neuroscientific field. Finally, I will try<br />

to explain how simulation technologies are changing how people<br />

communicate and interact, analyzing the opportunities and challenges<br />

implied by the emergence of virtual worlds.<br />

Degoya<br />

16 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

17


EFFECTS ON<br />

PERSONALIT<br />

AND CHANGES IN REAL<br />

EXPERIENCES OF VIRTU<br />

Written by DEGOYA GALTHIE.<br />

Images by JARLA CAPALINI.<br />

18 <strong>360</strong> <strong>GRADI</strong>


Y<br />

LIFE RELATED TO<br />

AL WORLDS<br />

What are the effects that virtual worlds produce<br />

on the mind? Let’s try to clarify.<br />

<strong>360</strong> <strong>GRADI</strong><br />

19


EFFECTS ON PERSONALITY<br />

AND CHANGES IN REAL LIFE<br />

RELATED TO EXPERIENCES<br />

OF VIRTUAL WORLDS<br />

A theme that has fascinated me since my entrance into the virtual worlds<br />

has been related to how individual differences modulate the effects of virtual<br />

activities on real behaviors.<br />

Since the beginning of the Internet era<br />

and with particular reference to virtual<br />

worlds, a topic of considerable interest<br />

concerns whether and to what extent<br />

virtual experiences and relationships<br />

can affect one’s personality and real<br />

personal life. With the spread of<br />

virtual social media, one of the most<br />

frequently asked questions concerns<br />

how the perception of the distinction<br />

between the real and the virtual<br />

can change over time and how this<br />

perception affects human behavior<br />

both online and offline. Several factors,<br />

such as technological characteristics,<br />

social context, and individual<br />

differences between people, shape the<br />

perception of how virtual environments<br />

relate to the material environment.<br />

A theme that has fascinated me since<br />

my entry into virtual worlds has<br />

been that relating to how individual<br />

differences modulate the effects of<br />

virtual activities on real behaviors<br />

and led me to reflect on the question<br />

of how individual personality style<br />

can make people predict effects<br />

of social virtual worlds on the real<br />

lives of people involved in these<br />

environments.<br />

Social virtual worlds are complex<br />

multi-user online applications that<br />

simulate 3D environments through<br />

which people navigate and interact<br />

with other individuals by means<br />

of customizable avatars. Among<br />

these worlds, the main source of my<br />

reflections is Second Life. Unlike the<br />

game environment of other virtual<br />

worlds such as World of Warcraft<br />

or Everquest II, the Second Life (SL)<br />

environment does not impose any<br />

specific interaction framework and<br />

users are instead provided with the<br />

20 <strong>360</strong> <strong>GRADI</strong>


SL can have<br />

effects on<br />

personality and<br />

real life?<br />

tools and components<br />

to create any type<br />

content, activities and<br />

communities they desire.<br />

I have examined a series<br />

of studies carried out on<br />

Second Life avatars and<br />

which have analyzed the<br />

relationship between the<br />

personality factors of the<br />

“Big Five” questionnaire,<br />

experiences in the<br />

virtual world and<br />

relationships with<br />

changes in real life<br />

deriving from virtual<br />

experiences. These<br />

studies showed that<br />

the strength of users’<br />

relationship with the<br />

virtual environment,<br />

identification and<br />

similarity with their<br />

avatars favored changes<br />

in real life; these three<br />

factors influenced<br />

the personality traits<br />

measured by the Big<br />

Five (Agreeableness,<br />

Extraversion, Intellect<br />

/ Mental closure,<br />

Conscientiousness and<br />

Emotional Stability /<br />

Neuroticism) and the<br />

consequent changes in<br />

real life.<br />

Characteristics of the<br />

sample<br />

The real age of the<br />

participants in the<br />

studies examined ranged<br />

from 18 to 71 years with<br />

a mean age of 35.7. 54%<br />

were female and, for the<br />

majority of cases, the<br />

<strong>360</strong> <strong>GRADI</strong><br />

21


sex of the avatars corresponded to<br />

the real sex; 55% of males, however,<br />

reported having female avatars as well.<br />

Respondents attended Second Life<br />

for between 127 and 2,813 days, and<br />

most of the respondents had had their<br />

accounts for just over 3 years. They<br />

reported spending an average of 33<br />

hours per week in SL, and 68% of this<br />

time was spent on social or recreational<br />

activities (eg, making friends, going to<br />

parties, listening to music), 22% on<br />

activities task-oriented (eg, taking or<br />

teaching a course, a retail business) and<br />

for the remaining time to various or<br />

specialized activities such as learning<br />

the use of the SL scripting language.<br />

Consistent with how they split their<br />

time on SL, 79% of participants<br />

reported that the overriding motivation<br />

for joining SL was related to social<br />

purposes, while only 12% reported<br />

that their primary motivation it had<br />

been linked to the performance of a<br />

task.<br />

Theoretical framework<br />

Much research has shown that<br />

experiences in virtual worlds influence<br />

attitudes, perceptions and behaviors<br />

in the real world and vice versa;<br />

for example, self-concept can be<br />

influenced by the way other people<br />

respond to online self-presentation.<br />

Virtual social activities can affect real<br />

relationships with family, friends and<br />

community organizations; people<br />

often recreate real-life experiences<br />

in virtual environments and may<br />

experience physiological, emotional<br />

and behavioral changes, both positive<br />

and negative, as a result of certain<br />

online experiences. Your personality<br />

style emerges as an important factor<br />

that can explain individual differences<br />

and how people are affected by the<br />

use of the Internet in general and<br />

immersive virtual worlds in particular.<br />

The data examined does not allow<br />

me to distinguish between positive<br />

and negative changes and therefore<br />

examining that difference could be<br />

another fruitful direction for research.<br />

Firstly, due in part to personality,<br />

people differ in their predisposition<br />

to be influenced in their real life by<br />

virtual experiences and, secondly, the<br />

different environmental characteristics<br />

of virtual worlds activate different<br />

personality traits, which leads to<br />

diversity in the way people experience<br />

the virtual world; finally, virtual world<br />

experiences can produce different<br />

effects on personality by varying the<br />

probability of experiencing changes in<br />

real life.<br />

The three factors relating to virtual<br />

experiences at the center of my<br />

reflections are: (a) the relationship with<br />

the 3D environment, which incorporates<br />

the concepts of presence, absorption<br />

and immersion; (b) identification with<br />

the avatar, which includes dimensions<br />

of perceived closeness, attachment,<br />

sympathy and attraction for the avatar;<br />

and (c) person-avatar similarity, which<br />

refers to the degree of perceived<br />

self-similarity across dimensions of<br />

behavior, attitudes, personality, and<br />

physical appearance.<br />

Relationship with the environment<br />

A person’s relationship with a virtual<br />

environment is multifaceted, made up<br />

of feeling transported within, present<br />

and immersed in the environment,<br />

22 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

23


of being absorbed by activities and<br />

interactions with the environment and<br />

of being emotionally attached and<br />

involved with the environment. These<br />

facets are related to each other and<br />

some of the terms, such as presence<br />

and immersion, are often used<br />

interchangeably.<br />

However, the distinctions must be<br />

taken into account. The most important<br />

of these distinctions focuses on<br />

the definition of presence as an<br />

experience limited to the time a user<br />

is connected to a virtual environment<br />

which then ends when the user goes<br />

offline. On the contrary, I argue that<br />

feelings of attachment and emotional<br />

involvement and thoughts related to<br />

the environment can persist in the<br />

user long after a person has closed the<br />

application, a phenomenon facilitated<br />

in part by the fact that virtual<br />

environments are persistent.<br />

The immediate experience of<br />

presence, immersion and absorption<br />

experienced while online will<br />

affect the likelihood that the virtual<br />

environment will leave psychological<br />

traces in a person following exposure<br />

to the virtual environment. My concept<br />

of relationship to the environment<br />

includes both proximal effects<br />

experienced online (eg, presence,<br />

immersion, absorption) and distal<br />

effects that remain after exposure<br />

(eg, attachment and emotional<br />

involvement). In short, I assume the<br />

development of a strong relationship<br />

due to an environment characterized<br />

by high experience of presence,<br />

immersion and absorption and<br />

strong emotional involvement and<br />

attachment.<br />

The type of relationship with a virtual<br />

environment has been shown to<br />

affect behavior in the real world.<br />

The relationship with a virtual<br />

environment can act on the user’s<br />

sense of self and on real social<br />

encounters to the extent that the<br />

boundary between the virtual and<br />

the physical world is blurred and<br />

the experiences of the virtual world<br />

are more likely to be transferred to<br />

experiences offline.<br />

The Avatar<br />

Two factors appear related to<br />

avatars: (a) identification with the<br />

avatar and (b) the degree of similarity<br />

between the user and the avatar.<br />

Identification with avatars includes<br />

the notions of assimilating the avatar’s<br />

characteristics to self-image, moral<br />

and emotional attachment to the<br />

avatar and the adoption of its goals,<br />

skills, resources and impediments<br />

as one’s own. It has been observed<br />

that how people identify with their<br />

avatars affects their satisfaction with<br />

experiences in the virtual world,<br />

but at the moment the empirical<br />

evidence on how avatar identification<br />

affects offline behavior is limited.<br />

Some researchers have reported data<br />

suggesting that membership in virtual<br />

groups can sometimes be assimilated<br />

into the offline self-concept,<br />

especially when this membership is<br />

deemed important to the user. Based<br />

on these albeit limited results, it<br />

seems reasonable to speculate that<br />

identification with the avatar in the<br />

virtual world could lead to a variety<br />

of behavioral alterations in the real<br />

24 <strong>360</strong> <strong>GRADI</strong>


world. Although related to avatar<br />

identification, avatar resemblance<br />

is a distinct aspect of users’ virtual<br />

experiences. For example, someone<br />

might be highly identified with an<br />

avatar who is very dissimilar (an avatar<br />

with a non-human form).<br />

Research still carried out shows that<br />

there is a general correspondence<br />

between users and their avatars in<br />

both personality and behavior and that<br />

exceptions to this trend are related<br />

to specific goals or motivations. It<br />

has been seen that the divergence<br />

between the real self and the avatar<br />

identity is important to many Second<br />

Life users and that the social aspects<br />

of identity are more relevant to their<br />

avatars than to their real self. For<br />

example, avatars are often significantly<br />

more outgoing than their real selves in<br />

