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The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio D | Studio 31: Meta

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Studio 31: Meta<br />

S ACK<br />

Kevin Huynh


Arlen Burger<br />

Qui Dongjie<br />

Isabella Etna<br />

Stewart Haotian<br />

Kevin Huynh<br />

Edwin Juupp<br />

Xiaoshu Kang<br />

Jerry Lin<br />

Xuan Luo<br />

Marney Passalaqua<br />

Monica Percudani<br />

Angus Rankin<br />

Julia Stjerna<br />

Samantha Tan<br />

Nicholas Vorich<br />

Maoqi Zhu<br />

with<br />

Jorge Ortega<br />

Isaac Chen<br />

Melbourne School of Design<br />

The University of Melbourne


Studio 31: Meta<br />

S ACK<br />

Kevin Huynh


ACKNOWLEDGEMENTS<br />

SPECIAL THANKS TO ALL MEMEBERS OF<br />

STUDIO 31<br />

ISAAC CHEN<br />

JORGE ORTEGA<br />

MUM, DAD, SONNY, STORMY<br />

JOHN TALLIS<br />

ANDRES LOPEZ<br />

JULIE ARNESEN<br />

LISA WEISS<br />

4


IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT_EXCEPTION;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINKEYPAIR;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINPORTTYPE;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINSERVICE;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.CREDENTIALS;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.OBJECTKEY;<br />

IMPORT JAVA.UTIL.LIST;<br />

IMPORT JAVA.NET.URL;<br />

IMPORT JAVAX.XML.WS.BINDINGPROVIDER;<br />

IMPORT JAVAX.XML.NAMESPACE.QNAME;<br />

PUBLIC CLASS CREATEWEBSOURCE<br />

{<br />

PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION<br />

{<br />

SYSTEM.OUT.PRINTLN( “” );<br />

TRY<br />

{<br />

IF ( ARGS == NULL || ARGS.LENGTH != 4 )<br />

{<br />

SYSTEM.OUT.PRINTLN(<br />

“USAGE:\N CREATEWEBSOURCE ”<br />

);<br />

}<br />

ELSE<br />

{<br />

// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS<br />

STRING WEBSERVICEURL = ARGS[0];<br />

SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );<br />

// GET USERNAME AND PASSWORD<br />

STRING USERNAME = ARGS[1];<br />

STRING PASSWORD = ARGS[2];<br />

// GET STATELESS WEB SERVICE CLIENT<br />

ADMINPORTTYPE ADMINPORT =<br />

GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );<br />

// CREATE CREDENTIALS OBJECT FOR OPERATIONS<br />

CREDENTIALS CREDENTIALS = NEW CREDENTIALS();<br />

CREDENTIALS.SETUSERNAME( USERNAME );<br />

CREDENTIALS.SETPASSWORD( PASSWORD );<br />

// 1. CREATE A SIMPLE WEB SOURCE<br />

STRING WEBSOURCEURL = ARGS[3];<br />

STRING WEBSOURCEXML =<br />

“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” + WEBSOURCEURL + “” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SOURCE”,<br />

WEBSOURCEXML,<br />

“PASSWORD”,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);


“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ WEB” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SOURCEGROUP”,<br />

SOURCEGROUPXML,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);<br />

SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);<br />

// 4. CREATE A SCHEDULE FOR THE WEB SOURCE<br />

STRING SCHEDULEXML =<br />

“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ SCHEDULE1” +<br />

“ ACCEPT_ALL” +<br />

“ PROCESS_CHANGED” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SCHEDULE”,<br />

SCHEDULEXML,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);<br />

SYSTEM.OUT.PRINTLN(“CREATED SCHEDULE...”);<br />

// 5. START THE SCHEDULE<br />

// CREATE OBJECT KEY FOR SCHEDULE NAME<br />

OBJECTKEY OBJECTKEY = NEW OBJECTKEY();<br />

ADMINKEYPAIR KEYPAIR = NEW ADMINKEYPAIR();<br />

KEYPAIR.SETKEYNAME( “NAME” ); // SCHEDULES IDENTIFIED BY NAME<br />

KEYPAIR.SETKEYVALUE( “SCHEDULE1” ); // SCHEDULE NAME<br />

OBJECTKEY.GETADMINKEYPAIRS().ADD( KEYPAIR );<br />

6<br />

ADMINPORT.START(<br />

“SCHEDULE”,<br />

OBJECTKEY,<br />

NULL,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”


: YOU ARE THE USER<br />

//: YOU CONTROL THE SYSTEM<br />

//: YOUR THOUGHTS, FEELINGS AND<br />

DESIRES ARE ACCOUNTED FOR<br />

//: YOU MAKE IT HAPPEN<br />

//: YOU ARE THE SYSTEM


Contents<br />

Studio Preface: Meta<br />

Future Scenario: OCF<br />

Concept: A/B Split Test<br />

Implementation Strategy: Water<br />

Project Consolidation + Future Scenario<br />

Site: Finders Street Station<br />

Co-Programing<br />

Concept: Airport<br />

Past Scenario: Fire<br />

Program: Internet Cafe 2.0<br />

Project Consolidation + Concept<br />

Concept: Visual Perception<br />

Past Scenario: Water<br />

Project Consolidation + Technology<br />

Projection Consolidation 2.0<br />

A Critical Reflection on META<br />

I<br />

01<br />

20<br />

34<br />

55<br />

78<br />

95<br />

105<br />

111<br />

121<br />

131<br />

181<br />

187<br />

202<br />

218<br />

231


Studio Preface<br />

Meta<br />

We believe that creativity is the key to the future of human endeavor.<br />

Design and the value it provides to society is becoming increasingly<br />

more influenced by how it is produced; we believe the means of<br />

production-although intrinsically linked to the product- instead<br />

should be secondary to the intangible values pursued by the design<br />

intent being implemented.<br />

As more processes within the design conception and production<br />

get automated, the true value of a designer is steering towards<br />

being able to find strategies that involve a nonlinear, quasi-logical<br />

solutions -unable to be generated by automated processes/scripts or<br />

algorithms- to design challenges.<br />

The aim of this studio is to provide a platform from which designers<br />

are able to detach themselves from their current intellectual restrains<br />

and explore an imaginative approach to the formation of creative<br />

solutions from a variety of creative models applied to design and<br />

architectural thinking.<br />

The aim of the workshop is to increase the participant’s creative<br />

approach to problem solving.<br />

Our design life revolves around reconciliation impossible outcomes;<br />

freedom to approach situations objectively, correctly, clearly and<br />

comprehensively will allow us to identify the opportunities to achieve<br />

and materialize these impossibilities. The workshops are organized in<br />

3 phases:<br />

FIRST: projection setting<br />

SECOND: intervention framework<br />

THIRD: implementation<br />

Format: 10 minute open presentation -all participants are expected to<br />

attend all presentations-, open feedback, Q&A and additional notes,<br />

briefing and deliverables for next session. Presentations will be in 40<br />

i


minute blocks with 10 minute intermissions between each block.<br />

The workshop is organized around weekly topics and tasks.<br />

Basic working operands: the whole is more that its individual<br />

components, nothing is generated out of nothing, to control the<br />

system you need to know and master the system, change is avoidable<br />

changing is not, we construct our reality around the stories we tell<br />

ourselves.<br />

//: YOUR ADVENTURE AWAITS...<br />

//: CONTINUE ONTO PAGE 01 TO CONTINUE<br />

ii


Future Scenario<br />

OCF (OUR COMMON FUTURE)<br />

After decades of fast pace societal changes fueled by technological<br />

innovation and discovery, it started to slow down as microprocessor<br />

could not get any smaller or faster, technology finally reached<br />

the cusp of development as it began to stagnate and in a way<br />

became dormant. New discoveries were based and found using ‘old<br />

technology.’ Innovation was still somewhat present but it was a<br />

bottleneck. Where once technology allowed the human race to extend<br />

their reach into the depths of space to understand humanity was now<br />

a limiting factor hindering progress for future development.<br />

Society began to slow down, for the first time in history since the<br />

turn of the century, society started to settle into what we now call,<br />

The Prime, named after the reactor that changed everything. Prime-<br />

19b was a new age fusion reactor that utilised nuclear fusion to<br />

produce energy. As the name may suggest there were eighteen prime<br />

reactors before 19b each of those before it testing the feasibility of a<br />

commercially viable solution to fusion energy production. Prime-19b is<br />

an iteration on Prime-19 where Prime-19b utilises helium-3 isotopes<br />

rather than seawater to produce energy.<br />

Helium-3 was always known to be the fuel of the future, but with<br />

sea water at our doorsteps, it was more efficient to harvest water<br />

from the sea than Helium-3 from space. However, it proved to be<br />

unsustainable as the quality of seawater began to decrease. The<br />

decrease of seawater quality resulted in less than optimal energy<br />

output. The large demand for energy to sustain society was greater<br />

than the current peta-watt output of the previous prime reactors,<br />

triggering the switch to the helium-3 reactors. Decades before the<br />

decline of water quality and the age of The Prime, space mining<br />

missions began to harvest helium-3 from neighbouring asteroids<br />

and moons, stockpiling helium-3 in large geosynchronous orbiting<br />

satellites above the earth’s surface (due to the lack of space here<br />

back on earth.) The stockpile grew so large that even with a 50%<br />

efficient fusion reactor, it could still provide enough energy to support<br />

the growing population for centuries to come.<br />

p.01


It may seem like we are living in a utopia, with unlimited clean energy<br />

but we are far from it. The prime reactors solved only the energy<br />

crisis of the 21st century, however, what was currently facing society<br />

was far more critical. The exponential rise of the global population<br />

was the protagonist of fundamental change. Overpopulation triggered<br />

cities to initially grow outwards than upwards towards the sky. Once<br />

the structural capacity of built structures was succeeded, radial cities<br />

began to form around the major metropolitan capital to support the<br />

growing population. The population growth placed immense stress<br />

on the ecological systems that supports life on earth. Large-scale<br />

crop cultivation was for a long time successful in feeding the masses.<br />

The crops through the use of genetically modified organisms (GMO)<br />

became more resilience to high temperatures (global warming) and<br />

water shortages and more resistance to pest and disease, so we<br />

kept planting. Initially, the crops were naturally growing GMO’s. Overfarming<br />

