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Panzerpionierkompanie - Flames of War

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Your Orders<br />

Allied<br />

Reconnoiter and raid the enemy garrison in<br />

Cerreto Alto. Accomplish your mission swiftly<br />

and with minimum casualties.<br />

German<br />

The Black Devils have been raiding all along<br />

the Mussolini Canal. Stay alert and be ruthless<br />

at any sign <strong>of</strong> their presence. Many <strong>of</strong> your<br />

comrades have already fallen victim to their<br />

attacks. Stay vigilant!<br />

Preparing for Battle<br />

1.<br />

2.<br />

3.<br />

4.<br />

5.<br />

6.<br />

Set up terrain using the map as your guide.<br />

Buildings are objectives. Off-road terrain is<br />

Very Difficult Going.<br />

The German player deploys one Pionier<br />

platoon and company headquarters within<br />

8”/20cm <strong>of</strong> the Cerreto Alto building. Place<br />

a second Pionier Platoon within 8”/20cm <strong>of</strong><br />

Point C and the thrid Pionier Platoon within<br />

8’/20cm <strong>of</strong> Point D. Deploy the Artillery<br />

battery within 8”/20 cm <strong>of</strong> Point E.<br />

The US player places all their platoons in<br />

the 24”/60cm x 48”/120cm deployment area<br />

containing Borgo Sabotino but no closer<br />

than 12’/30cm from any German team.<br />

The German Player has one minefield they<br />

may place in Ambush. Place the minefield<br />

anywhere on the table at the beginning <strong>of</strong><br />

any <strong>of</strong> your turns. The minefield cannot<br />

be deployed within 4’/10cm <strong>of</strong> any enemy<br />

team or 8”/20cm and Line <strong>of</strong> Sight <strong>of</strong> any<br />

Recce team.<br />

Beginning with the German player, both<br />

players now place their Independent teams<br />

in their respective deployment zones.<br />

Beginning the Battle<br />

1.<br />

2.<br />

3.<br />

4.<br />

All German platoons deployed at the start <strong>of</strong> the game are<br />

mobile and Pinned. All US Platoons start the game mobile.<br />

The US player has the first turn.<br />

The game begins as a Night Attack and all Night Fighting<br />

Rules are in effect until Daybreak.<br />

German Delayed reserves are random and enter the table via<br />

the roads at either Point A or B .<br />

Ending the Game<br />

The battle ends at the completion <strong>of</strong> Turn Eight or if either<br />

Player’s force fails a Company Morale test.<br />

Deciding Who Won<br />

Use the Victory Table to determine Victory Level:<br />

Major SSF Victory - Hold an objective at Cerreto Alto by the<br />

end <strong>of</strong> Turn Five and then exit at least six platoons <strong>of</strong>f the table<br />

through their deployment zone by the end <strong>of</strong> Turn 8.<br />

Minor SSF Victory - Hold a building at Cerreto Alto by the end<br />

<strong>of</strong> Turn Five and then exit at least half their platoons <strong>of</strong>f the<br />

board through their deployment zone by the end <strong>of</strong> Turn 8.<br />

Draw - Fail to take an objective at Cerreto Alto but remove at<br />

least half your platoons from the table..<br />

raid on cerreto alto<br />

A<br />

6”<br />

6”<br />

E<br />

8”<br />

8”<br />

24”<br />

Treeline<br />

CERRETO<br />

ALTO<br />

C<br />

8”<br />

8”<br />

12”<br />

D<br />

48”<br />

Vineyard<br />

Treeline<br />

Treeline<br />

24”<br />

Treeline<br />

Minor German Victory - Prevent at least half the Allied platoons<br />

from leaving the table.<br />

Major German Victory - Prevent at least half the Allied Platoons<br />

from leaving the table and hold one <strong>of</strong> the buildings in Borgo<br />

