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The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio D | Studio 31: Meta
The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio D | Studio 31: Meta
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Studio 31: Meta<br />
S ACK<br />
Kevin Huynh
Arlen Burger<br />
Qui Dongjie<br />
Isabella Etna<br />
Stewart Haotian<br />
Kevin Huynh<br />
Edwin Juupp<br />
Xiaoshu Kang<br />
Jerry Lin<br />
Xuan Luo<br />
Marney Passalaqua<br />
Monica Percudani<br />
Angus Rankin<br />
Julia Stjerna<br />
Samantha Tan<br />
Nicholas Vorich<br />
Maoqi Zhu<br />
with<br />
Jorge Ortega<br />
Isaac Chen<br />
Melbourne School of Design<br />
The University of Melbourne
Studio 31: Meta<br />
S ACK<br />
Kevin Huynh
ACKNOWLEDGEMENTS<br />
SPECIAL THANKS TO ALL MEMEBERS OF<br />
STUDIO 31<br />
ISAAC CHEN<br />
JORGE ORTEGA<br />
MUM, DAD, SONNY, STORMY<br />
JOHN TALLIS<br />
ANDRES LOPEZ<br />
JULIE ARNESEN<br />
LISA WEISS<br />
4
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT_EXCEPTION;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINKEYPAIR;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINPORTTYPE;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINSERVICE;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.CREDENTIALS;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.OBJECTKEY;<br />
IMPORT JAVA.UTIL.LIST;<br />
IMPORT JAVA.NET.URL;<br />
IMPORT JAVAX.XML.WS.BINDINGPROVIDER;<br />
IMPORT JAVAX.XML.NAMESPACE.QNAME;<br />
PUBLIC CLASS CREATEWEBSOURCE<br />
{<br />
PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION<br />
{<br />
SYSTEM.OUT.PRINTLN( “” );<br />
TRY<br />
{<br />
IF ( ARGS == NULL || ARGS.LENGTH != 4 )<br />
{<br />
SYSTEM.OUT.PRINTLN(<br />
“USAGE:\N CREATEWEBSOURCE ”<br />
);<br />
}<br />
ELSE<br />
{<br />
// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS<br />
STRING WEBSERVICEURL = ARGS[0];<br />
SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );<br />
// GET USERNAME AND PASSWORD<br />
STRING USERNAME = ARGS[1];<br />
STRING PASSWORD = ARGS[2];<br />
// GET STATELESS WEB SERVICE CLIENT<br />
ADMINPORTTYPE ADMINPORT =<br />
GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );<br />
// CREATE CREDENTIALS OBJECT FOR OPERATIONS<br />
CREDENTIALS CREDENTIALS = NEW CREDENTIALS();<br />
CREDENTIALS.SETUSERNAME( USERNAME );<br />
CREDENTIALS.SETPASSWORD( PASSWORD );<br />
// 1. CREATE A SIMPLE WEB SOURCE<br />
STRING WEBSOURCEURL = ARGS[3];<br />
STRING WEBSOURCEXML =<br />
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” + WEBSOURCEURL + “” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SOURCE”,<br />
WEBSOURCEXML,<br />
“PASSWORD”,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ WEB” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SOURCEGROUP”,<br />
SOURCEGROUPXML,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);<br />
SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);<br />
// 4. CREATE A SCHEDULE FOR THE WEB SOURCE<br />
STRING SCHEDULEXML =<br />
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ SCHEDULE1” +<br />
“ ACCEPT_ALL” +<br />
“ PROCESS_CHANGED” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SCHEDULE”,<br />
SCHEDULEXML,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);<br />
SYSTEM.OUT.PRINTLN(“CREATED SCHEDULE...”);<br />
// 5. START THE SCHEDULE<br />
// CREATE OBJECT KEY FOR SCHEDULE NAME<br />
OBJECTKEY OBJECTKEY = NEW OBJECTKEY();<br />
ADMINKEYPAIR KEYPAIR = NEW ADMINKEYPAIR();<br />
KEYPAIR.SETKEYNAME( “NAME” ); // SCHEDULES IDENTIFIED BY NAME<br />
KEYPAIR.SETKEYVALUE( “SCHEDULE1” ); // SCHEDULE NAME<br />
OBJECTKEY.GETADMINKEYPAIRS().ADD( KEYPAIR );<br />
6<br />
ADMINPORT.START(<br />
“SCHEDULE”,<br />
OBJECTKEY,<br />
NULL,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”
: YOU ARE THE USER<br />
//: YOU CONTROL THE SYSTEM<br />
//: YOUR THOUGHTS, FEELINGS AND<br />
DESIRES ARE ACCOUNTED FOR<br />
//: YOU MAKE IT HAPPEN<br />
//: YOU ARE THE SYSTEM
Contents<br />
Studio Preface: Meta<br />
Future Scenario: OCF<br />
Concept: A/B Split Test<br />
Implementation Strategy: Water<br />
Project Consolidation + Future Scenario<br />
Site: Finders Street Station<br />
Co-Programing<br />
Concept: Airport<br />
Past Scenario: Fire<br />
Program: Internet Cafe 2.0<br />
Project Consolidation + Concept<br />
Concept: Visual Perception<br />
Past Scenario: Water<br />
Project Consolidation + Technology<br />
Projection Consolidation 2.0<br />
A Critical Reflection on META<br />
I<br />
01<br />
20<br />
34<br />
55<br />
78<br />
95<br />
105<br />
111<br />
121<br />
131<br />
181<br />
187<br />
202<br />
218<br />
231
Studio Preface<br />
Meta<br />
We believe that creativity is the key to the future of human endeavor.<br />
Design and the value it provides to society is becoming increasingly<br />
more influenced by how it is produced; we believe the means of<br />
production-although intrinsically linked to the product- instead<br />
should be secondary to the intangible values pursued by the design<br />
intent being implemented.<br />
As more processes within the design conception and production<br />
get automated, the true value of a designer is steering towards<br />
being able to find strategies that involve a nonlinear, quasi-logical<br />
solutions -unable to be generated by automated processes/scripts or<br />
algorithms- to design challenges.<br />
The aim of this studio is to provide a platform from which designers<br />
are able to detach themselves from their current intellectual restrains<br />
and explore an imaginative approach to the formation of creative<br />
solutions from a variety of creative models applied to design and<br />
architectural thinking.<br />
The aim of the workshop is to increase the participant’s creative<br />
approach to problem solving.<br />
Our design life revolves around reconciliation impossible outcomes;<br />
freedom to approach situations objectively, correctly, clearly and<br />
comprehensively will allow us to identify the opportunities to achieve<br />
and materialize these impossibilities. The workshops are organized in<br />
3 phases:<br />
FIRST: projection setting<br />
SECOND: intervention framework<br />
THIRD: implementation<br />
Format: 10 minute open presentation -all participants are expected to<br />
attend all presentations-, open feedback, Q&A and additional notes,<br />
briefing and deliverables for next session. Presentations will be in 40<br />
i
minute blocks with 10 minute intermissions between each block.<br />
The workshop is organized around weekly topics and tasks.<br />
Basic working operands: the whole is more that its individual<br />
components, nothing is generated out of nothing, to control the<br />
system you need to know and master the system, change is avoidable<br />
changing is not, we construct our reality around the stories we tell<br />
ourselves.<br />
//: YOUR ADVENTURE AWAITS...<br />
//: CONTINUE ONTO PAGE 01 TO CONTINUE<br />
ii
Future Scenario<br />
OCF (OUR COMMON FUTURE)<br />
After decades of fast pace societal changes fueled by technological<br />
innovation and discovery, it started to slow down as microprocessor<br />
could not get any smaller or faster, technology finally reached<br />
the cusp of development as it began to stagnate and in a way<br />
became dormant. New discoveries were based and found using ‘old<br />
technology.’ Innovation was still somewhat present but it was a<br />
bottleneck. Where once technology allowed the human race to extend<br />
their reach into the depths of space to understand humanity was now<br />
a limiting factor hindering progress for future development.<br />
Society began to slow down, for the first time in history since the<br />
turn of the century, society started to settle into what we now call,<br />
The Prime, named after the reactor that changed everything. Prime-<br />
19b was a new age fusion reactor that utilised nuclear fusion to<br />
produce energy. As the name may suggest there were eighteen prime<br />
reactors before 19b each of those before it testing the feasibility of a<br />
commercially viable solution to fusion energy production. Prime-19b is<br />
an iteration on Prime-19 where Prime-19b utilises helium-3 isotopes<br />
rather than seawater to produce energy.<br />
Helium-3 was always known to be the fuel of the future, but with<br />
sea water at our doorsteps, it was more efficient to harvest water<br />
from the sea than Helium-3 from space. However, it proved to be<br />
unsustainable as the quality of seawater began to decrease. The<br />
decrease of seawater quality resulted in less than optimal energy<br />
output. The large demand for energy to sustain society was greater<br />
than the current peta-watt output of the previous prime reactors,<br />
triggering the switch to the helium-3 reactors. Decades before the<br />
decline of water quality and the age of The Prime, space mining<br />
missions began to harvest helium-3 from neighbouring asteroids<br />
and moons, stockpiling helium-3 in large geosynchronous orbiting<br />
satellites above the earth’s surface (due to the lack of space here<br />
back on earth.) The stockpile grew so large that even with a 50%<br />
efficient fusion reactor, it could still provide enough energy to support<br />
the growing population for centuries to come.<br />
p.01
It may seem like we are living in a utopia, with unlimited clean energy<br />
