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Appendix B<br />
The Property Inspector<br />
and the Panels<br />
Several <strong>panels</strong> have been changed in Flash CS3. The <strong>panels</strong> often have<br />
unlabeled buttons and flyout menus that hold hidden treasures — or at<br />
least hidden features — if you know where to look. In this appendix, we help<br />
you discover these features.<br />
The Tools Panel<br />
The Tools panel contains all the drawing tools as well as many editing tools.<br />
You’ll use this panel a lot! Most drawing tools have their own modifiers that<br />
control how the drawing tool works. In Figure B-1, you see only one set of<br />
modifiers — the ones for the Brush tool. Other tools offer different modifiers,<br />
so the options section of the Tools panel will look different depending on the<br />
tool you’re using.<br />
Several buttons have flyouts, which are like submenus for toolbars. You click<br />
a tiny arrow at the lower-right corner of the button to display additional<br />
tools. For example, the Rectangle flyout reveals the Oval tool, the Rectangle<br />
Primitive tool, the Oval Primitive tool, and the PolyStar tool. Check out<br />
Chapter 3 for the full scoop on the Tools panel and all its helpful tools.
356<br />
Part VII: Appendixes<br />
Figure B-1:<br />
The Tools<br />
panel.<br />
Selection<br />
Free Transform<br />
Pen<br />
Line<br />
Pencil<br />
Ink Bottle<br />
Eyedropper<br />
Hand<br />
Stroke Color<br />
Black and White<br />
Object Drawing Mode<br />
Brush Mode<br />
Brush Size<br />
Use Pressure<br />
Subselection<br />
Lasso<br />
Text<br />
Rectangle<br />
Brush<br />
Paint Bucket<br />
Eraser<br />
Zoom<br />
Fill Color<br />
Swap Colors<br />
Lock Fill<br />
Brush Shape<br />
Use Tilt<br />
The Property Inspector Gadget<br />
The Property inspector is context sensitive, which means that it displays<br />
information that’s useful to what you’re doing at the time. In this section, you<br />
see some variations on this theme.<br />
Property inspector with no selection<br />
When no object is selected and the cursor is on the Stage, you see the document<br />
properties, as shown in Figure B-2.<br />
Background color<br />
Figure B-2:<br />
Property<br />
inspector<br />
when an<br />
object is not<br />
selected.<br />
Document properties<br />
Frame rate
Appendix B: The Property Inspector and the Panels<br />
357<br />
Property inspector with a shape selected<br />
When you select a shape, the Property inspector displays properties of the<br />
shape so that you can edit them, as you see in Figure B-3.<br />
Figure B-3:<br />
Property<br />
inspector<br />
when a<br />
shape is<br />
selected.<br />
Stroke<br />
color<br />
Fill color<br />
Stroke<br />
height<br />
Stroke style<br />
Custom<br />
stroke style<br />
Cap<br />
type<br />
Join type<br />
Property inspector with keyframe selected<br />
When you click a keyframe on the Timeline, the Property inspector displays<br />
properties of the frame, as you see in Figure B-4.<br />
Figure B-4:<br />
Property<br />
inspector<br />
when a<br />
keyframe is<br />
selected.<br />
Frame label<br />
Tween type<br />
Sync mode<br />
Sound name<br />
Number of times to loop<br />
Property inspector with a<br />
symbol instance selected<br />
When you select an instance of a symbol, in this case a movie clip, the<br />
Property inspector displays properties of the instance so that you can edit<br />
them. See Figure B-5.
358<br />
Part VII: Appendixes<br />
Figure B-5:<br />
Property<br />
inspector<br />
when a<br />
symbol<br />
instance is<br />
selected.<br />
Instance behavior<br />
Instance name<br />
Swap symbol<br />
Color style<br />
Blend<br />
The Align Panel<br />
The Align Panel (see Figure B-6) gets your objects in line, where they ought to<br />
be. For more information, flip to Chapter 4.<br />
Align objects<br />
horizontally<br />
Align objects<br />
vertically<br />
Align/distribute<br />
relative to<br />
entire Stage<br />
Figure B-6:<br />
The Align<br />
panel.<br />
Match<br />
by width,<br />
by height,<br />
or both<br />
Space objects<br />
evenly<br />
horizontally<br />
or vertically<br />
Distribute objects evenly<br />
The Color Panel<br />
The Color panel is similar to an artist’s palette. See Figure B-7. You can create<br />
your own colors for both strokes (lines) and fills.
Appendix B: The Property Inspector and the Panels<br />
359<br />
Swap Colors<br />
Figure B-7:<br />
The Color<br />
panel.<br />
Stroke Color<br />
Fill Color<br />
Black and White<br />
No Color<br />
Transparency<br />
(Alpha) value<br />
Fill Style<br />
Color Space<br />
Brightness<br />
Hexidecimal<br />
value<br />
Color Specifications<br />
The Swatches Panel<br />
You can use the Swatches panel to manage your colors. See Figure B-8. New<br />
colors and fills that you create appear in this panel for easy access. (See<br />
Chapter 3 for more information.)<br />
Figure B-8:<br />
The<br />
Swatches<br />
panel.<br />
The Info Panel<br />
The Info panel lets you control the precise size and location of objects.<br />
(Check out Chapter 4 for more information on using this panel.) The X and<br />
Y measurements are relative to the upper-left corner of the Stage. See Figure<br />
B-9. The lower-right corner shows the current position of the mouse cursor.<br />
Depending on the object, you may also see color and Alpha information.
