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Appendix B<br />

The Property Inspector<br />

and the Panels<br />

Several <strong>panels</strong> have been changed in Flash CS3. The <strong>panels</strong> often have<br />

unlabeled buttons and flyout menus that hold hidden treasures — or at<br />

least hidden features — if you know where to look. In this appendix, we help<br />

you discover these features.<br />

The Tools Panel<br />

The Tools panel contains all the drawing tools as well as many editing tools.<br />

You’ll use this panel a lot! Most drawing tools have their own modifiers that<br />

control how the drawing tool works. In Figure B-1, you see only one set of<br />

modifiers — the ones for the Brush tool. Other tools offer different modifiers,<br />

so the options section of the Tools panel will look different depending on the<br />

tool you’re using.<br />

Several buttons have flyouts, which are like submenus for toolbars. You click<br />

a tiny arrow at the lower-right corner of the button to display additional<br />

tools. For example, the Rectangle flyout reveals the Oval tool, the Rectangle<br />

Primitive tool, the Oval Primitive tool, and the PolyStar tool. Check out<br />

Chapter 3 for the full scoop on the Tools panel and all its helpful tools.


356<br />

Part VII: Appendixes<br />

Figure B-1:<br />

The Tools<br />

panel.<br />

Selection<br />

Free Transform<br />

Pen<br />

Line<br />

Pencil<br />

Ink Bottle<br />

Eyedropper<br />

Hand<br />

Stroke Color<br />

Black and White<br />

Object Drawing Mode<br />

Brush Mode<br />

Brush Size<br />

Use Pressure<br />

Subselection<br />

Lasso<br />

Text<br />

Rectangle<br />

Brush<br />

Paint Bucket<br />

Eraser<br />

Zoom<br />

Fill Color<br />

Swap Colors<br />

Lock Fill<br />

Brush Shape<br />

Use Tilt<br />

The Property Inspector Gadget<br />

The Property inspector is context sensitive, which means that it displays<br />

information that’s useful to what you’re doing at the time. In this section, you<br />

see some variations on this theme.<br />

Property inspector with no selection<br />

When no object is selected and the cursor is on the Stage, you see the document<br />

properties, as shown in Figure B-2.<br />

Background color<br />

Figure B-2:<br />

Property<br />

inspector<br />

when an<br />

object is not<br />

selected.<br />

Document properties<br />

Frame rate


Appendix B: The Property Inspector and the Panels<br />

357<br />

Property inspector with a shape selected<br />

When you select a shape, the Property inspector displays properties of the<br />

shape so that you can edit them, as you see in Figure B-3.<br />

Figure B-3:<br />

Property<br />

inspector<br />

when a<br />

shape is<br />

selected.<br />

Stroke<br />

color<br />

Fill color<br />

Stroke<br />

height<br />

Stroke style<br />

Custom<br />

stroke style<br />

Cap<br />

type<br />

Join type<br />

Property inspector with keyframe selected<br />

When you click a keyframe on the Timeline, the Property inspector displays<br />

properties of the frame, as you see in Figure B-4.<br />

Figure B-4:<br />

Property<br />

inspector<br />

when a<br />

keyframe is<br />

selected.<br />

Frame label<br />

Tween type<br />

Sync mode<br />

Sound name<br />

Number of times to loop<br />

Property inspector with a<br />

symbol instance selected<br />

When you select an instance of a symbol, in this case a movie clip, the<br />

Property inspector displays properties of the instance so that you can edit<br />

them. See Figure B-5.


358<br />

Part VII: Appendixes<br />

Figure B-5:<br />

Property<br />

inspector<br />

when a<br />

symbol<br />

instance is<br />

selected.<br />

Instance behavior<br />

Instance name<br />

Swap symbol<br />

Color style<br />

Blend<br />

The Align Panel<br />

The Align Panel (see Figure B-6) gets your objects in line, where they ought to<br />

be. For more information, flip to Chapter 4.<br />

Align objects<br />

horizontally<br />

Align objects<br />

vertically<br />

Align/distribute<br />

relative to<br />

entire Stage<br />

Figure B-6:<br />

The Align<br />

panel.<br />

Match<br />

by width,<br />

by height,<br />

or both<br />

Space objects<br />

evenly<br />

horizontally<br />

or vertically<br />

Distribute objects evenly<br />

The Color Panel<br />

The Color panel is similar to an artist’s palette. See Figure B-7. You can create<br />

your own colors for both strokes (lines) and fills.


Appendix B: The Property Inspector and the Panels<br />

359<br />

Swap Colors<br />

Figure B-7:<br />

The Color<br />

panel.<br />

Stroke Color<br />

Fill Color<br />

Black and White<br />

No Color<br />

Transparency<br />

(Alpha) value<br />

Fill Style<br />

Color Space<br />

Brightness<br />

Hexidecimal<br />

value<br />

Color Specifications<br />

The Swatches Panel<br />

You can use the Swatches panel to manage your colors. See Figure B-8. New<br />

colors and fills that you create appear in this panel for easy access. (See<br />

Chapter 3 for more information.)<br />

Figure B-8:<br />

The<br />

Swatches<br />

panel.<br />

The Info Panel<br />

The Info panel lets you control the precise size and location of objects.<br />

(Check out Chapter 4 for more information on using this panel.) The X and<br />

Y measurements are relative to the upper-left corner of the Stage. See Figure<br />

B-9. The lower-right corner shows the current position of the mouse cursor.<br />

Depending on the object, you may also see color and Alpha information.


