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NETJETS US VOLUME 9 2019

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COURTESY ACUTE ART<br />

But for artists like American Michael<br />

Takeo Magruder, VR is more than just a way<br />

to capture attention; it is a medium that is well<br />

suited to his subjects, which include media,<br />

data and digital archives. “I think of myself<br />

as a visual artist who happens to use digital<br />

technologies,” he says, and indeed his latest<br />

project, Imaginary Cities, synthesizes the realtime<br />

actions of visitors with historical maps of<br />

New York City to generate a new experience<br />

for each visitor—a conceptual roundness that<br />

makes use of VR’s unique properties in a way<br />

most other mediums could not.<br />

Magruder’s piece was first exhibited at the<br />

British Library in London this spring and is<br />

currently on display at Gazelli Art House, a<br />

private gallery, as part of its exhibition Enter<br />

Through the Headset 4, a shortlist of the latest<br />

VR art works on the market. Although already<br />

in their fourth year, Gazelli Art House CEO<br />

and Founding Director Mila Askarova is<br />

conscious that her annual VR exhibitions are<br />

just a beginning: “We hope with these shows<br />

we will continue building on a market for VR<br />

works,” she says.<br />

There is indeed a growing market, with<br />

pieces selling from a few thousand euros<br />

up to over €100,000, but VR art’s tenuous<br />

relationship with the market is where it<br />

69 NetJets

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