a social networking context.<br />

Regarding the relationship between<br />

user-avatar similarity and changes<br />

in real life, some researchers<br />

reported that people who attributed<br />

personality profiles to their avatars<br />

similar to their real characteristics<br />

showed positive effects on their<br />

reallife satisfaction. Other authors<br />

have suggested that people who<br />

perceive their avatar as more attractive<br />

than themselves and closer to their<br />

idealized self-image report more<br />

frequently that their avatar affects<br />

their health and appearance offline. It<br />

therefore seems reasonable to expect<br />

the avatar-user similarity to have<br />

effects in the real world.<br />

Personality<br />

Among the multitude of models<br />

focusing on a theoretical approach<br />

to the study of personality, the one<br />

commonly applied in research on the<br />

use of the Internet is the “Big Five”<br />

(Goldberg, 1993; McCrae and Costa,<br />

2008); the authors of this model<br />

postulate 5 large dimensions or traits<br />

(Big Five) of personality:<br />

• Extraversion Introversion: the<br />

extent to which a person is<br />

predisposed to the outside world.<br />

Talkative, assertive and active are<br />

common words used to describe<br />

extroverts;<br />

• Agreeableness Unpleasantness<br />

(Friendliness): the extent to which<br />

an individual is kind, trustworthy<br />

and affable;<br />

• Conscientiousness Negligence:<br />

the extent to which a person is<br />

perceived as organized, complete<br />

and reliable;<br />

• Emotional stability Neuroticism:<br />

the extent to which a person is<br />

relaxed, not easily upset and able<br />

to bear unexpected events with<br />

serenity;<br />

• Intellect Mental closure (also called<br />

Openness to Experience): the extent<br />

to which a person has imagination,<br />

curiosity and creativity.<br />

These dimensions have been<br />

identified starting from psycholessical<br />

studies, according to which man<br />

has encoded in verbal form all<br />

the experiences significant for<br />

the community including, in this<br />

case, words that refer to individual<br />

differences: the 5 dimensions listed,<br />

therefore, they would correspond<br />

<strong>360</strong> <strong>GRADI</strong><br />

25


to the macro-categories most used in<br />

language to describe the differences<br />

between individuals. The evaluation<br />

of personality through the Big Five<br />

model can take place by filling in a<br />

questionnaire by the subject, or by<br />

evaluating her behavior in a simulation<br />

context.<br />

Research has shown that personality<br />

predicts, in general, the way the<br />

Internet is used and, in particular,<br />

people’s motivations for using virtual<br />

world applications. Personality has<br />

also been observed to correlate with<br />

specific behaviors that users display<br />

online. Evidence for the influence<br />

of personality on the relationship<br />

between online and offline experiences<br />

comes mainly from the literature on<br />

violent online games. For example,<br />

some researchers reported that a<br />

hostility trait partially explained the<br />

increase in aggressive offline behavior<br />

following online gambling, and that<br />

trait empathy increased feelings of<br />

guilt after committing unwarranted<br />

virtual violence.<br />

Based on what has been said so far, it<br />

seems clear that based on personality<br />

various aspects of Internet use can be<br />

predicted and that its use can cause<br />

changes in real life beliefs, emotions and<br />

behaviors. Very few studies, however,<br />

have examined the entire causal chain<br />

from how the personality predisposes<br />

people to use the Internet in different<br />

ways, to the experiences of using<br />

it, and the effects of their use and<br />

experience in offline life.<br />

It is my belief that the three factors<br />

of experience of the virtual world<br />

described above (i.e., relationship with<br />

the environment, identification with<br />

the avatar, and similarity between the<br />

user and the avatar) mediate how the<br />

personality determines the ways in<br />

which the virtual world generates real<br />

life changes. The demonstration of<br />

this assumption can be derived from<br />

the theory of trait activation which is<br />

based on the fundamental premise<br />

that virtual environments differ in<br />

their relevance for the expression of<br />

different personality traits.<br />

Activating Personality Traits in Second<br />

Life (SL)<br />

Although personality is relatively<br />

stable over time and contexts, it is<br />

nevertheless widely recognized that<br />

the expression of personality traits<br />

varies in different situations. According<br />

to the theory of trait activation, people<br />

are inherently motivated to express<br />

their traits and likely do so when<br />

situational cues provide the opportunity.<br />

For example, to a person with a high<br />

level of Conscientiousness, a cluttered<br />

environment provides a cue that likely<br />

triggers cleaning behavior; the same<br />

situational feature could activate<br />

different traits in other individuals.<br />

Another example, a business meeting<br />

can trigger sociability in an extroverted<br />

person and cooperation in a person<br />

with pleasant traits. The multiple<br />

aspects of a complex environment such<br />

as Second Life activate different traits<br />

in the expression of personality among<br />

users.<br />

I now turn to some reflections on how<br />

SL offers opportunities to express the<br />

predominant personality traits that<br />

then shape users’ experiences of the<br />

virtual world (i.e., the strength of their<br />

26 <strong>360</strong> <strong>GRADI</strong>


elationship with the environment,<br />

identification and similarity with their<br />

own avatar) and in turn how these<br />

experiences affect real-life changes.<br />

Agreeableness Unpleasantness<br />

(Friendliness)<br />

Second Life is essentially a social<br />

environment and it has been found that<br />

social motivations are at the top of<br />

the list of reasons people participate<br />

in SL. The social nature of SL should<br />

therefore facilitate the expression of<br />

both pleasantness and extraversion<br />

traits and, therefore, activate interest<br />

in other people and a pro-community<br />

orientation. The Agreeableness trait<br />

should lead to a strong connection<br />

with the virtual social environment and<br />

identification with avatars. However, I<br />

don’t expect the Agreeableness trait to<br />

predict the similarity between avatar<br />

and user, although empathic people<br />

are likely to create avatars that are<br />

pleasant and attractive to other people<br />

this does not imply that avatars are<br />

similar to themselves.<br />

The theory of trait activation offers<br />

a possible explanation of how the<br />

strength of the situation affects the<br />

prediction of individual behaviors.<br />

Situational strength refers to<br />

environmental characteristics that<br />

exert strong demands (through<br />

high rewards or punishments) for<br />

manifesting certain behaviors. In SL,<br />

the rewards for friendliness are high and<br />

reasonably predictable, thus creating<br />

a strong environmental demand for<br />

pleasantness. Consequently, low interindividual<br />

variation in the expression<br />

of this trait would be expected, and<br />

agreeableness would therefore not<br />

strongly predict differences in behavior.<br />

Extraversion Introversion<br />

Extroverts are expected to have<br />

a strong relationship with the SL<br />

environment and their avatars because<br />

the many opportunities to meet and<br />

interact easily with other people<br />

offer the possibility to express the<br />

sociable facets of the Extroversion trait;<br />

however, there are equally convincing<br />

arguments and empirical evidence to<br />

support that introverts also feel a strong<br />

connection with the environment and<br />

with their avatars.<br />

A positive relationship between<br />

presence and introversion was shown,<br />

as introverted people in virtual<br />

environments can easily control<br />

the pace of interactions. Therefore,<br />

extroverts and introverts can be<br />

expected to be similar in the tendency<br />

to relate to the environment and to<br />

identify with their avatars, albeit for<br />

different reasons. I expect, however,<br />

that the Extroversion trait is positively<br />

correlated to the similarity between<br />

users and avatars due to the simple<br />

observation that the extrovert is more<br />

socially desirable than the introvert.<br />

Consistent with this reasoning, it<br />

has been observed that user-avatar<br />

similarity is more frequent in extroverts<br />

and, furthermore, that the most<br />

attractive avatars of users in their<br />

real life were also extroverts. For the<br />

extroverted person, the avatar is the<br />

means to express social characteristics<br />

triggered by the essentially social<br />

nature of Second Life. At the same<br />

time, introverted people are motivated<br />

to create avatars that are a little more<br />

<strong>360</strong> <strong>GRADI</strong><br />

27


extroverted than themselves, largely<br />

due to generalized social pressures that<br />

favor extroversion.<br />

Intellect Mental closure (also called<br />

Openness to Experience)<br />

Second Life offers numerous<br />

opportunities for intellectual<br />

pursuits (e.g., lectures, lectures, and<br />

discussions), for creative expression<br />

(e.g., musical performances,<br />

construction of structures, clothing<br />

design), and for exploration and<br />

experimentation (e.g. , avatar<br />

personalization, having “impossible”<br />

experiences like being inside an atom).<br />

These possibilities should provide an<br />

opportunity to activate the Mental<br />

Openness trait. The empirical evidence<br />

is consistent with the expectation that<br />

people with a high level of intelligence<br />

have a strong connection with a<br />

virtual environment. Users’ tendency<br />

towards immersion (an attitude<br />

closely related to open-mindedness)<br />

predicts the experience of presence.<br />

Users with a high level of intelligence<br />

should also identify with their avatars<br />

because customizing an avatar offers<br />

the opportunity for creativity and to<br />

explore inner aspects such as identity.<br />

However, I don’t expect the Open Mind<br />

trait to predict similarity between<br />

users and avatars. Although the<br />

customization possibilities of avatars<br />

may involve a wide variation in avatar<br />

characteristics among people with<br />

a high level of Open Mind, this does<br />

not imply great differences between<br />

individual users and their avatars.<br />

The Mental Openness trait positively<br />

affects real life changes through<br />

strong emotional involvement with<br />

virtual world experiences. This is<br />

also consistent with expectations<br />

based on trait activation theory that<br />

the unstructured nature of Second<br />

Life, combined with the availability<br />

of multiple tools for creating new<br />

content, activates the propensity of<br />

people with high levels of this trait<br />

facilitating creativity and exploration.<br />

Emotional involvement can reasonably<br />

be expected to result from the ability<br />

to express these aspects of the<br />

personality.<br />

Conscientiousness Negligence<br />

The virtuality of Second Life itself<br />

is the main reason why I argue that<br />

the Conscientiousness trait can have<br />

both direct and indirect effects on<br />

real life. Since the connection with<br />

this environment is mediated by a<br />

computer, real life is at least influenced<br />

by the explicit choice of accessing and<br />

planning the real-life adjustments<br />

necessary to organize the time spent<br />

