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there. Hey<br />

you're reading this then you're either one of my players<br />

If<br />

someone who found this on Reddit or wherever. If you're<br />

or<br />

former then you can just skip ahead, if you're the latter<br />

the<br />

some context might be in order.<br />

then<br />

put together this document to be a more impressive and<br />

I<br />

presented version of a previous setting document I<br />

better<br />

for a dungeons and dragons fifth edition in... 2017, I<br />

made<br />

Lemme check.<br />

think.<br />

July 2017. I made it for a campaign I started<br />

Yeah,<br />

then. At the time of writing this paragraph, July<br />

running<br />

it's still ongoing (although about to end). It was a<br />

2019,<br />

fun time, for me at least, and I got a lot of really fond<br />

great<br />

out of it. The lore in this document, the original<br />

memories<br />

and connective tissue, built up over that time.<br />

stuff<br />

main reason I'm giving this context is because... I<br />

The<br />

People can be weird.<br />

dunno.<br />

goal of this document and the headcanon I had for<br />

The<br />

setting was to produce a coherent and largely<br />

the<br />

universe to play tabletop games in. In a<br />

comprehensive<br />

you can skip over plot details and just not<br />

videogame<br />

questions. Tabletop games make that much harder.<br />

answer<br />

such there had to be more connective tissue, and since<br />

As<br />

the kidn of DM that over-prepares that meant that there<br />

I'm<br />

to be a lot of connective tissue.<br />

had<br />

possible I've stayed close to canon. I've used<br />

Whenever<br />

names, characters and places whenever possible,<br />

canon<br />

haven't omitted or changed many major canon events-<br />

and<br />

is not, for example, comparable to the Hyrule<br />

this<br />

setting where iconic elements are taken and<br />

Conquest<br />

to create a largely original universe (although I did<br />

used<br />

a lot of elements from Undying Nephalim's wonderful<br />

steal<br />

because the man is a genius in many ways).<br />

ideas<br />

original ideas were needed I've tried to stick<br />

Whenever<br />

things which were at least implied or which didn't take<br />

to<br />

leaps in logic (... mostly). For those "original" ideas (in<br />

vast<br />

throbbing quotation marks) the main sources of<br />

big<br />

have probably been Dragon Age (specifically the<br />

inspiration<br />

Hyrule Conquest (most predominantly the darknuts),<br />

Fade),<br />

honestly Warhammer Fantasy (I like big ol' wars and<br />

and<br />

where everyone dies. They're fun.)<br />

battles<br />

this goes against your headcanon... sorry, I suppose. I<br />

If<br />

some popular theories I liked and dumped ones I<br />

picked<br />

Termina isn't an afterlife, etc. Hopefully you can still<br />

didn't-<br />

it. enjoy<br />

I'm not an artist and none of the art in here is<br />

Oh!<br />

I made this without saving artist names so I'll try<br />

original.<br />

source what I can when I'm done. If you see something<br />

and<br />

yours you want me to take out, tell me.<br />

of<br />

enjoy the thing.<br />

Anyway,<br />

Welcome to Hyrule!<br />

Or more realistically welcome to the<br />

document.<br />

Prior


year is 1554, the one hundredth year of the Age of Twilight, the second age of the Shaded Era, the fifth era of man. The<br />

The<br />

of Light reigns as king regent of Hyrule, the first and greatest of the world’s kingdoms. Yet though his rule is just the<br />

Hero<br />

is far from at peace. It is a time of change and uncertainty. Since the beginning of the last age, the Age of Men, the<br />

world<br />

kingdoms have been fractured and contentious. National lines have been drawn and redrawn in anger, and even Hyrule<br />

mortal<br />

has been wounded by these wars of greed and pride. Worse still, the last hundred years have seen the return of that<br />

herself<br />

grave of threats. From beyond the veil of the world, arcane dangers have returned from their aeons of exile and sealing.<br />

most<br />

has fallen twice in two generations to the forces of darkness, recovering only through the strength of great men.<br />

Hyrule<br />

the people may spend their days as they always have, those with the knowledge are aware of how precarious the<br />

Though<br />

ancient terrors rise up, ancient secrets are brought to bear against them. When wrathful men march to take what is not<br />

When<br />

bright hearts stand in serried lines. For every torch that splutters and dies, a new light is born in the dark. Sometimes<br />

theirs,<br />

lights are pale candles only just holding out against the shadows, and other times they burn blinding white, a<br />

these<br />

flare that scythes back the dark and roars its crackling laughter at the night which seeks to send it scurrying.<br />

phosphorescent<br />

the coming years will bring the last twilight of Hyrule, or maybe its new sunrise is just over the horizon, waiting to<br />

Perhaps<br />

dawn.<br />

world's peace is.<br />

But there is always hope.


The Nature of Things<br />

Being a quick summation of the reality of the world today.


is the centre of the world, the greatest kingdom of mortals. It is a feudal kingdom and an absolute monarchy, ruled by a<br />

Hyrule<br />

It was founded approximately one and a half millennia ago, and since then has endured countless disasters and<br />

queen.<br />

untold glories.<br />

achieved<br />

the jewel of the world, Hyrule is the favoured land of the Goddesses, and by all means the home of civilisation. Hyrule is<br />

As<br />

and its queen is also the head of its religion, which venerates three high deities known as the Golden Goddesses,<br />

theocratic,<br />

Nayru and Farore, three impossibly powerful and distant deities of creation and preservation. Below those three are the<br />

Din,<br />

who is the fourth goddess, Hylia. Level with the queen are three other deities- the Great Deku Tree who is the patron<br />

queen,<br />

of humanity, the Infernal Dragon who is the patron of the gorons, and the Prime Leviathan who is the patron of the zora,<br />

deity<br />

of which are beings of great power who reside in and on the mortal world. From this solid bedrock of faith a government<br />

all<br />

stable and strong, at least on its face, against the troubles which the world brings.<br />

springs,<br />

eight hundred miles from north to south, Hyrule has a temporate climate with weather which varies quite strongly<br />

Around<br />

its four seasons. Most of its landscape is farmland, with the remainder being forests. Mines dot its hills. It has a<br />

through<br />

of around twenty million, of whom around ten percent live in its cities. In the north the country is warmer and<br />

population<br />

until it eventually reaches the Snowpeak and Eldin mountain ranges, and in the south the country becomes cooler and<br />

rockier<br />

until it borders the Faron woods. Its east coast is dominated by the Lanayru sea, which brings rain and trade, and on its<br />

wetter<br />

the country is hemmed in by the gerudo desert and the area known as the green frontier.<br />

west<br />

largest city of Hyrule is Acre Nova, its capital since the destruction of the old Castle Town in the Nihil War. Tolemac,<br />

The<br />

Akkala and Kakariko are also major cities, each the seat of power of a major duke or duchess who wields power<br />

Necluda,<br />

continent Hyrule sits on is generally known as Deis, and comprises the entirety of what is conventionally considered to be<br />

The<br />

known world.<br />

the<br />

north of the continent merges with the great mountain ranges of the Eldin volcanoes, snowpeak mountains and Tal Tal<br />

The<br />

The east borders the vast and uncrossable World Sea, through which one must pass to reach the distant colonies of<br />

heights.<br />

and Labrynna. The south is hedged by the seemingly infinite Faron Woods, a forest so vast it passes into the land<br />

Holodrum<br />

winter never ends and which no man has found the edge. The west ends in the areas known as the Green Frontier and<br />

where<br />

Desert, the very edge of where Hyrulean civilisation expanded to in its early golden era. The centre of the continent is<br />

Gerudo<br />

by the Lanayru Sea, a great inland body of saltwater plyed endlessly by the world’s traders.<br />

dominated<br />

and a half millennia ago Deis was the heartland of a vast empire known as the Empire of Faron, or the human empire.<br />

Two<br />

hundred years ago Hyrule ruled over all the kingdoms of Deis, and its nations were provinces in its magnificent realm.<br />

Three<br />

those days are past Hyrule remains the most powerful kingdom on the continent, but now Deis is a fractured land of<br />

Although<br />

fighting and trading with one another. This is the reality of the time.<br />

nations<br />

the world needs a name it is called Hlofa, generally considered to be a corruption of the goron word for blood. Beyond<br />

When<br />

the world is largely a mystery, with modern records being scant to non-existent and imperial records being lost and<br />

Deis<br />

As such most of any map of Hlofa is based on second hand accounts, hypothetical suppositions, and outright<br />

corrupted.<br />

falsehoods.<br />

include lands like the Xin (a rich and powerful empire in the distant north about which little is known, worshipping<br />

These<br />

Golden Goddesses like Hyrule but holding their own emperor as another deific figure) the Yind kingdoms of the far west<br />

the<br />

only for the fact that they trade wth Hyrule across the gerudo desert, exchanging spices and dyes for glass and iron.<br />

(known<br />

are said to revere Farore alone of the Golden Sisters, but hold a multitude of lesser gods) and the Transvin kingdoms (a<br />

They<br />

assembly of perpetually warring minor states on the far side of the desert, about whom little is known to be constant)<br />

motley<br />

and a half millennia ago the Faron Empire ruled much of the world, but was brought low by an invasion of demons<br />

Two<br />

also crippled the Xin and Yind. This was a dark time known as the Great Invasion, and has dictated much of the history<br />

