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Dungeon Master's Guide

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against each other. Mephistopheles is also a godfather of<br />

sorts to Glasya, further complicating the relationship.<br />

Mephistopheles is a tall, striking devil with impressive<br />

horns and a cool demeanor. He trades in souls, asv o<br />

other archdevils, but he rarely gives his time to any<br />

creatures not worthy of his person~! ~ttention .. His<br />

instincts are as razor sharp as Camas fngtd wmds,<br />

and it is said that only Asmodeus has ever d~vea or<br />

thwarted him. /<br />

Nessus. The lowest layer of the Nine"'Hells, Ness us is<br />

a realm of dark pits whose walls are set with fortresses.<br />

There, pit fiend generals loyal to Asmodeus garrison<br />

their diabolical legions and p)ot the conquest of the<br />

multiverse. At the center oUhe layer stands a vast<br />

rift of unknown depth, out of which rises the great<br />

citadel-spire of Malsheem, home to Asmodeus and his<br />

infernal court.<br />

Malsheem resembles a gigantic hollowed-out<br />

stalagmite. The citadel is also a prison for souls that<br />

Asmodeus has locked away for safekeeping. Convincing<br />

him to release even one of those souls comes at a steep<br />

price, and it is rumored that the Archduke of Nessus has<br />

claimed whole kingdoms in the past for such favors.<br />

Asmodeus most often appears as a handsome,<br />

bearded humanoid with small horns protruding from<br />

his forehead, piercing red eyes, and flowing robes.<br />

He can also assume other forms and is seldom seen<br />

without his ruby-tipped scepter in hand. Asmodeus is<br />

the most cunning and well-mannered of archdevils. The<br />

ultimate evil he represents can be seen only when he<br />

wills it so, or if he forgets himself and flies into a rage.<br />

ACHERON<br />

Acheron has four layers, each made of enormous iron<br />

cubes floating in an airy void. Sometimes the cubes<br />

collide. Echoes of past collisions linger throughout the<br />

plane, mingling with the sounds of armies colliding.<br />

That's the nature of Acheron: strife and war, as the<br />

spirits of fallen soldiers join in endless battle against<br />

orcs devoted to Gruumsh, goblinoids loyal to Maglubiyet,<br />

and legions assembled by other warmongering gods.<br />

OPTIONAL RULE: BLOODLUST<br />

Acheron rewards a creature for harming other creatures<br />

by imbuing that creature with the strength to keep<br />

fighting. While on Acheron, a creature gains temporary<br />

hit points equal to half its hit point maximum whenever<br />

it reduces a hostile creature to 0 hit points.<br />

MECHANUS<br />

On Meehan us, law is reflected in a realm of clockwork<br />

gears. all interlocked and turning according to their<br />

measure. The cogs seem to be engaged in a calculation<br />

so vast that no deity can fathom its purpose. Mechanus<br />

embodies absolute order, and its influence can be felt on<br />

those who spend time here.<br />

Modrons are the primary inhabitants of Mechanus.<br />

The plane is also home to the creator of the modrons: a<br />

godlike being called Primus.<br />

OPTIONAL RULE: LAW OF AVERAGES<br />

While on Mechanus, creatures always use the average<br />

damage result for attacks and spells. For example, an<br />

attack that normally deals ldlO + 5 damage always<br />

deals 10 damage on Mechanus.<br />

OPTIONAL RULE: IMPOSING ORDER<br />

At the end of each long rest taken on this plane, a visitor<br />

that isn't lawful neutral must make a DC 10 Wisdom<br />

saving throw. On a failed save, the creature's alignment<br />

changes to lawful neutral. The creature's alignment<br />

reverts to normal after one day spent on a plane other<br />

than Mechanus. Casting the dispel evil and good spell<br />

on the creature also restores its original alignment.<br />

ARCADI~A~---------------------­<br />

Arcadia thrives with orchards of perfectly lined trees,<br />

ruler-straight streams, orderly fields, perfect roads, and<br />

cities laid out in geometrically pleasing shapes. The<br />

mountains are unblemished by erosion. Everything on<br />

Arcadia works toward the common good and a flawless<br />

form of existence. Here, purity is eternal, and nothing<br />

intrudes on harmony.<br />

Night and day are determined by an orb that floats<br />

above Arcadia's highest peak. Half of the orb radiates<br />

sunlight and brings about the day; the other half sheds<br />

moonlight and brings on the starry night. The orb<br />

rotates evenly without fail, spreading day and night<br />

across the entire plane.<br />

The weather in Arcadia is governed by four allied<br />

demigods called the Storm Kings: the Cloud King, the<br />

Wind Queen, the Lightning King, and the Rain Queen.<br />

Each one lives in a castle surrounded by the type of<br />

weather that king or queen controls.<br />

Hidden below Arcadia's beautiful mountains are<br />

numerous dwarven kingdoms that have withstood<br />

the passage of millennia. Dwarves born on this plane<br />

66<br />

CHAPTER 2 I CREATING A MULTTVERSE

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