to support the growing population lead to the erosion and<br />

degradation of the soil. No matter how much artificial fertiliser was<br />

utilised in the nutrient-poor soil, the crops became less nutrient<br />

dense, were once one kilogram of the crop could feed a family of four<br />

for three days was now reduced to one meal.<br />

Additionally, the increase of population size triggered the fallout of<br />

global warming. Even though the prime reactors were now producing<br />

clean energy, early in the 21st century during the initial population<br />

spike, fossil fuels were still utilised to generate energy. We depended<br />

on fossil fuels so much during this time that we triggered the fallout<br />

of global warming (something that humanity cannot recover from.)<br />

We did too much, for too long without fully understanding the<br />

consequences of our actions. No matter how much we do now to<br />

mitigate the consequences of global warming it cannot be stopped.<br />

For years global temperatures have been raising, causing global sea<br />

levels to rise. The rise of global sea levels displaced millions forcing<br />

them further inland, this made extremely difficult as the land was<br />

already scarce.<br />

p.02


Contemporary life was not particularly pleasant. By 2040 famine and<br />

freshwater water scarcity ravaged the earth, there was not enough<br />

food to feed the growing population and barely enough water to<br />

sustain human life. Outdoor temperatures averaged around 45-55<br />

degree and with the depleted ozone layer the surface of the earth<br />

was battered with dangerous ultraviolet radiation, you could not walk<br />

outside without an extravehicular mobility unit (EMU) not that you<br />

needed to anymore. The whole dynamic and structure of society and<br />

contemporary life changed once we were confined to the indoors.<br />

After the world leaders summit in 2040, it was decided that the<br />

outdoors could no longer support life and that we now had to live<br />

indoors until it was safe to return to the surface (hundreds and<br />

thousands of years.)<br />

I say return to the surface as I am not currently on the surface on the<br />

earth, nor am I above it in an apartment tower or in a space station, I<br />

am one of the millions of individuals who sought refuge underground<br />

where the temperature is more stable. Furthermore, the underground<br />

labyrinth of structures to support life is more spacious than the<br />

ground above our heads, or so that’s what I thought, I thought life was<br />

going to be the same but underground but once life could no longer<br />

be sustained our traditional way life also died.<br />

My name is Kevin and I haven’t woken up in thirteen years, well I<br />

haven’t woken up in the ‘traditional’ manner in thirteen years and<br />

no, I am not dead. I currently live in a virtual reality alongside with<br />

everyone on earth, we are all connected to a central server and live<br />

about our daily lives like we used to, with the exception that we are in<br />

a simulation of reality. The simulation can be seen as an escape from<br />

the apocalyptic environment currently on the earth’s surface. By the<br />

end of 2040 everyone, I knew alongside with everyone on earth logged<br />

onto the server, those who chose to remain in reality were faced with<br />

starvation due to the lack of food, death by dehydration or death by<br />

radiation. You might be asking yourself how do we sustain life as a<br />

member of the virtual reality if there are minimal food and drinkable<br />

p.03


water. The simple answer is we don’t eat or drink. The long answer is<br />

we are currently in a deep sleep, similar to a hibernation all waiting<br />

for the day the earth becomes habitable again.<br />

The hibernation keeps us in a ‘dream state’ and is the site of the<br />

virtual reality, additionally, the hibernation causes our bodies to enter<br />

a phase of minimal metabolic activity thus, reducing our needs for<br />

food and water. Once a day we are fed intravenously, nutrient-rich<br />

liquid containing glucose, amino acids, lipids, vitamins and minerals<br />

are pumped into our body to keep in alive, we are not over or under<br />

feed, we are feed exactly what our metabolism needs to sustain a<br />

healthy functioning brain. The entire progress of logging on to the<br />

virtual reality was very simple, the government provided you with a<br />

form-fitting bodysuit, this bodysuit containing devices that allowed<br />

for intravenous feeding, temperature regulation, electrostimulation,<br />

waste management and connection to the virtual reality. For people<br />

like me living in underground bunkers, our bodysuits connects directly<br />

to a management system built into the bunker control mainframe. For<br />

those dreaming above ground, their bodysuits are managed by the<br />

systematic drones that autonomously drop monthly supplies into the<br />

building’s hopper system that manages and distributions the nutrient<br />

via tubes and ducts to the dreamers’ bodysuits. No matter of location<br />

we all dream in capsules, little pods 650mm wide, 400mm high and<br />

2500mm deep, there is no need to move or feel comfort within the<br />

pod as your simply sleeping inside of it.<br />

The bodysuit is fantastic piece of technology, not only does it allows<br />

us to escape our current reality but also maintains everything physical<br />

about the human form. The electrostimulation system keeps the<br />

body’s muscles from deteriorating due to lack of use, the system<br />

is smart enough not to over stimulate your muscles which would<br />

cause metabolic activity to increase thus requiring more nutrients,<br />

it is a fine balance between keeping your body alive and sustaining<br />

the nutrients. Additionally, the temperature regulator made sure<br />

perfect sleeping temperatures were satisfied to decrease the risk of<br />

p.04


prematurity achieving consciousness. Our slowed metabolism and no<br />

solid food intake meant we produced little to no waste. The waste we<br />

did excrete is handled by the bodysuit and transferred to an organic<br />

waste recycler which reconstitutes the waste back into nutrient-rich<br />

food.<br />

There was some resistance when people began to log on the virtual<br />

reality but it was voluntary. The government felt it was up to the<br />

individual to choose whether they wanted to live in a simulation<br />

but what was the alternative...? Death? There was no pleasure in<br />

sustaining the status quo of contemporary life as we knew it there<br />

was no other option. Which brings me to the virtual reality, our<br />

common future or OCF.<br />

The year is 2053, and I have been living in OCF for thirteen years. The<br />

virtual reality is a Utopian society, the whole world in a non-combat<br />

zone with many different realities and worlds within the one main<br />

reality. OCF seeks to distract the users whilst keeping them occupied<br />

within the simulation, not that you wanted to leave the simulation in<br />

the first place. There is no bottom, middle or high-class everyone in<br />

the same, every fortnight the system supplies you with an allowance<br />

of credit, you can spend the credit as you see fit. Everyone gets the<br />

same amount of credit no matter gender, age, race or status it’s a<br />

fair and balanced system. Virtual androids are programmed into the<br />

simulation and they handle the grunt work to keep the simulation<br />

running, they are the androids serving you coffee in the morning in<br />

your favorite cafe, they are the ones cleaning up after you and keeping<br />

the system afloat. The population of OCF remains the same, you<br />

can’t die in the simulation and you can’t reproduce in the simulation<br />

(population management.)<br />

You might be asking yourself how is the system running the<br />

simulation and keeping all the users fed and alive, simple, artificial<br />

intelligence and robots. With the prime reactors producing enough<br />

energy to sustain the simulation and all the bodysuits, the army<br />

p.05


of robots and drones produce and feeds the artificial nutrient that<br />

keeps us alive. The system is the governing body, there is no political<br />

system anymore, we follow the system and the system follows us.<br />

The system does things for the benefit of the users. We air our ideas,<br />

concerns, wants and needs to the system and the system using it’s<br />

processing power will decide on the outcome. However, the system<br />

wasn’t really needed, since everyone is in their own world the system<br />

of ‘government took the backseat to simply continues to sustain our<br />

bodies in reality.<br />

There is more free time now since you don’t have to work to sustain<br />

yourself, the system provides you with enough credit for a modus<br />

lifestyle. Contrasting a day spent working back in reality, people here<br />

can focus on what they really love to do, you can enter the roleplaying<br />

games (RPG) server and completed quest until your heart’s<br />

content or you can enter the nature server and hike in any national<br />

park that ever existed back on the surface, enjoy shopping? Maybe<br />

teleport yourself to Paris and visit Burberry to buy our simulation<br />

some nice clothing. Nothing stops you from doing what you love.<br />

Every night your avatar sleeps and wakes up the next morning (gives<br />

the system time off) and you go about your day. With no work and<br />

enough money, everyday activities were whatever you desired.<br />

As you can imagine this world has no bounds. What is imagined can<br />

be placed into the simulation, nothing is stopping you from living<br />

on top of a mountain that you designed yourself. But even with the<br />

endless possibilities for this reality, we retracted back to what we<br />

once knew. I think out of control and routine the simulated reality<br />

ended up very similar to the reality we had back in the early 21st<br />

century before the fallout of global warming. Cities, landmarks and<br />

spaces, in reality, were scanned, archived and uploaded into the<br />

simulation and formed the foundation of the simulation. Space<br />

reminded the same, you could not tell the difference between a<br />

virtual space and real space.<br />

p.06


I could not leave reality and substitute it for this subversion of reality<br />

so I kept most of the routines that I formulated back in reality. I am<br />

a practising architect in this virtual simulation. Other users approach<br />

me and ask me to design things for them, in this reality, land,<br />

resources and the technology that encapsulates them, is unlimited.<br />

You can design whatever you want and since this is a simulation, the<br />

laws of physics don’t apply, so you can design the most awesome<br />

looking structure and you won’t have a structural engineer saying that<br />

you need to compromise and that it is not possible. So I spend my<br />

day working, not that I need to, I want too, and the system benefit for<br />

working and providing something back to the community gives you<br />

extra perks. The system awards me extra credits every fortnight that I<br />

invest into my own private world.<br />

This world is another starta to this simulated reality, it acts like a<br />

private chat room, but instead of a room, it’s a whole universe that<br />

I populate with things I enjoyed back in reality. I don’t want to be<br />

distracted by the simulation I want to be reminded of the world we<br />

once lived. I want to remember the society we had, the objects and<br />

rituals we filled our lives with and the system we had. In my private<br />

universe, I have this world that I frequency visit after work, Hill Valley,<br />

