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<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


From the Editor...<br />

HELLO EVERYONE – AND WELCOME TO THE SUMMER<br />

issue of <strong>Prim</strong> <strong>Perfect</strong>!<br />

Yes, summer is here, and we’re exploring<br />

the romantic sims of the Isles of Fatima. Twenty-six<br />

sims of extraordinary<br />

beauty, and made for<br />

romance ... We take a trip<br />

around, and show you the<br />

amazing house that has<br />

been created for <strong>Prim</strong> <strong>Perfect</strong><br />

there, in a very stunning<br />

setting. We have an<br />

interview with the owners,<br />

Fatima Ur and Incanus<br />

Merlin. And we also talk<br />

to the team at Metaversal<br />

Arts, one of whose designers, the very talented<br />

Yolanda Hirvi, worked with Fatima to create the<br />

<strong>Prim</strong> <strong>Perfect</strong> house.<br />

By way of contrast, our landscape of the<br />

month is the futuristic world of Extropia, an experiment<br />

in living in the future, a utopia rather<br />

than a dystopia. And, frankly, it’s gorgeous. Come<br />

and explore it with Alesia Markstein!<br />

This month, our Resident Home of the Month<br />

is set in the fascinating sim of Pretty N Punk – the<br />

work of a collaboration of young designers who<br />

combine beautiful vistas with a hard-edged grunge<br />

look. It makes for an intriguing combination,<br />

as M0lly Dench found out.<br />

We have an article on Relay for Life – with<br />

several people sharing their experiences of the<br />

day – and their appreciation of some of the fantastic<br />

builds.<br />

We also have news of a beautiful new rose<br />

– and a fascinating competition – from Soleil<br />

Snook of Snook’s Garden Centre. As well, there’s<br />

news of a wonderful Photo Contest on Orange<br />

Island that <strong>Prim</strong> <strong>Perfect</strong> is sponsoring, together<br />

with Orange. And don’t miss our regular treasure<br />

hunt too!<br />

We have further news of series of live concerts<br />

sponsored <strong>by</strong> <strong>Prim</strong> <strong>Perfect</strong>, Associated Northcliffe<br />

Digital and Radio Riel. All through the summer<br />

and autumn, we have arranged for the top<br />

live performers to pay tribute to their favourite<br />

artists on Tribute Island. The first two concerts,<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

given <strong>by</strong> Louis Volare and Cylindrian Rutabaga,<br />

were a huge success. Make sure that you don’t<br />

miss the rest of the season – find out who’s playing,<br />

who they’ve chosen to pay tribute to – and<br />

when you can see them!<br />

Our gardening correspondent Kaye Robbiani<br />

writes about her creation of a spectacular<br />

garden, while Bailey Longcloth brings us the<br />

latest news from Homestyle Consolidated, the<br />

group that draws together all the best home<br />

style designers and keenest shoppers in the<br />

Second Life world!<br />

And this month they are joined <strong>by</strong> a new columnist,<br />

Gwen Carillon, the designer and artist,<br />

and moving force within the Content Creators<br />

Association. Gwen will be providing regular information<br />

on serious issues affecting content creation,<br />

for a not-to-be-missed regular feature.<br />

We have two different items giving advice to<br />

newbies – and helping out the rest of us too! Qwis<br />

Greenwood talks about low prim furniture, while<br />

Rascal Blanco explains about the new device to<br />

make our lips move when we talk.<br />

Our Charity News tells you about a fascinating<br />

non-profit that links South Texas and the West<br />

of Ireland, while we also bring your our regular<br />

news from Meta Makeover and information about<br />

our exciting new magazine, The <strong>Prim</strong>graph.<br />

All this – plus a really mammoth News from<br />

the Grid, Readers’ Letters, a fun quiz on the subjects<br />

of holidays and vacations <strong>by</strong> M0lly Dench ...<br />

and more!


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


28<br />

38<br />

84<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

conte<br />

prim perfect<br />

ARTICLES<br />

Sim of the Month<br />

16 When the Sun Sets, You can<br />

Smell the Jasmine ...<br />

28 Places to Visit in the Isles of Fatima<br />

Interviews<br />

22 Strength in Numbers: Metaversal Arts<br />

26 Creators of Victorian Beauty:<br />

Fatima Ur and Incanus Merlin<br />

Special Features<br />

38 Relay for Life:<br />

the View from the SLCN Studio<br />

44 Join the Hunt for Twelve Magical<br />

Roses in the Realms of the Roses!<br />

54 Calameo - A New Format<br />

for Our Magazines<br />

57 Marvellous Musical Memories:<br />

The Tribute Island Concerts Continue<br />

66 The Content Creators Association<br />

75 Have You Read the <strong>Prim</strong>graph Yet?<br />

COMPETITIONS<br />

36 Win One Month Free in our Star Home<br />

48 <strong>Prim</strong> <strong>Perfect</strong> and Orange Island<br />

Sponsor a Fashion Photocontest<br />

90 <strong>Prim</strong> <strong>Perfect</strong> Treasure Hunt<br />

The Table of Contents and advertisements<br />

in <strong>Prim</strong> <strong>Perfect</strong> magazine are<br />

hyperlinked in the PDF version.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

nts<br />

Sunday, August 10, 2008 • Issue 11<br />

REGULAR FEATURES<br />

009 News from the Grid<br />

013 South Texas and the West of Ireland<br />

Charity News<br />

032 A House to Smile About<br />

Build of the Month<br />

046 Do You Need a Vacation?<br />

<strong>Prim</strong> <strong>Perfect</strong> Quiz<br />

050 Pretty N Punk<br />

Readers’ Home of the Month<br />

060 HomeStyle Consolidated News<br />

62 Meta Makeover News<br />

071 Decorating on a Low-<strong>Prim</strong> Budget<br />

Advice for Newcomers<br />

078 Living in the Future<br />

Landscape of the Month<br />

084 A Midsummer Night’s Garden<br />

Gardening in Second Life<br />

088 Making Your Lips Move<br />

Advice for Newcomers<br />

103 How Do I?<br />

How Do I get Future Copies of <strong>Prim</strong> <strong>Perfect</strong>?<br />

How do I Advertise in <strong>Prim</strong> <strong>Perfect</strong>?<br />

103 Calling all Designers<br />

and Builders<br />

105 Advertiser’s Directory<br />

106 Credits<br />

Visit <strong>Prim</strong> <strong>Perfect</strong> online at:<br />

http://www.primperfect.net and<br />

http://primperfectblog.wordpress.com.<br />

78<br />

50<br />

[ON THE COVER]<br />

<strong>Prim</strong> <strong>Perfect</strong> celebrates summer in<br />

the Isles of Fatima. Cover photo<br />

<strong>by</strong> Perry Applemoor. [page 16]


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

REGULAR FEATURE<br />

News from the Grid<br />

New Studio for SLCN Relay for<br />

Life Telethon and New Offices for<br />

Meta Makeover<br />

You will remember how last month we told<br />

you about the work that Jeremey Ryan of Barefoot<br />

Designs [http://slurl.com/secondlife/<br />

Snafu/65/149/63] and Dellybean North of True<br />

North Designs [http://slurl.com/secondlife/<br />

Goun/176/64/30] did for our fantastic build at<br />

the Second Life Fifth Birthday celebrations – and<br />

in just a week too!<br />

So ... when SLCN contacted us and asked us<br />

to create a studio for them for the Relay for Life<br />

Telethon, who do you think we asked? Jeremey<br />

and Dellybean, of course. Except ... there was a<br />

catch.<br />

This time, they only had a day.<br />

But they are not people to refuse a challenge<br />

and, without loss of time, Jeremey was creating<br />

the building, while Delly, as well as advising,<br />

was creating a great café outside where people<br />

could sit and watch the Relay for Lifers hurrying<br />

past. Maxwell Graf of Rustica [http://slurl.<br />

com/secondlife/Rustica/130/116/58] came in<br />

and furnished the build, while Anhayla Lycia of<br />

Treesong Designs [http://slurl.com/secondlife/<br />

Chatrez/185/89/24], who created the fantastic<br />

El Cid sim, produced a beautiful garden for us.<br />

Then, as if that wasn’t enough, Jeremey created<br />

a lovely little kiosk for us on Orange Island, as<br />

part of our participation in Orange’s Media Week.<br />

But then, SLCN (who adored their RFL studio)<br />

suggested that the main SLCN island could host<br />

the <strong>Prim</strong> <strong>Perfect</strong>/Meta Makeover birthday build,<br />

and generously gave us the land. That was a huge<br />

treat ... but Jeremey and Delly are going further.<br />

The site is still under construction (hard hats are<br />

advisable), but it is already taking shape. In addition<br />

to the large design hall we had at SL5B,<br />

there is also a dedicated Meta Makeover studio, a<br />

green room, and offices – all as part of the main<br />

build.<br />

Then Delly is creating a wonderful stepped<br />

café to one side of the building, where people<br />

will be able to enjoy coffee or something stronger,<br />

and dance to their hearts’ content (courtesy<br />

of Maar Auer’s wonderful dances from<br />

Metaversal Arts [http://slurl.com/secondlife/<br />

Cherish/143/200/60]. Strolling along from the<br />

café, you will find yourself at the very stylish<br />

beach, and along from that is a beautiful pier for<br />

fishing ... in short, this will be a studio, an exhibition<br />

area, and have social amenities too!<br />

We’re planning a spectacular opening party<br />

too, so watch the blog for full details!<br />

Decadent Decay: Sue Stonebender’s<br />

Intemptesta Nox Gets an Extreme<br />

Makeover N’Awlins Style<br />

[http://slurl.com/secondlife/Intemptesta%20No<br />

x%20/177/88/77/]<br />

Sue Stonebender’s Intemptesta Nox sim is<br />

getting an extreme makeover with a gothic old<br />

N’awlins twist. A grand old mansion is the new


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

home of the Serendipity pianos line, along with<br />

a host of decadent new heirloom furnishings,<br />

stained glass torchiers and the revival of the<br />

decadent Opera Nox chandeliers and lighting.<br />

A stately magnolia and grizzled old apple trees<br />

shelter the grounds, complete with the gentle<br />

hum of buzzing cicadas, blowing petals, an animated<br />

tire swing and chill poses to hide in the<br />

branches or sit beneath the mantle to stargaze or<br />

read. Peek in this month as a line of deep Southinspired<br />

rockers and wicker furniture arrives on<br />

the wraparound porch, and the belfry and halls<br />

get a good old-fashioned haunting.<br />

News from the Isles of Fatima<br />

In the Isles of Fatima there has been a lot of<br />

news this month – starting with the news that the<br />

Isles have expanded to twenty-six!<br />

Miss Dixie Dabney has opened a fabulous coffee<br />

shop, Bottom of the Cup, which will feature<br />

music, artists, and poetry readings. Located on<br />

Fatima’s Desire in the village, it’s is a great place<br />

to relax [http://slurl.com/secondlife/Fatimas%2<br />

0Desire/101/249/24].<br />

Lord and Lady Smadga have opened their two<br />

lovely islands in Fatima’s Serenity to horseback<br />

riding. Here you can find beautiful horses to rent<br />

for an outing in the countryside with all profits<br />

benefitting Great Strides, an organization dedicated<br />

to helping those with disabilities through<br />

horseback riding and caring for the animals<br />

[http://slurl.com/secondlife/Fatimas%20Serenit<br />

y/1/184/28].<br />

The Isles of Fatima has expanded to the mainland<br />

with a plot in the infamous Bay City. They<br />

have set up a chapel and gardens and benches for<br />

all to use free, in the hope of enchanting mainland<br />

visitors with the delights of the Victorian era. It is<br />

an excellent place to visit, and Bay City is truly a<br />

beautiful build, something not seen in mainland<br />

before – relax on a park bench and read the most<br />

recent copy of <strong>Prim</strong> <strong>Perfect</strong> or The <strong>Prim</strong>graph!<br />

[http://slurl.com/secondlife/Bay%20City%20-<br />

%20Tanelorn/153/150/25]<br />

It’s All Greek to Me ... Greek<br />

Style Temple from Kitstar Designs<br />

[http://slurl.com/secondlife/Vorlheim/54/210/270]<br />

Kittie Munroe of Kitstar Designs has long had<br />

one of her very earliest builds on display for visitors<br />

to enjoy – the original temple building dedicated<br />

to the Goddess Nike. Many people who visit<br />

the store enjoy the views, and a fair number have<br />

asked if she would consider selling it ... and now<br />

it’s up for sale!<br />

Fully researched and structurally accurate,<br />

News continued on page 94


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

CHARITY NEWS<br />

South Texas and the<br />

West of Ireland<br />

<strong>by</strong> Coughran Mayo<br />

QUICK ... WHERE DOES IRISH CULTURE, WITH A TEXAS<br />

twang, meet up with compassion for children in a<br />

way that makes countless citizens of the Second Life<br />

world happy, and helps make possible life-changing<br />

events for children whose days are often filled with<br />

fear and violence? If<br />

you suggested Second<br />

Life’s West of Ireland,<br />

you would be exactly<br />

right! The West of Ireland<br />

sims represent an<br />

incredible synergy between<br />

two non-profit<br />

groups that leads to<br />

fun, entertainment and<br />

functional living and<br />

business arrangements<br />

here in Second Life.<br />

I say ‘sims’ because<br />

West of Ireland<br />

(or as it is often<br />

known in short, WOI)<br />

comprises fifteen<br />

sims, roughly in the<br />

middle of the Second<br />

Life map. Three sims<br />

– Neart, Bundoran<br />

Reef, and West of<br />

Ireland itself – are<br />

fully public spaces.<br />

West of Ireland island,<br />

the original sim<br />

in the estate, is the hub of cultural and music<br />

activities for the estate. Nancy Blake’s Pub is a<br />

popular venue for live music events, DJ’ed dances,<br />

and casual gatherings, and is one of the most<br />

authentic pubs in Second Life. The Marketplace<br />

and Boardwalk feature high-quality retail prod-<br />

ucts ranging from fine art to clothes to homes<br />

and furniture. The WOI Art Gallery hosts a series<br />

of changing exhibits of art, both real world works<br />

and those created for the virtual world.<br />

A replica of an actual Irish surf spot on the<br />

west coast of Ireland,<br />

Bundoran Reef<br />

is Second Life’s first<br />

cold-water surfing<br />

spot, with free loaner<br />

surfboards available<br />

to all, and a surfing<br />

shop for you to buy<br />

the clothes and gear<br />

you need once the<br />

surfing bug has bitten.<br />

There are even<br />

surfing lessons on<br />

Wednesdays at 5 p.m.<br />

or <strong>by</strong> appointment.<br />

Neart Island is also a<br />

great surfing area and<br />

a venue for cultural<br />

events. A re-creation<br />

of Newgrange hosts<br />

rotating displays on<br />

Irish history, culture,<br />

and music.<br />

All of the activities<br />

on these three<br />

sims, as well rents<br />

paid for properties<br />

on the remaining twelve sims, which are primarily<br />

residential, cover the costs of maintaining the<br />

entire fifteen-sim region, which is a development<br />

of our first featured non-profit, the South Texas<br />

Celtic Music Association (STCMA). The rest of the<br />

proceeds each month, as well as all money do-


nated to the numerous gifting bins in the public<br />

areas, go to support Project Children, the second<br />

non-profit we want to tell you about this month.<br />

The Goals of the STCMA, in both real life and<br />

Second Life, are these:<br />

• Providing airfare assistance to Project Children<br />

kids;<br />

• Increasing awareness of Celtic culture and<br />

music; and<br />

• Establishing relationships with a new core<br />

group of volunteers world-wide.<br />

WOI and the affiliated sims of the region have<br />

helped the STCMA realize these goals in Second Life.<br />

The Project Children charity [http://www.<br />

projectchildren.org] was born from the boiling<br />

pot of political and religious violence that was<br />

Northern Ireland in 1975. Soldiers, armoured vehicles<br />

and surveillance cameras were everywhere,<br />

people were dying in random violent actions, and<br />

children were growing up against a background<br />

of fear.<br />

Project Children was formed to combat that<br />

fear, and the growing separatism between Protestant<br />

and Catholic families that was the fertile<br />

ground in which that fear was planted. That summer,<br />

Project Children brought six kids from Northern<br />

Ireland (three Protestants and three Catholics)<br />

to Greenwood Lake, NY, where they lived with a<br />

host family. There were two goals. Most importantly,<br />

they wanted to get the kids away from<br />

the violence and the paramilitaries who worked<br />

double-time recruiting kids during school breaks.<br />

They also wanted to show the Protestant and<br />

Catholic kids that they could live together and<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

actually like each<br />

other. It worked.<br />

In the thirty<br />

years since, the<br />

political situation<br />

in Northern Ireland<br />

has changed<br />

substantially. Although<br />

political<br />

violence still exists,<br />

it is diminishing<br />

and Project<br />

Children adapts<br />

with the changing<br />

times <strong>by</strong> continuing<br />

its mission and<br />

including children<br />

living in poverty<br />

or whose families<br />

have been affected<br />

<strong>by</strong> the ‘Irish<br />

Troubles’. Some children have had a father or<br />

mother imprisoned most of their young lives. Too,<br />

changes within local communities can move a bit<br />

slower. Long-held feelings still separate families of<br />

different faiths. Project Children is still at work,<br />

healing those rifts and stilling the fears of kids.<br />

For more than thirty years now, Project Children<br />

has turned despair into hope for more than<br />

20,000 children from Northern Ireland. Project<br />

Children has given these children – Protestant<br />

and Catholic – a much-needed break from the<br />

grim politics of their own country. By coming to<br />

the USA during the summer months, these kids<br />

get an extraordinary chance to play together, live<br />

together, and understand each other. Prejudice<br />

is replaced <strong>by</strong> understanding, thus hatred is replaced<br />

with love. Poverty is replaced <strong>by</strong> hope for<br />

a better tomorrow.<br />

From the initial program, involving six kids<br />

in 1975 and attendant costs of US$1600, Project<br />

Children has grown one hundredfold in the number<br />

of children helped each year, and the budget<br />

is nearly a million dollars. None of it goes<br />

to salaries. Unpaid volunteers, host families, and<br />

area coordinators provide countless benefits as<br />

‘in-kind’ donations. One expense that remains,<br />

though, is airfare. This is why groups like the<br />

South Texas Celtic Music Association do fund raising<br />

for Project Children airfare expenses. There<br />

are groups in over twenty states helping with fund<br />

raising for these travel expenses. And, there are<br />

the West of Ireland projects in Second Life, doing<br />

their part to support this worthy effort. Come<br />

visit soon! E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


SIM OF THE MONTH<br />

When the Sun<br />

Sets, You can<br />

Smell the Jasmine ...<br />

AT LEAST, YOU CAN IMAGINE YOU DO, SO POWERFUL<br />

is the ambiance of these romantic, enchanted<br />

islands.<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

The Isles of Fatima are a group of twentysix<br />

sims, loosely Victorian in theme, but with an<br />

even stronger emphasis on beauty and romance.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Each is named after Fatima Ur who, together with<br />

her husband, Incanus Merlin, is the owner of the<br />

Isles. So there is Fatima’s Love, Fatima’s Smile,<br />

Fatima’s Artistry and Fatima’s Wish, among others<br />

(although on the Grid Map you need to remove<br />

the apostrophe and have Fatimas Love etc.).<br />

‘I love the atmosphere, the people I meet,<br />

the events, the immersive nature of it ...’ says<br />

one resident, who prefers to remain<br />

anonymous – perhaps because she<br />

goes on to add, with a slight blush,<br />

‘My favourite spot is this small pond<br />

hidden away. I ... go skinny dipping<br />

there.’<br />

‘I love the atmosphere’, agrees<br />

Spikey Timeless, who runs a Figleaves<br />

store on the islands. ‘I was looking<br />

for a new shop since I make mostly<br />

steampunk/Victorian clothes and<br />

thought it would be a good place.<br />

And I love the way that there’s always<br />

someone about.’<br />

‘One thing I love is what a strong<br />

focus there is on beauty’, says Allia<br />

Benelli. ‘Each sim is formed somewhat<br />

differently, and Fatima and Incanus<br />

take pleasure in their ability<br />

to create inviting and varied textures. I love the<br />

hills, valleys, and waterways. I also enjoy the various<br />

rides, such as the motorboat and balloons. All<br />

the waterways are open and connected, so a person<br />

can sail or ride without hindrance. I have a<br />

couple of little boats and a seahorse I ride. Sometimes<br />

I just walk or fly around underwater. Laine<br />

Brandenburg has developed a Jules Verne type<br />

underwater world on his Isle of Fatima’s Wonder.<br />

There are other islands worthy of mention, too,<br />

but if I get started, I’ll be writing a whole book on<br />

Fatima’s Isles. I always find something interesting<br />

here. I have met some of my neighbours and they<br />

are good and interesting people.’<br />

For Allia, Fatima’s structures and creations<br />

add their magic, with detailed homes, garden<br />

plants and trees, lighthouses, bridges,<br />

and even a Stonehenge (the famous<br />

Neolithic monument) set on a<br />

mountain that anyone can visit and<br />

enjoy.<br />

‘I go over to Victoriana every<br />

few days to see what is new’, she<br />

says. ‘There is a sense of humour<br />

here and of joy, though of course<br />

people have their tensions from<br />

time to time, as anywhere. Whatever<br />

the need, Fatima and Incanus<br />

are always interested and ready to<br />

help.’<br />

Francesco Smadga, owner, with<br />

his wife, of Lord and Lady Smadga’s<br />

Estate on Fatima’s Serenity, agrees.<br />

‘Here on the Isles of Fatima we have<br />

found it all: Great friends, a restful, peaceful<br />

home and a great landlady and landlord.’<br />

And Lord and Lady Smagda play an important<br />

role in the community too, as he explains:<br />

‘I have only my home here, but my wife has several<br />

shops, and one of the isles we have [is] full<br />

of horses, stables and a riding course for a nonprofit<br />

organisation called Great Strides.’


