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Scotch Reports Issue 174 (April 2019)

In the first edition for 2019, we hear from Dr Newton, each of our Scotch campuses, plus a Scotch story from Andrew Saies and all of the Class of 2018 results and destinations. There are also articles from Head of Community, Natalie Felkl and a bumper Straight Scotch covering all things OC and a look back on 2018 OC reunions.

In the first edition for 2019, we hear from Dr Newton, each of our Scotch campuses, plus a Scotch story from Andrew Saies and all of the Class of 2018 results and destinations. There are also articles from Head of Community, Natalie Felkl and a bumper Straight Scotch covering all things OC and a look back on 2018 OC reunions.

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Mind Lab<br />

As a school that has wellbeing central to its<br />

core mission, would it ever be appropriate<br />

or desirable to encourage children to push,<br />

overwhelm, capture or defeat others?<br />

Surprisingly, yes! The context is Mind<br />

Lab, a range of strategic thinking games<br />

introduced at Year 5 & 6.<br />

Mind Lab was founded in 1994 and has a<br />

presence in more than 30 countries, with<br />

a suite of strategy games that promote<br />

competencies valuable for life at and<br />

beyond school. In the same way that<br />

chess teaches the skills of problemsolving,<br />

strategizing, planning, foresight,<br />

concentration and focus, Mind Lab games<br />

provide our students with a context in<br />

which they develop their thinking abilities<br />

along with social and emotional skills.<br />

The general objectives of the Mind Lab<br />

program are:<br />

• Encourage consolidation of concrete<br />

operations of thought.<br />

• Improve the strategies of action<br />

governed by the rules of the game and<br />

by the actions of another.<br />

• Develop the ability to cope operatively<br />

with the rules of the games.<br />

• Help overcome the limits of concrete<br />

thinking.<br />

• Enhance communication skills –<br />

capture, analysis and expression of<br />

information.<br />

• Promote the development of strategies<br />

for planning and orderly execution<br />

of actions.<br />

• Encourage recognition and management<br />

of available resources.<br />

• Develop the ability to deal with<br />

frustration and satisfaction.<br />

The overall objective is for students to<br />

draw on the social and emotional strategies<br />

they develop through the games and<br />

apply them to the more complex problem<br />

situations they face beyond the board<br />

game, especially at the beginning of<br />

adolescence.<br />

Once students learn each board game, its<br />

key concepts and its associated tactics,<br />

they are encouraged to ‘think about<br />

their thinking’ (metacognition) in order<br />

to transfer skills to real-life contexts. The<br />

methodology has been supported through<br />

research conducted by Yale University,<br />

USA, and Northumbria, England.<br />

Throughout the first term, it has not<br />

been uncommon to find clusters of Year<br />

6 students huddled over game boards<br />

before school, at recess and at lunchtime,<br />

challenging each other to ‘Abalone’,<br />

‘Olympic Checkers’, ‘Quoridor’ and ‘Octi’.<br />

This year, we challenged all Year 6 students<br />

to compete in their ‘best’ game in a knock<br />

out in-house competition, in order to<br />

qualify for our first inter-school team. The<br />

aim was not only to stretch our students to<br />

compete in high-level competition locally<br />

and, ambitiously, beyond, but to enjoy<br />

interacting with other students and seek<br />

leisure games beyond the screen.<br />

Congratulations to Ollie Ryder for<br />

achieving a silver medal at the interschool<br />

competition!<br />

IEVA HAMPSON<br />

Head of Micham Campus<br />

01 Strategizing in a game of Octi / 02 A round<br />

of Abalone underway / 03 Quoridor in Action<br />

/ 04 Olympic Checkers is popular amongst the<br />

Year 6s / 05 Quoridor in Action<br />

01 02 03<br />

04 05<br />

11

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