which<br />

follow it.<br />

to<br />

The Nature of the Land<br />

The Kingdom- Hyrule<br />

second only to the Queen.<br />

The Continent- Deis<br />

The World- Hlofa


is a land of significant variety, especially amongst its<br />

Hyrule<br />

populations. From the zora, a short-lived race of<br />

intelligent<br />

humanoids to the gorons, biologically immortal<br />

piscine<br />

behemoths, there is, at first glance, little rhyme or<br />

stone<br />

to the peoples who inhabit Hyrule. Some are<br />

reason<br />

and equal across all of the kingdom- to kill them<br />

respected<br />

murder, to rob them is theft- and others are considered<br />

is<br />

of the land and all that is good- to kill them is war,<br />

enemies<br />

as stated there are a great many sentient species in<br />

Though<br />

the vast majority of its people are of species listed<br />

Hyrule<br />

live in Hyrule’s lakes and rivers, and have their own<br />

They<br />

in the frozen mountains. They have shorter<br />

country<br />

have their own country in the volcanic regions north<br />

They<br />

Hyrule. They live for many centuries, and have no<br />

of<br />

exactly like normal humans from other worlds, and<br />

look<br />

generally considered practical if slow. Human as a term<br />

are<br />

also refer collectively to all true humans, sheikah,<br />

can<br />

and gerudo.<br />

hylians<br />

Hylians are very similar to true humans, but longer<br />

•<br />

and with pointed ears. Most Hyrulian nobles- and<br />

lived<br />

most of the population of Hyrule- are hylians,<br />

indeed<br />

they are less common in other countries<br />

although<br />

aren’t many sheikah in Hyrule, in the order of a few<br />

There<br />

They speak their own secret language and have a<br />

thousand.<br />

and are generally disliked in Hyrule. They have<br />

humans<br />

own nation to the west. A gerudo whose blood has<br />

their<br />

diluted from interbreeding with other types of<br />

become<br />

in their ancestry is instead known as a hegrud.<br />

human<br />

to the nomadic bulblin and the towering<br />

miniblin<br />

They are widely despised all over the world.<br />

megablin.<br />

• Zola or river zora are aquatic crocodilian people prone<br />

raiding merchant shipping up and down Hyrule’s<br />

to<br />

and off its shores. They are generally<br />

waterways<br />

in Hyrule, and have a particularly vicious<br />

unwelcome<br />

with the zola, who they despise above all others.<br />

emnity<br />

Alifos are reptilian humanoids divided into two main<br />

•<br />

There are the militant alifos- a group of violent,<br />

groups.<br />

creatures which includes the dinolfos, geru,<br />

nasty<br />

and sordes races- and the peaceful alifos- a<br />

rampholeon<br />

obssessed with their way of life, whatever that may<br />

people<br />

which includes the industrious zuna, the subterranean<br />

be,<br />

and the hedonistic tokay. Peaceful alifos are<br />

subrosians,<br />

welcome in Hyrule, but militant ones are not.<br />

usually<br />

They make their normal home in the depths of<br />

disposition.<br />

desert, in thirteen vast stone citadels beyond the lands<br />

the<br />

the gerudo. They have a rigid code of warfare, with those<br />

of<br />

break these rules becoming the exiled Goriya<br />

who<br />

Watarara are avian humanoids distantly derived from<br />

•<br />

zora. They are very rare in Hyrule, except for once a<br />

the<br />

when they arrrive as a great migratory flock tens of<br />

year<br />

strong.<br />

thousands<br />

Undead, particularly those who retain their<br />

•<br />

are exceptionally uncommon in Hyrule. They<br />

intelligence,<br />

distrusted, and generally encouraged to finish whatever<br />

are<br />

brought them into existence as quickly as possible<br />

business<br />

Oocca, Picori and Kokiri are also found in Hyrule,<br />

Maku,<br />

in extremely small numbers or secluded from daily life.<br />

but<br />

most of Hyrule the peoples of the world can be divided<br />

To<br />

into civilised and non-civilised. Mostly. A civilised<br />

neatly<br />

is one with a Domus, a single individual who rules<br />

species<br />

their people with the authority of the crown, as<br />

over<br />

by the queen. Any manner of behaviour is<br />

appointed<br />

from a Domus by law, but a cruel or corrupt<br />

permitted<br />

would swiftly find their title rescinded.<br />

Domus<br />

species with a Domus can generally expect to be<br />

A<br />

well and fairly in Hyrule, with a few exceptions.<br />

treated<br />

without a Domus are generally considered savage<br />

Species<br />

dangerous, and strictly speaking have no rights in<br />

and<br />

Hyrule.<br />

peoples include the humans, zora, and gorons,<br />

Civilised<br />

course, but also other groups. Darknuts, subrosians and<br />

of<br />

have Domus to represent them, as do the eldritch<br />

zuna<br />

like the oocca, fairies, maku, leviathans and dragons.<br />

races<br />

zola and lizalfos on the other hand are<br />

Goblins,<br />

to be barbarous people, and have no rights in<br />

considered<br />

to the Golden Faith, the chief religion of Hyrule,<br />

According<br />

Golden Goddesses chose three races as their Chosen<br />

the<br />

These were the gorons, the zora, and the humans.<br />

People.<br />

are the divinely appointed inheritors and owners of all<br />

They<br />

world, and are inherently separate from all others.<br />

the<br />

races friendly with the chosen, such as the peaceful<br />

Other<br />

and many arcane races, are considered Lesser<br />

alifos<br />

and afforded many holy rights which are<br />

Chosen,<br />

solely the purview of the chosen.<br />

otherwise<br />

barbarous peoples of the world are, by and large,<br />

The<br />

as the Unchosen, a term often used (incorrectly)<br />

marked<br />

with Nihil, the mortal people who betrayed<br />

interchangably<br />

world to the demonic forces of the Great Invasion.<br />

the<br />

Unchosen, such as the wosu, are just about accepted<br />

Some<br />

Hyrule. Most, including the goblins and zola, are not,<br />

within<br />

are considered active threats to civilisation.<br />

and<br />

The Nature of The People<br />

Sentience Abounds<br />

Darknuts, or Wosu in their own tongue, are large, dogheaded<br />

•<br />

humanoids possessed of an incredibly militaristic<br />

and to rob them is plunder.<br />

below.<br />

Zora are wise and graceful fish-like aquatic humanoids.<br />

•<br />

as to cease perverting the laws of nature.<br />

so<br />

Arcane races, such as the Dragons, Leviathans,<br />

•<br />

than humans.<br />

lifespans<br />

Gorons are strong and stoic rotund stone humanoids.<br />

•<br />

Civilisation and Barbary<br />

or family structure.<br />

genders<br />

True humans, also known as round eared humans,<br />

•<br />

to true humans.<br />

compared<br />

Sheikah are rare, secretive hylians with red eyes.<br />

•<br />

religion unique to their people.<br />

clandestine<br />

Gerudo are an all female race of desert dwelling<br />

•<br />

Goblins are a widely varied race of tribal raiders, with<br />

•<br />

subraces from the warlike moblins and tiny, vicious<br />

many<br />

the kingdom.<br />

The Chosen


is everywhere. It suffuses every part of existence,<br />

Magic<br />

thing that lives and dies or stands or falls contains<br />

every<br />

The world runs on magic, it is sustained by magic.<br />

magic.<br />

the world also runs on rules, on law and science and<br />

But<br />

systems. In the daily lives of most people magic is<br />

reliable<br />

In times past, in the Imperial and Nubian and even<br />

rare.<br />

Royal Eras magic may have been common, but now<br />

maybe<br />

most certainly is not. A peasant who tills the fields of<br />

it<br />

can go their whole life without seeing irrefutable<br />

Hyrule<br />

activity. Only the more senior or otherwise<br />

magical<br />

priests can control an inkling of magic, and<br />

exceptional<br />

and sorcerors of any note are uncommon outside<br />

wizards<br />

largest cities. For most people magic is strange and<br />

the<br />

and often quite scary.<br />

otherworldly,<br />

the rarity of magic the field still has its scholars, its<br />

Despite<br />

and studiers. The first thing these individuals<br />

practitioners<br />

is of the elements of magic.<br />

learn<br />

are seven elements. Six of these are the imperfect<br />

There<br />

of which four are impure and two are pure.<br />

elements,<br />

imperfect elements are arranged like the spokes of a<br />

These<br />

around the seventh, perfect element, and each<br />

wheel<br />

the seventh is opposed by its opposite. Each<br />

except<br />

flows through the realms of the universe, in a<br />

element<br />

sense at least, creating and being created by<br />

metaphysical<br />

existing mundane forms of that element in a selfsustaining<br />

the<br />

loop.<br />

element has its uses to magicians and is expressed<br />

Each<br />

a differing way, although all can be used for direct<br />

in<br />

attacks. Each of the Imperfect elements has a<br />

destructive<br />

an immortal and often unreachable guide to its flow,<br />

Sage,<br />

a Maiden, a mortal but reachable guide. Sages are<br />

and<br />

the most powerful manipulators of magic in the<br />

amongst<br />

Yellow Element, Diamond Magic, Luxormancy<br />

The<br />

is an Imperfect, High, Transorganic and Pure<br />

Light<br />

It is the element of the Goddesses and has<br />

element.<br />

over the Impure High elements. It is used to<br />

dominion<br />

and bathe the soul, removing and abjuring foul<br />

protect<br />

It burns where it touches evil. Its symbol, the Three<br />

forces.<br />

three, represents the Goddesses and their people<br />

over<br />

them.<br />

below<br />

Sage of Light is the ancient Sage Rauru Gaepora, a<br />

The<br />

man elevated to the position more than one and a<br />

Hylian<br />

millenia ago and the founder of the order of Sages. He<br />

half<br />

in the Sacred Realm of the Goddesses.<br />

dwells<br />

Green Element, Emerald Magic, Vitomancy<br />

The<br />

is an Imperfect, High, Organic and Impure element.<br />

Life<br />

is the element of the forests and the trees, and is also the<br />

It<br />

of lightning and air. It is used to restore flesh by<br />

element<br />

the energies of life, and to perform great<br />

manipulating<br />

such as teleportations with the energies of air.<br />

movements<br />

symbol, the Four Curling, is representative of the evermoving<br />

Its<br />

flow of life in the world.<br />

Sage of Life is the Sage Saria, a kokiri girl given the<br />

The<br />

after the Nihil War when her predecessor, the<br />

position<br />

Sage Bucha, was killed. She lives in a great cryptic<br />

Ancient<br />

deep in the Lost Woods.<br />

mansion<br />

Red Element, Ruby Magic, Pyromancy<br />

The<br />

is an Imperfect, Low, Inorganic and Impure<br />

Fire<br />

It is the element of all heat, especially open fire<br />

element.<br />

also molten metal and stone. It is used to destroy,<br />

but<br />

when that destruction facilitates further creation,<br />

especially<br />

the smelting of ore. Its symbol, the Three Overcoming,<br />

like<br />

the creep of destruction over all things which<br />

represents<br />

or have existed.<br />

exist<br />

Sage of Fire is the ancient Sage Gorko, a goron<br />

The<br />

for the position by Rauru Gaepora shortly after the<br />

chosen<br />

of Hyrule. He resides in the great temple of fire in<br />

founding<br />

creater of death mountain.<br />

the<br />

Purple Element, Amethyst Magic, Obscuromancy<br />

The<br />

is an Imperfect, Low, Transorganic and Pure<br />

Shadow<br />

It is the element of dark forces, especially the<br />

element.<br />

It is used to decieve others and taint souls with<br />

demonic.<br />

It cannot survive the presence of light. Its symbol,<br />

curses.<br />

Three Surrounded, does not mean what you think it<br />

the<br />

not matter what that may be.<br />

does,<br />

Sage of Shadow is the ancient Sage Purah Lysane, a<br />

The<br />

woman who took the title on behalf of her whole<br />

Sheikah<br />

Her Hermitage is deep below Kakariko, in the<br />

people.<br />

Orange Element, Amber Magic, Necromancy<br />

The<br />

is an Imperfect, Low, Organic and Impure<br />

Death<br />

It is also known as the element of Spirit or of<br />

element.<br />

It is the element used to raise the dead, or to cause<br />

Earth.<br />

and infirmity. It is not an element to use lightly. Its<br />

sickness<br />

the Two Entwined, represents the permanent and<br />

symbol,<br />

cycle of life and death.<br />

unstoppable<br />

Sage of Death is the Sage Aaliyah Dragmire, the<br />

The<br />

of Ganondorf Dragmire the Dark Shah, who<br />

daughter<br />

her temple in the depths of the western deserts.<br />

holds<br />

Blue Element, Sapphire Magic, Glaciomancy<br />

The<br />

also known as Ice, is an Imperfect, Low, Inorganic<br />

Water,<br />

Impure element. It is an element used for creation and<br />

and<br />

of all types. Its symbol, the Six Emerging,<br />

protection<br />

creation and formation from nothing.<br />

represents<br />

Sage of Water is the Sage Ruto Nalis, a zora<br />

The<br />

of many centuries ago who makes her home in the<br />

princess<br />

beneath Lake Hylia.<br />

caverns<br />

White Element, Infinity Magic, Chronomancy<br />

The<br />

seventh element, Time, is beyond the grasp of<br />

The<br />

or so it is believed. Time is Perfect, and has no<br />

mortals,<br />

other than the Goddess of Time, Hylia. It is not an<br />

Sage<br />

to be trifled with by any means, and is studied only<br />

element<br />

a furtive few.<br />

by<br />

The Nature of Magic<br />

The Rarity of the Arcane<br />

Fire<br />

The Seven Elements<br />

Shadow<br />

of caves in which the sheikah test themselves.<br />

warren<br />

Death<br />

world and dwell in Hermitages far from civilisation.<br />

known<br />

Light<br />

Water<br />

Life<br />

Time


Hyrule there are a great many gods, deities by the score.<br />

In<br />

people has a god of its own, and the nature of their<br />

Every<br />

varies with the nature of these people. Some gods<br />

worship<br />

organised churches, heirarchies, and holy books.<br />

have<br />

are informal arrangements of offerings and oral<br />

Others<br />

tradition.<br />

Hyrulian scholars a god is any entity which can grant<br />

To<br />

to a mortal supplicant. This is generally a broad<br />

powers<br />

which many laypeople would disagree with, for it<br />

definition<br />

in its number (amongst others) the fey, the pagan<br />

includes<br />

and the hated demonic forces beneath the world.<br />

deities,<br />

to this there is the further definition of High and<br />

Due<br />

gods. High gods are those who dwell beyond the<br />

Low<br />

while Low gods are present in physical forms or<br />

world,<br />

reliable contact with their worshippers. High gods<br />

make<br />

vastly more powerful than Low gods, but have vastly<br />

are<br />

official faith of Hyrule, the Golden Faith holds that the<br />

The<br />

Goddesses created the world before departing. It<br />

Golden<br />

holds that the Goddesses raised up four lesser gods to<br />

also<br />

the world during their absence and relay the prayers<br />

watch<br />

eldest of the golden goddesses, the goddess of power,<br />

The<br />

creator of the world, the goddess of strength and fire,<br />

the<br />

by gorons and dragons, as well as warriors and<br />

beloved<br />

High God, Chaotic Good<br />

labourers.<br />

middle of the golden goddesses, the goddess of<br />

The<br />

writer of laws and forger of magic, the goddess<br />

wisdom,the<br />

knowledge and water, the deity of zora and leviathans, as<br />

of<br />

as scholars and artisans. High God, Lawful Good<br />

well<br />

youngest of the golden goddesses,the goddess of<br />

The<br />

the creator of all life, the goddess of virtue and<br />

courage,<br />

the deity of humans and maku, as well as the<br />

wind,<br />

folk and most druids. High God, Neutral Good<br />

common<br />

hereditary title passed matrilineally between the queens<br />

A<br />

Hyrule, the goddess of time. Many Hylias are dormant,<br />

of<br />

title passed between great dragons who nominate<br />

A<br />

to bathe in the Spring of Power. Patron deity of<br />

successors<br />

title passed between the wisest of the Leviathans who<br />

A<br />

successors to bathe in the spring of Wisdom.<br />

nominate<br />

hereditary title passed along a line of maku trees, from a<br />

A<br />

originally bathed in the Spring of Courage. Patron<br />

seed<br />

Old Faiths, the Pagan Faiths, are religions which were<br />

The<br />

in one way or another before the arrival of the<br />

followed<br />

They are looked down on in Hyrule, and are<br />

Goddesses.<br />

forbidden if they start to cause trouble or approach<br />

often<br />

is the head of the Jovian faith, a strict monotheistic<br />

Jove<br />

focused on philosophy and way of living. His faith<br />

religion<br />

expressly allowed in Hyrule, and is popular amongst the<br />

is<br />

High God, Neutral Good.<br />

poor.<br />

the guardian of the gates of death, is an ancient<br />

Gomess,<br />

deity whose followers revere as the guardian and<br />

pagan<br />

golden wolf, Arbitrax, is the judger of the guilty in the<br />

The<br />

life, and the final punishment of all monsters, or so it<br />

next<br />

jackal-headed god of the Wosu, Seth was an angry and<br />

The<br />

god of warfare, who wished for violence across the<br />

vicious<br />

He is now departed from this earth, but remains<br />

world.<br />

by his people. Low God, Chaotic Evil<br />

venerated<br />

great leviathan of the oceans and the pagan god of<br />

The<br />

fishermen, and those who live on the coast, Oshus<br />

sailors,<br />

supposedly sequestered himself in a distant plane of<br />

has<br />

Low God, Chaotic Neutral.<br />

existence.<br />

popular in the land which would become the Faron<br />

Once<br />

(and later Hyrule), fae cults worshipping the fairies<br />

Empire<br />

maku trees above or instead of the Goddesses are now<br />

and<br />

but by no means nonexistant. Low Gods,<br />

uncommon,<br />

deity of the gerudo, the desert mother Bagamanah is<br />

The<br />

unknown entity who seems utterly capricious,<br />

an<br />

between decrees of extreme good and terrible<br />

oscillating<br />

High God, Chaotic Neutral<br />

evil.<br />

the coming of Farore the most popular deities<br />

Before<br />

many humans, particularly famers, were the<br />

amongst<br />

Kings, reptilian creatures who could control the<br />

Storm<br />

and give terrible rains or parching droughts if<br />

weather<br />

They had a wide and sprawling family pantheon,<br />

angered.<br />

forgotten in modern time. Low Gods, Varying<br />

largely<br />

the arrival of the goddesses there were a thousand<br />

Before<br />

faiths which persist on the periphery of civilisation to<br />

tiny<br />

day, especially amongst goblins. They may be entirely<br />

this<br />

or worship demons, fae, or far stranger entities.<br />

false,<br />

The Nature of The Divine<br />

The Servants of the Divine<br />

The Old Faiths<br />

power of the Golden Faith.<br />

the<br />

Jove<br />

Gomess<br />

day-to-day impact on the world due to their absence.<br />

less<br />

The Golden Faith<br />

of the dead. Low God, True Neutral<br />

shepherd<br />

Arbitrax<br />

believed. High God, Lawful Neutral.<br />

is<br />

Seth<br />

their chosen people to the golden goddesses.<br />

of<br />

Din<br />

Oshus<br />

Nayru<br />

Fairies<br />

Farore<br />

Chaotic Good<br />

Bagamanah<br />

Hylia<br />

little active power. Low God, Neutral Good<br />

with<br />

The Infernal Dragon<br />

Storm Kings<br />

gorons. Low God, Lawful Good<br />

the<br />

The Abyssal Leviathan<br />

Alignment<br />

Small Faiths<br />

deity of the zora. Low God, Chaotic Good<br />

Patron<br />

The Deku Tree<br />

Varying Status, Varying Alignment<br />

deity of humanity. Low God, Neutral Good


A GOD SPLASH ART GOES HERE


to theologians and arcanists the universe can be<br />

According<br />

into three Realms - the Sacred Realm above all<br />

divided<br />

the Material Realm of mortals, and the Dark Realm<br />

things,<br />

demons. Each is undeniably and absolutely separated<br />

of<br />

the other two, and can only be accessed by extremely<br />

from<br />

magic.<br />

powerful<br />

one enters the Sacred or Dark realms they enter<br />

When<br />

surface, that layer closest to the material realm. As they<br />

the<br />

deeper into the Realm they come closer to its great<br />

pass<br />

the Golden Goddesses or the Calamity<br />

authority-<br />

This will tax their body and soul, until their<br />

respectively.<br />

form is burned away and only their spirit remains.<br />

physical<br />

Sacred Realm is the realm of the Golden Goddesses,<br />

The<br />

to the Golden Faith at least. It is a perfect,<br />

according<br />

place which reflects the hearts of its inhabitants.<br />

glorious<br />

natives are said to be the angels, perfect, benevolent<br />

Its<br />

who serve Jove or the Golden Goddesses,<br />

beings<br />

on who is asked. It is the location of the Castle<br />

depending<br />

Sages, the great Hermitage of Rauru Gaepora. the Sage<br />

of<br />

Light, and is also the land in which the first Infernal<br />

of<br />

Dinraal resides after his brutal maiming at the<br />

Dragon,<br />

of the Dark Dragon Onox the Black. In times past-<br />

hands<br />

between the Scrambling and the Nihil War, the<br />

specifically<br />

was kept here in its entirety. According to the<br />

Triforce<br />

Faith the souls of mortals are judged by the<br />

Golden<br />

with the virtuous being taken to an eternal<br />

Goddesses,<br />

in the Sacred Realm and the despicable being<br />

paradise<br />

into the endless nothingness beyond the Realms.<br />

cast<br />

neither virtuous nor despicable are reborn as<br />

Those<br />

once again, with the hope that they will achieve<br />

mortals<br />

Dark Realm is the realm of demons. It is a shadowy<br />

The<br />

filled with malign intelligences who want<br />

nothingness<br />

more than to destroy the material world. It is a<br />

nothing<br />

of insubstantial emotion, with dark clouds eternally<br />

place<br />

and unforming horrifying, twisted shapes of<br />

forming<br />

design. There is nothing solid save for what is<br />

monstrous<br />

and nothing can ever last. Though the Realms are<br />

brought,<br />

by the eternal expanse of the Void, which<br />

separated<br />

powerful magic to cross, the nature of demons<br />

requires<br />

they are constantly striving to breach the Void, and<br />

means<br />

the Dark Realm can be comparatively easily accessed<br />

so<br />

the Material Realm. In the depths of the Dark Realm<br />

from<br />

the Calamity, the great opponent of the Goddesses.<br />

lies<br />

save the Everking have ever seen its face and lived to<br />

None<br />

Material Realm is the home of man and other mortals.<br />

The<br />

is a world that functions by laws and reason, rather than<br />

It<br />

reflection and emotional flux. Time flows<br />

metaphysical<br />

and sensibly, and the principles of physics and<br />

linearly<br />

make it, to a certain perspective, utterly<br />

chemistry<br />

and sensible.<br />

predictable<br />

is a place of life and death and order and chaos and<br />

It<br />

and ice and a thousand other dualities. It has the<br />

fire<br />

to be whatever its inhabitants wish, however good<br />

potential<br />

evil that may be.<br />

or<br />

the Three Realms there are many other smaller<br />

Beyond<br />

orbiting and passing through the infinite void of<br />

realms,<br />

These are small, self-contained existences which<br />

Nothing.<br />

separate intermediary points between the Material<br />

form<br />

and its neighbours. They can be created by powerful<br />

Realm<br />

or occur naturally.<br />

magics,<br />

Twilight realm lies between the Material and Dark<br />

The<br />

It is a dark, dying place, with little life or light but<br />

Realms.<br />

some permanency. It is the place to which the traitors<br />

still<br />

the Scrambling were banished nearly one thousand<br />

of<br />

ago, and the place from which the Twili emerged one<br />

years<br />

ago during the Twilight Invasion. It is only<br />

century<br />

through three mirrors, of which two are<br />

accessible<br />

and one is hidden.<br />

destroyed<br />

Dreaming realm lies between the Material and Sacred<br />

The<br />

It is a reflection of the past of its few real<br />

Realms.<br />

taking samples and pieces from their history<br />

inhabitants,<br />

imagination and with them forming a prison of space<br />

and<br />

time, a reflection of those they have met and the places<br />

and<br />

have been.<br />

they<br />

homeland of the picori is a small, parasitic realm<br />

The<br />

drifts through the cosmos. It is largely material and<br />

which<br />

in nature, but everything inside it is sized for its<br />

reliable<br />

with the tallest mountains barely the size of<br />

inhabitants,<br />

and the greatest rivers barely wetting a man's knee<br />

hills<br />

he stands in them. The picori realm can only be<br />

when<br />

Antiplace is a realm parallel to the Material Realm and<br />

The<br />

appearances a reflection of it, inverted and changed. It is<br />

by<br />

favourite hideaway for the most powerful wizards of<br />

a<br />

and has a small native population.<br />

history,<br />

King's Sea is an elemental plane of water, containing<br />

The<br />

a vast ocean which stretches to every horizon, dotted<br />

only<br />

occasionally with islands on which the few natives live.<br />

only<br />

is supposedly the home of the great leviathan Oshus, the<br />

It<br />

of his race and the pagan god of the sea. The only<br />

father<br />

to enter the King's Sea is by following a mythical<br />

way<br />

through choking fogs in the furthest reaches of the<br />

current<br />

ocean- none have ever successfully made the passage<br />

open<br />

The Nature of the Realms<br />

Above and Below<br />

Beside and Beyond<br />

The Sacred Realm<br />

The Twilight Realm<br />

The Dreaming Land<br />

virtue with time.<br />

The Dark Realm<br />

The Picori Realm<br />

from Hyrule once every hundred years.<br />

accessed<br />

The Antiplace<br />

The King's Sea<br />

speak of it.<br />

The Material Realm<br />

and returned.


The Years Since Gone<br />

If a man does not know where he has been then he cannot find his path onward.


Timeline page


of time-3000 PF)<br />

(Dawn<br />

years before the arrival of the goddesses were cold and dark. Almost nothing is known of these years, which stretch<br />

The<br />

into the dawn of time.<br />

long<br />

is known, or at least believed in Hyrule, is that the goddesses wrought the world from the Nothing, with Din giving it<br />

What<br />

Nayru giving it law, and Farore giving it life. They then departed to watch their world develop and grow over uncounted<br />

form,<br />

years.<br />

can say what truly occurred during these years. The wosu, those hound-headed men who the Hyrulians call darknuts,<br />

None<br />

that their god Seth lived among them and they created a glorious civilisation of uncounted Citadels in his name. The<br />

maintain<br />

call the Mythic Era the time of the Glory World, the utopian years in which they lived in a glorious state of war or labour<br />

alifos<br />

craft (the exact nature of the time varies depending on which alifos is asked) until the Allfathers sent them to the modern<br />

or<br />

in great arks. The Jovians call it instead the First World, that long-distant time when the Warlord and the Son and the<br />

time<br />

walked the mortal realms in physical form. The gorons sing and dance their legends of the Iron Dawn War, that<br />

Shepherd<br />

conflict which finally earned them Din’s praise, and the zora speak of their first empire, the greatest civilisation to ever<br />

endless<br />

stand.<br />

thousand contradicting stories remain of the Mythic Era. What is important to Hyrule however is how it ended- with the<br />

A<br />

returning to the world to grant their favour to humanity, the zora and the gorons, bringing the Imperial Era and the<br />

Goddesses<br />

The Mythic Era<br />

time of greatness that came with it.


PF-1000 PF)<br />

(3000<br />

and a half millennia ago the Goddesses appeared to their chosen people and gave unto them the divine favour. The<br />

Four<br />

goron, Eldin, the wisest zora, Lanayru and the bravest human, Faron. Each took up the holy praise on behalf of his<br />

strongest<br />

and with this praise unified his race to produce one of the three empires- the empire of the zora who ruled the oceans,<br />

people<br />

empire of the gorons who ruled the mountains, and the empire of humanity who ruled the lands.<br />

the<br />

are few reliable, historic records of the Imperial Era. It is a time so very separated from the modern day, with untold<br />

There<br />

and calamities serving to destroy remaining knowledge. What is known for certain is that the empires were advanced<br />

years<br />

the understanding of the modern day, with sciences and magics which can no longer be replicated. The world<br />

beyond<br />

under the watchful eye of the Patron Deities. Soaring towers stretched into the sky and great edifices to the power<br />

prospered<br />

glory of the goddesses were created to sprawl across the land. There was, according to the scriptures, “peace and milk<br />

and<br />

honey for two thousand years”.<br />

and<br />

Book of Mudora, the holy bible of the Golden Faith, paints the Imperial Era as ideal in every way, a perfect and pious<br />

The<br />

where there was no war or strife or disease or famine. This is likely a fiction. The empires were not necessarily utopian,<br />

land<br />

they were certainly greater than the kingdoms which followed them.<br />

but<br />

the early days it was said that the Goddesses walked the world of the Empires. A very different force walked that same<br />

In<br />

when the Empires ended. The Empires had been raised by benevolence and light and order, by the Goddesses' will.<br />

world<br />

The Imperial Era<br />

They would fall to malice and darkness and chaos, the will of demons.


PF)<br />

(c.1000<br />

Imperial Era ended in an instant.<br />

The<br />

Goddesses had long departed for the Sacred Realm, and left the Patron Deities and Hylia to rule the spirituality of the<br />

The<br />

in their stead. The mortals of the world had grown fat and content with peace, and magic itself was considered a minor<br />

world<br />

In time it became a myth, and mundanity spread across the world.<br />

triviality.<br />

without warning or reason, the very earth tore asunder. From fissures in the ground rose monsters, demons. Hordes<br />

Then,<br />

horrifying abominations and infernal lords of war spread over the land. The otherworldly invaders were unexpected and<br />

of<br />

unknown to the ancient humans- they brought ruin to the world on an unprecedented scale, and changed the<br />

completely<br />

of history forever by razing the three empires to the ground over the course of three decades of warfare.<br />

course<br />

golden ages of the world were over, and the age of struggle had begun.<br />

The<br />

of the time are fragmentary and direct sources of information are practically non-existent- almost all knowledge of<br />

Records<br />

Great Invasion comes from oral tradition, the tales of various peoples who speak of the time the world burned and man’s<br />

this<br />

crumbled down to the earth. What is known is that the world was pushed to the absolute brink of survival. The<br />

monuments<br />

Deku Tree was slain and burned, the Infernal Dragon Dinraal was crippled, the entirety of the zora population who<br />

Great<br />

within the open sea- approximately ninety percent of the race- perished. In all perhaps two thirds of all life was<br />

dwelt<br />

Demise, Malladus, Majora, Bellum, Yuga, Ghirahim, Cholerin, Onox, Veran. These are names which echo with<br />

destroyed.<br />

in all of the known world to this day for their actions in the Great Invasion.<br />

infamy<br />

the world was not undefended in this time. At first the Archdemons ran rampant across the world, carrying out the<br />

But<br />

will of their master, the Calamity who sprang from the Nothing. But soon they found themselves opposed by the<br />

destructive<br />

of the mortal world and, eventually, even by the deities of the land themselves. Legends sprout like weeds from the time<br />

forces<br />

the Great Invasion, incredible heroes and impossible battles burned deep into the racial memory. The Father of Snakes, the<br />

of<br />

of all sheikah, gained the power he would pass to his ancestors in this war, as did the Thunder and Deluge dragons,<br />

ancestor<br />

Divine Beasts, the minish progenitors and a thousand others, and above all these stood the Prime Hylia and the Everking.<br />

the<br />

Hylia of the time, known as the Prime Hylia, was a woman of staggering drive and power. In all things she was<br />

The<br />

by the first Great Hero, the legendary Everking, the second chosen of Farore after Faron two millennia ago.<br />

accompanied<br />

they led the mortal world in a war that lasted through unimaginable strife and loss, but which ultimately saw the<br />

Together<br />

of the mortals over the demonic forces.<br />

victory<br />

world was scarred, the losses had been unimaginable, but the world still stood, and the mortals of the world had<br />

The<br />

The Great Invasion<br />

survived.


PF-0 PF)<br />

(c.1000<br />

Great Invasion had scarred the world like nothing before it. All three of the empires had fallen to dust, and victory had<br />

The<br />

come at unimaginable cost. The zora were practically extinct, and the other races of the world fared little better. The land<br />

only<br />

was sick, choking with ash and darkness, the fallout of the demonic incursion.<br />

itself<br />

Archdemons were dead, but they were not destroyed. Demise was imprisoned in the very place from which Farore had<br />

The<br />

to proclaim her love for Faron, locked behind a sacred seal which the Father of Snakes and his followers swore to<br />

emerged<br />

over forever. Malladus was barely defeated, and would need to be restrained with chains that spanned a continent. Both<br />

watch<br />

return with time, this was inevitable, and humanity would still be sick and recovering.<br />

would<br />

was as the Everking prepared himself to become the final link in those great binding chains that Hylia made her decision.<br />

It<br />

had in her possession a relic of impossible power, a gift from the Goddesses themselves, the Triforce. Three golden<br />

She<br />

representing Power, Wisdom and Courage, the three great virtues. Nothing was beyond the grasp of the Triforce, but<br />

triangles<br />

greater the request the more the requester would need to be in absolute balance between its three aspects. Hylia could not<br />

the<br />

the Triforce to restore the world, but she could use it to escape the sickened land.<br />

use<br />

the world, beneath the feet of mankind, the ground split and reformed once again. High into the sky soared great<br />

Across<br />

of rock and soil, forming the sky lands. Beyond the reach of demons, mankind would be safe, to prosper and recover,<br />

islands<br />

what it had lost.<br />

rebuild<br />

such was the intention. The result was different. Mutation came to humanity, a gradual change of form which gave rise to<br />

Or<br />

two races- those around Hylia becoming profound, slender and long-lived, and those around the Everking's sons becoming<br />

the<br />

stout and of short lifespans. With this disparity came division and with division came resentment. The sky became<br />

practical,<br />

fractured as the land had been in the times before the empire, politicking nations bickering and fighting.<br />

as<br />

time there came a new war, between the Purple Kingdom headed by the Everking’s sons and the White Empire, headed<br />

In<br />

Hylia. Loosely divided along these lines of race, the willowy followers of Hylia took the name hylians, while the followers of<br />

by<br />

Everking’s son maintained the name humans. These people pursued a war against each other for centuries, until the once<br />

the<br />

sky became wracked with terrible dark storms, and on the world below the Demon King Demise began to stir.<br />

calm<br />

The Nubian Era<br />

The FINISH WRITING THIS BIT I HATE THIS FUCK AAAAAAAAAAAAAAAAH


PF-1127 AF)<br />

(0<br />

the death of Demise the last of the darknesses plaguing the surface was destroyed, and the Hylia of the time knew it<br />

With<br />

time for humanity to return to the land. All over the world the floating islands on which mankind had made its homes, the<br />

was<br />

which had seen the birth of the Purple Kingdom and the White Empire, descended slowly but unstoppably to the<br />

islands<br />

With the exception of a few stubborn holdouts of the old ways the cities in the sky returned to the earth.<br />

ground.<br />

the descents the people found themselves in an untamed new world, untouched by civilisation for more than a<br />

Following<br />

The people chose their elders and leaders, and these notables met in a great conclave with the Hylia, who explained<br />

millennia.<br />

actions and decisions, as well as what had just occurred. She was joined in this by her father the high knight Rauru<br />

her<br />

her closest friend the Hero of the World, and the sheikah matriarch, Purah Lysane. Overcome with gratitude and<br />

Gaepora,<br />

the elders pledged their love and support to Hylia and declared her their leader, the Queen of all the land. Thus it<br />

admiration<br />

that these settlers in this strange new land found themselves unifying under one banner, the nascent kingdom of Hyrule.<br />

was<br />

the years passed the kingdom grew, spreading the power of civilisation across the land. Everywhere settlers went they<br />

As<br />

the scars of the Great Invasion, the long overgrown ruins and ancient temples of the Imperial Era. It was to this land<br />

found<br />

they brought a new hope and a new life, and a glorious new prosperity. This time, and the times of great troubles which<br />

that<br />

The Royal Era<br />

followed it, are the Royal Era, the times when Hyrule ruled all it surveyed as the lone kingdom of man.


PF-562 AF)<br />

(0<br />

first age of the Royal Era was the Age of Prosperity, that wonderful golden time when plenty and happiness lay over<br />

The<br />

horizon. The kingdom of Hyrule’s borders spread ever outwards for more than five centuries, constantly learning and<br />

every<br />

New laws were penned to direct and guide the people of the kingdom, many being revivals of the old Imperial<br />

expanding.<br />

The prominent men and women of the age became the nobility of the day, and the Hyrulian feudal system was<br />

ways.<br />

Castles were built to secure the new land and around them grew the homes of settlers, who found the blessing of<br />

established.<br />

Maku Trees to cut back the old dark forest to produce plentiful farmland.<br />

the<br />

church became entrenched in daily life. The Book of Mudora was codified and finalised. The Sages were established,<br />

The<br />

far and wide to find and establish their Hermitages. The fey were found in the depths of nature and returned to the<br />

travelling<br />

fold. New cities were built on the bones of old, and in them settlers found knowledge long since lost which was used to<br />

divine<br />

the basis for new philosophy. The almost mythical oocca established their cities on the few aerial islands which<br />

provide<br />

and resumed their eternal watch over the world. The zora were reborn, returned from their time as the parella race<br />

remained<br />

the magic of the Leviathans.<br />

by<br />

was the golden age, the greatest years which Hyrule would ever produce, all overseen by the watchful and caring eye of<br />

This<br />

steady succession of Gaeporan queens and their attendant kings. It must have seemed like these days of glory would not<br />

a<br />

could not end while the favour of the Goddesses was with them.<br />

end,<br />

The Age of Prosperity<br />

But of course this was not the case.