Yolanda Hirvi who, as part of Metaversal Arts,<br />

is our designer of the month, feels a similar attraction<br />

to the Isles.<br />

‘Fatima’s Isles are really nicely landscaped’,<br />

she explains, ‘and I like the Victorian look. It<br />

is very green and lush and has fun stuff like<br />

hot air balloons. I haven’t had time to explore<br />

the southern islands yet, but I have<br />

heard that Laine has built really<br />

cool stuff there! Fatima and Incanus<br />

have reasonable prices and their<br />

customer service is very friendly<br />

and fast.’<br />

She started with one of her shops<br />

on the isles but, for Yolanda, things<br />

developed from there. ‘I just happened<br />

to end up in Fatima’s Shopping<br />

Village (in Fatima’s Desire) on<br />

my shopping trip. I liked what I saw<br />

and I rented a small store there. And<br />

when Linden Lab announced that the<br />

prims of open sims would be doubled,<br />

I wanted to have an island as a home<br />

because I wanted to build a BIG house<br />

and have horses and my sailing boats<br />

out. And I didn’t have any doubts where I wanted<br />

my island to be.’<br />

For Yolanda, a key attraction was the generous<br />

amount of water areas that are a feature of<br />

the Isles, whether glorious waterfalls, romantic<br />

pools, or stretches of open sea between the Isle,<br />

often linked <strong>by</strong> graceful bridges. For Yolanda,<br />

that, she says happily, means more water to sail<br />

as the Isles expand.<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

‘And DARN I love my island, Fatima’s Cherished’,<br />

she says emphatically. ‘It really feels like<br />

home. I have had free hands with landscaping<br />

and building, so it looks just the way I wanted. I<br />

just wish I would have more time to spend in my<br />

home island. It has special feel that is hard to<br />

explain. I don’t use privacy orbs there so strange<br />

people will pop in, but it doesn’t<br />

bother me. So my island is open for<br />

anyone to visit. You may even get a<br />

nice cup of tea.’<br />

And that certainly seems in keeping<br />

with the spirit of the Isles!<br />

Tuppy Love has a similar love for<br />

her Isle home. ‘I searched high and<br />

low for months to find somewhere to<br />

lay my head and heart and then after<br />

flying around sims I found this beautiful<br />

sim that was calm and peaceful<br />

– it was somewhere I could actually<br />

escape to from real life when I needed<br />

to relax. I rented a small property<br />

with just enough room for one. The<br />

view was beautiful – I sat and watched<br />

the sunrise, listening to the calm waters<br />

of the shore.’<br />

Now Tuppy is a long-term resident and says<br />

that her friends love to come and visit her.<br />

‘I have been to many places’, she says, ‘and I<br />

have never felt so comfortable than I do here ...<br />

there is just something about this place I love.<br />

The people are friendly and the owners are one<br />

in a million always there when you need a hand.<br />

It’s just a lovely atmosphere!’<br />

An interesting element is that the residents


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

and the store-keepers welcome the expansion of<br />

the Isles (something that often causes problems).<br />

But here there is real enthusiasm for growth.<br />

Yolanda Hirvi, for example, says, ‘I am looking<br />

forward to expand towards north as well as the<br />

south! My island is in the north and I am looking<br />

forward to get more islands around me. AND<br />

more sailing water!’<br />

Phrost Whiteberry owns a store in the Isles,<br />

and is similarly enthusiastic. ‘It seems the more<br />

Fatima adds, the more I like it. Her main store is<br />

wonderful and I stop in quite often to see what<br />

is new. She has done her best to make this land<br />

a “must see” place. And I am sure that she will<br />

always find something wonderful to add.’<br />

‘I love the way that Fatima’s Isles are always<br />

changing and growing – always something new to<br />

see’, agrees Allia Benelli, who has a gallery on<br />

Fatima’s Desire. ‘Though some residents need<br />

their privacy, others have open gardens and creative<br />

landscapes to which they invite and welcome<br />

visitors. I am continually exploring.’<br />

And it seems that, as the Isles of Fatima continue<br />

to grow and evolve, there will be more and<br />

more to explore too! E


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


DESIGNER OF THE MONTH<br />

Strength in Numbers:<br />

Metaversal Arts<br />

THIS MONTH’S DESIGNER, YOLANDA HIRVI, IS THE<br />

owner of Oblonski Designs – and we featured an<br />

interview with her in our May edition [http://<br />

en.calameo.com/read/000004234111f2415d802]<br />

when she made over a cottage in the Orkneys for<br />

out SLCN TV show, Meta Makeover. But Yolanda<br />

has another influential role in the world of Second<br />

Life design – and that is as co-owner of the design<br />

collective, Metaversal Arts.<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Metaversal Arts is, as Darleez DeCuir (the other<br />

co-owner) says, a metabrand (i.e. a brand that<br />

is active in-world), a network and community of<br />

talented SL developers and artists, content creators<br />

and other Metaversal Arts staff.<br />

Or, as one of its members, Fnordian Link puts it,<br />

‘Metaversal Arts is a unique and wonderfully eclectic<br />

store featuring interesting and high quality furniture,<br />

magic items, dance animations and much more!’


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Metaversal Arts members sell their work at<br />

the Metaversal Arts Shop – as well as individual<br />

stores across the grid. They also rent space for<br />

merchants with quality products complementing<br />

our existing product lines.<br />

‘Our requirement is that the products are<br />

suitable for the “vintage/antiques/steampunk”<br />

theme, or otherwise cool’, explains Daleez with<br />

a smile.<br />

At present, Metaversal Arts consists of the<br />

following people:<br />

Yolanda Hirvi - Co- Founder, CEO, Owner of<br />

Oblonski Designs (furniture), responsible for building<br />

and design of Metaversal Arts stores, event organizing,<br />

public relations, manager of the Metaversal<br />

Arts Store, graphic design, machinima<br />

Darleez DeCuir - CO-founder, CEO,<br />

Public relations, networking, event<br />

organizing<br />

Maar Auer - Owner of MaarBaZaar,<br />

graphic design, event organizing, machinima,<br />

public relations, animator and<br />

designer<br />

Crystaleen Laval - Owner of Crys’<br />

Creations (mostly outside/garden items),<br />

event organizing, builder and designer<br />

Moundsa Mayo - Scripter, designer<br />

Lord Lisle - Event organizing, modeling,<br />

machinima<br />

Fnordian Link - Scripter, designer,<br />

owner of Fnordian Magical Scripting (and<br />

maker of items including Multiporter, magic mirrors,<br />

tarot card system, and a variety of other<br />

magical items)<br />

Jukka Wilkinson - animator, owner of Live<br />

Your Fairytale animations<br />

Kheph777 Enoch - Scripter, builder, designer,<br />

owner of Kheph’s Creations (steampunk and<br />

other)<br />

Khiira Weston – a vital role as Store Assistant<br />

Other merchants who have<br />

a presence at Metaversal Arts,<br />

but who have no other active<br />

role in the community include:<br />

Arundel Dumart - designer,<br />

owner of Arundel Designs<br />

Canolli Capalini - designer<br />

and builder, owner of Capalini<br />

Music Boxes<br />

Pumpkin Tripsa - artist, designer,<br />

builder, owner of Shakra<br />

Nova Sculptures<br />

Metaversal Arts also has 2 affiliate<br />

vendors <strong>by</strong>:<br />

Flora<strong>Prim</strong>s (designer: Vlad<br />

Bjornson)<br />

Aries Celestial Designs (designer:<br />

Aries Bicklin)<br />

Yolanda’s role within the<br />

community is a demanding one.<br />

‘I run the shop, and look for new merchants<br />

and members’, she explains. ‘I plan advertising,<br />

build, graphic design the adverts, and plan<br />

events. I am involved in everything that happens<br />

in Metaversal Arts’.<br />

But she believes passionately in what Metaversal<br />

Arts represents. ‘Because of the very talented<br />

members of our team, our store is special.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

The collection of our products is very large, which<br />

means that our store attracts traffic that I could<br />

never have if there was just my stuff for sale.<br />

Also, I like the fact that I don’t have to do the<br />

decision-making alone. We support each other instead<br />

of competing’.<br />

That level of support has been seen, for example,<br />

in the launch of Maar Auer’s dances – such<br />

as the fabulous Charleston, which has seemingly<br />

swept across the grid. (It was a huge success at<br />

the café for the SL5B build, and was featured on<br />

Paisley Beebe’s Tonight Live! show.) Many of the<br />

team at Metaversal Arts came together to work<br />

on the delightful machinima that accompanied<br />

the launch, and to work on other promotions.<br />

This, of course, then benefits everyone in the<br />

community, as Maar explains. ‘I know the dances<br />

bring a lot of new people to Metaversal Arts, who<br />

then end up circulating and checking what else<br />

the place has got to offer, often with positive results<br />

for all parties concerned. And I hope things<br />

will remain that way.’<br />

This is clearly a strength of having designers<br />

working together – and one that Yolanda believes<br />

will be important in the future.<br />

‘My goal is export Metaversal Arts to other vir-


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

tual worlds’, she says with determination. ‘And I<br />

also wish to expand our range of products to consulting<br />

services.’<br />

Darleez and Yolanda founded Metaversal Arts<br />

in the summer of 2007.<br />

‘We needed a group for setting building permissions<br />

to a land which I owned’, Darleez explains.<br />

‘Yolanda built my first office there for<br />

me. After that Yolanda built her first shop, and<br />

soon after that we acquired some land together,<br />

my office moved there and we started to expand<br />

the group - we offered some space in the shop<br />

for Crystaleen Laval, Maar Auer and Fnordian<br />

Link. That time the area was called the Metaversal<br />

Arts Factory. Moundsa Mayo built his Chaos<br />

Machine in the yard,<br />

and in the gallery artist<br />

Moondrift Tomorrow had<br />

his first exhibition in Second<br />

Life.’<br />

Darleez also feels the<br />

support that the community<br />

can bring to each other<br />

is important. For her, it<br />

is a wonderful experience<br />

to work with a group of<br />

talented and creative individuals<br />

from all over the<br />

world.<br />

‘When we do things<br />

together’, she says, ‘for<br />

example organise events,<br />

or when someone is marketing<br />

or advertising, everyone<br />

gets the benefits.<br />

It’s a win-win situation for<br />

all if someone’s ad brings<br />

customers to the shop. We<br />

also pay attention to good<br />

customer service We always<br />

help if they have questions or try to fix any<br />

problems they might have with their purchases.<br />

We listen to our customers, and if they have feasible<br />

suggestions, it is possible to do custom work<br />

for them as well. Good service adds value for the<br />

products we sell, and gives us a good reputation<br />

in the market.’<br />

Crystaleen Laval agrees. ‘Metaversal Arts to<br />

me is a community of great friends and great artists<br />

who work together to bring you everything<br />

you could possibly need to furnish your second<br />

life, inside and out. It has benefited me and the<br />

rest of us here greatly, I feel. None of us depends<br />

on just one person nor one little corner of a store<br />

for our success or customer appreciation. We are<br />

a community, working and learning from each<br />

other’s strengths and weaknesses to make Metaversal<br />

Arts all it can be.’<br />

‘My Metaversal Arts location has given me<br />

tons of extra exposure’, says Kheph777 Enoch,<br />

who was one of the designers of the amazing<br />

steampunk recreation of ‘A Garden of Earthly<br />

Delights’ for ‘Not Possible in Real Life’, and featured<br />

in our June 2008 issue [http://en.calameo.<br />

com/read/000004234ab7c99a7dff8]. ‘The sim<br />

has grown considerably since I was first invited,<br />

and it always has folks exploring all the goodies<br />

to be found there. Plus, Metaversal Arts has its<br />

own blog [http://metaversalarts.blogspot.com/]<br />

where my newest items are often featured.’<br />

Jukka Wilkinson, who creates fairytale animations,<br />

points out another advantage of the<br />

community. ‘It gives new artists the opportunity<br />

to sell their products and get their name more<br />

widely known.’<br />

At the moment, Metaversal Arts are very excited<br />

about the forthcoming launch of a new Maar<br />

Auer dance. Maar is working hard on Working on<br />

a slow, jazzy foxtrot. ‘It’s advancing slowly, as<br />

my dances always do’, she says ruefully. ‘Up till<br />

now it still looks like two clothes hangars having<br />

a wrestle - but I’m working on it. It should be<br />

presentable within a few days’ time, a week or<br />

so perhaps.’<br />

We can’t wait to try it! E


INTERVIEW<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Creators of Victorian Beauty:<br />

Fatima Ur and Incanus Merlin<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

FATIMA UR AND INCANUS MERLIN, THE CO-OWNERS<br />

of the Isles of Fatima, both started in the Second<br />

Life world at around the same time. Fatima followed<br />

an item on Yahoo News, while Incanus saw<br />

a item on the BBC News, and both decided to<br />

come in and check it out.<br />

‘And we’re still here, checking it out!’ says<br />

Fatima with a laugh.<br />

They both share an affinity for history, with<br />

perhaps is a reason for the historical nature of<br />

the Isles.<br />

‘I have an amateur’s interest in history’, says<br />

Incanus, ‘and Fatima has a RL affinity for <strong>by</strong>gone<br />

days – she would be quite happy to wake up tomorrow<br />

with the world reset to 1890.’<br />

‘With the addition of microwave ovens!’ Fatima<br />

adds firmly.<br />

Their very first sim, Fatima’s Love, was a gift<br />

of love from Incanus to Fatima in May 2007, after<br />

they had spent some time together on the mainland.<br />

They grew tired of the lag and ugly builds<br />

that popped up seemingly at random and overnight.<br />

Once they moved to Fatima’s Love, they<br />

soon found that they were becoming landlords.<br />

‘Although we always intended to take a large<br />

part of the island to live in for ourselves’, says<br />

Incabus, ‘we decided<br />

to see if there was any<br />

scope to rent out the remainder<br />

in keeping with<br />

the Victorian theme.’<br />

And there was interest.<br />

In fact, there was a<br />

great deal of interest!<br />

Since May 2007, they<br />

find that they have attracted<br />

a large number<br />

of those interested in<br />

Victorian life, or those<br />

who just like the ambiance<br />

of the sims; currently<br />

they have twentysix<br />

sims!<br />

‘When we started,’<br />

says Fatima, ‘neither<br />

of us had any appreciable<br />

skills – apart from<br />

shopping!’<br />

Now Fatima builds<br />

extremely popular houses for which Incanus provides<br />

most of the textures (or adaptations of other<br />

artists’ textures that they have purchased).<br />

In addition, Fatima has her own store – Antiques<br />

Artistry – which supplied many of the pieces that<br />

furnished this month’s <strong>Prim</strong> <strong>Perfect</strong> house, while<br />

her Garden Centre did the same for the lovely<br />

gardens at the house!


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

The ability to purchase Openspace sims as<br />

stand-alones instead of groups of four has been<br />

particularly key for the Isles of Fatima.<br />

‘It has meant that we could be much more<br />

flexible in offering suitable islands to existing and<br />

new residents’, says Incanus. ‘We are constantly<br />

delighted <strong>by</strong> the landscaping and buildings our<br />

residents put up – there are some truly beautiful<br />

places for people to explore.’<br />

Among the Isles, they have a love for their<br />

building platform – the site of so much creation.<br />

‘It’s a bit of a mess, but we like it!’ says Fatima.<br />

‘As far as what we would like others to see’,<br />

says Incanus, ‘our favourite spot is Stonehenge<br />

– you can see everything from there and it is a<br />

peaceful spot, often used <strong>by</strong> residents and others<br />

for a spot of mediation.’<br />

At the moment, their focus is on the sims that<br />

they already hold.<br />

‘We think we are simply content with what we<br />

have; we are not looking to aggressively expand,<br />

but we can do so if the demand is there’, says<br />

Fatima. ‘Running 26 sims, plus a thriving furniture/textures/garden<br />

centre doesn’t really leave<br />

us much time for anything else beyond what we<br />

have now!’<br />

Their ambition is to be known as the best<br />

landlords in Second Life – but they admit that<br />

could be quite a quite a challenge given the number<br />

of good landlords out there! However, having<br />

seen the gorgeously landscaped sims and the extras<br />

that they are providing for their tenants, one<br />

must think – Fatima Ur and Incanus Merlin must<br />

be very high on the list! E


SIM OF THE MONTH<br />

Places to Visit in<br />

the Isles of Fatima<br />

<strong>by</strong> Jvstin Tomorrow<br />

WHILE SAFFIA AND THE REST OF THE PRIM PERFECT<br />

team has concentrated on speaking with Fatima<br />

Ur and seeing the <strong>Prim</strong> <strong>Perfect</strong> home, I decided<br />

to explore the length and breadth of the Isles of<br />

Fatima and found them found to be an oasis of<br />

bucolic Victorian romance. Here are some of the<br />

interesting spots that you might want to visit.<br />

Mount Desire Observatory<br />

[http://slurl.com/secondlife/Fatimas%20Desire/<br />

109/59/71]<br />

Readers of the blog will recall I have a strong<br />

interest in astronomy. So, it is no surprise that I<br />

spotted an observatory on one of the peaks and<br />

went to take a look at it. Mount Desire is not a<br />

true working telescope in the classic sense - although<br />

it does give you the opportunity of seeing<br />

some extra stars if you set your view to midnight<br />

and touch various parts of the telescope! And if<br />

your view is set to a brighter time of day, the<br />

Mount Desire Observatory holds a wonderful view<br />

of the village and the area around it.<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

The Victorian Village of Desire<br />

[http://slurl.com/secondlife/Fatimas%20Desire/<br />

183/37/23]<br />

The Victorian village of Desire in Fatima’s Desire<br />

is a lovely little place with dozens of shops,<br />

many of which have a strong artistic bent to their<br />

wares. Look carefully - you could find a wide variety<br />

of specialized or unique items for sale. At<br />

Heron Curiosities, for example, I found an orrery<br />

(a mechanical representation of the Solar System),<br />

which I picked up for myself. At Southern<br />

Charmed, there is a charming store specializing in<br />

candles. There is even a store specializing in the<br />

sale of nothing but tree houses! And of course,<br />

there are numerous shops purveying a variety of<br />

Victorian fashions.<br />

As in many other sims of this nature, reavelling<br />

<strong>by</strong> water is a wonderful way to see the village<br />

and adjoining areas.<br />

Stonehenge and the Waterfall<br />

[http://slurl.com/secondlife/Fatimas%20Blush/<br />

43/66/78]<br />

On one of the peaks in Fatima’s Blush, there is<br />

a complete and beautiful replica of Stonehenge.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Not far away, is what must be tallest waterfalls n<br />

the Second Life world, fitting in with the powerfully<br />

naturalistic themes of the Isles outside the<br />

village.<br />

Blushing Romance Dance Pavilion<br />

Do you fancy a dance <strong>by</strong> moonlight with someone<br />

special? Try the Blushing Romance Dance Pavilion,<br />

within sight of the Waterfall and the Victorian<br />

village.<br />

Castle Victoria<br />

[http://slurl.com/secondlife/Fatimas%20Love/<br />

88/15/60]<br />

The home of Fatima Ur and Incanus Merlin,<br />

Castle Victoria is a four-storey testament to Victorian<br />

design and aesthetics. The bluff it sits on<br />

has views of a wide area of the Isles.<br />

The Castle Victoria Caves<br />

in the Grotto<br />

[http://slurl.com/secondlife/Fatimas%20Love/<br />

47/8/22]<br />

In addition to the charm of Victorian design<br />

seen in the village, the pavilion, and other designs,<br />

there is a great deal of naturalistic beauty<br />

in the Isles of Fatima. Under the bluff of Castle<br />

Victoria careful searching will find a series of fascinating<br />

caves, with bridges and even a secret<br />

boudoir.<br />

Tranquility Bridge<br />

[http://slurl.com/secondlife/Fatimas%20Love/<br />

7/74/50]<br />

As befits a sim based on islands, there are a<br />

number of bridges throughout the Isles of Fatima.<br />

My favorite bridge out of all of these is Tranquility<br />

Bridge.<br />

This bridge spans the channel between the<br />

two islands of Fatima’s Love and Fatima’s Desire.<br />

What caught my eye and my attention is that<br />

the bridge is based on a famous bridge in real<br />

life. Tranquility Bridge is modeled closely on the<br />

Thomas-Telford designed Menai Suspension Bridge<br />

(Pont Grog y Borth), a suspension bridge between<br />

the island of Anglesey and the mainland of Wales<br />

that dates back to the nineteenth century.<br />

Our <strong>Prim</strong> <strong>Perfect</strong><br />

Home of the Month<br />

[http://slurl.com/secondlife/Fatimas%20Smile/<br />

230/109/22]<br />

Our <strong>Prim</strong> <strong>Perfect</strong> Home of the Month is designed,<br />

of course, <strong>by</strong> Fatima Ur, and furnished <strong>by</strong><br />