yes the Hill Valley from Back to the Future. Hill Valley loops in 1985<br />

I programmed it like this because I believe it encapsulates what we<br />

are currently missing in our society. In Hill Valley there was a sense<br />

of community, a place you knew your neighbor and everyone in your<br />

town, everyone was a familiar face, I guess that got really difficult<br />

when we started to live in dense urban capitals with an apartment<br />

building having the same density as hill valley but in a tighter amount<br />

of space. I miss the interaction I had with people, everyone is off<br />

in their own world doing god knows what. The technology in 1985<br />

was simple and effective but the chase for more efficiency with<br />

better technology changed everything. Our desire was faster, better<br />

and stronger without realising the effects we were having on the<br />

environment. I really enjoy how disconnected society was back in this<br />

time, technology didn’t allow us to directly interface with one another<br />

p.07


in seconds, communication was slower but it was more meaningful<br />

when it occurred. Travel was at a slower pace so you would enjoy<br />

the space between your destinations, there were no more highway<br />

signs advertising ‘the world’s largest egg’ which meant no more<br />

detours to discover your surroundings and yourself. Everything was<br />

so pre-programmed and engineered for efficiency. I enjoy coming<br />

here because it keeps me entertained, I enjoy heading to Lou’s Cafe<br />

and debating with George about Captain Falcon and heading to the<br />

theatre and watching Jaws. Even though I am interacting with fake<br />

androids how is that different from the current reality we live in.<br />

Back, in reality, I lay there waiting for the day I can return to living.<br />

It’s funny to think that everything in the past thirteen years has<br />

been fake. The emotions I experienced all governed by the bodysuit<br />

regulating my brain chemistry. The things I feel just simple electric<br />

impulses fired into my muscles and brains. I am really alive?...<br />

p.08


_OVERPOPULATION<br />

_GLOBAL WARMING<br />

_UNDERGROUND LIVING<br />

_LIFE SUPPORT<br />

_VIRTUAL REALITY<br />

_FAKE SOCIETY / REAL SOCIETY<br />

_WHAT IS IT TO EXIST?<br />

CONCEPTS , THEMES & CRITICAL STANDPOINT<br />

p.09


OVERPOPULATION<br />

p.10


p.11<br />

GLOBAL WARMING


UNDERGROUND LIVING<br />

p.12


p.13<br />

LIFE SUPPORT SYSTEM


LIFE SUPPORT SYSTEM<br />

p.14


p.15<br />

VIRTUAL REALITY


VIRTUAL REALITY<br />

p.16


p.17<br />

SOCIETY


SOCIETY<br />

p.18


: I’M SORRY TO INFORM YOU BUT THE SECTION YOU JUST READ HAS<br />

NOTHING TO DO WITH THE PROJECT...<br />

//: CONTINUE ONTO THE NEXT SECTION TO CONTINUE<br />

//: FIRE OR WATER?<br />

//: IF FIRE PROCEED TO PAGE 111,<br />

//: IF WATER PROCEED TO PAGE 187<br />

p.19


Concept<br />

A/B SPLIT TEST<br />

The A/B Split test is a controlled experiment with two variants, A<br />

and B. It is a form of statistical hypothesis testing or two scenarios.<br />

The A/B testing is a way to compare two version of a single variable<br />

typically by testing the subject’s response to variable A against<br />

variable B and determining which of the two variable is more<br />

effective.<br />

The split test allows variables to be quickly tested and<br />

implementation and its goal are to optimise the systems for<br />

maximum user engagement. The split test allows the systems to be<br />

flexible for variables for constantly being tested and changed leading<br />

to a dynamic system that is growth orientated.<br />

The results drive the direction of the development, the users are<br />

placed in the centre and their actions accounted for.<br />

Taking the concept of the split test, a framework can be extracted<br />

and applied to architecture and the built environment. The first<br />

framework element is the framework. In order for something<br />

dynamic and changing to occur within a space, there must be an<br />

open plan in order to accommodate this. Structural framework is<br />

pushed to the exterior allowing for a free open plan. Temporary is the<br />

next framework element. As variables are constantly being tested,<br />

implemented or rejected, the variated that are implemented are<br />

temporary spaces. Finally adaptive, the spaces must be adaptive and<br />

allows for dynamic change.<br />

p.20


WEBSITES<br />

DEVELOPMENT<br />

USER DRIVEN<br />

p.21<br />

WHAT IS A {A/B} SPLIT TEST?


USER GROUP<br />

A<br />

B<br />

TYPICAL {A/B} SPLIT TEST<br />

QUICK IMPLEMENTATION<br />

VARIABLES<br />

OPTIMIZATION<br />

WHY {A/B} SPLIT TEST?<br />

p.22


DYNAMIC<br />

FLEXIBLE<br />

GROWTH<br />

WHY {A/B} SPLIT TEST?<br />

RESULT DRIVEN ACTON<br />

USERS<br />

p.23<br />

{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN


{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN<br />

p.24


FRAMEWORK<br />

FRAMEWORK<br />

p.25<br />

FRAMEWORK_ CENTRE POMPIDOU


p.26


TEMPORARY<br />

TEMPORARY<br />

p.27<br />

TEMPORARY_ OMA M PAVILION


p.28


ADAPTIVE<br />

ADAPTIVE<br />

p.29<br />

ADAPTIVE_ PARTICULAR ARCHITECTS STUDIO


p.30


REACTIONS TO A ACTION<br />

p.31<br />

OPTIMIZATION


{A/B} SPLIT TEST<br />

FRAMEWORK TEMPORARY ADAPTIVE<br />

{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN<br />

p.32


: NOW THIS WE HAVE A DRIVING CONCEPT WE NEED PROGRAMS<br />

//: DO YOU PREFER ONE PROGRAM FOR THE WHOLE PROJECT? IF SO<br />

PROCEED TO PAGE 121<br />

//; IF YOU PREFER THREE PROGRAMS WORKING TOGETHER, CONTINUE<br />

TO PAGE 95<br />

p.33


Implementation Strategy<br />

WATER<br />

Utilising water as a framework for change, the key characteristics and<br />

ideas of water were highlighted; flow, atmosphere, mode, adaptive,<br />

form and fabric. Tailoring the framework towards the process leads<br />

to the revised framework of adaptive, flow and mode as these<br />

framework elements could be utilised to implement the project onto<br />

the site.<br />

Water is adaptive, it response to actions. The dynamics of water<br />

allows it to choose the path of least resistance causing it to adapt<br />

to its surroundings. These characteristics are very similar to the idea<br />

of a container. Using the site as a container for change, the site can<br />

be ‘filled.’ The implemented strategy would be limited to the physical<br />

constraints of the site.<br />

There is a flow of water, it is continuous. The continuous flows cause<br />

patterns and movements in the form of ripples. The ripples are<br />

constantly changing making it dynamic. Can the flow be continued on<br />

the site? Taking what is already on site and projecting or flowing what<br />

is existing onto the new areas for development?<br />

Water is a mode of transportation, it allows small particles to be<br />

transported. These particulates can change the chemistry of the<br />

water and sometimes making the water more acidic. Is it possible to<br />

erode the existing site through partial demolition and renovating and<br />

integration new aspects onto the existing site?<br />

This framework was tested against criteria to see potential effects it<br />

could have on the site.<br />

p.34


p.35<br />

WATER AS A FRAMEWORK FOR CHANGE


FLOW<br />

ATMOSPHERE<br />

MODE<br />

ADAPTIVE<br />

FORM<br />

FABRIC<br />

FRAMEWORK<br />

ADAPTIVE<br />

FLOW<br />

MODE<br />

REVISED FRAMEWORK<br />

p.36


ADAPTIVE<br />

RESPONSIVE<br />

p.37<br />

ACTIONS


PATH OF LEASE RESISTANCE<br />

DYNAMIC OF WATER<br />

ADAPTS TO SURROUNDINGS<br />

CONTAINER<br />

p.38


SITE AS A CONTAINER<br />

FILL SITE<br />

HOW?<br />

p.39


FLOW<br />

CONTINUOUS<br />

ACTION<br />

p.40


RIPPLES<br />

PATTERN & MOVEMENT<br />

CONSTANT CHANGE<br />

p.41<br />

DYNAMIC


PROJECT<br />

DYNAMIC<br />

HOW?<br />

p.42


MODE<br />

PARTICULATES<br />

p.43<br />

TRANSPORT


CHEMISTRY<br />

DYNAMIC OF WATER<br />

ACIDIC<br />

CORROSION OF SITE<br />

p.44


PARTIAL DEMOLITION<br />

RENOVATION & INTEGRATION<br />

HOW?<br />

p.45


1. CONNECTION<br />

TO EXISTING SITE<br />

INFRASTRUCTURE<br />

2. PROTECTION OF ICONIC<br />

ASPECTS OF SITE<br />

3. RE-ESTABLISHES FLOW &<br />

CREATES NEW ONES<br />

4. ENCOURAGES<br />

INTERACTION /<br />

CONNECTION<br />

5. PROVIDES A FORUM<br />

6. DISTINCT, VIBRANT,<br />

HEALTHY, LIABLE CITY<br />

CRITERIA<br />

ADAPTIVE<br />

FLOW<br />

MODE<br />

IMPLEMENTATION TESTING<br />

p.46


A B C D F NA<br />

1. EXISTING<br />

2. PROTECTION<br />

3. FLOW<br />

4. CONNECTION<br />

5. FORUM<br />

ADAPTIVE<br />

6. DISTINCT<br />

IMPLEMENTATION TESTING 1<br />

A B C D F NA<br />

1. EXISTING<br />

2. PROTECTION<br />

3. FLOW<br />

4. CONNECTION<br />

5. FORUM<br />

FLOW<br />

6. DISTINCT<br />

p.47<br />

IMPLEMENTATION TESTING 2


A B C D F NA<br />

1. EXISTING<br />

2. PROTECTION<br />

3. FLOW<br />

4. CONNECTION<br />

5. FORUM<br />

MODE<br />

6. DISTINCT<br />

IMPLEMENTATION TESTING 3<br />

A B C D F NA<br />

1. EXISTING<br />

2. PROTECTION<br />

3. FLOW<br />

4. CONNECTION<br />

5. FORUM<br />

6. DISTINCT<br />

IMPLEMENTATION TESTING<br />

p.48


p.49


p.50


p.51


p.52


A B C D F NA<br />

1. EXISTING<br />

2. PROTECTION<br />

3. FLOW<br />

4. CONNECTION<br />

5. FORUM<br />

6. DISTINCT<br />

p.53<br />

IMPLEMENTATION TESTING


: IS THIS PROCESS STARTING TO MAKE SENSE YET?<br />

//: ALSO WHAT YOU JUST READ TO OLD AND SUPERSEEDED<br />

//: IF TO WISH TO CONTINUE TO THE REVISED WATER<br />

IMPLEMENTATION, CONTINUE TO PAGE 202<br />

//: IF YOU’RE SICK OF THE GAMES PROCEED TO PAGE 131<br />

p.54


Project Consolidation<br />

Future Scenario Analysis<br />

p.55


p.56


p.57


p.58


p.59


Project Consolidation<br />

Project Consolidation + Future Scenario<br />

REALITY IS A MYTH<br />

The reality distortion field (RDF) is a term Bud Tribble coined at Apple<br />

Computer in 1981, to describe Steve Job’s personality. Tribble said<br />

that the term came from Star Trek as it described how the aliens<br />

created their own new world through mental force and manipulation.<br />

However, in the case of Steve jobs, the reality distortion field<br />

described his ability to convince himself and others to believe almost<br />

anything with a mixture of charm, charisma, bravado, hyperbole,<br />

marketing, appeasement and persistence. RDF was said to distort<br />

the audience’s sense of proportion and scale of difficulties and<br />

made them believe that the task at hand was possible. The terms<br />

has extended into other industries and onto other individuals who<br />

showcase the same charm and charisma to distort the reality of<br />

other, some notable figures are Bill Clinton and Elon Musk.<br />

The reality distortion field can also be applied to architecture and<br />

contemporary life, where the designed spaces, environments and the<br />

technologies within such distorts the user’s sense of scale, proportion<br />

and ultimately their view of reality and society. The way we perceive<br />

reality is governed by our past experiences and knowledge, however<br />

as mentioned above the reality you perceive can be distorted by<br />

others and the things around you.<br />

The society and reality we perceive as real is fake, a techno-human<br />

construction that governs the way we interact with the world around<br />

us. It started with marketing departments of global corporations<br />

rolling out large scale marketing campaigns. The scale of the<br />

rollout was unprecedented and never seen before, in the past such<br />

campaigns would fail as it could not grasp traction within different<br />

cultures, however in the new age of technology every piece of<br />

advertisements was targeted to the individual. The campaign targeted<br />

all demographics, cultures and languages. It did this through a neuronetwork<br />

