Virtual Reality (VR) Headsets Market
Virtual Reality (VR) Headsets Market is expected to have a highly positive outlook for the next five years 2018-2026 according to a recently released market research report. This report is a guide which covers key strategic developments of the market including new technology launch, collaborations & joint ventures, research & development & regional expansion of major participants involved worldwide.
Virtual Reality (VR) Headsets Market is expected to have a highly positive outlook for the next five years 2018-2026 according to a recently released market research report. This report is a guide which covers key strategic developments of the market including new technology launch, collaborations & joint ventures, research & development & regional expansion of major participants involved worldwide.
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<strong>Virtual</strong> <strong>Reality</strong> (<strong>VR</strong>) <strong>Headsets</strong> <strong>Market</strong> Analysis, Size, Share and<br />
Forecast 2018-2026<br />
<strong>Virtual</strong> <strong>Reality</strong> (<strong>VR</strong>) <strong>Headsets</strong> <strong>Market</strong> study provides key insights about<br />
market drivers, restraints, opportunities, new product launches or<br />
approval, regional outlook, and competitive strategies adopted by the<br />
leading players.<br />
<strong>Virtual</strong> reality headset have a stereoscopic head-mounted display, which provides realistic<br />
images separately for each eye, stereo sound, and sensors for head motion tracing. Sensors used<br />
for head motion tracking are gyroscopes, accelerometers, and structured light systems, among<br />
others. Moreover, virtual reality headsets also comprises sensors for eye tracing and gaming<br />
controller.<br />
<strong>Virtual</strong> reality helps enables users to interact with virtual environment with the help of virtual<br />
reality content including movies, videos games or a previously recorded 360-degree <strong>VR</strong><br />
environment. <strong>Virtual</strong> reality has various applications from aiding in providing a virtual tour of<br />
the house to prospect buyers, to watching a football game in immersive augmented reality or<br />
interacting with doctors remotely. This is expected to aid in growth of virtual reality industry, in<br />
turn increasing demand for virtual reality headset devices.<br />
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Increasing demand for smartphones is one of the major driving factors for the market growth<br />
Major factors expected to propel growth of the global <strong>VR</strong> headsets market is proliferation of<br />
mobile devices specifically smartphones, as most <strong>VR</strong> headsets rely on the smartphone to display<br />
content and use various specially developed apps for the same. For instance, Matterport <strong>VR</strong><br />
Showcase is a virtual reality app compatible with Samsung Galaxy series (Android Kitkat 4.4+)<br />
and Oculus Gear <strong>VR</strong> app needs to be installed on the device. According to Coherent <strong>Market</strong><br />
Insights analysis, share of headset installed base of Samsung gear <strong>VR</strong> was around 16.3% globally,<br />
and the share of mobile phone based <strong>VR</strong> headsets were about 87% globally, in 2016. Over 2.56<br />
billion smartphone users were reported worldwide in 2016. Hence, the increasing smartphone<br />
sales are further increasing the growth of <strong>VR</strong> headsets market.<br />
Proliferation of digital entertainment and media segment is expected to drive growth of the<br />
global virtual reality headsets market<br />
Increasing utilization of digital entertainment and digital media is expected to accelerate global<br />
market growth. For example, film producers, professional sports leagues and associations are<br />
increasingly adopting virtual reality technology, in order to increase their customer base. For<br />
example, in 2015, the NBA Golden State Warriors experimented with Next<strong>VR</strong> technology to<br />
stream their regular-session for individuals using Samsung Gear headsets. Furthermore, music<br />
and adult entertainment segments are also adopting virtual reality technology to produce 3D<br />
contents, which is expected to increase their viewers’ base. Moreover, on-demand series<br />
providers are also adopting virtual reality technology, in order to enhance consumer experience.<br />
For example, in 2016, HBO provides virtual reality 360 degree content for famous series, Game<br />
of Thrones. Therefore, increasing demand for virtual reality technology is expected to propel<br />
growth of virtual reality headsets market in digital entertainment and media sector.<br />
Browse More About the <strong>Market</strong> Study @<br />
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Increasing adoption of virtual reality headsets in military and defense sector is expected to be<br />
another factor for growth of the market<br />
Demand for virtual reality headsets in military and other scientific application is increasing<br />
significantly and is a key factor expected to boost growth of the global virtual reality headsets<br />
market. This is attributed to rising need for improvement of mental and physical training<br />
program, which includes combat training, flight simulation, battlefield simulation, and vehicle
simulation among others. It aids in providing better training experience to the soldiers. For<br />
instance, the United States Department of Defense adopted virtual and augmented reality to<br />
reduce its training budget. According to the U.S. Navy, it is expected to invest US$ 6 billion to<br />
US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021 for virtual<br />
reality. This is, in turn, expected to aid in growth of the market over the forecast period.<br />
<strong>Virtual</strong> <strong>Reality</strong> <strong>Headsets</strong> <strong>Market</strong>: Regional Insights<br />
The global virtual reality headsets market is segmented on the basis of regions into North<br />
America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. The North America<br />
region held the dominant position in the market in 2016 and is projected to retain its dominance<br />
throughout the forecast period. The U.S. and Canada are major economies driving the growth<br />
of virtual reality content creation market in this region. High adoption of novel technologies<br />
such as virtual reality and prevalent of video gaming culture in the region especially in the U.S.<br />
have driven the growth of virtual reality content creation market. According to Coherent <strong>Market</strong><br />
Insights analysis, the U.S. virtual reality video market was valued approximately US$ 122.8<br />
million and the virtual reality gaming revenue was valued about US$ 276.3 million in 2016.<br />
<strong>Virtual</strong> <strong>Reality</strong> <strong>Headsets</strong> <strong>Market</strong>: Competitive Background<br />
Major players operating in the global virtual reality headsets market are Sony Corporation,<br />
Samsung electronics Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG Electronics,<br />
Inc., Avegant Corporation, Facebook, Fove, Inc., and Oculus <strong>VR</strong>, LLC.
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