interacting with the virtual world.<br />

Various researchers, for example, have<br />

argued that the Conscientiousness<br />

trait is particularly important in virtual<br />

work environments, where the absence<br />

of direct interaction with colleagues<br />

can reduce motivation to work. No<br />

matter how absorbed they may be<br />

in SL, people with a high level of<br />

Conscientiousness maintain a higher<br />

degree of awareness of how that time<br />

affects real life and are motivated<br />

to organize their lives (physical<br />

and virtual) accordingly. Due to this<br />

planned and organized approach, I<br />

expect conscientious people to report<br />

fewer real-life changes resulting<br />

from their participation in a virtual<br />

environment. As far as we know, a<br />

28 <strong>360</strong> <strong>GRADI</strong>


direct effect of the Conscientiousness<br />

trait on changes in real life due to<br />

the involvement of the virtual world<br />

has not, at this time, been empirically<br />

tested. I argue that part of the<br />

strategy for controlling the effects<br />

of the virtual world on real life is to<br />

maintain some psychological distance<br />

from the virtual world. This implies<br />

that the Conscientiousness trait is<br />

negatively related to the strength of<br />

the relationship with the environment<br />

and identification with the avatar<br />

and I expect it to be positively<br />

related to the user-avatar similarity.<br />

In maintaining social bonds within<br />

the virtual environment, a high-level<br />

Conscientious person focuses on ways<br />

to develop interpersonal trust and<br />

confidence. This can in part be achieved<br />

by maintaining a high similarity<br />

between the user and the avatar. While<br />

not all details of real life identity can<br />

be revealed, it has been shown that<br />

letting people know that your avatar<br />

is similar to your real self is a factor<br />

in developing trust in relationships<br />

within Second Life. In summary, the<br />

Conscientiousness trait predicted fewer<br />

changes in real life related to virtual<br />

world experiences.<br />

Conscientiousness seems to exert its<br />

effects primarily through the degree<br />

of similarity between people and<br />

their avatars. A high resemblance to<br />

the avatar can be a convenient way<br />

to express conscientious motivation<br />

for transparency and honesty. At the<br />

same time, I also found a modest but<br />

significant direct path that indicates<br />

that conscientiousness tends to<br />

prevent changes in real life. The role<br />

of Conscientiousness in regulating<br />

people’s boundaries between the<br />

virtual and the real world would be<br />

a useful avenue to pursue in future<br />

research, particularly in relation to<br />

people’s ability to overcome taboos<br />

online.<br />

Emotional stability Neuroticism<br />

The unstructured and open nature<br />

of Second Life, combined with its<br />

reputation for “all is well”, provides<br />

situational cues that activate aspects<br />

of the Emotional Stability trait. While<br />

there are terms of service policies,<br />

these rules are not designed to prevent<br />

extreme behavior, but rather serve<br />

to prevent extremes from affecting<br />

those who do not want to be exposed<br />

to it. However, there is a relatively<br />

high probability of accidentally<br />

encountering potentially emotionally<br />

disturbing content or behavior (for<br />

example, seeing someone with<br />

slaves on a leash while shopping for<br />

clothes in a store). I argue that the<br />

unpredictability of the environment<br />

with respect to such encounters<br />

activates the need for calm and<br />

balanced temperament, main aspects<br />

of emotional stability. One way to<br />

maintain emotional balance may be to<br />

limit the extent of emotional investment<br />

in the virtual environment, which can<br />

involve fewer feelings of immersion<br />

and presence and weaker identification<br />

with one’s avatar. Regarding useravatar<br />

similarity, there is empirical<br />

evidence to suggest that overall life<br />

satisfaction, an aspect of emotional<br />

stability, is positively associated with<br />

similarity and that neuroticism predicts<br />

unrealistic online self-presentation.<br />

Therefore it seems reasonable to<br />

expect emotional stability to provide<br />

<strong>360</strong> <strong>GRADI</strong><br />

29


for user-avatar similarity. Finally,<br />

I expect that due to the general<br />

emotional volatility and reactance<br />

associated with the Emotional Stability<br />

Neuroticism dimension, regardless of<br />

the strength of the relationship with<br />

the environment or the identification<br />

and similarity with the avatar,<br />

emotional stability directly predicts the<br />

low probability of experience changes<br />

in real life. For example, Internet<br />

experiences have been observed to<br />

be associated with general well-being<br />

more strongly for people with a high<br />

level of neuroticism than for people<br />

with a high level of emotional stability.<br />

In summary, the results examined<br />

therefore suggest that high stability<br />

can be associated with a relatively<br />

low emotional investment in SL, thus<br />

creating a real-life buffer.<br />

Conclusions<br />

All the studies examined confirm the<br />

hypothesis that individual differences<br />

in personality traits underlie any<br />

changes in people’s real lives due<br />

to virtual experiences and measure<br />

their ability to report how much<br />

virtual experiences change their real<br />

lives. The strength of the relationship<br />

with the virtual environment, the<br />

identification and similarity with the<br />

avatars mediate the effects of the<br />

traits of Agreeableness, Extroversion,<br />

Open Mind, Conscientiousness<br />

and Emotional Stability. A careful<br />

analysis suggests that the degree of<br />

emotional involvement with the virtual<br />

environment and the user-avatar<br />

similarity are the main ingredients<br />

among those that characterize the<br />

experiences in SL; all personality<br />

traits are modulated through one or<br />

both of these factors. I stated earlier<br />

that a strong relationship with the<br />

environment factor presupposes<br />

that the relationship extends beyond<br />

the specific period in which one is<br />

physically connected to SL. The two<br />

sub-factors of emotional involvement<br />

and absorption support this reflection:<br />

although absorption ends when people<br />

disconnect, they take their emotional<br />

involvement away from the computer<br />

screen. This suggests that emotional<br />

involvement is the more important<br />

factor in determining the likelihood<br />

of experiencing real-life changes than<br />

absorption while physically online.<br />

In fact, emotional involvement is the<br />

strongest predictor linked to changes<br />

in real life. Admittedly, absorption and<br />

emotional involvement are closely<br />

related, but absorption plays a less<br />

central role due to its short-term<br />

effects.<br />

The other key mediator is avatar<br />

resemblance; personality style is more<br />

inferable from avatar resemblance than<br />

from avatar identification, although<br />

avatar identification has shown a<br />

strong relationship with real life<br />

changes. From the perspective of the<br />

activation of traits I can hypothesize<br />

that a wide range of signals, applicable<br />

to multiple personality factors, trigger<br />

the identification of the avatar, but the<br />

user-avatar similarity is more specific<br />

for certain traits. I have noticed that<br />

although the personality style preaches<br />

both behavioral and physical similarity<br />

to avatars, only behavioral similarity<br />

predicts the possibility of changes<br />

in real life; the ease of changing<br />

physical appearance is why this is less<br />

predictive of any changes in real life.<br />

30 <strong>360</strong> <strong>GRADI</strong>


Although SL’s environment can trigger<br />

frequent changes in the appearance<br />

of avatars, among people with certain<br />

personality dispositions only the most<br />

lasting changes associated with the<br />

behaviors would tend to spill over<br />

into real life. Another fruitful direction<br />

for future research would be to<br />

further examine the impact of various<br />

dimensions of avatar-user similarity on<br />

the boundary between people’s virtual<br />

and real life.<br />

Among personality traits,<br />

conscientiousness and emotional<br />

stability are the strongest predictors<br />

of people’s ability to report changes<br />

in their real life as a result of Second<br />

Life experiences. The emotional<br />

aspects of SL experiences, in turn,<br />

are the strongest direct predictors of<br />

real-life changes and fully mediate<br />

the effects of emotional stability.<br />

The appearance and behavior of the<br />

avatar are easily visible external signs<br />

relating to people’s experiences of<br />

the virtual world, while their degree<br />

of attachment to the environment<br />

and identification with the avatar<br />

have been internal and therefore not<br />

directly observable. I also argue that<br />

Conscientiousness and Extroversion<br />

manifest themselves with a set of<br />

relatively specific observable behaviors,<br />

with respect to Agreeableness, Mental<br />

Openness and Emotional Stability.<br />

For example, conscientiousness is<br />

typically associated with planning,<br />

organizing, and completing activities<br />

behaviors, while emotional stability<br />

is defined in terms of a state of<br />

inner calm. Although it is possible to<br />

observe that someone is calm, contrary<br />

to Conscientiousness there are no<br />

specific behaviors associated with<br />

that state. Like conscientiousness, the<br />

extroversion trait tends to be defined in<br />

terms of specific observable behaviors,<br />

such as talkativeness and activity.<br />

The hypothesis that the Extroversion<br />

trait correlates with the observable<br />

environmental aspect of the avatar but<br />

not its internal states can be explained<br />

with a similar reasoning. It is therefore<br />

hypothesized that environmental<br />

experiences associated with internal<br />

states (e.g., identification with avatars)<br />

may more strongly activate personality<br />

traits also associated with internal<br />

states (e.g., emotional stability), and<br />

that environmental experiences<br />

associated with behaviors Specific<br />

observables (e.g., Avatar Appearance)<br />

may more strongly activate traits<br />

associated with observable behaviors<br />

(e.g., Conscientiousness and<br />

Extroversion). This speculation is<br />

consistent with arguments derived<br />

from trait activation theory that<br />

personality prediction can be improved<br />

by focusing on narrow facets of the Big<br />

Five and points to the need for further<br />

research into the interaction of specific<br />

virtual environmental characteristics<br />

and the expressions of personality<br />

traits.<br />

The age of SL (length of time from<br />

opening the SL account) and SL’s<br />

activities (business, social or otherwise)<br />

did not affect any of the variables of the<br />

virtual world experience or changes in<br />

real life. The amount of time per week<br />

spent in SL (SL Time) significantly<br />

predicted the type of relationship with<br />

the environment, behavioral similarity<br />

and identification, but it was found<br />

that changes in real life are not simply<br />

<strong>360</strong> <strong>GRADI</strong><br />

31


due to the amount of time spent in<br />

SL. There is growing interest in the<br />

factors that lead to user practices of<br />

reproducing real-life experiences and<br />

events in virtual environments. It would<br />

be important in future research to look<br />

more closely at the directionality of<br />