Yolanda Hirvi. The home and gardens are designed<br />

in the pastel Impressionist style of American artist<br />

Thomas Kinkade and sit in the shadow of the<br />

Stonehenge mountain.<br />

Fatima’s Blush Grotto<br />

[http://slurl.com/secondlife/Fatimas%20Blush/<br />

53/96/29]<br />

Not far away from our <strong>Prim</strong> <strong>Perfect</strong> home of<br />

the month, there’s a secret romantic getaway<br />

nestled in the shadow of the mountain, with a<br />

view of the sea. Look for the red biplane on the<br />

shore in order to find it!<br />

Fatima’s Victoriana<br />

[http://slurl.com/secondlife/Fatimas%20Victoriana/194/141/22]<br />

What would a tour of a sim be without looking<br />

at the homes? After all the stores and the<br />

naturalistic beauty, I wandered through Fatima’s<br />

Victoriana, and found a beautiful neighborhood


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

of Victorian homes not far away from her Antique<br />

Artistry store. One delightful way to get a<br />

bird’s-eye view of the homes, and indeed a large<br />

area of the Isles beyond them, is via the balloon<br />

tour that starts in a park in the middle of the<br />

neighbourhood.<br />

Antique Artistry<br />

[http://slurl.com/secondlife/Fatimas%20Art/<br />

93/135/27]<br />

While on the balloon tour, I spotted Fatima’s<br />

home and garden store. Never unable to resist<br />

such a store, I had to check it out. In her fourstorey<br />

store, there are items ranging from garden<br />

supplies to home furnishings to antiques. A portion<br />

of the store is devoted to her partner Incanus<br />

Merlin’s textures. There is also a fascinating map<br />

showing the development of the Isles of Fatima’s<br />

sims.<br />

Lord and Lady Smadga’s Estate<br />

[http://slurl.com/secondlife/Fatimas%20<br />

Serenity/0/184/28]<br />

Now open to the public, the expansive estate<br />

owned <strong>by</strong> Lord and Lady Smadga offers a wide<br />

range of diversions. One large area is devoted<br />

to those with equestrian tastes. Visitors can try<br />

their hand at horseback riding, and even jumping!<br />

Their equestrian centre is affiliated with the<br />

real life organization Great Strides [http://www.<br />

greatstrides.org], which promotes equine-facilitated<br />

psychotherapy.<br />

In addition to horseplay, there is also a winery,<br />

a garden, and a docked tall sailing ship to<br />

explore while on the estate, in addition to the<br />

other buildings on the grounds. And the views are<br />

wonderful! E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


BUILD OF THE MONTH<br />

A House to<br />

Smile About<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

NESTLING AT THE FOOT OF THE HILLS IN FATIMA’S<br />

smile, in the shadow of Stonehenge and with a<br />

spectacular waterfall close <strong>by</strong> ... overlooking the<br />

bay where dolphins play, that leads and looking<br />

beyond to the village of Desire and the great suspension<br />

bridge that leads to Castle Victoria ...<br />

just across a little footbridge from a landing strip<br />

and the beautiful Fatima’s Blush Grotto ...<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Could there possibly be a more romantic<br />

or more beautiful setting for the House of the<br />

Month? It seems very unlikely.<br />

And Fatima Ur agrees. ‘I chose this location<br />

for the home because I felt it best embodied the<br />

lifestyle you can enjoy in The Isles’, she explains,<br />

smiling. ‘Beautiful views, natural scenery, a space<br />

most people would NEVER want to leave.’


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Her intention was to create a dream space,<br />

a place of pure relaxation, and the chosen locale<br />

totally dictated the selections for this home<br />

– most specifically in regard to the gardens. They<br />

decided to give it a look seen in the work of a<br />

popular American painter, Thomas Kinkade (see<br />

[http://www.thomaskinkade.com]), with the<br />

natural rambling gardens filled with wildflowers<br />

and perennials showing vividly against the stunning<br />

100 meter waterfall behind the home.<br />

‘With a setting that includes massive mountains,<br />

streams and Stonehenge looming high<br />

above, a manicured garden was not the way to<br />

go’, says Fatima. ‘Instead we opted for rich dark<br />

grasses and flowers, climbing wild roses, birds<br />

aplenty and fields of blossoms as far as the eye<br />

can see.’<br />

Indeed, the gardens are Fatima’s favourite<br />

part of her design here. ‘I love wild overgrown<br />

English gardens so much’, she explains.<br />

‘But the entire look of the build for me is just<br />

wonderful.’<br />

(Editor’s note: Hmmm ... Fatima would love<br />

my garden, then!)<br />

Inside the house, Fatima had a definite goal<br />

in mind: She wanted anyone visiting or living in<br />

the home to feel warm, cosy and and above all<br />

– welcome.<br />

Fatima worked on the house itself with<br />

Yolanda Hirvi, of Metaversal Arts ([http://slurl.<br />

com/secondlife/Cherish/146/202/60]).<br />

‘Yolanda is a dear friend and an incredible<br />

designer’, says Fatima. ‘It is an honour working<br />

with her – talent just oozes from her!’<br />

Yolanda makes her home on The Isles of Fati-<br />

ma, and has a satellite shop of her main sim store,<br />

located in the village on Fatima’s Desire.<br />

‘I was honoured to get a chance to work with<br />

“older” designer Fatima Ur’, says Yolanda.<br />

‘I think the two of us giggled ourselves silly<br />

while making and setting up items for this home!’<br />

Fatima adds.<br />

Yolanda agrees. ‘Working with<br />

Fatima was easy and fun. She is reliable,<br />

very professional and creative,<br />

so the whole process went smoothly.’<br />

Yolanda found that the style of<br />

the estate and the house was in the<br />

Victorian/Edwardian era, but, as a<br />

Finnish designer, she found herself<br />

also inspired <strong>by</strong> the style of her native<br />

country. ‘The golden years of Finnish<br />

design and architecture were in 1930s<br />

and that explains my “subconscious”<br />

love of Art Deco (the style is also<br />

known as Jugend). My design is eclectic<br />

and I usually mix lots of styles.’<br />

Fatima actually built ‘The Peacock’<br />

(the home used for <strong>Prim</strong> <strong>Perfect</strong>)<br />

specifically for this plot.<br />

‘The blues and greens Yolanda and I chose for<br />

furnishings and decor were pulled from the textures<br />

used in the home’, she explains. ‘Wallpapers<br />

are reproduction 1890s styles. The stained<br />

glass is derived directly from a real life Victorian<br />

home.’<br />

In fact, it was a single pane of stained glass<br />

which inspired the choice of colours in the house:<br />

Blue, green, aqua and a touch of red.<br />

‘Rich and elegant ... the house grew up around<br />

that one texture’, says Fatima.<br />

The house is deliberately set up to give an<br />

extremely realistic feel, while still respecting the<br />

difficulties of the Second Life environment, particularly<br />

camera angles and movement. Fatima<br />

chose to incorporate simple tiny teleporters be-


tween the three floors instead of stairs in this<br />

house for that reason. ‘Stairs can be difficult<br />

to walk’, she points out, ‘and I decided to use<br />

the prims to bulk up on the many tiny details<br />

throughout the residence. High ceilings are usually<br />

a “must” so cameras will work properly, but<br />

need to be low enough to still give a warm homey<br />

feeling.’<br />

Fatima’s organisation of the house was based<br />

around the idea of a real house – and also the<br />

areas that she feels most people like decorating<br />

in Second Life.<br />

‘With decorating such a huge pastime<br />

for many, I felt it simply must have<br />

a fabulous kitchen and dining area’, says<br />

Fatima, ‘as well as a living room/lounge/<br />

office area ... and a bathroom and bedroom<br />

section. We don’t necessarily use a<br />

bathroom in Second Life, but who doesn’t<br />

love to decorate one? So, on the top<br />

floor, we have a luscious claw foot tub<br />

with running water you can relax in.’<br />

Indeed, each room and niche offers<br />

something special. The ground floor<br />

boasts a grand piano and formal dining<br />

area, with its own custom-designed china<br />

for the lady of the house to enjoy, while<br />

the kitchen is overflowing with every<br />

item needed to make a fabulous meal.<br />

On this level too comes a new element<br />

for Fatima.<br />

‘I decided to make a piano’, she explains,<br />

‘something I had not made before. I wanted it to<br />

be decorative but lower prim – there are stunning<br />

pianos to be had in Second Life, but most are so<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

primmy. So I referenced a lot of pictures to make<br />

a nice piano design that gives sharp details but<br />

still manages to be only 13 prims including the<br />

stool.’ She smiles as she admits, ‘It doesn’t have<br />

all the bells and whistles of fancier ones but I<br />

hope it looks pleasing.’<br />

Well, it certainly pleases us!<br />

One floor up is an amazing sitting area and<br />

office, designed <strong>by</strong> Yolanda.<br />

Yolanda’s original plan was to build<br />

a traditional Victorian/Edwardian style<br />

living area with a den. But somehow<br />

the living area turned into ‘Asian Art<br />

Deco’. The eye-catcher of this area is<br />

the book case, based on the traditional<br />

Japanese torii gate (usually found at<br />

shinto temple entrances).<br />

‘Well’, says Yolanda, ‘after the torii<br />

gate I just had to make my own version<br />

of tansu – the Japanese chest or<br />

cabinet. I did some online research<br />

for Japanese furniture and about torii<br />

gates for this.’<br />

Yolanda is a big fan of dark (nearly<br />

black) mahogany, but this time she<br />

chose a lighter wood with a shine effect,<br />

while the settee, armchairs and<br />

lamps in the round nook are pure Art<br />

Deco style. The inspiration for the Japanese-style<br />

furniture came from Starship Jefferson’s Japanese-style<br />

textures (available at [http://slurl.<br />

com/secondlife/Sanguine/223/236/641]).<br />

‘I used couple of those textures here, so<br />

the colour scheme comes from those textures’,<br />

explains Yolanda. ‘The shiny satin-like<br />

fabric gives the hint of luxury to the set that I<br />

named as Gats<strong>by</strong>.’


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Even the balcony has a place to sit and enjoy<br />

the scenery.<br />

‘The view from the balcony is fabulous’, explains<br />

Yolanda, ‘so it is a very nice place to have<br />

breakfast or tea. Black wrought iron is decorative<br />

and never goes out of style. The sculpted<br />

tea set is one of my favourite creations. Most of<br />

the things here were created for this house, but<br />

the tea set and tea trolley are among my earlier<br />

designs that I am still very happy with.’<br />

Moving up to the top floor, one finds the lovely<br />

bathroom – and tub! – but also the bedroom area.<br />

‘I wanted to make very romantic bedroom’,<br />

says Yolanda, ‘so I took a couple of steps away<br />

from Art Deco and towards Edwardian/Victorian.<br />

I like floral fabrics, but I like to prevent the messy<br />

look when mixing many floral textures in one room.<br />

The floral carpet was placed <strong>by</strong> Fatima so I ended<br />

up using only one floral fabric in the bedroom furniture.<br />

The dominating materials here are bronze,<br />

rosewood and emerald satin. I really like how the<br />

bedroom turned out – in fact, I think I am going to<br />

transfer that look to my own bedroom too!’<br />

And Yolanda is also happy with one final touch,<br />

outside in the garden.<br />

‘The Charleston dance animations <strong>by</strong> Maar<br />

Auer (a fellow member of Metaversal Arts) are<br />

the icing on the cake’, says Yolanda.<br />

So, one cannot help but wonder how many<br />

prims all this took!<br />

Fatima smiles. ‘Our prim limit was a very manageable<br />

1300’, she says. ‘Incanus and I had set aside<br />

prims to truly showcase this home. So, although the<br />

plot is not huge it offers every amenity. The house<br />

itself is under a hundred prims which allows for details<br />

on top of details to be added to the gardens and<br />

so that furnishing can be done completely. But even<br />

with prims to use, we still kept prim counts in mind<br />

for many things. The china I created is all sculpted<br />

and one prim each. Most of the “decorator” items<br />

like the art, rugs, frames etc. are one prim, and the<br />

piano is very low prim – and created with this home<br />

in mind. If prims were no issue at all, I suppose I<br />

would have made every single item without sculpted<br />

prims, sparing no detail. But sadly, that kind of prim<br />

allowance doesn’t often exist in Second Life.’<br />

Yolanda agrees. ‘We had plenty of prims for<br />

use so I didn’t have to limit my design according<br />

to those. But I always keep eye on prim counts. I<br />

couldn’t stop if even I wanted to.’<br />

But we think our readers will agree – this house<br />

makes wonderful use of every prim it took! E


STAR COMPETITION<br />

Win One Month Free<br />

in our Star Home<br />

WIN A MONTH IN THE GORGEOUS ISLES OF FATIMA<br />

sims, staying rent-free in the lovely house created<br />

<strong>by</strong> our star designer!<br />

Now that you’ve read all about the Islands<br />

and the beautiful <strong>Prim</strong> <strong>Perfect</strong> home designed <strong>by</strong><br />

Yolanda Hirvi and Fatima Ur, <strong>Prim</strong> <strong>Perfect</strong> is delighted<br />

to be able to offer our star prize, courtesy<br />

of the owners of the Isles of Fatima – Fatima Ur<br />

and Incanus Merlin:<br />

How do I enter?<br />

You need to answer the three questions below.<br />

All the answers are somewhere in the magazine<br />

- so read it carefully and you will find the answers<br />

you need!<br />

1. What famous Neolithic monument is located<br />

close to our Prize home this month?<br />

2. What are the two colours in the Romantic<br />

Roses designed for the special Rose Hunt <strong>by</strong> Soleil<br />

Snook?<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

3. What independent group dedicated to the<br />

controversial idea that in the near future, human<br />

beings will be able (and willing) to transcend the<br />

limitations of biology, is headquartered in Extropia<br />

Core, our Landscape of the Month?<br />

Then send your answers to primperfect@<br />

gmail.com - together with a completion of this<br />

sentence (in not more than 15 words) …<br />

“I want to live on the Isles of Fatima because…”<br />

Mark your email subject as: Star Competition<br />

– Summer 2008. Include in the email the name of<br />

your avatar. Do NOT IM or notecard anyone connected<br />

with the magazine.<br />

The winner will be the person who answers all<br />

the questions correctly and also supplies the best<br />

tie-breaker, in the opinion of the editorial team.<br />

There is NO cash alternative.<br />

Closing date: 1st September 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


SPECIAL FEATURE<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Relay for Life: the View<br />

from the SLCN Studio<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

THE AMERICAN CANCER SOCIETY RELAY FOR LIFE (RFL)<br />

began in May 1985, when a colorectal surgeon ran<br />

around a track in Tacoma, Washington for twenty-four<br />

hours, raising $27,000 for the American<br />

Cancer Society.<br />

Today it has become an annual event that has<br />

spread to more than 4,600 communities in the<br />

United States and twenty-three countries across<br />

the globe – and, to the surprise of some, to the<br />

virtual globe.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

To date, Relay For Life has raised more than<br />

$1.5 billion to help the Society accelerate progress<br />

against cancer <strong>by</strong> funding research and equipping<br />

patients, caregivers, family and friends to fight<br />

back against this disease.<br />

In most locations, teams of people gather<br />

at schools, fairgrounds, or parks and take turns<br />

walking or running laps. Each team tries to keep<br />

at least one team member on the track at all<br />

times. Pledges of monetary support for the runners<br />

are then donated to the Cancer Society.<br />

In 2005, the Second Life community saw fit to<br />

re-create a Relay For Life event within the virtual<br />

world setting, combining traditional activities<br />

with the new twists that the virtual community<br />

can offer. Besides having expanded to far more<br />

activities and fund-raising initiatives than the<br />

event’s originators ever dreamed, Second Life’s<br />

version of Relay for Life enables participation<br />

<strong>by</strong> those who, for reasons of physical incapacity,<br />

geographical distance or schedule conflicts,<br />

would otherwise be unable to be part of this worthy<br />

effort.<br />

Although this year’s Relay had the goal of raising<br />

$125,000 (U.S.), the final total rocketed past<br />

that goal with a scorching $200,000 contributed,<br />

well over the total of all four previous Second Life<br />

Relays combined. The imaginative builds for RFL<br />

weekend spread over a record thirty-five sims,<br />

offering visitors and runners alike a visual feast<br />

during the all-too-short time the displays were<br />

available. Residents could choose from among a<br />

massive scavenger hunt, a silent auction of both<br />

real life and Second Life merchandise, bull riding,<br />

archery, or a visit to outer space, to name<br />

only a few of the activities available.<br />

The scope of the 2008 RFL in Second Life was<br />

far greater than any one reporter could explore.<br />

So we asked several observers to offer their Relay<br />

experiences and reflections.<br />

Paisley Beebe<br />

I was contacted <strong>by</strong> Starr Sonic of SLCN.TV<br />

about helping her plan a TV Telethon for this<br />

year’s RFL. This seemed an incredibly ambitious<br />

goal, even for SLCN.TV who have successfully<br />

produced a number of significant specials, including<br />

the Miss Universe Competition and the Best of<br />

Second Life Awards. This would be the very first<br />

Virtual TV Telethon ... and ... I had no idea how<br />

to do it ...<br />

Starr, thankfully, already had some ideas and<br />

she gave me the task of rounding up hosts to work<br />

the ‘phones’ so to speak and interview RFL organizers<br />

as well as cancer survivors and care-givers.<br />

Three Vignettes<br />

<strong>by</strong> Jvstin Tomorrow<br />

Troy<br />

No story in Western culture, with the possible<br />

exceptions of the Old Testament and the story<br />

of Jesus Christ, has inspired writers and painters<br />

over the centuries more than the Trojan War.<br />

Located in Heroes 19, the ‘Fall of Troy’ build<br />

provided the participants in Relay for Life an opportunity<br />

to travel through a re-creation of the<br />

city of Troy just before its fall. Relay-runners and<br />

other visitors were able to spot the infamous Trojan<br />

Horse, the stables (N.B.: Troy, especially during<br />

the time of Hector, was famous for its horses),<br />

a market, the forum, and the palace. The spectacular<br />

build concentrated primarily on exterior<br />

detail rather than interior; many of the smaller<br />

buildings were set up only as façades. The builder,<br />

Tya Fallingbridge, clearly concentrated her<br />

efforts on things that relayers and other travelers<br />

on the route could easily see, creating the highest<br />

impact for the passers-<strong>by</strong> during the limited<br />

time that the structures would be on display.<br />

Tya suggested that visitors use the environment<br />

setting of ‘gelatto’ to view the sim, which<br />

gave Troy an early-dawn-just-before-its-doom<br />

sort of appearance. Using more standard settings,<br />

however, revealed the care and craft of the<br />

build in more crystal clarity. This was a remarkable<br />

creation.<br />

The Trojan War – a story of love, betrayal and<br />

above all, valour and courage. And it is those latter<br />

two qualities which made it, and the sim itself,<br />

a perfect part of the Relay for Life builds.<br />

Vignettes continued on page 41


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

The organizing process was quite complex, since<br />

it involved coordinating schedules of participants,<br />

Relay events and the production resources<br />

of the network.<br />

The weeks flew <strong>by</strong> with neither Starr or myself<br />

knowing how it was really going to go on the<br />

Day. I did know one thing though – the day was<br />

going to be huge! We were concerned that lag<br />

was going to be a big problem for the cameras,<br />

so I spent the week before flying around the sims<br />

before the traffic got high, taking pictures of<br />

the various builds as they were completed so we<br />

would have them available for the broadcast.<br />

That was a great opportunity to see the RFL<br />

sims before I got too busy to enjoy them. I was incredibly<br />

impressed with the amount of work that<br />

some groups had put in for what was, in fact, only<br />

a few days of appreciation. Among my favourites<br />

was the Hogwarts build, which had lots of great<br />

hidden rooms and passageways and some faithfully<br />

recreated scenes, including moving staircases<br />

and moving faces of the ‘portrait’ build, which<br />

I really enjoyed!<br />

The preparation process was not without its<br />

hiccups, however. One night as I was shooting<br />

some photos near the Athletes Arena, I spotted<br />

a strange object flying around a futuristic build<br />

on the sea. On closer inspection, it turned out to<br />

be a Dementor that had somehow escaped from<br />

Hogwarts and was sadly going round and round<br />

in circles, obviously lost with no one to scare. I<br />

notified the authorities immediately <strong>by</strong> sending<br />

out pictures of my find, to a response of much<br />

hilarity on the RFL Captains Group. I also heard<br />

reports that, apparently, there was also a giraffe<br />

on the loose from the zoo at one stage. However,<br />

no injuries were reported.<br />

As the telethon approached, we finalized our<br />

hosts and scheduled the guests for interviews.<br />

Hosts included <strong>Saffia</strong> <strong>Widdershins</strong> and Davon<br />