of machine deep learning targeting and collecting data on<br />

individuals through the technology they used daily. It monitored all<br />

p.60


aspects of your life and kept tabs on your habits, desires, wants<br />

and needs and after months of collecting data the machine through<br />

algorithms, statistics and simulation created a digital clone of yourself<br />

which it used to develop targeted content. The media they produced<br />

infiltrated into the daily lives of the general populous through the<br />

technology they used and depended on. The media was used to<br />

conceal and control, what was concealed was the truth of the current<br />

state of society and reality, it manifested as advertisements, news,<br />

propaganda and products.<br />

Private personal space is targeted as the world as we knew it<br />

began to become overrun and encapsulated by media and images,<br />

a distorted reality. It could not be stopped or controlled, to stop it<br />

meant disconnected from technology, however, in a world overrun<br />

and governed by technology this was not possible. In the past<br />

disconnecting from media and technology meant turning off your<br />

mobile phone or unsubscribing to a news feed, however, now that<br />

pieces of technology have become integrated into the human form<br />

disconnected meant losing a part intrinsic to you.<br />

Masking the profound existence of reality is not is a new concept,<br />

seeing the world through a distorted lens gained traction and took<br />

off when social media began to define the lives of the people using<br />

it. Posting pictures and statues that were not real but stages and<br />

manipulated to tell an alternative story is ingrained in social media<br />

platforms, the technology understood this aspect of the human<br />

condition and played upon it to dominate our reality.<br />

The society has changed so much from the past, previously you<br />

could control the content that was in front of you, control the<br />

advertisement and distractions that held up your day to day life.<br />

However, now content is projected and displayed for your viewing<br />

everywhere you go, to cannot be masked or removed, you have to live<br />

with it. Through constant exposure and viewing, the viewer began to<br />

adjust and see the world around them differently.<br />

p.61


STACK has evolved over the past 35 years. The system is still<br />

conducting the a/b split test on each program modules. The system<br />

has adapted to the change of society and reality to suit the social<br />

environment that surrounds it. The spatial configuration, quality and<br />

use of spaces have changed and through iterations of the split test<br />

the system realised the change and has adapted to meet the needs<br />

of the users. The programs are no longer equally divided, over the<br />

years the love hotel has slowly eroded the multi-faith, there seems<br />

to be a dying trend of religion and belief in 2058. There seems to be<br />

dying hoping during this time, it might be a mixture of the distorted<br />

reality controlled by the images we see or that contemporary life has<br />

changed so much since the past but we longer focus what is really<br />

important to humanity, it seems like we are all taking part in this<br />

‘arms race’ to reach the top, you bettering the person next to you<br />

and doing anything to be better than others. Society is so fixated on<br />

bigger, better, best.<br />

The modularity of STACK has allowed it to expand vertically and<br />

spread across the site, the flexible and dynamic nature of the<br />

system has allowed it to adapt to the changing sociopolitical and<br />

environmental landscape, enabling it to withstand the test of time,<br />

(name of project) is timeless. The constant renewal of the modular<br />

parts that form (name of project) means that the place you visited<br />

last month would not be the same, through the iteration of modules<br />

and constant change, spatial experience and interaction is always<br />

different and changing.<br />

In the beginning, foot traffic was diverted and redistributed towards<br />

the new entrances, people started to take advantage of the laneway<br />

as a refuge from the elements external to the site. Pop up markets<br />

and shops filled the territorial space as the laneways transformed<br />

from sprawl landscapes and began to take advantage of the vertical<br />

nature of STACK. There is no longer an even split between programs,<br />

multi-faith modules were not as popular as hotel pods or market<br />

pods. The system realised this and shuffled the distribution of spaces.<br />

p.62


Additionally, the system identified the timing of such programs<br />

and made, sure enough, modules were on standby during peak<br />

times in order to meet the demands. Over time the system began<br />

to see patterns in use and it became very efficient. In time periods<br />

of peak user engagement the system could constantly grow and<br />

change, however, in periods where engagement stagnated and user<br />

engagement was lost, the system would get confused as there was<br />

no user input to change the direction or new rules for the a/b split<br />

test. Anytime this occurred the system would reboot and start the<br />

iterations from scratch, kind of like a rebirth.<br />

Everybody thought the marketing campaigns on a global scale would<br />

be impossible due to government oversight and regulation, however,<br />

the government were no longer run by the people for the people but<br />

rather controlled by the corporations. Sounds likes something straight<br />

out of a dystopian Hollywood blockbuster movie but it actually<br />

happened. The impact of the marketing campaign was made so<br />

much worse as technology governed, controlled and filled our lives.<br />

The Neronode in your minds, constantly, baradding us with unless<br />

information, filling, masking the distorting how we see society and the<br />

world around us.<br />

Additionally, it infiltrated into architecture and buildings were seen<br />

as untapped canvas that images could be posted upon. Architecture<br />

became the means of distributing marketing material. Bright lights,<br />

images, sounds surrounding our every waking moment.<br />

p.63


PERCEPTION OF REALITY<br />

REALITY IS A MYTH<br />

EXPERIENCE<br />

KNOWLEDGE<br />

PERCEPTION OF REALITY<br />

p.64


INFLUENCER<br />

SKEWED PERCEPTION OF REALITY<br />

p.65<br />

REALITY DISTORTION FIELD


STAR TREK<br />

REALITY DISTORTION FIELD<br />

REALITY DISTORTION FIELD<br />

p.66


STEVE JOBS<br />

REALITY DISTORTION FIELD<br />

MANIPULATE<br />

CONVINCE<br />

p.67<br />

REALITY DISTORTION FIELD


MARKETING<br />

REALITY DISTORTION FIELD IN 2053<br />

INFORMATION OVERLOAD<br />

REALITY DISTORTION FIELD IN 2053<br />

p.68


COOKIES<br />

REALITY DISTORTION FIELD IN 2053<br />

NEURO-NETWORK<br />

MACHINE DEEP LEARNING<br />

p.69<br />

REALITY DISTORTION FIELD IN 2053


TECHNOLOGY<br />

REALITY DISTORTION FIELD IN 2053<br />

p.70


TECHNO-HUMAN<br />

REALITY DISTORTION FIELD IN 2053<br />

MASK<br />

DENATURE<br />

p.71<br />

CONTEMPORARY LIFE


CANVAS<br />

ARCHITECTURE<br />

MANIPULATE<br />

CONVINCE<br />

REALITY DISTORTION FIELD<br />

p.72


p.73


PRESENT: 2018<br />

p.74


p.75


FUTURE: 2035<br />

//: JUMP TO PAGE 218 TO SEE HOW THE FUTURE AFFECTED THE<br />

PRESENT DESIGN<br />

p.76


p.77


Site<br />

FLINDERS STREET STATION<br />

Located at the heart of Melbourne Flinders Street Station is a<br />

landmark that defines the fabric of the city and also the site of this<br />

project. However, the site of the project is, in fact, the air-rights above<br />