360<br />
Part VII: Appendixes<br />
Width<br />
X Location<br />
Figure B-9:<br />
The Info<br />
panel.<br />
Height<br />
Y Location<br />
The Scene Panel<br />
The Scene panel is quite simple, as shown in Figure B-10. You can use it to<br />
move from one scene to another, change the order of scenes, and rename,<br />
add, or delete scenes. Choose Window➪Other Panels➪Scene.<br />
Figure B-10:<br />
The Scene<br />
panel.<br />
Duplicate Scene<br />
Add Scene<br />
Delete Scene<br />
The Transform Panel<br />
Use the Transform panel to scale, rotate, and skew objects with precision.<br />
You scale by percentage, and you rotate and skew by degrees (increasing<br />
degrees going clockwise). See Figure B-11. To use the Copy and Apply<br />
Transform button, the first button in the lower-right corner, select an object<br />
and specify the transform settings you want. Then click Copy and Apply<br />
Transform. Flash creates a new object with the new settings on top of the old<br />
object. You can leave the new object there to create a composite object or<br />
immediately move it to a new location. Use the Reset button, the second<br />
button in the lower-right corner, to return a transformed object to its original<br />
properties. Chapter 4 gives you more information about this panel.
Appendix B: The Property Inspector and the Panels<br />
361<br />
Height<br />
Width<br />
Rotation<br />
Figure B-11:<br />
The<br />
Transform<br />
panel.<br />
Skew Vertically<br />
Reset<br />
Skew Horizontally<br />
Copy and Apply Transform<br />
The Actions Panel<br />
The Actions panel is where all the action is — the ActionScript, that is. On<br />
this panel, you write or insert code that makes your movies interactive. See<br />
Figure B-12. Chapter 10 offers more information on this panel.<br />
Actions Toolbox Insert Target Path<br />
Add New Item to Script Autoformat<br />
Script Assist<br />
Figure B-12:<br />
The Actions<br />
panel.<br />
Find Show Code Hint<br />
Check Syntax Script Pane
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Part VII: Appendixes<br />
The Movie Explorer Panel<br />
Explore the depths of your movie with the Movie Explorer panel, shown in<br />
Figure B-13. Refer to Chapter 12 for details.<br />
Show Text<br />
Show ActionScript<br />
Show Frames and Layers<br />
Figure B-13:<br />
The Movie<br />
Explorer<br />
panel.<br />
Customize<br />
which items<br />
to show<br />
Show Video, Sounds, and Bitmaps<br />
Show Buttons, Movie Clips, and Graphics<br />
The Output Panel<br />
Use the Output panel as a way to test the ActionScript code in your movie.<br />
Choose Control➪Test Movie and then choose Window➪Output. The Output<br />
panel opens automatically if you test a movie with errors, and you can also<br />
choose List Objects or List Variables from the Debug menu in the Player<br />
window to view a list of objects and variables.<br />
On Windows, the Output panel is by default a tab of the Property inspector.<br />
See Figure B-14. On Mac, you have a stand-alone Output panel by default —<br />
although, like any other panel, you can add it to the Property inspector or<br />
any other panel group.<br />
Figure B-14:<br />
The Output<br />
panel.
The Accessibility Panel<br />
Appendix B: The Property Inspector and the Panels<br />
Accessibility features make your movies more accessible to people with certain<br />
disabilities or limitations, such as limited or no sight. You can display or<br />
hide objects, depending on the needs of your viewers. These features make<br />
some of the nongraphical objects in your movie available to screen readers,<br />
which read parts of the screen out loud. Choose Window➪Other Panels➪<br />
Accessibility to display the Accessibility panel, shown in Figure B-15.<br />
363<br />
Figure B-15:<br />
The<br />
Accessibility<br />
panel.<br />
The Components Panel<br />
Components are prebuilt movie clips that come with predefined parameters<br />
that you can set to alter their appearance and behavior. They allow you to<br />
build complex Flash applications even if you don’t have an advanced understanding<br />
of ActionScript. Some components are nonvisual and allow you to<br />
do such things as manipulate information from data sources (for a Flash<br />
movie with a news ticker, for instance). Other components are interface elements,<br />
such as check boxes, radio buttons, and drop-down lists (combo<br />
boxes), which you can add to your movies to create interactivity. For more<br />
information, see Chapter 12. The Components panel is shown in Figure B-16.<br />
Figure B-16:<br />
The<br />
Components<br />
panel.
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Part VII: Appendixes<br />
The Component Inspector Panel<br />
Use the Component Inspector panel to assign labels and parameters to<br />
components, such as check boxes, lists, and other interface elements. See<br />
Figure B-17.<br />
Figure B-17:<br />
The<br />
Component<br />
Inspector<br />
panel.<br />
The History Panel<br />
The History panel stores all your commands. See Figure B-18. You can review<br />
them, repeat them, or save them to use again later. Choose Window➪<br />
Other Panels➪History. See Chapter 4 for details.<br />
Figure B-18:<br />
The History<br />
panel.
The Strings Panel<br />
Appendix B: The Property Inspector and the Panels<br />
Use the Strings panel, shown in Figure B-19, to create strings of text in various<br />
languages. You can use these for Web sites in multiple languages. Choose<br />
Window➪Other Panels➪Strings. Then click the Settings button to set up the<br />
languages.<br />
365<br />
Figure B-19:<br />
The Strings<br />
panel.