influence between people’s material<br />

and virtual lives and the effects of<br />

individual difference factors. The<br />

data examined do not allow me to<br />

distinguish between positive and<br />

negative changes, and therefore<br />

another fruitful direction for future<br />

research would be to examine that<br />

difference. Despite some limitations,<br />

the results of the studies examined<br />

show the mechanisms by which<br />

personality can explain differences<br />

in people’s experiences in virtual<br />

environments and add to the growing<br />

evidence that Internet experiences<br />

have implications for people’s real life.<br />

Deepening and Testing<br />

Are you interested in deepening your<br />

relationship with the virtual world of<br />

Second Life?<br />

Fill out the questionnaire and read the<br />

results!<br />

Questionnaire in the English language<br />

IMPORTANT: You must register to<br />

perform the test.<br />

32 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

33


34 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

35


36 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

37


38 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

39


40 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

41


ARKON<br />

Arkon is one of the last entries among Second Life<br />

destinations.<br />

IN<br />

Written by OEMA.<br />

Images by JARLA CAPALINI.<br />

42 <strong>360</strong> <strong>GRADI</strong>


SECOND LIFE<br />

<strong>360</strong> <strong>GRADI</strong><br />

43


ARKON<br />

A DANCE OF LIGHTS<br />

Arkon is one of the last entries among Second Life destinations.<br />

It is an original project, undoubtedly different from many other<br />

new entries in the destinations guide.<br />

Arkon was born as<br />

a game of lights and<br />

colors,<br />

a journey in exploring<br />

refraction to give the<br />

visitor a subjective<br />

experience.<br />

Arkon is one of the latest entrances to<br />

Second Life destinations. It is a homestead<br />

owned by the homonymous group “Arkon”<br />

and created by Atlan Blade and his partner<br />

Stellastern7.<br />

This one is an original project, undoubtedly<br />

different from many other new entries in<br />

the destinations guide.<br />

Arkon was born as a play of lights and<br />

colors, a journey into the exploration of<br />

refraction to give the visitor an experience<br />

to live subjectively.<br />

This is an original project, undoubtedly different<br />

from many other new entries in the destinations<br />

guide.<br />

44 <strong>360</strong> <strong>GRADI</strong>


You can visit<br />

using the<br />

convenient,<br />

guided tour.<br />

Arkon gives me the<br />

exploration of “Light Art,”<br />

that is, that form of visual<br />

art in which light is both<br />

the means of expression<br />

and the end of the work.<br />

We know that Light Art was<br />

born around the middle<br />

of the 20th century and is<br />

confirmed as an art form<br />

thanks to the results of Dan<br />

Flavin and James Turrell.<br />

The typical feature of Light<br />

Art is that light must be the<br />

means of expression and<br />

the end. Over time, people<br />

mistakenly classified many<br />

minimalist installations<br />

as Light Art, where light<br />

represented only a means of<br />

expression, but not the end.<br />

As is known, Light Art breaks<br />

away from conceptual art<br />

and minimalism to become<br />

an autonomous art form<br />

in the following decades.<br />

This confirmation of an<br />

independent way of art<br />

comes with great artists<br />

of the caliber of Lucio<br />

Fontana, who, in 1951 on<br />

the occasion of the 9th<br />

Milan Triennale, exhibited<br />

the installation of neon<br />

tubes entitled “Arabesco<br />

Fluorescente.” Nor do we<br />

want to forget Bruno Munari<br />

with his environmental<br />

projections and neither<br />

László Moholy-Nagy, whose<br />

installations light interacts<br />

with the surrounding space.<br />

The visit to Arkon allowed<br />

me to return with my mind<br />

to Light Art, exploring its<br />

infinite creative possibilities.<br />

The demonstration of this<br />

endless creative chance is<br />

Arkon itself. What would the<br />

<strong>360</strong> <strong>GRADI</strong><br />

45


I recommend that you accept the region’s light<br />

settings and activate light and shadow with all<br />

projections.<br />

first Light Art artists have thought<br />

in knowing that it would even find<br />

expression in a virtual world?<br />

At the point of arrival, Arkon offers<br />

its visitors the opportunity to accept<br />

the guided tour: there are also<br />

three tours: I confess I have done<br />

them all, as it seems to me that it is<br />

the most effective way to visit the<br />

region. Guided tours are not the<br />

only way to explore this outstanding<br />

installation of Light Art, as in<br />

different points of the area, some<br />

teleports allow an easy connection.<br />

Of course, I recommend accepting<br />

the region’s light settings and<br />

turning on lights and shadows with<br />

all projections to appreciate the<br />

authors’ creative effortfully.<br />

REFERENCES<br />

Arkon (SLURL): http://maps.<br />

secondlife.com/secondlife/<br />

Gemini%20Paradise/30/148/2368<br />

Arkon Flickr: www.flickr.com/<br />

groups/arkon<br />

At different points of the region, some<br />

teleports allow an agile connection.<br />

46 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

47


48 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

49


50 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

51


52 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

53


54 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

55


56 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

57


MEDITERRANEO-OC<br />

TELEPORT<br />

58 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

59


COCOON<br />

Cocoon is the most fascinating and wellcrafted<br />

destination I have ever seen. It hosts<br />

a very active role-playing game and offers<br />

endless possibilities for distraction and fun.<br />

IN S<br />

Written by OEMA.<br />

Images by JARLA CAPALINI.<br />

60 <strong>360</strong> <strong>GRADI</strong>


ECOND LIFE<br />

Cocoon is a<br />

masterpiece<br />

among the<br />

destinations in<br />

Second Life.<br />

<strong>360</strong> <strong>GRADI</strong><br />

61


The creator is Cece (Cocoon Cloud), who has created an<br />

elaborate cyberpunk environment. Anyone familiar<br />

with this setting will find similarities with Cyberpunk<br />

2077<br />

COCOON<br />

IN SECOND LIFE<br />

Cyberpunk<br />

STRUKTURO<br />

Emblema della<br />

destrutturazione<br />

mentale<br />

62 <strong>360</strong> <strong>GRADI</strong>


IL GIOCO DI RUOLO<br />

COCOON was born for role-playing. The reader who wants to<br />

join must read the narration around which the story of COCOON<br />

takes place and answer the questions accordingly. To join the<br />

group, you must register on the site and submit your answers.<br />

Cocoon is created for role-playing, and the<br />

lightness of loading and the realism of the<br />

cyberpunk setting is an essential part of<br />

Cece’s masterpiece.<br />

If today I know Cocoon,<br />

I have to thank Misako<br />

Maimus that I met thanks<br />

to my Youtube channel.<br />

Cocoon is a full-sim 30K<br />

prims exploited to the<br />

last, without weighing<br />

down the visitor<br />

experience. I believe<br />

that to realize such a<br />

skillful work, both in<br />

architectural terms and<br />

in terms of lightness<br />

in loading, the right<br />

amount of knowledge of<br />

Second Life’s functioning<br />

is necessary. On the<br />

other hand, Cocoon<br />

is created for roleplaying<br />

and lightness in<br />

loading together with<br />

the cyberpunk setting’s<br />

realism, an essential<br />

part of the masterpiece<br />

created by Cece (Cocoon<br />

Cloud).<br />

I fell in love with Cocoon<br />

at first sight, so much so<br />

that I wanted to make<br />

a detailed video that I<br />

propose again at the end<br />

of the article.<br />

The cyberpunk region<br />

offers so many attractions<br />

that I don’t know where<br />

to start in the narrative.<br />

To give the reader an idea<br />

of the setting, as soon<br />

as I got to the landing<br />

<strong>360</strong> <strong>GRADI</strong><br />

63


point, I felt like I was<br />

inside the new upcoming<br />

game Cyberpunk 2077.<br />

For those who don’t<br />

know it, this is a highly<br />

anticipated game that<br />

offers remarkable realism<br />

and the possibility to<br />

customize your character.<br />

Of course, the setting<br />

is cyberpunk, and the<br />

narrative develops in a<br />

post-apocalyptic context<br />

where people are looking<br />

for a rebirth despite the<br />

squalor of the prevailing<br />

illegality.<br />

Cocoon also has its<br />

narrative around, which<br />

develops the role-playing<br />

game that fascinates<br />

many roleplayers. It is<br />

possible to deepen the<br />

knowledge of the story<br />

directly on the Cocoon<br />

website. In summary,<br />

here is the storytelling<br />

around which the<br />

role-playing game is<br />

developed.<br />

“It is the year 2490,<br />

and an event called War<br />

of Transcendence has<br />

devastated much of the<br />

Earth in the distant past;<br />

humanity has gone to<br />

floating cities and orbital<br />

stations to continue<br />

living. The conventional<br />

governments of the<br />

people and for the<br />

people have long<br />

since disappeared. The<br />

megacorporations rule<br />

supreme as de facto<br />

governmental entities,<br />

led by a massive entity<br />

known as New Geneva,<br />

which governs above<br />

the megacorporations<br />

and Sol’s currencies.<br />

Freedom is redefined<br />

by what New Geneva<br />

and these corporations<br />

deem appropriate. They<br />

always follow their<br />

interests first, leaving<br />

what remains to society,<br />

citizens, trade unions,<br />

and gangs.<br />

Will your character align<br />

with both sides? Or will<br />

he fight to save himself<br />

and those he loves?”<br />

The visitor who wants<br />

to explore Cocoon<br />

must understand<br />

to what extent this<br />

region can interact<br />

with the avatars. This<br />

is not just the obvious<br />

consideration that,<br />

being a vast destination<br />

takes several hours to<br />

explore it all. Instead,<br />

it is to understand that<br />

Cocoon is not a landscape<br />

to admire but to live, to<br />

play, to interact with, in<br />

short.<br />

The easiest way to make<br />

sure you don’t miss<br />

anything during your<br />

exploration is to move by<br />

cab. Every time the visitor<br />

sees a taxi, he must<br />

know that it is a bridge<br />

connecting with other<br />

regions’ points. Clicking<br />

on the cab opens a panel<br />

that allows you to choose<br />

your destination.<br />

Instead, the lunar shuttle<br />

allows access to the<br />

lunar environment, an<br />

autonomous structure<br />

with its own architectural<br />

and narrative style.<br />

In addition to the cab<br />

and the lunar shuttle,<br />

you can find connecting<br />

bridges that allow you<br />

to pass from one place<br />

to another, living an<br />

immersive teleportation<br />

experience (you must<br />

accept the experience)<br />

in different points of the<br />

region.<br />

Those who are part of<br />

the Cocoon RP group (i.e.,<br />

those who play rule on<br />

64 <strong>360</strong> <strong>GRADI</strong>


the region) have access<br />

to several benefits,<br />

including calling a<br />

vehicle to move from one<br />

point to another. The cars<br />

are charming, realistic,<br />

and using them to move<br />

around in this context is<br />

nothing short of exciting.<br />

For a while, you forget<br />

you’re in Second Life and<br />

immerse yourself in a<br />

video game environment<br />

to the point where you<br />

want to be active, invent<br />