Westland from <strong>Prim</strong> <strong>Perfect</strong><br />

magazine and Meta Makeover,<br />

Yxes Delacroix from<br />

The Shopping Channel (and<br />

Director of Tonight Live), famous<br />

clothing designer caL-<br />

Lie cLine, Crap Mariner from<br />

100 Word Stories and Podcast<br />

Island, and duckyfresh<br />

Watanabe from That S’Life<br />

on SLCN.TV, Pooky Amsterdam,<br />

host of The 2nd Question<br />

on SLCN.TV, and Angie<br />

Mornington of In a <strong>Perfect</strong><br />

World Productions, while I<br />

took the late shift. Coverage included the Survivors<br />

lap, sailing, snail races, music, a ‘furry, fairy<br />

and mystical’ segment, and much more.<br />

In a feat of amazing speed, a remote studio<br />

was beautifully erected on location <strong>by</strong> the <strong>Prim</strong><br />

<strong>Perfect</strong>/Meta Makeover team, who turned to<br />

Jeremey Ryan of Barefoot Designs and Dellybean<br />

North of True North Designs for design and construction<br />

of the building, which was furnished <strong>by</strong><br />

Maxwell Graf of Rustica and landscaped <strong>by</strong> Anhayla<br />

Lycia, who had just completed the magnificent<br />

El Cid build.<br />

Since I am on Australian time, I went to bed


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

the night before the event hoping that everything<br />

was going to go according to plan. When I<br />

arrived, <strong>Saffia</strong> had done her interviews and started<br />

the ball rolling on the telethon, and enormous<br />

amounts had been raised already! But as we had<br />

expected, the lag was horrendous for the cameras,<br />

so an adjustment was made<br />

to hold the actual interviews in<br />

the main studio location. Some of<br />

the scheduled guests were stuck or<br />

caught up and couldn’t make it, so<br />

we shuffled others around at the<br />

last minute. Flexibility was the order<br />

of the day.<br />

By all accounts, the programme<br />

(though exhausting for the heroic<br />

production staff) went well and<br />

was incredibly moving for everyone<br />

who participated. (Ed. note: Video<br />

of the telethon can be viewed on<br />

SLCN.TV.) It was an honour to be involved<br />

in such an important event<br />

which offered such significant support<br />

to cancer patients, survivors<br />

and caregivers.<br />

I’m grateful to all the organizers<br />

of Relay For Life, the people<br />

who interrupted their very special day to talk<br />

to us about their involvement in RFL, the hosts<br />

who gave up time to be involved, and the entire<br />

SLCN.TV team – Starr Sonic, Texas Timtam and<br />

Wiz Nordberg. It was an experience none of us<br />

will ever forget.<br />

Paisley is a well-known singer in Second Life and<br />

hosts the weekly programme Tonight Live on<br />

SLCN.TV.<br />

Vignettes continued from page 39<br />

King Arthur—Camelot<br />

The magic of Camelot speaks though the wind<br />

as you approach.<br />

‘Seek out the Grail, for it may be the key to<br />

the cure’<br />

You look around to see whose voice you hear,<br />

but see no one.<br />

Located in Heroes 13, Camelot brought the spirit<br />

of the Knights of the Round Table to Relay for Life.<br />

The varied origins of those knights from different<br />

lands, locations, and walks of life, coming together to<br />

champion single purpose and kingdom, was taken as<br />

inspiration for this sim to reflect the nature of Relay<br />

for Life, which provides another occasion of a great<br />

purpose bringing together many people from many<br />

different backgrounds, countries and walks of life.<br />

Centred on a spectacular Castle out of the stories<br />

of King Arthur, Camelot included not only a wonderfully<br />

developed and displayed environment, but<br />

also a bit of roleplay in the form of ‘Quest for the<br />

Cure’, an intriguing way to guide visitors through<br />

the Castle and grounds. Visitors saw stained glass<br />

windows, beautiful statuary, banners, and lovely<br />

views from the towers and windows, nor would it<br />

have been complete, of course, without the Round<br />

Table and Merlin’s Tower. Outside the castle, there<br />

was the kitchen where Sir Gareth worked as a boy,<br />

a forge, and even lists for jousting.<br />

Viewing the build in low light conditions (Ghost<br />

and Midnight), rather than obscuring the beautiful<br />

details, actually improved the overall experience<br />

of walking through the Castle and surrounding area,<br />

evoking the mystery of the King Arthur legend.<br />

Malakh Giles and Serenity Sieyes, the joint<br />

builders of the sim, along with the other members<br />

of the Avalon Order, made the visit to Camelot an<br />

immersive and complete experience for the relayers<br />

and visitors alike.<br />

Vignettes continued on page 43


Davon Westland<br />

While Second Life has often<br />

been characterized as an online<br />

game, for me it has always felt<br />

more like an extension of real<br />

life. That sense of reality has<br />

probably never seemed more<br />

literal than when I recently<br />

participated in the SL Relay for<br />

Life event for the benefit of<br />

the American Cancer Society.<br />

Serving as one of the hosts of<br />

the SLCN.TV telethon, I was<br />

able to experience first-hand<br />

the excitement, enthusiasm,<br />

and encouragement the event<br />

generated.<br />

<strong>Saffia</strong> <strong>Widdershins</strong>, host of<br />

SLCN.TV’s Meta Makeover program,<br />

and I were assigned the<br />

opening two hours of the day-long televised event.<br />

Arriving at the newly-constructed on-site studio,<br />

we began our last minute preparations, including<br />

not only looking over script materials but, more<br />

importantly, meeting participants in the event.<br />

Any trappings of ‘just-a-game’ melted instantly<br />

as we began to chat in voice with real-life cancer<br />

survivor LadyKay Gable. Hearing not only of her<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

personal bout with cancer but also the struggles<br />

of her loved ones set the tone for the event. We<br />

realized that we were here to celebrate life and<br />

victory as well as to step up the fight against the<br />

disease that has touched countless lives.<br />

While the seriousness of the moment was unmistakable,<br />

it did not cast a pall on the festivities.<br />

Instead, the joy was contagious as I looked


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

around and realized the countless hours of volunteer<br />

work and the level of dedication that had<br />

gone in to preparing the numerous sims for the<br />

events that were to come.<br />

As <strong>Saffia</strong> and I took our seats in the SLCN.TV<br />

studio and the program began, the enthusiasm<br />

was contagious. Having been given the daunting<br />

task of filling two hours of live TV air time, it<br />

quickly became apparent to both <strong>Saffia</strong> and myself<br />

that the minutes were racing <strong>by</strong> as the cancer<br />

survivors streamed past our studio windows,<br />

circling the relay-for-life track.<br />

One thing that has always set Second Life<br />

apart from the ever-popular video games of the<br />

day is that behind every avatar here, there is a<br />

real human being with hopes, desires, wishes and<br />

dreams. The Relay for Life event, and the unique<br />

part that I was allowed to play in it, served to further<br />

strip away veneers of the other participants<br />

and my own as well. It showcased the caring side<br />

of Second Life that has often been overlooked <strong>by</strong><br />

the real life media. It allowed us to remove our<br />

avatar masks and connect with people in a lasting<br />

and meaningful way, while showing heart-felt<br />

concern, compassion, and caring. Hearts were<br />

touched, lives changed, and courageous people<br />

encouraged to continue the fight. And (did I forget<br />

to mention?), the funds raised were not vir-<br />

Vignettes continued from page 41<br />

El Cid<br />

The El Cid sim in Relay for Life was inspired<br />

<strong>by</strong> the stories of Rodrigo Diaz de Vivar (‘El Cid’),<br />

a significant military figure in Iberian history who<br />

helped fuel the rise of the kingdom of Spain in the<br />

11th century. While a valiant soldier, El Cid was at<br />

the same time a model of culture, tolerance and<br />

understanding to his friends and enemies alike.<br />

Rather than using real life models for the sim,<br />

Anhayla Lycia of Treesong Designs created the meticulous<br />

structures and textures of the El Cid build<br />

using designs and motifs inspired <strong>by</strong> and based on<br />

the architecture of 11th century Iberia – both medieval<br />

Spanish culture and the Islamic influences<br />

of the period. Remarkable craft and care were<br />

demonstrated in placement and design, both in<br />

the large scale design of the buildings and the ornate<br />

detail work. Surprises could be found around<br />

every corner of the gardens and arcades.<br />

The quality of the design was excellent and<br />

created an appealing portion of the Relay setting.<br />

I found the Barcelona lighting, also attractive at<br />

the similarly Moorish-influenced Al-Andalus sim,<br />

the best way to see this beautiful site. E<br />

tual but real – thousands and thousands of real life<br />

dollars to make a real life difference.<br />

In my brief time as a resident of Second Life,<br />

there have been some memorable moments, but<br />

the 2008 Second Life Relay for Life has become one<br />

of those magical moments that has redefined the<br />

way I approach this ‘game’ called Second Life. E<br />

Davon Westland is producer of Meta Makeover, a<br />

<strong>Prim</strong> <strong>Perfect</strong> production seen regularly on the SLCN<br />

television network.


SNOOK’S GARDEN CENTRE HAS LONG BEEN FAMED<br />

for its beautiful Victorian plants and settings, including<br />

wonderful old-fashioned roses, but now<br />

they are introducing something really rather special:<br />

a new line of Single Stem, Bouquets and Baskets<br />

of exquisite prim roses created <strong>by</strong> Omicron<br />

Llewellyn.<br />

These roses come in perfect shades of pink,<br />

yellow, white, cream, blue, and salmon as well as<br />

dual tones of mauve/white, red/white and pink/<br />

white – and the detail is quite breathtaking.<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Join the Hunt for<br />

Twelve Magical Roses in the<br />

Realms of the Roses!<br />

Snook’s Garden Centre Introduces Llewellyn Roses<br />

Unique to the Garden and Flower markets of<br />

the Second Life world, each petal of each rose is<br />

individually made, textured <strong>by</strong> hand and placed<br />

in what must surely be the most perfect rose<br />

available in Second Life at this time.<br />

Well, we certainly think so – and so <strong>Prim</strong> <strong>Perfect</strong>,<br />

the premier lifestyle magazine of Second<br />

Life is pleased to have purchased the <strong>Prim</strong> <strong>Perfect</strong><br />

Blue Rose – a rose in the blue colour of our<br />

magazine logo. This has been created especially<br />

for us, and will be exclusive to <strong>Prim</strong> <strong>Perfect</strong>.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

But more than that, we are delighted to add<br />

our backing to the Realm of the Roses’ Grand<br />

Rose Hunt, sponsored <strong>by</strong> Snook’s Garden Centre<br />

and Llewellyn Roses.<br />

This is a hunt for twelve exclusive blue roses.<br />

Three roses will be hidden in each the four Realms<br />

of Caledon, Winterfell, Brythony, and Lovelace.<br />

The clues to their hiding places will be published<br />

in the <strong>Prim</strong> <strong>Perfect</strong> Blog. These are collector’s<br />

roses, featuring the <strong>Prim</strong> <strong>Perfect</strong> Blue colour with<br />

special gold-tipped petals. This design will never<br />

be repeated.<br />

The rose has always been attributed deep<br />

meanings – whether it was a symbol of transience,<br />

or courtly love, or used to deliver messages between<br />

lovers and friends. Now friends, lovers, and<br />

would-be suitors can send a rose to object of their<br />

admiration and affection that is so outstanding that<br />

it surely will catch the attention of its recipient.<br />

Mr Llewellyn and Miss Snook took on the challenge<br />

of creating the perfect rose when the Duchess<br />

of Carntaigh announced her engagement.<br />

‘Mr Llewellyn and myself wanted to introduce<br />

the finest flower that could be had in Second<br />

Life’, says Soliel Snook, ‘and the rose, which represents<br />

so much emotion, was the perfect place<br />

to start. The textures are hand done, in delicate<br />

shades to represent the nuance of nature and not<br />

a illustrated facsimile.’<br />

The addition of the new line of hand-held<br />

bouquets, bridal flowers and single stems will be<br />

the first of its kind for the Caledon / Victorian<br />

Steam Punk themed sims.<br />

So ... to win one of the exclusive Rose Hunt<br />

roses, make sure you read the <strong>Prim</strong> <strong>Perfect</strong> Blog<br />

every day! E


PRIM PERFECT QUIZ<br />

Do You Need a Vacation?<br />

DO YOU NEED A VACATION? FROM EITHER LIFE?<br />

If more than five of the items below apply to you,<br />

then you should immediately shut down your<br />

computer and go and find a travel agent. Yes, a<br />

travel agent. These are the people who actually<br />

TALK to you ... and book your holiday for you!<br />

And remember – a laptop is not an essential item<br />

of equipment on vacation.<br />

You know you need a real life vacation when ...<br />

a. You walk past a real life shop for lease and<br />

wonder what the tier is.<br />

b. You wonder if the ‘lag’ at the airport terminal<br />

queue is because the ‘sim’ is full.<br />

c. You sit on the arm of a couch because you<br />

couldn’t find the poseball.<br />

d. You go streaking in public and try to blame<br />

the asset server.<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

<strong>by</strong> M0lly Dench, with the<br />

assistance of assorted Caledonians<br />

e. You see an ad for a house-for-sale and wonder<br />

why they didn’t include a prim count in the<br />

property description.<br />

Further indications that you may need a real<br />

life vacation include ...<br />

a. You shout at the television when alt-mouse<br />

does not work.<br />

b. When you can’t understand why your real<br />

life furniture does not rearrange itself with a<br />

wave of your hand.<br />

c. When the last drink you had is one that rezzed<br />

in front of you.<br />

d. Your last hairdo cost you L$100.<br />

e. When you can’t understand why you can’t<br />

wear your car.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

When thinking about taking a real life<br />

vacation you ...<br />

a. Get frustrated when you can’t find the<br />

‘Teleport’ button on the travel agent’s website<br />

b. Panic when you think about the possibility<br />

of the airline losing your ‘inventory’.<br />

c. Wonder if you can afford to upgrade the<br />

video card and RAM in your laptop.<br />

d. Stress out completely over spending eight<br />

hours on a plane.<br />

e. Become irrationally violent when the weather<br />

reports indicate rain for the next 14 days.<br />

The last real life vacation you took, you ...<br />

a. Realised you couldn’t, after all, actually<br />

dance.<br />

b. You were too scared to leave your hotel because<br />

there was real weather outside.<br />

c. Kept looking for the teleporter instead of<br />

the elevator.<br />

d. Had hysterics because there was no wireless<br />

internet connection at the hotel.<br />

e. Were amazed when your drink spilt on the<br />

dance floor whilst boogeying.<br />

Finally on vacation in real life, you<br />

suddenly realise ...<br />

a. Your optional appendage may not always<br />

perform at the click of a mouse.<br />

b. Sex pose balls are not standard hotel-bed<br />

fixtures.<br />

c. Your skin, strangely, actually goes red in the<br />

sun.<br />

d. You don’t, after all, look like Elle McPherson<br />

or Brad Pitt.<br />

e. The Babel Fish translator is not immediately<br />

available to you when you speak to someone.<br />

You are on vacation in Second Life – not<br />

real life – when ...<br />

a. You CAN find the TP button on the travel<br />

agent’s website.<br />

b. The only children at the resort are your<br />

best friend’s alts.<br />

c. You wonder why on earth there is a bed<br />

in your hotel room when it doesn’t have sex<br />

pose-balls.<br />

d. You go swimming in the pool in a ball gown<br />

without giving it a thought.<br />

e. Your Piña Colada never runs out – until you<br />

stop wearing it, of course.E


PHOTOCONTEST COMPETITION<br />

DURING THE LAST WEEK OF AUGUST, PHOTOGRAPHERS<br />

in the Second Life world, working with designers<br />

and models, will have a new kind of contest, running<br />

through the entire week. On<br />

each of the five days, there will<br />

be a theme - but the identity of<br />

the sims we will be visiting for the<br />

photographs will only be revealed<br />

on the day of the competition!<br />

The five themes are these:<br />

Monday: Swinging Sixties<br />

Tuesday: Living <strong>by</strong> the sea<br />

Wednesday: Discover<br />

Singapore<br />

Thursday: Artistic fantasy<br />

Friday: Jazz Age<br />

Every day from 25th August -<br />

29th August, we’ll gather at Orange<br />

Amphitheatre [http://slurl.com/<br />

secondlife/Orange%20Island/195<br />

/134/31] at noon SLT and reveal<br />

the destination of the sim where<br />

the shooting will take place. The<br />

Orange Island blog [http://www.<br />

orange-island.com/] and the <strong>Prim</strong><br />

<strong>Perfect</strong> blog [http://primperfectblog.wordpress.com/]<br />

will give a<br />

little hint before every event. If<br />

participants cannot be at the Amphitheatre<br />

at 12 noon, there will<br />

be a kiosk placed there with the<br />

information they will need when<br />

they come later.<br />

After a visit to the sim with the sim Owner<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

<strong>Prim</strong> <strong>Perfect</strong> and<br />

Orange Island Sponsor<br />

a Fashion Photocontest<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

(or his/her deputies), the specific conditions that<br />

photographers will have to bear in mind for that<br />

particular sim will be announced, and then par-<br />

ticipants will have until 6AM SLT the day after<br />

to take, edit and upload upload their pic to to


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

koinup portal (full instructions on how to do this<br />

will be given). The finalists from each day will<br />

then be displayed on Orange Island and also on<br />

that day’s sim.<br />

Each photographer will have the opportunity<br />

to team with designers and models of their<br />

choice - and even different models and designers<br />

over the course of the week - on the condition<br />

that s/he credits them for their help.<br />

Jury members will include partners involved<br />

the overall week:<br />

• <strong>Saffia</strong> Windershiff from <strong>Prim</strong> <strong>Perfect</strong><br />

• Koinup Burt from Koinup, whose Portal will<br />

provide the upload for the entries [http://www.<br />

koinup.com]<br />

• M0lly Dench from Runway Magazine will promote<br />

the event (RUNWAY Magazine is a monthly<br />

in-world publication dedicated to the promotion<br />

of fashion, modelling, and design in Second Life<br />

[http://en.calameo.com/accounts/4379])<br />

• the sim owners<br />

• and representatives of photo and art related<br />

groups.<br />

So, from Monday to Friday, we’ll have in total<br />

5 sims to visit and 5 prizes to award. During the<br />

week, the finalists will be exhibited for each day.<br />

At the conclusion of the week, those competitors<br />

awarded third, second or first places will form an<br />

exhibition that will be displayed until late September.<br />

Every day will follow the same pattern<br />

except Friday. On Friday, we will reveal the last<br />

sim to visit and also announce the special Orange<br />

Prize for the weekend.<br />

Starting from Friday to Saturday<br />

12 noon SLT, participants<br />

can, in addition to the daily prize,<br />

try to win the Special Prize from<br />

Orange.<br />

• Five daily prizes, for the best work<br />

of art of the day<br />

• An special Orange prize, to<br />

be announced during the week<br />

• An overall prize, for the best<br />

single work of the week<br />

• An overall prize for the most<br />

consistent work of the week (submitting<br />

every day)<br />

On Sunday, noon SLT on Orange<br />

Island, the final ceremony<br />

will award the winners of the<br />

competition.<br />

The prizes, for photographers,<br />

designers and models, will be a<br />

plaque and the right to advertise<br />

their work as a winner of Orange Island Photocontest<br />

2008. Those placed second and third will be<br />

awarded plaques and the right to advertise their<br />

work as runners-up in the Orange Island Photocontest<br />

2008. <strong>Prim</strong> <strong>Perfect</strong> will feature an article on<br />

the contest in their September issue, showing the<br />

work of the winners and featuring an interview<br />

with the winners of the overall prize. The overall<br />

winners will also be featured in the Orange Island<br />

& Koinup Photo Sessions for September.<br />

More details will appear on the <strong>Prim</strong> <strong>Perfect</strong><br />