Flinders Street Station. The cities of tomorrow cannot continue to<br />

sprawl horizontally, major cities like Hong Kong, New York and London<br />

have already implemented air rights to combat urban sprawl, where<br />

instead to building out horizontally, we start building up vertically. The<br />

air-rights of adjacent buildings can be bought, and added onto your<br />

project. You’re taking the potential spaces for possible development<br />

and adding it to your own project.<br />

The city of Melbourne is a hub of culture and interaction that is<br />

seeing unprecedented growth. Will the influx of people the culture<br />

and significance of Melbourne will change. But should it?<br />

Through site analysis, adjacencies were extracted in order to<br />

address missing links (connection), Additionally using the Victorian<br />

government’s Plan Melbourne 2017-2050 and Melbourne City Council’s<br />

Council plans the design proposal would meet issues and pockets of<br />

potential outlined by the government and council.<br />

p.78


LANDMARK TRANSFER<br />

p.79<br />

LANDMARK TRANSFER


LOT MERGE<br />

p.80


ONE OF THE WORLD’S<br />

MOST HARMONIOUS AND<br />

CULTURALLY DIVERSE<br />

COMMUNITIES<br />

AROUND 140 CULTURES<br />

THE MULTICULTURAL<br />

CULTURE AFFECTING THE<br />

FABRIC OF THE CITY<br />

CULTURE<br />

MELBOURNE IS THE<br />

SECOND-MOST-POPULOUS<br />

METROPOLITAN / URBAN<br />

AREA IN AUSTRALIA<br />

MELBOURNE’S<br />

POPULATION DENSITY IS<br />

453 PEOPLE PER SQUARE<br />

KILOMETER<br />

MELBOURNE IS RANKED<br />

THE WORLD’S MOST<br />

LIVABLE CITY<br />

p.81<br />

LOCAL & GLOBAL CONTEXT


PEOPLE<br />

URBAN GROWTH<br />

p.82


LANEWAYS<br />

p.83<br />

SIGNIFICANCE


ART<br />

MUSIC<br />

FOOD<br />

COFFEE<br />

MELBOURNE CULTURE<br />

p.84


FLINDERS STREET STATION<br />

p.85<br />

RIVER


RAILWAY TRACK<br />

VEGETATION<br />

p.86


SIGNIFICANCE<br />

p.87<br />

CONGESTION


PARKS<br />

AND REC.<br />

SOUTHBANK<br />

CBD<br />

FLINDERS<br />

STREET STATION<br />

METRO<br />

SYSTEM<br />

YARRA RIVER<br />

FEDERATION<br />

SQUARE<br />

PRIMARY ADJACENCIES - EXTERNAL<br />

PARKS<br />

AND REC.<br />

SOUTHBANK<br />

CBD<br />

FLINDERS<br />

STREET STATION<br />

METRO<br />

SYSTEM<br />

YARRA RIVER<br />

FEDERATION<br />

SQUARE<br />

PRIMARY ADJACENCIES - ONCE REMOVED<br />

p.88


PARKS<br />

AND REC.<br />

SOUTHBANK<br />

CBD<br />

FLINDERS<br />

STREET STATION<br />

METRO<br />

SYSTEM<br />

YARRA RIVER<br />

FEDERATION<br />

SQUARE<br />

PRIMARY ADJACENCIES - MAJOR<br />

PARKS<br />

AND REC.<br />

SOUTHBANK<br />

CBD<br />

FLINDERS<br />

STREET STATION<br />

METRO<br />

SYSTEM<br />

YARRA RIVER<br />

FEDERATION<br />

SQUARE<br />

p.89<br />

PRIMARY ADJACENCIES - MISSING


“MARKET ANALYSIS”<br />

p.90


METROPOLITAN<br />

PLANNING<br />

STRATEGY<br />

PLAN MELBOURNE 2017-2050<br />

A PRODUCTIVE AND<br />

INNOVATIVE CITY<br />

AFFORDABLE AND<br />

ACCESSIBLE HOUSING<br />

TRANSPORT FOR A<br />

GROWING CITY<br />

A DISTINCTIVE AND<br />

LIVABLE CITY<br />

INCLUSIVE, VIBRANT<br />

AND HEALTHY<br />

NEIGHBORHOODS<br />

A SUSTAINABLE<br />

AND RESILIENT CITY<br />

CONTINUING TO INVEST<br />

IN REGIONAL VICTORIA<br />

p.91<br />

CITY PLAN GOALS


MELBOURNE CITY COUNCIL<br />

COUNCIL PLAN<br />

2017–2021<br />

COUNCIL PLAN 2017-2021<br />

ENVIRONMENT CREATIVITY PEOPLE PROSPERITY<br />

KNOWLEDGE<br />

CONNECTION<br />

DELIBERATE<br />

GROWTH<br />

NATIVE<br />

COUNCIL PLAN GOALS<br />

p.92


ICONIC<br />

FLOW<br />

CONNECTION<br />

FORUM<br />

DESIGN DRIVERS<br />

p.93


: NOW THAT YOU HAVE AN UNDERSTANDING OF THE LOCATION OF<br />

THE PROJECT YOU GET TO CHOOSE WHAT DRIVES THE PROJECT...<br />

//: CHOOSE BETWEEN THE FOLLOWING CONCEPTS:<br />

//: A/B SPLIT TEST, PAGE 20<br />

//: AIRPORT, PAGE 105<br />

//: VISUAL PERCEPTION, 181<br />

p.94


Co-Programing<br />

Co-programming is the mixing of different programs together in order<br />

to form a unitised whole. The union of different programs has the<br />

potential to be mutually beneficial to each stand-alone program,<br />

these aspects only being revealed once the different programs have<br />

been brought together, tested, critiqued and analysed.<br />

The three selected projects are Multi-Faith, Love Hotel and Territory.<br />

Combining these separate programs lead to spaces and then the links<br />

between the spaces through secondary adjacencies.<br />

p.95


MULTI-FAITH<br />

HIERARCHY<br />

REPRESSED<br />

POSSIBILITIES<br />

p.96


LOVE HOTEL<br />

DESIRE<br />

ESCAPE<br />

RATIONAL / IRRATIONAL<br />

p.97


TERRITORY<br />

POSITIONS<br />

OPPOSING<br />

UNION<br />

p.98


M U<br />

L<br />

T I<br />

F A<br />

I T H<br />

PERCEPTION<br />

L O V<br />

E H O<br />

PHYSICAL<br />

T E<br />

L<br />

METAPHYSICAL<br />

T E R R I<br />

T O R Y<br />

MULTI FAITH<br />

LARGE PRACTICE HALL<br />

SMALL PRACTICE HALLS<br />

PRIVATE ROOMS<br />

GATHERING SPACES<br />

REFLECTION SPACE<br />

MEDIATION SPACE<br />

INTERSECTION<br />

ENTRANCE<br />

PUBLIC OUTDOOR SPACE<br />

CENTRAL CORE<br />

PARKING<br />

LOVE HOTEL<br />

LOBBY<br />

RESTAURANT / CAFE<br />

BAR / LOUNGE<br />

COMMUNAL SPACE<br />

PUBLIC OUTDOOR SPACE<br />

PRIVATE ROOMS<br />

TERRITORY<br />

CIRCULATION<br />

THRESHOLDS<br />

BOUNDARIES / ZONES<br />

PUBLIC / PRIVATE SPACE<br />

p.99


GATHERING SPACES<br />

REFLECTION SPACES<br />

MEDIATION SPACE<br />

PRIVATE ROOMS<br />

SMALL HALL<br />

LARGE HALL<br />

LOBBY<br />

RESTAURANT / CAFE<br />

BAR / LOUNGE<br />

ENTRANCE<br />

COMMUNAL SPACES<br />

PUBLIC OPEN SPACE<br />

CENTRAL CORE<br />

PARKING<br />

PUBLIC SPACE<br />

BOUNDARIES<br />

THRESHOLDS<br />

CIRCULATION<br />

PRIVATE ROOMS<br />

PRIVATE SPACE<br />

SECONDARY ADJACENCIES - INTERNAL<br />

p.100


MULTI-FAITH<br />

p.101<br />

LOVE HOTEL


TERRITORY<br />

INTERSECTION<br />

p.102


p.103


: SEE HOW THE PROGRAMS ARE IMPLEMENTED ON SITE...<br />

//: CONTINUE TO PAGE 34<br />

p.104


Concept<br />

AIRPORT<br />

The concept of an airport is a program in its own right. The airport<br />

functions as a system, a system of convenience and efficiency that<br />

is oriented towards the user’s experience. The airport is a system of<br />

inputs and outputs with all users following a predetermined path.<br />

Airports practice disciplinary architecture were through the<br />

architecture users are being controlled. These aspects can be<br />

exploited where user emotions are evoked and innate human<br />

behaviour can be triggered.<br />

Within an airport wayfinding is key, it allows for circulations and flows<br />

between public and private spaces. Airports are typically the start<br />

connection point for users to a place and for this reason, airports are<br />

iconic architecture pieces utilised light and scale to showcase what<br />

that particular country or city is about.<br />

Can an airport system be replicated onto a smaller scale?<br />

p.105


PROGRAM<br />

PROGRAM<br />

p.106


EFFICIENCY<br />

CONVENIENCE<br />

USER EXPERIENCE<br />

KEY CRITERIA<br />

INPUTS / OUTPUTS<br />

PREDETERMINED PATH<br />

DISCIPLINARY ARCHITECTURE<br />

p.107<br />

AIRPORT


WAY FINDING<br />

CIRCULATION / FLOW<br />

PUBLIC / PRIVATE<br />

AIRPORT<br />

LIGHT<br />

CONNECTION<br />

ICONIC<br />

AIRPORT<br />

p.108


REPLICATE<br />

UNIVERSAL SYSTEM<br />

AIRPORT<br />

p.109


: YOUR JOURNEY ENDS HERE<br />

p.110


Past Scenario<br />

FIRE<br />

Technology is our extended minds. Technology is an extension of<br />

the human form, we are tool-making animals that have been in a<br />

symbiotic feedback loop with technology since the beginning of time.<br />

Who we are is due to these feedback loops between us and our tools.<br />

We use technology to extend our range of possibility, we use our tools<br />

to extend our reach. Technology is the way we turn our minds inside<br />

out, we build the technologies that then builds us back.<br />

The harnessing of fire transformed and allowed the development of<br />

technologies in which our modern lives depend. Our Ape ancestors<br />

first discovered how to harness fire and eventually those evolved into<br />

the earliest humans. Fire would help fend off creatures, extended<br />

the day through light, allowed them to cook food and meant our<br />

ancestors could stop living in trees, they could come down and from<br />

the trees and live on the ground or sheltered in caves, where they<br />

established hearths.<br />

When you cook food, you break down the chains within it, meaning<br />

you spend less energy trying to digest it. Cooking allowed the predigestion<br />

