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2!! PAWN FORMATION<br />
@nnot he anrcked Ihere is often morc than one<br />
way of Iookins at a pawn fo.mation.<br />
white has lomed a chss.Ar oN,r, supposins his<br />
pawns io bc $rongly placed Blackinduosoncollhcmro<br />
Whilc'sE{NcNc crmn a$urrc ol*cakness. 42.<br />
.5 43d5Ne5 14Rr1Be6 45Kel NcB 45Rdl2RI7 47<br />
Kd2 Nd6 48 N15+ tsxf5 49 exf5 c4 50 Rbr b5 5r b4<br />
c3+ 52It{.3R.?+ ilKd2Nc.4+ 54KdlNa3 5iRb2<br />
Nd.4 56Ra2axb4 5Taib5Nxbs 53Ra6Nc3+ 59Kcl<br />
6l Net Nl4 whie resiqns.<br />
This position may arise aflei 1 e4 e5 2 NB Nc6<br />
3 d4 exd4 4 Nxd4 Nf6 5 Nxc6 bxc6 6 Bd3 d5<br />
7 exd5 dd5 8 Bb5+ Bd7 9 BxdT+ OxdT l0<br />
0 { Be7. Does the advantage lie with Black becaus€<br />
hc nas a pawn in the cenhe or witb White because<br />
he has lewer pawN rsrANDS? Tlris quesdon cannot<br />
be ansse.ed. An exhibiiion game bctwcen rARrA<br />
xowER (white) and CNABGN.a, 1914. co.tinued<br />
11Nd20-0 12b3 Rle8 t3Bb2Rad8 14NtlNe4<br />
15 Od3 Bc5 16 Radl Re6 1? c4 (lhis altack,<br />
although correct in pnnciple, appeaG ro bc<br />
mistimed.) 17... Rd6 18Rdel15 19Bd4 Bxd4<br />
20 Nxd4 Qfl 21Nb5R6d7 22Rcldxc4 23Q&4<br />
Oxc4 24 bxc4 c6 25Na3Rd2a.dBlackwonthe<br />
endgamc. By 17 c4 Whne atlacks Btack\ pawns,<br />
bur afte. 20 . . . On it becomes .pparent that<br />
Black is atlacki.g White\ pawns, Such trans<br />
fomanons are not unconmon. Assessmcnl ol a<br />
pawn lormation always depends on a keen percep,<br />
tion of the laclical possibililies, the so called<br />
Borvinnik Pchsran 13rh natch sme, worrd clram.<br />
pionship 1963 Oueei\ Canbn Dc.lined, Exchanqe<br />
I d4 '15<br />
2 c,l c6 3 Nc3 Be7 4 dd5 ei5 5 BI4.6 6 c3<br />
ar5 7g4Be6 3h3Nl6 gNBNbdT r0Bd3Nb6 1l Qcz<br />
Nc4 l2KllNd6 13Nd2Qc3 14K!2Nd7 t5Bs6 16<br />
Ra.1Nb6 17 b3 Od7 rs Ne2 Ndcs l9 a4a5 20Bgl<br />
Bd6 21 Nf4 Ne7 22 Nfl h5 23 Bc2 h4 24 Bh2 g5 25<br />
Nd3 Q.7 26Qd2Nd7 27BClNg6 23Bh2Nc7 294d1<br />
b6 30Kg1f6 llc4Brh?+ 32oxh2Qxh2+ 3ll{h2<br />
Rdll 34 Kl2 Ka/ 15 Kel Rhc3 36 Rd2 Ksr 37 Krz<br />
dxc4 33[G4NI3 39Ne1Nfg6 40Ng2Rd7 4lBc2afl<br />
t<br />
%H,XAW<br />
&r.& ft,hw<br />
{., tA W<br />
% ffit:%&^"1&<br />
fr"'& ffi %i<br />
%,aH w.a&<br />
PAWN ISLAND, a Aroup ol onc playeas pasns<br />
thatisseparated <strong>by</strong> at least one nle lrom a.yoihis<br />
olher paans. Forexanple alter 1e4 c6 2d4d5 3<br />
Nc3 dxe4 4 Nxe4 Nf6 5 NrI6+ gxl6 Wbile has<br />
tBo pa*n nhnds, Black lhree. As pHtr-rDoR<br />
ponrtcd out. the lewer tne nuoberolpawn isLands<br />
the more likely the pawns will bc mobile and the<br />
easier rhey will be <strong>to</strong> defend. considerarions of<br />
greater @nsequence in rhe endgane rhan in rhe<br />
niddle-Camc. Onc of the aims oI fie MNorn<br />
AnAc( k <strong>to</strong> saddle the opponent with rore paNn<br />
islands. Generally. however. the possession oI<br />
fepe. islands is not alone <strong>by</strong> any means dechive<br />
PAWN M,{JORIT Y. see MdoRrE.<br />
PAWN MINORITY. see MrN.Rrrv<br />
PAWN-PROMOTTON, see pRoMoroN.<br />
PAWNRACE, a rae lor pronolion between rival<br />
pawns. (For ex<strong>amp</strong>lcs see BEN(o and BoueDoN'<br />
PAWNSGAME, an unorthodox game said <strong>to</strong> hale<br />
been invenied <strong>by</strong> LEGALL. whitc places irom seven<br />
<strong>to</strong> nine ertra paNns where he.hooscs on his third<br />
or ioulrh rank and plals snhout bis queen, or hc<br />
adds threc or lour exha pams and plays wilhout<br />
one ol his .ooks. lhe game was popullr in ?aris<br />
around theend ofihe 18th.erilurv Foranunusual<br />
kind ol handicap the number ol pawns nay be<br />
PAWN-SNATCHING, capturing paw.s al rhecost<br />
of posilion Iiddling vhile Rome burns. (For an<br />
ex<strong>amp</strong>lelrom playsee RrcsrERj see also porsoNrD<br />
PAWN-STORM VARIATION, 136, graphic nane<br />
ior a line i. the xRoM,(D(a DE.ENCE.<br />
PAWN WEATNDSS, . pawn or pawns that are<br />
bard <strong>to</strong> dclend or that lac(nobility. A square that<br />
a Player6trds hard <strong>to</strong> delend becausc ilcannot be<br />
attack.d <strong>by</strong> any oI his pnwns nay also be called a<br />
pawn Neakness or morc prccisely a weakness in lhe<br />
r^wNs may bc a weaknes: equaly .ny oI ihese<br />
couid beofnoaccouniorevcn a source ol sirength<br />
<strong>The</strong> situation ol the pieces and the DFAMTC<br />
mRS Gee EVALUAToN or hsrroN) dcterfiine<br />
whether any characterisdcoilhe paM fo.mario. is