Panzerpionierkompanie - Flames of War
Panzerpionierkompanie - Flames of War
Panzerpionierkompanie - Flames of War
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Your Orders<br />
Allied<br />
Reconnoiter and raid the enemy garrison in<br />
Cerreto Alto. Accomplish your mission swiftly<br />
and with minimum casualties.<br />
German<br />
The Black Devils have been raiding all along<br />
the Mussolini Canal. Stay alert and be ruthless<br />
at any sign <strong>of</strong> their presence. Many <strong>of</strong> your<br />
comrades have already fallen victim to their<br />
attacks. Stay vigilant!<br />
Preparing for Battle<br />
1.<br />
2.<br />
3.<br />
4.<br />
5.<br />
6.<br />
Set up terrain using the map as your guide.<br />
Buildings are objectives. Off-road terrain is<br />
Very Difficult Going.<br />
The German player deploys one Pionier<br />
platoon and company headquarters within<br />
8”/20cm <strong>of</strong> the Cerreto Alto building. Place<br />
a second Pionier Platoon within 8”/20cm <strong>of</strong><br />
Point C and the thrid Pionier Platoon within<br />
8’/20cm <strong>of</strong> Point D. Deploy the Artillery<br />
battery within 8”/20 cm <strong>of</strong> Point E.<br />
The US player places all their platoons in<br />
the 24”/60cm x 48”/120cm deployment area<br />
containing Borgo Sabotino but no closer<br />
than 12’/30cm from any German team.<br />
The German Player has one minefield they<br />
may place in Ambush. Place the minefield<br />
anywhere on the table at the beginning <strong>of</strong><br />
any <strong>of</strong> your turns. The minefield cannot<br />
be deployed within 4’/10cm <strong>of</strong> any enemy<br />
team or 8”/20cm and Line <strong>of</strong> Sight <strong>of</strong> any<br />
Recce team.<br />
Beginning with the German player, both<br />
players now place their Independent teams<br />
in their respective deployment zones.<br />
Beginning the Battle<br />
1.<br />
2.<br />
3.<br />
4.<br />
All German platoons deployed at the start <strong>of</strong> the game are<br />
mobile and Pinned. All US Platoons start the game mobile.<br />
The US player has the first turn.<br />
The game begins as a Night Attack and all Night Fighting<br />
Rules are in effect until Daybreak.<br />
German Delayed reserves are random and enter the table via<br />
the roads at either Point A or B .<br />
Ending the Game<br />
The battle ends at the completion <strong>of</strong> Turn Eight or if either<br />
Player’s force fails a Company Morale test.<br />
Deciding Who Won<br />
Use the Victory Table to determine Victory Level:<br />
Major SSF Victory - Hold an objective at Cerreto Alto by the<br />
end <strong>of</strong> Turn Five and then exit at least six platoons <strong>of</strong>f the table<br />
through their deployment zone by the end <strong>of</strong> Turn 8.<br />
Minor SSF Victory - Hold a building at Cerreto Alto by the end<br />
<strong>of</strong> Turn Five and then exit at least half their platoons <strong>of</strong>f the<br />
board through their deployment zone by the end <strong>of</strong> Turn 8.<br />
Draw - Fail to take an objective at Cerreto Alto but remove at<br />
least half your platoons from the table..<br />
raid on cerreto alto<br />
A<br />
6”<br />
6”<br />
E<br />
8”<br />
8”<br />
24”<br />
Treeline<br />
CERRETO<br />
ALTO<br />
C<br />
8”<br />
8”<br />
12”<br />
D<br />
48”<br />
Vineyard<br />
Treeline<br />
Treeline<br />
24”<br />
Treeline<br />
Minor German Victory - Prevent at least half the Allied platoons<br />
