Prevention and combating cyber bullying and internet violence among youth
This manual is developed as part of the project: “Prevention and combating cyber bullying and internet violence among youth”. Manual presents 10 educational workshops, each in duration from 45 to 90 minutes. Workshops are developed in a way that they can be used by trainers, facilitators, pedagogues, teachers; in training courses, educational sessions, camps, school classes, extra curricula activities etc.
This manual is developed as part of the project: “Prevention and combating cyber bullying and internet violence among youth”. Manual presents 10 educational workshops, each in duration from 45 to 90 minutes. Workshops are developed in a way that they can be used by trainers, facilitators, pedagogues, teachers; in training courses, educational sessions, camps, school classes, extra curricula activities etc.
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Prevention and combating cyber bullying and internet violence among youth
– manual for youth workers –
Role play
Group members
have the
opportunity to
behave in
accordance with
the given
simulated
situation over a
specific time.
group work to
other
participants.
Division into
groups should
be using a
random method.
The only
exception is
when you need
to create groups
based on the
previous
experience of
the participants.
If the division
into groups is
done according
to some criteria,
the participants
should be
presented with
the criteria.
The focus is on
learning
potential
behaviours, not
on conclusions.
Real roles from
life can be
included, all
changes are
allowed. Watch
the groups.
After the
activities, the
participants
analyse together
the attitudes and
behaviour of
certain roles.
gives more
space to "quiet"
participants.
One of the most
common
methods.
This method
can be used
when there are
different views
and opinions
about the same
situation. This
allows frequent
contradictory
behaviour to be
seen, and
provides an
opportunity for
the analysis
with the
minimal risk.
Role plays show
the importance
of tolerance to
different
opinions.
also be that the
space for
expressing
opinion is taken
by the more
dominant
participants, and
the quiet ones
remain aside.
The role play
requires
participants to
feel comfortable
and secure.
Using this
method at the
very beginning
can cause that
participants
reject the
training itself or
the trainer. This
method involves
a lot of
emotions,
followed by a
section that is
an introduction
to the topic
dealing with
emotions.
Participants
should get out
of their roles
before
4