AF-826 AF)<br />

(563<br />

Age of Chaos saw the end of Hyrule's early glory days, its rapid expansion ended by a series of four interconnected<br />

The<br />

For a little under three centuries Hyrule was beset by wooes and disaster, beginning with the calamitous<br />

calamities.<br />

and ending with the Second Coming of Vaati, an otherwise meagre attack on what was by then a haggard and<br />

Scrambling<br />

world.<br />

weary<br />

Scrambling (563 AF)<br />

The<br />

Age of Chaos began, as the Royal Era had, with a dream. A shared dream, in the sleep of all mortal peoples. A dream of<br />

The<br />

Triforce, and the infinite possibilities it offered. Whispers of the world which could be created accompanied a vision of<br />

the<br />

power in every mind across the world, and the greedy and the soulless and the mad were tempted into betrayal. This<br />

ultimate<br />

The Scrambling of 563, and it would be the first conflict to beset the kingdom of Hyrule.<br />

was<br />

these days the Triforce was largely unprotected, held in a vault in the mortal world behind great stone doors beneath<br />

In<br />

would later become the Temple of Time. All that would be needed to take it was sufficient martial or arcane force. When<br />

what<br />

knowledge escaped there were many traitors vying for the ultimate power, banded together into fragile, fractious alliances.<br />

this<br />

and lizalfos were of course amongst their number, but they were also accompanied by humans and gorons and zora of<br />

Goblins<br />

types. Even more worrying were the supposedly divine peoples who attempted to seize the Triforce- fey and oocca and<br />

all<br />

and leviathans.<br />

dragons<br />

greatest alliance, calling themselves the Interlopers, came the closest to securing the Triforce, making pacts with<br />

The<br />

and eldritch entities for greater power and becoming Archtraitors, the first since the Great Invasion one and a half<br />

demons<br />

ago. They rampaged across the world and brought great pain and suffering- slaying the Great Deku Tree and the<br />

millennia<br />

Dragon Volvagia, besieging the Oocca Sky City and summoning untold numbers of demons. However despite their<br />

Infernal<br />

efforts in time they were beaten along with all others, defeated and humbled by the newly emerged Light Spirits<br />

despicable<br />

by the Sage Rauru.<br />

created<br />

traitors were of such vast numbers that following their surrender they could not be executed in good conscience. It was<br />

The<br />

decided that they be imprisoned in a world between the mortal world and the Dark Realm, sealed behind three portals<br />

instead<br />

a shadowy world of twilight forever. These portals were the Twilight Mirrors- the Ashen, Rotten, and Frostbitten mirrorsdisks<br />

in<br />

of silvered steel forged by the greatest of picori artisans. The traitors would be banished through them and would be<br />

beyond the sight of man forever, hopefully bringing peace to Hyrule by preventing the Archtraitors from emerging<br />

hidden<br />

Their locations, designs, and even existence would be kept a secret, to keep the traitors from ever returning.<br />

again.<br />

The Age of Chaos


War of the Bound Chest (626 AF)<br />

The<br />

the Mirrors were successful in keeping the Archtraitors hidden the woes of Hyrule were not over. Hyrule had less<br />

Whilst<br />

a century to rebuild before a new threat came, an invasion of Shades and monsters of incredible size, led by the Demon<br />

than<br />

Majora who was thought to have been the architect of the dreams which inspired the Scrambling. This was to be<br />

Prince<br />

later as the War of the Bound Chest.<br />

known<br />

detailed records survive of this time, but it is known that the world was saved by the intervention of the picori and the<br />

Few<br />

Great Hero, the Hero of Men, a golden child who wielded a sword forged by the picori against Majora. Though the Demon<br />

fifth<br />

could not be killed he could be defeated, sealed away inside an artefact the nature of which goes unrecorded. His<br />

Prince<br />

in turn were imprisoned within another device, a chest made of maku wood and bound with bands of iron and silver.<br />

Shades<br />

First Coming of Vaati (726 AF)<br />

The<br />

War of the Bound Chest had once again strained Hyrule. The Gustaf dynasty, a royal lineage raised to replace the<br />

The<br />

who were destroyed in the Scrambling, was in turn destroyed by Majora’s followers and replaced with the Daltus<br />

Gaeporans<br />

Eldin, who had resumed his title of Infernal Dragon following Volvagia’s death in the Scrambling, was also dead. Hyrule<br />

family.<br />

time and space to heal, but it would not receive it.<br />

needed<br />

hundred years later in 726 the world was beset again. A picori archtraitor and peerless Wind Sorcerer, Vaati, released<br />

One<br />

Shades from their imprisonment and laid the kingdom low. Once again the picori came to the aid of mankind, aiding the<br />

the<br />

of the Unseen against the turncoat and allowing him to destroy the demonic minish sorcerer. For this he was rewarded<br />

Hero<br />

marriage to the heir of the time, Zelda Daltus, reuniting the bloodlines of the Great Hero and the Goddess Hylia for the<br />

with<br />

time in seven hundred years.<br />

first<br />

there had been suffering during Vaati’s brief reign, as there always is when a dark overlord rules, it was undone<br />

Though<br />

his fall. An artefact of great power, a wish-granting device crafted by the minish smith Ezlo, was employed to restore the<br />

after<br />

to its unharmed state. The artefact was destroyed in the process, and has since proved impossible to replicate.<br />

world<br />

Second Coming of Vaati (826 AF)<br />

The<br />

expected a disaster to return following another hundred years of peace, and they were not disappointed. When the<br />

Many<br />

to the world of the picori opened once again- as it did every century- some vestigial magic flooded through and allowed<br />

door<br />

to restore his body, with little of his old mind but retaining his vast well of power. Though the picori Archtraitor<br />

Vaati<br />

and slew to the best of his ability he was defeated by another Great Hero, the Hero of Four, and sealed away to<br />

marauded<br />

his return once again.<br />

prevent<br />

this seemingly final defeat of Vaati the world returned to peace, and though many expected another disaster in the<br />

With<br />

century they were to be pleasantly surprised- 926 passed without incident, and the peace was maintained. The Age<br />

following<br />

of Chaos was, seemingly, over.


AF-1210 AF)<br />

(1206<br />

was a year of great celebration across Hyrule. The Civil War, that decade long conflict which had pitted brother<br />

1206<br />

brother and daughter against mother was over. Concessions had been made by both sides in open and fair negotiation.<br />

against<br />

had been found in the public life for wide and sweeping changes to be implemented, and the ringleaders of all factions<br />

Room<br />

had managed to agree on a future they all found acceptable. There were pains remaining for certain- an<br />

concerned<br />

sickness had claimed the life of the Great Deku Tree, and the Sage of Forest Bucha was not responding to<br />

unidentifiable<br />

for his aid, but these were problems which would surely resolve themselves with time.<br />

entreaties<br />

future was bright and promising and at the centre of all this hope was one heroic figure, the great Ganondorf Dragmire,<br />

The<br />

of Shahs, the man who had brought peace to Hyrule on Hylia’s behalf through assassination or subdual of all prominent<br />

Shah<br />

supporters, a man to be crowned Duke of the Deserts and who promised to bring his kingdom back under the control of<br />

war<br />

Queen- to-be, Princess Zelda Daltus. There were even talks of royal union, of a marriage between Zelda’s elder brother and<br />

the<br />

of Ganondorf’s favoured daughters, the bewitching priestess Aaliyah Dragmire. In military circles there was a mustering<br />

one<br />

a new war, thousands of men making their way to the Shahdom to take the fight to the Wosu in a coalition of Hyrule and<br />

for<br />

Shahdom never seen before.<br />

the<br />

this changed at the ceremony in which Dragmire was to be crowned duke. At the apex of the day the proceedings were<br />

All<br />

by a boy dressed all in green, who stormed into the Chapel of Three moments before the crown was placed on<br />

interrupted<br />

head in a shocking and surprisingly competent attempt to kill the Shah. The boy was arrested, proceedings were<br />

Dargmire’s<br />

for the day, and the Shah left the capital to return to his own people, outraged.<br />

halted<br />

night the king of Hyrule, Martin Daltus, went to see the boy. The words they exchanged are unrecorded, but when<br />

That<br />

emerged he proclaimed that the boy was a Great Hero, the Hero of Time, and that the Shah was not to be trusted. The<br />

Martin<br />

ordered the Shah's immediate arrest, and geared the war-weary country to fight once again.<br />

king<br />

war that followed was the Nihil war, a disastrous conflict more costly than any which had preceded it, save perhaps for<br />

The<br />

Scrambling. The Shah had long planned for this day, and the armies he mustered covered the horizon as a thousand plots<br />

the<br />

secret alliances came to fruition. This vast force called itself the Nihil alliance and marched beneath a new banner- not<br />

and<br />

golden banner of the Shahdom, but a jet black banner with a single blood red eye, the banner of the ancient demon<br />

the<br />

hordes.<br />

demons marched with the alliance, percolating out of the air. Devils and daemons and gorgons and fiends and shades<br />

Indeed<br />

the score. Powers not seen in the world for centuries returned in force- Onox the Black walked the world for the first time<br />

by<br />

the Scrambling, accompanied by his progeny and the possessed body of Volvagia the Incendiary. The demon witch<br />

since<br />

was seen directing the forces of the Nihil with elemental power rarely seen on the world. It seemed like the end of<br />

Twinrova<br />

once again.<br />

days<br />

retaliation the kingdom of Hyrule opened every vault it possessed. Dora Dora returned from his self-imposed exile. The<br />

In<br />

and the Sages lent their full power. The child in green was dubbed a Great Hero, the Hero of Time, and used as a focus for<br />

fey<br />

hope of the people. There was little left unutilised, save for the impossible power of the Triforce, but the siege of the Great<br />

the<br />

changed even that.<br />

Castle<br />

the apex of the siege the Hero of Time, against the urgings of the Sage Rauru, attempted to use the unified Triforce, to<br />

At<br />

the Nihil with a single wish. He failed, and the ancient artefact shattered into its constituent parts. Hope seemed lost<br />

destroy<br />

battle was joined, and it was revealed that though the Hero's heart had not been in balance he was of sufficient virtue to<br />

until<br />

a piece of the Triforce, the fragment of Courage. Against all offs and aided by the princess herself the hero successfully<br />

retain<br />

Ganondorf in a duel, the boy striking the Shah in the stomach with a footman's sword.<br />

broke<br />

The Nihil War


AF-1554 AF, the Modern Day)<br />

(1210<br />

Ganondorf's defeat the Nihil alliance collapsed within hours. The goblins returned to the forests, the wosu marched<br />

With<br />

to their citadels, and the zola melted back into the waterways. Victory had been achieved, but it had not been without<br />

back<br />

cost.<br />

as the Shah was taken for execution by the Sages he knew he had dealt a deathblow to Hyrule. The golden years were<br />

Even<br />

and the continent-spanning kingdom had been crippled by two vast wars. The dominance of the goddesses' faithful had<br />

over,<br />

to a close, and the years that would follow would be ever harder. The World Tree and the Infernal Dragon were dead.<br />

come<br />

capital was razed to the point it would be abandoned altogether, and the royal family had been all slain, save for the<br />

The<br />

herself. The people were starving from sixteen years of poor wartime harvests, and the watch and army were so<br />

princess<br />

that the kingdom could not hope to protect itself.<br />

undermanned<br />

Hero of Time was not celebrated for his victories, but reviled for his failure. He travelled into the furthest reaches of the<br />

The<br />

Woods, never to be seen again. In his absenc, and the absence of other great heroes, the world spiralled into a pit of<br />

Lost<br />

and strife as men fought each other and the monstrous peoples grew ever bolder.<br />

bickering<br />

was to be the Shaded Era.<br />

This<br />

The Shaded Era


AF -1454 AF)<br />

(1210<br />

Nihil war had wounded Hyrule, and crippled her ability to rule herself. The kingdom was too large, too depopulated,<br />

The<br />

constantly beset by troubles. The queen had the holy right to rule over all of humanity, but that was simply no longer<br />

and<br />

feasible.<br />

solution to these problems was found to be the Writ of Dissolution. The provinces of Hyrule would be made into<br />

The<br />

states, with only the Lanayru, Eldin, and Faron provinces- the true heartland- remaining with the kingdom. Six<br />

independent<br />

states were created; Ordona, Arcadia, Calatia, Gamelon, Signum, and Teddin. These states, plus Hyrule, would form the<br />

new<br />

seven independent nations of Deis, and would maintain a peace amongst themselves with each nation being ultimately<br />

first<br />

to the Queen of Hyrule.<br />

subservient<br />

system collapsed almost immediately. Few of the newly independent rulers recognised the distant ruler of Hyrule as<br />

This<br />

their Sovereign. Others within the new states were not content to be ruled by one who ultimately was not a deity in the<br />

being<br />

the Queen was. They fell to bickering within a matter of months, followed by war- not with Hyrule, never with Hyrule, but<br />

way<br />

and within themselves.<br />

between<br />

split peacably along the Corda river, forming Ordona and Sarios. Signum split following a devastating civil war of its<br />

Ordona<br />

into Signum, Morias and Trajo. Calatia suffered from ever-increasing strife until the Talan Amber dynasty of dragons<br />

own<br />

to bring order and shattered the country into Calatia, Raal, and Unstis. Gamelon let the island of Koridai become<br />

descended<br />

through neglect. Of the original seven states only Arcadia and Teddin remained as they had been designated, with<br />

independent<br />

latter becoming impossibly proud and renaming itself to Hytopia.<br />

the<br />

Writ had chnged the world. Before the Queen had retained at least theoretical sovereignty over all of humanity. Now<br />

The<br />

divine right was, to an extent, dead. This was not an age of divinity versus the demonic, or of heroes and monsters. It was<br />

that<br />

Gamelon War (1444 AF-1451 AF)<br />

The<br />

Age of Men, that long and terrible time when mortals forgot their true enemies, came to a head in 1444, when Hyrule<br />

The<br />

was invaded by those who in theory owed her everything.<br />

herself<br />

reasons for the war were, as all things, infinitely complex. However a brief version would be thus: The Princess of the<br />

The<br />

Kohm Harkinian, fell for the young and capable patrician Dandolus Onkled, the head of the Onkled house and a great<br />

age,<br />

in Gamelon politics. Buoyed by the wealth which would come his way in the near future when he became king of Hyrule<br />

figure<br />

financed his way to becoming serene Doge of the city-state, and was poised to become both the most powerful and<br />

Onkled<br />

wealthy man in the world.<br />

most<br />

then, as she traveled to Gamelon to wed her beloved, Kohm died in a shipwreck.<br />

And<br />

mantle of Hylia passed to Kohm's younger sister, Lucretia. When Onkled realised his fiance was dead, that he would not<br />

The<br />

king, and that he was ruined, he requested that he marry Lucretia when she came of age. Then, as the situation in Gamelon<br />

be<br />

worse, he began to demand it.<br />

became<br />

this lead to war. Using a small horde of mercenaries Dandolus took advantage of a simultaneous upswing in<br />

Ultimately<br />

activity and did the unthinkable. He marched on Hyrule, attacking the new capital of Acre Nova, the city which had<br />

goblin<br />

the city of Great Castle following the Nihil war. He beseieged first the city and then the citadel at its heart,<br />

replaced<br />

his supposedly rightful bride.<br />

demanding<br />

response to this and seeing no true options, Lucretia cast herself from the tallest tower of the castle. The army of Onkled,<br />

In<br />

what they had done and what horrors they had been a part of, promptly turned on him and cut the Doge down.<br />

realising<br />

there were other methods of resolution, but none were apparent. The Harkinian line ended, and the mantle of<br />

Perhaps<br />

passed to a nun named Zelda Boone. Hyrule's divinity, its position as the celestial kingdom of man, had been tested, and<br />

Hylia<br />

The Age of Men<br />

of men, fighting one another.<br />

it had barely survived that test.


AF-1554 AF)<br />

(1454<br />

Twilight Invasion (1454 AF)<br />

The<br />

Age of Twilight began, appropriately, at the close of day.<br />

The<br />

the sun set on the distant horizon the world shifted. The Ashen Twilight Mirror moved unbidden, and it opened tears in<br />

As<br />

opened across the world's surface, gaping rents through the sky, tunnels through space glowing unearthly green. From<br />

space<br />

rents poured hordes of monsters, a ravening tide of jet-black monstrosities. This was the Twilight Invasion, and it<br />

these<br />

with it something far more insidious than mere monsters.<br />

brought<br />

epic magics still not fully understood the tyrant king Zant began to subsume all of Hyrule into his home plane, the<br />

Using<br />

of twilight. The people of the land wasted away to spirits under the corrupting influence of the realms power, while<br />

realm<br />

who accepted the darkness inside themselves became horrifying beasts of darkness and stone.<br />

those<br />

was the descendant of those terrible traitors of the Scrambling, and he was excercising a terrible revenge over Hyrule.<br />

Zant<br />

seemed there was no hope, that all the world would be consumed by the Twilight, but Hyrule's champion returned again.<br />

It<br />

eighth Great Hero, the Hero of Twilight, came from Ordona to destroy the dark king, Aided by the rightful ruler of the<br />

The<br />

the mischievous imp Midna, the hero's exploits are known to every child. The saviour of the zora, the man who<br />

Twilight,<br />

gorons and rediscovered the ancient oocca, and most importantly the slayer of Zant and liberator of the kingdom.<br />

wrestled<br />

Hero of Twilight restored Hyrule's faith in the Great Heroes, and his actions changed history.<br />

The<br />

after the defeat of Zant the Hero was wed to his childhood love, a farm girl named Ilia. Together they attended the<br />

Shortly<br />

of Queen Zelda Boone, who in turn married the brother of the late princess Lucretia and took his name to become<br />

coronation<br />

VIII Harkinian.<br />

Zelda<br />

generation passed, and another began. For fifty years Hyrule enjoyed growth and prosperity. A mining boom in Kakariko<br />

A<br />

the city from the ground up. The oocca prime Sky City descended to remain several hundred yards above Lake Hylia.<br />

rebuilt<br />

realm was at peace, but this peace was far from universal. The threat of the arcane, of demons and monsters and utter<br />

The<br />

The Age of Twilight<br />

annihilation, had returned.


Pretender Ganon and the Gerudo Civil War (1498 AF)<br />

The<br />

Hyrule was recovering the gerudo were embroiled in civil war between the armies of Shah Hashem and the<br />

Whilst<br />

Shah Bahrom. In 1501 the forces of Bahrom were victorious and Shah Hashem was deposed, forced to flee alone<br />

prospective<br />

escape execution.<br />

to<br />

know to whom Hashem fled, but the events that followed are well chronicled. Somehow, most likely with significant<br />

None<br />

Hashem managed to take the Trident of Power, the former weapon of the Jackal-Headed god Seth, from where the wosu<br />

aid,<br />

secreted it in the furthest depths of the desert. With the power this artefact provided flowing through him Hashem grew<br />

had<br />

vengeful, and dangerous. He declared himself Ganon, the rebirth of Ganondorf Dragmire who had died at the close of<br />

proud,<br />

Nihil war.<br />

the<br />

entered the Lost Woods and, once again using knowledge and means of source unknown, found the Rotted Mirror of<br />

He<br />

at the location in which the previous Sage of Forest Bucha had hidden it nearly a millennia prior. With it he opened a<br />

Twilight<br />

bringing Dark Simulacra servants of Zant’s old regime into the mortal world. He used these as servants, freeing the<br />

portal,<br />

mage Vaati from the prison he had been trapped in for seven hundred years and took the heir to the throne and<br />

wind<br />

of Zelda Boone, Princess Zelda Harkinian, captive.<br />

granddaughter<br />

them the Pretender Ganon and the picori Archtraitor wielded impossible power. An endless unseasonal winter<br />

Between<br />

Hyrule with monsters uncounted lurking in the blizzards. Dark clouds gathered over the world to spit a deathly rain on<br />

beset<br />

Hero of Light and the Long Cold Winter (1504 AF)<br />

The<br />

Hero of Twilight was a great man, but like all great men he was mortal. History records him as a quiet, reserved man,<br />

The<br />

of the kind of calm only found in those who know exactly how bestial their own anger can be.<br />

possessed<br />

the coronation of Zelda Harkinian VIII the Hero of Twilight returned to Ordona, spending the rest of his days as a<br />

After<br />

and goatherd as far from the circles of nobility or magic as he could possibly be. In time he had a son, who he named<br />

farmer<br />

after the Hero’s own adoptive father and who he raised to live a simple life on the frontiers of civilisation.<br />

Rusl<br />

the ways of children are unpredictable, and Rusl was raised on stories from his mother about his father’s heroics. As<br />

But<br />

as he could Rusl became a knight, achieved great glory, married a countess, and had his own children born straight into<br />

soon<br />

affairs of nobility.<br />

the<br />

Jaichen was the son of Rusl Jaichen, and grandson of the Hero of Twilight. Though his father died when Link was but a<br />

Link<br />

he remained with his mother in Acre Nova and grew up a friend of Princess Zelda. When Vaati escaped his seal and took<br />

child<br />

away he found a great measure of courage within him- he could and would not see her suffer at the hands of the<br />

Zelda<br />

and an Archtraitor.<br />

Pretender<br />

the tender age of twelve Link Jaichen took up the Four Sword as his distant ancestor had before him and became the<br />

At<br />

Great Hero, the Hero of Light. Travelling as the Hero, the Warrior, the Mage and the Demon he overcame every<br />

tenth<br />

and defeated every opponent. He reunited the seven maidens, the distant successors of those seven women who<br />

challenge<br />

maintained Vaati’s seal for so many years. He fought simulacra and ghosts and Frozen Watchers and monsters too<br />

had<br />

to comprehend. It was by his hand that Vaati was slain finally after centuries of plaguing Hyrule, and it was thanks to<br />

terrible<br />

efforts that the Pretender Ganon was defeated and sealed away in the prison which had formerly held the wind mage.<br />

his<br />

Hero of Light returned to Acre Nova and became ever closer to his princess. Hyrule had suffered, but not nearly as<br />

The<br />

the earth, an omen of the demons who would surely come. A hero was needed, and one was found.<br />

much as it had in previous incidents. The world was still shaded, but the future was brighter.


AF) (1554<br />

Hero of Light married his princess and became king<br />

The<br />

Hyrule. The princess became queen, and ruled fairly and<br />

of<br />

for twelve years until her death in 1540. In this time<br />

well<br />

bore five children. Rusl, the heir to the mantle of Great<br />

she<br />

and a boy who vanished into self-imposed exile as<br />

Hero<br />

as he could. Torald, who married a Sarion duchess<br />

soon<br />

lives happily and well. Yosef, who became a preacher in<br />

and<br />

Green Frontier. Rindovus, who trained with all gusto<br />

the<br />

became the leader of the elite Kingsguard. Zelda, the<br />

and<br />

and only daughter, who waits to become old<br />

youngest<br />

to take her mother's throne.<br />

enough<br />

Hyrule is a country of mixed fortunes. The King-<br />

Modern<br />

has ruled for fourteen years, but his health is failing<br />

Regent<br />

his staggering personal power that has kept the lords<br />

and<br />

Hyrule in line for so long is dwindling. Princess Zelda<br />

of<br />

on the cusp of adulthood, and will have to choose<br />

stands<br />

king at last, which will finally end the careful political<br />

her<br />

her father has been performing. Many whisper that<br />

dance<br />

is too headstrong for her position, swayed by her<br />

she<br />

brother towards nationalism. Will such a queen<br />

youngest<br />

unwilling to sign the Writ? Can Hyrule afford the<br />

prove<br />

that would follow?<br />

wars<br />

threats remain constant. The Pretender Ganon<br />

Arcane<br />

at his prison. Vaati’s return is expected by many, and<br />

rails<br />

inevitable by the pessimistically inclined. More<br />

considered<br />

of twilight, unbreakable without the tear of their<br />

mirrors<br />

undoubtedly remain. Eldritch mists touch the<br />

queen,<br />

of the Great Bay, and peasants whisper of Ghost<br />

shores<br />

plying the moonlit waves. The dragons bark and<br />

Ships<br />

at one another and plan another civil war of their<br />

snarl<br />

The psychically inclined dream of staring yellow eyes<br />

own.<br />

the situation is no better. Signum, Morias and Trajo<br />

Abroad<br />

against each other and seek to expand themselves<br />

plot<br />

new wars. Even these plotters are not safe, for<br />

through<br />

the lords of a southern coast kingdom meet each is<br />

when<br />

to undo the other and take what he has. On the<br />

seeking<br />

border of Hyrule the Shah grows ever older, and<br />

opposite<br />

old followers of Hashem doubt him even as they<br />

the<br />

for his successor. Further afield the tribes of the<br />

prepare<br />

Frontier struggle against goblins and zola to<br />

Green<br />

lands of their own, and beyond the great desert<br />

establish<br />

Xin remain mired in their eternal struggle to pursue the<br />

the<br />

of the Golden Sisters, beset as always by the beasts<br />

wishes<br />

the Howling Wastes.<br />

of<br />

wosu prepare, as always, for war. Another year of<br />

The<br />

is coming for them, and their neighbours must be<br />

battle<br />

Goblins and zola and lizalfos make raids in the dead<br />

ready.<br />

night or ambush in the day, descending silhouetted by<br />

of<br />

noonday sun and screeching their ferocious roars.<br />

the<br />

demon lords as ever make their moves against the<br />

The<br />

Dethl maintains the eternal nightmare of<br />

world.<br />

Bellum makes designs on the lands of Oshus.<br />

Tamaranch.<br />

rebuilds following his devastating defeat. Yuga<br />

Majora<br />

his way into the nobility of the Antiplace. The<br />

insinuates<br />

of Demise stir and plot revenge. Malladus strains<br />

ashes<br />

the chains that bind him to a continent. Onox and<br />

against<br />

other twelve dark dragons stand ready to do the bidding<br />

the<br />

the Calamity, and the Calamity itself... does as it wills.<br />

of<br />

plumb tombs for lost powers. Knights travel the<br />

Delvers<br />

saving the innocent and crushing the villainous.<br />

land,<br />

follow and slay beasts that prey upon men. Hyrule<br />

Hunters<br />

towards tomorrow on the labour of a thousand<br />

spins<br />

virtuous men and women. Now, as ever, Hyrule<br />

thousand<br />

The Present Day<br />

needs heroes.<br />

and deep, cackling laughter.