of food, because we had extra energy as we were predigesting<br />

our food, our bodies could evolved to grow bigger brains<br />

where we had the cognitive re-estate necessary for the emergence of<br />

culture, religion, arts and architecture.<br />

Fire helped early humans become us.<br />

Fire is the technology that created it all, all the technologies that<br />

have come can attribute fire as the origin. Interested in investigating<br />

how a technology like fire can change the architecture of the future.<br />

Computational design is beginning to manifest within architecture but<br />

how will a technology like robots and androids change architecture.<br />

p.111


Technology is our skin.<br />

“Humanity… is an extruder of technological material. We take in<br />

matter that has a low degree of organisation; we put it through<br />

mental filters and we extrude jewelry, gospels, space shuttles. This<br />

is what we do.”<br />

-Terence McKenna<br />

TECHNOLOGY<br />

p.112


Technology is an extension of the human form, we are tool-making animals<br />

that have been in a symbiotic feedback loop with technology since the<br />

beginning of time. Who we are is due to these feedback loops between us<br />

and our tools.<br />

We use technology to extend our range of possibility, we use our tools to<br />

extend our reach.<br />

Technology is the way we turn our minds inside out, we build the<br />

technologies that then builds us back. Technology is our extended minds.<br />

TECHNOLOGY


FIRE<br />

EVOLUTION OF HUMANS<br />

p.114


p.115


p.116


p.117<br />

CHANGING HEARTH TYPOLOGY


EVOLUTION OF HUMANS<br />

EVOLUTION OF HUMANS & TECHNOLOGY<br />

p.118


COMPUTATIONAL DESIGN<br />

p.119<br />

ROBOTICS AND DESIGN


ROBOTICS AND ARCHITECTURE<br />

//: WE SHOULD STOP MEETING LIKET THIS..<br />

//: ONCE AGAIN, I’M SORRY TO INFORM YOU BUT THE SECTION YOU<br />

JUST READ HAS NOTHING TO DO WITH THE PROJECT...<br />

//: RETURN TO THE LAST SECTION<br />

p.120


Program<br />

INTERNET CAFE 2.0<br />

The world wide web or the internet is ingrained in today’s society that<br />

without it, society, as we have come to know, would not function or<br />

exist. Is it as part of the fabric of the city like the users within it. A<br />

world without internet is not so realistic as it has become a major<br />

utility like water, gas and electricity, with this, it also has safeguards<br />

in place in order to keep users online. However, what if the internet<br />

was not completely gone but unusable due to the slow speed. How<br />

would that change society, how would that change the ways in which<br />

we interact with people and ultimately spaces and architecture.<br />

The scalability of the internet is the issue, there is limited hardware<br />

to support the growing system. As the users increase in size, they also<br />

chase more; more bandwidth, higher connection speeds and higher<br />

quality of audio and visual. The system at this point of time cannot<br />

support the large packets of information the users seek, we can start<br />

to compress the information but there is a loss of quality and the<br />

users don’t want that either.<br />

There will be a return of the humble internet cafe of the 90’s.<br />

However, instead of focusing on connecting the user to the internet,<br />

the focus will be on providing the users with a fast, reliable and<br />

secure internet. The user will physically plug into ports provided and<br />

instantly be connected to the internet highway. The space provided<br />

contains a mixture of programs to allow for multiple different types of<br />

users. As this internet hub will be the only place in the city with this<br />

type of high-speed internet the users will be those that seek escape,<br />

collaboration (work) and a breakout space for general recreation.<br />

p.121


W ORLD W IDE W EB<br />

p.122


p.123


NO INTERNET<br />

SLOW INTERNET<br />

p.124


p.125


GLOBAL ACCESS<br />

GROWING USER BASE<br />

LIMIT<br />

THE INTERNET<br />

4K<br />

CRISPY<br />

p.126


LARGE PACKETS<br />

COMPRESSION<br />

INFRASTRUCTURE<br />

THE CURRENT ISSUE<br />

FAST<br />

SECURE<br />

RELIABLE<br />

p.127<br />

RETURN OF THE INTERNET CAFE


INTERNET CAFE 2.0<br />

PLUG & PLAY<br />

THE INTERNET WE WANT<br />

ESCAPE<br />

COLLABORATION<br />

BREAKOUT<br />

WORK / LEISURE<br />

SPACES<br />

p.128


: THE END


Project Consolidation<br />

PROJECT CONSOLIDATION + CONCEPT<br />

Utilising aspects of the split test we can start to ground the project<br />

on site. The split test is utilised within website development so that<br />

is the starting point. Websites don’t come from anything they begin as<br />

templates. Using this same idea, previous proposals for the site were<br />

used as templates to ground the project on site.<br />

The module (shipping container) allows programs to be injected<br />

and critiqued this critique the a/b split test. Different aspects of<br />

architecture and space can be injected into the module and different<br />

variables and variations can be tested.<br />

Additionally, on a macro scale, the split test can be run on the spatial<br />

arrangement of different modules adjacent to it and be seeing how<br />

differing modules affect the space in-between spaces.<br />

Utilising the split test allows for a dynamic system of change,<br />

where modules can be clustered, separated and align to form an<br />

architecture which is developed by the user.<br />

VER_1.1<br />

VER_2.0<br />

VER_2.1<br />

VER_3.0<br />

VER_3.1<br />

VER_4.1 VER_5.0 VER_....<br />

VER_1.0<br />

VER_1.2<br />

VER_2.2<br />

VER_3.2<br />

VER_4.0<br />

VER_4.2<br />

p.131<br />

SPLIT TEST


p.132


“MARKET ANALYSIS”<br />

p.133<br />

FEDERATION SQUARE CONNECTION


p.134


p.135


}<br />

INJECTION OF PROGRAMS<br />

p.136


}<br />

LOVE HOTEL<br />

VER_1.0<br />

p.137<br />

TEST 1


VER_1.1<br />

VER_1.2<br />

TEST 1<br />

TEST 1<br />

p.138


VER_2.1<br />

VER_2.2<br />

TEST 2<br />

p.139<br />

TEST 2


VER_3.1<br />

VER_3.2<br />

TEST 3<br />

TEST 3<br />

p.140


VER_4.0<br />

p.141<br />

LOVE HOTEL


LOVE HOTEL VER 5.2<br />

VER 1.1 VER 2.2 VER 3.2 VER 4.1<br />

LOVE HOTEL GENERATIONS<br />

p.142


}<br />

ASSEMBLE<br />

INSTALL<br />

DISASSEMBLE<br />

UN-INSTALL<br />

p.143


}<br />

ASSEMBLY<br />

INSTALL<br />

SPLIT TEST<br />

DISASSEMBLY<br />

UN-INSTALL<br />

p.144


VER_1.1<br />

VER_2.0<br />

VER_2.1<br />

VER_3.0<br />

VER_3.1<br />