but we are far from it. The prime reactors solved only the energy<br />
crisis of the 21st century, however, what was currently facing society<br />
was far more critical. The exponential rise of the global population<br />
was the protagonist of fundamental change. Overpopulation triggered<br />
cities to initially grow outwards than upwards towards the sky. Once<br />
the structural capacity of built structures was succeeded, radial cities<br />
began to form around the major metropolitan capital to support the<br />
growing population. The population growth placed immense stress<br />
on the ecological systems that supports life on earth. Large-scale<br />
crop cultivation was for a long time successful in feeding the masses.<br />
The crops through the use of genetically modified organisms (GMO)<br />
became more resilience to high temperatures (global warming) and<br />
water shortages and more resistance to pest and disease, so we<br />
kept planting. Initially, the crops were naturally growing GMO’s. Overfarming<br />
to support the growing population lead to the erosion and<br />
degradation of the soil. No matter how much artificial fertiliser was<br />
utilised in the nutrient-poor soil, the crops became less nutrient<br />
dense, were once one kilogram of the crop could feed a family of four<br />
for three days was now reduced to one meal.<br />
Additionally, the increase of population size triggered the fallout of<br />
global warming. Even though the prime reactors were now producing<br />
clean energy, early in the 21st century during the initial population<br />
spike, fossil fuels were still utilised to generate energy. We depended<br />
on fossil fuels so much during this time that we triggered the fallout<br />
of global warming (something that humanity cannot recover from.)<br />
We did too much, for too long without fully understanding the<br />
consequences of our actions. No matter how much we do now to<br />
mitigate the consequences of global warming it cannot be stopped.<br />
For years global temperatures have been raising, causing global sea<br />
levels to rise. The rise of global sea levels displaced millions forcing<br />
them further inland, this made extremely difficult as the land was<br />
already scarce.<br />
p.02
Contemporary life was not particularly pleasant. By 2040 famine and<br />
freshwater water scarcity ravaged the earth, there was not enough<br />
food to feed the growing population and barely enough water to<br />
sustain human life. Outdoor temperatures averaged around 45-55<br />
degree and with the depleted ozone layer the surface of the earth<br />
was battered with dangerous ultraviolet radiation, you could not walk<br />
outside without an extravehicular mobility unit (EMU) not that you<br />
needed to anymore. The whole dynamic and structure of society and<br />
contemporary life changed once we were confined to the indoors.<br />
After the world leaders summit in 2040, it was decided that the<br />
outdoors could no longer support life and that we now had to live<br />
indoors until it was safe to return to the surface (hundreds and<br />
thousands of years.)<br />
I say return to the surface as I am not currently on the surface on the<br />
earth, nor am I above it in an apartment tower or in a space station, I<br />
am one of the millions of individuals who sought refuge underground<br />
where the temperature is more stable. Furthermore, the underground<br />
labyrinth of structures to support life is more spacious than the<br />
ground above our heads, or so that’s what I thought, I thought life was<br />
going to be the same but underground but once life could no longer<br />
be sustained our traditional way life also died.<br />
My name is Kevin and I haven’t woken up in thirteen years, well I<br />
haven’t woken up in the ‘traditional’ manner in thirteen years and<br />
no, I am not dead. I currently live in a virtual reality alongside with<br />
everyone on earth, we are all connected to a central server and live<br />
about our daily lives like we used to, with the exception that we are in<br />
a simulation of reality. The simulation can be seen as an escape from<br />
the apocalyptic environment currently on the earth’s surface. By the<br />
end of 2040 everyone, I knew alongside with everyone on earth logged<br />
onto the server, those who chose to remain in reality were faced with<br />
starvation due to the lack of food, death by dehydration or death by<br />
radiation. You might be asking yourself how do we sustain life as a<br />
member of the virtual reality if there are minimal food and drinkable<br />
p.03
water. The simple answer is we don’t eat or drink. The long answer is<br />
we are currently in a deep sleep, similar to a hibernation all waiting<br />
for the day the earth becomes habitable again.<br />
The hibernation keeps us in a ‘dream state’ and is the site of the<br />
virtual reality, additionally, the hibernation causes our bodies to enter<br />
a phase of minimal metabolic activity thus, reducing our needs for<br />
food and water. Once a day we are fed intravenously, nutrient-rich<br />
liquid containing glucose, amino acids, lipids, vitamins and minerals<br />
are pumped into our body to keep in alive, we are not over or under<br />
feed, we are feed exactly what our metabolism needs to sustain a<br />
healthy functioning brain. The entire progress of logging on to the<br />
virtual reality was very simple, the government provided you with a<br />
form-fitting bodysuit, this bodysuit containing devices that allowed<br />
for intravenous feeding, temperature regulation, electrostimulation,<br />
waste management and connection to the virtual reality. For people<br />
like me living in underground bunkers, our bodysuits connects directly<br />
to a management system built into the bunker control mainframe. For<br />
those dreaming above ground, their bodysuits are managed by the<br />
systematic drones that autonomously drop monthly supplies into the<br />
building’s hopper system that manages and distributions the nutrient<br />
via tubes and ducts to the dreamers’ bodysuits. No matter of location<br />
we all dream in capsules, little pods 650mm wide, 400mm high and<br />
2500mm deep, there is no need to move or feel comfort within the<br />
pod as your simply sleeping inside of it.<br />
The bodysuit is fantastic piece of technology, not only does it allows<br />
us to escape our current reality but also maintains everything physical<br />
about the human form. The electrostimulation system keeps the<br />
body’s muscles from deteriorating due to lack of use, the system<br />
is smart enough not to over stimulate your muscles which would<br />
cause metabolic activity to increase thus requiring more nutrients,<br />
it is a fine balance between keeping your body alive and sustaining<br />
the nutrients. Additionally, the temperature regulator made sure<br />
perfect sleeping temperatures were satisfied to decrease the risk of<br />
p.04
prematurity achieving consciousness. Our slowed metabolism and no<br />
solid food intake meant we produced little to no waste. The waste we<br />
did excrete is handled by the bodysuit and transferred to an organic<br />
waste recycler which reconstitutes the waste back into nutrient-rich<br />
food.<br />
There was some resistance when people began to log on the virtual<br />
reality but it was voluntary. The government felt it was up to the<br />
individual to choose whether they wanted to live in a simulation<br />
but what was the alternative...? Death? There was no pleasure in<br />
sustaining the status quo of contemporary life as we knew it there<br />
was no other option. Which brings me to the virtual reality, our<br />
common future or OCF.<br />
The year is 2053, and I have been living in OCF for thirteen years. The<br />
virtual reality is a Utopian society, the whole world in a non-combat<br />
zone with many different realities and worlds within the one main<br />
reality. OCF seeks to distract the users whilst keeping them occupied<br />
within the simulation, not that you wanted to leave the simulation in<br />
the first place. There is no bottom, middle or high-class everyone in<br />
the same, every fortnight the system supplies you with an allowance<br />
of credit, you can spend the credit as you see fit. Everyone gets the<br />
same amount of credit no matter gender, age, race or status it’s a<br />
fair and balanced system. Virtual androids are programmed into the<br />
simulation and they handle the grunt work to keep the simulation<br />
running, they are the androids serving you coffee in the morning in<br />
your favorite cafe, they are the ones cleaning up after you and keeping<br />
the system afloat. The population of OCF remains the same, you<br />
can’t die in the simulation and you can’t reproduce in the simulation<br />
(population management.)<br />
You might be asking yourself how is the system running the<br />
simulation and keeping all the users fed and alive, simple, artificial<br />
intelligence and robots. With the prime reactors producing enough<br />
energy to sustain the simulation and all the bodysuits, the army<br />
p.05
of robots and drones produce and feeds the artificial nutrient that<br />
keeps us alive. The system is the governing body, there is no political<br />
system anymore, we follow the system and the system follows us.<br />
The system does things for the benefit of the users. We air our ideas,<br />