Sabotino.<br />

Removing Allied Platoons<br />

Beginning on any Turn they hold a building at Cerreto Alto or<br />

on Turn 6, the Allied Player may remove up to three platoons <strong>of</strong>f<br />

the table by exiting them from their deployment zone.<br />

German Delayed and Random Reserves<br />

Use the normal Delayed reserves rule on Page 200 <strong>of</strong> the <strong>Flames</strong><br />

<strong>of</strong> <strong>War</strong> rulebook to determine if a German Reserve platoon<br />

arrives. To determine which reserve platoon arrives first, roll<br />

a die. On a 1 or 2 the Elefant Platoon arrives, on a 2 or 3 the<br />

Brümbar Platoon arrives, and on a 5 or 6 the Semovente Platoon<br />

arrives. On the arrival <strong>of</strong> subsequent Reserves continue to roll<br />

the die until you determine which platoon arrives second.<br />

Once you have determined which reserve platoon arrives roll a<br />

die once again. On a roll <strong>of</strong> 1, 2, or 3 the reserves arrive at Point<br />

A. On a roll <strong>of</strong> 4, 5, or 6 the Reserve platoon arrives at point B.<br />

Night Attack and Night Fighting Rules<br />

The Night Fighting Rules are located on page 154 <strong>of</strong> the <strong>Flames</strong><br />

<strong>of</strong> <strong>War</strong> Rulebook while the Night Attack Rules can be found on<br />

page 171 <strong>of</strong> the rulebook.<br />

B<br />

Borgo<br />

Sabotino


Creating the Devil’s Brigade as a <strong>Flames</strong> <strong>of</strong> <strong>War</strong> list ran the<br />

gamut from a labour <strong>of</strong> love to pushing the envelope in Special<br />

Rules. The innumerable capabilities <strong>of</strong> the First Special Service<br />

Force together with its elite nature well-supported by its short<br />

but flamboyant combat record provides a structure unique in the<br />

game. Incorporating their bravado into a hard charging do or die<br />

unit was both challenging and fun.<br />

<strong>War</strong>ning: This unit is not for the meek or mild. It is expensive,<br />

destructive, and ultimately very satisfying or extremely<br />

disappointing. It has the capability to completely break through<br />

1.<br />

1.<br />

2 nd battalion, 2 nd Regiment, 1 st Special Service Force<br />

Company C HQ, 2/2 SSF<br />

1 st Platoon, Company C<br />

2 nd Platoon, Company C<br />

3 rd Platoon, Company C<br />

SSF Cannon Platoon<br />

1 st Platoon, Company C, 81 st Recon Battalion<br />

2 nd Platoon, B Company, 1 st Tank Regiment<br />

3 rd Platoon, D Company, 1 st Tank Regiment<br />

1 st Platoon, B Company,<br />

601 st Tank Destroyer Battalion<br />

463rd Parachute Field Artillery Battery<br />

Kompanien B HQ, I/HG Panzerpionierregiment<br />

The Devil’s Brigade in <strong>Flames</strong> <strong>of</strong> <strong>War</strong><br />

SSF platoons are rated Fearless Trained all others rated Confident Veteran.<br />

1. Zug, B Kompanie<br />

2. Zug, B Kompanie<br />

3. Zug, B Kompanie<br />

2/263. Artillerieregiment, 362. Infanteriedivision<br />

Random Delayed Reserves<br />

Kompanie B, 653. Panzerjäger Abteilung<br />

Kompanie A, 216. Stürmpanzer Abteilung<br />

10. Kompanie, 26. Panzerregiment,<br />

26. Panzerdivision<br />

and destroy the best enemy infantry even when they’re dug in.<br />

It can sweep through rough terrain, destroy even the heaviest<br />

armour, and completely dominate the battlefield. But a word <strong>of</strong><br />

caution. If the enemy can catch them in the open they are quite<br />

brittle. They will take horrible casualties and still fight.<br />

And now, with the support <strong>of</strong> the entire 5th Army, they can<br />

deliver many hours <strong>of</strong> sheer excitement whether in a tournament<br />