from leaving the table.<br />
Major German Victory - Prevent at least half the Allied Platoons<br />
from leaving the table and hold one <strong>of</strong> the buildings in Borgo<br />
Sabotino.<br />
Removing Allied Platoons<br />
Beginning on any Turn they hold a building at Cerreto Alto or<br />
on Turn 6, the Allied Player may remove up to three platoons <strong>of</strong>f<br />
the table by exiting them from their deployment zone.<br />
German Delayed and Random Reserves<br />
Use the normal Delayed reserves rule on Page 200 <strong>of</strong> the <strong>Flames</strong><br />
<strong>of</strong> <strong>War</strong> rulebook to determine if a German Reserve platoon<br />
arrives. To determine which reserve platoon arrives first, roll<br />
a die. On a 1 or 2 the Elefant Platoon arrives, on a 2 or 3 the<br />
Brümbar Platoon arrives, and on a 5 or 6 the Semovente Platoon<br />
arrives. On the arrival <strong>of</strong> subsequent Reserves continue to roll<br />
the die until you determine which platoon arrives second.<br />
Once you have determined which reserve platoon arrives roll a<br />
die once again. On a roll <strong>of</strong> 1, 2, or 3 the reserves arrive at Point<br />
A. On a roll <strong>of</strong> 4, 5, or 6 the Reserve platoon arrives at point B.<br />
Night Attack and Night Fighting Rules<br />
The Night Fighting Rules are located on page 154 <strong>of</strong> the <strong>Flames</strong><br />
<strong>of</strong> <strong>War</strong> Rulebook while the Night Attack Rules can be found on<br />
page 171 <strong>of</strong> the rulebook.<br />
B<br />
Borgo<br />
Sabotino
Creating the Devil’s Brigade as a <strong>Flames</strong> <strong>of</strong> <strong>War</strong> list ran the<br />
gamut from a labour <strong>of</strong> love to pushing the envelope in Special<br />
Rules. The innumerable capabilities <strong>of</strong> the First Special Service<br />
Force together with its elite nature well-supported by its short<br />
but flamboyant combat record provides a structure unique in the<br />
game. Incorporating their bravado into a hard charging do or die<br />
unit was both challenging and fun.<br />
<strong>War</strong>ning: This unit is not for the meek or mild. It is expensive,<br />
destructive, and ultimately very satisfying or extremely<br />
disappointing. It has the capability to completely break through<br />
1.<br />
1.<br />
2 nd battalion, 2 nd Regiment, 1 st Special Service Force<br />
Company C HQ, 2/2 SSF<br />
1 st Platoon, Company C<br />
2 nd Platoon, Company C<br />
3 rd Platoon, Company C<br />
SSF Cannon Platoon<br />
1 st Platoon, Company C, 81 st Recon Battalion<br />
2 nd Platoon, B Company, 1 st Tank Regiment<br />
3 rd Platoon, D Company, 1 st Tank Regiment<br />
1 st Platoon, B Company,<br />
601 st Tank Destroyer Battalion<br />
463rd Parachute Field Artillery Battery<br />
Kompanien B HQ, I/HG Panzerpionierregiment<br />
The Devil’s Brigade in <strong>Flames</strong> <strong>of</strong> <strong>War</strong><br />
SSF platoons are rated Fearless Trained all others rated Confident Veteran.<br />
1. Zug, B Kompanie<br />
2. Zug, B Kompanie<br />
3. Zug, B Kompanie<br />
2/263. Artillerieregiment, 362. Infanteriedivision<br />
Random Delayed Reserves<br />
Kompanie B, 653. Panzerjäger Abteilung<br />
Kompanie A, 216. Stürmpanzer Abteilung<br />
10. Kompanie, 26. Panzerregiment,<br />
26. Panzerdivision<br />
and destroy the best enemy infantry even when they’re dug in.<br />
It can sweep through rough terrain, destroy even the heaviest<br />
