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Young Storykeeper Volume III

To celebrate Cruinniú na nÓg, Great Lighthouses of Ireland and Fighting Words invited 7-12 year-olds to become Young Storykeepers. Your lighthouse-inspired stories are incredible! Fighting Words and Great Lighthouses of Ireland have devoured every single one of the 1,256 stories, poems, illustrations, song lyrics and even stop-motion animations submitted for the Young Storykeepers initiative. With so many entries, these wonderful works will be showcased in a multi-volume Young Storykeepers digital magazine over the coming months.

To celebrate Cruinniú na nÓg, Great Lighthouses of Ireland and Fighting Words invited 7-12 year-olds to become Young Storykeepers. Your lighthouse-inspired stories are incredible!

Fighting Words and Great Lighthouses of Ireland have devoured every single one of the 1,256 stories, poems, illustrations, song lyrics and even stop-motion animations submitted for the Young Storykeepers initiative.

With so many entries, these wonderful works will be showcased in a multi-volume Young Storykeepers digital magazine over the coming months.

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112 | STORYKEEPERS VOLUME <strong>III</strong> AGE NINE | 113<br />

THE SECRET LIGHTHOUSE<br />

There were two lighthouse keepers in a fairly standard<br />

lighthouse on a regular island off a normal country.<br />

But one day, when the two keepers were coming<br />

out the front door of the lighthouse, one of them<br />

accidentally leaned on a brick, which opened a secret<br />

passageway. They went down the stairs and saw a<br />

wooden treasure chest. They opened the chest with a<br />

paperclip and there was a treasure map in it.<br />

It first said they had to go to an island called<br />

Pirate Island. They jumped in their boat and headed<br />

straight for it.<br />

When they arrived, the map read: You should see<br />

a house. The map also said that they should go in the<br />

house and down to the basement. They did all of that<br />

and then they nearly collapsed because they saw two<br />

pirate ghosts in front of them. Luckily, the keepers<br />

had swords on them so they fought them off. And<br />

what did they spy? Another map!<br />

The second map said to go to a second island<br />

called Ghost Island.<br />

So off they set in their boat to the second island.<br />

When they got there, the map read: You should see<br />

a treehouse. The map said that they should go in to it<br />

and there will be a door in to the tree and they should<br />

climb down the centre of the tree.<br />

They did all of that and saw five ghosts protecting<br />

a wardrobe. The keepers fought off the ghosts and<br />

opened the wardrobe. However, there was no map,<br />

just a message saying, Go back to your island with the<br />

lighthouse... a ship should be coming.<br />

So they did that and headed home to their<br />

lighthouse.<br />

They waited thirty minutes and their big light<br />

spotted an old ship with ten ghosts on it in the fog<br />

very close to the rocks.<br />

The old ship landed safely on the shore. They<br />

went out of the lighthouse with one sword and a shield<br />

each and ran down to the old ship. But when they got<br />

there, ten very angry ghosts met them.<br />

The two keepers fought the pirates off for the<br />

last time and went on their ship. They went in to the<br />

cabin and saw a gigantic chest (another one!). They<br />

brought the chest back to their lighthouse and opened<br />

it with a chainsaw.<br />

To their amazement, it was full of jewels and gold.<br />

They became rich, bought their own houses and paid<br />

for a robot to work in their lighthouse. They were able<br />

to retire aged thirty and live happily ever after.<br />

Jack McNamara<br />

Co Limerick<br />

OÍCHE AN ANFA<br />

Fiachna McAleenan<br />

Co Down

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