your own story and<br />

develop the narrative<br />

around your character.<br />

The best way to do this<br />

is to ask to be part of<br />

the group, answering<br />

questions on Cocoon’s<br />

website and reading the<br />

rules of the role-playing<br />

game.<br />

The reader who wants<br />

to join the role-playing<br />

game should read the<br />

narrative around which<br />

Cocoon’s story develops<br />

and answer the questions<br />

in a way that is consistent<br />

with this narrative. All<br />

this keeping in mind that<br />

the context is cyberpunk.<br />

References<br />

Teleport to Cocoon<br />

Web Site<br />

Role Play Guide<br />

<strong>360</strong> <strong>GRADI</strong><br />

65


66 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

67


68 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

69


70 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

71


72 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

73


74 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

75


76 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

77


78 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

79


MY YOUTUBE VIDEO ABOUT<br />

COCOON<br />

80 <strong>360</strong> <strong>GRADI</strong>


ANOTHER YOUTUBE VIDEO<br />

ABOUT COCOON<br />

<strong>360</strong> <strong>GRADI</strong><br />

81


LADMILLA MEDIER<br />

Ladmilla Medier,<br />

ART<br />

Head Column<br />

“Art does not reproduce what is visible but makes<br />

visible what is not always visible.”<br />

(Paul Klee)<br />

I don’t think that there is an absolute definition of<br />

Art. Still, this short, famous quote represents the<br />

path that I will propose in this section dedicated<br />

to Art: together we will know the artists active<br />

in Second Life and their works, we will discover<br />

the study, the conceptual elaboration, and the<br />

artistic technique that gave rise to the creations;<br />

each of us will be able to listen to the whispering<br />

stories, awaken dormant memories and provide our<br />

interpretation, find the essence that goes beyond<br />

the visible.<br />

I am sure it will be a fascinating journey!<br />

Ladmilla<br />

82 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

83


MEILO MI<br />

It is impossible to confine Meilo’s art in a specific<br />

style or technique: it would be reductive.<br />

A<br />

Writter by LADMILLA MEDIER<br />

Images by LADMILLA MEDIER<br />

84 <strong>360</strong> <strong>GRADI</strong>


NOTAUR<br />

RTIST<br />

<strong>360</strong> <strong>GRADI</strong><br />

85


MEILO MINOTAU<br />

THE ESSENCE OF DR<br />

“I do not like to define myself and my<br />

art. I am not interested in.”<br />

Meilo Minotaur, an artist<br />

very sensitive to social<br />

and environmental<br />

topics, has experimented<br />

with artistic projects in<br />

Second Life for many<br />

years. When I observe her<br />

artworks, I feel immersed<br />

in a dream, so I hope she<br />

will forgive me if I dare to<br />

call her art… the essence<br />

of dreams, even if I know<br />

she does not like to<br />

define herself and her<br />

creations in any way:<br />

«I don’t like to define<br />

myself or define my art. I<br />

do not care.»<br />

Sometimes she works<br />

in a team with her<br />

86 <strong>360</strong> <strong>GRADI</strong>


R<br />

EAMS<br />

collaborator and<br />

daughter CapCat<br />

Ragu, and they are an<br />

incredible duo:<br />

«We do not always work<br />

in a team, we love to do<br />

it, but it is not always<br />

possible. We have very<br />

close ideas and feel things<br />

in a very similar way. It<br />

has already happened<br />

that we are thinking about<br />

the same topic of work<br />

without having talked<br />

about it previously. We are<br />

a mother and a daughter,<br />

and working together is<br />

very rewarding.»<br />

She worked in sculpture,<br />

first in Real Life and<br />

then in Second Life,<br />

experimenting every time<br />

new things and learning<br />

more and more; this is<br />

art… experimenting,<br />

trying, daring, thinking<br />

out of the box:<br />

«Art in a virtual<br />

environment opened a<br />

different path for me. I<br />

really enjoyed working<br />

with SL prims first and<br />

then venturing into 3D<br />

programs. Since I joined<br />

DELICATESSEN<br />

SL, I have never stopped<br />

working. In SL, technology<br />

is developing and presents<br />

us with more significant<br />

challenges.»<br />

It is not possible so<br />

to confine Meilo’s art<br />

to a specific style or<br />

technique; it would be<br />

reductive:<br />

«I would not like to be<br />

constrained by any artistic<br />

<strong>360</strong> <strong>GRADI</strong><br />

87


style; as for the technique,<br />

I still have a lot to learn,<br />

always.»<br />

The experiences of<br />

her childhood and<br />

adolescence influenced<br />

her imagination and<br />

are the background<br />

of her artworks. Her<br />

name has that origin,<br />

too; it is lovely how she<br />

talks about her name,<br />

awakening her memories.<br />

She lets us think of her<br />

in the past as a child<br />

walking freely in a nature<br />

populated with the<br />

fantastic characters she<br />

could imagine:<br />

«Meilo is the name<br />

everyone used to call me<br />

when I was a child, and<br />

while I lived on a farm, I<br />

have the best memories of<br />

it. I had all the freedom to<br />

walk where I wanted and<br />

do what I wanted. There<br />

was only one forbidden<br />

place… the river.<br />

It wasn’t a river, it was a<br />

stream, but it took over<br />

my imagination forever.<br />

One day I will do it in<br />

Delicatessen, with all the<br />

fantastic characters that<br />

populated it.<br />

When I was old enough<br />

to go to high school,<br />

my parents took me to<br />

the city, and I was never<br />

treated by Meilo again.<br />

My imagination has a lot<br />

to do with my childhood;<br />

I was fortunate to<br />

meet an old miller<br />

storyteller. His stories<br />

and the landscape<br />

with lots of trees and<br />

water developed my<br />

imagination. I lived my<br />

adolescence under a<br />

dictatorship that brought<br />

up other issues and<br />

other priorities, other<br />

struggles: all that formed<br />

my way of being and<br />

working.»<br />

Delicatessen - Tell me<br />

a story is an artistic<br />

installation made by<br />

Meilo and her daughter<br />

CapCat Ragu; the<br />

artist set it in Second<br />

Life, in her region. It<br />

is interactive cause,<br />

instead of telling a<br />

story, calls visitors to<br />

tell their own stories;<br />

she built all to offer an<br />

immersive experience.<br />

Indeed the characters<br />

do not have names,<br />

and at the entrance,<br />

visitors can find the<br />

characters’ avatars to<br />

wear for living their own<br />

stories connecting the<br />

various scenes of the<br />

installation:<br />

«“Tell Me a Story” was a<br />

gratifying work.<br />

Visitors did a very, very<br />

good job on it: photos,<br />

stories, and machinimas.<br />

I was delighted with<br />

everyone’s work.<br />

I exhibited this work at<br />

CRU Galeria in Porto.<br />

My grandaughter Rita<br />

Eustáquio read the stories<br />

that were recorded and<br />

presented there; with<br />

CapCat, we chose photos<br />

that illustrated the stories,<br />

Machinimas also were<br />

shown.<br />

Anyone who wanted<br />

could enter SL and visit<br />

Delicatessen. The avatar on<br />

hand was one of the girls<br />

from “Tell Me a Story.”<br />

It was exciting to see<br />

people’s reactions,<br />

especially children who<br />

did not want to leave the<br />

computer.<br />

“Tell Me a Story” won’t<br />

be staying much longer,<br />

“Delicatessen” will close<br />

for a while and will open<br />

again with a work by<br />

CapCat.»<br />

We will be all sad and<br />

miss that magnificent<br />

installation, so who has<br />

not visited it yet has to be<br />

fast to go there, before it<br />

disappears, but we look<br />

forward to enjoying the<br />

new coming creation.<br />

88 <strong>360</strong> <strong>GRADI</strong>


The sensitivity of Meilo<br />

to the women situation<br />

is shown in her artistic<br />

creations that give us<br />

feelings and lead us to<br />

reflect:<br />

«Gender equality is not a<br />

reality; women continue<br />

to be discriminated,<br />

abused, raped. Each<br />

place, each culture has<br />

a different way of doing<br />

it, in some areas worse<br />

than elsewhere, but even<br />

where there are equality<br />

laws, they are not always<br />

applied, and worse, in<br />

dictatorships, they can be<br />

changed. Some countries<br />

may be are moving<br />

towards this. In general,<br />

my works express this,<br />

some in a more explicit<br />

way and others less.»<br />

As examples, I might<br />

cite the installation The<br />

Overwhelm by Meilo, the<br />

past installation Liquid<br />

Song created by her and<br />

CapCat Ragu for 2LEI, and<br />

their beautiful poem:<br />

“For I am mist<br />

For I am frost<br />

I want to go back to my<br />

liquid form.<br />

I want to melt<br />

I want to drop<br />

DELICATESSEN<br />

I want to go back to my<br />

liquid form.<br />

For I am mist<br />

For I am frost<br />

I want to go back to my<br />

liquid form.<br />

I want to rain<br />

I want to river<br />

I want to go back to my<br />

liquid form.<br />

For I am mist<br />

For I am frost<br />

I want to go back to my<br />

liquid form.”<br />

Meilo is also very<br />

sensitive to social<br />

themes; we can feel her<br />

view of society and life<br />

behind her art; I like<br />

to cite about that the<br />

past installation The<br />

Dreamers, created by her<br />

and her daughter CapCat<br />

Ragu; so also the actual<br />

tragedy of pandemic that<br />

is changing almost the<br />

<strong>360</strong> <strong>GRADI</strong><br />

89


whole world does not<br />

leave her indifferent:<br />

«The current situation of<br />

pandemic, the rise of the<br />

influence of nazi-fascism,<br />

and the ecological<br />

catastrophe in which<br />

the planet finds itself<br />

makes me feel stifled. I<br />

am currently doing an<br />

installation where that<br />

feeling is evident, I will<br />

show it shortly, but I don’t<br />

want to talk about it.»<br />

We are looking forward<br />

to enjoy her new coming<br />

creation; I am sure it<br />

will involve the visitors<br />

in an oniric dimension<br />

where the real topics will<br />

change in the dreamlike<br />

atmosphere that her<br />

artworks always offer:<br />

those stylized mysterious<br />

characters that make<br />

you stop and think, the<br />

surreal environment<br />

and the magic mist that<br />

envelops the scenes and<br />

the visitors.<br />

Thank you, Meilo, for your<br />

art!<br />

90 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

91


DELICATESSEN<br />

92 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

93


DELICATESSEN...<br />

94 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

95


OVERWHELM<br />

96 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

97


OVERWHELM<br />

98 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

99


OVERWHELM<br />

100 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

101


OVERWHELM<br />

102 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

103


AMPUTADA<br />

104 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

105


AMPUTADA<br />

106 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

107


AMPUTADA<br />

108 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

109


VAN LOOPEN<br />

Van Loopen,<br />

MUSIC<br />

Head Column<br />

If I were not an architect in life, I would probably be a<br />

musician.<br />

I think in music.<br />

I live my daydreams in music.<br />

I see my life in terms of music.<br />

Since 2009 in Second Life, I try to share this emotion<br />

with others.<br />

As editor and music consultant for <strong>360</strong> <strong>GRADI</strong>, I would<br />