armour, and completely dominate the battlefield. But a word <strong>of</strong><br />
caution. If the enemy can catch them in the open they are quite<br />
brittle. They will take horrible casualties and still fight.<br />
And now, with the support <strong>of</strong> the entire 5th Army, they can<br />
deliver many hours <strong>of</strong> sheer excitement whether in a tournament<br />
or a friendly game. Handle them with care and love and they will<br />
deliver.<br />
Special Service Force Company HQ with two bazooka teams.<br />
SSF Platoon with two SSF Sections with 1 bazooka team<br />
and 1 M2 60mm mortar.<br />
SSF Platoon with two SSF Sections with 1 bazooka team<br />
and 1 M2 60mm mortar.<br />
SSF Platoon with two SSF Sections with 1 bazooka team<br />
and 1 M2 60mm mortar.<br />
SSF Cannon Platoon with one Cannon section<br />
(2 M3 75mm/81mm mortar GMC<br />
1 Armored recon patrol<br />
Tank Platoon with 3 M4 or M4A1 Sherman tanks.<br />
Tank Platoon with 5 M5 Stuart tanks.<br />
A Tank Destroyer Artillery Platoon with one Tank Destroyer Section.<br />
Parachute Field Artillery Battery <strong>of</strong> two sections <strong>of</strong><br />
M2A1 105mm howitzers.<br />
B Kompanie, I/ Hermann Göring Panzerpionier Regt<br />
HG platoons are rated Confident Veteran.<br />
<strong>Panzerpionierkompanie</strong> HQ with two panzershreck teams.<br />
Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker<br />
Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker<br />
Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker<br />
Motorised Artillery battery with 4 10.5cm leFH18 howitzers.<br />
Two Elefant heavy tank-hunters.<br />
Two Brumbär assault tanks.<br />
Four Semovente 105/25 assault guns.<br />
Scenario tested by ‘Firstborn Gaming’, Reno, Nevada.
Combat Platoons Headquarters<br />
Headquarters<br />
Company HQ<br />
Infantry<br />
HG Panzerpionier<br />
Platoon<br />
Infantry<br />
HG Panzerpionier<br />
Platoon<br />
Infantry<br />
HG Panzerpionier<br />
Platoon<br />
53<br />
53<br />
53<br />
53<br />
Hermann Göring<br />
<strong>Panzerpionierkompanie</strong><br />
Hermann Göring motorised Pioneer Company<br />
(Infantry Company)<br />
A Hermann Göring <strong>Panzerpionierkompanie</strong> must field a Company HQ and two or three HG<br />
Panzerpionier Platoons and may field a HG Panzergrenadier Heavy Platoon and one Weapons<br />
Platoon from each box shown.<br />
It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc).<br />
WeaPons Platoons<br />
Allied Platoons<br />
PanzerPIonIer<br />
Platoon<br />
HG Armoured<br />
Panzerpionier Platoon<br />
Hermann Göring companies can have Heer and Italian<br />
troops as support options. Remember that these platoons<br />
retain their own rules and ratings, and count as Allied<br />
Platoons (see page 183 <strong>of</strong> the rulebook).<br />
elite troops<br />
Herman Göring Platoons fight to the last and may reroll<br />
any failed Platoon Morale Checks. Your Company<br />
Command team may re-roll Company Morale Checks.<br />
Official Battlefront List<br />
Use this page to create an Official Hermann Göring<br />
Pamzerpionierkompanie playable in any FoW game or<br />
Tournament by using it with the Dogs & Devils Battle<br />
Book.<br />
74<br />
(Choose one platoon from each box)<br />
dIvIsIonal suPPort Platoons<br />
armour<br />
HG Panzer Platoon<br />
Heavy Tank Platoon<br />
Panther Platoon<br />
armour<br />
HG Assault Gun Platoon<br />
HG Anti-tank<br />
Gun Platoon<br />
Radio-control<br />
