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NETJETS US VOLUME 9 2019

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artscape<br />

diverges most from more traditional mediums.<br />

Big-name artists like Marina Abramovic,<br />

Anish Kapoor, Olafur Eliasson and Antony<br />

Gormley have recently produced works that<br />

are freely accessible, not only at exhibitions but<br />

also online and in apps, so that anyone with a<br />

VR headset (or cardboard smartphone holder)<br />

can view the works for themselves.<br />

There is something almost revolutionary<br />

about this, and the man leading the<br />

democratic charge is Daniel Birnbaum, a<br />

longtime radical who shocked the art world<br />

last January when he left his eminent position<br />

directing the Moderna Museet in Stockholm<br />

to take the creative reins at London-based<br />

Acute Art, where most of the boldface names<br />

are producing their VR works. He has taken a<br />

serious gamble on VR as an art form, but he<br />

holds a remarkably long view of its potential:<br />

“There are some who say you could view art<br />

as a sort of service, not something you own<br />

or keep for yourself, but something you have<br />

access to—a little bit like Spotify or Netflix,”<br />

he says with a smile. “On the other hand,<br />

I’m not so sure. It’s a potential. There is<br />

something wrong if VR art is only collected<br />

like traditional art. There is potential for it to<br />

be distributed much more widely than that,<br />

so you don’t have to go to the Frieze Art Fair<br />

or to a big museum in Paris. You could be in a<br />

little suburb of Zagreb and see the exact same<br />

things. There is a sort of quasi-utopian aspect<br />

of this—that it could be everywhere—but I<br />

think it will take a while.”<br />

Birnbaum notes that some artists have<br />

shied away from the medium, not wanting to<br />

isolate the viewers so much, but even among<br />

those who have embraced it he sees a glimpse<br />

of that utopian spirit: “The people who want<br />

to try it are there because they are curious, not<br />

because they want to grow their audiences or<br />

make money.”<br />

It’s unusual in our age to see so much talk<br />

about art without foregrounding finance,<br />

which is why VR is so confounding—it is<br />

both democratic and cutting-edge, a pairing<br />

that has become exceptionally rare.<br />

But there is one place where this pairing<br />

is perfectly at home: Museums, which often<br />

have the same twin values. Even the Louvre,<br />

staid as it is, will offer the Mona Lisa VR<br />

experience to people not able to come to Paris<br />

during the exhibition on Viveport, the digital<br />

subscription service from HTC, the firm that<br />

makes the Vive headset.<br />

“Allowing visitors who may not be able<br />

to visit the exhibition in person to access<br />

this remarkable masterpiece by Leonardo<br />

da Vinci through our home version will give<br />

unprecedented access to da Vinci’s most<br />

celebrated painting,” says Victoria Chang,<br />

Director of Vive Arts at HTC.<br />

Chang’s pride in the democratization of<br />

the world’s most valuable painting is a far<br />

cry from the price-centric discussions of that<br />

other Leonardo masterwork, the Salvator<br />

Mundi, which sold for $450.3m in 2017. It<br />

might well be that in a few decades we will<br />

look back and see that VR’s biggest effect on<br />

the art world will not have been as a medium<br />

for artists, but as a means for making our<br />

artistic masterpieces more accessible to<br />

viewers across the globe.<br />

A starry sky in Olafur<br />

Eliasson’s Rainbow, 2017<br />

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70 NetJets

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