Dungeon Master's Guide
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9. PREDICTION' OMEN' PROPHECY<br />
Sometimes the foretelling of a world-shaking event<br />
becomes a world-shaking event: an omen that predicts<br />
the fall of empires, the doom of races, and the end<br />
of the world. Sometimes an omen points to change<br />
for the good, such as the arrival of a legendary hero<br />
or savior. But the most dramatic prophecies warn of<br />
future tragedies and predict dark ages. Unlike other<br />
world-shaking events, the outcome doesn't happen<br />
immediately. Instead, individuals or factions strive to<br />
fulfill or avert the prophecy-or shape the exact way it<br />
will be fulfilled- according to how it will affect them.<br />
The prophecy's helpers or hinderers create adventure<br />
hooks in the campaign by the actions they take. A<br />
prophecy should foretell a big event on a grand scale,<br />
since it will take time to come true (or be averted).<br />
Imagine that a world-shaking prophecy comes to light.<br />
If events continue on their present course, the prophecy<br />
will come true and the world will change dramatically<br />
as a result. Don't shy away from making this prophecy<br />
both significant and alarming, keeping in mind the<br />
following points:<br />
Create a prophecy that foretells a major change to<br />
the campaign world. You can build one from scratch<br />
using ideas from the current campaign or randomly<br />
determine a world-shaking event and fl ~ sh out<br />
the details.<br />
Write a list of three or more omens that will occur<br />
before the prophecy comes to pass. You can use<br />
events that have already occurred in the campaign so<br />
that the prophecy is closer to being fulfilled. The rest<br />
are events that might or might not happen, depending<br />
on the actions of the characters.<br />
Describe the person or creature that discovered<br />
the prophecy and how it was found. What did this<br />
creature gain by revealing it? What did this person<br />
lose or sacrifice?<br />
• Describe the individual or faction that supports the<br />
prophecy and works to ensure its fulfillment, and the<br />
one that will do all in its power to avert the prophecy.<br />
What is the first step each takes? Who suffers for<br />
their efforts?<br />
One part of the prophecy is wrong. Choose one of the<br />
omens you listed or one of the details you created for<br />
the world-shaking event that the omen predicts. The<br />
chosen omen is false, and if applicable, its opposite is<br />
true instead.<br />
10. MYTH AND LEGEND<br />
If wars, plagues, discoveries, and the like can be called<br />
regular world-shaking events, mythic events exceed<br />
and surpass them. A mythic event might occur as the<br />
fulfillment of an ancient or long-forgotten prophecy, or it<br />
might be an act of divine intervention.<br />
Once again, your current campaign probably provides<br />
a few ideas for the shape of this event. If you need<br />
inspiration, roll a d8 on the World-Shaking Events table,<br />
instead of the normal dlO. Address the bullet-point<br />
notes for that disaster, but magnify the result to the<br />
grandest scale you can imagine.<br />
The rise or fall of a leader or era is the death or<br />
birth of a god, or the end of an age or the world. A<br />
cataclysmic disaster is a world-drowning deluge, an ice<br />
age, or a zombie apocalypse. An assault or invasion is<br />
a world war, a world-spanning demonic incursion, the<br />
awakening of a world-threatening monster, or the final<br />
clash between good and evil. A rebellion dethrones a<br />
god or gods, or raises a new force (such as a demon<br />
lord) to divinity. A new organization is a world-spanning<br />
empire or a pantheon of new gods. A discovery is a<br />
doomsday device or a portal to eldritch dimensions<br />
where world-shattering cosmic horrors dwell.<br />
TRACKING TIME<br />
A calendar lets you record the passage of time in the<br />
campaign. More importantly, it lets you plan ahead for<br />
the critical events that shake up the world. For simple<br />
time tracking, use a calendar for the current year in<br />
the real world. Pick a date to indicate the start of the<br />
campaign, and make note of the days that adventurers<br />
spend on their travels and various activities. The<br />
calendar tells you when the seasons change and<br />
the lunar cycle. More importantly, you can use your<br />
calendar to track important festivals and holidays, as<br />
well as key events that shape your campaign.<br />
This method is a good starting point, but the calendar<br />
of your world need not follow a modern calendar. If you<br />
want to customize your calendar with details unique to<br />
your world, consider these types of features.<br />
THE BASICS<br />
A fantasy world's calendar doesn't have to mirror the<br />
modern one, but it can (see "The Calendar of Harptos"<br />
sidebar for an example). Do the weeks of a month have<br />
names? What about specific days of each month, like the<br />
ides, nones, and calends of the Roman calendar?<br />
PHYSICAL CYCLES<br />
Determine when the seasons fall , marked by the<br />
solstices and equinoxes. Do the months correspond<br />
to the phases of the moon (or moons)? Do strange<br />
and magical effects occur at the same time as these<br />
phenomena?<br />
RELIGIOUS OBSERVANCES<br />
Sprinkle holy days throughout your calendar. Each<br />
significant deity in your world should have at least one<br />
holy day during the year, and some gods' holy days<br />
correspond to celestial phenomena such as new moons<br />
or equinoxes. Holy days reflect the portfolio of a deity (a<br />
god of agriculture is honored in the harvest season) or<br />
significant events in the history of the deity's worship,<br />
such as the birth or death of a holy person, the date of<br />
a god's manifestation, the accession of the current high<br />
priest, and so on.<br />
Certain holy days are civic events, observed by every<br />
citizen of a town where a god's temple can be found.<br />
Harvest festivals are often celebrations on a grand<br />
scale. Other holy days are important only to people<br />
particularly devoted to a single deity. Still others are<br />
observed by priests, who perform private rites and<br />
sacrifices inside their temples on certain days or specific<br />
CHAPTER 1 j A WORLD OF YOUR OWN