like to shed light on an often underestimated world, but<br />

which is instead one of the main activities in the “second<br />

life.”<br />

The message in music arrives more efficiently at its<br />

destination, touching the most intimate and personal<br />

chords, without the need for other intermediaries in<br />

communication.<br />

In the variegated musical world of Second Life, I will<br />

deal with emerging artists and those who are now well<br />

established and often do not know each other well<br />

enough.<br />

I take advantage of this space to give some point of<br />

reference in the music scene of Second Life because<br />

“people consume music as if it were a handkerchief for<br />

the nose.”<br />

(Zucchero)<br />

Van<br />

110 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

111


SAMM QEN<br />

LIV<br />

Technically Samm is<br />

perfect.<br />

Empathically it is<br />

upsetting.<br />

Written by VAN LOOPEN.<br />

Images by JARLA CAPALINI<br />

112 <strong>360</strong> <strong>GRADI</strong>


DRA<br />

E SINGER<br />

<strong>360</strong> <strong>GRADI</strong><br />

113


SAMM QENDRA<br />

LIVE SINGER<br />

With considerable strength and<br />

energy to sweep everything away,<br />

even the inevitable “heaviness” of<br />

everyday life, Samm takes over the<br />

music scene with great respect and<br />

without intrusiveness.<br />

Just listening to the first lines<br />

of a song, that atmosphere<br />

that warms the heart and soul<br />

becomes clear.<br />

Friends of <strong>360</strong>GRADi, I’m talking<br />

about the singer in SL, Samm<br />

Qendra.<br />

With considerable strength<br />

and energy to sweep away<br />

everything, even the inevitable<br />

“heaviness” of everyday life,<br />

Samm appropriates the music<br />

scene with great respect and<br />

without intrusiveness.<br />

It is always essential to<br />

understand the singer’s<br />

approach during her<br />

performance because they are<br />

the first to reveal what she wants<br />

to communicate with others and<br />

her concept of “musical art.”<br />

In her voice, this approach is<br />

revealed in her sensitivity in<br />

modulating intonations, in her<br />

ability to make the verses that<br />

give a particular thrill his own,<br />

to breathe word by word and<br />

then find herself at the end with<br />

bated breath.<br />

114 <strong>360</strong> <strong>GRADI</strong>


And maybe that’s her<br />

secret: the absolute<br />

detachment from every<br />

purpose and end.<br />

She sings because she is<br />

passionate about music.<br />

After all, she likes it<br />

because she cannot do<br />

without it.<br />

<strong>360</strong> <strong>GRADI</strong><br />

115


I have witnessed many<br />

evenings of Samm,<br />

around in SL, and I<br />

can say with extreme<br />

sincerity that each of her<br />

interpretations emanates<br />

emotional participation.<br />

Technically, Samm is<br />

perfect.<br />

Empathically it is<br />

upsetting.<br />

During the interview<br />

kindly granted to<br />

<strong>360</strong>Gradi, she states<br />

that she never thought<br />

of singing to conquer<br />

a “place in the sun”<br />

among the SL singers<br />

and was almost surprised<br />

when I told her that she<br />

represents an essential<br />

interpreter in the inword<br />

music scene.<br />

I was astonished, also by<br />

the other answers, of this<br />

sincere unawareness of<br />

hers, and I did not know<br />

her disarming humility<br />

and simplicity, almost<br />

as if she had fallen from<br />

the sky catapulted into a<br />

sea that often has to be<br />

navigated daily even with<br />

a certain difficulty.<br />

Her vision of lightness,<br />

not to be confused with<br />

naivety, is a must that<br />

always accompanies<br />

her during her work as a<br />

singer-interpreter in SL.<br />

And perhaps this is<br />

precisely her secret:<br />

absolute detachment<br />

from any purpose and<br />

end. She sings because<br />

she is passionate about<br />

music. After all, she likes<br />

it, because she can’t do<br />

without it.<br />

Her strong point is the<br />

emotional participation it<br />

instills.<br />

When she sings, she<br />

emanates warmth; each<br />

verse is a stone that sinks<br />

into her heart.<br />

Personally, I believe that<br />

she could quickly pursue a<br />

professional career as a radio<br />

speaker.<br />

I’ll tell you a secret, hoping<br />

not to attract criticism:<br />

for the tone of the voice,<br />

listening to the intonations<br />

and modulations, also helped<br />

by her physical “corporality,”<br />

I immediately associated her<br />

with a famous English singer,<br />

Adele.<br />

She has highly tuned<br />

nuances of a bass lyric<br />

soprano, timbral warmth,<br />

fullness, richness, and<br />

sweetness, which modulates<br />

together with ease and<br />

panache.<br />

But then listening carefully to<br />

the various vocal passages,<br />

I also feel a solid gospel<br />

coloring, which black singers<br />

can bring out.<br />

You may be amazed by this,<br />

but it represents a heritage<br />

of SL and for SL.<br />

And she doesn’t know.<br />

Van: Samm, as usual, we ask<br />

the artist for a description<br />

of herself. Personal origin,<br />

where you live, hobbies, work<br />

... tell us about your daily life<br />

to let everyone know you<br />

better.<br />

Samm: Ahh, Yes, Samm<br />

Qendra is a simple and<br />

ordinary girl who is so<br />

116 <strong>360</strong> <strong>GRADI</strong>


passionate about music,<br />

laughter, and life. Where<br />

I come from is not<br />

important; one day 10<br />

years 3 months ago she<br />

was invited by a friend of<br />

mine to join me in Second<br />

Life and from then I’m a<br />

live artist.<br />

Van: When did you start<br />

singing in RL, and how did<br />

it happen?<br />

Samm: It really is a<br />

coincidental story, I was<br />

just sitting in my middle<br />

school park and started<br />

singing in front of my<br />

friends, and everyone<br />

was silently surprised<br />

that they could sing,<br />

even I was surprised<br />

that I could sing, lol. So<br />

yeah, this is the start of<br />

my RL chant. I joined<br />

an R&B band during my<br />

high school time and<br />

competed against other<br />

high schools, and stopped<br />

singing in college to focus<br />

on my study. I met SL,<br />

and it was my platform<br />

musically.<br />

Van: You are among the<br />

best singers in SL at the<br />

moment. Is this success a<br />

goal for you, a stimulus, or<br />

are you not interested in<br />

obtaining consent?<br />

Samm: I never see myself<br />

as one of the best SL<br />

singers right now, my<br />

goal is to make people<br />

willing to devote their<br />

time have an enjoyable<br />

time at my SL concert, a<br />

time to be away from RL<br />

for a while ‘and honestly<br />

receiving their feedback<br />

on my singing, helping<br />

their health is the best<br />

feeling. Performing in<br />

Second Life gives me a<br />

platform to practice my<br />

musicality and also how<br />

to communicate with<br />

people, so I imagine my<br />

goals for success<br />

they are constantly<br />

evolving, and it is an<br />

incentive for me to<br />

continue giving them the<br />

best.<br />

Van: So, what message<br />

do you want to convey<br />

to others through your<br />

interpretations?<br />

Samm: I would say, I’m<br />

not going to sound like<br />

the original singer or<br />

artist. I like to make every<br />

song my own as much as<br />

possible.<br />

Van: Your repertoire<br />

is vast, and, as far as I<br />

could hear, it changes<br />

according to the land you<br />

sing in. What are your<br />

musical influences and<br />

knowledge?<br />

Samm: Life is my musical<br />

influence. Also the input<br />

from my dear listeners<br />

which inspires me to<br />

learn new songs, even if<br />

my heart is always in the<br />

new age / Celtic genre,<br />

learning new music is<br />

always great.<br />

Van: Would you like to<br />

sing along with two or<br />

three other established<br />

singers in SL? If so, with<br />

whom?<br />

Samm: Obviously! with<br />

each of them!<br />

Van: Is SL a game for you,<br />

an opportunity to express<br />

your talent or something<br />

else?<br />

Samm: SL is not a game<br />

for me. Also a platform<br />

of my skills and my<br />

platforms to model<br />

3d models while also<br />

decorating SIM.<br />

Van: Your vocal setting<br />

and your timbre seem, at<br />

times, a soprano. Did you<br />

do specific studies, or did<br />

you start as a hobby?<br />

Samm: I have never had<br />

vocal training, everything<br />

is learned by listening<br />

to other artists and<br />

observing what their<br />

breathing techniques are<br />

like and really looking<br />

vocal “coash” tips and<br />

tricks to keep my voice<br />

healthy.<br />

<strong>360</strong> <strong>GRADI</strong><br />

117


Van: The verse of a song<br />

from your repertoire that<br />

tells you best.<br />

Samm: «When she was<br />

just a girl She expected<br />

the world<br />

But it flew out of her reach<br />

and the bullets caught<br />

between her teeth<br />

Life goes on, it gets so<br />

heavy<br />

The wheel breaks the<br />

butterfly every tear a<br />

waterfall<br />

In the night of the stormy<br />

night she will close her<br />

eyes<br />

In the night, the stormy<br />

night, she flew ...»<br />

(Coldpaly - Paradise - ed)<br />

Van: Samm, we thank you<br />

for your availability.<br />

Finally, we ask you what<br />

you think of the current<br />

musical world in SL.<br />

Does it satisfy you, or, in<br />

the end, how would you<br />

improve it?<br />

continue to support them<br />

in every possible way.<br />

This is what I would like to<br />

somehow help improve,<br />

research to support venue<br />

owners who give their<br />

love of music to keep live<br />

music alive in SL.<br />

I have met great people<br />

through my involvement<br />

in Second Life live music<br />

and will forever be<br />

grateful.<br />

For those who want to<br />

follow the evenings of<br />

Samm, I indicate his<br />

calendar always updated:<br />

Samm Qendra Events<br />

Calendar<br />

Soundcloud: https://<br />

soundcloud.com/sammqendra<br />

Samm: From my point of<br />

view, the SL Live Music<br />

community is changing<br />

rapidly and I love to see<br />

new artists sharing their<br />

passion for music in SL<br />

but if I may wish for one<br />

thing, I would like us to<br />

pay more attention to<br />

places where literature<br />

is the heart of the music<br />

industry in SL and<br />

118 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

119


120 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

121


LISTEN SAMM QENDRA<br />

SINGING<br />

122 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

123


MISOINDITE ROMANO<br />

Misoindite Romano,<br />

FASHION<br />

Head Column<br />

I’ll make a short presentation of myself without wanting<br />

to bore anyone.<br />

I thank Oema and Van for giving me this space in their<br />

Magazine.<br />

Misoindite Romano, Miso for everyone (or almost), a<br />

model I think since always, I’ve never done anything but<br />

modeling and fashion show.<br />

Many people smile about this work in SL, unaware that<br />

a world of people and linden is going around on this<br />

activity. Stylists and agencies of various nationalities<br />

would not exist if there were no models or bloggers.<br />

I have 12 years of Second Life behind me, a lot of<br />

passion, and accurate work on my personality and my<br />

avatar, which I try to represent in the best way.<br />

My task will be to keep you informed, perhaps making<br />

you want to accompany me in the field of fashion in SL.<br />

Miso<br />

124 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

125


AMAZING IMPR<br />

MODELING AGE<br />

Written by MISOINDITE ROMANO.<br />

Images by JARLA CAPALINI.<br />

126 <strong>360</strong> <strong>GRADI</strong>


ESSIONS<br />

NCY<br />

Amazing Impressions Modeling Agency gode di<br />

un’indiscutibile reputazione come una delle più<br />

antiche e prestigiose case di produzione di moda di<br />

Second Life.<br />

<strong>360</strong> <strong>GRADI</strong><br />

127


AIM<br />

AGENCY<br />

Amazing Impressions Modeling<br />

Agency enjoys an undisputed<br />

reputation as one of Second Life’s<br />

oldest and most prestigious fashion<br />

production companies.<br />

Hi Bonnie, thanks for accepting. I<br />

have decided that these will not<br />

be interviews but conversations<br />

between people who use the<br />

same medium to make their<br />

virtual dreams come true.<br />

First, let me present the agency<br />

to our readers:<br />

Amazing Impressions Modeling<br />

Agency (AIM Agency) enjoys<br />

an indisputable reputation as<br />

one of Second Life’s oldest<br />

active and most prestigious<br />

fashion production companies.<br />

BonieFacio founded the<br />

Amazing Impressions Modeling<br />

Agency in 2012 and remains the<br />

CEO.<br />

Through his consistent<br />