The Peoples Abundant<br />

Those who walk the lands of Hyrule, the inheritors of the Goddesses, both intended<br />

and non


The Chosen<br />

And the Goddesses looked upon them and said: "You are the chosen. You are the<br />

Courageous, the Brave and the Powerful and you will inherit All Things."


RODE ALONG THE SERRIED<br />

CYLLA<br />

the queen's long black hair trailing<br />

ranks,<br />

her as she passed. In the face of each<br />

behind<br />

she saw the same expression- absolute<br />

man<br />

a desire to do right by her, their homes<br />

resolve,<br />

the Goddesses. Her heart began to stir in<br />

and<br />

chest as she pulled her horse around to<br />

her<br />

them.<br />

address<br />

of Hyrule!" She called out. "This is our war! This is<br />

"Men<br />

time! We are here to bring the light of Hyrule, my light,<br />

our<br />

light, to these dark times and dark lands. We have all<br />

your<br />

much, and I look on each of you and I see these<br />

suffered<br />

few terrible years, but today the course of history<br />

last<br />

back into our favour!"<br />

changes,<br />

drew her sword, and a little sorcerous talent made<br />

Scylla<br />

shine from the leading edge as she held it aloft. “We<br />

light<br />

the heroes! We are the kings and the warriors and the<br />

are<br />

of the goddesses! There is no good above us on this<br />

chosen<br />

and no evil beyond our grasp.”<br />

earth,<br />

cheer was deafening.<br />

The<br />

are the the most common race in the kingdom of<br />

Hylians<br />

A variant of humanity formed during the Nubian<br />

Hyrule.<br />

in the core of the White Empire, Hylians are<br />

Era<br />

by their slender forms, quick minds, and<br />

characterised<br />

pointed ears, through which the Golden Faith claims<br />

long,<br />

can hear the voices of the goddesses. They are a<br />

they<br />

gifted people, arcane in thought and deed, and<br />

magically<br />

naturally talented leaders and scholars. Hylians have<br />

make<br />

an extremely prominent role in history. The great hero<br />

had<br />

a hylian bloodline, as is the incarnation of the goddess<br />

is<br />

from which the race takes its name. The kingdom of<br />

Hylia,<br />

was founded by and primarily for hylians, and<br />

Hyrule<br />

make up most of its population, especially its<br />

hylians<br />

and clergy. There is nowhere in the civilised world<br />

nobility<br />

hylians cannot be found or where they are not<br />

where<br />

welcome.<br />

.<br />

Hylians<br />

S


first Hylians were born of the ancient humans in the<br />

The<br />

Nubian Era. These new children were shorter and<br />

early<br />

than their parents had been, and possessed of<br />

slighter<br />

ears. Their very blood was affected by their<br />

pointed<br />

by the vast magic which had been weaved by<br />

circumstance,<br />

goddess Hylia to bring the survivors of the Great<br />

the<br />

into the sky. This alteration- benign and pleasant<br />

Invasion<br />

it was- had been brought about by continual exposure to<br />

as<br />

goddess and her magics, and gave them their name of<br />

the<br />

literally those of the goddess Hylia.<br />

"Hylians",<br />

the years passed it emerged that the hylians<br />

As<br />

a number of advantages over the previous<br />

possessed<br />

They were faster and wiser than their parents,<br />

generation.<br />

just as stong and resilient. They were also more<br />

and<br />

connected to the magic of the world- by no<br />

inherently<br />

mighty spellcasters, but with a much deeper link to<br />

means<br />

divine, to Hylia and through her to the three Golden<br />

the<br />

Their traits bred true, with hylian mothers<br />

Goddesses.<br />

birthing hylian children- they were a people,<br />

always<br />

and self-replenishing. The hylians considered<br />

continuous<br />

the chosen of their goddess thanks to these<br />

themselves<br />

gifts, and grew haughty with time.<br />

new<br />

was this arrogance which would eventually pit them<br />

It<br />

those humans who had been more seperated from<br />

against<br />

Goddess. Forming the nation of the White Empire<br />

the<br />

their harp banner the hylians made skyborne war<br />

beneath<br />

the Purple Kingdom of the humans... but that is a<br />

against<br />

for another time.<br />

story<br />

the Descent the old islands of the White Empire<br />

After<br />

what is now the heartland of Hyrule. The first<br />

formed<br />

to crown Hylia as queeen of Hyrule were held<br />

conclaves<br />

the old imperial nobles and officers, and they<br />

between<br />

the core of the old nobility. They became the<br />

became<br />

gentry, the officers of the army, the new clergy. This<br />

landed<br />

a tradition which has held through the generations of<br />

is<br />

and which has become ingrained in the Hyrulian<br />

Hyrule,<br />

culture.<br />

are considered formal and cerebral, if not<br />

Hylians<br />

practical. There are things which are not<br />

particularly<br />

for hylians to do, too mucky or too physical, and<br />

appropriate<br />

not appropriate for them to act. Though there are<br />

ways<br />

hylian peasants they are decidedly different to<br />

certainly<br />

types of human- or at least that's how things are<br />

other<br />

percieved.<br />

truth of the matter is that hylians live largely the same<br />

The<br />

humans. They make up the majority of Hyrule's<br />

as<br />

perhaps seventy percent of it, and must turn<br />

population,<br />

hands to practical pursuits ultimately.<br />

their<br />

opinions of humans on this issue is.... complex. Most<br />

The<br />

are content to be ruled by those who are at least<br />

humans<br />

the same as they are, and consider the hylians<br />

mostly<br />

rulers. It would not, however, be wise for a hylian<br />

capable<br />

to push their luck regarding their supposed divine<br />

ruler<br />

providence.<br />

divine magic in hylian blood gives them a number of<br />

The<br />

over other peoples, which are detailed below.<br />

advantages<br />

Score Increase: Your ability scores all increase<br />

Ability<br />

one, except for two of your choice which increase by<br />

by<br />

two.<br />

Hylians mature and age at around the same rate as<br />

Age:<br />

humans, but it is unusual for them to die of old age<br />

normal<br />

the age of one hundred.<br />

before<br />

Alignment: Hylians have completely free will,<br />

Typical<br />

have no strong alignment tendencies.<br />

and<br />

Hylians are slightly shorter and slighter than<br />

Size:<br />

typically being between five and five and a half<br />

humans,<br />

tall and weighing eighty pounds. Your size Medium.<br />

feet<br />

Your base walking speed is 30 feet.<br />

Speed:<br />

of the Goddesses: You know one clerical cantrip<br />

Favour<br />

addition to any other spells you may or may not know.<br />

in<br />

is your spellcasting ability for this cantrip.<br />

Wisdom<br />

the Divine: Hylians have advantage on<br />

Hear<br />

Born of the Divine Sky<br />

Hylian Traits<br />

The Founders of the Kingdom<br />

wisdom(perception) checks based on sound.


they're just humans. Illiterate peasants and salt of<br />

"But<br />

earth farmers. They won't understand the campaign,<br />

the<br />

fathom the reasons we're out here."<br />

won't<br />

that everything you said was ridiculous, it<br />

"Ignoring<br />

matter. They're strong, brave, determined, and you<br />

wouldn't<br />

need decorum to chop off a goblin's head. I'd rather<br />

don't<br />

a dozen humans on my side than a score of hylians or<br />

have<br />

gerudo."<br />

that ever-present umbrella that encompasses all<br />

Humans,<br />

humanity, are the world’s dominant race. Humans are<br />

of<br />

tilling their fields, fighting their wars, raising<br />

everywhere,<br />

children. True humans are, globally, the most<br />

their<br />

subtype of this race, although they are not a<br />

common<br />

in Hyrule itself.<br />

majority<br />

and broader than hylians, and notably shorter<br />

Taller<br />

humans live hard, full lives, most commonly as<br />

lived,<br />

or merchants. They make poor philosophers, but<br />

peasants<br />

are fine farmers and cobblers, and while a nation can<br />

they<br />

for many decades without revolutionary new<br />

survive<br />

it needs a steady supply of food and shoes or it<br />

thoughts<br />

Humans<br />

MAN IS NO OBSTACLE,<br />

but a hundred is a militia, a<br />

thousand is an army, and ten<br />

thousand is a legion. Give me a<br />

legion of humans and I will crush<br />

“ONE<br />

anything you put in front of me.”<br />

will collapse under its own weight in a matter of days.


the days of the Mythic era the ancient humans were<br />

In<br />

and contentious, always fighting amongst<br />

splintered<br />

with no unifying presence to speak of. They<br />

themselves<br />

for gods, for wealth and for safety, but whenever<br />

fought<br />

fought they were brave. They feared little, and what<br />

they<br />

did fear they sought to defeat.<br />

they<br />

was this bravery whichearned humanity the<br />

It<br />

of Farore, the Golden Goddess of Courage and<br />

admiration<br />

progenitor of all life. She appeared to the greatest and<br />

the<br />

courageous human of all, a man named Faron, and<br />

most<br />

to all of humanity saying that they were her chosen<br />

spoke<br />

and Faron was her prophet. With this divine<br />

people<br />

Faron forged the first great human nation, the<br />

mandate<br />

Empire or the Empire of Faron.<br />

Emerald<br />

Emerald Empire of humanity, the Sapphire Empire<br />

The<br />

the zora and the Ruby Empire of the gorons met and<br />

of<br />

up the world- all things below the waterline would<br />

divided<br />

to the zora, all things above the treeline would<br />

belong<br />

to the gorons, and all things between these<br />

belong<br />

would belong to humanity.<br />

extremes<br />

agreement held, and the Emerald empire achieved<br />

This<br />

things with its new allies. There was peace for<br />

great<br />

Imperial Era could not last forever, and met its death<br />

The<br />

the fires of the Great Invasion. For decades humanity<br />

in<br />

to preserve the world, and upon its victory they were<br />

fought<br />

to the heavens, to live safely among the clouds<br />

transported<br />

demon hordes ravaged the earth.<br />

while<br />

was in this new state that the ancient humans began<br />

It<br />

alterations. The children born to them were<br />

experiencing<br />

by the great magics Hylia had wrought to bring the<br />

affected<br />

people to the skies, and were born with subtle<br />

entire<br />

The new children had completely rounded ears,<br />

changes.<br />

the slight points of the ancient humans or the<br />

unlike<br />

points of the then also newly born hylians.<br />

extreme<br />

this was strange and new it was no cause for<br />

Although<br />

and the people accepted it as part of their new<br />

concern,<br />

lives.<br />

the years passed further changes became apparent-<br />

As<br />

new children were taller than their parents had been,<br />

the<br />

also stronger and more resilient. These benefits were<br />

and<br />

offset by a more troubling revelation- the new<br />

eventually<br />

were also shorter lived than previous ones,<br />

generations<br />

a matter of decades earlier. Even humans raised in<br />

dying<br />

healthy environments could rarely expect to exceed<br />

happy,<br />

ninetieth year, and most died of old age before their<br />

their<br />

The new humans became humble and pious and<br />

eightieth.<br />

their old names of humans, seeing themselves as at<br />

kept<br />

merely the continuation of the old empire.<br />

best<br />

the humans learned to travel the sky they<br />

When<br />

the hylians, and were dismayed to find that<br />

encountered<br />

long-eared counterparts had recieved the opposite<br />

their<br />

they were longer-lived, and had become arrogant<br />

changes-<br />

humans had become humble. War came shortly<br />

where<br />

and it was harsh.<br />

afterwards,<br />

that war ended more than a millenium ago, old<br />

Though<br />

between the two main children of the empire do<br />

tensions<br />

flare from time to time, and those flares can and have<br />

still<br />

raging infernos.<br />

become<br />

the Descent came the human-dominant islands<br />

When<br />

on the peripheries of what is now Hyrule. Though<br />

landed<br />

first laws of the new kingdom forbade anyone to see<br />

the<br />

as different or lesser the absence of any humans<br />

humans<br />

the first conclaves also kept them from the first<br />

from<br />

of power.<br />

positions<br />

to this day humans remain something of a peasant<br />

Even<br />

This is not to be derided- they are practical, earthy,<br />

people.<br />

capable, but they are not poets or mages, and certainly<br />

and<br />

nobles.<br />

not<br />

humans accept this position. They live in closeknit<br />

Broadly<br />

but extended families, and work hard at their tasks.<br />

have short lives but make the most of them, and<br />

They<br />

great feats in their limited time. They favour<br />

accomplish<br />

other than Hylia, especially Farore, with much of<br />

deities<br />

population preferring to worship the Great Deku Tree<br />

the<br />

all others. Most Jovians within Hyrule are also human,<br />

over<br />

they have a stronger tendency towards fringe folk<br />

and<br />

biology and upbringing of humans have noted affects<br />

The<br />

their lives, no matter their paths. Humans recieve the<br />

on<br />

Score Increase: Two ability scores of your choice<br />

Ability<br />

by one, and your Charisma, Dexterity,<br />

increase<br />

and Strength scores also increase by one.<br />

Constitution<br />

Humans can walk by the age of three and are<br />

Age:<br />

fully matured in their late teens. They can<br />

considered<br />

to live for around eighty years before their bodies<br />

expect<br />

functioning, although few will reach that age.<br />

cease<br />

Alignment: Humans have completely free will,<br />

Typical<br />

tend towards moderation. Strongly good and evil<br />

but<br />

are rare.<br />

humans<br />

Humans stand at around five and a half to six and a<br />

Size:<br />

feet tall, and weigh around one hundred and twenty<br />

half<br />

Your size is medium.<br />

pounds.<br />

Your walking speed is 30 feet.<br />

Speed:<br />

Humans may choose one feat at character<br />

Practical:<br />

creation.<br />

The Chosen of Farore<br />

Practical Problems<br />

than any other people.<br />

religions<br />

Human Traits<br />

thousands of years, and all was well.<br />

The Birth of the New Humans<br />

following benefits.


STRETCHED HIS ARM AS FAR<br />

AIR<br />

he could towards the gem below. He<br />

AS<br />

as the blood rushing to his head<br />

winced<br />

to build up to uncomfortable<br />

started<br />

he had been hanging here upside<br />

levelsfor<br />

nearly half an hour. One arm in<br />

down<br />

of and below him, reaching for the<br />

front<br />

and the other went down his front, between his legs<br />

rupee,<br />

grasping the chain that hung from the ceiling, from the<br />

and<br />

series of gears that was gradually moving<br />

slowly-winding<br />

around the room. They'd been carrying him for the last<br />

him<br />

minutes, over the noxious and lethal cloud that<br />

thirty<br />

the floor of the chamber, and now the glittering<br />

covered<br />

rupee was nearly in his grasp.<br />

silver<br />

on, COME ON!<br />

Come<br />

felt himself slip. He snatched outwards, flailing<br />

Nair<br />

for the crystal. His hand closed around its smooth<br />

blindly<br />

He smiled as he fell to the ground, the fog<br />

surface.<br />

Whatever happened next didn't matter. he was<br />

dissipating.<br />

man now.<br />

a<br />

most of the world the sheikah are a completely<br />

To<br />

quantity. Despite appearing identical to hylians<br />

unknown<br />

for their blood-red irises, sheikah live in their own<br />

save<br />

communities, follow their own strange ways, and<br />

little<br />

they are entirely cooperative with outsiders they<br />

while<br />

ever reveal their secrets. They speak their own<br />

never,<br />

preserved amidst the broader culture of<br />

language,<br />

they settle. They live in the cities of others, but<br />

wherever<br />

as little as possible. They are known to be an<br />

mingle<br />

culture, one that follows the Golden Faith in some<br />

ancient<br />

but all details are obscured by deliberate mists of<br />

way,<br />

secrecy.<br />

those mists is the truth of the sheikah. Each and<br />

Behind<br />

member of the people is sworn to the Hyrulian<br />

every<br />

an ancestral pact more than one and a half millenia<br />

throne,<br />

Every sheikah is trained in secretive ways- a spy, a<br />

old.<br />

an assassin. They form a network beneath their<br />

soldier,<br />

church of darkness, a spreading lattice of agents and<br />

own<br />

beneath the ever-watching Sage of Shadow.<br />

contacts<br />

sheikah are more than a people. They are an order.<br />

The<br />

.<br />

Sheikah<br />

N


worship of the six Sages as intermediaries to the<br />

The<br />

Goddesses is not uncommon in Hyrule- many<br />

Golden<br />

for example add prayers to Saria into their normal<br />

humans<br />

routine, and the veneration of Gorko by the<br />

religious<br />

as a living ancestor borders on fanatical. The<br />

gorons<br />

however are different. All sheikah, everywhere, are<br />

sheikah<br />

by the same culture, the same ways and traditions.<br />

bound<br />

by the sage of shadows, whoever that may be, the<br />

Headed<br />

worship their ancestors and through their<br />

sheikah<br />

their single, distant progenitor, the Father of<br />

ancestors<br />

Seeking his approval they subject themselves to<br />

Snakes.<br />

trials, through which they may become greater.<br />

terrible<br />

only the most rudimentary knowledge of their<br />

Taught<br />

faith as children, all sheikah must travel to the city of<br />

own<br />

at some point in their lives, to undertake one of<br />

Kakariko<br />

seven deadly trials that can be found in the secret<br />

the<br />

beneath that city. Each trial is more dangerous<br />

warrens<br />

the last, each after the first is increasingly lethal, and<br />

than<br />

reveals another fresh truth about the red eyed people.<br />

each<br />

the first trial a sheikah can consider themselves an<br />

After<br />

and may fight and drink and act as any grown<br />

adult,<br />

may. After the second they may marry and have<br />

sheikah<br />

having proved their worth to the Sage of Shadow<br />

children,<br />

through her, their ancient ancestor. It is here that most<br />

and,<br />

end their dalliance with subterfuge, returning to<br />

sheikah<br />

which may be mundane or fantastical, but which could<br />

lives<br />

lived by anyone who has not passed the further tests.<br />

be<br />

may be smiths or merchants or soldiers and grow old<br />

They<br />

ever again visiting those terrible catacombs,<br />

without<br />

ever again putting their life on the line to earn the<br />

without<br />

sheikah do return to the trials. They take the further<br />

Other<br />

and become fully inducted into the Church of<br />

tests,<br />

as members of its travelling clergy, a clergy with<br />

Serpents<br />

churches or fixed abode beyond the tunnels of Kakariko.<br />

no<br />

they pass each trial they ascend in the ranks of their<br />

As<br />

from acolyte to Arch-Shadow. Each rank brings with<br />

faith,<br />

new knowledge, secrets long hidden from the wider<br />

it<br />

these secrets bring magical power, either<br />

world,and<br />

from the knowledge or taught by those higher in<br />

gleaned<br />

faith. It is with this knowledge and this magical<br />

the<br />

the clergymen travel Hyrule, guiding their kin<br />

powercthat<br />

the ways of the red-eyed faith.<br />

in<br />

is rare for a non-sheikah to know of the trials or the<br />

It<br />

in anything other than the absolutely broadest terms,<br />

faith<br />

no sheikah would dream of speaking of them or<br />

and<br />

their tongue to a non-sheikah on pain of death or<br />

teaching<br />

The few who know the secrets of the sheikah are<br />

exile.<br />

such as the queen of Hyrule or have extracted the<br />

notables<br />

reason for the extreme measures of the sheikah is<br />

The<br />

and based in a pair of oaths and a deep betrayal,<br />

complex,<br />

the Great Invasion two and a half millenia past, when<br />

In<br />

ground ruptured and horrific demons crawled from the<br />

the<br />

to tear down the kingdoms of man, there was a<br />

depths<br />

human warrior who stood against them. This man's<br />

great<br />

is long forgotten, but he is remembered by his<br />

name<br />

the Father of Snakes, and he was a peerless<br />

honorific,<br />

In time the Father assembled a following of many<br />

assassin.<br />

and women who wished to fight with him, and<br />

men<br />

these followers delved deep into dark, dangerous<br />

together<br />

in order to enhance their abilities. These magics<br />

magics<br />

the blood of these shadow warriors, turning their<br />

tainted<br />

white and their eyes red. Their children bore the same<br />

hair<br />

stigmata, and so did their childrens' children. Thus<br />

arcane<br />

Father of Snakes became the ancestor of all sheikah.<br />

the<br />

Hylia lifted the mortals of the world to the sky it<br />

When<br />

the Father of Snakes and his followers who swore to<br />

was<br />

the seal on the Demon King Demise, and that<br />

maintain<br />

children and grandchildren would uphold this oath.<br />

their<br />

a millenium they held true to their word, never once<br />

For<br />

in their vigil until at last the Hero of the World<br />

wavering<br />

the new Hylia descended from theheavens and slew<br />

and<br />

great evil which the sheikah had been guarding. In<br />

the<br />

the ancient sheikah swore a new oath, a promise of<br />

thanks<br />

to the Hero and his Queen, an oath which they hold<br />

loyalty<br />

to today. The modern sheikah honour, serve,<br />

themselves<br />

protect the royal family, above all things. This is their<br />

and<br />

which all must take.<br />

vow,<br />

has been but one breaking of that oath. At some<br />

There<br />

in Hyrule's early history the sheikah committed a<br />

point<br />

sin which lead to untold death and suffering. Its exact<br />

grave<br />

is not known to any, save the Archshadows and the<br />

nature<br />

herself, but its existence reminds the sheikah to<br />

Sage<br />

themselves and each other, to uphold their promise<br />

watch<br />

any cost.<br />

at<br />

The Binding Trials<br />

favour of the Sage of Shadow.<br />

The Shadowed Clergy<br />

information through less than voluntary means.<br />

Oath Eternal and Shame Forever<br />

all in the distant past.


sheikah are a friendly enough folk, and nobody could<br />

The<br />

them of being unkind as a people, but their<br />

accuse<br />

is something many find suspicious. The sheikah<br />

seperation<br />

be people like any other, but not all appreciate their<br />

may<br />

presence.<br />

Hyrulians distrust the sheikah, making their own<br />

Many<br />

signs when they see the red-eyed humans scuttling<br />

warding<br />

their cities. Few could argue that they are any real<br />

through<br />

sheikah can be relied on absolutely, and they are<br />

threatfollowers<br />

of the royal family for sure- but there is<br />

loyal<br />

that niggling doubt.<br />

always<br />

Hyrule the fate of sheikah can be much worse.<br />

Beyond<br />

no real loyalty to foreign crowns, crowns which<br />

With<br />

oaths say must be disobeyed if they ever go against<br />

sheikah<br />

sheikah can be considered treacherous and often<br />

Hyrule,<br />

unpopular. Their population beyond Hyrule remains<br />

deeply<br />

as a result, and they are unwelcome in many cities<br />

small<br />

towns beyond Hyrule's borders.<br />

and<br />

have every reason any mortal has to become an<br />

Sheikah<br />

money, fame, an escape from a dull life or an<br />

adventurer-<br />

of rebellion against another. On top of this all sheikah<br />

act<br />

trained as elusive spies and assassins, skills which will<br />

are<br />

any adventurer well on their travels.<br />

serve<br />

make fine warriors and magicians of all stripes.<br />

Sheikah<br />

may serve in any faith, although they must also<br />

Sheikah<br />

true to their own ways, and may be clerics for any<br />

remain<br />

The Church of Snakes also has its own clergy, of<br />

deity.<br />

but many of its members would be best expressed<br />

course,<br />

paladins, or even warlocks should Purah see fit to grant<br />

as<br />

some of the power she has available from her<br />

them<br />

magics in the sheikah bloodlines and the training they<br />

The<br />

in order to pass their trials set them up well for the<br />

recieve<br />

of an adventurer. All sheikah characters recieve the<br />

life<br />

adjustments to their profile.<br />

following<br />

Score Increase: Your Dexterity score increases<br />

Ability<br />

two and your Intelligence score increases by one.<br />

by<br />

Sheikah age identically to Humans, but can live for<br />

Age:<br />

and a half centuries before death.<br />

one<br />

Alignment: Sheikah have completely free will,<br />

Typical<br />

tend towards the extremes of good and evil. Evil<br />

but<br />

are rare, but often exceptionally dangerous.<br />

sheikah<br />

Sheikah are built identically to hylians. Your size is<br />

Size:<br />

medium.<br />

Your walking speed is 35 feet.<br />

Speed:<br />

Trials: Sheikah characters gain proficiency in<br />

The<br />

blowpipes, shortswords and hand crossbows, as<br />

daggers,<br />

as the dexterity skills of stealth, acrobatics, and sleight<br />

well<br />

hand. of<br />

Sheikah have darkvision to a range of sixty feet.<br />

Senses:<br />

You can speak, read and write Hyrulian and<br />

Languages:<br />

Darkness Breeds Suspicion<br />

Roaming Darkness<br />

Sagehood.<br />

Sheikah Traits<br />

Serpentine.