or a friendly game. Handle them with care and love and they will<br />

deliver.<br />

Special Service Force Company HQ with two bazooka teams.<br />

SSF Platoon with two SSF Sections with 1 bazooka team<br />

and 1 M2 60mm mortar.<br />

SSF Platoon with two SSF Sections with 1 bazooka team<br />

and 1 M2 60mm mortar.<br />

SSF Platoon with two SSF Sections with 1 bazooka team<br />

and 1 M2 60mm mortar.<br />

SSF Cannon Platoon with one Cannon section<br />

(2 M3 75mm/81mm mortar GMC<br />

1 Armored recon patrol<br />

Tank Platoon with 3 M4 or M4A1 Sherman tanks.<br />

Tank Platoon with 5 M5 Stuart tanks.<br />

A Tank Destroyer Artillery Platoon with one Tank Destroyer Section.<br />

Parachute Field Artillery Battery <strong>of</strong> two sections <strong>of</strong><br />

M2A1 105mm howitzers.<br />

B Kompanie, I/ Hermann Göring Panzerpionier Regt<br />

HG platoons are rated Confident Veteran.<br />

<strong>Panzerpionierkompanie</strong> HQ with two panzershreck teams.<br />

Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker<br />

Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker<br />

Panzerpionier Platoon with two Panzerpionier Squads plus Panzerknacker<br />

Motorised Artillery battery with 4 10.5cm leFH18 howitzers.<br />

Two Elefant heavy tank-hunters.<br />

Two Brumbär assault tanks.<br />

Four Semovente 105/25 assault guns.<br />

Scenario tested by ‘Firstborn Gaming’, Reno, Nevada.


Combat Platoons Headquarters<br />

Headquarters<br />

Company HQ<br />

Infantry<br />

HG Panzerpionier<br />

Platoon<br />

Infantry<br />

HG Panzerpionier<br />

Platoon<br />

Infantry<br />

HG Panzerpionier<br />

Platoon<br />

53<br />

53<br />

53<br />

53<br />

Hermann Göring<br />

<strong>Panzerpionierkompanie</strong><br />

Hermann Göring motorised Pioneer Company<br />

(Infantry Company)<br />

A Hermann Göring <strong>Panzerpionierkompanie</strong> must field a Company HQ and two or three HG<br />

Panzerpionier Platoons and may field a HG Panzergrenadier Heavy Platoon and one Weapons<br />