360<br />

Part VII: Appendixes<br />

Width<br />

X Location<br />

Figure B-9:<br />

The Info<br />

panel.<br />

Height<br />

Y Location<br />

The Scene Panel<br />

The Scene panel is quite simple, as shown in Figure B-10. You can use it to<br />

move from one scene to another, change the order of scenes, and rename,<br />

add, or delete scenes. Choose Window➪Other Panels➪Scene.<br />

Figure B-10:<br />

The Scene<br />

panel.<br />

Duplicate Scene<br />

Add Scene<br />

Delete Scene<br />

The Transform Panel<br />

Use the Transform panel to scale, rotate, and skew objects with precision.<br />

You scale by percentage, and you rotate and skew by degrees (increasing<br />

degrees going clockwise). See Figure B-11. To use the Copy and Apply<br />

Transform button, the first button in the lower-right corner, select an object<br />

and specify the transform settings you want. Then click Copy and Apply<br />

Transform. Flash creates a new object with the new settings on top of the old<br />

object. You can leave the new object there to create a composite object or<br />

immediately move it to a new location. Use the Reset button, the second<br />

button in the lower-right corner, to return a transformed object to its original<br />

properties. Chapter 4 gives you more information about this panel.


Appendix B: The Property Inspector and the Panels<br />

361<br />

Height<br />

Width<br />

Rotation<br />

Figure B-11:<br />

The<br />

Transform<br />

panel.<br />

Skew Vertically<br />

Reset<br />

Skew Horizontally<br />

Copy and Apply Transform<br />

The Actions Panel<br />

The Actions panel is where all the action is — the ActionScript, that is. On<br />

this panel, you write or insert code that makes your movies interactive. See<br />

Figure B-12. Chapter 10 offers more information on this panel.<br />

Actions Toolbox Insert Target Path<br />

Add New Item to Script Autoformat<br />

Script Assist<br />

Figure B-12:<br />

The Actions<br />

panel.<br />

Find Show Code Hint<br />

Check Syntax Script Pane


362<br />

Part VII: Appendixes<br />

The Movie Explorer Panel<br />

Explore the depths of your movie with the Movie Explorer panel, shown in<br />

Figure B-13. Refer to Chapter 12 for details.<br />

Show Text<br />

Show ActionScript<br />

Show Frames and Layers<br />

Figure B-13:<br />

The Movie<br />

Explorer<br />

panel.<br />

Customize<br />

which items<br />

to show<br />

Show Video, Sounds, and Bitmaps<br />

Show Buttons, Movie Clips, and Graphics<br />

The Output Panel<br />

Use the Output panel as a way to test the ActionScript code in your movie.<br />

Choose Control➪Test Movie and then choose Window➪Output. The Output<br />

panel opens automatically if you test a movie with errors, and you can also<br />

choose List Objects or List Variables from the Debug menu in the Player<br />

window to view a list of objects and variables.<br />

On Windows, the Output panel is by default a tab of the Property inspector.<br />

See Figure B-14. On Mac, you have a stand-alone Output panel by default —<br />

although, like any other panel, you can add it to the Property inspector or<br />

any other panel group.<br />

Figure B-14:<br />

The Output<br />

panel.


The Accessibility Panel<br />

Appendix B: The Property Inspector and the Panels<br />

Accessibility features make your movies more accessible to people with certain<br />

disabilities or limitations, such as limited or no sight. You can display or<br />

hide objects, depending on the needs of your viewers. These features make<br />

some of the nongraphical objects in your movie available to screen readers,<br />

which read parts of the screen out loud. Choose Window➪Other Panels➪<br />

Accessibility to display the Accessibility panel, shown in Figure B-15.<br />

363<br />

Figure B-15:<br />

The<br />

Accessibility<br />

panel.<br />

The Components Panel<br />

Components are prebuilt movie clips that come with predefined parameters<br />

that you can set to alter their appearance and behavior. They allow you to<br />

build complex Flash applications even if you don’t have an advanced understanding<br />

of ActionScript. Some components are nonvisual and allow you to<br />

do such things as manipulate information from data sources (for a Flash<br />

movie with a news ticker, for instance). Other components are interface elements,<br />

such as check boxes, radio buttons, and drop-down lists (combo<br />

boxes), which you can add to your movies to create interactivity. For more<br />

information, see Chapter 12. The Components panel is shown in Figure B-16.<br />

Figure B-16:<br />

The<br />

Components<br />

panel.


364<br />

Part VII: Appendixes<br />

The Component Inspector Panel<br />

Use the Component Inspector panel to assign labels and parameters to<br />

components, such as check boxes, lists, and other interface elements. See<br />

Figure B-17.<br />

Figure B-17:<br />

The<br />

Component<br />

Inspector<br />

panel.<br />

The History Panel<br />

The History panel stores all your commands. See Figure B-18. You can review<br />

them, repeat them, or save them to use again later. Choose Window➪<br />

Other Panels➪History. See Chapter 4 for details.<br />

Figure B-18:<br />

The History<br />

panel.


The Strings Panel<br />

Appendix B: The Property Inspector and the Panels<br />

Use the Strings panel, shown in Figure B-19, to create strings of text in various<br />

languages. You can use these for Web sites in multiple languages. Choose<br />

Window➪Other Panels➪Strings. Then click the Settings button to set up the<br />

languages.<br />

365<br />

Figure B-19:<br />

The Strings<br />

panel.

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