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PlugIn Issue #24 - Recent Developments in the European Gaming Industry

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The Taylor Wess<strong>in</strong>g e-journal<br />

<strong>Issue</strong> <strong>#24</strong><br />

<strong>Recent</strong> <strong>Developments</strong> <strong>in</strong><br />

<strong>the</strong> <strong>European</strong> Gam<strong>in</strong>g<br />

<strong>Industry</strong>


EDITORIAL<br />

The gam<strong>in</strong>g <strong>in</strong>dustry is a fast paced <strong>in</strong>dustry, which is cont<strong>in</strong>uously undergo<strong>in</strong>g major development. In this<br />

fast evolv<strong>in</strong>g bus<strong>in</strong>ess, it's crucial that <strong>the</strong> legal framework is keep<strong>in</strong>g pace. In this <strong>PlugIn</strong> issue, our experts<br />

from all over Europe highlight recent legal developments <strong>in</strong> <strong>the</strong> <strong>European</strong> gam<strong>in</strong>g <strong>in</strong>dustry and how to<br />

manage <strong>the</strong>m, whe<strong>the</strong>r it be new game subsidies <strong>in</strong> Germany, f<strong>in</strong>ancial support for cultural video games <strong>in</strong><br />

Poland, gam<strong>in</strong>g addiction concerns <strong>in</strong> <strong>the</strong> UK, <strong>the</strong> widely discussed framework affect<strong>in</strong>g Loot Boxes <strong>in</strong><br />

France, or how <strong>the</strong> GDPR affects <strong>the</strong> gam<strong>in</strong>g <strong>in</strong>dustry.


CONTENT<br />

Dr. Gregor Schmid, LL.M.<br />

Partner, Berl<strong>in</strong><br />

Game Subsidies <strong>in</strong> Germany – <strong>Recent</strong> <strong>Developments</strong> 4<br />

Laura Huck<br />

Associate, Paris<br />

Games-Law – <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> France: <strong>the</strong> Position of <strong>the</strong> French Regulator<br />

Regard<strong>in</strong>g Loot Boxes<br />

5<br />

Mat<strong>the</strong>w Ives<br />

Associate, London<br />

Addicted to Loot: <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> Gam<strong>in</strong>g Addiction and Gambl<strong>in</strong>g Concerns <strong>in</strong><br />

<strong>the</strong> UK<br />

6<br />

Przemysław Walasek<br />

Partner, Warschau<br />

F<strong>in</strong>ancial Support for Cultural Video Games <strong>in</strong> Poland 7<br />

Anneliese Hartlaub, LL.M.<br />

Associate, Hamburg<br />

Benjam<strong>in</strong> Stach, LL.M.<br />

Associate, Hamburg<br />

Data Protection and Games 8<br />

<strong>Issue</strong> <strong>#24</strong><br />

3


Game Subsidies <strong>in</strong> Germany – <strong>Recent</strong> <strong>Developments</strong><br />

Germany offers a system of state (“Länder”) and federal level subsidies for computer<br />

games. The amount of subsidies has often been criticized as be<strong>in</strong>g far too low<br />

compared to o<strong>the</strong>r <strong>in</strong>dustries (such as film) and o<strong>the</strong>r countries (such as public fund<strong>in</strong>g<br />

available <strong>in</strong> Canada, France or <strong>the</strong> UK). F<strong>in</strong>ally <strong>in</strong> 2018 <strong>the</strong> federal government<br />

<strong>in</strong>troduced plans to implement a EUR 50m subsidy per year for <strong>the</strong> game <strong>in</strong>dustry.<br />

Details are expected to be published <strong>in</strong> autumn 2019. In <strong>the</strong> meantime, game<br />

companies can now apply for a de-m<strong>in</strong>imis subsidy until 30 August 2019. The follow<strong>in</strong>g<br />

article briefly outl<strong>in</strong>es <strong>the</strong> expected new subsidy regime, as well as o<strong>the</strong>r currently<br />

available subsidy mechanisms.<br />

AUTHOR<br />

The Expected EUR 50m “Large Volume” Subsidy and <strong>the</strong> Cultural Test<br />

The German government has announced plans to <strong>in</strong>troduce an annual EUR 50m<br />

subsidy for computer game development <strong>in</strong> 2018. <strong>Recent</strong>ly, <strong>the</strong> government has<br />

declared that <strong>the</strong> rules will be published and enter <strong>in</strong>to force after notification to <strong>the</strong><br />

<strong>European</strong> Commission <strong>in</strong> autumn 2019. So far, only a few details have emerged.<br />

However, <strong>the</strong> prerequisites of <strong>the</strong> large volume subsidy are expected to be ma<strong>in</strong>ly<br />

based on <strong>the</strong> “German Game Fund”, a subsidy model presented by <strong>the</strong> German game<br />

<strong>in</strong>dustry association <strong>in</strong> April 2018.<br />

Dr. Gregor Schmid, LL.M.<br />

Partner, Berl<strong>in</strong><br />

PROFILE<br />

READ MORE<br />

<strong>Issue</strong> <strong>#24</strong><br />

4


Games-Law – <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> France: <strong>the</strong> Position<br />

of <strong>the</strong> French Regulator Regard<strong>in</strong>g Loot Boxes<br />