Platoon from each box shown.<br />

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc).<br />

WeaPons Platoons<br />

Allied Platoons<br />

PanzerPIonIer<br />

Platoon<br />

HG Armoured<br />

Panzerpionier Platoon<br />

Hermann Göring companies can have Heer and Italian<br />

troops as support options. Remember that these platoons<br />

retain their own rules and ratings, and count as Allied<br />

Platoons (see page 183 <strong>of</strong> the rulebook).<br />

elite troops<br />

Herman Göring Platoons fight to the last and may reroll<br />

any failed Platoon Morale Checks. Your Company<br />

Command team may re-roll Company Morale Checks.<br />

Official Battlefront List<br />

Use this page to create an Official Hermann Göring<br />

Pamzerpionierkompanie playable in any FoW game or<br />

Tournament by using it with the Dogs & Devils Battle<br />

Book.<br />

74<br />

(Choose one platoon from each box)<br />

dIvIsIonal suPPort Platoons<br />

armour<br />

HG Panzer Platoon<br />

Heavy Tank Platoon<br />

Panther Platoon<br />

armour<br />

HG Assault Gun Platoon<br />

HG Anti-tank<br />

Gun Platoon<br />

Radio-control<br />

Tank Platoon<br />

Assault Tank Platoon<br />

Tank-hunter Platoon<br />

Infantry<br />

Fallschirmjäger Platoon<br />

Panzergrenadier<br />

Platoon<br />

Paracadutisti Platoon<br />

Infantry<br />

HG Aufklärungs Platoon<br />

HG Motorised<br />

Aufklärungs Platoon<br />

HG Motorised<br />

Pionier Platoon<br />

reConnaIssanCe<br />

HG Light Panzerspäh<br />

Platoon<br />

HG Heavy Panzerspäh<br />

Platoon<br />

49<br />

68<br />

69<br />

73<br />

75<br />

68<br />

69<br />

69<br />

71<br />

64<br />

71<br />

59<br />

60<br />

74<br />

61<br />

61<br />

(Choose one platoon from each box)<br />

artIllery<br />

HG Motorised<br />

Artillery Battery<br />

roCket artIllery<br />

Rocket Launcher<br />

Battery<br />

antI-aIrCraft<br />

HG Heavy Anti-aircraft<br />

Gun Platoon<br />

HG Self-propelled Antiaircraft<br />

Platoon<br />

HG Light Anti-aircraft<br />

Gun Platoon<br />

antI-aIrCraft<br />

HG Heavy Anti-aircraft<br />

Gun Platoon<br />

HG Self-propelled Antiaircraft<br />

Platoon<br />

HG Light Anti-aircraft<br />

Gun Platoon<br />

antI-aIrCraft<br />

HG Heavy Anti-aircraft<br />

Gun Platoon<br />

HG Self-propelled Antiaircraft<br />

Platoon<br />

HG Light Anti-aircraft<br />

Gun Platoon<br />

Air Support<br />

aIrCraft<br />

75<br />

70<br />

76<br />

77<br />

77<br />

76<br />

77<br />

77<br />

76<br />

77<br />

77<br />

72


Motivation and Skill<br />

These elite troops fought the Allies through Sicily and into Italy. A Hermann Göring<br />

<strong>Panzerpionierkompanie</strong> <strong>of</strong> the Hermann Göring Fallschirmpanzerdivision is rated as<br />

Confident Veteran and use the Elite Troops Special Rule.<br />

Headquarters<br />

Company HQ 45 points<br />

Options<br />

•<br />

•<br />

•<br />

Replace either or both Command SMG teams with<br />

Command Panzerknacker SMG teams for +5 points per<br />

team.<br />

Add Anti-tank section with a Kfz 70 truck and up to three<br />

Panzerschrek teams for +25 points per team.<br />

Add a one Sniper team for +50 points.<br />

An HG Panzerpionier HQ may use the Motorised<br />

Movement special rule.<br />

Platoon<br />

HQ Section with:<br />

3 Panzerpionier Squads 205 points<br />

2 Panzerpionier Squads 150 points<br />

Options<br />

• Replace the Command Pioneer Rifle/MG team with<br />

a Command Pioneer Panzerknacker SMG team for<br />

+5 points.<br />

• Add Kfz 15 field car and Kfz 70 trucks for +5 points for<br />

the platoon.<br />

• Add a Pioneer Supply Truck for +25 points or Pioneer<br />

Supply Maultier half-track for +30 points.<br />

• Equip one Pioneer Rifle/MG team with a Goliath<br />

demolition carrier in addition to its normal weapons for<br />

+30 points.<br />

Motorised Panzerpionier Platoons <strong>of</strong> the Hermann Göring<br />

Fallschirmpanzerdivision may use the Motorized Movement<br />

Special Rule.<br />

You may replace up to one Pioneer Rifle/MG team per<br />

Pioneer Squad with a Flame-thrower team at the start <strong>of</strong><br />

the game before deployment.<br />

Headquarters<br />

Company HQ<br />

Combat Platoons<br />

HG Panzerpionier Platoon<br />

reluCtant<br />

ConfIdent<br />

fearless<br />

ConsCrIPt<br />

traIned<br />

veteran<br />

Herman Göring Platoons fight to the last and may reroll<br />

any failed Platoon Morale Checks. Your Company<br />

Command team may re-roll Company Morale Checks.<br />

The Panzerpioniers <strong>of</strong> the Hermann Göring<br />

Fallschirmpanzerdivision held the line against the US Rangers<br />

and the First Special Service Force along the Mussolini Canal at<br />

Anzio.