concerns, wants and needs to the system and the system using it’s<br />
processing power will decide on the outcome. However, the system<br />
wasn’t really needed, since everyone is in their own world the system<br />
of ‘government took the backseat to simply continues to sustain our<br />
bodies in reality.<br />
There is more free time now since you don’t have to work to sustain<br />
yourself, the system provides you with enough credit for a modus<br />
lifestyle. Contrasting a day spent working back in reality, people here<br />
can focus on what they really love to do, you can enter the roleplaying<br />
games (RPG) server and completed quest until your heart’s<br />
content or you can enter the nature server and hike in any national<br />
park that ever existed back on the surface, enjoy shopping? Maybe<br />
teleport yourself to Paris and visit Burberry to buy our simulation<br />
some nice clothing. Nothing stops you from doing what you love.<br />
Every night your avatar sleeps and wakes up the next morning (gives<br />
the system time off) and you go about your day. With no work and<br />
enough money, everyday activities were whatever you desired.<br />
As you can imagine this world has no bounds. What is imagined can<br />
be placed into the simulation, nothing is stopping you from living<br />
on top of a mountain that you designed yourself. But even with the<br />
endless possibilities for this reality, we retracted back to what we<br />
once knew. I think out of control and routine the simulated reality<br />
ended up very similar to the reality we had back in the early 21st<br />
century before the fallout of global warming. Cities, landmarks and<br />
spaces, in reality, were scanned, archived and uploaded into the<br />
simulation and formed the foundation of the simulation. Space<br />
reminded the same, you could not tell the difference between a<br />
virtual space and real space.<br />
p.06
I could not leave reality and substitute it for this subversion of reality<br />
so I kept most of the routines that I formulated back in reality. I am<br />
a practising architect in this virtual simulation. Other users approach<br />
me and ask me to design things for them, in this reality, land,<br />
resources and the technology that encapsulates them, is unlimited.<br />
You can design whatever you want and since this is a simulation, the<br />
laws of physics don’t apply, so you can design the most awesome<br />
looking structure and you won’t have a structural engineer saying that<br />
you need to compromise and that it is not possible. So I spend my<br />
day working, not that I need to, I want too, and the system benefit for<br />
working and providing something back to the community gives you<br />
extra perks. The system awards me extra credits every fortnight that I<br />
invest into my own private world.<br />
This world is another starta to this simulated reality, it acts like a<br />
private chat room, but instead of a room, it’s a whole universe that<br />
I populate with things I enjoyed back in reality. I don’t want to be<br />
distracted by the simulation I want to be reminded of the world we<br />
once lived. I want to remember the society we had, the objects and<br />
rituals we filled our lives with and the system we had. In my private<br />
universe, I have this world that I frequency visit after work, Hill Valley,<br />
yes the Hill Valley from Back to the Future. Hill Valley loops in 1985<br />
I programmed it like this because I believe it encapsulates what we<br />
are currently missing in our society. In Hill Valley there was a sense<br />
of community, a place you knew your neighbor and everyone in your<br />
town, everyone was a familiar face, I guess that got really difficult<br />
when we started to live in dense urban capitals with an apartment<br />
building having the same density as hill valley but in a tighter amount<br />
of space. I miss the interaction I had with people, everyone is off<br />
in their own world doing god knows what. The technology in 1985<br />
was simple and effective but the chase for more efficiency with<br />
better technology changed everything. Our desire was faster, better<br />
and stronger without realising the effects we were having on the<br />
environment. I really enjoy how disconnected society was back in this<br />
time, technology didn’t allow us to directly interface with one another<br />
p.07
in seconds, communication was slower but it was more meaningful<br />
when it occurred. Travel was at a slower pace so you would enjoy<br />
the space between your destinations, there were no more highway<br />
signs advertising ‘the world’s largest egg’ which meant no more<br />
detours to discover your surroundings and yourself. Everything was<br />
so pre-programmed and engineered for efficiency. I enjoy coming<br />
here because it keeps me entertained, I enjoy heading to Lou’s Cafe<br />
and debating with George about Captain Falcon and heading to the<br />
theatre and watching Jaws. Even though I am interacting with fake<br />
androids how is that different from the current reality we live in.<br />
Back, in reality, I lay there waiting for the day I can return to living.<br />
It’s funny to think that everything in the past thirteen years has<br />
been fake. The emotions I experienced all governed by the bodysuit<br />
regulating my brain chemistry. The things I feel just simple electric<br />
impulses fired into my muscles and brains. I am really alive?...<br />
p.08
_OVERPOPULATION<br />
_GLOBAL WARMING<br />
_UNDERGROUND LIVING<br />
_LIFE SUPPORT<br />
_VIRTUAL REALITY<br />
_FAKE SOCIETY / REAL SOCIETY<br />
_WHAT IS IT TO EXIST?<br />
CONCEPTS , THEMES & CRITICAL STANDPOINT<br />
p.09
OVERPOPULATION<br />
p.10
p.11<br />
GLOBAL WARMING
UNDERGROUND LIVING<br />
p.12
p.13<br />
LIFE SUPPORT SYSTEM
LIFE SUPPORT SYSTEM<br />
p.14
p.15<br />
VIRTUAL REALITY
VIRTUAL REALITY<br />
p.16
p.17<br />
SOCIETY
SOCIETY<br />
p.18
: I’M SORRY TO INFORM YOU BUT THE SECTION YOU JUST READ HAS<br />
NOTHING TO DO WITH THE PROJECT...<br />
//: CONTINUE ONTO THE NEXT SECTION TO CONTINUE<br />
//: FIRE OR WATER?<br />
//: IF FIRE PROCEED TO PAGE 111,<br />
//: IF WATER PROCEED TO PAGE 187<br />
p.19
Concept<br />
A/B SPLIT TEST<br />
The A/B Split test is a controlled experiment with two variants, A<br />
and B. It is a form of statistical hypothesis testing or two scenarios.<br />
The A/B testing is a way to compare two version of a single variable<br />
typically by testing the subject’s response to variable A against<br />
variable B and determining which of the two variable is more<br />
effective.<br />
The split test allows variables to be quickly tested and<br />
implementation and its goal are to optimise the systems for<br />
maximum user engagement. The split test allows the systems to be<br />
flexible for variables for constantly being tested and changed leading<br />
to a dynamic system that is growth orientated.<br />
The results drive the direction of the development, the users are<br />
placed in the centre and their actions accounted for.<br />
Taking the concept of the split test, a framework can be extracted<br />
and applied to architecture and the built environment. The first<br />
framework element is the framework. In order for something<br />
dynamic and changing to occur within a space, there must be an<br />
open plan in order to accommodate this. Structural framework is<br />
pushed to the exterior allowing for a free open plan. Temporary is the<br />
next framework element. As variables are constantly being tested,<br />
implemented or rejected, the variated that are implemented are<br />
temporary spaces. Finally adaptive, the spaces must be adaptive and<br />
allows for dynamic change.<br />
p.20
WEBSITES<br />
DEVELOPMENT<br />
USER DRIVEN<br />
p.21<br />
WHAT IS A {A/B} SPLIT TEST?
USER GROUP<br />
A<br />
B<br />
TYPICAL {A/B} SPLIT TEST<br />
QUICK IMPLEMENTATION<br />
VARIABLES<br />
OPTIMIZATION<br />
WHY {A/B} SPLIT TEST?<br />
p.22
DYNAMIC<br />
FLEXIBLE<br />
GROWTH<br />
WHY {A/B} SPLIT TEST?<br />
RESULT DRIVEN ACTON<br />
USERS<br />
p.23<br />
{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN
{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN<br />
p.24
FRAMEWORK<br />
FRAMEWORK<br />
p.25<br />
FRAMEWORK_ CENTRE POMPIDOU
p.26
TEMPORARY<br />
TEMPORARY<br />
p.27<br />
TEMPORARY_ OMA M PAVILION
p.28
ADAPTIVE<br />
ADAPTIVE<br />
p.29<br />
ADAPTIVE_ PARTICULAR ARCHITECTS STUDIO
p.30
REACTIONS TO A ACTION<br />
p.31<br />
OPTIMIZATION
{A/B} SPLIT TEST<br />
FRAMEWORK TEMPORARY ADAPTIVE<br />
{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN<br />
p.32
: NOW THIS WE HAVE A DRIVING CONCEPT WE NEED PROGRAMS<br />
//: DO YOU PREFER ONE PROGRAM FOR THE WHOLE PROJECT? IF SO<br />
PROCEED TO PAGE 121<br />
//; IF YOU PREFER THREE PROGRAMS WORKING TOGETHER, CONTINUE<br />
TO PAGE 95<br />
p.33
Implementation Strategy<br />
WATER<br />
Utilising water as a framework for change, the key characteristics and<br />
ideas of water were highlighted; flow, atmosphere, mode, adaptive,<br />
form and fabric. Tailoring the framework towards the process leads<br />
to the revised framework of adaptive, flow and mode as these<br />
framework elements could be utilised to implement the project onto<br />
the site.<br />
Water is adaptive, it response to actions. The dynamics of water<br />
