Dungeon Master's Guide
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PLANE OF FIRE<br />
Fire represents vibrancy, passion, and change. At<br />
its worst, it is cruel and wantonly destructive, as the<br />
efreet often are, but at its best, fire reflects the light of<br />
inspiration, the warmth of compassion, and the flame<br />
of desire.<br />
A blazing sun hangs at the zenith of a golden sky<br />
above the Plane of Fire, waxing and waning on a<br />
1-l-hour cycle. It ranges from white hot at noon to deep<br />
::-ed at midnight, so the darkest hours of the plane<br />
display a deep red twilight. At noon, the light is nearly<br />
lin ding. Most business in the City of Brass (see below)<br />
takes place during the darker hours.<br />
The weather on the plane is marked by fierce winds<br />
and thick ash. Although the air is breathable, creatures<br />
ot native to the plane must cover their mouths and<br />
eyes to avoid stinging cinders. The efreet use magic to<br />
·eep the cinder storms away from the City of Brass,<br />
- ut elsewhere in the plane, the wind is always at least<br />
· lustery and rises to hurricane force during the<br />
orst storms.<br />
The heat in the Plane of Fire is compa rable to<br />
a hot desert on the Material Plane, and poses a<br />
::imilar threat to travelers (see "Extreme Heat" in<br />
hapter 5, "Adventure Environments"). The deeper<br />
one goes into the plane, the rarer water becomes.<br />
3eyond a point, the plane holds no sources of water,<br />
- travelers must carry their own supplies or produce<br />
ater by magic.<br />
The Plane of Fire is dominated by the vast Cinder<br />
astes, a great expanse of black cinders and embers<br />
ossed by rivers of lava. Roving bands of salamanders<br />
bartle each other, raid azer outposts, and avoid the<br />
~ reet. Ancient ruins dot the desert- remnants of<br />
:"orgotten civilizations.<br />
A great range of volcanic mountains called the<br />
Fountains of Creation is home to azers. These rocky<br />
;>eaks curl from the edge of the Plane of Earth around<br />
- e Cinder Wastes toward the fiery heart of the plane.<br />
the edge of the plane, the mountains are also called<br />
e P la ne of Magma. Fire giants and red dragons<br />
:nake their homes here, as well as creatures from the<br />
eighboring planes.<br />
Lava flows through the volcanoes toward the Plane<br />
f Air and pools into a great lava sea, called the Sea<br />
of Fire, sailed by efreet and azers in great brass ships.<br />
-lands of obsidian and basalt jut up from the sea,<br />
otted with ancient ruins and the lairs of powerful<br />
::-ed dragons. On the shore of the Sea of Fire stands<br />
the City of Brass.<br />
THE CITY OF BRASS<br />
Perhaps the best-known location in the Inner Planes is<br />
the City of Brass, on the shores of the Sea of Fire. This<br />
i the fabled city of the efreet, and its ornate spires and<br />
metal walls reflect their grandiose and cruel nature.<br />
True to the nature of the Plane of Fire, everything in ,<br />
the city seems alive with dancing flames, reflecting the<br />
.;brant energy of the place.<br />
Adventurers frequently come here on quests for<br />
.egendary magic. If it's possible to buy magic items at<br />
all. the City of Brass is the most likely place to find any