all the world there is no place quite like the Shahdom,<br />

In<br />

no people quite like the gerudo. Superficially<br />

and<br />

similar to hylians save for their vividly golden<br />

appearing<br />

the gerudo are an all-female race of humans hailing<br />

eyes,<br />

the deserts west of Hyrule of Hyrule, bound by an<br />

from<br />

curse born from their ancestors' treachery. They<br />

ancient<br />

in an incredibly strict caste system, in which the<br />

live<br />

of your birth determines your entire life. It is a<br />

manner<br />

where people can be sold like cattle, and witchcraftthe<br />

place<br />

act of liaising with demons for power- is commonplace.<br />

gerudo are all women, with one exception being born<br />

The<br />

every one hundred years. The one man is crowned<br />

roughly<br />

once he comes of age, and every gerudo woman at<br />

king<br />

time is considered his wife. The gerudo society is<br />

that<br />

stratified into castes based on the distance of their<br />

strictly<br />

to the king.<br />

relations<br />

daughters of a king- any king- are the highest cate,<br />

The<br />

priestesses. They are caste of scholars and mages and,<br />

the<br />

clergywomen. They are the governors of the<br />

indeed,<br />

and its leaders, who direct the nation in all<br />

Shahdom,<br />

Gerudo<br />

Ten Thousand Daughters<br />

things.


daughters of priestesses are high warriors, the elite<br />

The<br />

and generals of the shahdom, and their daughters<br />

forces<br />

in turn the low warriors, the soldiers of the nation. The<br />

are<br />

castes provide security and law in times of peace<br />

warrior<br />

are the only ones who may possess weapons when the<br />

and<br />

is not directly at war.<br />

Shahdom<br />

children of low warriors are, unless they are<br />

The<br />

of the priestess class through having the King as<br />

members<br />

father, no longer gerudo. Instead they are hegrud, halfgerudo,<br />

their<br />

and form a caste of artisans and other skilled<br />

The hegrud lack the golden eyes of gerudo in<br />

workers.<br />

(but not all) cases, and the children of hegrud are<br />

most<br />

to also be hegrud. Hegrud can be male or<br />

considered<br />

but males are considered lesser and can never<br />

female,<br />

women.<br />

command<br />

there are the slaves, the untouchables, the lowest<br />

Finally<br />

of society. Slaves have no gerudo blood by their very<br />

caste<br />

and no rights beyond those their mistresses<br />

definition<br />

to give them. Some gerudo treat their slaves<br />

choose<br />

well, as household slaves in the old imperial<br />

comparatively<br />

but others own hordes of undesirables in a form of<br />

way,<br />

slavery, mining or farming until death. The worst<br />

chattel<br />

to await slaves and captives however is that of mindcutting,<br />

fate<br />

also known as Cleaving, using witchcraft to open<br />

slave's brain, mind and soul in order to remove<br />

the<br />

aspects of all three and making obedient, tireless<br />

unwanted<br />

Cleaving is frowned upon by many, but as with<br />

servants.<br />

activities of the Priestess caste it is not explicitly<br />

most<br />

gerudo Shahdom- named for the Shah, the title of the<br />

The<br />

who rules it- is an extremely wealthy nation<br />

man<br />

its comparatively low population. The gerudo<br />

considering<br />

is the overland pass to many distant lands almost<br />

desert<br />

in Hyrule. The Transvin kingdoms, the Yindus<br />

mythical<br />

and the mighty Xin empire can all be reached<br />

peninsular,<br />

a sandship which wishes to brave the deep desert. The<br />

by<br />

is the gateway to and from these places, and it<br />

Shahdom<br />

a constant and lucrative trade, exchanging the goods<br />

does<br />

Hyrule and its neighbouring kingdoms for those of<br />

of<br />

lands. Spices, silk and tea flow one way, and in<br />

distant<br />

flows tallow and iron and worked glass, all meeting<br />

return<br />

the markets of the Shahdom which buzz with a hundred<br />

in<br />

languages.<br />

clamouring<br />

Shahdom also grows rich from raiding, although<br />

The<br />

this is far from sanctioned. Gerudo pirates<br />

officially<br />

sporadic outposts on the west coast of lake Hylia<br />

maintain<br />

their own eastern border, and periodically send raiding<br />

and<br />

across the borders of Sarios, Arcadia and Hyrule<br />

parties<br />

The outer territoties of the darknut citadels and the<br />

itself.<br />

of the Green Frontier also often find themselves<br />

kingdoms<br />

attack, masked women on horseback striking farms<br />

under<br />

the dead of night before vanishing into the dark<br />

in<br />

times of peace the Shahdom is a hub of culture and<br />

In<br />

producing some of the world's most beautiful<br />

artistry,<br />

and works, as well as being at the forefront of<br />

structures<br />

arcane fields- demonology is not forbidden in the<br />

many<br />

meaning that the gerudo are one of the few<br />

Shahdom,<br />

who truly appreciate the nature of the monsters<br />

peoples<br />

lie below the world. It is also a land with a deep<br />

which<br />

with many ancient and vast structures of the<br />

history,<br />

and mythic era rising from the sands of the desert.<br />

imperial<br />

Shahdom is both a great partner and terrible rival to<br />

The<br />

The two nations have a difficult but working<br />

Hyrule.<br />

and the future between them is always<br />

relationship,<br />

suspect.<br />

hundred years ago the Sage of Spirit, Gerus, took<br />

Fifteen<br />

family and followers deep into the desert to the west of<br />

his<br />

This clan of followers grew and grew, developing a<br />

Hyrule.<br />

presence and culture of its own in the depths of the<br />

unique<br />

Over time the name of the tribe changed, corrupting<br />

desert.<br />

contracting to become "gerudo", meaning children of<br />

and<br />

in an extremely roundabout way.<br />

Gerus<br />

gerudo's seperation from Hyrule only grew over the<br />

The<br />

This came to a head when, five centuries after Gerus<br />

years.<br />

for the desert, Hyrule was split by a great civil war<br />

left<br />

as the Scrambling. This was a titanic, truly tragic<br />

known<br />

which would have impacts throughout the rest of<br />

conflict<br />

in which dozens of independent factions vied to<br />

history,<br />

the omnipotent power of the Triforce. The mortal<br />

seize<br />

of the Gerus tribe saw this as an opportunity, and on<br />

king<br />

orders a pair of twin witches were used to form a<br />

his<br />

with an eldritch entity known only as Bagamanah.<br />

covenant<br />

covenant of witchcraft would be formed on behalf of<br />

This<br />

entire tribe, and the entity gave the tribe great power in<br />

the<br />

for its worship.<br />

exchange<br />

the Sage of Spirit heard of this he returned to his<br />

When<br />

to dissuade them from their dark path, but he<br />

descendants<br />

ignored and eventually slain by the twin witches, once<br />

was<br />

on the order of the king. The gerudo went on to<br />

again<br />

in the scrambling, and though they fought fiercely<br />

compete<br />

were ultimately unsuccessful in claiming the Triforce.<br />

they<br />

to their desert to lick their wounds the gerudo<br />

Returning<br />

accused Bagamanah of failing the gerudo. This sent<br />

king<br />

sand goddes into a terribe rage, causing her to place<br />

the<br />

blood curse of the gerudo. This curse meant that the<br />

the<br />

a people obsessed with their lineage and birthrightwould<br />

gerudoonly<br />

have one man born to them every century, and<br />

through the will of Bagamanah would he be born at all.<br />

only<br />

this way Bagamanah ensured the future subservience<br />

In<br />

the gerudo, a subservience which continues to this day.<br />

of<br />

modern gerudo faith may be bizarre to outsiders,<br />

The<br />

as it does around scraps of old religions and the<br />

revolving<br />

faith, but it is still a religion venerating Bagamanah<br />

Jovian<br />

The Blood Curse<br />

illegal.<br />

The Jewel of the Desert<br />

at its core.


have a tendency towards distant, elegant-sounding<br />

Gerudo<br />

Obviously all gerudo names are female. The names<br />

names.<br />

hegrud are usually the same as the names of gerudo but<br />

of<br />

a hard consonant (such as an d or k) affixed to the end<br />

with<br />

denote masculinity.<br />

to<br />

female names: Alina, Anahita, Ariana, Atusa,<br />

Gerudo<br />

Bita, Daria, Fariba, Farzaneh, Fereshteh, Hana,<br />

Azadeh,<br />

Khorshid, Kira, Mahd-i, Mahnoosh, Mahshid,<br />

Hayat,<br />

Maryam, Marzieh, Mozhgan, Nadia, Nargess,<br />

Mahtab,<br />

Nazanin, Negar, Negin, Nika, Niloufar, Nina, Parisa,<br />

Nasrin,<br />

Roya, Rudaba, Sanaz, Sareh, Sepideh, Setareh,<br />

Roshanak,<br />

Shantia, Shohreh, Sima, Simin, Sindukht, Soraya,<br />

Shai,<br />

Tahmina, Tala, Taraneh, Ulya, Wafaa, Yasmin,<br />

Susan,<br />

Zohreh<br />

innate magic and living conditions of the gerudo have<br />

The<br />

them to deviate markedly from other hylians. These<br />

caused<br />

Score Increase: Your Dexterity and Charisma<br />

Ability<br />

increase by one.<br />

scores<br />

Gerudo age identically to hylians, although male<br />

Age:<br />

remain in good health until the day they die.<br />

gerudo<br />

Alignment: Gerudo are free willed and<br />

Typical<br />

but their society in which slaves are common<br />

intelligent,<br />

them towards evil. More senior gerudo tend to be<br />

tends<br />

chaotically inclined.<br />

more<br />

Gerudo are built identically to hylians. Your size is<br />

Size:<br />

medium.<br />

Your base walking speed is 40 feet (if a Warrior<br />

Speed:<br />

gerudo) or 35 feet (if a hegrud or Priestess Caste<br />

Caste<br />

gerudo).<br />

to One: Gerudo have advantage on saving<br />

Cursed<br />

and skill checks to resist mental effects (such as<br />

throws<br />

charms and fear, but not paralysing effects) and<br />

sleep,<br />

illusions, unless the effects or illusions are being<br />

discern<br />

by the power of Bagamanah.<br />

produced<br />

Score Increase: Your Charisma score increases by<br />

Ability<br />

one.<br />

Scholars: You know one warlock cantrip in<br />

Arcane<br />

to any other spells you may or may not know.<br />

addition<br />

is your spellcasting ability for this cantrip. You<br />

Charisma<br />

not choose the Eldritch Blast cantrip with this feature.<br />

may<br />

and Wisdom: You have proficiency in the<br />

Guidance<br />

(History) and (Arcana) skills.<br />

Intelligence(Religion),<br />

Score Increase: Your Dexterity score increases by<br />

Ability<br />

one.<br />

Training: You are proficient with light armour,<br />

Warrior<br />

bows and crossbows, slings, daggers, shortswords,<br />

all<br />

and the scimitar.<br />

glaives,<br />

You have proficiency in the<br />

Cavalrywoman:<br />

Score Increase: Two different ability scores of your<br />

Ability<br />

other than Charisma or Dexterity, increase by one.<br />

choice,<br />

of the Curse: Hegrud receive a +1 modifier<br />

Remnants<br />

saving throws and skill checks to resist mental effects<br />

on<br />

as sleep. charm and fear, but not paralysing effects)<br />

(such<br />

discern illusions, and increase their passive perception<br />

and<br />

one point for this purpose. They do not benefit from<br />

by<br />

to One.<br />

Cursed<br />

Caste: You gain proficiency with any one type of<br />

Artisan<br />

tools, and any two skills or tools.<br />

artisans’<br />

Names<br />

Warrior Caste<br />

Handling) skill.<br />

Wisdom(Animal<br />

Hegrud<br />

Expies make life easier.<br />

When in doubt, gerudo names and titles should<br />

be persian, preferably ancient. Cultural affects<br />

from the area also work well.<br />

Bagamanah and her religion are deliberately<br />

vague and entirely up to the DM, as all things are.<br />

However it would be most fitting to base her off<br />

Ahura Mazda, the deity of the Zoroastrian faith.<br />

She is not intended to be islamic in nature- that<br />

is instead the purview of Jovianism.<br />

Gerudo Traits<br />

traits affect gerudo characters, and are detailed here.<br />

A note on Half-Breeds<br />

Although there are a great many sentient races in<br />

Hyrule almost none are interfertile. No race can<br />

have children with another- a zora and human<br />

cannot ever concieve a child no matter the love<br />

they feel any more than a bear could mate with a<br />

shark. Different types of goblin also cannot<br />

interbreed, and nor can zora and zola.<br />

The only case of interfertility is the various<br />

clades of humanity, who are fully interfertile.<br />

Gerudo, hylians, sheikah and humans can all<br />

interbreed easily, with the child produced being<br />

wholly of the same race as its mother.<br />

The hegrud are a s;oght alteration to this rule.<br />

The child of a low warrior gerudo will always be a<br />

hegrud. After this hiccup normalcy reasserts<br />

itself- the children of female hegrud will in turn<br />

also be hegrud, and the children of male hegrud<br />

will inherit the race of their mother.<br />

The only exception to these rules is that the<br />

child of a male gerudo will always be a full<br />

gerudo of the priestess caste. The king renews<br />

the curse, bringing the touch of bagamanah to<br />

the child and completely dictating the child's<br />

nature.<br />

You must pick one of the subraces below.<br />

Subrace:<br />

Priestess Caste


is nothing quite like a goron. Not fish nor fowl nor<br />

There<br />

red herring, a goron is a rocky humanoid, eight foot<br />

good<br />

and nearly as wide. His flesh made of stone and his<br />

tall<br />

of crystal. He eats rocks instead of meat and plants,<br />

eyes<br />

doesn’t require air or water. He wades through lava<br />

and<br />

like a man might swim a river, but sinks in water like<br />

floes<br />

stone he is. He lives an odd life, without family ties or<br />

the<br />

of his own, being but a cog in a vast<br />

possessions<br />

of brothers, eking out a living from the harsh<br />

community<br />

mountains of his homeland.<br />

volcanic<br />

and often even beloved in Hyrule, the<br />

Accepted<br />

strong gorons have been close allies of<br />

impossibly<br />

for millenia, for all their strange little quirks.<br />

humanity<br />

are friends to most, and there is nowhere they are not<br />

They<br />

.<br />

Gorons<br />

G<br />

Quote Goes Here<br />

oron<br />

welcome.


stated, gorons do not have anything resembling a<br />

As<br />

anatomy. There are no female gorons, nor<br />

conventional<br />

ones. The rocky spines that sprout from a goron’s<br />

male<br />

grow over its life until they fall to the ground, burrow<br />

back<br />

the bedrock, and begin the long progress of digesting it<br />

into<br />

form a new goron.<br />

to<br />

do not see the world conventionally either- their<br />

Gorons<br />

receive sound and impact from the world around<br />

eyes<br />

letting them see without even the tiniest slivers of<br />

them,<br />

They can drink lava as sport, but grow slow and<br />

light.<br />

in cold weather. Their teeth are impervious<br />

sedentary<br />

and can grind even solid granite into dust for<br />

crystal,<br />

Their skin is stone, their nerves are silicon,<br />

consumption.<br />

their blood is a thick, grainy gel.<br />

and<br />

rocks as they do and having no real biology a<br />

Eating<br />

would recognise, gorons are incredibly resilient.<br />

human<br />

cannot be harmed with mere heat, and do not<br />

They<br />

with age, only grow. As he ends his first century of<br />

degrade<br />

a goron will be considered an adult, and stand a little<br />

life<br />

than a human. At the end of his fifth century he will<br />

taller<br />

more than twice this height, and have accrued a wealth<br />

be<br />

experience he will use to guide his kin. He will also grow<br />

of<br />

more lethargic, until he reaches around a millenium of<br />

ever<br />

At this point he will be as tall and broad as a castle,<br />

age.<br />

barely willing to move, instead content to sit and wait<br />

and<br />

merge with the very rock itself, returning to one-ness<br />

to<br />

the bones of the world.<br />

with<br />

is for these reasons that gorons have historically<br />

It<br />

been friends of humanity- once one surmounts their<br />

always<br />

fear of such physically imposing creature one finds<br />

natural<br />

to recommend about gorons. They do not compete<br />

much<br />

humans for land or food, and make strong, tireless<br />

with<br />

Without a traditional family structure gorons form<br />

workers.<br />

bonds easily, making them loyal friends and staunch<br />

strong<br />

Cynics and the generally impious have long noted<br />

allies.<br />

perhaps it is no coincidence that the “chosen” races of<br />

that<br />

and zora have long cooperated so well with<br />

gorons<br />

and question whether the choice truly predated<br />

humanity,<br />

cooperation as opposed to just being a justification of<br />

that<br />

it.<br />

the modern day the gorons possess a bare fraction of<br />

In<br />

former strength, but are still a formidable and<br />

their<br />

people. In the craggy heights and cavernous<br />

memorable<br />

of the volcanic Eldin range north of Hyrule the<br />

depths<br />

have carved their own kingdom, a communal<br />

gorons<br />

in a truly inhospitable place. It is a place in which<br />

society<br />

are welcome but few other than the gorons would ever<br />

all<br />

to stay, where smoke fills the scorching air and little<br />

want<br />

could ever hope to grow.<br />

nature<br />

travel often into the lowlands to work as miners<br />

Gorons<br />

farmers or traders, and can be found throughout the<br />

or<br />

and uncivilised world. There are few places a<br />

civilised<br />

is not welcome- even goblins and zola feel little ill<br />

goron<br />

towards the gorons, as the gorons are very difficult to<br />

will<br />

or rob- and the stone men of Din take full advantage of<br />

eat<br />

fact, making their way across the world to any home<br />

this<br />

the gorons, history begins many millennia before the<br />

To<br />

of humanity. The gorons believe they arose from the<br />

rise<br />

magma that flowed across the world and slowly<br />

primordial<br />

their own civilisation, the only creatures on the<br />

built<br />

surface. Their songs tell of how the world cooled,<br />

world’s<br />

how plants and animals arose across the world.<br />

and<br />

millennia upon millennia the gorons bore the weight<br />

For<br />

sentience alone, the sole intelligent race in existence.<br />

of<br />

grew lazy and fat in their luxurious world, and so the<br />

They<br />

Goddess of Power and Fire, Din, sent them a test.<br />

Golden<br />

gorons were beset by terrifying new creatures for ten<br />

The<br />

years- a war against goron-hunting monstrosities,<br />

thousand<br />

dodongos and nejiron and worse. This was the Iron<br />

against<br />

war, and it was fought for the very survival of the<br />

Dawn<br />

as a people.<br />

gorons<br />

the end the gorons were triumphant, and Din<br />

In<br />

to Eldin, the strongest of their people, to reward<br />

appeared<br />

with her favour. With her love binding them the gorons<br />

him<br />

a glorious empire, unifying themselves under Eldin’s<br />

forged<br />

They discovered other intelligent creatures- first the<br />

flag.<br />

dragons, but later they were blessed by the<br />

mighty<br />

of the zora and eventually humanity.<br />

appearance<br />

gorons led the world in the ways of artifice and<br />

The<br />

enjoying millennia of peace with their new<br />

civilisation,<br />

until eventually war came to them once again. First a<br />

allies<br />

with the zora came to divide them, and then the Great<br />

war<br />

of demons laid the world low. Although the gorons<br />

Invasion<br />

much of their great civilisation they fought without<br />

lost<br />

or retreat, and were rewarded with their<br />

compromise<br />

once again.<br />

survival<br />

Men of Stone<br />

Chosen of Din<br />

Communes of Fire<br />

that will accept them.


utterly alien as they are there are many aspects to a<br />

Being<br />

which would be worth noting for an adventurer.<br />

goron<br />

Score Increase: Your Strength and Constitution<br />

Ability<br />

increase by two.<br />

scores<br />

Gorons are “born” aware and intelligent. As they<br />

Age:<br />

gorons get larger, slower, and more lethargic. They are<br />

age<br />

physically capable and coordinated by the end<br />

considered<br />

their first century, and it is at this age thatt most gorons<br />

of<br />

to experience the world. After five centuries they will<br />

seek<br />

considered "fathers", the largest and most powerful<br />

be<br />

gorons. A goron ending their first millennia will still<br />

active<br />

alive and healthy, but almost completely nonresponsive<br />

be<br />

will soon simply choose to stop moving.<br />

and<br />

Alignment: Gorons tend to be staid, communal<br />

Typical<br />

traditional, and so tend towards a lawful alignment.<br />

and<br />

Your walking speed is 20 feet.<br />

Speed:<br />

Gorons are made of stone, and do not need<br />

Monolithic:<br />

sleep (and cannot be forced to), breathe, or drink. They<br />

to<br />

however need to eat rocks as other races eat food, and<br />

do<br />

fatuigue as normal.<br />

accrue<br />

Biology: Gorons are immune to poison<br />

Lithovoric<br />

and the poisoned condition. A goron's AC is<br />

damage<br />

increased by one at all times.<br />

permanently<br />

Gorons gain fatigue at half the normal<br />

Endothermic:<br />

in warm environments (such as volcanic reaches and<br />

rate<br />

but twice the normal rate in cold environments<br />

deserts)<br />

as tundra or mountaintops). Gorons who choose to<br />

(such<br />

immune to cold damage at character creation have this<br />

be<br />

reversed.<br />

trait<br />

Most gorons are made of stone with<br />

Fireborn/Iceborn:<br />

of gelatinous sand, but some few are of a more<br />

blood<br />

frosty nature. Gorons are immune to either fire<br />

crystalline,<br />

cold damage, but vulnerable to the other damage type.<br />

or<br />

Gorons see through refracted sound. They have<br />

Senses:<br />

normal sight, accurate blindsight to a range of thirty<br />

no<br />

and perceive the world beyond this range only as a<br />

feet,<br />

of dim, indistinct shapes, which should frequently<br />

series<br />

disadvantage to many types of rolls. If a goron is<br />

give<br />

it is also blinded, and they cannot see through<br />

deafened<br />

silence.<br />

magical<br />

of Arm: Gorons have double the normal<br />

Strong<br />

capacity.<br />

carrying<br />

Group: Pick one of the growth groups<br />

Growth<br />

to repesent your age.<br />

below<br />

Sons are the youngest fully mobile gorons, and are<br />

Size:<br />

between three and six feet tall. You weigh around<br />

anywhere<br />

Brothers are generally anywhere between six and ten<br />

Size:<br />

tall, and roughly as broad. You weigh around 700<br />

feet<br />

and your size is large.<br />

pounds,<br />

You have disadvantage on all dexterity saving<br />

Oaf:<br />

Fathers are the oldest gorons still active, generally<br />

Size:<br />

to fifteen feet tall, and roughly as broad. You weigh<br />

ten<br />

6,000 pounds, and your size is huge.<br />

around<br />

Curse of Lethargy: You have automatically fail all<br />

The<br />

saving throws and skill rolls, and go last in the<br />

dexterity<br />

order. Your AC is permanently decreased by two<br />

initiative<br />

points.<br />

Skin: You may take the Tough feat for free.<br />

Thickened<br />

Goron Traits<br />

Growth Groups<br />

Son<br />

pounds and your size is medium.<br />

400<br />

Brother<br />

These aspects are detailed here.<br />

and skill rolls, including initiative rolls.<br />

throws<br />

Father<br />

The Price of Eternity<br />

Gorons are long-lived to the point of functional<br />

immortality, but their lethargy eventually proves<br />

lethal as they merge with the ground around<br />

them. This fate can be avoided by repeatedly<br />

removing a goron’s outer layers to keep it small<br />

and responsive, but this has disastrous effects on<br />

the goron’s physical ability.


