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Celestin Albers iArts

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Celestin.

...Albers

iARS

2020

BLOCK 1

FINAL WORK AND PROGRESS

REPORT


I STARTED OFF WANTING TO MAKE MY WORK A REPRESEN-

TATION OF ALL THE THINGS THAT I HATE ABOUT USING

MY SMARTPHONE TO COMMUNICATE WHEN I’M IN A SHITTY

MOOD.

AFTER SOME DISCUSSIONS WITH MY FELLOW STUDENTS,

I NOTICED A LOT OF SIMILARITIES IN OUR EXPERI-

ENCES. MOST OF MY PEERS WERE FRUSTRATED WITH THE

‘ALWAYS-ONLINE’ MENTALITY THAT MODERN LIFE SEEMS

TO REQUIRE FROM YOU.

COMMON TOPICS OF CONVERSATION WERE THE ADDIC-

TIVENESS OF THE ENDLESS SCROLL, THE INSTANT

GRATIFICATION THROUGH LIKES AND FOLLOWS, THE

OVERSHARING OF VAST AMOUNTS OF (MIS)INFORMATION

AND THE ENDLESS STREAMS OF NEGATIVITY THAT SEEMS

TO BE COMING AT YOUR DIRECTION WITH LIGHTNING

SPEED.

AT SOME POINT IT REACHES A BREAKING POINT, AT

LEAST FOR ME, WHERE THE ENDLESS DIGITAL SOCIAL

MEDIA BULLSHIT JUST BECOMES TOO MUCH.

THE ARTWORK ATTEMPTS TO RAISE, AMONG OTHERS,

QUESTIONS ABOUT THE WAY THAT THE VIEWER / PHONE

USER SPENDS THEIR TIME, THE HABITS THAT THEY FORM

AROUND THEIR DEVICES AND WHAT HAPPENS WITH THE

DATA THEY FREELY SHARE WITH THE DIGITAL WORLD.

CELESTIN ALBERS


CELESTIN ALBERS


I NOTICED A LOT OF SIMILARITIES IN

OUR EXPERIENCES. MOST OF MY PEERS

WERE FRUSTRATED WITH THE ALWAYS

ONLINE MENTALITY THAT MODERN

LIFE SEEMS TO REQUIRE FROM YOU...

CELESTIN ALBERS


CELESTIN ALBERS


IMade all the visual artwork for this project

in AsePrite. A program which I bought a

couple years ago and never intensivelly

used up until now. It took me a while to get

the hang of it since pixel art to me is very

different from other types of art. It is tricky trying to

translate the shape of objects into a tiny grid. But also

very interesting and rewarding to find out how much

meaning I can get out of compositions made with these

tiny dots. Most of the artworks made as practice were

actually used in the final version of the work since I

needed a lot of visual material for it.

CELESTIN ALBERS

One of the ha

project was f

I had to pick

drawing a bu

topics I liked I

I have always wanted to mak

to make it interactive. And

going to make an interactiv

what would this mean? I que

A bit too long perhaps. I g

all the possibilities. Eventua

for my project while using

some information up.


This is what the pixel art program

looks like while I am

working with it...

rdest things about this

iguring out what to do.

my medium first. So after

nch of sketches around

arrived at pixel art. Since

e a game I now also wanted

so the idea was born. I was

e pixel art experience. But

stioned this for some time.

ot a bit too intimidated by

lly I came up with the idea

my friends phone to look

Us ing my friends phone felt

very strange because he had a

different brand phone. Everything

felt familiar yet alien at the same

time. I knew what the icons meant but

they looked slightly off. I knew how to use the

menus and yet it felt strange to do so. I started

thinking about how someones phone is somewhat

like a representation of their whole world. I came

to the conclusion that I could do CELESTIN some form ALBERS of

interactive storytelling through a pixel art styled

simulated phone.


The programming was hard to account for. I as very low on

time, the crunch was real. With only days left I did the

only logical thing; staying up for multiple days to hack

this experience together. Part of the roadmap for this artwork

is that the experience will evolve over the days as

the exhibition goes on.This was not done because of a lack

of time, but was simply always part of the plan.

CELESTIN ALBERS


For this project I used a heavily outdated piece of software.

(Game Maker studio 1.4.99) I had to do this since

the licenses to the newer version is very expensive and I

only own a key for this older version. Nonetheless it still

holds up for making interactive html5 experiences. I have

used this program a couple times before, so I knew where

to get started. My goal was to dive into the programming

a bit more. And I certainly got what I had hoped for. brand

CELESTIN ALBERS


I HAVE WORKED ON SOME SMALL PROJECTS IN A PROGRAMMING POSITION BEFORE, WHICH I QUITE ENJOYED

DOING. I WANTED TO EXPAND MY KNOWLEDGE BY TRYING SOME THINGS I HAVE BEEN WANTING TO TRY

OUT FOR A LONG TIME, STORYTELLING, WORLDBUILDING, INTERACTIVE MEDIA AND ANIMATIONS, TO NAME

A FEW. I HAVE VERY LIMITED EXPERIENCE IN ANY OF THESE FIELDS, BUT I WAS VERY ENTHUSIASTIC

AND INSPIRED BY OTHER WORKS THAT EXECUTE THESE THINGS PERFECTLY. ONE OF MY FAVORITES IS

'PAPERS PLEASE' BY LUCAS POPE. A PERFECT COMBINATION OF WELL-CRAFTED PIXEL ART AND EXCELLENT

INTERACTIVE STORYTELLING THROUGH CREATIVE WORLDBUILDING.

CELESTIN ALBERS


CELESTIN ALBERS


CELESTIN ALBERS


SINCE THIS IS AN ONLINE APPLICATION, I

WILL BE ABLE TO MANIPULATE, UPDATE AND

TWEAK THE WORK DURING THE I/O EXPOSI-

TION. SHINING A LIGHT ON THE DIFFERENT

TYPE OF CONTENT INSIDE OF THE LARGER

BODY OF WORK THAT IS SEROS. THIS WILL

KEEP THE WORK FRESH.

MY AUDIENCE WILL LIKELY BE FAMILIAR WITH

THE TOPICS DISCUSSED IN MY WORK. I’LL

HAVE TO DO SOME PSYCHOLOGICAL TRICKS TO

KEEP THEIR ATTENTION. I WILL DO THIS

BY LURING THEM IN WITH THE FAMILIAR-

ITY OF THE SMARTPHONE INTERFACE, THEN I

WILL INTRODUCE AN ELEMENT OF SURPRISE,

AND HOPEFULLY WITH SOME GOOD TIMING, A

SPLASH OF COMEDY. THE END GOAL OF THE

ARTWORK IS TO MAKE THE AUDIENCE RETHINK

THEIR (OFTEN BY OWN ADMISSION UNHEALTHY)

RELATIONSHIPS TO MODERN TECHNOLOGY.

CELESTIN ALBERS

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