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Dungeon Master's Guide

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·:,derness Goals table provides similar inspiration for<br />

- adventure focused on outdoor exploration. The Other<br />

~ s table suggests location-based adventures that<br />

:~ a · r fi t neatly into the first two categories.<br />

:JU NGEON GOALS<br />

d20<br />

Goal<br />

Stop the dungeon's monstrous inhabitants from<br />

raiding the surface wor ld .<br />

2 Foil a villain's evil scheme.<br />

3 Destroy a magical threat inside the dungeon.<br />

4 Acquire treasure.<br />

5 Find a particular item for a specific purpose.<br />

6 Retrieve a stolen item hidden in the dungeon.<br />

7 Find information needed for a special purpose.<br />

8 Rescue a captive.<br />

9 Discover the fate of a previous adventuring party.<br />

10 Find an N PC who disappeared in the area.<br />

11 Slay a dragon or some other challenging monster.<br />

12 Discover the nature and origin of a strange location<br />

or phenomenon.<br />

13 Pursue fleeing foes taking refuge in the dungeon.<br />

14 Escape from captivity in the dungeon.<br />

15 Clear a ruin so it can be rebuilt and reoccupied.<br />

16 Discover why a villain is interested in the dungeon.<br />

17 Win a bet or complete a rite of passage by surviving<br />

in the dungeon for a certain amount oftime.<br />

18 Parley with a vi llain in the dungeon.<br />

19 Hide from a threat outside the dungeon.<br />

20 Roll twice, ignoring resu lts of 20 .<br />

W ILDERNESS GOALS<br />

d20<br />

Goal<br />

Locate a dungeon or other site of interest (roll on<br />

the <strong>Dungeon</strong> Goals table to find out wh y).<br />

2 Assess the scope of a natural or unnatural disaster.<br />

3 Escort an NPC to a destination.<br />

4 Arrive at a destination without being seen by the<br />

vi ll ain's forces.<br />

5 Stop monsters from raiding caravans and farms .<br />

6 Establish trade with a distant town.<br />

7 Protect a caravan traveling to a distant town .<br />

8 Map a new land.<br />

9 Find a place to establish a colony.<br />

10 Fi nd a natural resource.<br />

11 Hunt a specific monster.<br />

12 Return home from a distant place.<br />

13 Obtain information from a reclusive hermit.<br />

14 Find an object that was lost in the wi ld s.<br />

15 Discover the fate of a missing group of explorers.<br />

16 Pursue fleeing foes.<br />

17 Assess the size of an approaching ar my.<br />

18 Escape the re ign of a tyrant.<br />

19 Protect a wilderness site from attackers.<br />

20 Roll twice, ign oring results of 20.<br />

·..- CHAPTER 3 I CREATlNG ADVENTURES<br />

73

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