allows it to choose the path of least resistance causing it to adapt<br />
to its surroundings. These characteristics are very similar to the idea<br />
of a container. Using the site as a container for change, the site can<br />
be ‘filled.’ The implemented strategy would be limited to the physical<br />
constraints of the site.<br />
There is a flow of water, it is continuous. The continuous flows cause<br />
patterns and movements in the form of ripples. The ripples are<br />
constantly changing making it dynamic. Can the flow be continued on<br />
the site? Taking what is already on site and projecting or flowing what<br />
is existing onto the new areas for development?<br />
Water is a mode of transportation, it allows small particles to be<br />
transported. These particulates can change the chemistry of the<br />
water and sometimes making the water more acidic. Is it possible to<br />
erode the existing site through partial demolition and renovating and<br />
integration new aspects onto the existing site?<br />
This framework was tested against criteria to see potential effects it<br />
could have on the site.<br />
p.34
p.35<br />
WATER AS A FRAMEWORK FOR CHANGE
FLOW<br />
ATMOSPHERE<br />
MODE<br />
ADAPTIVE<br />
FORM<br />
FABRIC<br />
FRAMEWORK<br />
ADAPTIVE<br />
FLOW<br />
MODE<br />
REVISED FRAMEWORK<br />
p.36
ADAPTIVE<br />
RESPONSIVE<br />
p.37<br />
ACTIONS
PATH OF LEASE RESISTANCE<br />
DYNAMIC OF WATER<br />
ADAPTS TO SURROUNDINGS<br />
CONTAINER<br />
p.38
SITE AS A CONTAINER<br />
FILL SITE<br />
HOW?<br />
p.39
FLOW<br />
CONTINUOUS<br />
ACTION<br />
p.40
RIPPLES<br />
PATTERN & MOVEMENT<br />
CONSTANT CHANGE<br />
p.41<br />
DYNAMIC
PROJECT<br />
DYNAMIC<br />
HOW?<br />
p.42
MODE<br />
PARTICULATES<br />
p.43<br />
TRANSPORT
CHEMISTRY<br />
DYNAMIC OF WATER<br />
ACIDIC<br />
CORROSION OF SITE<br />
p.44
PARTIAL DEMOLITION<br />
RENOVATION & INTEGRATION<br />
HOW?<br />
p.45
1. CONNECTION<br />
TO EXISTING SITE<br />
INFRASTRUCTURE<br />
2. PROTECTION OF ICONIC<br />
ASPECTS OF SITE<br />
3. RE-ESTABLISHES FLOW &<br />
CREATES NEW ONES<br />
4. ENCOURAGES<br />
INTERACTION /<br />
CONNECTION<br />
5. PROVIDES A FORUM<br />
6. DISTINCT, VIBRANT,<br />
HEALTHY, LIABLE CITY<br />
CRITERIA<br />
ADAPTIVE<br />
FLOW<br />
MODE<br />
IMPLEMENTATION TESTING<br />
p.46
A B C D F NA<br />
1. EXISTING<br />
2. PROTECTION<br />
3. FLOW<br />
4. CONNECTION<br />
5. FORUM<br />
ADAPTIVE<br />
6. DISTINCT<br />
IMPLEMENTATION TESTING 1<br />
A B C D F NA<br />
1. EXISTING<br />
2. PROTECTION<br />
3. FLOW<br />
4. CONNECTION<br />
5. FORUM<br />
FLOW<br />
6. DISTINCT<br />
p.47<br />
IMPLEMENTATION TESTING 2
A B C D F NA<br />
1. EXISTING<br />
2. PROTECTION<br />
3. FLOW<br />
4. CONNECTION<br />
5. FORUM<br />
MODE<br />
6. DISTINCT<br />
IMPLEMENTATION TESTING 3<br />
A B C D F NA<br />
1. EXISTING<br />
2. PROTECTION<br />
3. FLOW<br />
4. CONNECTION<br />
5. FORUM<br />
6. DISTINCT<br />
IMPLEMENTATION TESTING<br />
p.48
p.49
p.50
p.51
p.52
A B C D F NA<br />
1. EXISTING<br />
2. PROTECTION<br />
3. FLOW<br />
4. CONNECTION<br />
5. FORUM<br />
6. DISTINCT<br />
p.53<br />
IMPLEMENTATION TESTING
: IS THIS PROCESS STARTING TO MAKE SENSE YET?<br />
//: ALSO WHAT YOU JUST READ TO OLD AND SUPERSEEDED<br />
//: IF TO WISH TO CONTINUE TO THE REVISED WATER<br />
IMPLEMENTATION, CONTINUE TO PAGE 202<br />
//: IF YOU’RE SICK OF THE GAMES PROCEED TO PAGE 131<br />
p.54
Project Consolidation<br />
Future Scenario Analysis<br />
p.55
p.56
p.57
p.58
p.59
Project Consolidation<br />
Project Consolidation + Future Scenario<br />
REALITY IS A MYTH<br />
The reality distortion field (RDF) is a term Bud Tribble coined at Apple<br />
Computer in 1981, to describe Steve Job’s personality. Tribble said<br />
that the term came from Star Trek as it described how the aliens<br />
created their own new world through mental force and manipulation.<br />
However, in the case of Steve jobs, the reality distortion field<br />
described his ability to convince himself and others to believe almost<br />
anything with a mixture of charm, charisma, bravado, hyperbole,<br />
marketing, appeasement and persistence. RDF was said to distort<br />
the audience’s sense of proportion and scale of difficulties and<br />
made them believe that the task at hand was possible. The terms<br />
has extended into other industries and onto other individuals who<br />
showcase the same charm and charisma to distort the reality of<br />
other, some notable figures are Bill Clinton and Elon Musk.<br />
The reality distortion field can also be applied to architecture and<br />
contemporary life, where the designed spaces, environments and the<br />
technologies within such distorts the user’s sense of scale, proportion<br />
and ultimately their view of reality and society. The way we perceive<br />
reality is governed by our past experiences and knowledge, however<br />
as mentioned above the reality you perceive can be distorted by<br />
others and the things around you.<br />
The society and reality we perceive as real is fake, a techno-human<br />
construction that governs the way we interact with the world around<br />
us. It started with marketing departments of global corporations<br />
rolling out large scale marketing campaigns. The scale of the<br />
rollout was unprecedented and never seen before, in the past such<br />
campaigns would fail as it could not grasp traction within different<br />
cultures, however in the new age of technology every piece of<br />
advertisements was targeted to the individual. The campaign targeted<br />
all demographics, cultures and languages. It did this through a neuronetwork<br />
of machine deep learning targeting and collecting data on<br />
individuals through the technology they used daily. It monitored all<br />
p.60
aspects of your life and kept tabs on your habits, desires, wants<br />
and needs and after months of collecting data the machine through<br />
algorithms, statistics and simulation created a digital clone of yourself<br />
which it used to develop targeted content. The media they produced<br />
infiltrated into the daily lives of the general populous through the<br />
technology they used and depended on. The media was used to<br />
conceal and control, what was concealed was the truth of the current<br />
state of society and reality, it manifested as advertisements, news,<br />
propaganda and products.<br />
Private personal space is targeted as the world as we knew it<br />
began to become overrun and encapsulated by media and images,<br />
a distorted reality. It could not be stopped or controlled, to stop it<br />
meant disconnected from technology, however, in a world overrun<br />
and governed by technology this was not possible. In the past<br />
disconnecting from media and technology meant turning off your<br />
mobile phone or unsubscribing to a news feed, however, now that<br />
pieces of technology have become integrated into the human form<br />
disconnected meant losing a part intrinsic to you.<br />
Masking the profound existence of reality is not is a new concept,<br />
seeing the world through a distorted lens gained traction and took<br />
off when social media began to define the lives of the people using<br />
it. Posting pictures and statues that were not real but stages and<br />
manipulated to tell an alternative story is ingrained in social media<br />
platforms, the technology understood this aspect of the human<br />
condition and played upon it to dominate our reality.<br />
The society has changed so much from the past, previously you<br />
could control the content that was in front of you, control the<br />
advertisement and distractions that held up your day to day life.<br />
However, now content is projected and displayed for your viewing<br />
everywhere you go, to cannot be masked or removed, you have to live<br />
with it. Through constant exposure and viewing, the viewer began to<br />
adjust and see the world around them differently.<br />
p.61
STACK has evolved over the past 35 years. The system is still<br />
conducting the a/b split test on each program modules. The system<br />
has adapted to the change of society and reality to suit the social<br />
environment that surrounds it. The spatial configuration, quality and<br />
use of spaces have changed and through iterations of the split test<br />
the system realised the change and has adapted to meet the needs<br />
of the users. The programs are no longer equally divided, over the<br />
years the love hotel has slowly eroded the multi-faith, there seems<br />
to be a dying trend of religion and belief in 2058. There seems to be<br />
dying hoping during this time, it might be a mixture of the distorted<br />
reality controlled by the images we see or that contemporary life has<br />
changed so much since the past but we longer focus what is really<br />
important to humanity, it seems like we are all taking part in this<br />
‘arms race’ to reach the top, you bettering the person next to you<br />
and doing anything to be better than others. Society is so fixated on<br />
bigger, better, best.<br />
The modularity of STACK has allowed it to expand vertically and<br />
spread across the site, the flexible and dynamic nature of the<br />
system has allowed it to adapt to the changing sociopolitical and<br />
environmental landscape, enabling it to withstand the test of time,<br />
(name of project) is timeless. The constant renewal of the modular<br />