blog [http://primperfectblog.wordpress.com]<br />

and the Orange Island blog [http://www.orangeisland.com/].<br />

E


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

READERS’ HOME OF THE MONTH<br />

‘THE YOUTH OF TODAY DRESS AND BEHAVE<br />

immodestly, have no respect for their elders, nor<br />

concern for their own futures.’ So spoke Socrates<br />

– or at least it is alleged that he did so – and he<br />

was a philosopher who lived from 469 BCE to 399<br />

BCE. It’s nice to know that two and a half thousand<br />

years ago, people were complaining about<br />

the Youth of Today. Not much has changed – people<br />

are still complaining about the Youth of Today<br />

– but it is worth reflecting that Socrates also often<br />

said his wisdom was limited to an awareness<br />

of his own ignorance.<br />

Those who have not yet come across the<br />

Pretty N Punk sim, owned <strong>by</strong> Todd Staheli, can<br />

claim Socratic Ignorance as a defense. This sim<br />

is certainly what Socrates would have had in<br />

mind if he’d been in the Second Life world today<br />

– it is one of the places where the Youth of<br />

Today definitely – and defiantly – like to hang<br />

out, and where there is a thriving and bustling<br />

lifestyle for the younger avatars amongst us.<br />

So a visit to Pretty N Punk, on the Biopunk<br />

Pretty N Punk<br />

<strong>by</strong> M0lly Dench<br />

sim, is one fraught with more ‘what to wears?’<br />

than an audience with the Queen. After all, one<br />

doesn’t wish to be seen in the light of someone’s<br />

grandmother, after all, amongst all the trendy<br />

young things zipping about shopping, playing,<br />

and chatting.<br />

The Biopunk sim is the result of a vision that<br />

Todd Staheli had for a sim where living, shopping,<br />

dancing, playing, and hanging out would all converge<br />

into one big happy extended family. There<br />

are many communities where this style of living<br />

is becoming more and more popular – where<br />

the house you rent is just that – a<br />

house you rent – and the areas<br />

surrounding it are shared community<br />

areas involving recreational<br />

activities, bars, food, dancing,<br />

boating, swimming, fun.<br />

Todd’s vision was for a shopping<br />

mall, and housing, in a giant<br />

grunge village theme. The play<br />

on words, of course, is after the<br />

band Pretty In Punk, which itself<br />

is a play on words for ‘pretty in


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

pink’, the antithesis of everything grunge culture<br />

actually stands for. And grunge culture is a big<br />

part of Second Life, as it is in real life. Grunge<br />

emerged out of Seattle – the subculture there that<br />

rejected the outdoorsy, pretty, environmentally<br />

beauteous, clean and upstanding<br />

world that many of the youth found<br />

so boring. The band Nirvana’s hit<br />

‘Nevermind’ was one of the prime<br />

drivers that moved grunge from a<br />

subculture into popular culture.<br />

The Pretty N Punk sim manages<br />

to combine elements of hard-core<br />

grunge – dirty windows, graffiti,<br />

weathered boards, iron walkways,<br />

and the odd trashcan – with the<br />

beachside feel of a resort town. Todd<br />

originally placed the mall above the<br />

village, and the village next to the<br />

sea, so the progression from shopping<br />

to housing to recreation was<br />

conducted in a progressive manner<br />

from the top to the water’s edge.<br />

Remembering back to his own<br />

early days in Second Life, Todd<br />

wanted most of the housing to be waterfront – it<br />

was what he’d searched for originally and finally<br />

what he built for his residents. The rents are ex-<br />

tremely reasonable, in keeping with the community<br />

values and shared living experiences of the<br />

grunge culture, and the houses and apartments<br />

are a clever, well designed mix of old boards,<br />

distressed wood, warehouse brick, grimy windows,<br />

pretty outlooks, and liveable designs. The<br />

textures are unusual and detailed and feel edgy<br />

without being too derelict.<br />

Shopping at Pretty N Punk is an eclectic experience.<br />

Todd is also a successful fashion designer,<br />

with his Pretty N Punk label, and again goes back<br />

to the name Pretty N Punk to describe his offerrings.<br />

He wanted to make people ‘pretty’ with<br />

a ‘punk’ edge and like the sim, it’s reflected in<br />

his clothing designs. There are over twenty-five<br />

shops in the mall these days and they sell a wide<br />

range of items.<br />

The lagoon is the social centre of the<br />

sim, where events are held and people get<br />

together. It has some fun and quirky elements<br />

to it – the pirate ship moored there,<br />

complete with Jolly Roger and tattered black<br />

sails, the fishing game, and the rubber-tyre<br />

swings, towels, fire pit, coloured lights and<br />

danceballs, all designed to encourage play<br />

and relaxation. Quirky humour is obviously a<br />

hallmark of the designer, as a number of items<br />

really make one smile as you wander around<br />

the island. The graffiti-covered bright yellow<br />

school bus, the big fat inflatable tyres in the<br />

lagoon for lolling about on, the wrought iron<br />

manholes with intricate detail (what IS down<br />

under there, I wonder) and the little sit-on<br />

seesaws and kiddie rides, all make for a fun<br />

and interesting outdoor space.<br />

A large component of the Pretty N Punk sim would<br />

have to be the Neko subculture, which has a distinct<br />

presence here. Again, some of the communal living<br />

items are designed with elements of climbing and<br />

play, sure to appeal, and there are little touches to<br />

make one smile – the ‘ears’ on the rubber tyre swing<br />

hanging from a tree, the cub<strong>by</strong> house for climbing up<br />

and out of, the welcome areas.


The sim has permissions for residents which<br />

make owning yet more toys even more fun. Several<br />

of the locals like to tear about the place<br />

on brightly coloured scooters, and roller-blades<br />

abound. Getting around fast seems to be a bit of<br />

theme – and I must say I wished I’d had a Vespa in<br />

my inventory at the time.<br />

Overlooking all is a gorgeous, traditional,<br />

red and white striped, fully operational lighthouse.<br />

Up on top, you can see the entire sim,<br />

and it’s prettiest if you set the environment to<br />

sunset and just enjoy the view, before heading<br />

back into the shared village square for a coffee,<br />

a drink, a catchup, or a sunset fishing trip<br />

around the sim.<br />

I was looking forward to seeing what sort of<br />

home Todd himself had built, having put together<br />

this place, but I was amazed to learn he doesn’t<br />

actually have a ‘house’ per se. He lives ‘above<br />

the shop’ as he calls it, and doesn’t seem to miss<br />

having a particular place to call home. Given<br />

that the whole sim is his playground, I guess that<br />

makes perfect sense.<br />

The houses are simple, but, as I mentioned<br />

above, well-made, with detailed and authentic<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

textures. Predominantly beachfront, they consist<br />

of one or two downstairs rooms, weathered<br />

decking, and an upstairs room. The windows<br />

have that slightly grimy look which for some<br />

reason adds to the rustic charm. Desperate, <strong>by</strong><br />

this stage, to actually investigate something,<br />

anything that could be construed as a home, I<br />

was invited into the the home of Link Schism,<br />

a resident of Pretty N Punk for around a year<br />

now. The place is decorated with a mix of the<br />

serene – candles – plus a tiki bar out the back<br />

for entertaining, an enormous television (currently<br />

playing the Rocky Horror Picture Show),<br />

both floor cushions and a most elegant couch,<br />

and a resident cat.<br />

Much like the sim, the residents decorate in<br />

the way that pleases them, without regard for<br />

conventional decorating wisdom or indeed even<br />

matching items. It fits the sim, it fits the personalities<br />

and it fits the overall cultural aspect<br />

of the Youth of Today. Whether or not they have<br />

‘concern for their futures’, they’re having fun in<br />

the ‘right here and now’. E<br />

Pretty N Punk, Biopunk/143/129/25


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


SPECIAL FEATURE<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Calameo - A New Format<br />

for Our Magazines<br />

LAST MONTH, FOR THE FIRST TIME, WE EXPLORED<br />

a new format for publishing <strong>Prim</strong> <strong>Perfect</strong>.<br />

As many of you know, <strong>Prim</strong> <strong>Perfect</strong> has always<br />

been available online in .pdf format. But,<br />

let’s face it, that can be a little clunky. It is also<br />

dependent on the reader organising pages; otherwise<br />

they can end up reading it one page at<br />

a time, and the impact of a two-page spread is<br />

lost. So we spent a little time looking at technologies<br />

that take .pdfs and remodel them into a<br />

more user-friendly format.<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

One that we looked at – and one that several<br />

other magazines are starting to use – is<br />

Issuu [http://issuu.com/]. It has a nice reader-friendly<br />

format but, as of yet, doesn’t<br />

preserve the links that we painstakingly add<br />

to every edition of <strong>Prim</strong> <strong>Perfect</strong>, so that not<br />

only can web readers jump from the contents<br />

to their favourite must-read article, but also<br />

they can click on an ad or an article and get<br />

an slurl link to the store or place of interest<br />

straightaway.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

So it seemed that we would have to stay with<br />

the .pdf format.<br />

We were discussing this on Live Journal when<br />

someone spotted our discussion and made a helpful<br />

suggestion: Why didn’t we try Calaméo?<br />

He also gave us helpful links so we could<br />

check out earlier publications using the format<br />

for ourselves – and we did.<br />

Calaméo [http://en.calameo.com/] has much<br />

the same friendly interface as Issuu, but it has<br />

much more – more than we want at the moment,<br />

in fact, for you can bring across not only internal<br />

links (to another part of the magazine) and external<br />

links (to another place on the web, or an<br />

slurl to help you teleport inworld), but you can<br />

also embed audio and video files, making it an<br />

extraordinarily useful and highly interactive form<br />

of media!<br />

We tested it on Issue 10, and had a lot of positive<br />

feedback. Here are some of the comments<br />

we’ve had:<br />

“The Calaméo hosting for <strong>Prim</strong> <strong>Perfect</strong> looks<br />

and works great – it’s a keeper!”<br />

“<strong>Saffia</strong>, this looks fantastic! Very nicely done,<br />

indeed!”<br />

“I like the Calaméo layout, very readable and<br />

the clickable links and index are great.”<br />

“New style PP online looks great – mirrors<br />

better what you get inworld with a few extras<br />

and is much easier to read.”<br />

So Calaméo is going to be our medium of<br />

choice for the present – for both <strong>Prim</strong> <strong>Perfect</strong><br />

and our new magazine, The <strong>Prim</strong>graph. We believe<br />

it will make life easier for our readers – and<br />

preserve all the advantages of click-through for<br />

our advertisers – as well as allowing them to really<br />

indulge themselves creatively in two-page<br />

spreads!<br />

We will, however, continue to make the magazine<br />

available in .pdf format, as we know that<br />

some of our readers like to print out the magazine<br />

to read on commuting journeys (people who travel<br />

<strong>by</strong> bus or train, that is – we certainly wouldn’t<br />

endorse trying to read <strong>Prim</strong> <strong>Perfect</strong> while driving<br />

a car!). We’ve also brought previous issues online<br />

to create an archive – so be sure to check out any<br />

issues that you missed!<br />

Our central start page will be: [http://<br />

en.calameo.com/accounts/4234] – make sure<br />

you add it to your bookmarks!E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

SPECIAL FEATURE<br />

Marvellous<br />

Musical<br />

Memories:<br />

The Tribute<br />

Island Concerts<br />

Continue<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

PRIM PERFECT IS DELIGHTED TO BE PART OF THIS<br />

exciting musical venture. Together with Radio<br />

Riel and Associated Northcliffe Digital (the online<br />

version of the Daily Mail and<br />

General Trust (DMGT)), <strong>Prim</strong><br />

<strong>Perfect</strong> is sponsoring a series<br />

of live music concerts, featuring<br />

the very best musical artists<br />

of the Second Life world,<br />

paying tribute to the artists<br />

who have inspired them.<br />

Each concert (held on<br />

alternate Fridays during the<br />

summer and autumn months)<br />

features a live performance<br />

of an hour to an hour and a<br />

half, together with music from Radio Riel.<br />

The majority of these run from 1 to 4 p.m.<br />

SLT; the one featuring Paisley Beebe will<br />

run from 2 to 5<br />

p.m. SLT.<br />

These are<br />

very popular<br />

events – so<br />

make sure you<br />

get there early!<br />

The Concerts<br />

Our first two concerts<br />

featured Louis<br />

Volare’s Tribute to<br />

John Lennon (see<br />

http://www.louislandon.com) on June 27 and<br />

Cylindrian Rutabaga’s Tribute to Eva Cassidy (see<br />

http://cylindrian.wordpress.com) on July 11.<br />

Both of these well-known Second Life artists delighted<br />

the audiences who had come to see them.<br />

But if you missed them, don’t worry – both have<br />

agreed to perform again later in the season (see<br />

details below).<br />

Forthcoming Concerts<br />

August 8 – Mankind Tracer’s Tribute to Syd<br />

Barrett (see http://www.mankindtracer.com)<br />

August 16 – BubbaC John’s Tribute to Elvis<br />

August 22 – Joaquin Gustav’s Tribute to Astor<br />

Piazzola (see http://www.purevolume.<br />

com/joaquingustav)<br />

August 29 - Cylindrian Rutabaga’s Further<br />

Tribute to Eva Cassidy (see http://cylindrian.<br />

wordpress.com)<br />

September 5 – Atomic Blondie’s Tribute to<br />

Marilyn Monroe<br />

September 19 – Paisley Beebe’s Tribute to<br />

Ella Fitzgerald (see http://www.paisleybeebejazzbird.blogspot.com)<br />

October 3 – Louis Volare’s Tribute to Frank<br />

Sinatra (see http://www.louislandon.com).<br />

More about the concerts, the artists<br />

and those they are paying tribute<br />

to will appear on the <strong>Prim</strong> <strong>Perfect</strong> blog<br />

[http://primperfectblog.wordpress.<br />

com] over the coming weeks.<br />

Why Tribute Island?<br />

It’s been created as what it says – a<br />

Tribute. And that means it combines a<br />

place to both remember<br />

and reflect, and to salute<br />

those who have gone before<br />

and given us knowledge,<br />

and beauty and even<br />

sheer unadulterated fun.<br />

So, you can enjoy your<br />

Fay Wray fantasies, or visit<br />

the cinema complex to<br />

remember your favourite<br />

films (and those who created<br />

them) – or even visit the<br />

film studios and play a part<br />

in their making. You can pay tribute to your favourite<br />

poets or dance under the benevolent gaze of<br />

favourite musical luminaries such as John Lennon,<br />

Elvis, and Dudley Moore (a noted jazz pianist).<br />

But you can also visit memorials to ordinary<br />

people caught up in the horror of war, or terrorism,<br />

or sheer ghastly accidents. To me one of the


most moving displays is a detailed recreation of<br />

an London Underground station, with plaques<br />

of the names of those who died in some of the<br />

most recent (last thirty-five years) and horrific<br />

incidents on the London Underground: the bombings<br />

of July 7, 2005, the King’s Cross Fire back in<br />

1987, and the Moorgate crash of 1975.<br />

And there’s emphasis on commemorating ordinary<br />

people, throughout the island. Every exhibit<br />

contains a link – sometimes leading you to discover<br />

more about the individual or the event that is commemorated,<br />

but also supplying links to the website<br />

Lasting Tribute [http://www.lastingtribute.co.uk],<br />

an amazing UK site where you can leave a tribute<br />

to well-known people you have admired, or create<br />

or join a tribute to people who may be less wellknown<br />

in the wider world, but have nevertheless<br />

touched your life in important ways.<br />

One of the most moving places on the island<br />

is the war cemetery. In earlier wars, soldiers were<br />

buried in cemeteries where they fell, and we have<br />

the vast graveyards that commemorate the fallen<br />

in France – and others from more recent conflicts<br />

around the world – small cemeteries in the Falklands,<br />

in Aden, in Malaysia ... even in Iraq, marking<br />

a previous British occupation (up till 1952). Now,<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

of course, the bodies of the soldiers are returned<br />

home to grieving families, and one doesn’t really<br />

guess at the scale of what is happening. But on<br />

Tribute Island, the war cemetery commemorates<br />

the British soldiers who have lost their lives in the


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

recent conflicts in Iraq and Afghanistan – over 200<br />

in Iraq and 100 in Afghanistan. It’s a deeply moving<br />

place – made more so <strong>by</strong> the poppies placed<br />

around the Cenotaph <strong>by</strong> friends and families who<br />

have visited and left their own tributes.<br />

Tribute Island was built during October 2007<br />

<strong>by</strong> Associated Northcliffe Digital (part of the<br />

DMGT Group), with the senior design consultants<br />

and master builders of Wind Meta Works.<br />

It’s UK-centric, reflecting the nationality of<br />

its main creator, Nikk Huet, although many of the<br />

tributes reference international figures – such<br />

as the stepping stones which salute a variety of<br />

American musicians, including Nina Simone, Tupac<br />

Shakur, and Barry White. And, despite its corporate<br />

input, it’s also a very personal choice <strong>by</strong><br />

Nikk as to what to feature – which is no bad thing.<br />

At the very least, you will find yourself learning<br />

a variety of new and fascinating facts about people<br />

and events you may know well – and some<br />

that you’ve never heard of. And – especially if<br />

you visit with friends – you may well find yourself<br />

in the sort of ‘lists’ discussion, in which you can<br />

decide who and what YOU would put on your own<br />

personal Tribute Island.<br />

Actually, you could find them commemorated<br />

on Tribute Island itself – Nikk has asked that if<br />

anyone has an idea for a tribute they should contact<br />

Nikk Huet inworld.<br />

And you can also see a video on the Island here:<br />

[http://www.youtube.com/watch?v=qugPEjEfdsU]. E


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

HOMESTYLE CONSOLIDATED NEWS<br />

HomeStyle<br />

Consolidated<br />

News <strong>by</strong> Baily<br />

Longcloth<br />

LAST MONTH WE MET BAILEY LONGCLOTH WHO<br />

has created the group HomeStyle Consolidated<br />

to bring home industry sellers and buyers together.<br />

Not all of us are builders; we need to<br />

seek out that special piece or that one-of-a-kind<br />

house that will become home. Yes, each store<br />

has a group for store notices but if you’ve never<br />

been to that store or don’t have an open slot for<br />

another group, you won’t know what awesome<br />

items they may have. Homestyle Consolidated<br />

is the group set up to solve the ‘Groups Issue’<br />

for those who want all the last furniture design<br />

news – and freebies – but can’t join all the groups<br />

that they would like to!<br />

Here’s the latest news from the group ...<br />

It’s Bailey from HomeStyle Consolidated<br />

again. Wow, what a busy month it’s been! Lots<br />

of new releases and store openings! We’ve got<br />

a new logo and a new office and a new vendor!<br />

A big thank you to DavidThomas Scorbal for the<br />

logo. I’ve been busy building the office. The ven-


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

dor will make it easier for your customers to join<br />

the group and keep on top of all the lovely newness.<br />

Just drop me a note and I’ll send one off<br />

that can be rezzed in your store.<br />

The office is on Angel Square [http://slurl.<br />

com/secondlife/Angel%20Square/55/68/22] and<br />

will be done soon. A big thank you to Prad Prathivi<br />

and Rrishanna Regina for the furniture and fantastic<br />

landscaping!<br />

Here’s what’s been happening in HomeStyle:<br />

The Loft [http://slurl.com/secondlife/<br />

The%20Loft/170/128/28] has a new release, The<br />

Molinari – a wonderful outdoor set. They have<br />

also re-released their plantation bed with sculpties<br />

and I must say, it’s wonderful!<br />

PRrim Designs is now Amodica [http://slurl.<br />

com/secondlife/Southsea/84/118/432]. Prad<br />

Prathivi and Adam Soler (of LookR) have teamed<br />

up under one name and are taking the Second<br />

Life world <strong>by</strong> storm. Good luck boys!<br />

Christos Creations [http://slurl.com/secondlife/Christos/128/128/22]<br />

has a new store<br />

opening soon. Stayed tuned for details!<br />

C&D Designs [http://slurl.com/secondlife/<br />

Mapinguari/251/45/300] has been very busy with<br />

lots of new releases. Lots of new lighting, furniture<br />

and accessories. You have to see their shadow<br />

boxes. If you are looking for something unique,<br />

this is the place.<br />

GREENE Concept [http://slurl.com/secondlife/Beachwood/133/141/38]<br />

has released fatpacks<br />

of their San Jose and Berlin designs! The<br />

fatpacks come in copy/no-transfer and no copy/<br />

transfer versions. I can’t wait to see what Peter<br />

and Ivanova come up with next!<br />

Trompe L’oeil [el] has released The Tourelle<br />

tower, a Renaissance-inspired prefab topped with a<br />

2-storey loft-style living area. Totally scripted and<br />

ready to move right in with 360 degree views!<br />

Aimesi [http://slurl.com/secondlife/<br />

Blue%20Sky/48/85/24], offering modern interactive<br />

design furniture, is new to the HomeStyle<br />

family. Created <strong>by</strong> Mea Carnell and Yao Shaowen.<br />

Scarlet Creative [http://slurl.com/secondlife/<br />

ScarletCreative/146/98/22] has upgraded all their<br />

prefabs throughout the 2008 Collection with new<br />

texture packs, custom blinds and accessories. Large<br />

or small, you’ll find one to fall in love with.<br />

Want to hear more? Join HomeStyle<br />

Consolidated!<br />

Cheers,<br />

Bailey Longcloth<br />

Owner, HomeStyle Consolidated


META MAKEOVER<br />

Meta Makeover News<br />

THIS IS THE PLACE WHERE YOU CAN CATCH UP<br />

on the latest news of our TV programme, produced<br />

in association with SLCN TV.<br />

So What Is Meta Makeover?<br />

Meta Makeover is one of the range of shows<br />

from SLCN [http://www.slcn.tv/], the Second Life<br />

world’s very own cable network – brought to you<br />

<strong>by</strong> <strong>Prim</strong> <strong>Perfect</strong> Productions, the people behind<br />

<strong>Prim</strong> <strong>Perfect</strong> magazine and the <strong>Prim</strong> <strong>Perfect</strong> blog.<br />

It is shown every two weeks, when we make over<br />

a Second Life home! The programme is presented<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong>, the Editor of <strong>Prim</strong> <strong>Perfect</strong><br />

magazine [http://www.primperfect.net/].<br />

Each show, we take a house and make it over,<br />

deploying up to three skilled designers – who<br />

might tackle a room each, or a floor, or a garden.<br />

They’ll be interviewed about why they’ve made<br />

the choices that they have – with the delighted<br />

(or appalled) owner having a chance to say what<br />

they love or loathe about their new home.<br />

Until now, Meta Makeover has been filmed<br />

before a live audience at the SLCN studios in<br />

Northpoint at 12 p.m. (i.e. noon) SLT every other<br />

Sunday. However, exciting changes are afoot. The<br />

time of the show will be changing, and there are<br />

plans to make it weekly, and not fortnightly.<br />

And we are having a very special building constructed<br />

for us in Northpoint – which you’ll see<br />

more about on the <strong>Prim</strong> <strong>Perfect</strong> blog at [http://<br />

metamakeover.wordpress.com/].<br />

All our earlier shows are available on the SLCN<br />

website [http://slcn.tv/programs/meta-makeover],<br />

and available for download from iTunes as<br />

a podcast (just go to the iTunes store and search<br />

on Meta Makeover – it’s free to download, or to<br />

subscribe to the podcast).<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

<strong>by</strong> <strong>Saffia</strong> <strong>Widdershins</strong><br />

Recent Shows<br />

Episode 9 – An Unusual Makeover –<br />

of a TV studio!<br />

This episode featured a rather an unusual<br />

makeover. For once we weren’t making over<br />

a Second Life home – we made over a TV studio<br />

– and no, it wasn’t ours! We love our PRrim<br />

Designs [http://slurl.com/secondlife/Southsea/88/123/433]<br />

set, made for us <strong>by</strong> Rrishanna<br />

Regina and Prad Prithivi, and wouldn’t swop for<br />

anything!<br />

No, in this episode, we witnessed a super<br />

makeover for Paisley Beebe’s Tonight Live studio,<br />

and peeped behind the scenes there. Paisley,<br />

hostess of one of the most popular shows on<br />

SLCN, had long felt that her studio was starting to<br />

look a little tired – and when she saw the makeover<br />

that The Loft [http://slurl.com/secondlife/<br />

The%20Loft/170/128/28] gave Skate Foss’s home<br />

in our third episode, she know that she had found<br />

the perfect team to give her studio the facelift<br />

it needed.<br />

And on the web [http://slcn.tv/meta-makeover-tonight-live]<br />

you can see what happened<br />

when Bethany Heart and Colleen Desmoulins got<br />

to work!


