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Marmalade Issue 5, 2017

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Top: Lex Stobie, Omega Tall Boy. Photographer: Jonathan van der Knaap.<br />

Far right: Daniel Emma, Soft Chair. Photographer: Daniel To.<br />

It’s a timeless vernacular boasting crisp lines, confident<br />

curves and a pared-back yet sophisticated material palette,<br />

which eschews trendy gimmicks for a conceptual robustness<br />

informed by what’s gone before, as well as an awareness of<br />

its contemporaries. This is as evident in the work of the latest<br />

JamFactory Associates as it is in Liew’s Indigo Slam pieces,<br />

so it’s an expression borne of having something else in<br />

common other than the same schooling. More than likely<br />

it has something to do with being embedded in a city that<br />

has a rich manufacturing history, where designers like Cooper<br />

have worked closely with industry to produce meticulously<br />

finished works. Or, like Fuller, they fall into the designermaker<br />

category, highlighting the breadth of local<br />

artisanal craftsmanship.<br />

The idea of ‘Adelaide as an incubator of skilled craftspeople’<br />

further strengthens its profile as a dynamic creative hub. ‘A<br />

healthy amount of isolation has allowed local practitioners to<br />

evolve a uniquely recognisable character,’ says Lex Stobie,<br />

the New Zealand born designer-maker, who shares his innerwest<br />

Adelaide studio with five other artisans. ‘In the past, our<br />

location and inability to access resources and services meant<br />

we might not have been as quick off the mark. But we’ve<br />

created our own solutions to address what was previously<br />

viewed as a disadvantage.’<br />

Stobie’s own portfolio, including the stylish Omega Boy,<br />

2015 storage unit is an outstanding study of high-end timber<br />

furniture, with each handcrafted piece more work of art than<br />

product. His approach is decidedly hands-on and he values<br />

‘slow design’, taking his time to research and develop ideas<br />

and realising each concept as a maquette before crafting<br />

the real thing.<br />

14 / ISSUE 05

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