parts that form (name of project) means that the place you visited<br />
last month would not be the same, through the iteration of modules<br />
and constant change, spatial experience and interaction is always<br />
different and changing.<br />
In the beginning, foot traffic was diverted and redistributed towards<br />
the new entrances, people started to take advantage of the laneway<br />
as a refuge from the elements external to the site. Pop up markets<br />
and shops filled the territorial space as the laneways transformed<br />
from sprawl landscapes and began to take advantage of the vertical<br />
nature of STACK. There is no longer an even split between programs,<br />
multi-faith modules were not as popular as hotel pods or market<br />
pods. The system realised this and shuffled the distribution of spaces.<br />
p.62
Additionally, the system identified the timing of such programs<br />
and made, sure enough, modules were on standby during peak<br />
times in order to meet the demands. Over time the system began<br />
to see patterns in use and it became very efficient. In time periods<br />
of peak user engagement the system could constantly grow and<br />
change, however, in periods where engagement stagnated and user<br />
engagement was lost, the system would get confused as there was<br />
no user input to change the direction or new rules for the a/b split<br />
test. Anytime this occurred the system would reboot and start the<br />
iterations from scratch, kind of like a rebirth.<br />
Everybody thought the marketing campaigns on a global scale would<br />
be impossible due to government oversight and regulation, however,<br />
the government were no longer run by the people for the people but<br />
rather controlled by the corporations. Sounds likes something straight<br />
out of a dystopian Hollywood blockbuster movie but it actually<br />
happened. The impact of the marketing campaign was made so<br />
much worse as technology governed, controlled and filled our lives.<br />
The Neronode in your minds, constantly, baradding us with unless<br />
information, filling, masking the distorting how we see society and the<br />
world around us.<br />
Additionally, it infiltrated into architecture and buildings were seen<br />
as untapped canvas that images could be posted upon. Architecture<br />
became the means of distributing marketing material. Bright lights,<br />
images, sounds surrounding our every waking moment.<br />
p.63
PERCEPTION OF REALITY<br />
REALITY IS A MYTH<br />
EXPERIENCE<br />
KNOWLEDGE<br />
PERCEPTION OF REALITY<br />
p.64
INFLUENCER<br />
SKEWED PERCEPTION OF REALITY<br />
p.65<br />
REALITY DISTORTION FIELD
STAR TREK<br />
REALITY DISTORTION FIELD<br />
REALITY DISTORTION FIELD<br />
p.66
STEVE JOBS<br />
REALITY DISTORTION FIELD<br />
MANIPULATE<br />
CONVINCE<br />
p.67<br />
REALITY DISTORTION FIELD
MARKETING<br />
REALITY DISTORTION FIELD IN 2053<br />
INFORMATION OVERLOAD<br />
REALITY DISTORTION FIELD IN 2053<br />
p.68
COOKIES<br />
REALITY DISTORTION FIELD IN 2053<br />
NEURO-NETWORK<br />
MACHINE DEEP LEARNING<br />
p.69<br />
REALITY DISTORTION FIELD IN 2053
TECHNOLOGY<br />
REALITY DISTORTION FIELD IN 2053<br />
p.70
TECHNO-HUMAN<br />
REALITY DISTORTION FIELD IN 2053<br />
MASK<br />
DENATURE<br />
p.71<br />
CONTEMPORARY LIFE
CANVAS<br />
ARCHITECTURE<br />
MANIPULATE<br />
CONVINCE<br />
REALITY DISTORTION FIELD<br />
p.72
p.73
PRESENT: 2018<br />
p.74
p.75
FUTURE: 2035<br />
//: JUMP TO PAGE 218 TO SEE HOW THE FUTURE AFFECTED THE<br />
PRESENT DESIGN<br />
p.76
p.77
Site<br />
FLINDERS STREET STATION<br />
Located at the heart of Melbourne Flinders Street Station is a<br />
landmark that defines the fabric of the city and also the site of this<br />
project. However, the site of the project is, in fact, the air-rights above<br />
Flinders Street Station. The cities of tomorrow cannot continue to<br />
sprawl horizontally, major cities like Hong Kong, New York and London<br />
have already implemented air rights to combat urban sprawl, where<br />
instead to building out horizontally, we start building up vertically. The<br />
air-rights of adjacent buildings can be bought, and added onto your<br />
project. You’re taking the potential spaces for possible development<br />
and adding it to your own project.<br />
The city of Melbourne is a hub of culture and interaction that is<br />
seeing unprecedented growth. Will the influx of people the culture<br />
and significance of Melbourne will change. But should it?<br />
Through site analysis, adjacencies were extracted in order to<br />
address missing links (connection), Additionally using the Victorian<br />
government’s Plan Melbourne 2017-2050 and Melbourne City Council’s<br />
Council plans the design proposal would meet issues and pockets of<br />
potential outlined by the government and council.<br />
p.78
LANDMARK TRANSFER<br />
p.79<br />
LANDMARK TRANSFER
LOT MERGE<br />
p.80
ONE OF THE WORLD’S<br />
MOST HARMONIOUS AND<br />
CULTURALLY DIVERSE<br />
COMMUNITIES<br />
AROUND 140 CULTURES<br />
THE MULTICULTURAL<br />
CULTURE AFFECTING THE<br />
FABRIC OF THE CITY<br />
CULTURE<br />
MELBOURNE IS THE<br />
SECOND-MOST-POPULOUS<br />
METROPOLITAN / URBAN<br />
AREA IN AUSTRALIA<br />
MELBOURNE’S<br />
POPULATION DENSITY IS<br />
453 PEOPLE PER SQUARE<br />
KILOMETER<br />
MELBOURNE IS RANKED<br />
THE WORLD’S MOST<br />
LIVABLE CITY<br />
p.81<br />
LOCAL & GLOBAL CONTEXT
PEOPLE<br />
URBAN GROWTH<br />
p.82
LANEWAYS<br />
p.83<br />
SIGNIFICANCE
ART<br />
MUSIC<br />
FOOD<br />
COFFEE<br />
MELBOURNE CULTURE<br />
p.84
FLINDERS STREET STATION<br />
p.85<br />
RIVER
RAILWAY TRACK<br />
VEGETATION<br />
p.86
SIGNIFICANCE<br />
p.87<br />
CONGESTION
PARKS<br />
AND REC.<br />
SOUTHBANK<br />
CBD<br />
FLINDERS<br />
STREET STATION<br />
METRO<br />
SYSTEM<br />
YARRA RIVER<br />
FEDERATION<br />
SQUARE<br />
PRIMARY ADJACENCIES - EXTERNAL<br />
PARKS<br />
AND REC.<br />
SOUTHBANK<br />
CBD<br />
FLINDERS<br />
STREET STATION<br />
METRO<br />
SYSTEM<br />
YARRA RIVER<br />
FEDERATION<br />
SQUARE<br />
PRIMARY ADJACENCIES - ONCE REMOVED<br />
p.88
PARKS<br />
AND REC.<br />
SOUTHBANK<br />
CBD<br />
FLINDERS<br />
STREET STATION<br />
METRO<br />
SYSTEM<br />
YARRA RIVER<br />
FEDERATION<br />
SQUARE<br />
PRIMARY ADJACENCIES - MAJOR<br />
PARKS<br />
AND REC.<br />
SOUTHBANK<br />
CBD<br />
FLINDERS<br />
STREET STATION<br />
METRO<br />
SYSTEM<br />
YARRA RIVER<br />
FEDERATION<br />
SQUARE<br />
p.89<br />
PRIMARY ADJACENCIES - MISSING
“MARKET ANALYSIS”<br />
p.90
METROPOLITAN<br />
PLANNING<br />
STRATEGY<br />
PLAN MELBOURNE 2017-2050<br />
A PRODUCTIVE AND<br />
INNOVATIVE CITY<br />
AFFORDABLE AND<br />
ACCESSIBLE HOUSING<br />
TRANSPORT FOR A<br />
GROWING CITY<br />
A DISTINCTIVE AND<br />
LIVABLE CITY<br />
INCLUSIVE, VIBRANT<br />
AND HEALTHY<br />
NEIGHBORHOODS<br />
A SUSTAINABLE<br />
AND RESILIENT CITY<br />
CONTINUING TO INVEST<br />
IN REGIONAL VICTORIA<br />
p.91<br />
CITY PLAN GOALS
MELBOURNE CITY COUNCIL<br />
COUNCIL PLAN<br />
2017–2021<br />
COUNCIL PLAN 2017-2021<br />
ENVIRONMENT CREATIVITY PEOPLE PROSPERITY<br />
KNOWLEDGE<br />
CONNECTION<br />
DELIBERATE<br />
GROWTH<br />
NATIVE<br />
COUNCIL PLAN GOALS<br />
p.92
ICONIC<br />
FLOW<br />
CONNECTION<br />
FORUM<br />
DESIGN DRIVERS<br />
p.93
: NOW THAT YOU HAVE AN UNDERSTANDING OF THE LOCATION OF<br />
THE PROJECT YOU GET TO CHOOSE WHAT DRIVES THE PROJECT...<br />
//: CHOOSE BETWEEN THE FOLLOWING CONCEPTS:<br />
//: A/B SPLIT TEST, PAGE 20<br />
//: AIRPORT, PAGE 105<br />
//: VISUAL PERCEPTION, 181<br />
p.94
Co-Programing<br />
Co-programming is the mixing of different programs together in order<br />
to form a unitised whole. The union of different programs has the<br />
potential to be mutually beneficial to each stand-alone program,<br />
these aspects only being revealed once the different programs have<br />
been brought together, tested, critiqued and analysed.<br />
The three selected projects are Multi-Faith, Love Hotel and Territory.<br />
Combining these separate programs lead to spaces and then the links<br />
between the spaces through secondary adjacencies.<br />
p.95
MULTI-FAITH<br />
HIERARCHY<br />
REPRESSED<br />
POSSIBILITIES<br />
p.96
LOVE HOTEL<br />
DESIRE<br />
ESCAPE<br />
RATIONAL / IRRATIONAL<br />
p.97
TERRITORY<br />
POSITIONS<br />
OPPOSING<br />
UNION<br />
p.98
M U<br />
L<br />
T I<br />
F A<br />
I T H<br />
PERCEPTION<br />
L O V<br />
E H O<br />
PHYSICAL<br />
T E<br />
L<br />
METAPHYSICAL<br />
T E R R I<br />
T O R Y<br />
MULTI FAITH<br />
LARGE PRACTICE HALL<br />
SMALL PRACTICE HALLS<br />
PRIVATE ROOMS<br />
GATHERING SPACES<br />
REFLECTION SPACE<br />
MEDIATION SPACE<br />
INTERSECTION<br />
ENTRANCE<br />
PUBLIC OUTDOOR SPACE<br />
CENTRAL CORE<br />
PARKING<br />
LOVE HOTEL<br />
LOBBY<br />
RESTAURANT / CAFE<br />
BAR / LOUNGE<br />
COMMUNAL SPACE<br />
PUBLIC OUTDOOR SPACE<br />
PRIVATE ROOMS<br />
TERRITORY<br />
CIRCULATION<br />
THRESHOLDS<br />
BOUNDARIES / ZONES<br />
PUBLIC / PRIVATE SPACE<br />
p.99
GATHERING SPACES<br />
REFLECTION SPACES<br />
MEDIATION SPACE<br />
PRIVATE ROOMS<br />
SMALL HALL<br />
LARGE HALL<br />
LOBBY<br />
RESTAURANT / CAFE<br />
BAR / LOUNGE<br />
ENTRANCE<br />
COMMUNAL SPACES<br />
PUBLIC OPEN SPACE<br />
CENTRAL CORE<br />
PARKING<br />
PUBLIC SPACE<br />
BOUNDARIES<br />
THRESHOLDS<br />
CIRCULATION<br />
PRIVATE ROOMS<br />