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Episode 10 – Meta Makeover looks at the<br />

Issue of IP theft<br />

Our Meta Makeover from SL5 B is now available<br />

on the web [http://slcn.tv/meta-makeoverip-theft],<br />

and from the iTunes store. And this was<br />

Meta Makeover with a difference!<br />

Instead of having a house to make over, this<br />

episode we addressed the very serious issue of<br />

content theft. We spoke to top designers in their<br />

stores, and in the studio – and we gave news<br />

of a very important initiative from Linden Lab<br />

[http://lindenlab.com] – the Content Creators<br />

Registry (see [http://contentcreatorsassociation.blogspot.com/2008/07/let-collaborationbegin.html]).<br />

Our guests included Sue Stonebender of Serendipity<br />

Studios [http://slurl.com/secondlife/Te<br />

mplum%20ex%20Obscurum/143/103/127], Gwen<br />

Carillon of Elements in Design [http://slurl.com/<br />

secondlife/Elements%20In%20Design/144/129/29]<br />

(and the Content Creators Association), Colleen<br />

Desmoulins of The Loft [http://slurl.com/secondlife/The%20Loft/170/128/28],<br />

Dirk Talamasca,<br />

Juris Amat and Neil Robinson.<br />

And, what’s more, our show came from our<br />

SL5B build (built <strong>by</strong> Jeremey Ryan of Barefoot<br />

Homes & Designs [http://slurl.com/secondlife/<br />

Snafu/94/107/37]), so you have a chance to see<br />

it in its glory before the SL5B celebration closed<br />

on July 7.<br />

Dellybean North of True North Designs<br />

[http://slurl.com/secondlife/Goun/176/64/30],<br />

who designed our courtyard cafe, also built us a<br />

great portable studio for this event.<br />

Episode 11 – A Victorian business<br />

in the making!<br />

Our next Meta Makeover returned to making<br />

over a home – but one with a difference!<br />

Bracken Back and Samaria Arai have run Cheswick<br />

Village for some time, offering spacious and<br />

elegant Tudor rentals located in a lush country<br />

setting.<br />

Their houses have frequently been custom<br />

made, but now they are looking to create<br />

a new area – with Victorian custom-made<br />

homes. These are unusual because, while<br />

many builders choose to build on level sky<br />

platforms, and then lower the homes onto<br />

flat land, Bracken has built in situ, allowing<br />

the contours of the land to shape his houses,<br />

with interesting results.


Meta Makeover asked Soleil Snook of Snook’s<br />

Garden Centre [http://slurl.com/secondlife/<br />

Caledon%20Stormhold/57/131/22] to landscape<br />

the house, and Jeannie Moonflower of Bygone<br />

Days [http://slurl.com/secondlife/Bygone%20Da<br />

ys/127/123/27] to furnish the inside. Join us to<br />

see how they worked with this lovely and unusual<br />

house – and how Jeannie created wonderful stories<br />

around the house, and a thriving business to<br />

be located in the basement!<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