VER_4.1 VER_5.0 VER_....<br />

VER_1.0<br />

VER_1.2<br />

VER_2.2<br />

VER_3.2<br />

VER_4.0<br />

VER_4.2<br />

p.145<br />

IMPLEMENTATION OF SPLIT TEST


MODULES<br />

CHAPEL<br />

[ 2 x 3 ]<br />

NON STACKABLE<br />

A LARGE SEMI-PRIVATE GATHERING<br />

SPACE FOR PRAYER AND WORSHIP<br />

THAT IS NOT ATTACHED TO ANY<br />

RELIGIOUS INSTITUTION<br />

p.146


LARGE HALL<br />

[ 1 x 3 ]<br />

STACKABLE<br />

A SEMI-PRIVATE GATHERING SPACE<br />

FOR PRAYER AND WORSHIP THAT IS<br />

NOT ATTACHED TO ANY RELIGIOUS<br />

INSTITUTION<br />

p.147


SMALL HALL<br />

[ 1 x 2 ]<br />

STACKABLE<br />

A SEMI-PRIVATE GATHERING SPACE<br />

FOR PRAYER AND WORSHIP THAT IS<br />

NOT ATTACHED TO ANY RELIGIOUS<br />

INSTITUTION<br />

p.148


PRIVATE ROOMS<br />

[ 1 x 1 ]<br />

STACKABLE<br />

A PRIVATE SPACE FOR PRAYER,<br />

WORSHIP, SELF REFLECTION AND<br />

ESCAPE THAT IS NOT ATTACHED TO<br />

ANY RELIGIOUS INSTITUTION<br />

p.149


GATHERING SPACE<br />

[ 1 x 2 ]<br />

STACKABLE<br />

A COMMUNAL PUBLIC SPACE<br />

UTILISED TO BRING INDIVIDUALS<br />

SHARING SIMILAR IDEOLOGIES<br />

TOGETHER<br />

p.150


GATHERING SPACE<br />

[ 1 x 3 ]<br />

STACKABLE<br />

A COMMUNAL PUBLIC SPACE<br />

UTILISED TO BRING INDIVIDUALS<br />

SHARING SIMILAR IDEOLOGIES<br />

TOGETHER<br />

p.151


REFLECTION SPACE<br />

[ 1 x 1 ]<br />

STACKABLE<br />

A PRIVATE SPACE FOR PRAYER,<br />

WORSHIP, SELF REFLECTION AND<br />

ESCAPE THAT IS NOT ATTACHED TO<br />

ANY RELIGIOUS INSTITUTION<br />

p.152


MEDIATION SPACE<br />

[ 1 x 1 ]<br />

STACKABLE<br />

A PRIVATE INDIVIDUAL SPACE TO<br />

CALM AND QUITE THE MIND<br />

p.153


MEDIATION SPACE<br />

[ 1 x 2 ]<br />

STACKABLE<br />

A PRIVATE COMMUNAL SPACE TO<br />

CALM AND QUITE THE MIND WITH<br />

OTHERS<br />

p.154


PRIVATE ROOMS<br />

[ 1 x 1 ]<br />

STACKABLE<br />

PRIVATE SPACE FOR THE<br />

ACCOMMODATION OF INDIVIDUALS<br />

WHOM SEEK RELIEF, REST, REFUGE<br />

AND ESCAPE<br />

p.155


PRIVATE ROOMS<br />

[ 1 x 2 ]<br />

STACKABLE<br />

PRIVATE SPACE FOR THE<br />

ACCOMMODATION OF INDIVIDUALS<br />

WHOM SEEK RELIEF, REST, REFUGE<br />

AND ESCAPE<br />

p.156


PRIVATE ROOMS<br />

[ 1 x 3 ]<br />

STACKABLE<br />

PRIVATE SPACE FOR THE<br />

ACCOMMODATION OF INDIVIDUALS<br />

WHOM SEEK RELIEF, REST, REFUGE<br />

AND ESCAPE<br />

p.157


RESTAURANT<br />

[ 2 x 3 ]<br />

NON STACKABLE<br />

LARGE COMMUNAL EATERY WHERE<br />

MONEY IS EXCHANGED FOR FOOD<br />

AND BEVERAGE<br />

p.158


RESTAURANT<br />

[ 1 x 2 ]<br />

STACKABLE<br />

COMMUNAL EATERY WHERE MONEY<br />

IS EXCHANGED FOR FOOD AND<br />

BEVERAGE<br />

p.159


RESTAURANT<br />

[ 1 x 3 ]<br />

NON STACKABLE<br />

LARGE COMMUNAL EATERY WHERE<br />

MONEY IS EXCHANGED FOR FOOD<br />

AND BEVERAGE<br />

p.160


CAFE<br />

[ 1 x 1 ]<br />

STACKABLE<br />

INFORMAL GRAB N’ GO<br />

COFFEEHOUSE WHICH SERVES<br />

COFFEE RELATED BEVERAGES AND<br />

LIGHT FOOD<br />

p.161


CAFE<br />

[ 1 x 2 ]<br />

STACKABLE<br />

INFORMAL COMMUNAL<br />

COFFEEHOUSE WHICH SERVES<br />

COFFEE RELATED BEVERAGES AND<br />

LIGHT FOOD<br />

p.162


BAR<br />

[ 1 x 3 ]<br />

STACKABLE<br />

INFORMAL GATHERING SPACE FOR<br />

THE CONSUMPTION OF ALCOHOLIC<br />

BEVERAGES FOR THOSE THAT SEEK<br />

THRILL OR ESCAPE<br />

p.163


MARKET PLACE<br />

[ 1 x 1 ]<br />

STACKABLE<br />

INFORMAL MARKET PLACE<br />

WHERE SMALL SCALE STORES &<br />

E-COMMERCE BUNIQUES CAN<br />

LEASE A MODULE FOR A BRICK AND<br />

MORTAR ESTABLISHMENT<br />

p.164


BICYCLE PODS<br />

[ 1 x 1 ]<br />

STACKABLE<br />

PUBLIC AMENITY FOR THE<br />

STORAGE OF PERSONAL AND<br />

RENTABLE BICYCLES FOR LAST MILE<br />

COMMUTERS<br />

p.165


SET INITIAL<br />

MODULE<br />

n = n +1<br />

IF n > 5<br />

IF n


p.167<br />

INCREMENTAL GROWTH


INCREMENTAL GROWTH<br />

p.168


p.169<br />

SPATIAL ARRANGEMENT


TERRITORY MULTI-FAITH LOVE HOTEL<br />

PUBLIC SEMI-PRIVATE PRIVATE<br />

SOCIAL: PUBLIC OPEN<br />

SPACE<br />

AMENITIES: WORSHIP<br />

ECONOMIC: ENTERTAINMENT<br />

LOVE HOTEL & TERRITORY<br />

SEMI-PUBLIC<br />

ECONOMIC: LEISURE<br />

MULTI-FAITH & TERRITORY<br />

SEMI-PUBLIC<br />

SOCIAL: FOOD &<br />

BEVERAGE<br />

MULTI-FAITH & LOVE HOTEL<br />

SEMI-PUBLIC<br />

SOCIAL: RETAIL<br />

SPATIAL ARRANGEMENT<br />

p.170


MULTI-FAITH, TERRITORY & LOVE HOTEL<br />

PUBLIC<br />

AMENITIES: MIXUSE<br />

p.171<br />

SPATIAL ARRANGEMENT


STANDARD 5x5 FRAME<br />

H O T E L<br />

MULTI-FAITH<br />

L A N E W A Y<br />

p.172


MULTI-FAITH<br />

L A N E W A Y<br />

H O T E L<br />

LANEWAY<br />

H O T E L<br />

MULTI-FAITH HOTEL<br />

p.173<br />

L A N E W A Y


LANEWAY<br />

H O T E L<br />

MULTI-FAITH<br />

L A NHOTEL<br />

E W A Y<br />

DAILY COMMUTER<br />

H O T E L<br />

0 24<br />

TIME<br />

MULTI-FAITH<br />

L A N E W A Y<br />

p.174


EXPLORER & SHOPPER<br />

0 24<br />

TIME<br />

LANEWAY<br />

H O T E L<br />

MULTI-FAITH HOTEL<br />

L A N E W A Y<br />

NOMADIC<br />

0 24<br />

TIME<br />

LANEWAY<br />

H O T E L<br />

LANEWAY MULTI-FAITH<br />

p.175<br />

L AHOTEL<br />

N E W A Y


FAMILY<br />

0 24<br />

TIME<br />

LANEWAY<br />

H O T E L<br />

MULTI-FAITH HOTEL<br />

L A N E W A Y<br />

CLUSTER<br />

SEPARATE<br />

ALIGN<br />

p.176


AERIAL PERSPECTIVE<br />

FLINDERS STREET PERSPECTIVE<br />

p.177


FLINDERS STREET ELEVATION<br />

PARK PERSPECTIVE<br />

p.178


“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ WEB” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SOURCEGROUP”,<br />

SOURCEGROUPXML,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);<br />

p.179<br />

SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);<br />

// 4. CREATE A SCHEDULE FOR THE WEB SOURCE<br />

STRING SCHEDULEXML =<br />

“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ SCHEDULE1” +<br />

“ ACCEPT_ALL” +<br />

“ PROCESS_CHANGED” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SCHEDULE”,<br />

SCHEDULEXML,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);<br />

SYSTEM.OUT.PRINTLN(“CREATED SCHEDULE...”);<br />

// 5. START THE SCHEDULE<br />

// CREATE OBJECT KEY FOR SCHEDULE NAME<br />

OBJECTKEY OBJECTKEY = NEW OBJECTKEY();<br />

ADMINKEYPAIR KEYPAIR = NEW ADMINKEYPAIR();<br />

KEYPAIR.SETKEYNAME( “NAME” ); // SCHEDULES IDENTIFIED BY NAME<br />

KEYPAIR.SETKEYVALUE( “SCHEDULE1” ); // SCHEDULE NAME<br />

OBJECTKEY.GETADMINKEYPAIRS().ADD( KEYPAIR );<br />

ADMINPORT.START(<br />

“SCHEDULE”,<br />

OBJECTKEY,<br />

NULL,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”