PRIVATE SPACE<br />
SECONDARY ADJACENCIES - INTERNAL<br />
p.100
MULTI-FAITH<br />
p.101<br />
LOVE HOTEL
TERRITORY<br />
INTERSECTION<br />
p.102
p.103
: SEE HOW THE PROGRAMS ARE IMPLEMENTED ON SITE...<br />
//: CONTINUE TO PAGE 34<br />
p.104
Concept<br />
AIRPORT<br />
The concept of an airport is a program in its own right. The airport<br />
functions as a system, a system of convenience and efficiency that<br />
is oriented towards the user’s experience. The airport is a system of<br />
inputs and outputs with all users following a predetermined path.<br />
Airports practice disciplinary architecture were through the<br />
architecture users are being controlled. These aspects can be<br />
exploited where user emotions are evoked and innate human<br />
behaviour can be triggered.<br />
Within an airport wayfinding is key, it allows for circulations and flows<br />
between public and private spaces. Airports are typically the start<br />
connection point for users to a place and for this reason, airports are<br />
iconic architecture pieces utilised light and scale to showcase what<br />
that particular country or city is about.<br />
Can an airport system be replicated onto a smaller scale?<br />
p.105
PROGRAM<br />
PROGRAM<br />
p.106
EFFICIENCY<br />
CONVENIENCE<br />
USER EXPERIENCE<br />
KEY CRITERIA<br />
INPUTS / OUTPUTS<br />
PREDETERMINED PATH<br />
DISCIPLINARY ARCHITECTURE<br />
p.107<br />
AIRPORT
WAY FINDING<br />
CIRCULATION / FLOW<br />
PUBLIC / PRIVATE<br />
AIRPORT<br />
LIGHT<br />
CONNECTION<br />
ICONIC<br />
AIRPORT<br />
p.108
REPLICATE<br />
UNIVERSAL SYSTEM<br />
AIRPORT<br />
p.109
: YOUR JOURNEY ENDS HERE<br />
p.110
Past Scenario<br />
FIRE<br />
Technology is our extended minds. Technology is an extension of<br />
the human form, we are tool-making animals that have been in a<br />
symbiotic feedback loop with technology since the beginning of time.<br />
Who we are is due to these feedback loops between us and our tools.<br />
We use technology to extend our range of possibility, we use our tools<br />
to extend our reach. Technology is the way we turn our minds inside<br />
out, we build the technologies that then builds us back.<br />
The harnessing of fire transformed and allowed the development of<br />
technologies in which our modern lives depend. Our Ape ancestors<br />
first discovered how to harness fire and eventually those evolved into<br />
the earliest humans. Fire would help fend off creatures, extended<br />
the day through light, allowed them to cook food and meant our<br />
ancestors could stop living in trees, they could come down and from<br />
the trees and live on the ground or sheltered in caves, where they<br />
established hearths.<br />
When you cook food, you break down the chains within it, meaning<br />
you spend less energy trying to digest it. Cooking allowed the predigestion<br />
of food, because we had extra energy as we were predigesting<br />
our food, our bodies could evolved to grow bigger brains<br />
where we had the cognitive re-estate necessary for the emergence of<br />
culture, religion, arts and architecture.<br />
Fire helped early humans become us.<br />
Fire is the technology that created it all, all the technologies that<br />
have come can attribute fire as the origin. Interested in investigating<br />
how a technology like fire can change the architecture of the future.<br />
Computational design is beginning to manifest within architecture but<br />
how will a technology like robots and androids change architecture.<br />
p.111
Technology is our skin.<br />
“Humanity… is an extruder of technological material. We take in<br />
matter that has a low degree of organisation; we put it through<br />
mental filters and we extrude jewelry, gospels, space shuttles. This<br />
is what we do.”<br />
-Terence McKenna<br />
TECHNOLOGY<br />
p.112
Technology is an extension of the human form, we are tool-making animals<br />
that have been in a symbiotic feedback loop with technology since the<br />
beginning of time. Who we are is due to these feedback loops between us<br />
and our tools.<br />
We use technology to extend our range of possibility, we use our tools to<br />
extend our reach.<br />
Technology is the way we turn our minds inside out, we build the<br />
technologies that then builds us back. Technology is our extended minds.<br />
TECHNOLOGY
FIRE<br />
EVOLUTION OF HUMANS<br />
p.114
p.115
p.116
p.117<br />
CHANGING HEARTH TYPOLOGY
EVOLUTION OF HUMANS<br />
EVOLUTION OF HUMANS & TECHNOLOGY<br />
p.118
COMPUTATIONAL DESIGN<br />
p.119<br />
ROBOTICS AND DESIGN
ROBOTICS AND ARCHITECTURE<br />
//: WE SHOULD STOP MEETING LIKET THIS..<br />
//: ONCE AGAIN, I’M SORRY TO INFORM YOU BUT THE SECTION YOU<br />
JUST READ HAS NOTHING TO DO WITH THE PROJECT...<br />
//: RETURN TO THE LAST SECTION<br />
p.120
Program<br />
INTERNET CAFE 2.0<br />
The world wide web or the internet is ingrained in today’s society that<br />
without it, society, as we have come to know, would not function or<br />
exist. Is it as part of the fabric of the city like the users within it. A<br />
world without internet is not so realistic as it has become a major<br />
utility like water, gas and electricity, with this, it also has safeguards<br />
in place in order to keep users online. However, what if the internet<br />
was not completely gone but unusable due to the slow speed. How<br />
would that change society, how would that change the ways in which<br />
we interact with people and ultimately spaces and architecture.<br />
The scalability of the internet is the issue, there is limited hardware<br />
to support the growing system. As the users increase in size, they also<br />
chase more; more bandwidth, higher connection speeds and higher<br />
quality of audio and visual. The system at this point of time cannot<br />
support the large packets of information the users seek, we can start<br />
to compress the information but there is a loss of quality and the<br />
users don’t want that either.<br />
There will be a return of the humble internet cafe of the 90’s.<br />
However, instead of focusing on connecting the user to the internet,<br />
the focus will be on providing the users with a fast, reliable and<br />
secure internet. The user will physically plug into ports provided and<br />
instantly be connected to the internet highway. The space provided<br />
contains a mixture of programs to allow for multiple different types of<br />
users. As this internet hub will be the only place in the city with this<br />
type of high-speed internet the users will be those that seek escape,<br />
collaboration (work) and a breakout space for general recreation.<br />
p.121
W ORLD W IDE W EB<br />
p.122
p.123
NO INTERNET<br />
SLOW INTERNET<br />
p.124
p.125
GLOBAL ACCESS<br />
GROWING USER BASE<br />
LIMIT<br />
THE INTERNET<br />
4K<br />
CRISPY<br />
p.126
LARGE PACKETS<br />
COMPRESSION<br />
INFRASTRUCTURE<br />
THE CURRENT ISSUE<br />
FAST<br />
SECURE<br />
RELIABLE<br />
p.127<br />
RETURN OF THE INTERNET CAFE
INTERNET CAFE 2.0<br />
PLUG & PLAY<br />
THE INTERNET WE WANT<br />
ESCAPE<br />
COLLABORATION<br />
BREAKOUT<br />
WORK / LEISURE<br />
SPACES<br />
p.128
: THE END
Project Consolidation<br />
PROJECT CONSOLIDATION + CONCEPT<br />
Utilising aspects of the split test we can start to ground the project<br />
on site. The split test is utilised within website development so that<br />
is the starting point. Websites don’t come from anything they begin as<br />
templates. Using this same idea, previous proposals for the site were<br />
used as templates to ground the project on site.<br />
The module (shipping container) allows programs to be injected<br />
and critiqued this critique the a/b split test. Different aspects of<br />
architecture and space can be injected into the module and different<br />
variables and variations can be tested.<br />
Additionally, on a macro scale, the split test can be run on the spatial<br />
arrangement of different modules adjacent to it and be seeing how<br />
differing modules affect the space in-between spaces.<br />
Utilising the split test allows for a dynamic system of change,<br />
where modules can be clustered, separated and align to form an<br />
architecture which is developed by the user.<br />
VER_1.1<br />
VER_2.0<br />
VER_2.1<br />
VER_3.0<br />
VER_3.1<br />
VER_4.1 VER_5.0 VER_....<br />
VER_1.0<br />
VER_1.2<br />
VER_2.2<br />
VER_3.2<br />
VER_4.0<br />
VER_4.2<br />
p.131<br />
SPLIT TEST
p.132
“MARKET ANALYSIS”<br />
p.133<br />
FEDERATION SQUARE CONNECTION
p.134
p.135
}<br />
INJECTION OF PROGRAMS<br />
p.136
}<br />
LOVE HOTEL<br />
VER_1.0<br />
p.137<br />
TEST 1
VER_1.1<br />
VER_1.2<br />
TEST 1<br />
TEST 1<br />
p.138
VER_2.1<br />
VER_2.2<br />
TEST 2<br />
p.139<br />
TEST 2
VER_3.1<br />
VER_3.2<br />
TEST 3<br />
TEST 3<br />
p.140
VER_4.0<br />
p.141<br />
LOVE HOTEL
LOVE HOTEL VER 5.2<br />
VER 1.1 VER 2.2 VER 3.2 VER 4.1<br />
LOVE HOTEL GENERATIONS<br />
p.142
}<br />
ASSEMBLE<br />
INSTALL<br />
DISASSEMBLE<br />
UN-INSTALL<br />
p.143
}<br />
ASSEMBLY<br />
INSTALL<br />
SPLIT TEST<br />
DISASSEMBLY<br />
UN-INSTALL<br />
p.144
VER_1.1<br />
VER_2.0<br />
VER_2.1<br />
VER_3.0<br />
VER_3.1<br />
VER_4.1 VER_5.0 VER_....<br />
VER_1.0<br />
VER_1.2<br />
VER_2.2<br />
VER_3.2<br />
VER_4.0<br />
VER_4.2<br />
p.145<br />
IMPLEMENTATION OF SPLIT TEST
MODULES<br />
CHAPEL<br />
[ 2 x 3 ]<br />
NON STACKABLE<br />
