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Dungeon Master's Guide

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Wheel, the World Tree, and the World Axis, but you<br />

can create or adapt whatever model works best for the<br />

planes you want to use in your game.<br />

THE GREAT WHEEL<br />

The default cosmological arrangement presented<br />

in the Player's Handbook visualizes the planes as a<br />

group of concentric wheels, with the Material Plane<br />

and its echoes at the center. The Inner Planes form<br />

a wheel around the Material Plane, enveloped in the<br />

Ethereal Plane. Then the Outer Planes form another<br />

wheel around and behind (or above or below) that one,<br />

arranged according to alignment, with the Outlands<br />

linking them all.<br />

This arrangement makes sense of the way the River<br />

Styx flows among the Lower Planes, connecting<br />

Acheron, the Nine Hells, Gehenna, Hades, Carceri, the<br />

Abyss, and Pandemonium like beads on a string. But it's<br />

not the only possible explanation of the river's course.<br />

THE WORLD TREE<br />

A different arrangement of planes envisions them<br />

situated among the roots and branches of a great cosmic<br />

tree, literally or figuratively.<br />

For example, the Norse cosmology centers on the<br />

World Tree Yggdrasil. The three roots of the World<br />

Tree touch the three realms: Asgard (an Outer Plane<br />

that includes Valhalla, Vanaheim, Alfheim, and other<br />

regions), Midgard (the Material Plane), and Niflheim<br />

(the underworld). The Bifrost, the rainbow bridge,<br />

is a unique transitive plane that connects Asgard<br />

and Midgard.<br />

Similarly, one vision of the planes where the deities<br />

of the Forgotten Realms reside situates a number of<br />

celestial planes in the branches of a World Tree, while<br />

the fiendish planes are linked by a River of Blood.<br />

Neutral planes stand apart from them. Each of these<br />

planes is primarily the domain of one or more deities,<br />

though they are also the homes of celestial and fiendish<br />

creatures.<br />

THE WORLD AxiS<br />

In this view of the cosmos, the Material Plane and its<br />

echoes stand between two opposing realms. The Astral<br />

Plane (or Astral Sea) floats above them, holding any<br />

number of divine domains (the Outer Planes). Below<br />

the Material Plane is the Elemental Chaos, a single,<br />

undifferentiated elemental plane where all the elements<br />

clash together. At the bottom of the Elemental Chaos is<br />

the Abyss, like a hole torn in the fabric of the cosmos.<br />

OTHER VISIONS<br />

As you build your own cosmology, consider the<br />

following alternatives.<br />

The Omniverse. This simple cosmology covers the<br />

bare minimum: a Material Plane; the Transitive Planes;<br />

a single Elemental Chaos; an Overheaven, where goodaligned<br />

deities and celestials live; and the Underworld,<br />

where evil deities and fiends live.<br />

Myriad Planes. In this cosmology, countless planes<br />

clump together like soap bubbles, intersecting with each<br />

other more or less at random.<br />

The Orrery. All the Inner and Outer Planes orbit the<br />

Material Plane, exerting greater or lesser influence on<br />

the world as they come nearer and farther. The world of<br />

Eberron uses this cosmological model.<br />

The Winding Road. In this cosmology, every plane is<br />

a stop along an infinite road. Each plane is adjacent to<br />

two others, but there's no necessary cohesion between<br />

adjacent planes; a traveler can walk from the slopes of<br />

Mount Celestia onto the slopes of Gehenna.<br />

Mount Olympus. In the Greek cosmology, Mount<br />

Olympus stands at the center of the world (the Material<br />

Plane), with its peak so high that it's actually another<br />

plane of existence: Olympus, the home of the gods. All<br />

the Greek gods except Hades have their own domains<br />

within Olympus. In Hades, named for its ruler, mortal<br />

souls linger as insubstantial shades until they eventually<br />

fade into nothing. Tartarus, where the titans are<br />

imprisoned in endless darkness, lies below Hades. And<br />

far to the west of the known world in the Material Plane<br />

are the blessed Elysian Fields. The souls of great heroes<br />

reside there.<br />

Solar Barge. The Egyptian cosmology is defined by<br />

the daily path of the sun- across the sky of the Material<br />

Plane, down to the fair Offering Fields in the west,<br />

where the souls of the righteous live in eternal reward,<br />

and then beneath the world through the nightmarish<br />

Twelve Hours of Night. The Solar Barge is a tiny Outer<br />

Plane in its own right, though it exists within the Astral<br />

Plane and the other Outer Planes in the different stages<br />

of its journey.<br />

One World. In this model, there are no other<br />

planes of existence, but the Material Plane includes<br />

places like the bottomless Abyss, the shining Mount<br />

Celestia, the strange city of Mechanus, the fortress of<br />

Acheron, and so on. All the planes are locations in the<br />

wodd, reachable by ordinary means of travel-though<br />

extraordinary effort is required, for example, to sail<br />

across the sea to the blessed isles of Elysium.<br />

The Otherworld. In this model, the Material Plane<br />

has a twin realm that fills the role of all the other planes.<br />

Much like the Feywild, it overlays the Material Plane<br />

and can be reached through "thin places" where the<br />

worlds are particularly close: through caves, by sailing<br />

far across the sea, or in fairy rings in remote forests. It<br />

has dark, evil regions (homes of fiends and evil gods),<br />

sacred isles (homes of celestials and the spirits of the<br />

blessed death), and realms of elemental fury. This<br />

otherworld is sometimes overseen by an eternal city, or<br />

by four cities that each represent a different aspect of<br />

reality. The Celtic cosmology has an otherworld, called<br />

Tfr na n6g, and the cosmologies of some religions<br />

inspired by Asian myth have a similar Spirit World.<br />

PLANAR TRAVEL<br />

When adventurers travel to other planes of existence,<br />

they undertake a legendary journey that might force<br />

them to face supernatural guardians and undergo<br />

various ordeals. The nature of that journey and the trials<br />

along the way depend in part on the means of travel, and<br />

whether the adventurers find a magic portal or use a<br />

spell to carry them.<br />

CHAPTER 2 I CREATING A Mt.:LTI\ ERSE

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