audience, his fins bristling and gills<br />

the<br />

in excitement as he recited his<br />

trembling<br />

His voice was clear and bright, and<br />

verse.<br />

out across the amphitheatre and<br />

rang<br />

to the surface above. "For where is<br />

stretched<br />

heart in the body? The core of the body,<br />

the<br />

the lungs? A foolish notion says I, for it cannot be<br />

betwixt<br />

such a great component of my soul has such earthly<br />

that<br />

form.<br />

our hearts are ethereal, ephemeral, the core of<br />

""Instead<br />

soul and beyond. They are our virtue and our hopes.<br />

the<br />

it not Lanayru himself who said, 'the heart is the seed<br />

Was<br />

which the spirit grows eternally, an absolute core<br />

from<br />

which all reality springs..."<br />

from<br />

soliloquy went on for nearly ten minutes, but the<br />

The<br />

ovation nearly matched it.<br />

standing<br />

the surface of Hyrule’s many waters swim the<br />

Beneath<br />

A more graceful and wise people you could never<br />

zora.<br />

to meet, but also possessed of an indefinable sadness<br />

hope<br />

sense of loss. To many in Hyrule the zora are cursed to<br />

and<br />

fortune- certainly this would explain the many disasters<br />

ill<br />

have befallen them as a people.<br />

that<br />

are an odd people, seperate from the surface<br />

They<br />

but not completely apart from them, a piscine race<br />

dwellers<br />

a mammalian world. They have their own customs, land,<br />

in<br />

bizarre biological processes, but while many find the<br />

and<br />

strange and unnerving they are still ultimately people,<br />

zora<br />

possess every quirk and flaw that any people do.<br />

and<br />

and lithe, there is something unspeakably alluring<br />

Tall<br />

the zora. Humanoid for certain with finely scaled<br />

about<br />

that nearly glows from within, perhaps with an<br />

skin<br />

shimmer or a soft pastel hue. Hairless by nature,<br />

iridescent<br />

tails or tendrils falling from their scalp in an<br />

with<br />

of the appearance of other races.<br />

emulation<br />

eyes vary wildly in design, from unusually colourful<br />

Their<br />

eyes to solid black orbs from which no pupils can<br />

human<br />

discerned. On their limbs grow fins and on their necks<br />

be<br />

allowing them to swim at incredible speeds beneath<br />

gills,<br />

water’s surface.<br />

the<br />

are a beautiful and serene people, and one never<br />

They<br />

Zora<br />

TSULITS CAST AN ARM OUT TOWARD<br />

People of the Second Sphere<br />

truly gets accustomed to their presence.


zora can be found in moderate numbers across<br />

Although<br />

and the world the majority of the race lives in The<br />

Hyrule<br />

a small, semi-independent nation in the Snowpeak<br />

Domain,<br />

northwest of Hyrule. A series of interconnected<br />

mountains<br />

rivers and glaciers, the Domain’s location gives the<br />

lakes,<br />

both a tremendous power and a great responsibility-<br />

zora<br />

of the water in Hyrule flows from its lakes, and if it<br />

most<br />

to fall to an invading force the results could be<br />

were<br />

disastrous.<br />

zora are ruled by a king or queen, a position passed<br />

The<br />

by the judgment of the ruler. A zora monarch is rarely a<br />

on<br />

of their predecessor, and is instead chosen<br />

descendant<br />

the population based on their skills in crucial fields of<br />

from<br />

governance such as poetry, sculpture and their<br />

national<br />

of classical zora philosophy. In theory these<br />

knowledge<br />

are completely independent of Hyrule- in<br />

monarchs<br />

the depth of the alliance the two nations share and<br />

practice<br />

level of power disparity between them means that the<br />

the<br />

rarely refuse the requests of the Hyrulian crown. It is<br />

zora<br />

likely that they would be unable to resist even if they<br />

also<br />

to their own legends the zora arose in the deep<br />

According<br />

many years before humanity, a naturally formed<br />

oceans<br />

watched and fostered by the Golden Goddess of<br />

race<br />

and water, Nayru. In them she nurtured<br />

wisdom<br />

which culminated in the creation of a beautiful<br />

intelligence,<br />

by the primitive zora, something so complex and<br />

artwork<br />

that it could not be remembered or explained.<br />

wonderful<br />

with pride and awe, Nayru chose the zora as<br />

Overcome<br />

favoured people, appearing to the wisest of them all, the<br />

her<br />

artist Lanayru. Bound by Lanayru’s vision the<br />

venerable<br />

united beneath him, praising Nayru as their deity<br />

zora<br />

all others. This utopia lasted for several centuries<br />

above<br />

what is known as the deep war.<br />

until<br />

day, without warning or reason, the ground of the<br />

One<br />

floor cracked asunder. From the trenches beneath<br />

ocean<br />

waves came the zola, a horrifying abomination of the<br />

the<br />

who tore the zora empire to dust. For millenia the<br />

zora,<br />

struggled as primitive savages until Nayru sent them<br />

zora<br />

greatest gift- the Leviathans. Colossal aquatic creatures<br />

her<br />

staggering intelligence, the leviathans forced the zola<br />

of<br />

and allowed the zora to rebuild their former glory.<br />

back<br />

time the zola were driven out of the ocean and into<br />

In<br />

and onto the land, and the zora declared their<br />

freshwater<br />

empire, venerating the Leviathans alongside Nayru<br />

new<br />

Although it was beset by many woes, not least a<br />

herself.<br />

apocalyptic war with the gorons, the new zora<br />

seemingly<br />

lasted for centuries until being torn once again in<br />

empire<br />

Great Invasion.<br />

the<br />

Invasion was hard on the Sapphire Empire of<br />

The<br />

Much of the zora race was slain as their empire<br />

Lanayru.<br />

and indeed they suffered worse than any others at the<br />

fell,<br />

of the demons. Even today the zora hate the demon<br />

hands<br />

Bellum above all other things, and his existence<br />

prince<br />

the strongest base for their current divide with the<br />

forms<br />

zola.<br />

zora have never recovered their old glory. The Deep<br />

The<br />

the Stone War, the Great Invasion, the Scrambling,<br />

War,<br />

Civil War, the Nihil War- each of these hit the zora hard,<br />

the<br />

they remain weakened. Nevertheless the zora retain a<br />

and<br />

belief in their own qualities, and hope for what the<br />

great<br />

race of fish people is strange, even in Hyrule, and this<br />

A<br />

translates into changes which would be<br />

strangeness<br />

Score Increase: Your Wisdom score increases by<br />

Ability<br />

and your Charisma score increases by one.<br />

two,<br />

Zoras mature rapidly but strangely- they are born as<br />

Age:<br />

which can swim from the moment they hatch, and<br />

tadpoles<br />

the age of three have undergone a kind of<br />

by<br />

to produce legs. They are considered<br />

metamorphosis<br />

by eight, and venerable by fifty, but can live in this<br />

mature<br />

state well into their second century, during which<br />

venerable<br />

grow rotund and slovenly.<br />

they<br />

Alignment: Zora tend to be free- willed and<br />

Typical<br />

if poorly organised and disparate, and so tend<br />

independent,<br />

chaotic alignments.<br />

towards<br />

Zora are tall and humanoid, but very slight and<br />

Size:<br />

typically being between six and six and a half feet<br />

slender,<br />

and weighing eighty pounds. Your size Medium.<br />

tall<br />

Your base walking speed is 30 feet. Your base<br />

Speed:<br />

speed is sixty feet.<br />

swimming<br />

Zora can be frozen solid with no ill effects,<br />

Cryostasis:<br />

are still vulnerable to snap freezing. Zora are resistant<br />

but<br />

cold damage, and become sapped for one hour whenever<br />

to<br />

take cold damage or are exposed to cold weather.<br />

they<br />

sapped a zora is immune to cold damage and the<br />

While<br />

of cold weather, and can be frozen alive without<br />

effects<br />

Their dexterity is also reduced by two points for<br />

penalty.<br />

duration.<br />

the<br />

Zora have a natural ability to produce<br />

Bioelectricity:<br />

Zora are resistant to lightning damage. As an<br />

electricity.<br />

they can discharge their bioelectric pouches- all<br />

action<br />

within ten feet (or twenty feet if you and they are<br />

creatures<br />

must pass a dexterity save, with a DC equal to<br />

underwater)<br />

plus your proficiency bonus plus your Constitution<br />

eight<br />

or take d6 lightning damage. This ability’s damage<br />

bonus,<br />

by 1d6 when you reach 5th level (2d6), 11th level<br />

increases<br />

and 17th level (4d6).<br />

(3d6),<br />

Zora can breathe underwater. They must drink<br />

Aquatic:<br />

as much as a land based creature and cannot benefit<br />

twice<br />

a long rest without access to enough water to wash<br />

from<br />

themselves.<br />

of the sea folk...: Zora are vulnerable to fire<br />

Each<br />

but resistant to lightning damage.<br />

damage,<br />

The Domain<br />

Zora Traits<br />

experienced by zora characters.<br />

to, although history has many notable exceptions.<br />

wished<br />

Legacy of Loss<br />

future will bring.


The Barbarous<br />

The fire of life burns in us, bright even when unbidden by you and yours, beyond the<br />

sight of law and order and regimented life. There, on the edges of the world, you will<br />

find us, waiting.


the dawn of time the goblin tribes have been the<br />

Since<br />

rivals of humanity. Since aeons immemorial they<br />

greatest<br />

contested mankind's control of the land, raiding<br />

have<br />

settlements and taking whatever can be found.<br />

human<br />

are a slightly animalistic people, possessed of a<br />

Goblins<br />

culture with an intricate heirarchy of peoples.<br />

complex<br />

speak their own language, and worship their own<br />

They<br />

Long since pushed to the edges of the habitable<br />

gods.<br />

goblins strike back whenever they can, and the<br />

world,<br />

people are all entirely aware of this.<br />

civilised<br />

is little to unify the goblins as a people beyond a<br />

There<br />

opposition to humanity. Their sizes differ wildly, as<br />

shared<br />

their stances, builds, and facial appearances. Their<br />

do<br />

are different too, and with different minds come<br />

minds<br />

different dispositions.<br />

wildly<br />

are the most commonly encountered goblins,<br />

Moblins<br />

arguably the greatest constant threat to Hyrule. Tall,<br />

and<br />

heavily muscled, reasonably intelligent, extremely<br />

broad,<br />

and highly militaristic, moblins peer out at the world<br />

brave<br />

small piggy eyes over an equally porcine snout. Their<br />

from<br />

coats are usually a mottled red to better blend into the<br />

fur<br />

in their forested hunting grounds, but other<br />

undergrowth<br />

are known to exist.<br />

colours<br />

can be found anywhere their mounts can take<br />

Bulblins<br />

Wiry and short, with round faces, short snouts,<br />

them.<br />

green fur and very red eyes, bulblin are quick<br />

dappled<br />

but not especially intelligent- their thoughts are<br />

thinkers,<br />

but small. They eke out a nomadic existence, always<br />

rapid<br />

the move, arriving as vast bands of ululating beast riders<br />

on<br />

firing a hundred arrows.<br />

and<br />

live in the deep forests, where they war<br />

Bokoblins<br />

with the deku tribes. Around the height of a<br />

constantly<br />

but rangy and potbellied with ugly, stretched faces,<br />

man,<br />

are masters of the undergrowth, moving with stealth<br />

they<br />

belies their pale purple and blue fur. Guerillas without<br />

that<br />

actions to oust them from their homes with<br />

compare,<br />

short of vastly overwhelming force is inevitably<br />

anything<br />

to failure, to the point where they sometimes form<br />

doomed<br />

Goblins<br />

Goblin Quote<br />

The Measure of a Goblin<br />

an additional ring of protection for the forests.


are small, vicious creatures that make their<br />

Miniblins<br />

in and around the camps of the tribes of other,<br />

homes<br />

goblins. The size of a child, their faces are wide and<br />

larger<br />

mouths filled with fangs that protrude even when<br />

their<br />

mouths are closed. Their fur comes in all colours,<br />

their<br />

specked with black. Their weapons are as vicious<br />

usually<br />

they are, barbed spears and tridents which make the<br />

as<br />

stab the least of a victim's worries.<br />

initial<br />

are the largest sentient creatures on the face<br />

Megablins<br />

the planet, excepting gorons and the deeply arcane races<br />

of<br />

dragons and leviathans. They are enormous,<br />

like<br />

muscled, and bandy-legged, with a dim-witted<br />

grotesquely<br />

that stays hunched below their shoulders, and faces<br />

head<br />

of the more ugly kinds of hound. Most are a<br />

reminiscent<br />

bluish-grey in colour. Hinoxes are a rare mutation<br />

mottled<br />

megablin, born with only one eye for reasons unknown<br />

of<br />

science, which is as apatthetic on the subject as the<br />

to<br />

themselves are.<br />

hinoxes<br />

goblins themselves have no written history, and<br />

The<br />

have no fathoming of where they may have come<br />

humans<br />

Goblins are recorded as having been in constant<br />

from.<br />

with humanity- and later the zora- since the<br />

conflict<br />

era, and likely the mythic times. There is no real<br />

imperial<br />

for this enmity- it has simply always been.<br />

origin<br />

goblins hold that they were the creations of<br />

Some<br />

Others hold that they came from othersources,<br />

demons.<br />

as the allfathers of the alifos. The Golden Faith itself<br />

such<br />

that the goblins are the goddesses' mistake, and that<br />

says<br />

calamity harvested their weakness to birth the first<br />

the<br />

Most goblins don’t particularly care either way<br />

demons.<br />

they came from. Their religions instead focus<br />

where<br />

the here and now- around local spirits who will<br />

around<br />

their path, around small gods who will give them the<br />

guide<br />

they need to achieve victory, around the strongest<br />

strength<br />

brightest of their tribe who they hold will lead them to<br />

and<br />

prosperity.<br />

hunt and gather for their food, and farm little.<br />

Goblins<br />

to all of these options however is theft- humans<br />

Preferable<br />

taken all the best land for themselves, and grow fat on<br />

have<br />

they produce on land bought with violence. As such<br />

what<br />

raid civilisation whenever possible, and are a<br />

goblins<br />

threat that must be watched for. Caravans are a<br />

constant<br />

prey, but more confident goblins may attack<br />

preferred<br />

farmsteads or even villages.<br />

isolated<br />

prefer to attack on foot, usually armed with<br />

Moblins<br />

Bulblin arrive on the backs of bulbos, enormous<br />

glaives.<br />

of vile temperament and smell, firing as they come.<br />

boars<br />

often resort to waterborne piracy, sailing from<br />

Miniblin<br />

coves along the Hyral sea. Wherever one goes, one<br />

hidden<br />

find goblins there ready to attack.<br />

can<br />

Score Increase: Your Wisdom score increases by<br />

Ability<br />

one.<br />

Goblins age at different rates.<br />

Age:<br />

mature at roughly twice the human rate, but<br />

Moblins<br />

age twice again as fast, with bulblins and<br />

miniblins<br />

forming a rough middle ground. Megablins age<br />

bokoblins<br />

to humans.<br />

similarly<br />

Alignment: Goblins are very bad at accepting<br />

Typical<br />

authority and very poorly organised - they are usually<br />

any<br />

chaotic.<br />

Goblins have a walking speed of 30 feet, except<br />

Speed:<br />

miniblins who have a walking speed of 25 feet.<br />

for<br />

and Fanged: Goblins can use their unarmed<br />

Clawed<br />

as a versatile weapon. If they do so then their attack<br />

attack<br />

1(d6) damage instead. This ability’s damage increases<br />

does<br />

dice size when you reach 5th level to 1(d8), 11th level 10<br />

a<br />

and 17th level 1(d12).<br />

1(d10),<br />

Sense of Smell: Goblins have advantage on<br />

Keen<br />

checks based on smell.<br />

wisdom(perception)<br />

You must choose one of the following<br />

Subraces:<br />

Score Increase: Your Strength score increases by<br />

Ability<br />

two.<br />

Moblins are tall and broad and muscular- they<br />

Size:<br />

at around seven feet tall and weigh one hundred and<br />

stand<br />

pounds. Your size is medium.<br />

fifty<br />

You are proficient with shields, light and<br />

Militarised:<br />

Score Increase: Your Dexterity and Wisdom<br />

Ability<br />

increase by one.<br />

scores<br />

Bulblins are short and rangy- they stand at around<br />

Size:<br />

and a half to five feet tall and weigh seventy pounds.<br />

four<br />

size is medium. Beastmasters: You are proficient with<br />

Your<br />

Wisdom(animal handling) skill. If you have interacted<br />

the<br />

the animal in question for a day or more you instead<br />

with<br />

expertise.<br />

have<br />

Score Increase: Your Dexterity score increases by<br />

Ability<br />

two.<br />

Bokoblins are wiry in the limbs but stout in the<br />

Size:<br />

they stand around five and a half feet tall and weigh<br />

belly,<br />

hundred pounds. Your size is medium.<br />

one<br />

Hunters: You can try to hide when lightly<br />

Woodland<br />

by foliage, heavy rain, falling snow, mist, and<br />

obscured<br />

natural phenomena. You also have proficiency in the<br />

other<br />

Score Increase: Your Dexterity score increases by<br />

Ability<br />

two.<br />

Miniblin are small and slight, around three feet tall<br />

Size:<br />

weighing around twenty pounds. Your size is small.<br />

and<br />

You can re-roll any rolls when rolling damage<br />

Vicious:<br />

a critical hit.<br />

for<br />

Score Increase: Your Strength score increases by<br />

Ability<br />

Size: Megablin are around twelve feet tall and around<br />

two.<br />

broad at the shoulders, weighing around one thousand<br />

as<br />

Your size is large.<br />

pounds.<br />

The Intelligence and Wisdom scores of a<br />

Imbeciles:<br />

cannot be raised above ten without external<br />

megablin<br />

such as magic. Megablins also have<br />

assistance<br />

on all wisdom, intelligence and charisma<br />

disadvantage<br />

subraces.<br />

Moblin<br />

No Past, No Memories<br />

armor, and all reach weapons.<br />

medium<br />

Bulblin<br />

Bokoblin<br />

To the Strongest<br />

skill.<br />

Wisdom(survival)<br />

Miniblin<br />

Megablin;<br />

Goblin Traits.<br />

saves, as well as all initiative rolls.


humanoids with long fangs and sharp claws, the<br />

Saurian<br />

are a people with a clear and stark divide. On one<br />

alifos<br />

of this are the militant alifos- bestial, violent creatures<br />

side<br />

dwell in tribes in the hot, humid places of the world<br />

who<br />

strike at civilisation when they can. On the other side<br />

and<br />

the peaceful alifos, obsessive reptilian creatures who<br />

are<br />

militant alifos (sometimes known collectively as<br />

The<br />

are, like the zola, obsessed with violence. Some<br />

lizalfos)<br />

more organised than their aquatic counterparts, but<br />

are<br />

could be said to be collected or regimented. The<br />

none<br />

of you enemies- whoever you choose for that to be- is<br />

defeat<br />

to a lizalfos, and comes before all other things.<br />

paramount<br />

Geru, and Daira are the largest of the militant<br />

Dinolfos,<br />

Tall and strong, with jaws that can crush a man’s<br />

alifos.<br />

like an eggshell, they are naturally built for intensive<br />

head<br />

The physical distinctions between the three<br />

combat.<br />

are difficult to discern, being based largely around<br />

peoples<br />

differences in build and the pattern of their scales,<br />

minute<br />

their habits are notably different. Dinolfos tend towards<br />

but<br />

fighting while daira and geru prefer larger, more<br />

collectivist<br />

weapons and individual combat, habits which are<br />

powerful<br />

in every facet of their lives. The dinolfos are<br />

reflected<br />

more regimented, more organised, and better<br />

always<br />

while the daira and geru possess a greater<br />

equipped,<br />

skill and far more low cunning.<br />

individual<br />

common are aerial and chameleonic lizalfos, or<br />

Less<br />

and rampholeon as scholars know them.<br />

sordes<br />

are slightly smaller than lizalfos, and notably<br />

Rampholeon<br />

They do however possess a startling level of<br />

weaker.<br />

cunning and the ability to completely alter the<br />

animalistic<br />

of their skin in order to deceive their foes,<br />

pigmentation<br />

practically invisible while they wait in ambush.<br />

turning<br />

Alifos<br />

Lizalfos quote goes here<br />

Cold-Blooded Slaughter<br />

value their particular field above all else in life.