Loot boxes are boxes that offer random content <strong>in</strong> some video games. They can be<br />

distributed free of charge when <strong>the</strong> player reaches a certa<strong>in</strong> milestone <strong>in</strong> <strong>the</strong> game or<br />

can be purchased by <strong>the</strong> player <strong>in</strong> a virtual store <strong>in</strong>cluded <strong>in</strong> <strong>the</strong> game, ei<strong>the</strong>r with a<br />

k<strong>in</strong>d of digital currency (collected over time and games) or with real money.<br />

AUTHOR<br />

The phenomenon of loot boxes, although not completely new, was not controversial<br />

until recently, as <strong>the</strong>se boxes made it possible to f<strong>in</strong>ance free games available.<br />

However, this model was strongly criticized when <strong>in</strong> 2017 some video game publishers<br />

<strong>in</strong>tegrated loot boxes <strong>in</strong>to paid games and made <strong>the</strong> purchase of such boxes almost<br />

mandatory <strong>in</strong> order to fully enjoy <strong>the</strong> game.<br />

The gambl<strong>in</strong>g regulators of several countries <strong>the</strong>n exam<strong>in</strong>ed <strong>the</strong> issue of loot boxes to<br />

determ<strong>in</strong>e whe<strong>the</strong>r <strong>the</strong>y could be considered as disguised gambl<strong>in</strong>g.<br />

In France, to be characterized as gambl<strong>in</strong>g and to be sanctioned if it has not been<br />

allowed, <strong>the</strong> gambl<strong>in</strong>g game must meet a def<strong>in</strong>ition based on <strong>the</strong> comb<strong>in</strong>ation of three<br />

criteria: an offer made to <strong>the</strong> public, <strong>in</strong>volv<strong>in</strong>g a f<strong>in</strong>ancial sacrifice granted <strong>in</strong> <strong>the</strong><br />

expectation of a ga<strong>in</strong>.<br />

Laura Huck<br />

Associate, Paris<br />

PROFILE<br />

READ MORE<br />

<strong>Issue</strong> <strong>#24</strong><br />

5


Addicted to Loot: <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> Gam<strong>in</strong>g<br />

Addiction and Gambl<strong>in</strong>g Concerns <strong>in</strong> <strong>the</strong> UK<br />

The video games <strong>in</strong>dustry cont<strong>in</strong>ues to see strong growth, both through proliferation of<br />

mobile gam<strong>in</strong>g as well as a robust traditional gam<strong>in</strong>g and console market. However,<br />

UK lawmakers are cont<strong>in</strong>u<strong>in</strong>g to voice <strong>the</strong>ir concerns, particularly around <strong>the</strong> potential<br />

for video game addiction and <strong>the</strong> perceived l<strong>in</strong>k between gam<strong>in</strong>g and gambl<strong>in</strong>g.<br />

AUTHOR<br />

The ongo<strong>in</strong>g <strong>in</strong>quiry <strong>in</strong>to immersive and addictive technologies run by a Digital, Culture,<br />

Media, and Sport committee has been hear<strong>in</strong>g evidence from a range of <strong>in</strong>dustry<br />

players, from developers to regulators. So far, its chair, Damian Coll<strong>in</strong>s MP has been<br />

sceptical of <strong>the</strong> level of care taken by <strong>the</strong> <strong>in</strong>dustry, which he accused of merely „pay<strong>in</strong>g<br />

lip service“ to <strong>the</strong> issues of gam<strong>in</strong>g addiction and gambl<strong>in</strong>g.<br />

Loot boxes, which provide players with <strong>the</strong> opportunity to pay to open a ‘box’ and<br />

acquire an unknown quantity and quality of <strong>in</strong>-game items for use with<strong>in</strong> <strong>the</strong> game,<br />

have drawn particular scrut<strong>in</strong>y.<br />

The UK Gambl<strong>in</strong>g Commission has <strong>in</strong> <strong>the</strong> past identified loot boxes as a potential risk<br />

to children and young people. However, for <strong>the</strong> purposes of UK gambl<strong>in</strong>g laws, a key<br />

factor <strong>in</strong> decid<strong>in</strong>g whe<strong>the</strong>r a gam<strong>in</strong>g practice crosses <strong>the</strong> l<strong>in</strong>e of what is and is not<br />

gambl<strong>in</strong>g and presents a risk to people is whe<strong>the</strong>r <strong>in</strong>-game items acquired “via a game<br />

of chance” can be considered „money or money’s worth“.<br />

Mat<strong>the</strong>w Ives<br />

Associate, London<br />

PROFILE<br />

READ MORE<br />

<strong>Issue</strong> <strong>#24</strong><br />

6


F<strong>in</strong>ancial Support for Cultural Video Games <strong>in</strong> Poland<br />

