18.09.2019 Views

3D Jail Project - IO1 - Competence framework for 3D printing in jail

Intellectual Output 1 The main innovative element of IO1 is to entail professionalizing competencies on the use of 3D printing technologies in the learning context of people with fewer opportunities because of their status of prisoners, ex-prisoners or subjected to alternative measures to detention. It is innovative because – in a pioneering way in Europe – it puts the basis to frame this kind of competencies in relation with restricted people, in the context of prison security, and it challenges penitentiary administrations to innovate their procedures and conditions to use even more ICT technologies inside their structures. It also poses prisons’ educational systems before the challenge to include these specific competencies in the educational experience of the inmates.

Intellectual Output 1 The main innovative element of IO1 is to entail professionalizing competencies on the use of 3D printing technologies in the learning context of people with fewer opportunities because of their status of prisoners, ex-prisoners or subjected to alternative measures to detention. It is innovative because – in a pioneering way in Europe – it puts the basis to frame this kind of competencies in relation with restricted people, in the context of prison security, and it challenges penitentiary administrations to innovate their procedures and conditions to use even more ICT technologies inside their structures. It also poses prisons’ educational systems before the challenge to include these specific competencies in the educational experience of the inmates.

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From Digital to physical<br />

Be<strong>for</strong>e we can pr<strong>in</strong>t an object, there needs to be a digital <strong>3D</strong> model. This object is<br />

constructed via a CAD-Software. CAD varies herby from a very technical oriented software,<br />

which is used <strong>for</strong> <strong>in</strong>dustrial and eng<strong>in</strong>eer<strong>in</strong>g applications, to a software which allows you to<br />

create more freely a desired object.<br />

After the digital object is created, it needs to be sliced. This is done by another software<br />

which trans<strong>for</strong>ms the object <strong>in</strong>to a code <strong>in</strong>terpretable by the <strong>pr<strong>in</strong>t<strong>in</strong>g</strong> mach<strong>in</strong>e. This code is<br />

then sent to the mach<strong>in</strong>e.<br />

- Process of creat<strong>in</strong>g a pr<strong>in</strong>ted object<br />

In step 3 the created code-file – which conta<strong>in</strong>s the sliced digital <strong>3D</strong> Model – needs to be<br />

selected with the mach<strong>in</strong>e and then the <strong>3D</strong>-Pr<strong>in</strong>t<strong>in</strong>g starts. After the <strong>pr<strong>in</strong>t<strong>in</strong>g</strong> process the<br />

now physical object can be taken from the mach<strong>in</strong>e.<br />

The objects need – depend<strong>in</strong>g on the used <strong>pr<strong>in</strong>t<strong>in</strong>g</strong> technology – to be post processed after<br />

the pr<strong>in</strong>t is f<strong>in</strong>ished. Mostly this means remov<strong>in</strong>g support-structures from the object – this<br />

support is needed if objects have overhangs which are not supported by anyth<strong>in</strong>g below.<br />

This support is pr<strong>in</strong>ted from the first layer on, to act as a base where the material can be<br />

pr<strong>in</strong>ted on, so material isn´t pr<strong>in</strong>ted freely <strong>in</strong> the air. As well some <strong>pr<strong>in</strong>t<strong>in</strong>g</strong> processes rely<strong>in</strong>g<br />

on clean<strong>in</strong>g the object from material which hasn't been used but is still stuck to the object.<br />

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