meanwhile are the smallest and weakest of the<br />

Sordes<br />

but possess large wings that sprout from their<br />

lizalfos,<br />

and allow them to maneuver in the air, often (but<br />

shoulders<br />

always) extending to full flight.<br />

not<br />

alifos are very different to their militant brothers.<br />

Peaceful<br />

have much shorter snouts and smaller builds. They<br />

They<br />

generally considerably more intelligent on top of this,<br />

are<br />

have proven capable of constructing civilisations of<br />

and<br />

own. their<br />

most commonly seen of the peaceful alifos are the<br />

The<br />

Spindly and slight, they are found primarily in the<br />

zuna.<br />

deserts, often around the darknut citadels. The zuna<br />

deep<br />

craftsmen without compare in this world. Their smiths<br />

are<br />

the best armour and weapons, including the<br />

produce<br />

of the darknut legions.<br />

armaments<br />

on the other hand are rarely seen above<br />

Subrosians<br />

and when they are they are tilling the fields of other<br />

ground,<br />

they are labourers above all else, and consider sloth<br />

races-<br />

ultimate failing. Short and broad, they can work for<br />

the<br />

on end with only the slightest rests, and will work for<br />

days<br />

with little reward. They will perform any labour, but<br />

anyone<br />

mining above all other things. When underground<br />

prefer<br />

gather their valuable heat from magma pools, an act<br />

they<br />

would be dangerous if it weren’t for their absolute<br />

that<br />

to extreme heat.<br />

immunity<br />

last of the peaceful alifos are the tokay. Short and<br />

The<br />

and simple, the tokay live hedonistic lives and<br />

potbellied<br />

concern themselves with the rest of the world. The<br />

rarely<br />

are also the only alifos who do not follow the beliefs<br />

tokay<br />

all their kind- that in some distant time they lived in a<br />

of<br />

of glorious war, artifice or labour, watched over by<br />

land<br />

benevolent lords the allfathers, before being sent in<br />

their<br />

All alifos mature by the age of five and can live long<br />

Age:<br />

their third century.<br />

into<br />

Alignment: Alifos are more likely to be lawful<br />

Typical<br />

any other uncivilised race, particularly the somewhat<br />

than<br />

and sane dinolfos, but are still usually chaotic.<br />

organised<br />

Your move speed is 35 feet.<br />

Speed:<br />

Militant alifos are all roughly the same size.<br />

Size:<br />

Geru and Daira are all around seven feet tall with<br />

Dinolfos,<br />

minor distinctions from one another, weighing around<br />

only<br />

hundred and seventy pounds. Chameleonic alifos are<br />

one<br />

and hunched, being around six and a half feet tall<br />

smaller<br />

weighing one hundred and thirty pounds. Aerial alifos<br />

and<br />

a great deal of strength for the ability to swoop,<br />

sacrifice<br />

are around five and a half feet tall, weighing around<br />

and<br />

pounds. All are medium sized.<br />

ninety<br />

Blooded: Alifos rely on external sources of heat to<br />

Cold<br />

If they are in a cold environment such as a tundra,<br />

survive.<br />

or deep cave, they gain two levels of<br />

mountaintop,<br />

whenever they would normally gain one.<br />

exhaustion<br />

if they are in a warm environment such as a<br />

However<br />

jungle, or volcanic crater they only gain one level of<br />

desert,<br />

for every two they would normally gain.<br />

exhaustion<br />

and Fanged: Alifos can use their unarmed<br />

Clawed<br />

as a versatile weapon. If they do so then their attack<br />

attack<br />

1(d6) damage instead. This ability’s damage increases<br />

does<br />

dice size when you reach 5th level to 1(d8), 11th level 10<br />

a<br />

and 17th level 1(d12).<br />

1(d10),<br />

You must pick one of the following subraces.<br />

Subrace:<br />

Score Increase: Your Strength score increases by<br />

Ability<br />

and your Constitution score increases by one.<br />

two<br />

Pick a damage type: slashing (daira)<br />

Slaughtermasters:<br />

bludgeoning (geru). You are proficient with all melee<br />

or<br />

which deal this damage type. Alternatively you<br />

weapons<br />

be proficient in all melee weapons which can be<br />

can<br />

in one hand (dinolfos). No matter your choice you<br />

wielded<br />

also proficient with shields, light and medium armor,<br />

are<br />

Score Increase: Your Strength, Wisdom, and<br />

Ability<br />

scores all increase by one.<br />

Constitution<br />

skin: You have proficiency in the<br />

Shifting<br />

skill. As long as you are stationary you<br />

dexterity(stealth)<br />

Score Increase: Your Dexterity score increases by<br />

Ability<br />

one.<br />

You have a fly speed of fifty feet, but must end<br />

Swoop:<br />

turn in contact with the ground or fall all the way<br />

your<br />

While you can move you are immune to falling<br />

down.<br />

not brought about by this rule.<br />

damage<br />

At level 6 and above you no longer benefit from<br />

Flight:<br />

Instead you gain a flying speed of fifty feet, and are<br />

Swoop.<br />

Lizalfos (Dinolfos/Geru/Daira)<br />

Reptilian Genius<br />

and all bows (but not crossbows).<br />

Chameleonic (Rampholeon);<br />

advantage on all dexterity(stealth) rolls.<br />

have<br />

Aerial (Sordes);<br />

immune to falling damage while you can move.<br />

great arks of stone to the present day.<br />

Alifos (Militant) Traits


peaceful alifos think, act, and live very differently to<br />

The<br />

warlike brothers.<br />

their<br />

All alifos mature by the age of five and can live long<br />

Age:<br />

their third century.<br />

into<br />

Alignment: Peaceful alifos are generally more<br />

Typical<br />

than their militant counterparts and conform<br />

intelligent<br />

to lawful alignments, except for Tokay who<br />

overwhelmingly<br />

too simple for such concepts.<br />

are<br />

Your move speed is 25 feet.<br />

Speed:<br />

Blooded: Alifos rely on external sources of heat to<br />

Cold<br />

If they are in a cold environment such as a tundra,<br />

survive.<br />

or deep cave, they gain two levels of<br />

mountaintop,<br />

whenever they would normally gain one.<br />

exhaustion<br />

if they are in a warm environment such as a<br />

However<br />

jungle, or volcanic crater they only gain one level of<br />

desert,<br />

for every two they would normally gain.<br />

exhaustion<br />

and Fanged: Alifos can use their unarmed<br />

Clawed<br />

as a versatile weapon. If they do so then their attack<br />

attack<br />

1d6 damage instead. This ability’s damage increases a<br />

does<br />

size when you reach 5th level (1d8), 11th level (1d10),<br />

dice<br />

17th level (d12).<br />

and<br />

You must pick one of the following subraces.<br />

Subrace:<br />

Score Increase: Your Constitution score increases<br />

Ability<br />

three. by<br />

Subrosians are small but very broad, like short<br />

Size:<br />

reptilian boulders. They tend to be around three or<br />

round<br />

feet tall and weigh around one hundred and twenty<br />

four<br />

Your size is small.<br />

pounds.<br />

Workers: Subrosians accrue one level of<br />

Tireless<br />

for every two they would normally gain (and thus<br />

fatigue<br />

one level of fatigue for every four levels they would<br />

gain<br />

gain when in warm environments). Subrosians<br />

normally<br />

one level of fatigue on completing a short rest, and all<br />

lose<br />

on completing a long rest. They do not sleep and<br />

levels<br />

be forced to.<br />

cannot<br />

Through Lava: Subrosians are immune to fire<br />

Mine<br />

Score Increase: Your Wisdom, Dexterity, and<br />

Ability<br />

scores all increase by one.<br />

Intelligence<br />

Zuna are frail and spindly, with delicate limbs and<br />

Size:<br />

They tend to stand around four feet tall and weigh<br />

features.<br />

seventy pounds. Your size is small.<br />

approximately<br />

Artisans: You are considered proficient<br />

Incomparable<br />

Score Increase: Your Charisma score increases by<br />

Ability<br />

and your Constitution score increases by one.<br />

two,<br />

Tokay are potbellied and plump, but short, and<br />

Size:<br />

in the limbs. They stand at around four feet tall and<br />

spindly<br />

around ninety pounds. Your size is small.<br />

weigh<br />

Tokay are resistant to poison and psychic<br />

Hedonists:<br />

and have advantage on all saving throws to resist<br />

damage,<br />

charmed. If a creature immune to being charmed is<br />

being<br />

to an effect that is meant to affect a tokay then roll<br />

immune<br />

d2- on a roll of 2 it also does not affect the tokay for the<br />

a<br />

month. Tokay are also immune to all fear-based<br />

next<br />

effects.<br />

Alifos (Peaceful) Traits<br />

Subrosian<br />

damage.<br />

Zuna<br />

all artisans’ tools, as well as all crossbows.<br />

with<br />

Tokay


flowing beneath the hull of the ship.<br />

LAZILY<br />

Breath of Jabun parted the water with the<br />

The<br />

of wash, leaving a pleasant enough<br />

gentlest<br />

which slowly made its way to the banks<br />

wake<br />

it spread behind the trading vessel. The<br />

as<br />

beneath the water stirred and waved in<br />

weeds<br />

current, rippling with the motion of the craft. The young<br />

the<br />

laughed as a fish jumped from the water behind the<br />

boy<br />

glinting silver and white in the sunlight before<br />

Breath,<br />

back down. It leapt repeatedly, struggling further<br />

splashing<br />

the air each time. Eventually it was joined by others, all<br />

into<br />

to be free of the river.<br />

striving<br />

come look at the-"<br />

"Mummy,<br />

water parted with explosive force and something<br />

The<br />

larger than a fish broke the surface. It had teeth and<br />

much<br />

and bright blue scales and staring, mad yellow eyes,<br />

fins<br />

the last thing Saul thought was that perhaps he should<br />

and<br />

considered what a fish would be trying to escape<br />

have<br />

zola are a widely despised race, considered ugly and<br />

The<br />

and violent. This is because they are. Zola are broad,<br />

crude<br />

imposing creatures. They are strong, brutish,<br />

physically<br />

unthinking. They prize physical strength and proensity<br />

and<br />

violence above all else, and can fight almost from the<br />

for<br />

they can walk. A combination of crocodilian and<br />

moment<br />

in appearance, they stand hunched and coiled,<br />

shark-like<br />

ready to spring for the throat of their enemies. They<br />

always<br />

in anarchic subaquatic tribes in which little to nothing<br />

live<br />

ever certain. A zola is always prepared to fight, even for<br />

is<br />

zola, sometimes called river zora, are most easily<br />

The<br />

to somebody who has not met one by what they<br />

described<br />

not. With the exception of their sub aquatic traits,<br />

are<br />

the zora prize the zola lack, and everything the<br />

everything<br />

lack the zola possess in spades. Perhaps it is<br />

zora<br />

then that the zola and zora despise each other<br />

unsurprising<br />

an incredible degree, and each takes pride in the fall of<br />

to<br />

other. the<br />

zola live in tribal structures, scattered throughout<br />

The<br />

and the broader continent. They have a habit of<br />

Hyrule<br />

dificult to reach areas- remote marshlands and<br />

infesting<br />

depths of the largest lakes. They also live in large<br />

the<br />

above the snowline, finding refuge in mountain<br />

numbers<br />

where their metabolism slows to a crawl and they can<br />

lairs<br />

freely both on the slopes of the mountains and down<br />

hunt<br />

the valleys below.<br />

in<br />

tribes of zola are always shifting, never static. They<br />

The<br />

with conquest and split due to infighting. Their<br />

merge<br />

are ever-changing as challengers rise and<br />

chieftains<br />

the rulers or die trying, executed and eaten for<br />

supplant<br />

insolence. This constant anarchy makes it hard for<br />

their<br />

real cohesion to form- zola do not create, they do not<br />

any<br />

Zola do not marry, and their mating is better left<br />

build.<br />

of. They are a vicious people, without compare in<br />

unspoken<br />

Zola<br />

SAUL WATCHED THE RIVER BELOW,<br />

Fangs Beneath the Waves<br />

below the surface.<br />

the mortal realm.<br />

the most trivial things in life.


one constant in the tribes is the gyorg, the predatory<br />

The<br />

who accompany the zola. Gyorg are enormous,<br />

fish<br />

and shockingly intelligent despite their bestial<br />

powerful,<br />

The gyorg exist above and beside the normal<br />

ferocity.<br />

tribal organisation as priests and shamans, guiding<br />

feuding<br />

zola in their worship of their deities. Though the gyorg<br />

the<br />

not be chieftains they are the power behind the throne,<br />

may<br />

no zola could call himself a ruler without the consent<br />

and<br />

the demonic aquatic monstrosities which watch over<br />

of<br />

them.<br />

zola have two religions. Their local, old gods are the<br />

The<br />

and least, consulted for luck and guidance when<br />

first<br />

or migrating. The true divine power however is<br />

raiding<br />

the Demon Prince of Anger. In the Great Invasion<br />

Bellum,<br />

appearing most frequently as a cephalopod of<br />

Bellum,<br />

scale, led the zola to many victories over the<br />

incomparable<br />

empire. Even today he is with them, appearing as an<br />

zora<br />

at times of great importance or sending his gorgons<br />

avatar<br />

aid the tribes who exalt him.<br />

to<br />

zola worship of him forms their deepest divide with<br />

The<br />

zora, humanity, and even other uncivilised people such<br />

the<br />

the goblins. Nobody who worships demons openly can<br />

as<br />

trusted. In truth, the zola do not care- the world is to be<br />

be<br />

and taken.<br />

fought<br />

are powerful beings who lead hard lives, and this<br />

Zola<br />

traits which should be applied to a zola player<br />

creates<br />

Score Increase: Your Strength score increases by<br />

Ability<br />

and your Constitution score increases by one.<br />

two,<br />

Zolas hatch able to swim and walk. They do not die<br />

Age:<br />

old age until well into their second century.<br />

of<br />

Alignment: Zola are rebellious and violent, and<br />

Typical<br />

tend towards chaotic evil.<br />

so<br />

Zola are barely humanoid, hunched and broad.<br />

Size:<br />

stand at around seven feet tall and weigh around one<br />

They<br />

and eighty pounds. Your size Medium.<br />

hundred<br />

Your walking speed is 30 feet, and your<br />

Speed:<br />

speed is 45 feet.<br />

swimming<br />

Zola can be frozen solid with no ill effects,<br />

Cryostasis:<br />

are still vulnerable to snap freezing. Zola are resistant<br />

but<br />

cold damage, and become sapped for one hour whenever<br />

to<br />

take cold damage or are exposed to cold weather.<br />

they<br />

sapped a zola is immune to cold damage and the<br />

While<br />

of cold weather, and can be frozen alive without<br />

effects<br />

Their dexterity is also reduced by two points for<br />

penalty.<br />

duration.<br />

the<br />

Bile: Zola have a natural ability to produce a<br />

Flame<br />

bile which burns even underwater, boiling the<br />

flaming<br />

around it. Zola are resistant to fire damage. They are<br />

space<br />

always equipped with the weapon below, which they<br />

also<br />

from their mouths.<br />

spit<br />

If the target of this weapon is underwater then<br />

Boiling:<br />

rolls to hit it with this weapon have advantage.<br />

attack<br />

This ability’s damage increases a dice size<br />

Internalised:<br />

on the wielder's level, increasing when you<br />

depending<br />

5th level (1d8), 11th level (1d10), and 17th level<br />

reach<br />

Zola cannot run out of ammunition for their flame<br />

(1d12).<br />

attack, and cannot be disarmed of it without invasive<br />

bile<br />

surgery.<br />

Zora can breathe underwater. They must drink<br />

Aquatic:<br />

as much as a land based creature and cannot benefit<br />

twice<br />

a long rest without access to enough water to wash<br />

from<br />

themselves.<br />

Is the bane of the other: Zola are resistant to fire<br />

...<br />

and vulnerable to lightning damage.<br />

damage<br />

The Prince of Fury<br />

Zola Traits<br />

character,<br />

Name Damage Rules<br />

Flame<br />

Bile<br />

1d6 fire<br />

thrown (range 30/120), boiling,<br />

internalised


The Rare<br />

A world of millions will always have... another. Another exception, another example,<br />

another outlier. You could no more hope to count them or account for them than you<br />

could the stars in the sky.


sun on the far side of his<br />

SCORCHING<br />

even through the padding, even<br />

helmet,<br />

the cooling wind produced as he<br />

over<br />

The rebonack licked his nose<br />

rode.<br />

his long canine tongue darting<br />

reflexively,<br />

behind the armoured mouthguard to<br />

out<br />

himself down.<br />

cool<br />

horse clattered onwards, utterly fearless beneath its<br />

His<br />

rider. Nedjem kept his eyes focused forwards on<br />

darknut<br />

enemy, praying to Seth for the resolve to bring the<br />

the<br />

home. His grip tightened on his lance, bringing it<br />

charge<br />

a couch as he rode down towards the small horde of<br />

into<br />

The goblins were jeering, their spears levelled,<br />

moblins.<br />

they could receive the charge comfortably.<br />

sure<br />

could not. Nedjem hit the goblins first, followed by<br />

They<br />

rest of his wing. Each rebonack - horse, armour, and<br />

the<br />

included - weighed the best part of half a ton, and<br />

darknut<br />

the goblins at around forty miles an hour.<br />

hit<br />

darknut- or wosu as they call themselves- stands head<br />

A<br />

shoulders above a human. From the neck down their<br />

and<br />

appear normal, if slightly oversized and over<br />

bodies<br />

and covered in a fine fur, usually brown or black.<br />

muscled,<br />

heads however are entirely canine, with the<br />

Their<br />

senses that come with that. They are rare in<br />

increased<br />

and this is a good thing- Darknuts are possessed of<br />

Hyrule,<br />

love of warfare and violence beyond that of all but the<br />

a<br />

maniacal humans. In their own lands far to the west<br />

most<br />

live in great citadels and train endlessly for war, both<br />

they<br />

external forces and each other, using slaves for their<br />

with<br />

needs. Though not all wosu are evil they follow a dark<br />

daily<br />

of chaos and war, and act in his image. There is only<br />

god<br />

and the blade to the Wosu, and anyone who<br />

strength<br />

darknuts have a written history that allegedly stretches<br />

The<br />

to before the first humans harnessed fire. They have<br />

back<br />

myths, only factual history, a history which is only an<br />

few<br />

of brutal warfare.<br />

account<br />

Darknuts<br />

NEDJEM COULD FEEL THE<br />

disagrees is weak and insane.<br />

The Children of the Ma'at<br />

The word Nedjem would use later was 'liquified'.


to the wosu they are the children of a great being<br />

According<br />

Seth, a being they revere as a god. Seth and his<br />

named<br />

Wra and Toth fell from the skies above the world,<br />

brothers<br />

and plummeting into the deserts to the west of the<br />

burning<br />

where the darknuts now live. Wounded and<br />

Shahdom<br />

the three brothers were beset by three families<br />

vulnerable,<br />

dragons, who they fought for thirteen years in constant<br />

of<br />

Seth slew dragons until he stood on a heap of their<br />

battle.<br />

as tall as the highest mountain. Seeing his glory the<br />

bodies<br />

of one family knelt before him before turning and<br />

remnants<br />

against their own kind. In this they were led by<br />

battling<br />

patriarch, the great dragon named Onox the Black.<br />

their<br />

was the first to swear his loyalty to Seth and his<br />

Onox<br />

and it was thanks to Onox that Seth's victory was<br />

brothers,<br />

assured.<br />

and Toth then made the races of the world. Humans<br />

Seth<br />

goblins and zora and gorons, each of them<br />

and<br />

Some were exterminated, some were cast<br />

unsatisfactory.<br />

and some were kept as slaves for when the perfect<br />

out,<br />

were finally created. Last of all Seth made the wosu,<br />

people<br />

were perfect. To them he taught strength and integrity<br />

who<br />

the correct manners in which to live, and they grew<br />

and<br />

powerful.<br />

darknuts raised up hundreds of mighty castles<br />

The<br />

they named citadels, each the size of a small city.<br />

which<br />

on Seth’s instructions, they made war. For the first<br />

Then,<br />

they fought each other. Then as their own<br />

millennia<br />

dwindled they fought tribes of savages, of humans<br />

numbers<br />

goblins and alifos. Then they fought the new empires<br />

and<br />

humanity and the other “chosen” races. Always the<br />

of<br />

were fighting, and always they won. Even as Toth<br />

darknuts<br />

to places unknown the darknuts were still<br />

vanished<br />

by Seth, his rule enforced by his own strength and<br />

watched<br />

obedience of his mighty dark dragons.<br />

the<br />

time Seth grew more reserved, speaking and<br />

Over<br />

less to the wosu, until eventually he vanished<br />

appearing<br />

Fearful and bereaved the darknuts fought ever<br />

altogether.<br />

and many more citadels fell in these desperate<br />

harder,<br />

leaving a power vacuum into which the Empires of<br />

wars,<br />

Eldin and Lanayru grew, until it looked as if the<br />

Faron,<br />

might consume themselves in their violence and<br />

wosu<br />

the world over to the lesser peoples.<br />

hand<br />

the Great Invasion shook the world Seth returned,<br />

When<br />

led his children as a unified people for the first time in<br />

and<br />

The darknuts fought against the demons with all<br />

millennia.<br />

strength until, eventually, those otherworldly monsters<br />

their<br />

destroyed.<br />

were<br />

cost had been great. Many citadels had fallen. The<br />

The<br />

dragons had betrayed Seth and joined the demons.<br />

dark<br />

darknuts lay in ruins, but Seth was proud of them. He<br />

The<br />

the world forever, his leadership in the Invasion<br />

left<br />

the wosu the correct path, his last act saving them<br />

showing<br />

themselves. None could deny what they had achieved<br />

from<br />

their fighting.<br />

in<br />

country cannot be of warriors alone. Around the citadels<br />

A<br />

cities of lesser peoples, slaves and serfs, the majority<br />

grow<br />

which are subrosians and zuna. The former produce the<br />

of<br />

materials the darknuts consume- ore for their weapons<br />

raw<br />

food for their bellies. The latter craft the arms and<br />

and<br />

of the legions, endlessly producing swords and<br />

armour<br />

mail of incredible quality- zuna craftsmanship is<br />

plate<br />

in Hyrule and beyond, on par with that of the gorons,<br />

prized<br />

few outside the citadels can afford or find even a dagger<br />

but<br />

by the reptilian artisans, and those who can are<br />

produced<br />

proud of their possessions.<br />

understandably<br />

remaining slaves are of a variety of species, many of<br />

The<br />

unique to the citadels. The leonine lynel, a humanoid<br />

them<br />

rising from the neck of a horse with a lion's head in<br />

body<br />

of its own, fight as the legions' skirmish cavalry and<br />

place<br />

its most valuable mounts. The mazura, horse-<br />

occasionally<br />

eight foot tall giants, labour to construct the<br />

headed<br />

of the citadels. The fokka, flightless but incredibly<br />

buildings<br />

avian humanoids, work as scouts and messenders.<br />

fast<br />

and hundreds of other species are the grease in<br />

These<br />

gears which keep the citadel machine turning, and are<br />

the<br />

the few Hyrulians who reach the citadels are often<br />

why<br />

by the sheer variety of the slave races, and many<br />

staggered<br />

if there’s truth in what the wosu say of Seth.<br />

wonder<br />

military of a citadel is a professional one, with every<br />

The<br />

training or fighting constantly throughout their life.<br />

soldier<br />

does however have strict rules, a code of marshal honour<br />

It<br />

by Seth tens of millennia ago. A soldier must<br />

dictated<br />

attempt to prove themselves- duelling is always<br />

always<br />

to massed combat, and massed combat is<br />

preferable<br />

preferable to a siege. It is also absolutely<br />

always<br />

shameful to fight from a distance- archery and<br />

disgustingly<br />

use of siege weapons are only to be used when the<br />

the<br />

enemy flees or hides behind his walls. At all other<br />

cowardly<br />

darknuts are expected to fight in their supremely<br />

times<br />

armour- chainmail if they have yet to prove<br />

heavy<br />

plate once they are considered adult- and<br />

themselves,<br />

their enemy with sword, mace and axe.<br />

engage<br />

is frowned upon- any use of beasts of burden is<br />

Cavalry<br />

an admission of personal weakness and<br />

considered<br />

to either carry your own burdens or force a slave<br />

inability<br />

do it- but not forbidden. The mounted forces of the wosu,<br />

to<br />

as rebonacks, tend towards irreverence and<br />

known<br />

as a result as they are already living on the<br />

rebelliousness<br />

The Invasion<br />

Slaves and Scum<br />

The Dogs of War<br />

Then the Demons came.<br />

fringes of acceptable morality.


last thing forbidden, hated by Seth above all others, is<br />

The<br />

All magic is weakness, save for that which He gives<br />

magic.<br />

as a reward for diligence and service. Even today, two<br />

out<br />

a half millennia after his leaving, Seth's magic arrives<br />

and<br />

the wosu through unknown means, a secret to all but the<br />

to<br />

themselves. Darknuts know their mages as<br />

mages<br />

and there are never more than thirteen in a<br />

Jermafensers,<br />

each a source of immense pride.<br />

citadel,<br />

there is a law there will be those who break it,<br />

Wherever<br />

there is an inviolable code of honour there will<br />

whenever<br />

those who seek to violate it. The wosu have a strict code<br />

be<br />

demonstrate their strength, but there are of course those<br />

to<br />

would break that code.<br />

who<br />

break the code of Seth is to label yourself a goriya-<br />

To<br />

worthless in the eyes of society and the great<br />

essentially<br />

A lucky goriya may escape, and make their home<br />

god.<br />

the lands of the citadels. An unlucky goriya will face<br />

beyond<br />

usually by trial of combat (with the combat of course<br />

death,<br />

forced into terms acceptable to the code).<br />

being<br />

escaped goriya must be careful. A goriya who is too<br />

Even<br />

too open in their actions or even in their existence,<br />

brazen,<br />

face a hunt and ensuing destruction at the hands of<br />

will<br />

violent and strong as they are, have unique traits<br />

Darknuts,<br />

all darknut characters possess.<br />

which<br />

Score Increase: Your Strength score increases by<br />

Ability<br />

and your Constitution score increases by one.<br />

two,<br />

Darknuts are considered mature in their early teens<br />

Age:<br />

live for around sixty years, although they maintain good<br />

and<br />

for most of their lifespan.<br />

health<br />

Alignment: Darknuts are either organised and<br />

Typical<br />

or unbridled and religious. They tend towards<br />

militarised<br />

strongly lawful or chaotic alignments. Many darknuts<br />

either<br />

Darknuts are tall humanoids, solidly built and wellmuscled.<br />

Size:<br />

They stand at around seven and a half feet tall and<br />

around two hundred pounds. Your size is medium.<br />

weigh<br />

Your walking speed is 30 feet.<br />

Speed:<br />

Martial Training: Darknuts are proficient with<br />

Darknut<br />

simple and martial melee weapons, except for reach<br />

all<br />

as well as all armor. In addition they always use<br />

weapons,<br />

improved damage dice when wielding versatile<br />

the<br />

weapons.<br />

As Standard: Even before they fully prove<br />

Equipped<br />

darknuts are equipped by their citadels for war.<br />

themselves<br />

matter their class’ starting equipment darknuts can<br />

No<br />

choose to start with a longsword and a suit of chain<br />

always<br />

instead of one of their weapons and the suit of armour<br />

mail<br />

available to them (if the class does not normally<br />

normally<br />

with armour then a darknut may still choose to start<br />

start<br />

a suit of chain mail).<br />

with<br />

Warriors: Darknuts who reach level five without<br />

Proven<br />

declared goriya can request a longsword, a suit of<br />

being<br />

armour and a shield for free from any sufficiently<br />

plate<br />

member of their own people- the citadels will<br />

wealthy<br />

the provider later. Darknuts who start at level 5<br />

reimburse<br />

choose plate armour instead of the chain mail provided<br />

can<br />

Equipped As Standard.<br />

by<br />

Sense of Smell: Darknuts have advantage on<br />

Keen<br />

checks based on smell.<br />

wisdom(perception)<br />

Darknuts can speak Setian, Hyrulian, and<br />

Languages:<br />

other language, most likely vordic.<br />

one<br />

The Fate of the Defiant<br />

wosu, lest their disgusting ways spread further.<br />

other<br />

Darknut Traits<br />

Expies Make Life Easier<br />

When in doubt, copy it out. Darknut names work<br />

well when modelled off the ancient egyptians,<br />

and their military structure is very similar to that<br />

of ancient Rome.<br />

It's not possible for Darknuts to be too<br />

militaristic or too focused on violence. That's<br />

just kind of who they are and what they do.<br />

are evil, although not all are.