The Polish M<strong>in</strong>istry of Culture is currently work<strong>in</strong>g on <strong>the</strong> draft law on f<strong>in</strong>ancial support<br />

for cultural video games. The draft law is supposed to be completed <strong>in</strong> <strong>the</strong> fourth<br />

quarter of this year at which po<strong>in</strong>t it will be forwarded to <strong>the</strong> Polish Parliament where<br />

<strong>the</strong> ma<strong>in</strong> stage of <strong>the</strong> legislative process will take place. The new law is supposed to<br />

come <strong>in</strong>to force <strong>in</strong> 2020 and may be one of <strong>the</strong> major factors which may positively<br />

impact on <strong>the</strong> Polish gam<strong>in</strong>g <strong>in</strong>dustry.<br />

AUTHOR<br />

The basic idea<br />

The rationale beh<strong>in</strong>d <strong>the</strong> new law is to <strong>in</strong>troduce tax relief for <strong>the</strong> production of cultural<br />

video games <strong>in</strong> order to support <strong>the</strong> competitiveness of <strong>the</strong> gam<strong>in</strong>g <strong>in</strong>dustry <strong>in</strong> Poland,<br />

to compete with o<strong>the</strong>r jurisdictions and thus also to counteract <strong>the</strong> capital outflow and<br />

emigration of qualified specialists.<br />

The draft law is strongly <strong>in</strong>spired by similar legislation <strong>in</strong> o<strong>the</strong>r countries, <strong>in</strong> particular <strong>in</strong><br />

France, <strong>the</strong> UK, F<strong>in</strong>land but also <strong>in</strong> o<strong>the</strong>r countries, which have had positive<br />

experiences with similar tax relief schemes. In France similar tax relief was <strong>in</strong>troduced<br />

<strong>in</strong> 2007 and <strong>in</strong> <strong>the</strong> UK <strong>the</strong> Video Game Tax Relief (VGTR) was <strong>in</strong>troduced <strong>in</strong> 2014 –<br />

<strong>the</strong>se countries have already analysed <strong>the</strong> effects of <strong>the</strong> new laws and concluded that<br />

<strong>the</strong> relevant legislation brought <strong>the</strong> expected advantages….<br />

Przemysław Walasek<br />

Partner, Warschau<br />

PROFILE<br />

READ MORE<br />

<strong>Issue</strong> <strong>#24</strong><br />

7


Data Protection and Games<br />

The EU General Data Protection Regulation (GDPR) regulates and restricts <strong>the</strong><br />

process<strong>in</strong>g of personal data, mean<strong>in</strong>g any <strong>in</strong>formation relat<strong>in</strong>g to an identified or<br />

identifiable person.<br />

The GDPR generally applies to any company located <strong>in</strong> <strong>the</strong> EU or one that provides its<br />

services to people with<strong>in</strong> <strong>the</strong> EU. As <strong>the</strong> EU is a big market for <strong>the</strong> gam<strong>in</strong>g <strong>in</strong>dustry, this<br />

applies to nearly every games provider. However, <strong>the</strong> GDPR is not applicable to<br />

software developers or hardware producers <strong>in</strong>volved <strong>in</strong> <strong>the</strong> games bus<strong>in</strong>ess that do not<br />

process personal data <strong>the</strong>mselves, but merely enable o<strong>the</strong>rs to host and operate by<br />

us<strong>in</strong>g <strong>the</strong>ir software <strong>in</strong>frastructure.<br />

Games providers generally collect and store a lot of personal data, especially if <strong>the</strong>y<br />

offer browser-based or multiplayer games: registration or payment <strong>in</strong>formation,<br />

metadata on usage such as times, possibly durations and locations of log<strong>in</strong>s,<br />

behavioral data on <strong>the</strong> <strong>in</strong>teraction of <strong>the</strong> player with<strong>in</strong> <strong>the</strong> game, communication data<br />

and video footage from <strong>in</strong>ternal chat applications and so on.<br />

READ MORE<br />

AUTHOR<br />

Anneliese Hartlaub, LL.M.<br />

Associate, Hamburg<br />

PROFILE<br />

PROFILE<br />

PROFILE<br />

Benjam<strong>in</strong> Anneliese Stach, LL.M.<br />

Hartlaub, LL.M.<br />

Associate, Hamburg<br />

Associate ,<br />

Hamburg<br />

<strong>Issue</strong> <strong>#24</strong><br />

8


ISSUES<br />

#23 Real Estate<br />

#22 Aerospace #21 Competition #20 AutoTech<br />

#19 Commercial #18 Digitis<strong>in</strong>g Disputes #17 Laws of AI #16 Recap 2018<br />

#15 F<strong>in</strong>ance #14 IoT Licence #13 Maritime <strong>Industry</strong> #12 Asia 4.0<br />

#11 InsurTech #10 Venture Capital #09 Energy #08 Logistics & Retail<br />

<strong>Issue</strong> <strong>#24</strong><br />

9


VIDEO<br />

<strong>Issue</strong> <strong>#24</strong><br />

10


The Taylor Wess<strong>in</strong>g e-journal<br />

<strong>Issue</strong> <strong>#24</strong><br />

Reth<strong>in</strong>k<strong>in</strong>g <strong>the</strong> laws of<br />

<strong>the</strong> digital future

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