(N.B. This episode was not available on the<br />

web as we went to press; find out further details<br />

from our blog: [http://metamakeover.wordpress.<br />

com].)<br />

Upcoming Schedule<br />

Saturday 16 August – Kittie Munro of Kit-<br />

Star Designs [http://slurl.com/secondlife/Vorlheim/54/211/270]<br />

makes over Catherine Linden’s<br />

beach home.<br />

Saturday 30 August – We make over a Dragon’s<br />

Cave on the Isle of Wyrms.<br />

Saturday 13 September – Show to be<br />

arranged.<br />

~~~~~~~~~~~~~<br />

Would you like your home to feature on Meta<br />

Makeover? Send an email to us at metamakeover@gmail.com<br />

with three or four pictures of<br />

your home attached, and stating your reasons why<br />

you would like a makeover. Every two weeks, we<br />

shall select one lucky owner from our postbag and<br />

invite them to be our next Meta Makeover! E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


SPECIAL FEATURE<br />

The Content<br />

Creators Association<br />

THE CONTENT CREATORS ASSOCIATION WAS<br />

FORMED primarily as a source of information on<br />

intellectual property theft-related issues and<br />

support for creators of original content. It was intended<br />

to help members file DMCA (Digital Millennium<br />

Copyright Act) reports when they believed<br />

that their creations had been stolen.<br />

Creators in the Second Life world cope with<br />

content theft on a regular basis. Going through<br />

<strong>by</strong> Gwen Carillon<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

the DMCA process on your own can be intimidating;<br />

add to that the stress of facing theft of your<br />

original content, and it can be a scary and depressing<br />

scenario. Only through the united support<br />

of others and the sharing of information can<br />

we make a dent in intellectual property crime.<br />

Since its founding on January 1, 2008, the Content<br />

Creators Association has become much more<br />

than just a information resource. CCA has woven<br />

itself into a strong,<br />

tightly knit community<br />

of caring and dedicated<br />

people. As a group, we<br />

have learned together.<br />

We have become more<br />

experienced and savvy<br />

in dealing with piracy issues,<br />

through the sharing<br />

of our experiences<br />

and information. We<br />

have found that community<br />

awareness of IP<br />

issues is key to slowing<br />

down this wave of IP<br />

theft.<br />

I attended a roundtable<br />

discussion panel<br />

on June 4, as a guest<br />

exhibitor at the Tech<br />

Museum of Innovation<br />

in San Jose, California.<br />

Philip (Rosedale) Linden,<br />

creator of the Second<br />

Life virtual world, was<br />

the keynote speaker. I<br />

brought up the need for<br />

Linden Lab to work with<br />

creators as partners. He<br />

seemed a bit surprised


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

that I brought up the topic, but addressed it<br />

openly and with respect. I had the opportunity<br />

to discuss this further with him, after the formal<br />

discussion concluded. He agreed to look into the<br />

IP theft issues more closely and find ways to<br />

work with creators on possible solutions.<br />

On Thursday, July 3, members of the Content<br />

Creators Association gathered together on the<br />

island of Elements in Design, in Second Life, to<br />

discuss intellectual property rights issues with<br />

Blue Linden, of Linden Lab. It was an incredibly<br />

informative and helpful discussion. Blue introduced<br />

members to the creator registry project<br />

he’s been working on. He asked for and received<br />

feedback from attendees.<br />

Essentially, the registry would work as a<br />

helpful guide for consumers to shop with confidence,<br />

and as a way for creators to assert their<br />

ownership of the intellectual property that they<br />

are selling. The registry would work on a point<br />

system. The creator earns more points with the<br />

amount of real life contact information he or she<br />

provides. In order to register, a creator would<br />

have to at least have payment information on<br />

file. Now granted, it can be hard for some to do<br />

that, but this registry would not be mandatory.<br />

It is not meant to augment or replace the legal<br />

DMCA process. It is simply a way for creators to<br />

register their work as theirs and be on record<br />

to the general community as such. CCA members<br />

in attendance voted in unanimous support<br />

of the registry project. CCA members peppered<br />

Blue with a barrage of questions about the registry<br />

and other IP related issues. To his credit,<br />

he fielded all our questions patiently, succinctly<br />

and with good humour. The atmosphere was one<br />

of sincere willingness to collaborate, from all<br />

parties in attendance.<br />

There seems to be a pervading sense of optimism<br />

taking hold. Much of this optimism is<br />

due to the faster response time from Linden Lab<br />

on DMCAs filed <strong>by</strong> creators. Response time on a<br />

filed DMCA had taken as long as a week or two<br />

in the near past. Creators are now reporting 24<br />

to 48 hour response times, from time of filing.<br />

This is a huge improvement. Linden Lab seems<br />

ready to pick up their side of the banner and<br />

contribute to this effort.<br />

But that doesn’t let Residents off the hook.<br />

I encourage all who read this to take advantage<br />

of the Linden presence in Second Life and attend<br />

Office Hours Meetings. We need to stay<br />

proactive, if we are going to keep our community<br />

sustainable.<br />

CCA accepts new members <strong>by</strong> sponsorship<br />

from active existing members. Although much<br />

of our membership is comprised of higher profile<br />

creators that have large businesses in Second<br />

Life, all creators of original work are welcome.<br />

Indeed, selling work or owning a business is not<br />

a stipulation. All we ask is that members create<br />

and are honourable and respectful people.<br />

If you are interested in joining the CCA, talk to<br />

a current member that you know and ask them to<br />

sponsor you. The sponsor can then send a request<br />

via note card to the CCA Membership Officer, Tigerlily<br />

Koi. Tigerlily will process the sponsor’s request.<br />

However, you do not need to be a member<br />

to get our help. If you are a creator in need of<br />

information regarding the DMCA process or theft<br />

issues, please feel free to drop a note to me or to<br />

Arwen Eusebio and we’ll do our best to help. The<br />

most important thing for a creator to remember<br />

is this: Your creation is your intellectual property<br />

from the moment it is made.<br />

If it’s worth creating, it’s worth protecting!<br />

For more information about the Content Creators<br />

Association, see the website at: [http://<br />

contentcreatorsassociation.blogspot.com] E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

ADVICE FOR NEWCOMERS<br />

Decorating on a<br />

Low-<strong>Prim</strong> Budget<br />

TAKING THE STEP TO HAVE A PLACE OF YOUR OWN<br />

is exciting! Congratulations! If you’re anything<br />

like me, you found yourself twirling around with<br />

glee until you realized you had to decorate that<br />

empty space. Then it was time to face the reality<br />

of a budget – and I’m not talking cash budget here<br />

– but the far tighter prim budget. There are so<br />

many beautiful furniture designs available, and<br />

all their prims will cut into your allotment. But<br />

with some planning and wise purchases, it is pos-<br />

Low-prim furniture created <strong>by</strong> Salome Strangelove and sold at<br />

Facade Furnishings, Seven Veils 120/50/23.<br />

<strong>by</strong> Qwis Greenwood<br />

sible to turn your place into your home for fewer<br />

prims than you thought.<br />

Where do I start?<br />

Resist the urge to run to your favourite stores,<br />

just for a bit. Think for a moment – how do you<br />

want to use your space? When you’re home, what<br />

will you be doing? My place is a space to work<br />

on my writing assignments and try on clothing<br />

I’ve acquired. Perhaps yours will be an intimate


etreat or a hangout for friends. The purposes are<br />

as unique as the residents. Whatever it is, that<br />

tells you where to focus your prim budget.<br />

Off to the stores<br />

Whatever style of furniture attracts you,<br />

it can be found somewhere on the grid. Think<br />

about what style you like best and might go best<br />

in your neighbourhood, and start looking for<br />

your focus items in those stores. Remember, this<br />

doesn’t have to be a commando mission! Look<br />

around, take your time, and see what items<br />

catch your eye.<br />

To make the most of your prims, look for designers<br />

who use rich textures. Zoom in close to<br />

the object. The details should still look good under<br />

close inspection. High quality textures are<br />

worth the price for the look they’ll bring to your<br />

place.<br />

Accessorizing!<br />

Make the most of your prims <strong>by</strong> using textures<br />

for accents – don’t buy a shelving unit and then<br />

spend prims on items to fill it. Look for something<br />

that has the items as part of its texture. Again,<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

textures are your friends!<br />

Rugs and wall art usually cost only one prim<br />

each, so they are inexpensive ways to add colour<br />

and interest to your space. At my home, I uploaded<br />

some nature photos my mother took to use as<br />

pictures on the walls.<br />

If you have some prims left in the budget,<br />

then feel free to add some accessories to change<br />

your space from a showplace to a home. Depending<br />

on your tastes, consider placing a coffee mug<br />

on your desk, a magazine on your bed, or some<br />

wine glasses and snacks left on the table. What<br />

little thing would make your friends immediately<br />

recognize this place as your space?<br />

Still need ideas?<br />

If you’re stuck for ideas, you’re in the right<br />

place. Check out back issues of <strong>Prim</strong> <strong>Perfect</strong> to learn<br />

about different designers and styles. Quick ideas<br />

can be found in the Treasure Hunt items. Finally, a<br />

source of inspiration for this article and something<br />

which may inspire your own home is Meta Makeover<br />

episode 7 (see [http://slcn.tv/meta-makeoverelizabetta-westland]),<br />

where a home was decorated<br />

using less than 120 prims. E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

SPECIAL FEATURE<br />

Have You Read<br />

the <strong>Prim</strong>graph Yet?<br />

IN AN EXCITING NEW DEVELOPMENT FROM PRIM<br />

<strong>Perfect</strong> Publications there comes a magazine, The<br />

<strong>Prim</strong>graph, which is aimed at Residents interested<br />

in post-Renaissance historical and steampunk<br />

sims. It includes articles on related events, profiles<br />

of relevant sims and venues, historical and<br />

technical articles, fiction, and more!<br />

The <strong>Prim</strong>graph has compiled a list of some<br />

thirty groups of sims having<br />

post-Renaissance his-<br />

torical or steampunk themes!<br />

But to begin with, what<br />

could be better than a<br />

close look at one of Caldedon’s<br />

many component<br />

sims? Yes, in this first issue,<br />

the magazine visits Caledon<br />

Penzance. Considered<br />

<strong>by</strong> some to be the cultural<br />

capital of Caledon, this sim<br />

hosts the Gaiety Theatre,<br />

as well as the Caledon Studios<br />

(a working Victorian<br />

machinima studio), and the<br />

Magic Lantern Show, offering<br />

a continuous showing of<br />

photographic transparencies.<br />

But it also plays a key<br />

role in the steampunk side<br />

of Caledon, being home to<br />

the famed Connolly Aerodrome, where the Royal<br />

Caledon Air Force is based, and which recently<br />

came tops in the popular vote for the Eight Wonders<br />

of Caledon.<br />

Mr Ederyn Clowes toured the SL5B sims in<br />

search of exhibits related to history and culture.<br />

The Fashion article was written <strong>by</strong> Miss Zadira<br />

Barzane, and is a sweeping look at summer offerings<br />

from a number of fine historical clothing<br />

<strong>by</strong> Alesia Markstein<br />

and <strong>Saffia</strong> <strong>Widdershins</strong><br />

designers. For the Society pages, Dr Rafael Fabre<br />

traveled as far as Sybirya and Laputa to bring you<br />

news of steampunk-themed clubs in the Second<br />

Life world. The Technology section contains two<br />

articles – one <strong>by</strong> Mr Roberto Viking on the nature<br />

and function of the megaprim, and one <strong>by</strong> the<br />

Editrix, Mrs Alesia Markstein, on the nature and<br />

development of the Steam Engine; each strives to<br />

acquaint the reader with<br />

these invaluable devices.<br />

The reader will note<br />

that the most bountiful department<br />

within the magazine<br />

is that of Arts and<br />

Culture. It is indebted to<br />

Sir JJ Drinkwater for providing<br />

a description of the<br />

Caledon Library, as well as<br />

a list of its recent acquisitions.<br />

He also brought the<br />

fascinating novel The Mysteries<br />

of London to the<br />

magazine, which is being<br />

presented as an extended<br />

(and blood-curdling) series<br />

in the style of Dickens<br />

and Thackeray. Also,<br />

the Editrix discovered a<br />

delightful cookery book,<br />

I Go A-Marketing, full of<br />

practical advice and now likewise serialized; and<br />

The <strong>Prim</strong>graph also offers a pair of book reviews<br />

for your interest and edification.<br />

Finally, Mr Rascal Blanco has provided copies<br />

of letters from certain of his kin, who are on<br />

an extended tour of Second Life, and an anonymous<br />

individual is proposing to provide readers<br />

with etiquette advice under the name ‘Mistress<br />

of Propriety’.


There are various ways to get The <strong>Prim</strong>graph!<br />

You can collect it inworld from one of its vendors.<br />

You should start to see your favourite historical<br />

and steampunk stores displaying the vendor and<br />

– if they don’t – why not ask them to take our<br />

one-prim vendor?<br />

Or you could buy a copy from OnRez [http://<br />

shop.onrez.com/item/705445] or SLExchange<br />

[http://www.slexchange.com/modules.php?nam<br />

e=Marketplace&file=item&ItemID=811539] to be<br />

delivered to you inworld.<br />

Best of all, you can use the <strong>Prim</strong>graph Subscribe-o-Matic.<br />

Kiosks for this are located at the<br />

<strong>Prim</strong> <strong>Perfect</strong> offices in Oliveto [http://slurl.com/<br />

secondlife/Oliveto/128/128/0], at the info hubs<br />

in Caledon sims, in the libraries of Caledon and<br />

associated libraries, in the embassies of Europa<br />

Wulfenbach (thanks to Baron KlausWulfenbach<br />

Outlander, Consul from Europa) and in The Coeur<br />

sims. We hope to have these distributed more widely<br />

very soon as the subscribe-o-matic means that,<br />

without having to join a Second Life world group,<br />

you can get regular updates of the magazine and<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

other news as well!<br />

But if you prefer to read the magazine online<br />

but not inworld, there are choices too. Firstly,<br />

there’s the wonderful Calaméo system, which allows<br />

you to move smoothly through the pages,<br />

giving you the feeling of reading a real magazine.<br />

You’ll find Issue 1 here [http://en.calameo.com/<br />

books/000004234ef580e1f2026] – and please do<br />

leave a comment!<br />

But, if you like to download your magazines<br />

to read as you commute to work, or in the bath,<br />

or wherever, you can also obtain a standard pdf<br />

[http://www.primperfect.net/primgraph/primgraph_001.pdf]<br />

for downloading and printing.<br />

What people have said about The <strong>Prim</strong>graph:<br />

‘A wonderful read. Well done!’<br />

‘Indeed, great job!!’<br />

‘Impressive!! :-|’<br />

‘Terrific job – I eagerly await the second issue!’<br />

‘The <strong>Prim</strong>graph looks beautiful! I love the<br />

way the pages flip and have that slight gradient<br />

of grays and whites in the background so they<br />

look like pages in an actual book.’ E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


LANDSCAPE OF THE MONTH<br />

Living<br />

in the<br />

Future<br />

<strong>by</strong> Alesia Markstein<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

EXTROPIA: AN IDEA, A PLACE, AN ECLECTIC BATCH<br />

of Residents. Founded in November 2007, the Independent<br />

Technocratic City-State of Extropia is<br />

dedicated to the notion of a positive future – a<br />

utopia rather than the more-common dystopia.<br />

The look of the architecture, as enforced <strong>by</strong> a<br />

strong covenant, is generally sleek, clean, and<br />

retro-futuristic. The people are civilised, friendly<br />

– and quite often not human. Here, robots and<br />

cyborgs rub elbows with furries, aliens, artificial<br />

intelligences, and perfectly ordinary avatars.<br />

The style of the public places is the work of<br />

Galatea Gynoid and Vidal Tripsa, respectively the<br />

Chairperson and the Community Architect/Director<br />

of Culture. Individual builds are idiosyn-


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

cratic, ranging from artist Truthseeker Young’s<br />

ever-changing confection to Argent Bury’s visual<br />

haiku in concrete and tree, with a lot of territory<br />

in between. As Vidal says, ‘[t]he main idea has<br />

been for Extropia to be a space where people can<br />

imagine their own positive futures.’<br />

Most of the sims have two levels: one just<br />

above the water, and a second at 200 meters, either<br />

on provided sky platforms or as free-floating<br />

objects. Ban lines are forbidden as obstructions<br />

to travel lines – boats and especially aircraft are<br />

a popular hob<strong>by</strong> in Extropia.<br />

In fact, four of the<br />

six existing sims are primarily<br />

Openspace, acquired<br />

in February 2008<br />

and containing only a<br />

few builds on custom<br />

islands. Skies of Tomorrow,<br />

formerly part of<br />

Dogfight Atoll, contains<br />

one large and one small<br />

island, connected <strong>by</strong> a<br />

runway – as the name<br />

suggests, this is Extropia’s<br />

public aerodrome,<br />

and the headquarters of<br />

Gaius Goodiffe’s Second<br />

Skies aircraft business.<br />

Floating Point contains<br />

Extropia’s marina; also<br />

formerly part of Dogfight<br />

Atoll, it is mostly water.<br />

So is Dirac Sea, which is<br />

both a sim name and a<br />

name applied to the larger ocean area around it.<br />

Future Current, also the location of a sandbox for<br />

Extropian residents, is the last of the relatively<br />

new Openspace regions.<br />

The residential and business centres consist<br />

of two sims, Extropia Core and Extropia. Founded<br />

on 5 November 2007, Extropia Core contains<br />

a mix of public spaces, shops, and residences.<br />

The most important public space is the Central<br />

Nexus, the location for administrative offices and<br />

especially meeting space for Extropia’s more intellectual<br />

events.<br />

The founders and current Board of Directors<br />

are Galatea Gynoid, Vidal Tripsa, Argent Bury,<br />

and Sophrosyne Stenvaag, and they put significant<br />

resources into community-building and public<br />

events. Sophrosyne’s Saturday Salon in the<br />

Central Nexus has brought in many interesting<br />

guests, including science fiction authors Charles<br />

Stross, Robert J. Sawyer, and David Brin; expert in<br />

virtual law Benjamin Duranske (of the blog Virtually<br />

Blind [http://virtuallyblind.com]); and Hamlet<br />

Au of the blog New World Notes [http://nwn.<br />

blogs.com/nwn]. On Saturday, August 9, science<br />

fiction writer Catherine Asaro will be appearing<br />

– see the Extropia website for details [http://<br />

core.extropiacore.net/Main_Page]. Botgirl Questi,<br />

who has recently acquired a private island in<br />

Dirac Sea, says, ‘I was looking for a place with an<br />

eclectic community – creative community – and<br />

this seemed to be THE place with the Salons, the<br />

events such as the future of religions conference


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

and the NASA conferences’.<br />

Other events include 7Seas fishing tournaments<br />

on Tuesdays and Thursdays at the Core’s<br />

Tycho Beach; the Extropia Book Club’s Sunday<br />

meetings at the Central Nexus; and periodic<br />

conferences, including co-hosting an academic<br />

conference on The Future of Religions/Religions<br />

of the Future in June, and co-hosting the NASA<br />

Future Forum in May. And then there are the<br />

parties, most recently for Extropia’s six-month<br />

anniversary and for Yuri’s Night (celebrating<br />

both Yuri Gagarin’s journey to become the first<br />

human in space and the launch of the first Space<br />

Shuttle). The latter events were held at the<br />

Core’s Technohenge, a spectacular dance floor<br />

built <strong>by</strong> Zada Zenovka.<br />

And there is more! Visit Extropia Core to<br />

find the Diversionarium, The Secret Goldfish,<br />

Tycho Peninsula’s landscape, and the space<br />

elevator.<br />

The Core is also home to the headquarters of<br />

SL Transhumanists, an independent group dedicated<br />

to the controversial idea that in the near<br />

future, human beings will be able (and willing)<br />

to transcend the limitations of biology in terms<br />

of abilities, mortality, and physical appearance.<br />

Their recently-remodeled build is worth<br />

seeing, and their regular discussions about the<br />

future, human nature, and so forth are worth<br />

hearing. The group often hosts its own speakers<br />

on transhumanist topics, separately from<br />

the other events already mentioned.<br />

The sim called simply ‘Extropia’ is the<br />

second-oldest sim in the group, and presently<br />

holds most of the residences outside the Core.<br />

The grouping of habitat plates here is known as<br />

‘NeoVenice’, and of course there is also ‘Aero-<br />

NeoVenice’, the upper-level plates. This is also<br />

where Extropia’s ‘myPods’ are located – small,<br />

inexpensive apartments. At present there are<br />

three single-storey buildings with four units<br />

each, and also one high-rise complex with sixteen<br />

slightly larger apartments.<br />

These are considered ‘starter housing’ <strong>by</strong><br />

the Directors, who naturally hope that Resi-


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

dents who come to Extropia will eventually invest<br />

in one of the larger parcels. This has worked<br />

in at least one case – the cyborg Whatcha Eaton,<br />

whose two-level residence stands near the highrise<br />

apartments, says, ‘Initially I wasn’t looking<br />

for anything in particular. I was looking for an inexpensive<br />

place to live. The Extropia “myPods”<br />

were inexpensive and offered a chance to “belong”<br />

somewhere, but it was the surrounding<br />

landscape that drew me to stay and to eventually<br />

own this small parcel.’<br />

Asked about the appeal of Extropia, Residents<br />

constantly refer to the positive view<br />

of the future that the sims represent. The<br />

website’s official history notes that the Directors<br />

‘had been looking for a futuristic/sci-fi<br />

sim in Second Life, but were disappointed to<br />

discover that nearly all of them were postapocalyptic,<br />

dystopian, or otherwise undesirable<br />

for anyone looking for an up-beat, positive<br />

view of the future.’ Thus was the new sim<br />

of Extropia born, drawing its ocean-oriented<br />

landscape from the late-twentieth-century<br />

Oceania plans of The Atlantis Project, and the<br />

retro-futuristic architecture from a variety of<br />

sources – ranging from 1930s pulp magazines<br />

and films, to the Star Wars films, to Star Trek,<br />

and even The Jetsons.<br />

Whatcha Eaton echoes this position: ‘I’m<br />

old enough to remember TV shows and movies<br />

about the “future.” Those shows talked about<br />

the year 2000 as if we were all going to be<br />

transformed. I look at Extropia as a version of<br />

that innocence and wonder’. Resident Dante<br />

Quan, who recently built a facility for research<br />

into artificial intelligence in Extropia, likewise<br />

says, ‘Extropia is perhaps the only place of its<br />

kind in SL; to a large extent, we are a colony of<br />

philosophers that look forward into the future;<br />

there’s no downbeat tone, no apocalypse. With<br />

us we have Transhumanists, dreamers, thinkers,<br />

artists, designers … Extropia is a place where the<br />

future is born’.<br />

As Extropia’s Covenant says, ‘The future is<br />

here, and it’s beautiful and fun!’E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


GARDENING IN SECOND LIFE<br />

A Midsummer<br />

Night’s Garden<br />

<strong>by</strong> Kaye Robbiani<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

THINK WILL-O’-THE-WISPS DARTING THROUGH OLD<br />

vine-covered ruins, moonlight reflecting off wild<br />

white roses, the scent of night Jasmine in the air<br />

… The fairies will come out at night to play unobserved.<br />

This is an ancient place, and the garden<br />

appears to have always been here, untouched<br />

and untended <strong>by</strong> human hands, but growing in<br />

perfect harmony with the primal energy that surrounds<br />

it.<br />

Such is the effect I desire to create in my<br />

new garden in Winterfell Aislinn. The region of<br />

Winterfell is a mysterious place of perpetual twilight,<br />

comprised of dark Victorian and Medieval<br />

sims. I recently acquired the open sim of Aislinn<br />

(Gaelic for dream or vision). After spending my<br />

first month here building my castle and chapel,<br />

and terraforming to my heart’s content, I turn my<br />

attention to the garden.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

In keeping with the ambiance of this region,<br />

the garden is a wild place. Making a garden that<br />

appears to have always existed, untended, is an<br />

art in itself. This is not the place for neat rows of<br />

anything, or manicured hedges and knot gardens.<br />

The plantings must be carefully selected to be<br />

beautiful but wild in appearance.<br />

OK, so where to begin?<br />

The principles of designing a garden are similar<br />

to those of interior design, in that there are many<br />

different ‘layers’, put down one at a time. Think<br />

of a painting, where the background is done first,<br />

then the major elements, and finally the details<br />

are added. In home decorating, wall and floor textures<br />

and colours are the first element, then the<br />

major furnishings, then window treatments and<br />

wall art, and finally the smaller<br />

artistic details. In a garden, the<br />

site preparation is the first layer,<br />

followed <strong>by</strong> the ‘hardscape’ and<br />

larger plantings, such as trees<br />

and shrubs. The garden is then<br />

‘filled in’ with foliage and flowering<br />

plants, and finished with<br />

details such as garden art and<br />

statuary. These basic principles<br />

apply regardless of the site or<br />

character of the garden.<br />

Function is also of central<br />

importance in garden design.<br />

Will this be a place used for entertaining,<br />

or is it principally for<br />

the homeowner’s private enjoyment?<br />

Will meals be taken there?<br />

Is protection from the elements<br />

necessary?<br />

As in real life, the selection<br />

of the garden site is of prime<br />

importance. One must consider<br />

the view both of the garden,<br />

and from the garden. Decisions<br />

regarding the terrain – the<br />

amount of terraforming needed<br />

and whether or not to cover the original terrain<br />

with a flat surface – will depend on the desired<br />

character and use of the finished garden. For this<br />

project, the site of the garden is a gently sloping<br />

area in the shadow of the castle, leading down to<br />

the water’s edge. It is visible from the balcony of<br />

my privy suite, so I can gaze down on it at night,<br />

and hopefully catch sight of the elusive fairies<br />

dancing in the moonlight. In contrast with the<br />

formal gardens I have created in the past, I do<br />

not level the land with a prim lawn. I choose to<br />

maintain the gentle slope and irregularities with<br />

minimal terraforming to place the key elements<br />

where I desire them.<br />

I do not plan to entertain on a large scale<br />

here, as I did in my Caledon Morgaine garden,<br />

so there is no need for a large dance floor or an<br />

expanse of lawn for garden parties. This will be a<br />

quiet place of meditation and reflection. The size<br />

and scope of the garden are smaller and more<br />

intimate than gardens I have done in the past.<br />

The next step of this design, as with any garden,<br />

is the ‘skeleton’. This is the hardscape as<br />

well as large dominant features such as trees. I<br />

choose as the backbone an ancient ruin reminiscent<br />

of Stonehenge (I found it on SL Exchange,<br />

where a search for ‘ruins’ brings up a wonderful<br />

variety!). Shade is provided <strong>by</strong> an old willow<br />

tree growing at the far end of the garden, and a<br />

grove of white birches. A round paved area, complete<br />

with appropriate animations, will provide<br />

a place to sit and meditate in the center of the<br />

garden. The texture I choose is that of old stones,<br />

arranged in a mysterious circular pattern.<br />

Once this backbone is in place, I can turn my<br />

attention to the plantings. Because of the perpetual<br />

twilight, this is the ideal place for a predominantly<br />

white garden. White flowers reflect<br />

moonlight and are more visible in the diminished<br />

light than other colours. (I do not use plants that


are ‘full bright’ in this garden, as I feel they have an<br />

artificial brightness which detracts from the natural,<br />

primal ambiance of Winterfell.) I choose rambling<br />

white roses, intended as climbers, but I allow them<br />

to meander over the ground, and up over some of the<br />

fallen stones of the ruins. The white clematis with<br />

which I cover the ruins<br />

contrasts nicely with the<br />

dark green and variegated<br />

ivy. Ferns and lily-of-thevalley<br />

play at the feet of<br />

the ancient stones.<br />

Because I seldom use<br />

just one of anything in<br />

a garden, I find it most<br />

economical to purchase<br />

copyable versions of<br />

plants, or packages of<br />

six or twelve. Another<br />

advantage of using copyable<br />

plants is that you<br />

can make copies of them<br />

while on the ground, using<br />

edit mode. (Click on<br />

the plant, select edit, then while holding down<br />

the shift key, click and hold one of the directional<br />

arrows, and ‘pull’ the plant in that direction. The<br />

original will move, leaving a copy in its place – voilà!<br />

Another plant!) I find it easier to place plants<br />

accurately where I want them with this method<br />

than <strong>by</strong> rezzing multiple copies.<br />

Lily of the Valley, white Delphinium, Ba<strong>by</strong>’s<br />

Breath and Moonglories were all a part of a purchased<br />

pack (Midnight Garden from Creative Fantasy<br />

Home and Garden at Serenity Falls), which<br />

