Dungeon Master's Guide
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against each other. Mephistopheles is also a godfather of<br />
sorts to Glasya, further complicating the relationship.<br />
Mephistopheles is a tall, striking devil with impressive<br />
horns and a cool demeanor. He trades in souls, asv o<br />
other archdevils, but he rarely gives his time to any<br />
creatures not worthy of his person~! ~ttention .. His<br />
instincts are as razor sharp as Camas fngtd wmds,<br />
and it is said that only Asmodeus has ever d~vea or<br />
thwarted him. /<br />
Nessus. The lowest layer of the Nine"'Hells, Ness us is<br />
a realm of dark pits whose walls are set with fortresses.<br />
There, pit fiend generals loyal to Asmodeus garrison<br />
their diabolical legions and p)ot the conquest of the<br />
multiverse. At the center oUhe layer stands a vast<br />
rift of unknown depth, out of which rises the great<br />
citadel-spire of Malsheem, home to Asmodeus and his<br />
infernal court.<br />
Malsheem resembles a gigantic hollowed-out<br />
stalagmite. The citadel is also a prison for souls that<br />
Asmodeus has locked away for safekeeping. Convincing<br />
him to release even one of those souls comes at a steep<br />
price, and it is rumored that the Archduke of Nessus has<br />
claimed whole kingdoms in the past for such favors.<br />
Asmodeus most often appears as a handsome,<br />
bearded humanoid with small horns protruding from<br />
his forehead, piercing red eyes, and flowing robes.<br />
He can also assume other forms and is seldom seen<br />
without his ruby-tipped scepter in hand. Asmodeus is<br />
the most cunning and well-mannered of archdevils. The<br />
ultimate evil he represents can be seen only when he<br />
wills it so, or if he forgets himself and flies into a rage.<br />
ACHERON<br />
Acheron has four layers, each made of enormous iron<br />
cubes floating in an airy void. Sometimes the cubes<br />
collide. Echoes of past collisions linger throughout the<br />
plane, mingling with the sounds of armies colliding.<br />
That's the nature of Acheron: strife and war, as the<br />
spirits of fallen soldiers join in endless battle against<br />
orcs devoted to Gruumsh, goblinoids loyal to Maglubiyet,<br />
and legions assembled by other warmongering gods.<br />
OPTIONAL RULE: BLOODLUST<br />
Acheron rewards a creature for harming other creatures<br />
by imbuing that creature with the strength to keep<br />
fighting. While on Acheron, a creature gains temporary<br />
hit points equal to half its hit point maximum whenever<br />
it reduces a hostile creature to 0 hit points.<br />
MECHANUS<br />
On Meehan us, law is reflected in a realm of clockwork<br />
gears. all interlocked and turning according to their<br />
measure. The cogs seem to be engaged in a calculation<br />
so vast that no deity can fathom its purpose. Mechanus<br />
embodies absolute order, and its influence can be felt on<br />
those who spend time here.<br />
Modrons are the primary inhabitants of Mechanus.<br />
The plane is also home to the creator of the modrons: a<br />
godlike being called Primus.<br />
OPTIONAL RULE: LAW OF AVERAGES<br />
While on Mechanus, creatures always use the average<br />
damage result for attacks and spells. For example, an<br />
attack that normally deals ldlO + 5 damage always<br />
deals 10 damage on Mechanus.<br />
OPTIONAL RULE: IMPOSING ORDER<br />
At the end of each long rest taken on this plane, a visitor<br />
that isn't lawful neutral must make a DC 10 Wisdom<br />
saving throw. On a failed save, the creature's alignment<br />
changes to lawful neutral. The creature's alignment<br />
reverts to normal after one day spent on a plane other<br />
than Mechanus. Casting the dispel evil and good spell<br />
on the creature also restores its original alignment.<br />
ARCADI~A~---------------------<br />
Arcadia thrives with orchards of perfectly lined trees,<br />
ruler-straight streams, orderly fields, perfect roads, and<br />
cities laid out in geometrically pleasing shapes. The<br />
mountains are unblemished by erosion. Everything on<br />
Arcadia works toward the common good and a flawless<br />
form of existence. Here, purity is eternal, and nothing<br />
intrudes on harmony.<br />
Night and day are determined by an orb that floats<br />
above Arcadia's highest peak. Half of the orb radiates<br />
sunlight and brings about the day; the other half sheds<br />
moonlight and brings on the starry night. The orb<br />
rotates evenly without fail, spreading day and night<br />
across the entire plane.<br />
The weather in Arcadia is governed by four allied<br />
demigods called the Storm Kings: the Cloud King, the<br />
Wind Queen, the Lightning King, and the Rain Queen.<br />
Each one lives in a castle surrounded by the type of<br />
weather that king or queen controls.<br />
Hidden below Arcadia's beautiful mountains are<br />
numerous dwarven kingdoms that have withstood<br />
the passage of millennia. Dwarves born on this plane<br />
66<br />
CHAPTER 2 I CREATING A MULTTVERSE