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360 GRADI MAGAZINE (English Version)

360 GRADI Magazine, a bi-monthly Second Life Magazine. Flickr Group to post your images: https://www.flickr.com/groups/360gradi/

360 GRADI Magazine, a bi-monthly Second Life Magazine. Flickr Group to post your images: https://www.flickr.com/groups/360gradi/

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could improvise to be a<br />

designer; it was much<br />

more straightforward;<br />

you just needed<br />

Photoshop basics, know<br />

the build of the platform,<br />

and a bit of imagination.<br />

You could create clothes,<br />

often a bit arranged,<br />

and I dare say almost<br />

simulated. With the<br />

advent of mesh, the<br />

approach to realizing<br />

the clothes and their<br />

rendering has changed.<br />

Now it is much more<br />

creative and stimulating<br />

because the clothes are<br />

very realistic. Indeed,<br />

it is no longer possible<br />

to improvise because<br />

you need confident<br />

professionalism and<br />

excellent knowledge of<br />

various 3D software in<br />

making them.<br />

Miso: How do you think<br />

SL has changed from a<br />

human perspective in all<br />

these years?<br />

Elisea: Because of my<br />

work, I have always lived<br />

very little Second Life.<br />

But as far as I could and<br />

can see, I think nothing<br />

has changed, humanly<br />

speaking. As in reality, or<br />

maybe more than reality,<br />

life here takes very<br />

much emotionally. Often<br />

you are without masks;<br />

it seems a paradox,<br />

considering that there is<br />

no visual approach, and<br />

everyone can be what<br />

they want, but that is<br />

precisely why you are<br />

what you are.<br />

It comes out the most<br />

intrinsic door that is<br />

inside us. And this can<br />

be damn fascinating<br />

and, at the same time,<br />

destructive. I have<br />

witnessed great loves,<br />

beautiful friendships,<br />

but also intense<br />

disappointments, breaks,<br />

and inconsolable tears.<br />

Perhaps here, the soul is<br />

touched.<br />

And that’s why living<br />

on Second Life changes<br />

our lives, swallows our<br />

existence. It’s like living<br />

in a fairy world where<br />

everything becomes<br />

possible, where dreams<br />

and fantasies can come<br />

true, but on the other<br />

hand, it can be harmful<br />

because, at the same<br />

time, it takes us away<br />

from reality.<br />

Miso: Your look is that of<br />

the designer who creates:<br />

do you think that the<br />

models who now show<br />

your new clothes can<br />

convey what you want to<br />

say with your creation?<br />

(I ask you this because,<br />

in my opinion, the model<br />

must represent who has<br />

created leaving aside<br />

the beauty of the avatar<br />

(necessary), but that must<br />

not excel. It is a question<br />

that does not ask for<br />

names, but a general<br />

opinion.<br />

Elisea: Often not; they<br />

can’t convey what that<br />

particular garment<br />

means to me. The outfit<br />

is fundamental, as<br />

well as the poses and<br />

movements, and it is not<br />

enough to be good at<br />

editing accessories or<br />

using poses. Many people<br />

lack imagination and<br />

good taste. It is very well<br />

perceived that they often<br />

have the basis for the<br />

“history of the costume”<br />

and, therefore, the<br />

various periods classified<br />

a particular “style.”<br />

Miso: What do you<br />

suggest to those who are<br />

thinking of becoming a<br />

stylist in SL?<br />

Elisea: Even if we are<br />

not in reality, you should<br />

always be updated on the<br />

fashion of real designers,<br />

always look not only at<br />

their creations but all the<br />

outfit that composes and<br />

gives style to the dress.<br />

We are history, and only<br />

knowing the past can we<br />

think of a future.<br />

Miso: Think about the<br />

models when they show<br />

88 <strong>360</strong> <strong>GRADI</strong>

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