Tank Platoon<br />
Assault Tank Platoon<br />
Tank-hunter Platoon<br />
Infantry<br />
Fallschirmjäger Platoon<br />
Panzergrenadier<br />
Platoon<br />
Paracadutisti Platoon<br />
Infantry<br />
HG Aufklärungs Platoon<br />
HG Motorised<br />
Aufklärungs Platoon<br />
HG Motorised<br />
Pionier Platoon<br />
reConnaIssanCe<br />
HG Light Panzerspäh<br />
Platoon<br />
HG Heavy Panzerspäh<br />
Platoon<br />
49<br />
68<br />
69<br />
73<br />
75<br />
68<br />
69<br />
69<br />
71<br />
64<br />
71<br />
59<br />
60<br />
74<br />
61<br />
61<br />
(Choose one platoon from each box)<br />
artIllery<br />
HG Motorised<br />
Artillery Battery<br />
roCket artIllery<br />
Rocket Launcher<br />
Battery<br />
antI-aIrCraft<br />
HG Heavy Anti-aircraft<br />
Gun Platoon<br />
HG Self-propelled Antiaircraft<br />
Platoon<br />
HG Light Anti-aircraft<br />
Gun Platoon<br />
antI-aIrCraft<br />
HG Heavy Anti-aircraft<br />
Gun Platoon<br />
HG Self-propelled Antiaircraft<br />
Platoon<br />
HG Light Anti-aircraft<br />
Gun Platoon<br />
antI-aIrCraft<br />
HG Heavy Anti-aircraft<br />
Gun Platoon<br />
HG Self-propelled Antiaircraft<br />
Platoon<br />
HG Light Anti-aircraft<br />
Gun Platoon<br />
Air Support<br />
aIrCraft<br />
75<br />
70<br />
76<br />
77<br />
77<br />
76<br />
77<br />
77<br />
76<br />
77<br />
77<br />
72
Motivation and Skill<br />
These elite troops fought the Allies through Sicily and into Italy. A Hermann Göring<br />
<strong>Panzerpionierkompanie</strong> <strong>of</strong> the Hermann Göring Fallschirmpanzerdivision is rated as<br />
Confident Veteran and use the Elite Troops Special Rule.<br />
Headquarters<br />
Company HQ 45 points<br />
Options<br />
•<br />
•<br />
•<br />
Replace either or both Command SMG teams with<br />
Command Panzerknacker SMG teams for +5 points per<br />
team.<br />
Add Anti-tank section with a Kfz 70 truck and up to three<br />
Panzerschrek teams for +25 points per team.<br />
Add a one Sniper team for +50 points.<br />
An HG Panzerpionier HQ may use the Motorised<br />
Movement special rule.<br />
Platoon<br />
HQ Section with:<br />
3 Panzerpionier Squads 205 points<br />
2 Panzerpionier Squads 150 points<br />
Options<br />
• Replace the Command Pioneer Rifle/MG team with<br />
a Command Pioneer Panzerknacker SMG team for<br />
+5 points.<br />
• Add Kfz 15 field car and Kfz 70 trucks for +5 points for<br />
the platoon.<br />
• Add a Pioneer Supply Truck for +25 points or Pioneer<br />
Supply Maultier half-track for +30 points.<br />
• Equip one Pioneer Rifle/MG team with a Goliath<br />
demolition carrier in addition to its normal weapons for<br />
+30 points.<br />
Motorised Panzerpionier Platoons <strong>of</strong> the Hermann Göring<br />
Fallschirmpanzerdivision may use the Motorized Movement<br />
Special Rule.<br />
You may replace up to one Pioneer Rifle/MG team per<br />
Pioneer Squad with a Flame-thrower team at the start <strong>of</strong><br />
the game before deployment.<br />
Headquarters<br />
Company HQ<br />
Combat Platoons<br />
HG Panzerpionier Platoon<br />
reluCtant<br />
ConfIdent<br />
fearless<br />
ConsCrIPt<br />
traIned<br />
veteran<br />
Herman Göring Platoons fight to the last and may reroll<br />
any failed Platoon Morale Checks. Your Company<br />
Command team may re-roll Company Morale Checks.<br />
The Panzerpioniers <strong>of</strong> the Hermann Göring<br />
Fallschirmpanzerdivision held the line against the US Rangers<br />
and the First Special Service Force along the Mussolini Canal at<br />
Anzio.