: WE ARE ENTERING THE FINAL STAGES NOW...<br />

//: THERE ARE NOT MANY MORE OPTIONS<br />

//; SEE HOW THE FUTURE AFFECTS THE PROJECT, CONTINUE TO PAGE<br />

55<br />

p.180


Concept<br />

VISUAL PERCEPTION<br />

The concept of visual perception critiques human biology and<br />

ultimately wishes to test the limit of our human biology when<br />

technology is integrated. How we perceive the world or our reality is<br />

determined by our previous knowledge and experience. As humans<br />

through the visual, we perceive form, colour and depth. However, can<br />

the perception of reality be tricked with technology? Through illusion,<br />

ambiguity and continuous motion our emotions and sense of space<br />

can be tested and changed. A mixture of stereoscopy, ambiguity<br />

and virtual reality will allow visual perception to be altered without<br />

programming experience and knowledge into the user.<br />

What implications does this have on architecture?<br />

p.181


PERCEIVE<br />

REALITY<br />

VISUAL PERCEPTION<br />

p.182


KNOWLEDGE<br />

EXPERIENCE<br />

VISUAL PERCEPTION<br />

FORM<br />

COLOUR<br />

DEPTH<br />

p.183<br />

VISUAL PERCEPTION


ILLUSION<br />

AMBIGUITY<br />

CONTINUOUS MOTION<br />

TRICKING PERCEPTION<br />

EMOTIONAL<br />

PHYSICAL<br />

EFFECTS OF VISUAL PERCEPTION<br />

p.184


STEREOSCOPY<br />

AMBIGUITY<br />

VIRTUAL REALITY<br />

ALTERED PERCEPTION<br />

p.185


: RETURN TO THE PREVIOUS SECTION AND CHOOSE ANOTHER<br />

CONCEPT<br />

p.186


Past Scenario<br />

WATER<br />

The investigated past scenario was the technology of water and<br />

utilising the fundamental ideas and characteristics of water ultimately<br />

implementing these as a framework for future change. Water exist<br />

within a system itself, comprised are water, fire, air and earth without<br />

anyone of the four and whole system would not exist. The separate<br />

elements holistically support one another and the systems as a<br />

whole. Water supports life on earth, and through discovering the<br />

cosmos researchers are looking for water (in any form) as water is the<br />

key to life as we know and understand it.<br />

The water here on earth has cultural, economic and political<br />

implications ultimately affecting the way we interact with the world<br />

around us and the people within it. Water has in the past defined<br />

urban metropolitan capitals as it has allowed trade and sanitation<br />

and it also plays a major role in the development of cities of today.<br />

Without water life seeks to exist, our human biology depends<br />

on it, lack of water leads to water scarcity, food shortages and<br />

environmental damage.<br />

Water has enabled the evolution of the present human, however,<br />

is it possible that water continues to aid us in reaching a better<br />

tomorrow?<br />

Utilising water as a system of change, the key characteristics and<br />

ideas of water were highlighted; flow, atmosphere, mode, adaptive,<br />

form and fabric. Now working with this system or framework, how can<br />

this framework be adapted to architecture and the built environment<br />

to establish a society that does not depend on water a non-oasis. Can<br />

future life and civilizations exist without water?<br />

p.187


WATER<br />

WATER AS A FRAMEWORK FOR CHANGE<br />

p.188


WATER<br />

FIRE<br />

AIR<br />

EARTH<br />

WATER<br />

WATER = LIFE<br />

p.189<br />

SUPPORTS LIFE


†<br />

HOLY<br />

WATER<br />

RITUAL / TRADITION<br />

RECREATION<br />

CULTURAL<br />

COMMODITY<br />

TRANSPORT<br />

TRADE<br />

ECONOMICAL<br />

p.190


AGRICULTURE WAR RELIGION<br />

POLITICAL<br />

NATURAL WATER COURSES<br />

AQUEDUCTS<br />

URBAN CAPITALS<br />

p.191<br />

URBAN METROPOLITAN CAPITALS


OCEAN<br />

TRANSPORT<br />

TRADE<br />

COMMERCE/TRADE<br />

TRANSPORT<br />

NAVIGATION<br />

DISCOVERY<br />

DISCOVERY<br />

p.192


WATER SCARCITY<br />

FOOD SHORTAGES<br />

ENVIRONMENTAL<br />

AFFECT<br />

CRISIS<br />

FLOODING<br />

DROUGHT<br />

p.193<br />

FACETS


EVOLUTION OF HUMANS<br />

. . . .<br />

EVOLUTION OF HUMANS & TECHNOLOGY<br />

p.194


EVOLUTION OF LIFE<br />

VAPOUR<br />

LIQUID<br />

SOLID<br />

p.195<br />

WATER AS A SYSTEM


FLOW<br />

ANTI-GRAVITY<br />

UNDERWATER<br />

IN SPACE<br />

ATOMSPHERE<br />

p.196


PARTICULATES<br />

BIG SHIPS<br />

MODE<br />

REACTIVE<br />

RESPONSIVE<br />

p.197<br />

ADAPTIVE


ARRANGEMENT<br />

RADIAL CITIES<br />

FORM<br />

SURFACE<br />

MESH<br />

FRABIC<br />

p.198


FLOW<br />

ATMOSPHERE<br />

MODE<br />

ADAPTIVE<br />

FORM<br />

FABRIC<br />

FRAMEWORK<br />

FUTURE CITIES<br />

MARS?<br />

NO WATER<br />

p.199<br />

CITIES OF THE FUTURE


NON - OASIS<br />

p.200


: CONGRATULATIONS! YOU HAVE MADE IT THIS FAR<br />

//: THIS IS THE FIRST SECTION THAT IS UTILISED IN THE FINAL<br />

OUTCOME<br />

//: PROCEED ONTO PAGE 78<br />

p.201


Project Consolidation<br />

PROJECT CONSOLIDATION + TECHNOLOGY<br />

WATER<br />

MODULE<br />

METHOD<br />

p.202


p.203<br />

SHIPPING CONTAINER


10ft 20ft 40ft 20ft GAS/LIQUID<br />

STANDARD VARIATIONS<br />

20ft<br />

[ 1 x 1] [ 1 x 2] [ 1 x 3]<br />

40ft<br />

[ 1 x 1] [ 1 x 2] [ 1 x 3] [ 2 x 3]<br />

SPATIAL ARRANGEMENT<br />

p.204


}<br />

p.205<br />

INJECTION OF PROGRAMS


ADAPTIVE<br />

RESPONSIVE<br />

ADAPTIVE - ACTION<br />

p.206


ADAPTS TO SURROUNDINGS<br />

ADAPTIVE - CONTAINER<br />

FLOW<br />

p.207


CONTINUOUS<br />

FLOW - ACTION<br />

CONSTANT CHANGE<br />

FLOW - DYNAMIC<br />

p.208


LANEWAYS<br />

40+<br />

LANEWAYS<br />

p.209


HARDWARE LANE HOSIER LANE HOWEY PLACE<br />

FOOD & DRINKS ARTS & CULTURE RETAILS & BOUTIQUES<br />

p.210


ATMOSPHERE SPACES DECISIONS<br />

p.211


FLINDERS STREET<br />

SWANSTON STREET<br />

TYPICAL LANEWAY<br />

VERTICAL LANEWAY<br />

p.212


p.213


p.214


p.215


: TIME TO REVISIT THE THE SPLIT TEST, PROCEED TO PAGE 131<br />

p.216


p.217


Project Consolidation 2.0<br />

STACK<br />

The driving concept of this project is the a/b split test wherein the<br />

architecture adapts to suit the needs of the user. On-site the project<br />

was grounded utilising aspects of the a/b split, websites and website<br />

templates. After analysing previous projects on site these were used<br />

as design templates were ideas, primary adjacencies and circulation<br />

flows were extracted and set the bonds and limits to the stack<br />

implementation.<br />

Further investigation into secondary adjacencies within the coprograms;<br />

multi-faith, love hotel and territory, spatial arrangement<br />

and connections between each started to emerge.<br />

Furthermore, utilising water as a module and method of<br />

implementation, a shipping container is utilised as the module where<br />

programs can be injected changing the quality of the space within.<br />

As the module is a unitised container, it can be injected and ejected<br />

into a structural frame (using the a/b split test). This structural<br />

frame supporting the containers and the enclosed projects but also<br />

facilitating the implementation method of water, laneways.<br />

The vertical laneways a critique on Melbourne’s current horizontal<br />

laneways wherein there is a play between programs and public/<br />

private space. The strategy has the potential of growing and morphing<br />

into something different as time goes on, however at the centre of<br />

this change will be the a/b split test driving said change.<br />

p.218


STAGE 0<br />

[ 2018-2019 ]<br />

GROUNDED ESTABLISHMENT<br />

FLINDERS STREET STATION IS THE SELECTED AS THE<br />

SITE DUE TO AIR-RIGHT POTENTIAL, UNDER THE<br />

GUISE OF PLAN MELBOURNE 2050 A LANEWAY<br />

ABOVE THE PLATFORM IS PROPOSED<br />

p.219


STAGE I<br />

[ 2019-2020 ]<br />

SHORT TERM STORAGE & FRAMEWORK<br />

PREPARATION<br />

PREVIOUS MILKDOCKS PLATFORMS ARE RE-<br />

ENGAGED INTO THE TRANSIT NETWORK AND<br />

INITIAL FRAMEWORK FOR STORAGE IS SET UP<br />

p.220


STAGE II<br />

[ 2021-2022 ]<br />

LANEWAYS TRANSVERSE OVER EXISTING TRACKS<br />

INITIAL INFRASTRUCTURE IS ESTABLISHED IN THE<br />

FORM OF WALKWAYS, PLATFORMS, SHARED<br />

COMMUNAL SPACES, PUBLIC FORUMS AND<br />

MARKET PLACES WHICH TRANSVERSE OVER<br />

EXISTING RAILWAY TRACKS<br />

p.221


STAGE III<br />

[ 2023-2025 ]<br />

STRUCTURAL ERECTION OF THE STACKS<br />

GROWTH OF MELBOURNE SEES STEEP<br />

POPULATION GROWTH, AIR-RIGHTS LAWS<br />

WINS A MAJORITY VOTE IN THE HOUSE OF<br />

REPRESENTATIVES. STRUCTURAL FRAME OF THE<br />

STACKS IS ERECTED TO MEET THE DEMAND OF<br />

THE GROWING CITY<br />

p.222


STAGE IV<br />

[ 2026-2030 ]<br />

SYSTEM INTERGENERATION<br />

UPON ERECTION OF FRAMEWORK, MODULES<br />

POPULATE THE STACKS, THROUGH MACHINE<br />

LEARNING (A/B SPLIT TEST) MODULES<br />

DYNAMICALLY CHANGE, CONSTANTLY<br />

ADJUSTING TO SUIT THE CHANGING USER BASE<br />

p.223


STAGE V<br />

[ 2031-2035 ]<br />

LOOP<br />

MELBOURNE IS A DYNAMIC, VIBRANT GROWING<br />

CITY, TECHNOLOGY IS FULLY INTEGRATED TO<br />

THE FABRIC OF CITY AND SOCIETY, THE SYSTEM<br />

THAT CONTROLS THE STACKS LOOPS THE SAME<br />

FUNCTION<br />

p.224


MF05 : 07B<br />

MF07 : 02A<br />

MF09 : 08B<br />

T16 : 06A<br />

T19 : 04A<br />

MF08 : 03B<br />

[ ITERATIONS ]<br />

LH11 : 01B<br />

LH11 : 02A<br />

[ GENERATION ]<br />

GEN-D: 01 GEN-D: 02<br />

p.225


LH10 : 23A T13 : 03A T14 : 01A<br />

[ MODULES ]<br />

LH12 : 08A<br />

MF03 : 06B<br />

LH11 : 03A<br />

LH11 : 04B<br />

LH11 : 05A<br />

GEN-D: 03 GEN-D: 04 GEN-D: 05<br />

p.226


p.227


p.228


p.229


p.230


A Critical Reflection on META<br />

STACK<br />

“If you can’t describe what you are doing as a process, you don’t know<br />

what you’re doing.”<br />

W. Edwards Deming<br />

Follow the process<br />

p.231


...and enjoy cake whilst doing so.<br />

p.232


PUBLIC CLASS CREATEWEBSOURCE<br />

{<br />

PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION<br />

{<br />

SYSTEM.OUT.PRINTLN( “” );<br />

TRY<br />

{<br />

IF ( ARGS == NULL || ARGS.LENGTH != 4 )<br />

{<br />

SYSTEM.OUT.PRINTLN(<br />

“USAGE:\N CREATEWEBSOURCE ”<br />

);<br />

}<br />

ELSE<br />

{<br />

// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS<br />

STRING WEBSERVICEURL = ARGS[0];<br />

SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );<br />

// GET USERNAME AND PASSWORD<br />

STRING USERNAME = ARGS[1];<br />

STRING PASSWORD = ARGS[2];<br />

// GET STATELESS WEB SERVICE CLIENT<br />

ADMINPORTTYPE ADMINPORT =<br />

GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );<br />

// 1. CREATE A SIMPLE WEB SOURCE<br />

STRING WEBSOURCEURL = ARGS[3];<br />

STRING WEBSOURCEXML =<br />

ADMINPORT.CREATEALL(<br />

“SOURCEGROUP”,<br />

SOURCEGROUPXML,<br />

NULL,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);<br />

p.233<br />

SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);<br />

// 4. CREATE A SCHEDULE FOR THE WEB SOURCE<br />

STRING SCHEDULEXML =<br />

“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ SCHEDULE1” +<br />

“ ACCEPT_ALL” +<br />

“ PROCESS_CHANGED” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SCHEDULE”,<br />

“ // 3. CREATE A SOURCE GROUP FOR THE SOURCE<br />

STRING SOURCEGROUPXML =<br />

“” +<br />

“” +<br />

“ ” +


IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT_EXCEPTION;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINKEYPAIR;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINPORTTYPE;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINSERVICE;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.CREDENTIALS;<br />

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.OBJECTKEY;<br />

IMPORT JAVA.UTIL.LIST;<br />

IMPORT JAVA.NET.URL;<br />

IMPORT JAVAX.XML.WS.BINDINGPROVIDER;<br />

IMPORT JAVAX.XML.NAMESPACE.QNAME;<br />

PUBLIC CLASS CREATEWEBSOURCE<br />

{<br />

PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION<br />

{<br />

SYSTEM.OUT.PRINTLN( “” );<br />

TRY<br />

{<br />

IF ( ARGS == NULL || ARGS.LENGTH != 4 )<br />

{<br />

SYSTEM.OUT.PRINTLN(<br />

“USAGE:\N CREATEWEBSOURCE ”<br />

);<br />

}<br />

ELSE<br />

{<br />

// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS<br />

STRING WEBSERVICEURL = ARGS[0];<br />

SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );<br />

// GET USERNAME AND PASSWORD<br />

STRING USERNAME = ARGS[1];<br />

STRING PASSWORD = ARGS[2];<br />

// GET STATELESS WEB SERVICE CLIENT<br />

ADMINPORTTYPE ADMINPORT =<br />

GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );<br />

// CREATE CREDENTIALS OBJECT FOR OPERATIONS<br />

CREDENTIALS CREDENTIALS = NEW CREDENTIALS();<br />

CREDENTIALS.SETUSERNAME( USERNAME );<br />

CREDENTIALS.SETPASSWORD( PASSWORD );<br />

// 1. CREATE A SIMPLE WEB SOURCE<br />

STRING WEBSOURCEURL = ARGS[3];<br />

STRING WEBSOURCEXML =<br />

“” +<br />

“” +<br />

“ ” +<br />

“ ” +<br />

“ WEB1” +<br />

“ ” +<br />

“ ” +<br />

“ ” + WEBSOURCEURL + “” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“ ” +<br />

“”;<br />

ADMINPORT.CREATEALL(<br />

“SOURCE”,<br />

WEBSOURCEXML,<br />

“PASSWORD”,<br />

CREDENTIALS,<br />

NULL,<br />

NULL,<br />

“EN”<br />

);<br />

p.234


p.235

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