ago, when humanity abandoned a world ravaged by<br />

Long<br />

Great Invasion to seek refuge above the clouds, the<br />

the<br />

were faced with a great crisis. The waters of the world<br />

zora<br />

polluted and dried by fifty years of constant war, with<br />

were<br />

a few refuges left where they could make their home.<br />

only<br />

these refuges were, in truth, unsuitable- the zora<br />

Even<br />

in flowing waters and open spaces, and simply<br />

thrived<br />

not live in these separated lagoons.<br />

could<br />

solution was found. The prime leviathan of the age,<br />

A<br />

used the malleable properties of the zora<br />

Tamaranch,<br />

to transform them on an enormous scale. Half of<br />

biology<br />

race became the parella, scyphozoan creatures that<br />

the<br />

dwell in the lagoons. The other half would become<br />

would<br />

watarara, avian humanoids who would migrate across<br />

the<br />

land in search of food and homes. This act of great<br />

the<br />

sent Tamaranch into a deep slumber from which he<br />

magic<br />

not be woken, but he gave this sacrifice gladly for his<br />

could<br />

people.<br />

was two and a half millenia ago, one thousand<br />

That<br />

before the start of the Royal Era. The parella<br />

years<br />

to their old forms when the kingdom of Hyrule<br />

returned<br />

founded, becoming the modern zora population, but<br />

was<br />

migrating flock of bird-men, the watarara are seen in<br />

A<br />

but once a year, but arrive in enormous numbers<br />

Hyrule<br />

their month comes. They are treated as exotic objects<br />

when<br />

most of Hyrule, but are also often considered something<br />

by<br />

their flocks descend on cities they spend wildly on<br />

When<br />

and accommodation, occupying the traders and<br />

food<br />

and roosting on rooftops, for weeks on end. They<br />

streets<br />

civilised and sensible, living in large families within<br />

are<br />

flocks, and though they have no tongue of their own<br />

their<br />

tend to be educated and wise in their own way.<br />

they<br />

Watarara gain the following abilities to represent their<br />

All<br />

racial traits.<br />

innate<br />

Score Increase: Your Wisdom, Dexterity and<br />

Ability<br />

scores all increase by one.<br />

Intelligence<br />

Watarara can fly within days of hatching, have<br />

Age:<br />

around the age of ten, and die old by the age of<br />

children<br />

or so. fifty<br />

Alignment: Watarara tend to be entirely<br />

Typical<br />

and the only authority they accept is that of<br />

meritocratic,<br />

flight leader. They tend to be chaotic.<br />

their<br />

Watarara are short and slender, with long arms<br />

Size:<br />

double as wings. They tend to be around five feet tall<br />

which<br />

weigh a mere seventy or eighty pounds.<br />

but<br />

Your walking speed is 30 feet.<br />

Speed:<br />

Hunters: Watarara have proficiency in the<br />

Eagle-eyed<br />

skill, advantage on wisdom(perception)<br />

wisdom(survival)<br />

to discern things over three hundred feet away.<br />

checks<br />

You have a fly speed of fifty feet, but must end<br />

Swoop:<br />

turn in contact with the ground or fall all the way<br />

your<br />

While you can move you are immune to falling<br />

down.<br />

not brought about by this rule.<br />

damage<br />

At level 6 and above you no longer benefit from<br />

Flight:<br />

Instead you gain a flying speed of fifty feet, and are<br />

Swoop.<br />

to falling damage while you can move.<br />

immune<br />

Watarara<br />

quote goes here, going to try and fit Watarara<br />

guys on one page.<br />

these<br />

Fins to Feathers<br />

Watarara Traits<br />

watarara never surrendered their new wings.<br />

the<br />

Flocking Together<br />

A Bird By Any Other Name<br />

Watarara are based on a noncanon race from the<br />

Ocarina of Time manga, but are primarily included<br />

to allow a player to play a rito in a timeline where<br />

they don't exist. I think. It's all a bit weird.<br />

of a pest.


light plummeting from the sky.<br />

emerald<br />

her Mido, a kokiri - her kokiri - was on<br />

Below<br />

ground, yelling in pain as a pair of<br />

the<br />

fell on him with blades and fangs.<br />

lizalfos<br />

on! Hold<br />

struck mido in the small of the back,<br />

Teal<br />

him into the ground hard enough for him to bounce<br />

forcing<br />

up. Mist billowed from the entry point and obscured<br />

back<br />

pair. Teal felt herself spreading throughout Mido's body,<br />

the<br />

crystal merging with his flesh and bone, a union of soul<br />

her<br />

form so familiar to them both. The plants and ground<br />

and<br />

the forest twisted around them, and there was a strange<br />

of<br />

cracking, organic sound.<br />

creaking,<br />

stood up had crystalline fangs the length of a man's<br />

What<br />

and arms and legs made of trunks. It towered over the<br />

arm<br />

reptilian creatures, and Teal could feel the glint in<br />

two<br />

look like children, almost. On the surface they<br />

Kokiri<br />

as normal hylian youths of between six and twelve<br />

appear<br />

old, with pointed ears and brightly-hued eyes, but the<br />

years<br />

one looks the more discrepancies one finds.<br />

longer<br />

don't blink enough, their hair moves in wind which<br />

They<br />

there. Even in bright sunshine their skin and clothes<br />

isn't<br />

dappled with shade, and the air around them smells<br />

are<br />

cut grass and peat bogs.<br />

like<br />

lack basic<br />

They<br />

about daily life<br />

knowledge<br />

know things no child<br />

but<br />

about the secret parts<br />

should,<br />

the world and the<br />

of<br />

of gods. Their<br />

mechanisms<br />

of time is skewedthey<br />

perception<br />

react to questions about their<br />

with confusion, recall seasons<br />

age<br />

since past but cannot<br />

long<br />

the ills of yesteryear, and<br />

remember<br />

they wear normal enough<br />

though<br />

they believe that things<br />

clothes<br />

leather last no time at all<br />

like<br />

they rot away.<br />

before<br />

of a great arboreal god, there are two forms of<br />

Servants<br />

each with their purpose. The friendly, personable<br />

kokiri,<br />

Children (as most are known) are the envoys of that<br />

Glade<br />

and generally normal enough, after a fashion. On the<br />

god,<br />

hand there are the lost ones, the Skull Children. The<br />

other<br />

may be eerie, but the Skull Children fade out of the<br />

kokiri<br />

with wide smiles and wooden skin, playing songs<br />

darkness<br />

Kokiri<br />

TEAL FELL LIKE A COMET, A BLAZING<br />

Mido's eyes as he looked down on them.<br />

which seep into your bones.<br />

Skull Children are terrifying.<br />

And we don't talk about the puppets.


have always been spirits in the lost woods. They live<br />

There<br />

the deepest glade where the arboreal magic waxes<br />

in<br />

where few outside peoples have ever trod,<br />

strongest,<br />

around the roots of the Great Deku Tree. In long<br />

gathering<br />

times there were the kaddi- crystalline and tall,<br />

gone<br />

in sharp thorns and nearly fey in appearance. After<br />

covered<br />

Invasion they vanished and were replaced by the kikwismall,<br />

the<br />

mammalian and unassuming creatures which<br />

for berries in the dirt. When the darkness of the<br />

foraged<br />

and the disasters to follow beset Hyrule the<br />

Scrambling<br />

vanished in turn, and in their place came the Kallevast<br />

kikwi<br />

and incredibly powerful plant-based entities, a fusion<br />

flora and fauna which could tear down a village.<br />

of<br />

the prevalent spirits are the kokiri. Childlike and<br />

Now<br />

the kokiri spend their days playing in the deep<br />

whimsical,<br />

in the winter they fight in the snow. In spring they<br />

forests-<br />

flowers, in summer they swim in the rivers and in<br />

pick<br />

they eat apples from the trees. Always they are<br />

autumn<br />

by their fairies, each kokiri having their own<br />

accompanied<br />

flitting companion.<br />

little<br />

with the symbiotic relationship the kokiri seem to<br />

Along<br />

with their fae friends- and by extension the great<br />

have<br />

of the wilds- the forest children revere the Great<br />

fairies<br />

Tree as their father and god, and follow his leadership<br />

Deku<br />

all things. Despite their apparent youth and<br />

on<br />

all kokiri possess magic of varying strengths,<br />

helplessness<br />

some cases being extremely powerful manipulators of<br />

in<br />

flows of life and wind magic.<br />

the<br />

this strength however it is rare for a kokiri<br />

Despite<br />

venture outside of their glade, an act which they<br />

to<br />

extremely dangerous. Usually leaving is<br />

consider<br />

forbidden by the Great Deku Tree, but<br />

expressly<br />

rare occasions the Tree has a task which<br />

on<br />

only be accomplished by a direct agent, and<br />

can<br />

a kokiri is sent into the world. Most often<br />

so<br />

is an act of reward, a kokiri appearing<br />

this<br />

weave some magic over a pious village or<br />

to<br />

escpecially a newborn child, but<br />

person,<br />

the Deku Tree is the patron of humanity he can<br />

Though<br />

tolerate so much desctruction of nature, and those<br />

only<br />

take from the forests or the land too quickly or<br />

who<br />

may be visited by a Glade Child requesting they<br />

greedily<br />

for a time. The kokiri will implore that those they<br />

stop<br />

with stop their actions, turn back their paths. The<br />

speak<br />

does this because they know the alternative, and so<br />

kokiri<br />

wish to avoid it. No Glade Child wants the Skull<br />

dearly<br />

the Glade Child's words are ignored, the alternative<br />

When<br />

Nobody knows exactly from where the Skull<br />

arrives.<br />

come- to some they are hylian and human<br />

Children<br />

who were lost in the deepest forests. To others<br />

children<br />

are a dark reflection of the kokiri, twisted and inverted<br />

they<br />

with a deeper connection to the forests than even the<br />

and<br />

Children. No matter their origin, their appearance is<br />

Glade<br />

as is their method.<br />

known,<br />

in rags and leaves, with their wooden faces split<br />

Clad<br />

by toothy grins and sunken eyes of shimmering ruby<br />

wide<br />

give them their name, the Skull Children emerge<br />

which<br />

the forests around the logging camp or fade out of the<br />

from<br />

depths of the mines playing their eldritch songs.<br />

darkest<br />

follows changes depending on the situation and who<br />

What<br />

telling the story. An avalanche of ferocious wildlife fils<br />

is<br />

tunnels. The lumberjacks put down their axes and<br />

the<br />

a merry jig after the children. Every man listening<br />

dance<br />

falls to the floor dead, or has his flesh vanish<br />

spontaneously<br />

a puff of smoke revealing a grinning skeleton who will<br />

in<br />

the site for centuries to come.<br />

haunt<br />

there are the puppets which march at the behest of<br />

Then<br />

Skull Children. Those wooden automatons which fall<br />

the<br />

the sky on strings connected to nothingness, their<br />

from<br />

unfolding to reveal fingers glinting with blades and<br />

limbs<br />

teeth sharp like stakes, moving soundlessly except for<br />

their<br />

click and clack of their wildly flailing arms...<br />

the<br />

Children to be needed.<br />

The Skull Children.<br />

Forest Spirits<br />

We don't talk about the puppets.<br />

it is also often a warning.


eadily become adventurers by their very naturethey<br />

Kokiri<br />

fear little in the glade, and by the time they have<br />

to fear they have also learned to be brave. Kokiri<br />

learned<br />

have the natural adventurous spirit of children, and<br />

usually<br />

pair this with enough arcane power to back up their<br />

most<br />

and keep them safe. This means that the world<br />

ambitions<br />

to reward their curiosity, and since they want for little<br />

tends<br />

in the glade they have plenty of opportunities to<br />

back<br />

this curiosity.<br />

indulge<br />

addition the Deku Tree is more than capable of<br />

In<br />

at least an impression of the future, and can and<br />

foretelling<br />

send Glade and Skull Children on journeys of<br />

will<br />

to change or ensure that future. If there is a<br />

importance<br />

adventure of great import it is entirely reasonable for<br />

fated<br />

Tree to send a kokiri He considers capable of<br />

the<br />

to whatever group may be undertaking it. An<br />

contributing<br />

party that finds itself accompanied by a forest<br />

adventuring<br />

may be fated for greater things than it knows.<br />

spirit<br />

names are very simple- they are names which sound<br />

Kokiri<br />

or pretty or neat. They tend to use hylian names, if<br />

cool<br />

a little, and so won't be detailed here. Fairy<br />

simplified<br />

on the other hand tend to follow a strict pattern-<br />

names<br />

are four letters, two consonants and two vowels.<br />

they<br />

names: Aeth, Aren, Biki, Bolo, Croo, Deir, Diol,<br />

Fairy<br />

Faor, Hine, Julo, Lora, Midi, Navi, Nour, Nule, Oort,<br />

Eren,<br />

Rale, Seti, Tael, Tatl, Teal, Vili, Zien<br />

Pado,<br />

inherently eldritch beings, kokiri have many traits<br />

Being<br />

are not found in other creatures and are conferred to<br />

which<br />

Score Increase: Your Charisma score increases<br />

Ability<br />

two. by<br />

Kokiri do not seem to age.<br />

Age:<br />

Alignment: Kokiri tend towards whimsy and<br />

Typical<br />

and are usually chaotic good, but other good and<br />

kindness<br />

aligned kokiri do exist. On the other hand, although<br />

neutral<br />

kokiri may be petty or selfish or cruel there are most<br />

some<br />

no evil kokiri, as the Tree would not tolerate them<br />

definitely<br />

continue as they were.<br />

to<br />

Children also have a whimsical tendency, but not<br />

Skull<br />

the kokiri understand their motives. Perhaps some<br />

even<br />

what they do, perhaps not. Skull Children tend<br />

relish<br />

chaotic neutral, but it is far from inconcievable for<br />

towards<br />

to be evil or good.<br />

them<br />

Glade Children appear to be slightly fey hylian<br />

Size:<br />

Skull Children are similar, but their exposed skin<br />

children.<br />

like teak. They are both around three feet tall and weigh<br />

is<br />

thirty pounds, with both having a size of small.<br />

around<br />

Your walking speed is 20 feet.<br />

Speed:<br />

Gaze: Kokiri can re-roll attack rolls and<br />

Yggdrasil’s<br />

throw results of one.<br />

saving<br />

You can try to hide when lightly obscured by<br />

Arboreal:<br />

heavy rain, falling snow, mist, and other natural<br />

foliage,<br />

You are also vulnerable to fire damage.<br />

phenomena.<br />

Companion: You are permanently accompanied by<br />

Fey<br />

fairy, your closest and dearest friend. This fairy is<br />

a<br />

by the DM but has an initial personality,<br />

controlled<br />

name and disposition set by you. Its profile is<br />

appearance,<br />

If your fairy is killed then it dissipates, returning to<br />

below.<br />

as close as possible to you at the end of your next<br />

existence<br />

or long rest. If you die then your fairy is destroyed<br />

short<br />

such a time as you return to life, at which point it also<br />

until<br />

and Scare: You have proficiency in the charisma<br />

Lure<br />

of performance and intimidation.<br />

skills<br />

to Kill: If damage reduces you to 0 hit points and<br />

Hard<br />

are in your original form (for example are not<br />

you<br />

or subject to the spells polymorph, true<br />

wildshaped<br />

or shapechange) you may make a Constitution<br />

polymorph<br />

throw with a DC of half the damage taken or ten<br />

saving<br />

is higher) unless the damage is fire or from a<br />

(whichever<br />

hit. On a success, you drop to 1 hit point instead.<br />

critical<br />

Whenever you use a spell or item which<br />

Puppetmaster:<br />

a creature or a number of creatures you may<br />

summons<br />

summon Skull Puppets. Your spell still functions as<br />

instead<br />

except any limitations on creature type or specific<br />

normal,<br />

are ignored. For example a spell that lets you<br />

creature<br />

a bear would let you summon a Skull Puppet, and<br />

summon<br />

spell which lets you summon 100 hitpoints worth of<br />

a<br />

would let you summon 100 hitpoints worth of skull<br />

beasts<br />

You may also raise Skull Puppets instead of<br />

puppets.<br />

skeletons or zombies from a corpse when using<br />

raising<br />

undead. Skull Puppets follow you unconditionally,<br />

create<br />

no motivations beyond those you choose to give them,<br />

have<br />

only obey you, regardless of what magic may be<br />

and<br />

The Wide World<br />

Glade Child<br />

as close as possible to you.<br />

reappears<br />

Skull Child<br />

Kokiri Names<br />

Kokiri Traits<br />

employed to change their minds.<br />

Playing a Kokiri<br />

Regardless of subrace, the presence of a kokiri is<br />

A Big Deal. Your presence in the party will be<br />

notable, even moreso than other rare peoples,<br />

and this may not be something your DM wants.<br />

Whether or not the kokiri are available as a PC<br />

race is absolutely up to your DM, even moreso<br />

than with other races.<br />

It's also worth mentioning that the background<br />

of the kokiri is deliberately vague. Although<br />

suggestions of your true nature will be available<br />

to your DM, this is your DM's Hyrule and it works<br />

how your DM wants. Being a kokiri means by<br />

definition not knowing everything about your<br />

nature or past, and possibly having elements of<br />

your character dictated to you, including secrets<br />

about yourself which you may not have been<br />

aware of and may not be positive. If this does not<br />

appeal to you or you do not trust your DM to<br />

make decisions you will like then do not play a<br />

kokiri.<br />

kokiri characters.<br />

Subrace: you must pick one of the following subraces.


Skull Puppet<br />

Medium Construct, Nonaligned<br />

Armor Class 8<br />

Hit Points 22(3d8+9)<br />

Speed 0ft., fly 20ft. (hover)<br />

STR DEX CON INT WIS CHA<br />

13 (+1) 6 (-2) 16 (+3) 8 (-1) 12 (+1) 5 (-3)<br />

Damage Immunities poison, psychic<br />

Damage Vulnerabilities fire<br />

Condition Immunities charmed, poisoned,<br />

stunned, frightened<br />

Senses passive Perception 11, blindsight to 30ft.<br />

but cannot otherwise see<br />

Languages understands Fey but can't speak<br />

Challenge 1/4 (50 XP)<br />

Constructed: If damage reduces the puppet to 0<br />

hit points, it must make a Constitution saving<br />

throw with a DC of 5 + the damage taken, unless<br />

the damage is fire or from a critical hit. On a<br />

success, the puppet drops to 1 hit point instead.<br />

Tools of the Skull Children: Puppets cannot be<br />

convinced or forced to knowingly disobey the<br />

Skull Child who summoned them through any<br />

means, including magical.<br />

Actions<br />

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft.,<br />

one target. Hit: 4 (1d6 + 1) slashing damage.<br />

Fairy<br />

Tiny Fey, Any Alignment<br />

Armor Class 15<br />

Hit Points 2(1d4)<br />

Speed 10ft., fly 40ft<br />

STR DEX CON INT WIS CHA<br />

3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)<br />

Damage Immunities poison<br />

Damage Vulnerabilities thunder<br />

Condition Immunities charmed, poisoned<br />

Senses passive Perception 11<br />

Languages Those of the kokiri it is bonded to.<br />

Challenge 1/4 (50 XP)<br />

A Fragment of Soul: A fairy's abilities, actions and<br />

statistics change as its kokiri levels up, as detailed<br />

below. When a level is stated, assume this is the<br />

level of the kokiri the fairy is bonded to.<br />

Fragmentary Build: At level 4 a fairy becomes<br />

around one foot tall. At level 8 it is around the<br />

height of its kokiri and its size becomes small.<br />

Fragmentary Vanishing: A fairy can cast invisibility<br />

as a bonus action at will. At level 4 this instead<br />

becomes greater invisibility. Both of these spells<br />

can only target the fairy and no other creatures.<br />

Fragmentary Traits: At level 4 the fairy's Dexterity<br />

score increases to 20(+5), its Constitution<br />

increases to 13(+1), and its Charisma increases<br />

to 16(+3). At level 16 these increase again to a<br />

Constitution of 14(+2), and an Intelligence of<br />

16(+3).<br />

Fragmentary Resilience: At level 4 the fairy's<br />

maximum hitpoints increases to 14(4d4+4). At<br />

level 16 it increases again to 40(9d4+18).<br />

Fragmentary Speed: At level 4 the fairy's flying<br />

speed increases to 60 ft.<br />

Fragmentary Spellcasting: The fairy's innate<br />

spellcasting ability is Charisma. It can innately<br />

cast a number of spells, requiring no material<br />

components. As the fairy's kokiri gains levels it<br />

gains additional spells, as detailed below. A fairy<br />

does not lose spells as its kokiri levels, and<br />

retains all spells it has previously unlocked.<br />

Level 4:<br />

1/day each: dancing lights, mage hand, minor<br />

illusion, color cpray, mirror image.<br />

Level 8:<br />

1/day each: major image, hallucinatory terrain,<br />

polymorph<br />

Level 16:<br />

at will: mage hand<br />

1st level (3 slots): magic missile, shield<br />

2nd level (2 slots): blur, flaming sphere<br />

3rd level (1 slot): fireball<br />

Actions<br />

Stab. Melee Weapon Attack: +2 to hit, reach 5 ft.,<br />

one target. Hit: 1 piercing damage.<br />

Fey Beam: Ranged Weapon Attack: +6 to hit,<br />

range 40/160 ft., one target. Hit: 1 radiant<br />

damage, and the target must succeed on a DC 10<br />

Constitution saving throw or become poisoned<br />

for l minute. If its saving throw result is 5 or<br />

lower, the poisoned target falls unconscious for<br />

the same duration, or until it takes damage or<br />

another creature takes an action to shake it<br />

awake.<br />

Fairy Dust (level 4+ only): The fairy blows a puff of<br />

scintillating dust at one creature within 5 feet of<br />

it. The target must succeed on a DC 11 Wisdom<br />

saving throw, or for 1 minute, the target can't<br />

take reactions and must roll a d6 at the start of<br />

each of its turns to determine its behavior during<br />

the turn:<br />

1-4. The target takes no action or bonus action<br />

and uses all of its movement to move in a<br />

random direction.<br />

5-6. The target doesn't move, and the only thing<br />

it can do on its turn is make a DC 11 Wisdom<br />

saving throw, ending the effect on itself on a<br />

success.<br />

Major Fey Beam (level 16+ only): The fairy<br />

performs the following Ranged Weapon Attack<br />

twice: +5 to hit, range 30 ft., one target. Hit: 10<br />

(3d6) radiant damage.

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