leadership, disciplined<br />

standards and innovative vision,<br />

AIM provides high-quality<br />

fashion events and runway<br />

shows employing experienced<br />

top models, promising new<br />

models, and quality technical<br />

staff members. ESSY Luv is<br />

the Co-Owner and COO of AIM<br />

Agency. Together BonieFacio<br />

128 <strong>360</strong> <strong>GRADI</strong>


BonieFacio founded the<br />

Amazing Impressions<br />

Modeling Agency in 2012<br />

and remains its CEO.<br />

<strong>360</strong> <strong>GRADI</strong><br />

129


and ESS satisfy the<br />

hottest demands of<br />

Second Life designers<br />

with new and updated<br />

productions.<br />

I want to explain that<br />

founding a modeling<br />

agency is not easy for<br />

those unfamiliar with<br />

this topic. It must have<br />

credibility, seriousness,<br />

and patience. Bonie can<br />

better explain what it’s<br />

like to be in charge of all<br />

this.<br />

Miso: Going back in<br />

time to when you first<br />

joined SL, would you<br />

do the same things,<br />

or would you change<br />

something as it relates to<br />

your relationship to the<br />

fashion sector?<br />

Bonie: If I do see what<br />

all did change, I wouldn’t<br />

even start again in the<br />

fashion industry. I would<br />

probably be a dj and<br />

relax. Although I still<br />

like to walk the stage, I<br />

sometimes wonder what<br />

the audience thinks<br />

when watching a show.<br />

I adore fashion, like to<br />

style, but I don’t think<br />

it’s a hard business. If I<br />

am honest, sincere, at<br />

this point, doing runway<br />

doesn’t bring me so much<br />

joy anymore as before.<br />

Second life changed so<br />

much, and the outside<br />

world seems to have lost<br />

interest in a virtual world.<br />

I am an RL dj since I was<br />

18, and recently I started<br />

to produce my techhouse<br />

tracks. So music<br />

still is there; music brings<br />

ppl together.<br />

Miso: not all our readers<br />

know your work; please<br />

explain why they should<br />

see a fashion show at<br />

least once, maybe one<br />

of yours, and what they<br />

should pay attention to;<br />

help them understand<br />

the challenges. Too many<br />

people still have the idea<br />

that it is easy to get on a<br />

catwalk and walk.<br />

Bonie: I heartily endorse<br />

going to a Second Life<br />

fashion show where you<br />

will have the opportunity<br />

to see live models<br />

wearing, moving, and<br />

posing on a runway<br />

in the actual designer<br />

creations. Most fashion<br />

shows are entertaining<br />

and educating at the<br />

same time. Looking at an<br />

item in a picture or on a<br />

vendor doesn’t give you<br />

a “real” representation<br />

of the item because<br />

let’s face it, photos are<br />

always edited. That is not<br />

possible when it is live.<br />

A runway model’s<br />

job is to make their<br />

assigned item something<br />

you, the consumer, want<br />

to own. They do this by<br />

using the item and how<br />

they present it to the<br />

audience using walks<br />

and poses. While it may<br />

look easy from where<br />

the audience sits, it takes<br />

practice and skills to do it<br />

well. Knowledge, a sense<br />

of style, and training to<br />

piece together a fabulous<br />

look so that virtually the<br />

model can even persuade<br />

you a paper bag looks<br />

great.<br />

Miso: Your Co-Owner Essy<br />

Luv supports you; do you<br />

want to introduce her<br />

too?<br />

Bonie: Thanks to Essy, the<br />

sim owner, landlord, and<br />

co-owner of the Agency,<br />

Aim agency is still around<br />

the grid. She is my right<br />

hand, but we should have<br />

nothing but an empty<br />

shell without our staff.<br />

She is a sweet though<br />

correct person. She is an<br />

inspiration to so many<br />

with how she Carry’s<br />

herself and projects<br />

the image of someone<br />

strong and independent.<br />

She is good-natured,<br />

cheerful, and pleasant to<br />

be around, especially at<br />

stressful periods of my<br />

130 <strong>360</strong> <strong>GRADI</strong>


life.<br />

She has everything<br />

every woman wishes for:<br />

good looks, a wonderful<br />

personality, and great<br />

wisdom. I’m truly blessed<br />

to be close to her and<br />

share my life with her.<br />

Riferimenti<br />

https://www.<br />

lovewishesquotes.com/<br />

best-compliments-forgirls-100-ways-to-makea-woman-feel-special<br />

https://www.<br />

lovewishesquotes.com/<br />

https://www.<br />

lovewishesquotes.com/<br />

best-compliments-forgirls-100-ways-to-makea-woman-feel-special<br />

best-compliments-forgirls-100-ways-to-makea-woman-feel-special<br />

Here end the interviews<br />

with those who work in<br />

SL with fashion. I wanted<br />

to introduce you to the<br />

passage between stylist<br />

and agency. Still, it is evident<br />

that there is an infinite<br />

number of stylists,<br />

agencies, and models,<br />

and to present them all<br />

would be impossible.<br />

Next time I will talk about<br />

a fascinating topic. We<br />

will do a tour between<br />

fairs and groups that<br />

allow you to buy at reduced<br />

prices, clothes, jewelry,<br />

shoes, etc.<br />

I am here to introduce<br />

you to the fashion industry.<br />

A fond greeting to the<br />

readers!<br />

<strong>360</strong> <strong>GRADI</strong><br />

131


JARLA CAPALINI<br />

Jarla Capalini,<br />

PHOTOGRAPHY<br />

Head Column<br />

Writing with light, from the Greek φῶς, φωτός, “light” and<br />

γραϕία, “writing”, this is “photography”.<br />

Now I know that talking about photography in Second<br />

Life will surely make purists curl their noses or smile at<br />

the most benevolent professionals and enthusiasts. Still,<br />

once there were film and exposure meter, then came<br />

digital cameras and files today. We also use phones to take<br />

pictures, and thanks (maybe) to them, photography is now<br />

within everyone’s reach.<br />

Here then is that a “viewer,” with all its peculiarities<br />

techniques can become a perfect means to “write” with the<br />

virtual “light” the encounter between the subject and the<br />

eye of the photographer, from which a new possible vision<br />

is born.<br />

The imagination of reality, albeit virtual.<br />

This one we will do in our journey among the<br />

photographers of Second Life: we will talk about<br />

technique, composition, inspiration and<br />

passion, hoping to convince skeptics that our images,<br />

although depicting a world of pixels,<br />

can rightly be considered “photography.”<br />

Jarla<br />

132 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

133


PHOT<br />

GAUS<br />

Mr. Gaus is a long-standing second lifer. Creativity<br />

and talent have characterized his path in the virtual<br />

world and today is one of the most accredited<br />

photographers of Second life.<br />

Written by JARLA CAPALINI.<br />

Images by GAUS.<br />

134 <strong>360</strong> <strong>GRADI</strong>


OGRAPHER<br />

<strong>360</strong> <strong>GRADI</strong><br />

135


THE THOUSAND WOMEN OF<br />

GAUS<br />

Gaus has photographed fashion and<br />

hobbies, from clothes to landscapes,<br />

exhibiting his work in various art<br />

galleries.<br />

Mr. Gaus is a long-time second<br />

lifer. Creativity and talent<br />

characterized his path in the<br />

virtual world, and today he is<br />

one of the most accredited<br />

Second Life photographers.<br />

He photographed for fashion<br />

and as a hobby, from clothes to<br />

landscapes, exhibiting his works<br />

in various art galleries, until,<br />

shot after shot, he became an<br />

undisputed master of male, but<br />

above all, female portrait.<br />

You can fall in love with his<br />

women: they are authentic,<br />

beautiful of inner beauty, human,<br />

that comes to life through<br />

lights and shadows expertly<br />

calibrated to enhance the most<br />

peculiar aspects of the different<br />

personalities. They are faces<br />

that capture even the most<br />

distracted look, which remains<br />

trapped in the magic of soft hair,<br />

voluptuous lips, amber skins,<br />

and eyes that speak to the soul.<br />

But let’s find out a little more<br />

about him and his photograph.<br />

Jarla: Thank you for agreeing to<br />

answer our questions.<br />

Gaus: Thanks for the invite.<br />

136 <strong>360</strong> <strong>GRADI</strong>


One can fall in love with his<br />

women: they are real, beautiful,<br />

inner beauty, human, that live<br />

through lights and shadows that<br />

enhance the most peculiar aspects<br />

of different personalities.<br />

<strong>360</strong> <strong>GRADI</strong><br />

137


Jarla: You’ve been on<br />

SL for 13 years and a<br />

half; how long have<br />

you been interested in<br />

photography, and how<br />

did you get started?<br />

Gaus: Uhm, let’s see: I<br />

think it’s the fault of the<br />

vendor I had to do when<br />

I had a clothes shop even<br />

before the sculpties,<br />

that’s how I started. Then<br />

I discovered Photoshop’s<br />

layers, and it was like<br />

discovering the wheel,<br />

and I continued finding<br />

out and learning new<br />

things.<br />

Jarla: So you<br />

photographed for<br />

fashion, but on your<br />

Flickr, there are also<br />

landscapes and almost<br />

exclusively portraits in<br />

recent years.<br />

Gaus: yes, I would say<br />

that one was my path:<br />

I started with fashion;<br />

I also worked for a<br />

magazine at that time.<br />

Landscapes are more<br />

a thing of when I came<br />

back after a long break.<br />

Jarla: very beautiful<br />

those too.<br />

Gaus: yes… I like to go<br />

around and shoot some<br />

small details… computer<br />

permitting.<br />

I did my first exhibition<br />

with landscapes. The<br />

portraits came later for<br />

fun; I wanted to regain<br />

consciousness of mesh,<br />

and with all that was new.<br />

“ I would like<br />

to have more<br />

options to control<br />

the lighting”<br />

Gaus<br />

Jarla: What about<br />

photography in real life?<br />

Gaus: I like photography<br />

as well in SL, although<br />

it can be an expensive<br />

hobby if you throw<br />

yourself into it head-on. I<br />

wanted to go around with<br />

the camera in my hand,<br />

mostly when I lived in the<br />

States: insects, people,<br />

roads, anything was an<br />

inspiration, even merely<br />

the yellow stripes on the<br />

asphalt, a new experience<br />

for me, since in Italy I<br />

have always seen them<br />

white...<br />

Jarla: Apart from the<br />

apparent diversity of<br />

media and techniques, in<br />

your opinion, are there<br />

any other differences<br />

between RL and SL<br />

photography?<br />

Gaus: hum... tricky<br />

question! They are two<br />

different things also due<br />

to the limitations of SL,<br />

but you can very well<br />

apply some of the socalled<br />

“basic rules” in SL<br />

photography, especially<br />

in matters of light.<br />

Jarla: Composition?<br />

Frame?<br />

Gaus: Well, yeah, in these<br />

aspects, they can be two<br />

very similar things.<br />

Jarla: What is the biggest<br />

challenge in taking an SL<br />

photograph?<br />

Gaus: apart from waiting<br />

for things to the rez?<br />

(Laughs) I would like to<br />

have more options to<br />

control lighting, different<br />

light types.<br />

Jarla: Which is the viewer<br />

you use?<br />

Gaus: Firestorm, you have<br />

so many tools collected<br />

in one place; it is very<br />

convenient.<br />

Jarla: how does one of<br />

your photo has created?<br />

Gaus: first, I make the<br />

base of the model; once<br />

that phase is over, I go a<br />

bit where the wind takes<br />

me; it can be a pose, it<br />

can be the combination<br />

of makeup/dress, it<br />

depends. Let’s say that<br />

this part still amuses me<br />

today.<br />

Jarla: In your shots, you<br />

can express feelings and<br />

sensations better than<br />

many words. What does it<br />

take to do that?<br />

Gaus: uh, I don’t know.<br />

Sometimes while<br />

playing with lights and<br />

138 <strong>360</strong> <strong>GRADI</strong>


“expressions,” you feel<br />

a little shiver down<br />

your spine and shot...<br />

I guess it’s doing what<br />

inspires you and making<br />

that whoever looks at<br />

the result has the same<br />

feeling. Besides, I have<br />

the luck and the privilege<br />

of having so much quality<br />

stuff, which allows me to<br />

get a little more realism,<br />

from head to eye, and all<br />

the small details to bring<br />

out editing.<br />

Jarla: What impact does<br />

the audience have on<br />

your shots?<br />

Gaus: eh eh… have I to<br />

answer?<br />

Jarla: I mean… do you<br />

think about it when<br />

taking a photo?<br />

Gaus: no. However, I take<br />

most of my shots for<br />

promotion, so, in that<br />

sense, yes ... the audience<br />

has its importance. In the<br />

past, maybe I used to give<br />

more weight to consent,<br />

today honestly, that<br />