Random Delayed Reserves<br />
Use the following support platoons to play the Raid on Cerreto Alto scenario. Additional support platoons for the Hermann<br />
Göring Panzerpionierkompnaie can be found in the Dogs and Devils Battle book. There you will find the individual support<br />
platoons needed to field a full Panzerpionier Company for any <strong>Flames</strong> <strong>of</strong> <strong>War</strong> game.<br />
The support platoons near Cerreto Alto all came from experienced battalions sent to provide armour support for the troops<br />
holding the line at Anzio. All German support platoons used in the Cerreto Alto scenario are rated Confident Veteran.<br />
Platoon<br />
4 Semovente 105/25 320 points<br />
3 Semovente 105/25 240 points<br />
2 Semovente 105/25 160 points<br />
The captured Semovente assault tanks, known as the Dachshund,<br />
were formed as the 10. Kompanie, 26. Panzerregiment, from the<br />
Italian Ariete Division. These remnants <strong>of</strong> the Italian armoured<br />
corps supported both the German defence and counterattack<br />
at Anzio and were found to be quite effective against Allied<br />
medium tanks.<br />
Tank-hunter Platoon<br />
From 525. Panzerjäger Abteilung and 653. schwere Panzerjäger Abteilung<br />
653. Panzerjäger abteilung Platoon<br />
4 Elefant 1200 points<br />
3 Elefant 900 points<br />
2 Elefant 600 points<br />
The 653. Panzerjägerabteilung contained 48 Elefants. The<br />
first company was transferred to Italy in February 1944. It saw<br />
combat at Nettuno, Anzio and Cisterna while assigned to the 69.<br />
Panzerregiment.<br />
Assault gun platoon<br />
From 10. Kompanie, 26. Panzerregiment<br />
Leutnant<br />
Command Semovente<br />
HQ Section<br />
Unter<strong>of</strong>fizier<br />
Assault Tank<br />
SECTION<br />
Leutnant<br />
Semovente Platoon<br />
Unter<strong>of</strong>fizier<br />
Semovente<br />
Assault Tank<br />
SECTION<br />
Unter<strong>of</strong>fizier<br />
Semovente Semovente<br />
Assault Tank<br />
SECTION
Platoon<br />
4 Brummbär 280 points<br />
3 Brummbär 210 points<br />
2 Brummbär 140 points<br />
A veteran <strong>of</strong> Kursk and Nikopol, the 216. Stürmpanzer<br />
Abteilung was transferred to Italy with 28 vehicles in early<br />
February 1944. It participated in the German counterattack<br />
Fischfang and remained in Italy for the rest <strong>of</strong> the war.<br />
Designed to withstand artillery attacks and provide close-in<br />
heavy gun support to the infantry, Brumbars demanded attention<br />
when seen on the battlefield.<br />
Platoon<br />
HQ Section with:<br />
•<br />
4 10.5cm leFH18 220 points<br />
2 10.5cm leFH18 125 points<br />
Add Kfz 15 field car, Kfz 68 radio truck and Sd Kfz 11<br />
half-tracks for +5 points for the battery.<br />
Motorised Artillery Batteries equipped with 15cm sFH18<br />
howitzers may not be deployed in Ambush.<br />
The 10.5cm leFH18 field howitzer is the mainstay <strong>of</strong> German<br />
Artillery Regiment. While fighting at Anzio the German<br />
Artillery was ordered to provide the highest priority support for<br />
the infantry in the field. To accomplish this, the Germans placed<br />
additional observers directly in the field with the front line<br />
troops. This enabled them to provide a quick response for any<br />
requested artillery support.<br />
Keep your observers close to your pioniers so they can bring the<br />
firepower <strong>of</strong> the 10.5cm leFH18 down upon any patrols spotted<br />
in the Italian countryside. Having the observer up-front also<br />
allows indirect support during the night.<br />
Assault Tank Platoon<br />
From 216. Stürmpanzer Abteilung<br />
Motorised Artillery Battery<br />
From LXXXVI Panzerkorps<br />
Howitzer<br />
Tractor<br />
Howitzer<br />
Tractor<br />
Howitzer<br />
Tractor<br />
Howitzer<br />
Tractor<br />
Motorised Artillery Battery