A LARGE SEMI-PRIVATE GATHERING<br />
SPACE FOR PRAYER AND WORSHIP<br />
THAT IS NOT ATTACHED TO ANY<br />
RELIGIOUS INSTITUTION<br />
p.146
LARGE HALL<br />
[ 1 x 3 ]<br />
STACKABLE<br />
A SEMI-PRIVATE GATHERING SPACE<br />
FOR PRAYER AND WORSHIP THAT IS<br />
NOT ATTACHED TO ANY RELIGIOUS<br />
INSTITUTION<br />
p.147
SMALL HALL<br />
[ 1 x 2 ]<br />
STACKABLE<br />
A SEMI-PRIVATE GATHERING SPACE<br />
FOR PRAYER AND WORSHIP THAT IS<br />
NOT ATTACHED TO ANY RELIGIOUS<br />
INSTITUTION<br />
p.148
PRIVATE ROOMS<br />
[ 1 x 1 ]<br />
STACKABLE<br />
A PRIVATE SPACE FOR PRAYER,<br />
WORSHIP, SELF REFLECTION AND<br />
ESCAPE THAT IS NOT ATTACHED TO<br />
ANY RELIGIOUS INSTITUTION<br />
p.149
GATHERING SPACE<br />
[ 1 x 2 ]<br />
STACKABLE<br />
A COMMUNAL PUBLIC SPACE<br />
UTILISED TO BRING INDIVIDUALS<br />
SHARING SIMILAR IDEOLOGIES<br />
TOGETHER<br />
p.150
GATHERING SPACE<br />
[ 1 x 3 ]<br />
STACKABLE<br />
A COMMUNAL PUBLIC SPACE<br />
UTILISED TO BRING INDIVIDUALS<br />
SHARING SIMILAR IDEOLOGIES<br />
TOGETHER<br />
p.151
REFLECTION SPACE<br />
[ 1 x 1 ]<br />
STACKABLE<br />
A PRIVATE SPACE FOR PRAYER,<br />
WORSHIP, SELF REFLECTION AND<br />
ESCAPE THAT IS NOT ATTACHED TO<br />
ANY RELIGIOUS INSTITUTION<br />
p.152
MEDIATION SPACE<br />
[ 1 x 1 ]<br />
STACKABLE<br />
A PRIVATE INDIVIDUAL SPACE TO<br />
CALM AND QUITE THE MIND<br />
p.153
MEDIATION SPACE<br />
[ 1 x 2 ]<br />
STACKABLE<br />
A PRIVATE COMMUNAL SPACE TO<br />
CALM AND QUITE THE MIND WITH<br />
OTHERS<br />
p.154
PRIVATE ROOMS<br />
[ 1 x 1 ]<br />
STACKABLE<br />
PRIVATE SPACE FOR THE<br />
ACCOMMODATION OF INDIVIDUALS<br />
WHOM SEEK RELIEF, REST, REFUGE<br />
AND ESCAPE<br />
p.155
PRIVATE ROOMS<br />
[ 1 x 2 ]<br />
STACKABLE<br />
PRIVATE SPACE FOR THE<br />
ACCOMMODATION OF INDIVIDUALS<br />
WHOM SEEK RELIEF, REST, REFUGE<br />
AND ESCAPE<br />
p.156
PRIVATE ROOMS<br />
[ 1 x 3 ]<br />
STACKABLE<br />
PRIVATE SPACE FOR THE<br />
ACCOMMODATION OF INDIVIDUALS<br />
WHOM SEEK RELIEF, REST, REFUGE<br />
AND ESCAPE<br />
p.157
RESTAURANT<br />
[ 2 x 3 ]<br />
NON STACKABLE<br />
LARGE COMMUNAL EATERY WHERE<br />
MONEY IS EXCHANGED FOR FOOD<br />
AND BEVERAGE<br />
p.158
RESTAURANT<br />
[ 1 x 2 ]<br />
STACKABLE<br />
COMMUNAL EATERY WHERE MONEY<br />
IS EXCHANGED FOR FOOD AND<br />
BEVERAGE<br />
p.159
RESTAURANT<br />
[ 1 x 3 ]<br />
NON STACKABLE<br />
LARGE COMMUNAL EATERY WHERE<br />
MONEY IS EXCHANGED FOR FOOD<br />
AND BEVERAGE<br />
p.160
CAFE<br />
[ 1 x 1 ]<br />
STACKABLE<br />
INFORMAL GRAB N’ GO<br />
COFFEEHOUSE WHICH SERVES<br />
COFFEE RELATED BEVERAGES AND<br />
LIGHT FOOD<br />
p.161
CAFE<br />
[ 1 x 2 ]<br />
STACKABLE<br />
INFORMAL COMMUNAL<br />
COFFEEHOUSE WHICH SERVES<br />
COFFEE RELATED BEVERAGES AND<br />
LIGHT FOOD<br />
p.162
BAR<br />
[ 1 x 3 ]<br />
STACKABLE<br />
INFORMAL GATHERING SPACE FOR<br />
THE CONSUMPTION OF ALCOHOLIC<br />
BEVERAGES FOR THOSE THAT SEEK<br />
THRILL OR ESCAPE<br />
p.163
MARKET PLACE<br />
[ 1 x 1 ]<br />
STACKABLE<br />
INFORMAL MARKET PLACE<br />
WHERE SMALL SCALE STORES &<br />
E-COMMERCE BUNIQUES CAN<br />
LEASE A MODULE FOR A BRICK AND<br />
MORTAR ESTABLISHMENT<br />
p.164
BICYCLE PODS<br />
[ 1 x 1 ]<br />
STACKABLE<br />
PUBLIC AMENITY FOR THE<br />
STORAGE OF PERSONAL AND<br />
RENTABLE BICYCLES FOR LAST MILE<br />
COMMUTERS<br />
p.165
SET INITIAL<br />
MODULE<br />
n = n +1<br />
IF n > 5<br />
IF n
p.167<br />
INCREMENTAL GROWTH
INCREMENTAL GROWTH<br />
p.168
p.169<br />
SPATIAL ARRANGEMENT
TERRITORY MULTI-FAITH LOVE HOTEL<br />
PUBLIC SEMI-PRIVATE PRIVATE<br />
SOCIAL: PUBLIC OPEN<br />
SPACE<br />
AMENITIES: WORSHIP<br />
ECONOMIC: ENTERTAINMENT<br />
LOVE HOTEL & TERRITORY<br />
SEMI-PUBLIC<br />
ECONOMIC: LEISURE<br />
MULTI-FAITH & TERRITORY<br />
SEMI-PUBLIC<br />
SOCIAL: FOOD &<br />
BEVERAGE<br />
MULTI-FAITH & LOVE HOTEL<br />
SEMI-PUBLIC<br />
SOCIAL: RETAIL<br />
SPATIAL ARRANGEMENT<br />
p.170
MULTI-FAITH, TERRITORY & LOVE HOTEL<br />
PUBLIC<br />
AMENITIES: MIXUSE<br />
p.171<br />
SPATIAL ARRANGEMENT
STANDARD 5x5 FRAME<br />
H O T E L<br />
MULTI-FAITH<br />
L A N E W A Y<br />
p.172
MULTI-FAITH<br />
L A N E W A Y<br />
H O T E L<br />
LANEWAY<br />
H O T E L<br />
MULTI-FAITH HOTEL<br />
p.173<br />
L A N E W A Y
LANEWAY<br />
H O T E L<br />
MULTI-FAITH<br />
L A NHOTEL<br />
E W A Y<br />
DAILY COMMUTER<br />
H O T E L<br />
0 24<br />
TIME<br />
MULTI-FAITH<br />
L A N E W A Y<br />
p.174
EXPLORER & SHOPPER<br />
0 24<br />
TIME<br />
LANEWAY<br />
H O T E L<br />
MULTI-FAITH HOTEL<br />
L A N E W A Y<br />
NOMADIC<br />
0 24<br />
TIME<br />
LANEWAY<br />
H O T E L<br />
LANEWAY MULTI-FAITH<br />
p.175<br />
L AHOTEL<br />
N E W A Y
FAMILY<br />
0 24<br />
TIME<br />
LANEWAY<br />
H O T E L<br />
MULTI-FAITH HOTEL<br />
L A N E W A Y<br />
CLUSTER<br />
SEPARATE<br />
ALIGN<br />
p.176
AERIAL PERSPECTIVE<br />
FLINDERS STREET PERSPECTIVE<br />
p.177
FLINDERS STREET ELEVATION<br />
PARK PERSPECTIVE<br />
p.178
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ WEB” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SOURCEGROUP”,<br />
SOURCEGROUPXML,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);<br />
p.179<br />
SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);<br />
// 4. CREATE A SCHEDULE FOR THE WEB SOURCE<br />
STRING SCHEDULEXML =<br />
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ SCHEDULE1” +<br />
“ ACCEPT_ALL” +<br />
“ PROCESS_CHANGED” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SCHEDULE”,<br />
SCHEDULEXML,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);<br />
SYSTEM.OUT.PRINTLN(“CREATED SCHEDULE...”);<br />
// 5. START THE SCHEDULE<br />
// CREATE OBJECT KEY FOR SCHEDULE NAME<br />
OBJECTKEY OBJECTKEY = NEW OBJECTKEY();<br />
ADMINKEYPAIR KEYPAIR = NEW ADMINKEYPAIR();<br />
KEYPAIR.SETKEYNAME( “NAME” ); // SCHEDULES IDENTIFIED BY NAME<br />
KEYPAIR.SETKEYVALUE( “SCHEDULE1” ); // SCHEDULE NAME<br />
OBJECTKEY.GETADMINKEYPAIRS().ADD( KEYPAIR );<br />
ADMINPORT.START(<br />
“SCHEDULE”,<br />
OBJECTKEY,<br />
NULL,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”
: WE ARE ENTERING THE FINAL STAGES NOW...<br />
//: THERE ARE NOT MANY MORE OPTIONS<br />
//; SEE HOW THE FUTURE AFFECTS THE PROJECT, CONTINUE TO PAGE<br />
55<br />
p.180
Concept<br />
VISUAL PERCEPTION<br />
The concept of visual perception critiques human biology and<br />
ultimately wishes to test the limit of our human biology when<br />
technology is integrated. How we perceive the world or our reality is<br />
determined by our previous knowledge and experience. As humans<br />
through the visual, we perceive form, colour and depth. However, can<br />
the perception of reality be tricked with technology? Through illusion,<br />
ambiguity and continuous motion our emotions and sense of space<br />
can be tested and changed. A mixture of stereoscopy, ambiguity<br />
and virtual reality will allow visual perception to be altered without<br />
programming experience and knowledge into the user.<br />
What implications does this have on architecture?<br />
p.181
PERCEIVE<br />
REALITY<br />
VISUAL PERCEPTION<br />
p.182
KNOWLEDGE<br />
EXPERIENCE<br />
VISUAL PERCEPTION<br />
FORM<br />
COLOUR<br />
DEPTH<br />
p.183<br />
VISUAL PERCEPTION
ILLUSION<br />
AMBIGUITY<br />
CONTINUOUS MOTION<br />
TRICKING PERCEPTION<br />
EMOTIONAL<br />
PHYSICAL<br />
EFFECTS OF VISUAL PERCEPTION<br />
p.184
STEREOSCOPY<br />
AMBIGUITY<br />
VIRTUAL REALITY<br />
ALTERED PERCEPTION<br />
p.185
: RETURN TO THE PREVIOUS SECTION AND CHOOSE ANOTHER<br />
CONCEPT<br />
p.186
Past Scenario<br />
WATER<br />
The investigated past scenario was the technology of water and<br />
utilising the fundamental ideas and characteristics of water ultimately<br />
implementing these as a framework for future change. Water exist<br />
within a system itself, comprised are water, fire, air and earth without<br />
anyone of the four and whole system would not exist. The separate<br />
elements holistically support one another and the systems as a<br />
whole. Water supports life on earth, and through discovering the<br />
cosmos researchers are looking for water (in any form) as water is the<br />
key to life as we know and understand it.<br />
The water here on earth has cultural, economic and political<br />
implications ultimately affecting the way we interact with the world<br />
around us and the people within it. Water has in the past defined<br />
urban metropolitan capitals as it has allowed trade and sanitation<br />
and it also plays a major role in the development of cities of today.<br />
Without water life seeks to exist, our human biology depends<br />
on it, lack of water leads to water scarcity, food shortages and<br />
environmental damage.<br />
Water has enabled the evolution of the present human, however,<br />
is it possible that water continues to aid us in reaching a better<br />
tomorrow?<br />
Utilising water as a system of change, the key characteristics and<br />
ideas of water were highlighted; flow, atmosphere, mode, adaptive,<br />
form and fabric. Now working with this system or framework, how can<br />
this framework be adapted to architecture and the built environment<br />
to establish a society that does not depend on water a non-oasis. Can<br />
future life and civilizations exist without water?<br />
p.187
WATER<br />
WATER AS A FRAMEWORK FOR CHANGE<br />
p.188
WATER<br />
FIRE<br />
AIR<br />
EARTH<br />
WATER<br />
WATER = LIFE<br />
p.189<br />
SUPPORTS LIFE
