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Dungeon Master's Guide

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shipwrecks, 118 structure (ad venture) , 72 training, 131, 231<br />

short rest, 84, 267 stuck doors, 103 to gain levels, 131<br />

shove aside, 272 Stygia (Nine Hells) , 64-65 Transitive Planes, 43 class options, 96-97<br />

side quests, 81 Styx. See River Styx traps, 120-123. See methods, 95<br />

siege equipment, 255-256 subrace, 285- 287 also creating a trap scheme, 94<br />

Sigil , City of Doors, 58, 68 success at a cost, 242 sample, 122-123 weakness, 96<br />

silver cord, 47 Summer Court (Feywild) , 49 travel, 106- 108; 109-112, visibility, 117, 119, 243<br />

size, 251 supernatural gifts , 227-228 116-120, 242-244 walls , 102<br />

skills, 239, 263-264 survival , 109-112 pace, 242-243 wandering monsters,<br />

sky, 119- 120 suspects (mystery), 77-78 treasure, 133-232 302- 305<br />

slippery ice, 110 swamp monsters, 304 tables, 133, 136-139, wands, 140<br />

small player groups, 236 swashbuckling, 40 144-149 war, 40- 41<br />

snow, 110 swimming, 116-117 triggering a trap, 120 water vehicles, 119<br />

social interaction, 244-246 swords and sorcery, 38-39 Triple Realm (Abyss) , 63 weapons, magic, 140<br />

resolving, 244-245 system shock, 273 tumble, 272 wearing and wielding magic<br />

roleplaying, 245-246 table rules , 235- 236 twists (adventure), 80 items, 140- 141<br />

sounds, 105 table talk, 235 Underdark monsters, 305 weather, 109- 110, 118- 119<br />

sowing rumors, 131 tactical map, 250- 252 underwater, 116-117, 305 webs, 105<br />

special features for magic talent (N PC), 90 monsters, 305 weirdness, 109<br />

items, 141-143 teleportation circles, 24 u nseel ie fey, 49 wilderness, 73, 106-112, 11 6-<br />

special rights, 230 temperature, 109-110 . Upper Planes, 58. See 120, 254. See also creating<br />

speed factor, 270- 271 Thanatos (Abyss) , 62 also Outer Planes a wilderness<br />

spell points, 288-289 theme (campaign), 36 urban monsters, 305 chases, 254<br />

spells in magic items, 141 thin ice, 111 using ability scores, 237-240, wind, 110<br />

sphere of annihilation (trap), tiers of play, 36-38 242 wondrous items, 140<br />

123 tight pantheon, 11 using a map, 242 World Axis, 44<br />

spiderwebs, 105 time, 32- 33 using magic items, 140-141 world building, 9-41 , 43- 69<br />

spiked pit (trap), 123 time warp (Feywild) , SO using the dice, 235, 236-237, World Tree, the, 44<br />

staffs, 140 titan, 11 242 wuxia , 41<br />

starting at higher level, 38 titles, 19, 230 vehicles, 119 XP, 82-84, 260-261<br />

starting attitude (NPC) , 244 tools, 239 vestige, 11 thresholds, 82-83<br />

story, 71 , 72, 125 town , 17 victim (m ystery), 77 yellow mold, 105<br />

strongholds, 109, 128, 230 tracking, 244 village, 16- 17 Ysgard, 58 , 61<br />

Zhentarim, 23<br />

3'20<br />

INDEX

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