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Dungeon Master's Guide

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- e protagonists are motivated more by greed and selfrerest<br />

than by altruistic virtue. Fighter, rogue, and<br />

:Jarbarian characters tend to be far more common than<br />

izards, clerics, or paladins. In such a pulp fantasy<br />

: rting, those who wield magic often symbolize the<br />

:.ecadence and corruption of civilization, and wizards<br />

-e the classic villains of these settings. Magic items are<br />

· erefore rare and often dangerous.<br />

Certain DUNGEONS & DRAGONS novels follow in the<br />

- tsteps of classic sword-and-sorcery novels. The world<br />

; Athas (as featured in numerous Dark Sun novels and<br />

,arne products), with its heroic gladiators and tyrannical<br />

: rcerer-kings, belongs squarely in this genre.<br />

IPIC FANTASY<br />

-.devout paladin in gleaming plate armor braces her<br />

- ce as she charges a dragon. Bidding farewell to his<br />

ear love, a noble wizard sets forth on a quest to close<br />

e gate to the Nine Hells that has opened in the remote<br />

· derness. A close-knit band of loyal friends strives to<br />

·ercome the forces of a tyrannical overlord.<br />

An epic-fantasy campaign emphasizes the conflict<br />

tween good and evil as a prominent element<br />

• r.he game, with the adventurers more or less<br />

:: uarely on the side of good. These characters<br />

-e heroes in the best sense, driven by a higher<br />

ose than selfish gain or ambition, and facing<br />

~credible dangers without blinking. Characters<br />

~·ght struggle with moral quandaries, fighting<br />

e evil tendencies within themselves as well as<br />

-e evil that threatens the world. And the stories of<br />

-e e campaigns often include an element of romance:<br />

;agic affairs between star-crossed lovers, passion that<br />

:anscends even death, and chaste adoration between<br />

- ·out knights and the monarchs and nobles they serve.<br />

The novels of the Dragon lance saga exemplify the<br />

::adition of epic fantasy in D&D.<br />

_ fYTHIC FANTASY<br />

nile an angry god tries time and again to destroy him,<br />

clever rogue makes the long journey home from war.<br />

3.-aving the terrifying guardians of the underworld, a<br />

- ble warrior ventures into the darkness to retrieve the<br />

: ul of her lost love. Calling on their divine parentage,<br />

~grou p of demigods undertake twelve labors to win the<br />

' blessings for other mortals.<br />

A mythic-fantasy campaign draws on the themes and<br />

:-ories of ancient myth and legend, from Gilgamesh<br />

Cu Chulainn. Adventurers attempt mighty feats of<br />

egend, aided or hindered by the gods or their agents­<br />

. :1d they might have divine blood themselves. The<br />

- nsters and villains they face probably have a similarl!ll<br />

:igin. The minotaur in the dungeon isn't just another<br />

!-headed humanoid, but the Minotaur- misbegotten<br />

.:r pring of a philandering god. Adventures might lead<br />

e heroes through a series of trials to the realms of the<br />

in search of a gift or favor.<br />

uch a campaign can draw on the myths and legends<br />

c any culture, not just the familiar Greek tales.

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