†<br />
HOLY<br />
WATER<br />
RITUAL / TRADITION<br />
RECREATION<br />
CULTURAL<br />
COMMODITY<br />
TRANSPORT<br />
TRADE<br />
ECONOMICAL<br />
p.190
AGRICULTURE WAR RELIGION<br />
POLITICAL<br />
NATURAL WATER COURSES<br />
AQUEDUCTS<br />
URBAN CAPITALS<br />
p.191<br />
URBAN METROPOLITAN CAPITALS
OCEAN<br />
TRANSPORT<br />
TRADE<br />
COMMERCE/TRADE<br />
TRANSPORT<br />
NAVIGATION<br />
DISCOVERY<br />
DISCOVERY<br />
p.192
WATER SCARCITY<br />
FOOD SHORTAGES<br />
ENVIRONMENTAL<br />
AFFECT<br />
CRISIS<br />
FLOODING<br />
DROUGHT<br />
p.193<br />
FACETS
EVOLUTION OF HUMANS<br />
. . . .<br />
EVOLUTION OF HUMANS & TECHNOLOGY<br />
p.194
EVOLUTION OF LIFE<br />
VAPOUR<br />
LIQUID<br />
SOLID<br />
p.195<br />
WATER AS A SYSTEM
FLOW<br />
ANTI-GRAVITY<br />
UNDERWATER<br />
IN SPACE<br />
ATOMSPHERE<br />
p.196
PARTICULATES<br />
BIG SHIPS<br />
MODE<br />
REACTIVE<br />
RESPONSIVE<br />
p.197<br />
ADAPTIVE
ARRANGEMENT<br />
RADIAL CITIES<br />
FORM<br />
SURFACE<br />
MESH<br />
FRABIC<br />
p.198
FLOW<br />
ATMOSPHERE<br />
MODE<br />
ADAPTIVE<br />
FORM<br />
FABRIC<br />
FRAMEWORK<br />
FUTURE CITIES<br />
MARS?<br />
NO WATER<br />
p.199<br />
CITIES OF THE FUTURE
NON - OASIS<br />
p.200
: CONGRATULATIONS! YOU HAVE MADE IT THIS FAR<br />
//: THIS IS THE FIRST SECTION THAT IS UTILISED IN THE FINAL<br />
OUTCOME<br />
//: PROCEED ONTO PAGE 78<br />
p.201
Project Consolidation<br />
PROJECT CONSOLIDATION + TECHNOLOGY<br />
WATER<br />
MODULE<br />
METHOD<br />
p.202
p.203<br />
SHIPPING CONTAINER
10ft 20ft 40ft 20ft GAS/LIQUID<br />
STANDARD VARIATIONS<br />
20ft<br />
[ 1 x 1] [ 1 x 2] [ 1 x 3]<br />
40ft<br />
[ 1 x 1] [ 1 x 2] [ 1 x 3] [ 2 x 3]<br />
SPATIAL ARRANGEMENT<br />
p.204
}<br />
p.205<br />
INJECTION OF PROGRAMS
ADAPTIVE<br />
RESPONSIVE<br />
ADAPTIVE - ACTION<br />
p.206
ADAPTS TO SURROUNDINGS<br />
ADAPTIVE - CONTAINER<br />
FLOW<br />
p.207
CONTINUOUS<br />
FLOW - ACTION<br />
CONSTANT CHANGE<br />
FLOW - DYNAMIC<br />
p.208
LANEWAYS<br />
40+<br />
LANEWAYS<br />
p.209
HARDWARE LANE HOSIER LANE HOWEY PLACE<br />
FOOD & DRINKS ARTS & CULTURE RETAILS & BOUTIQUES<br />
p.210
ATMOSPHERE SPACES DECISIONS<br />
p.211
FLINDERS STREET<br />
SWANSTON STREET<br />
TYPICAL LANEWAY<br />
VERTICAL LANEWAY<br />
p.212
p.213
p.214
p.215
: TIME TO REVISIT THE THE SPLIT TEST, PROCEED TO PAGE 131<br />
p.216
p.217
Project Consolidation 2.0<br />
STACK<br />
The driving concept of this project is the a/b split test wherein the<br />
architecture adapts to suit the needs of the user. On-site the project<br />
was grounded utilising aspects of the a/b split, websites and website<br />
templates. After analysing previous projects on site these were used<br />
as design templates were ideas, primary adjacencies and circulation<br />
flows were extracted and set the bonds and limits to the stack<br />
implementation.<br />
Further investigation into secondary adjacencies within the coprograms;<br />
multi-faith, love hotel and territory, spatial arrangement<br />
and connections between each started to emerge.<br />
Furthermore, utilising water as a module and method of<br />
implementation, a shipping container is utilised as the module where<br />
programs can be injected changing the quality of the space within.<br />
As the module is a unitised container, it can be injected and ejected<br />
into a structural frame (using the a/b split test). This structural<br />
frame supporting the containers and the enclosed projects but also<br />
facilitating the implementation method of water, laneways.<br />
The vertical laneways a critique on Melbourne’s current horizontal<br />
laneways wherein there is a play between programs and public/<br />
private space. The strategy has the potential of growing and morphing<br />
into something different as time goes on, however at the centre of<br />
this change will be the a/b split test driving said change.<br />
p.218
STAGE 0<br />
[ 2018-2019 ]<br />
GROUNDED ESTABLISHMENT<br />
FLINDERS STREET STATION IS THE SELECTED AS THE<br />
SITE DUE TO AIR-RIGHT POTENTIAL, UNDER THE<br />
GUISE OF PLAN MELBOURNE 2050 A LANEWAY<br />
ABOVE THE PLATFORM IS PROPOSED<br />
p.219
STAGE I<br />
[ 2019-2020 ]<br />
SHORT TERM STORAGE & FRAMEWORK<br />
PREPARATION<br />
PREVIOUS MILKDOCKS PLATFORMS ARE RE-<br />
ENGAGED INTO THE TRANSIT NETWORK AND<br />
INITIAL FRAMEWORK FOR STORAGE IS SET UP<br />
p.220
STAGE II<br />
[ 2021-2022 ]<br />
LANEWAYS TRANSVERSE OVER EXISTING TRACKS<br />
INITIAL INFRASTRUCTURE IS ESTABLISHED IN THE<br />
FORM OF WALKWAYS, PLATFORMS, SHARED<br />
COMMUNAL SPACES, PUBLIC FORUMS AND<br />
MARKET PLACES WHICH TRANSVERSE OVER<br />
EXISTING RAILWAY TRACKS<br />
p.221
STAGE III<br />
[ 2023-2025 ]<br />
STRUCTURAL ERECTION OF THE STACKS<br />
GROWTH OF MELBOURNE SEES STEEP<br />
POPULATION GROWTH, AIR-RIGHTS LAWS<br />
WINS A MAJORITY VOTE IN THE HOUSE OF<br />
REPRESENTATIVES. STRUCTURAL FRAME OF THE<br />
STACKS IS ERECTED TO MEET THE DEMAND OF<br />
THE GROWING CITY<br />
p.222
STAGE IV<br />
[ 2026-2030 ]<br />
SYSTEM INTERGENERATION<br />
UPON ERECTION OF FRAMEWORK, MODULES<br />
POPULATE THE STACKS, THROUGH MACHINE<br />
LEARNING (A/B SPLIT TEST) MODULES<br />
DYNAMICALLY CHANGE, CONSTANTLY<br />
ADJUSTING TO SUIT THE CHANGING USER BASE<br />
p.223
STAGE V<br />
[ 2031-2035 ]<br />
LOOP<br />
MELBOURNE IS A DYNAMIC, VIBRANT GROWING<br />
CITY, TECHNOLOGY IS FULLY INTEGRATED TO<br />
THE FABRIC OF CITY AND SOCIETY, THE SYSTEM<br />
THAT CONTROLS THE STACKS LOOPS THE SAME<br />
FUNCTION<br />
p.224
MF05 : 07B<br />
MF07 : 02A<br />
MF09 : 08B<br />
T16 : 06A<br />
T19 : 04A<br />
MF08 : 03B<br />
[ ITERATIONS ]<br />
LH11 : 01B<br />
LH11 : 02A<br />
[ GENERATION ]<br />
GEN-D: 01 GEN-D: 02<br />
p.225
LH10 : 23A T13 : 03A T14 : 01A<br />
[ MODULES ]<br />
LH12 : 08A<br />
MF03 : 06B<br />
LH11 : 03A<br />
LH11 : 04B<br />
LH11 : 05A<br />
GEN-D: 03 GEN-D: 04 GEN-D: 05<br />
p.226
p.227
p.228
p.229
p.230
A Critical Reflection on META<br />
STACK<br />
“If you can’t describe what you are doing as a process, you don’t know<br />
what you’re doing.”<br />
W. Edwards Deming<br />
Follow the process<br />
p.231
...and enjoy cake whilst doing so.<br />
p.232
PUBLIC CLASS CREATEWEBSOURCE<br />
{<br />
PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION<br />
{<br />
SYSTEM.OUT.PRINTLN( “” );<br />
TRY<br />
{<br />
IF ( ARGS == NULL || ARGS.LENGTH != 4 )<br />
{<br />
SYSTEM.OUT.PRINTLN(<br />
“USAGE:\N CREATEWEBSOURCE ”<br />
);<br />
}<br />
ELSE<br />
{<br />
// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS<br />
STRING WEBSERVICEURL = ARGS[0];<br />
SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );<br />
// GET USERNAME AND PASSWORD<br />
STRING USERNAME = ARGS[1];<br />
STRING PASSWORD = ARGS[2];<br />
// GET STATELESS WEB SERVICE CLIENT<br />
ADMINPORTTYPE ADMINPORT =<br />
GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );<br />
// 1. CREATE A SIMPLE WEB SOURCE<br />
STRING WEBSOURCEURL = ARGS[3];<br />
STRING WEBSOURCEXML =<br />
ADMINPORT.CREATEALL(<br />
“SOURCEGROUP”,<br />
SOURCEGROUPXML,<br />
NULL,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);<br />
p.233<br />
SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);<br />
// 4. CREATE A SCHEDULE FOR THE WEB SOURCE<br />
STRING SCHEDULEXML =<br />
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ SCHEDULE1” +<br />
“ ACCEPT_ALL” +<br />
“ PROCESS_CHANGED” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SCHEDULE”,<br />
“ // 3. CREATE A SOURCE GROUP FOR THE SOURCE<br />
STRING SOURCEGROUPXML =<br />
“” +<br />
“” +<br />
“ ” +
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT_EXCEPTION;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINKEYPAIR;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINPORTTYPE;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINSERVICE;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.CREDENTIALS;<br />
IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.OBJECTKEY;<br />
IMPORT JAVA.UTIL.LIST;<br />
IMPORT JAVA.NET.URL;<br />
IMPORT JAVAX.XML.WS.BINDINGPROVIDER;<br />
IMPORT JAVAX.XML.NAMESPACE.QNAME;<br />
PUBLIC CLASS CREATEWEBSOURCE<br />
{<br />
PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION<br />
{<br />
SYSTEM.OUT.PRINTLN( “” );<br />
TRY<br />
{<br />
IF ( ARGS == NULL || ARGS.LENGTH != 4 )<br />
{<br />
SYSTEM.OUT.PRINTLN(<br />
“USAGE:\N CREATEWEBSOURCE ”<br />
);<br />
}<br />
ELSE<br />
{<br />
// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS<br />
STRING WEBSERVICEURL = ARGS[0];<br />
SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );<br />
// GET USERNAME AND PASSWORD<br />
STRING USERNAME = ARGS[1];<br />
STRING PASSWORD = ARGS[2];<br />
// GET STATELESS WEB SERVICE CLIENT<br />
ADMINPORTTYPE ADMINPORT =<br />
GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );<br />
// CREATE CREDENTIALS OBJECT FOR OPERATIONS<br />
CREDENTIALS CREDENTIALS = NEW CREDENTIALS();<br />
CREDENTIALS.SETUSERNAME( USERNAME );<br />
CREDENTIALS.SETPASSWORD( PASSWORD );<br />
// 1. CREATE A SIMPLE WEB SOURCE<br />
STRING WEBSOURCEURL = ARGS[3];<br />
STRING WEBSOURCEXML =<br />
“” +<br />
“” +<br />
“ ” +<br />
“ ” +<br />
“ WEB1” +<br />
“ ” +<br />
“ ” +<br />
“ ” + WEBSOURCEURL + “” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“ ” +<br />
“”;<br />
ADMINPORT.CREATEALL(<br />
“SOURCE”,<br />
WEBSOURCEXML,<br />
“PASSWORD”,<br />
CREDENTIALS,<br />
NULL,<br />
NULL,<br />
“EN”<br />
);<br />
p.234
p.235