weight is no longer there.<br />

I do it for my pleasure ...<br />

of course, appreciation is<br />

good for my ego.<br />

Jarla: Do you feel free<br />

to express yourself, or<br />

would you like to dare<br />

more and somehow<br />

present product cages to<br />

you?<br />

Gaus: I’m lucky enough<br />

to choose the products to<br />

work with, so all in all, I<br />

feel free!<br />

Jarla: When you are not<br />

in the mood, what do you<br />

do to take a nice picture?<br />

Gaus: good question.<br />

Well... it helps a lot that I<br />

am always myself in my<br />

photos, man or woman. I<br />

always try to put a lot of<br />

effort into it; then maybe<br />

the inspiration comes; all<br />

the same, I try to give my<br />

best anyway, regardless<br />

of whether I want it or<br />

not. It would be different<br />

if I had to photograph<br />

another person, so I no<br />

longer do it for money.<br />

Jarla: Do you think you’ve<br />

found your style, or your<br />

evolution continues?<br />

Gaus: there must always<br />

be evolving. Otherwise,<br />

you get bored; further,<br />

the nice thing about<br />

editing photos is that<br />

there are tons of ways to<br />

get the same result, so<br />

you try them all.<br />

Jarla: how much does the<br />

state of mind affect this<br />

process?<br />

Gaus: it can affect a lot,<br />

but not much for what<br />

<strong>360</strong> <strong>GRADI</strong><br />

139


I do: focusing attention<br />

almost exclusively on a<br />

face is more comfortable<br />

than putting together<br />

a scene, for example,<br />

so it allows me a bit of<br />

“aseptic,” otherwise I<br />

would post a photo every<br />

thousand years!<br />

Jarla: How would you<br />

define your “#Selfies”<br />

in a sentence or, even<br />

better, in a word?<br />

Gaus: Uhm ... let’s say<br />

“my way of being Gaus<br />

while having different<br />

faces every time”… I don’t<br />

think somebody can<br />

reduce this concept to a<br />

single word.<br />

Jarla: that’s fine. What is<br />

the biggest surprise you<br />

have had since being a<br />

photographer on SL? If<br />

you have had any…<br />

Gaus: just getting into<br />

photography, probably.<br />

Years ago, the thought<br />

would not have touched<br />

me in the least, but it<br />

allowed me to meet<br />

people from all over the<br />

world, which is why I love<br />

SL in general, it is the<br />

thing that attracted me in<br />

the beginning, and even<br />

today it continues to have<br />

its charm.<br />

Jarla: Would you like to<br />

share with us a “secret”<br />

about photography on<br />

SL? You can also say no if<br />

you prefer.<br />

“Using the Firestorm<br />

Viewer.<br />

It is convenient to<br />

have many tools<br />

collected in one place.<br />

It is very convenient”<br />

Gaus<br />

Gaus: I don’t know if<br />

there’s a “secret”. Some<br />

time ago, I would have<br />

said that the glow behind<br />

the figure gave a specific<br />

effect “technically” today,<br />

I would not know. Maybe<br />

not hurry and try to have<br />

a good shot already in<br />

the world, to have clear<br />

in mind the direction<br />

you want to take in postproduction...<br />

that helps a<br />

lot, at least for me.<br />

Jarla: I noticed that,<br />

sometimes, in postproduction,<br />

the photo<br />

can take a completely<br />

different direction.<br />

Gaus: Mhm... it happens,<br />

that’s why I say that<br />

selfies make everything<br />

more comfortable; in<br />

my case, it is often<br />

a detail of the skin,<br />

a wrinkle, the skin’s<br />

pores, the reflection of<br />

the eyes, small things<br />

that, however, make the<br />

difference.<br />

Jarla: and what a<br />

difference!<br />

Gaus: if the result is good,<br />

for sure.<br />

Jarla: Your “best” flaw?<br />

Gaus: Uhm… I’m stubborn,<br />

so I insist until I get what<br />

I want (or I delude myself,<br />

that is that)<br />

References<br />

Gaus’s Flickr Photostream<br />

140 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

141


142 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

143


144 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

145


YOUTUBER<br />

Not everyone knows that Second Life users are very<br />

active on Youtube as well.<br />

The number of people learning to use video<br />

recording and editing tools is increasing.<br />

PR<br />

A beautiful photo of Bolly Coco taken from<br />

her Youtube channel.<br />

146 <strong>360</strong> <strong>GRADI</strong>


OFESSIONALS<br />

<strong>360</strong> <strong>GRADI</strong><br />

147


FROM THE OFFICIAL SL CHANNEL<br />

Second Life Destinations - The<br />

Apartments<br />

Not everyone knows that<br />

Second Life users are<br />

very active on Youtube<br />

as well. The number<br />

of people learning to<br />

use video recording<br />

and editing tools is<br />

increasing.<br />

Videos represent a<br />

privileged form of<br />

communication, as they<br />

allow better interaction<br />

with the image, allowing<br />

the viewer to appreciate<br />

the scene vastly and<br />

satisfyingly.<br />

In this article, I would<br />

like to focus the reader’s<br />

attention on some<br />

particularly active<br />

YouTubers that do an<br />

essential information<br />

service. Simultaneously,<br />

if the reader has a Gmail<br />

box, I suggest following<br />

these channels, as they<br />

expand the knowledge<br />

of Second Life in a<br />

significant way.<br />

The first channel I<br />

recommend to follow<br />

is, of course, the official<br />

Second Life channel. It<br />

is continuously updated<br />

with new destinations,<br />

tutorials, guides, and<br />

useful information.<br />

In this article, I would like to focus the<br />

reader’s attention on some particularly<br />

active YouTubers who do an essential<br />

information service.<br />

SL Official Channel<br />

The second channel that<br />

I suggest is that of Meela<br />

Vanderbuilt that grows at<br />

a remarkable speed and<br />

can count on 9590 (so, it<br />

will be 10000 soon). Why<br />

do you like it so much?<br />

It is informative and fun<br />

at the same time, so it<br />

enriches without boring.<br />

A superior added value, I<br />

would say. Below I leave<br />

the video in which he<br />

gives tips on how to clean<br />

your inventory.<br />

Meela Vanderbuilt<br />

Channel<br />

Draxtor Despres, the<br />

third channel, is certainly<br />

informative and full<br />

of official Second Life<br />

events organized by Drax<br />

himself. Below I leave<br />

one of his videos on “The<br />

Second Life Book Club.”<br />

Draxtor Despres Channel<br />

148 <strong>360</strong> <strong>GRADI</strong>


FROM MEELA’S CHANNEL<br />

Clean Your Inventory!! Second Life Q&A &<br />

Inventory Cleaning<br />

FROM DRAXTOR’S CHANNEL<br />

The Second Life Book Club presents:<br />

Telling it Like it’s Lived<br />

DRAXTOR<br />

<strong>360</strong> <strong>GRADI</strong><br />

149


The fourth channel that<br />

I suggest to the reader<br />

is Justdd, which is in<br />

Spanish. It is easy to<br />

understand for Italians,<br />

but for all those who do<br />

not understand Spanish,<br />

I suggest to activate the<br />

automatic translation of<br />

subtitles. I propose below<br />

one of her videos:<br />

Justdd Channel<br />

The fifth channel that<br />

I include in my list of<br />

favorites is Bolly Coco. The<br />

Bolly channel is both in<br />

English and French, so it<br />

is easily understandable.<br />

Anyway, automatic<br />

translation activation will<br />

be of great help to those<br />

who do not know any of<br />

these languages.<br />

FROM JUSTDD CHANNEL<br />

NEWS NOVIEMBRE ~ SECOND<br />

LIFE ~<br />

Bolly Coco Channel<br />

Finally, if you want<br />

to follow an Italian<br />

language channel, I<br />

suggest you mine! I try<br />

to be informative and<br />

follow the advice of<br />

followers on the topics<br />

that interest them most. I<br />

indicate below my video<br />

about the introduction to<br />

photography using Black<br />

Dragon Viewer.<br />

Canale di Oema<br />

What do you think of<br />

these Youtubers? Do you<br />

think the proposed videos<br />

are useful? Let me know!<br />

150 <strong>360</strong> <strong>GRADI</strong>


FROM BOLLY COCO<br />

CHANNEL<br />

Meet the NEW me, je vous révèle la nouvelle Bollycoco UPDATE<br />

FROM MY CHANNEL<br />

BlackDragon Viewer<br />

Introduzione alla fotografia<br />

OEMA<br />

<strong>360</strong> <strong>GRADI</strong><br />

151


A special Thanks to<br />

A special thanks to our loyal readers who<br />

have put the magazine’s kiosk on their<br />

land:<br />

Lee Olsen<br />

LUNDY ART GALLERY<br />

Tia Rungray<br />

STRUKTURO<br />

-Ñïéü- (nieuwenhove)<br />

NOIR’WEN CITY<br />

Dixmix source<br />

DixMix Art Gallery<br />

Anelie Abeyante<br />

La Maison d’Aneli<br />

Ilyra Chardin (ilyra.chardin)<br />

Emergent Gallery<br />

LIV (ragingbellls)<br />

Raging Graphix Gallery<br />

Michiel Bechir<br />

Michiel Bechir Gallery at Embrace<br />

Michiel Art Cafe<br />

152 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

153


CHOSEN ON<br />

PHOTOGR<br />

“baby girl was<br />

living life for the<br />

feeling ”<br />

.viv.<br />

154 <strong>360</strong> <strong>GRADI</strong>


FLICKR<br />

APHERS IN SL<br />

Scelti<br />

dall’editore.<br />

Splendide<br />

fotografie viste<br />

sul gruppo Flickr<br />

di <strong>360</strong> <strong>GRADI</strong><br />

Magazine.<br />

<strong>360</strong> <strong>GRADI</strong><br />

155


156 <strong>360</strong> <strong>GRADI</strong>


“Un battito di<br />

cuore ai miei<br />

piedi”<br />

Stupenda<br />

Flux<br />

<strong>360</strong> <strong>GRADI</strong><br />

157


158 <strong>360</strong> <strong>GRADI</strong>


“Everything<br />

happens”<br />

Rachel<br />

Deveraux<br />

<strong>360</strong> <strong>GRADI</strong><br />

159


160 <strong>360</strong> <strong>GRADI</strong>


“~~ Ysoral ~~<br />

.: Luxe Nails<br />

Mercure:.”<br />

Mina Arcana<br />

<strong>360</strong> <strong>GRADI</strong><br />

161


162 <strong>360</strong> <strong>GRADI</strong>


“#229”<br />

Lidiane Miller<br />

<strong>360</strong> <strong>GRADI</strong><br />

163


164 <strong>360</strong> <strong>GRADI</strong>


“Falling<br />

Silverfall”<br />

Alba Silverfall<br />

<strong>360</strong> <strong>GRADI</strong><br />

165


“Untitled”<br />

Lilith Geordie<br />

166 <strong>360</strong> <strong>GRADI</strong>


“. i’m kissing<br />

you .<br />

”<br />

Cuore<br />

<strong>360</strong> <strong>GRADI</strong><br />

167


168 <strong>360</strong> <strong>GRADI</strong>


“Hunting High<br />

and Low”<br />

Rachel<br />

Deveraux<br />

<strong>360</strong> <strong>GRADI</strong><br />

169


170 <strong>360</strong> <strong>GRADI</strong>


“SGangsta’s also<br />

fell in love”<br />

Jennesta Von<br />

Skull<br />

<strong>360</strong> <strong>GRADI</strong><br />

171


172 <strong>360</strong> <strong>GRADI</strong>


“Sun”<br />

Patty<br />

<strong>360</strong> <strong>GRADI</strong><br />

173


174 <strong>360</strong> <strong>GRADI</strong>


“Kiss Me”<br />

Choise Clip<br />

<strong>360</strong> <strong>GRADI</strong><br />

175


176 <strong>360</strong> <strong>GRADI</strong>


“cuore”<br />

Sunny<br />

<strong>360</strong> <strong>GRADI</strong><br />

177


178 <strong>360</strong> <strong>GRADI</strong>


“Whose side am<br />

I ?”<br />

Jennesta Von<br />

Skull<br />

<strong>360</strong> <strong>GRADI</strong><br />

179


180 <strong>360</strong> <strong>GRADI</strong>


“No More<br />

Grumpy ♥”<br />

Alba Silverfall<br />

<strong>360</strong> <strong>GRADI</strong><br />

181


“Darkness and<br />

light”<br />

Pleasure<br />

182 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

183


184 <strong>360</strong> <strong>GRADI</strong>


“Untitled”<br />

Anto haiku<br />

<strong>360</strong> <strong>GRADI</strong><br />

185


“KILLERS<br />

Productions<br />

- Snow Arch<br />

Bench”<br />

Elaine Lectar<br />

186 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

187


188 <strong>360</strong> <strong>GRADI</strong>


“Untitled”<br />

Heidi Rewell<br />

<strong>360</strong> <strong>GRADI</strong><br />

189


“POSE USTED<br />

SEXY LEGS<br />

BENTO 004”<br />

Santra<br />

Seranno<br />

190 <strong>360</strong> <strong>GRADI</strong>


<strong>360</strong> <strong>GRADI</strong><br />

191


192 <strong>360</strong> <strong>GRADI</strong>


“Northern<br />

Scenery”<br />

T E E J<br />

<strong>360</strong> <strong>GRADI</strong><br />

193


194 <strong>360</strong> <strong>GRADI</strong>


“6960 Magic”<br />

Noel<br />

Heartsong<br />

<strong>360</strong> <strong>GRADI</strong><br />

195


Thanks for reading,<br />

we hope you enjoyed<br />

this issue.<br />

Copyrighted. All rights<br />

reserved.<br />

We are not affiliated to<br />

Linden Lab.<br />

196 <strong>360</strong> <strong>GRADI</strong>


For advertising in<br />

<strong>360</strong> <strong>GRADI</strong><br />

Magazine, write to:<br />

<strong>360</strong>gradi.sl@gmail.<br />

com.<br />

<strong>360</strong> <strong>GRADI</strong><br />

197

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!