Random Delayed Reserves<br />

Use the following support platoons to play the Raid on Cerreto Alto scenario. Additional support platoons for the Hermann<br />

Göring Panzerpionierkompnaie can be found in the Dogs and Devils Battle book. There you will find the individual support<br />

platoons needed to field a full Panzerpionier Company for any <strong>Flames</strong> <strong>of</strong> <strong>War</strong> game.<br />

The support platoons near Cerreto Alto all came from experienced battalions sent to provide armour support for the troops<br />

holding the line at Anzio. All German support platoons used in the Cerreto Alto scenario are rated Confident Veteran.<br />

Platoon<br />

4 Semovente 105/25 320 points<br />

3 Semovente 105/25 240 points<br />

2 Semovente 105/25 160 points<br />

The captured Semovente assault tanks, known as the Dachshund,<br />

were formed as the 10. Kompanie, 26. Panzerregiment, from the<br />

Italian Ariete Division. These remnants <strong>of</strong> the Italian armoured<br />

corps supported both the German defence and counterattack<br />

at Anzio and were found to be quite effective against Allied<br />

medium tanks.<br />

Tank-hunter Platoon<br />

From 525. Panzerjäger Abteilung and 653. schwere Panzerjäger Abteilung<br />

653. Panzerjäger abteilung Platoon<br />

4 Elefant 1200 points<br />

3 Elefant 900 points<br />

2 Elefant 600 points<br />

The 653. Panzerjägerabteilung contained 48 Elefants. The<br />

first company was transferred to Italy in February 1944. It saw<br />

combat at Nettuno, Anzio and Cisterna while assigned to the 69.<br />

Panzerregiment.<br />

Assault gun platoon<br />

From 10. Kompanie, 26. Panzerregiment<br />

Leutnant<br />

Command Semovente<br />

HQ Section<br />

Unter<strong>of</strong>fizier<br />

Assault Tank<br />

SECTION<br />

Leutnant<br />

Semovente Platoon<br />

Unter<strong>of</strong>fizier<br />

Semovente<br />

Assault Tank<br />

SECTION<br />

Unter<strong>of</strong>fizier<br />

Semovente Semovente<br />

Assault Tank<br />

SECTION


Platoon<br />

4 Brummbär 280 points<br />

3 Brummbär 210 points<br />

2 Brummbär 140 points<br />

A veteran <strong>of</strong> Kursk and Nikopol, the 216. Stürmpanzer<br />

Abteilung was transferred to Italy with 28 vehicles in early<br />

February 1944. It participated in the German counterattack<br />

Fischfang and remained in Italy for the rest <strong>of</strong> the war.<br />

Designed to withstand artillery attacks and provide close-in<br />

heavy gun support to the infantry, Brumbars demanded attention<br />

when seen on the battlefield.<br />

Platoon<br />

HQ Section with:<br />

•<br />

4 10.5cm leFH18 220 points<br />

2 10.5cm leFH18 125 points<br />

Add Kfz 15 field car, Kfz 68 radio truck and Sd Kfz 11<br />

half-tracks for +5 points for the battery.<br />

Motorised Artillery Batteries equipped with 15cm sFH18<br />

howitzers may not be deployed in Ambush.<br />

The 10.5cm leFH18 field howitzer is the mainstay <strong>of</strong> German<br />

Artillery Regiment. While fighting at Anzio the German<br />

Artillery was ordered to provide the highest priority support for<br />

the infantry in the field. To accomplish this, the Germans placed<br />

additional observers directly in the field with the front line<br />

troops. This enabled them to provide a quick response for any<br />

requested artillery support.<br />

Keep your observers close to your pioniers so they can bring the<br />

firepower <strong>of</strong> the 10.5cm leFH18 down upon any patrols spotted<br />

in the Italian countryside. Having the observer up-front also<br />

allows indirect support during the night.<br />

Assault Tank Platoon<br />

From 216. Stürmpanzer Abteilung<br />

Motorised Artillery Battery<br />

From LXXXVI Panzerkorps<br />

Howitzer<br />

Tractor<br />

Howitzer<br />

Tractor<br />

Howitzer<br />

Tractor<br />

Howitzer<br />

Tractor<br />

Motorised Artillery Battery

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