fit well with the theme of this garden. They provide<br />

a place for tiny fairies to hide and play.<br />

No garden is complete without some source<br />

of water. However, just as topiary plants and<br />

neatly clipped hedges have no place in this ancient,<br />

wild place, so a formal fountain would be<br />

completely out of place. The water should either<br />

be from a natural source, such as a spring bubbling<br />

up from the ground, or be a part of the ancient<br />

ruins, perhaps a basin used centuries ago<br />

for ceremonial cleansing. Although I am sure that<br />

the perfect water feature must exist somewhere<br />

in the *Second Life* world, I am impatient and<br />

when I am unable to quickly locate just what I<br />

want in a search, I decide to build it myself. I<br />

use a modifiable sculpty rock from my inventory,<br />

making several copies in various configurations,<br />

<strong>by</strong> stretching and rotating them. The water which<br />

flows out of these rocks, appearing to be a natural<br />

spring, is a moving water prim from Botanical<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Straylight, also modifiable, which I manipulated<br />

and stretched until it looked just right to me.<br />

Finally, to bring the garden to life, I release<br />

birds and butterflies which have been locked up<br />

in my inventory since my move last month from<br />

Caledon (poor things … they are SO happy to get<br />

out!). But such ‘natural’<br />

creatures are not<br />

enough life for a magical<br />

garden such as this.<br />

Will-o’-the-wisps (Botanical<br />

Straylight) create<br />

a magical ambiance<br />

... little ghostlights<br />

which have no determinable<br />

source, they<br />

have been thought over<br />

time to be spirits of stillborn<br />

children, or fairies,<br />

or malicious spirits<br />

that lead travelers to<br />

become lost in bogs and<br />

marshes. Moonbeams<br />

shining through the ruins<br />

(from Botanical Straylight) illuminate the garden<br />

at night. And what ancient garden would be<br />

complete without a fairy or two? I haven’t actually<br />

SEEN these fairies yet, but I keep looking<br />

from my balcony late at night. I think have supplied<br />

everything they need to feel at home in this<br />

magical place. I can only believe that since I built<br />

it, THEY WILL COME! E<br />

Where to find garden objects:<br />

Botanical at Straylight (196,14,37)<br />

Will-o-wisps<br />

Sun/moonbeam<br />

Sculpted Willow Tree with shadow<br />

Butterflies<br />

Sculpted water<br />

Tesh Gardens at Wisteria Lane (67, 93, 23)<br />

Blue Iris (copyable)<br />

White Delphinium (copyable)<br />

The Heart Garden Centre at Heart 1 (124, 125, 29)<br />

Silver Birch Trees<br />

Climbing White Ros<br />

Climbing English Ivy<br />

The Flower Plant at Four (160, 202, 21)<br />

Climbing Clematis armandii


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


ADVICE FOR NEWCOMERS<br />

USING VOICE CHAT IS SUCH A HANDY THING, IT<br />

really makes communication so much easier<br />

when you are working on projects with other<br />

avatars. It might possibly be the most clever<br />

thing since, since, well ... poseballs! But ... if I<br />

could wave my magic wand and make this handy<br />

thing even handier ... what would it be ... hmmmm.<br />

Oh! I would love it if<br />

my lips would move while<br />

I’m speaking. Ok, I know<br />

I can purchase items like<br />

this, that force lip movement,<br />

but I don’t wanna!<br />

What can a simple guy do<br />

to make his lips move?<br />

Lo and behold, the<br />

Linden Lab brainiacs have<br />

given us Lip Sync ... built<br />

right into the application.<br />

It’s still in Beta, but they<br />

assure me our lips will not<br />

fall off or be damaged in<br />

any way. Here’s how you<br />

enable it.<br />

1. In your menu bar,<br />

click the ‘Advanced’ dropdown<br />

menu. If you do not<br />

see ‘Advanced’ then you<br />

first must press the keys<br />

‘CTRL + ALT + D’ to raise the<br />

‘Advanced’ menu.<br />

2. In the drop-down<br />

menu, click ‘Character’. It’s<br />

about halfway down, come<br />

now, don’t get lost.<br />

3. In the next dropdown<br />

menu, click ‘Enable<br />

Making Your<br />

Lips Move<br />

<strong>by</strong> Rascal Blanco<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Lip Sync (Beta)’ and an ‘X’ should appear next to<br />

it, confirming your success.<br />

You’re set, chat away, Chatty Cathy!<br />

For a video tutorial on this tool visit Torley<br />

Linden’s YouTube recording [http://www.youtube.com/watch?v=fgYnxc2np9M].<br />

E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

TREASURE COMPETITION<br />

<strong>Prim</strong> <strong>Perfect</strong> Treasure Hunt<br />

THIS IS YOUR CHANCE TO WIN a wide range of<br />

prizes from the <strong>Prim</strong> <strong>Perfect</strong> prize cupboard, generously<br />

donated <strong>by</strong> store owners and designers<br />

from around the grid!<br />

What do I have to do to win<br />

these goodies?<br />

You need to visit all the stores on the list below,<br />

and look for the item of furniture next to<br />

their name. When you find it, check out the number<br />

of prims in the item.<br />

How to find out the prim count<br />

You can find out the prim count <strong>by</strong> right clicking<br />

on an item. Then select edit. Make sure that<br />

the edit window is fully open (<strong>by</strong> clicking in the<br />

bottom righthand corner if the simple edit menu<br />

is showing - as in the first diagram). When the<br />

edit menu is fully open and the General tab is<br />

showing, then you can read the prim count.<br />

Finding the prim count.<br />

What next?<br />

Make a note of the prim count - and then go<br />

on to find the next piece of furniture!<br />

When you have found all eighteen (or as many<br />

as you can), send it to primperfect@gmail.com<br />

- together with a completion of this sentence (in<br />

not more than 15 words)…<br />

“<strong>Prim</strong> <strong>Perfect</strong> is…“<br />

Mark your email subject as: Treasure Hunt<br />

- August 2008. Include in the email the name of<br />

your avatar. Do NOT IM or notecard anyone connected<br />

with the magazine.<br />

The winner will be the person who finds the<br />

most tokens. In the event of a tie, the winner will<br />

be decided on the basis of the tie-breaker.<br />

The winner will choose which of the prizes<br />

he or she would like, then the runner up chooses<br />

next ... etc.<br />

Closing date: 1st September 2008<br />

Which stores do I need to visit?<br />

See the illustration on the next page for the<br />

stores - and the furniture you need to find! E


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008


News continued from page 11<br />

this simple style Greek temple has been modeled<br />

on an ancient Greek design, with twenty-six<br />

fluted Ionic columns (four at either end and nine<br />

on each side) all around the central structure,<br />

creating a beautiful colonnade of columns.<br />

And continuing the Greek theme<br />

... Greek villas for sale at Sofia’s<br />

Furniture<br />

[http://slurl.com/secondlife/Serina%20Island/<br />

152/221/27]<br />

Sofia Standish has been making Greek villas for<br />

some time, and has some delightful ones set up on<br />

her islands. Now she has sent us some exciting news:<br />

‘I’ve been asked for the last year when I am going<br />

to sell my Greek villas and at last it’s happening. I<br />

have 3 villas for sale, ranging in size from a small two<br />

storey with a foot print of 10m x 30m to the larger 2<br />

storey, 30m x 30m. The 4th one for sale is the small<br />

Greek Orthodox church. This is very popular for weddings<br />

etc. I am planning on adding more to the range<br />

as soon as I get time.’ If you’re looking for the Mediterranean<br />

feel come <strong>by</strong> for a look at the display village<br />

on Serina Island. (Use the slurl or, if you like,<br />

you can walk across from Serafina Island.)<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Keeping Time with GREENE Concept<br />

[http://slurl.com/secondlife/Beachwood/133/141/38]<br />

The Quintos worldtime clocks were among the<br />

first items Peter Stindberg and Ivanova Shostakovich<br />

created at GREENE Concept. However, they<br />

never got around to the last finishing touches on<br />

them. Now, finally, the first four of the Quintos


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

range are ready. The chronometers are perfect<br />

to keep track of time with your international<br />

friends. They will suit your in-world office, are<br />

an elegant addition to your shop or store, or will<br />

make for an interesting piece in your Second Life<br />

world home.<br />

With only eleven prims, these clocks must<br />

have the lowest prim count possible for their<br />

task. The hands of the clocks are set <strong>by</strong> a single<br />

lag-free script which drives all ten hands – and<br />

they observe daylight saving! The clock itself is<br />

modifiable, so you can adjust the size.<br />

The Quintos are available in four designs:<br />

Earth (as shown), Steel, Wood, and U.S. time<br />

zones. The intial batch of Quintos clocks come<br />

either as a worldtime clock in three designs, or as<br />

the U.S. time zone clock. Until the vendor photos<br />

are finished, the clocks are available for 350 L$ at<br />

the GREENE Concept in-world store.<br />

News From Sweetbay,<br />

Home of Sweetbay Designs<br />

[http://slurl.com/secondlife/Sweetbay/147/219/36]<br />

The thing that followmeimthe Piedpiper<br />

(known as Pip to her friends) likes about having<br />

land in a sim on the mainland is that there’s<br />

never a dull moment. Apart from new and not so<br />

new customers dropping in to say hello, there’s<br />

always plenty of activity around the place.<br />

This month her friend Elena Odell and Pip<br />

have acquired some extra land in the sim so that<br />

they can extend the range of buildings, etc. on<br />

offer and possibly have a general swap around.<br />

The train, Nellie, has proven very popular with<br />

visitors and chuffs around the gardens without<br />

any problems. The new land is over the other<br />

side of the sim from the main garden – where the<br />

canal runs through its tunnel. This has given Pip


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

the opportunity to make the coach house she has<br />

been wanting for ages, placing it in pride of place<br />

at Nellie’s secondary halt – ‘which incidentally<br />

needs a new station building’, says Pip. ‘Mmmm,<br />

so nice to have some prims to use up again!’<br />

The coach house is based on a real English<br />

one that Pip has a picture of, and she says that it<br />

looks nice in its weathered brickwork, with a bell<br />

tower and sundial add further interest to it.<br />

Now that this is in place, she has moved the<br />

stable block and coaches across to join it. Altogether<br />

these make for a lovely traditional scene.<br />

In other news, a neighbour of mine commissioned<br />

Pip to make for him a new modern mall for<br />

the adjacent plot. This can be seen behind the<br />

ballroom on her main garden site. ‘He has asked<br />

if I’d run the train past this with a new stop there<br />

for his future customers’, Pip adds. ‘So maybe<br />

Nellie will soon have a circular route rather than<br />

an out and back one. And last week I was also approached<br />

<strong>by</strong> someone who wants to hire Sweetbay<br />

for a day to throw a party for their friends.<br />

I never thought that making my first greenhouse<br />

all those months ago would end up with a theme<br />

park! It’s always a pleasure to see folk around the<br />

place, so never mind if you’re just looking – feel<br />

free to come and visit.’<br />

1 prim plants at Kvinta’s Garden<br />

Centre! Woot!!<br />

[http://slurl.com/secondlife/Wasp/84/43/84]<br />

Except the lucky few with your own sim available<br />

(and then … even you too!) we all need them, and<br />

mostly we all have too few available: the prims.<br />

Now Kvinta’s Garden Centre proudly offers a<br />

selection of grasses, rhododendrons, flowers, and<br />

bushes for those of us who just love a nice garden!<br />

‘I remember my time as newbie on a rented<br />

plot, low prim count’, says Kvinta. ‘Man, did I<br />

use a lot of time searching for nice plants, low<br />

in prim! Therefore, most of my plants are 1-3<br />

prims. Naturally, some of my creations cost a LOT


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

of prims, but I really try to make nice plants for<br />

us all to enjoy.’<br />

But how can it be done – normally only Linden<br />

plants are 1 prim?<br />

The secret is not a secret at all! Sculpties are<br />

difficult but also very usable. Once you crack the<br />

code it is a gift from Heaven sent!<br />

‘The sculpty itself is a present from my very<br />

best friend in SL, who is a gifted building designer’,<br />

explains Kvinta. ‘She built it according to<br />

my specifications, and I am certain you will read<br />

more about her in future issues of <strong>Prim</strong> <strong>Perfect</strong>.’<br />

So far Kvinta is very pleased with the results<br />

– and we can see why!<br />

Visit the classic surroundings of Kvinta’s Garden<br />

Centre, take a stroll around the Hanging Gardens,<br />

enjoy the Rose Garden, the Waterfall area,<br />

as well as the meadow area. Not all items are one<br />

prim, but if you really like a special plant and do<br />

not find it as one prim, let Kvinta know and she<br />

will give it a try, although she warns that not all<br />

plants look nice as one prim plants!<br />

A New Couples Dance Release <strong>by</strong><br />

Maar Auer at Metaversal Arts:<br />

It’s Foxtrot Time!<br />

[http://slurl.com/secondlife/Cherish/144/199/60]<br />

Maar Auer’s fantastic dance release series<br />

continues. After the breathtaking SLindy Hop, she<br />

will continue with a smoother, jazzier ballroom<br />

groove: It’s Foxtrot time! The grand release will<br />

take place in Metaversal Arts Café on Sat 23rd<br />

August, 11 a.m. - 2 p.m. SLT.<br />

Radio Riel will guarantee the party groove <strong>by</strong><br />

playing foxy oldies – and on top of it all we will<br />

enjoy a live concert <strong>by</strong> a talented jazz musician<br />

Aira Jun [http://www.junjazz.com]. You will<br />

surely not want to miss this event!<br />

Satir de Cuir Releases<br />

New Italian Villas!<br />

Satir DeCuir, the talented lead architect on<br />

the Al-Andalus build, has released another stunning<br />

set of homes this week! Her Italian Villas<br />

come in eight different models, various sizes and<br />

a choice of beautiful rustic or modern textures, all<br />

original to these houses. The homes have modifiable<br />

floors and roofs, locking doors, menu system<br />

windows and some of the most efficient prim usage<br />

in Second Life. You can see the houses rezzed<br />

in her sim store, at Satir DeCuir [http://slurl.<br />

com/secondlife/Satir%20DeCuir/107/101/33], or<br />

in her brand new sim development, the Isles of<br />

Ischia [http://slurl.com/secondlife/Isle%20of%2<br />

0Ischia/204/180/24].<br />

The Refuge and The Progression<br />

– an Installation <strong>by</strong> AM Radio<br />

[http://slurl.com/secondlife/Wales%20Springs/<br />

251/113/24]<br />

In the tradition of his previous creations – The<br />

Far Away, The Quiet, Husk – and progressing from<br />

The Refuge and The Prospect, AM has created<br />

‘The Refuge and The Progression’, covering two<br />

full sims. Evocative in mood and visual style, AM<br />

once again offers an immersive and interactive<br />

experience. The richness of detail and texture<br />

encourages visitors to touch – often discovering<br />

hidden things or gifts. It’s not unusual to visit a


second time, or third, and find new additions or<br />

items changed.<br />

Similar to an exhibit that only ran for one<br />

week previously, AM now has three sims up in and<br />

artistic style similar to The Far Away, but with<br />

a much larger scope. The above SLURL will land<br />

you at a crossroads where you can see the trademark<br />

field of wheat with the rusty train, along<br />

with a long-stretching road, AM’s less well-known<br />

gas station, and a hot rod, both highly detailed. A<br />

third sim has been added to the collection, a collaboration<br />

between AM Radio and Miki Gymnast,<br />

but you’ll need to find it. Follow the road to the<br />

solitary house, go upstairs and grab the fantastically<br />

detailed freebies, then click the radio hidden<br />

up in the attic to get a landmark to the hidden<br />

sim. What you’ll see is a very unique blend of<br />

two artists’ styles. Have fun!<br />

The installation opens at 3 p.m. SLT, Sunday 3<br />

August: The Refuge and The Progression, hosted<br />

in the Alexander Gallery sims, runs from Aug 3<br />

- Nov 2<br />

THE ARTIST<br />

Well-known to many, AM Radio is one of the<br />

most detailed and precise builders in Second<br />

Life. A Google search of ‘AM Radio Second Life’<br />

returns numerous posts about the man and his<br />

installations.<br />

His extensive research and fine arts training<br />

allows him to create breathtaking installations<br />

based on artistic and design principles; for most<br />

visitors, this translates into environments that<br />

trigger emotions and memories. His attention to<br />

detail and richness of texture has made The Far<br />

Away one of the most-photographed locations in<br />

Second Life.<br />

THE CHARITIES<br />

Exemplifying Ghandi’s suggestion to be the<br />

<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

change you want to see in the world, AM Radio is<br />

a supporter of numerous charities. In Second Life<br />

he does not sell any of his creations for profit, but<br />

offers them to raise funds for charity. Pieces of<br />

the original wheatfield and its builds, along with a<br />

1943 Jeep Willys, will be available at The Refuge<br />

and The Progression, in support of Heifer International.<br />

AM has also created a D-90 Landrover, that<br />

can be purchased to support Nothing But Nets.<br />

Please consider giving generously.<br />

Information on these charities can be found<br />

at: [http://www.heifer.org] and [http://www.<br />

nothingbutnets.org].<br />

EVENTS<br />

Weekly events are planned for the installation<br />

– Monday night fireworks, Wednesday night<br />

‘Ride Night’, Sunday night live music.<br />

Week 1<br />

Sunday 3 August, 7 p.m.:<br />

Joaquin Gustav – classical guitar music with a<br />

latin and tango flair. Joaquin is donating his time<br />

and tips to support Heifer and Nothing But Nets.<br />

Monday 4 August, 7 p.m.:<br />

Fireworks Over the Wheatfield, provided <strong>by</strong><br />

RacerX Gullwing<br />

Wednesday 6 August, 6 p.m.:<br />

‘Classic Ride Night’ – an exhibit of classic cars<br />

provided <strong>by</strong> Abacus Mimistrobell of AM Pro Rides.<br />

Come see some of the finest vehicles in *Second<br />

Life*, and do some dancing in the streets.<br />

THE FINE PRINT<br />

By now everyone knows the concerns about<br />

theft of intellectual property or content, so this<br />

is just a reminder to enjoy the metaphorical<br />

cookies, but don’t be stealing the recipe.<br />

The Loft Presents the Molinari<br />

[http://slurl.com/secondlife/The%20Loft/171/128/28]


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

The Loft is proud to present the latest addition<br />

to its Outdoor Living line, the Molinari. The<br />

Molinari’s sectional is scripted with The Loft’s<br />

menu-driven multi-animation seating, providing<br />

seven poses for you and the company you keep.<br />

The Molinari is now available in dark wood.<br />

FAYANDRIA from Koshari Mahana<br />

[http://slurl.com/secondlife/Duhallow/127/122/29/]<br />

Fayandria, a unique Medieval/Fantasy community<br />

which spans five sims, will open during<br />

the latter part of August, 2008. This area is likely<br />

to be very innovative because it has its own economy<br />

as well as scripted quests, role play, residential<br />

living, arena games and combat utilising<br />

the DCS2 system. There will be a wide variety of<br />

races and classes to choose from, some of which<br />

are completely unique to Fayandria. Each of the<br />

five sims will offer different experiences, activities<br />

and settings, including the Arena, the Wilderness<br />

and several Dwelling sims as well as public<br />

gathering areas. Contact Jedediah McDunnough<br />

or Loki Mahana for more information.<br />

Sweet Romance <strong>by</strong> Night at Sweet<br />

Romance Furniture<br />

[http://slurl.com/secondlife/Wingo/157/81/51]<br />

LaDonna Upshaw is a relatively new designer<br />

in Second Life, but she’s already producing some<br />

interesting pieces. She sent us this news from her<br />

store, Sweet Romance Furniture:<br />

‘Last month, my friend Epiphany Zerbino<br />

was offered the opportunity to open a nightclub<br />

in Second Life. It is the Club Nautical, in the<br />

SS Georgia Sunshine, a new ship in Watersedge<br />

Shangrila [http://slurl.com/secondlife/Waterse<br />

dge%20Shangrila/206/211/22]. She came to me<br />

to help make her nightclub a place that people


00 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

would love to gather, to dance, to romance, and<br />

to have fun. After listening to her describe her<br />

dream, this is what I designed for the space.<br />

‘One side of the dance floor is romantic and<br />

intimate seating, perfect for cuddles and quiet<br />

conversation. On the other side, a bar completes<br />

the nightclub atmosphere, with additional tables<br />

and stools to observe the revelers on the dance<br />

floor or to have a drink with friends.’<br />

MadPea Productions<br />

[http://slurl.com/secondlife/The%20Last%20Smile/<br />

132/75/673]<br />

Since their hit game, The Zodiac Killer, Mad-<br />

Pea Productions has taken a serious step forward<br />

in the development of games for Second Life. Leveraging<br />

the development capability and social<br />

interaction of Second Life, MadPea seeks to create<br />

games that are beyond anything currently out<br />

there.<br />

Encompassing a talented staff of designers,<br />

writers, builders and scripters, MadPea is creating<br />

a premier line of games based around original<br />

mysteries such as The Zodiac Killer and Within, as<br />

well as crazy small games custom made for Second<br />

Life companies to run in their locations. All<br />

games are high quality and innovative, yet maintain<br />

a huge fun-factor for players.<br />

MadPea has been previously known as Beyond<br />

Imagination and recently changed their name and<br />

their ‘skin’ in Second Life. They have separate locations<br />

for the games and their business offices.<br />

At the Game Base you get to begin the Within<br />

game that is a huge gridwide puzzle, played in<br />

eleven sims in total. Once solved, you enter a<br />

secret agency, giving you the privilege to play<br />

the whole story and discover the agenda behind<br />

Within.<br />

Sneak peek about Within: [http://www.youtube.com/watch?v=_E5kME3LEDM].<br />

Also, the Game Base introduces more pointand-click<br />

problem-solving games such as Escape<br />

the Room, and is a hangout area for all the game<br />

and puzzle lovers out there.<br />

The goal for MadPea Productions is to create<br />

fantasies that challenge people’s imagination<br />

...To make their brain tick, to lure them into<br />

a world where they unravel a mystery, to drive<br />

the players to the edge of frustration and give<br />

rewards when they succeed. All their games are<br />

free to play.<br />

Keep posted as MadPea continues to push the<br />

boundaries of gaming in Second Life. The sequel<br />

to Within is currently in development and ready<br />

to be released to not just hungry Within fans but<br />

new players as well!<br />

Join the MadPeas group to find out more.


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Del Sol Furniture<br />

[http://slurl.com/secondlife/Del%20Sol/<br />

130/149/28/]<br />

If you have not been to Del Sol Furniture<br />

(established in 2004) in the past month or so ...<br />

you don’t know Del Sol. Xandi Mars has made over<br />

seventeen new sets, including bedrooms, living<br />

rooms, modern, classy, country – well, you name<br />

it, and it’s there. And what’s more, Xandi tells<br />

us that she is picking up some of the old sets and<br />

boxing them up at half the original price.<br />

What’s Cooking at Bygone Days?<br />

[http://slurl.com/secondlife/Bygone%20Days/<br />

127/123/27]<br />

Jeannie Moonflower of Bygone Days is busy<br />

working on extending all the departments in the<br />

store, and she is starting in the kitchen area!<br />

There will be added displays here along with<br />

bric-a-brac, curios and general antique kitchen<br />

requisites. A recent designer on Meta Makeover<br />

[http://slcn.tv/meta-makeover-bracken-backsamaria-arai],<br />

Jeannie creates wonderful items<br />

that help homes tell a story. E<br />

0


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

How Do I get Future Copies of <strong>Prim</strong> <strong>Perfect</strong>?<br />

PRIM PERFECT CAN BE OBTAINED either in the<br />

form of a Thinc book for inworld reading, or as a<br />

downloadable pdf (the address will be printed in<br />

the Thinc Book and on the web-site and blog).<br />

The magazine will be published every month<br />

- but in addition there’s a web-site [www.primperfect.net]<br />

and a blog [http://primperfectblog.<br />

wordpress.com] which is updated almost every<br />

day. Both of these are intended as dynamic tools<br />

to promote design in Second Life, in addition to<br />

the magazine.<br />

One of the things we’ve just started on the<br />

website is a Directory for Designers and Builders<br />

within SL. Our aim is to build up an added-value<br />

database - the directory entry will include a pic-<br />

How Do I Advertise in <strong>Prim</strong> <strong>Perfect</strong>?<br />

SUBMIT ADS TO saffia.widdershins@gmail.com as<br />

highest quality JPGs or full color PNGs. Provide a<br />

Click-through URL (can be a SLURL). If one is not<br />

provided we will assume one is not wanted.<br />

Stats<br />

We are aiming to create a regular readership<br />

of 15,000. We’ve already been mentioned as one<br />

of the fastest growing blogs in Wordpress’s top<br />

twenty.<br />

Prices<br />

2 Page Spread: L$12,000<br />

Full Page: L$7500<br />

Half Page: L$5000<br />

ture, a little about the store or designer, a SLURL,<br />

and frequently a comment from <strong>Prim</strong> <strong>Perfect</strong> too,<br />

saying what we liked.<br />

The magazine will be available to buy from<br />

kiosk vendors throughout SL, and also from <strong>Prim</strong><br />

<strong>Perfect</strong>’s office in Venice Island and their offices<br />

in Oliveto. If you visit a store where you think <strong>Prim</strong><br />

<strong>Perfect</strong> should be available and it isn’t, please<br />

ask the owner to contact <strong>Prim</strong> <strong>Perfect</strong> about installing<br />

a vendor. We’d be happy to oblige.<br />

You can also sign up to join the <strong>Prim</strong> <strong>Perfect</strong><br />

Subscribers Group. This will deliver the pdf address<br />

and a copy of the Thinc book to you as soon<br />

as the magazine is published. If you want to do<br />

this, IM our Circulation Manager, Zadira Barzane.<br />

Quarter Page: L$3000<br />

Eighth Page: L$2000<br />

Calling all Designers and Builders!<br />

PRIM PERFECT IS CREATING an online directory<br />

of builders and designers as part of our ongoing<br />

commitment to serve the cause of design in Second<br />

Life.<br />

You’ll find it online at: www.primperfect.net/<br />

designers.htm.<br />

If you are a builder or a designer, don’t delay<br />

A 10% non-refundable deposit will be required<br />

to save ad space. Special rates available for<br />

stores that have <strong>Prim</strong> <strong>Perfect</strong> vendors and/or<br />

regular advertisers!<br />

Design Your Own<br />

If you wish to design your own ad, there are<br />

a few guidelines to follow. These are available<br />

on our website: www.primperfect.net/advertising.<br />

htm.<br />

Ad submission deadline for Issue #12 is 1 September<br />

2008.<br />

- send us a paragraph describing what you do, a<br />

small pic (256X256 is ideal) and a slurl or email<br />

address. If we know your work, we will give a<br />

value-added comment!<br />

And if we don’t know your work, why not contact<br />

us as tell us all about yourselves? <strong>Prim</strong> <strong>Perfect</strong> is<br />

always eager to meet and work with new designers!<br />

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0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008


<strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Advertiser’s Directory<br />

Al-Andalus sims 30<br />

Architextura 81<br />

Barefoot Homes & Designs 12<br />

The Best of Second Life 92<br />

Brennan Homes 15<br />

Bygone Days 52<br />

Castles Q 19, 58, 64, 95<br />

Coeur Region sims 73<br />

CORN 20<br />

Creative Fantasy Home & Garden 10<br />

Cristalle Properties 77<br />

Elements in Design 68<br />

Fort Serenity Waterfalls 80<br />

Galaxy Cruises 53<br />

GREENE Concept 90<br />

The Hammerwielder 55<br />

The Isles of Fatima sims 31<br />

Isles of Ischia sim 99<br />

KitStar Designs 63<br />

Kvinta’s Garden Centre 35<br />

Lavanya’s Fantasy Suites 37<br />

Metaversal Arts Shop 24<br />

Paisley Beebe 76<br />

The <strong>Prim</strong>graph magazine 74<br />

PRrim Designs 61<br />

Regent Estates 102, 104<br />

RiverSong Gallery 87<br />

Rustica 82<br />

ShoppingSL on SLCN.TV 94<br />

SkyBeam Estates 45, 96<br />

Snook’s Garden Centre 8, 101<br />

Sofia’s 65<br />

Temasek sim 2<br />

TreeSong Designs 47, 72<br />

Tribute Island 56<br />

True North Design 5<br />

Venture Magazine 89<br />

Vulcania Studio & Gallery 70<br />

Winterfell Village 59<br />

XAN SHOUTcast Radio 67<br />

0


0 <strong>Prim</strong> <strong>Perfect</strong> • August 2008<br />

Credits<br />

Publisher and Editor: <strong>Saffia</strong> <strong>Widdershins</strong><br />

Advertising and Client Relations Manager: Diva Regina<br />

Art Director and Designer: Perry Applemoor<br />

Researcher and Reporter: MoodyLoner Korobase<br />

Copy Editor and Reporter: Alesia Markstein<br />

Chief Photographer: Vera Canning<br />

Gardening Correspondent: Kaye Robbiani<br />

Additional Articles <strong>by</strong> Jvstin Tomorrow, M0llie Dench, Kittie Munro,<br />

Coughran Mayo, Bailey Longcloth and Gwen Carillon<br />

Bloggers: <strong>Saffia</strong> <strong>Widdershins</strong>, Qwis Greenwood, Jvstin Tomorrow,<br />

Diva Regina, Alesia Markstein and Kghia Gherardi<br />

Special thanks to Fatima Ur and Incanus Merlin, for their tremendous<br />

help and hard work – including supplying a beautiful house in the most<br />

lovely setting for our star prize – and to the people of the Isles of<br />

Fatima and of Metaversal Arts for their support, their photographs,<br />

their reports and their time in helping us bring their story to this<br />

month’s magazine. Thanks to everyone who responded with such<br />

enthusiasm to our questions.<br />

Our thanks go to all the designers and other people across the Second<br />

Life world who have given advice and support to help us produce this<br />

11th edition of <strong>Prim</strong> <strong>Perfect</strong>.

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