28.01.2019 Views

Dungeon Master's Guide

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

PLANE OF FIRE<br />

Fire represents vibrancy, passion, and change. At<br />

its worst, it is cruel and wantonly destructive, as the<br />

efreet often are, but at its best, fire reflects the light of<br />

inspiration, the warmth of compassion, and the flame<br />

of desire.<br />

A blazing sun hangs at the zenith of a golden sky<br />

above the Plane of Fire, waxing and waning on a<br />

1-l-hour cycle. It ranges from white hot at noon to deep<br />

::-ed at midnight, so the darkest hours of the plane<br />

display a deep red twilight. At noon, the light is nearly<br />

lin ding. Most business in the City of Brass (see below)<br />

takes place during the darker hours.<br />

The weather on the plane is marked by fierce winds<br />

and thick ash. Although the air is breathable, creatures<br />

ot native to the plane must cover their mouths and<br />

eyes to avoid stinging cinders. The efreet use magic to<br />

·eep the cinder storms away from the City of Brass,<br />

- ut elsewhere in the plane, the wind is always at least<br />

· lustery and rises to hurricane force during the<br />

orst storms.<br />

The heat in the Plane of Fire is compa rable to<br />

a hot desert on the Material Plane, and poses a<br />

::imilar threat to travelers (see "Extreme Heat" in<br />

hapter 5, "Adventure Environments"). The deeper<br />

one goes into the plane, the rarer water becomes.<br />

3eyond a point, the plane holds no sources of water,<br />

- travelers must carry their own supplies or produce<br />

ater by magic.<br />

The Plane of Fire is dominated by the vast Cinder<br />

astes, a great expanse of black cinders and embers<br />

ossed by rivers of lava. Roving bands of salamanders<br />

bartle each other, raid azer outposts, and avoid the<br />

~ reet. Ancient ruins dot the desert- remnants of<br />

:"orgotten civilizations.<br />

A great range of volcanic mountains called the<br />

Fountains of Creation is home to azers. These rocky<br />

;>eaks curl from the edge of the Plane of Earth around<br />

- e Cinder Wastes toward the fiery heart of the plane.<br />

the edge of the plane, the mountains are also called<br />

e P la ne of Magma. Fire giants and red dragons<br />

:nake their homes here, as well as creatures from the<br />

eighboring planes.<br />

Lava flows through the volcanoes toward the Plane<br />

f Air and pools into a great lava sea, called the Sea<br />

of Fire, sailed by efreet and azers in great brass ships.<br />

-lands of obsidian and basalt jut up from the sea,<br />

otted with ancient ruins and the lairs of powerful<br />

::-ed dragons. On the shore of the Sea of Fire stands<br />

the City of Brass.<br />

THE CITY OF BRASS<br />

Perhaps the best-known location in the Inner Planes is<br />

the City of Brass, on the shores of the Sea of Fire. This<br />

i the fabled city of the efreet, and its ornate spires and<br />

metal walls reflect their grandiose and cruel nature.<br />

True to the nature of the Plane of Fire, everything in ,<br />

the city seems alive with dancing flames, reflecting the<br />

.;brant energy of the place.<br />

Adventurers frequently come here on quests for<br />

.egendary magic. If it's possible to buy magic items at<br />

all. the City of Brass is the most likely place to find any

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!