creating a wi lderness, 14, El emental Chaos, 52-53 greater deity, 11 magic, 9-10, 23-24. See 25-26, 73 , 106-112, Elemental Planes. See Inner Great Wheel, 44 also creating a magic item; 116- 120. See also creating Planes green slime, 105 creating a spell ; magic an encounter; random El ysium, 58, 60 grenades, 268 items encounters encounter, 75 , 77, 81-87, grid, 250- 252 restrictions, 24 encounters, 106 102, 106. See also creati ng hack and slash, 34 schools of, 24 features , 108- 109 an encounter; random Hades, 58 , 63 magic items, 128-129, goals, 73 encounters Harpers, 21 129- 130, 133, 135-227 hazards, 109- 112 ending a campaign, 33 hazards, 105, 109- 112 alphabetical descriptions, map, 14, 25- 26 , 108- 109 ending an adventure, 72, healing variants, 266-267 150-214 unusual environments, 75, 77 heat, 110 artifacts, 219-227 116- 120 Endl ess Maze (Abyss) , 63 heroic fantasy, 38 attunement, 136-138 creating a world, 4, 9-41. environment, 109- 112, hero points, 264 buying, 135-136 currency, 19- 20 116- 120 high altitude, 110 categories, 139-140. See magic, 9- 10, 23-24 epic boons, 230, 231 - 232 hill monsters, 304 also specific category map, 14 epic fantasy, 39 hirelings , 94 entries religion , 10-13 episodic campaign, 36 hit points, 247- 248 crafting, 128-129, 141 settlements, 15-20 equipment (NPC) , 92 hitting cover, 272 cursed, 138-139 critical hits , 248 ether cyclone, 49 hoard treasure, 133, 137- 139 formulas , 141 currency, 19-20, 133. See Ethereal curtains, 48-49 home base (for characters) , identifying, 136 also creating a currency Ethereal Plane, 43, 48- 49 15, 25 rarity, 135 cursed items, 138-139 event-based adventure, 75-77 honor, 264-265 resilience, 141. See also damage, 249, 273 events (campaign), 26- 33 horror, 266 objects damaging objects, 246-247 Evernight (Shadowfell), 52 ice (hazard), 110- lll selling, 129-130, 135-136 dark fantasy, 40 expenses (character), 126- 127 ideal (N PC) , 90 sentient, 214-218 darkness, 104-105 experience points (XP), identifying a magic item , 136 special features, 141-143 dart trap, 123 82-84, 260- 261 immersive storytelling, 34 wearing and wie ld ing, Dawn War deities, 10 thresholds, 82- 83 individual treasure, 133, 136 140- 141 DC. See Difficulty Class exploration, 242-244 Infinite Staircase, 58-59 Maladomini (Nine Hel ls) , 65 Death Dells (Abyss) , 63 explosives, 267-268 influence, 78 Malbolge (Nine Hells) , 65 Death domain, 96-97 extra N PC , 94 initiative, 247, 270-271 mannerism (NPC), 90 Deep Ethereal, 48-49 facing, 252 variants, 270-271 mapping, 14, 25-26, 72, 75 , degrees offailure, 242 factions. See organizations; injuries, 272- 273 77, 102-105, 108-109, 114, deity, 10-13 see also creating a dungeon: Inner Planes, 43 , 52- 57. See 255 divine rank, 11 factions also specific Inner Plane campaign, 14, 25 pantheon, 10-11 falling net (trap) , 122 entries scale, 14 racial , 13 Far Realm, 68 inspiration, 240-241 chases, 255 demigod, 11 favors, 229-230 inspirational reading, 316 dungeon, 102-105 demiplane, 68 fear, 266 interaction trait (NPC), 90 samples, 310-315 Demonweb (Abyss) , 62- 63 fey crossings, 50 intrigue, 40, 78 settlement, 114 desecrated ground, 110 Feyw ild magic, 50 kingdom scale (map) , 14 wilderness, 108- 109 desert monsters, 302 Feywi ld, 43, 49-50 knowledge (NPC), 90 mark, 271 destroying artifacts, 221 firearms , 267, 268 lairs, 108 marks of prestige, 228-231 detecting a hazard, 105 fire-breathing statue (trap) , land, 229 massive damage, 273 detecting a trap, 120-1 21 122 languages, 20-21 Material Plane, 43 diagonal movement, 252 flanking, 251 larva (Hades), 63 Material Plane echoes, 43. See dice, 235, 236- 237 flavor (campaign), 38- 41 law, 114 also Feywild ; Shadowfell Difficulty Class, 238- 239 flaw (NPC) , 91 layers , planar, 58 Mechanus, 58 , 66 disabling a trap, 120- 121 flying, 119- 120 lesser deity, 11 medals, 229 disadvantage, 239-240 followers , 92-93 letters of recommendation, memory loss (Feywild), 50 disarm, 271 food and water, 111 228-229 metagame thinking, 235 disease, 256-257 foraging, 111 light, 104- 105 milestones, 261 Dis (Nine Hells), 64 foreshadowing, 126 Limbo, 58 , 61-62 Minauros (Nine Hells) , 64 divine rank, 11. See also deity; forest monsters, 302-303 line of sight, 251 miniatures, 250-252 specific divine rank entries framing events, 79 linking adventures, 125-126 missing players, 235-236, 260 Domains of Dread frigid water, 110 location-based ad venture, mixing potions, 140 (Shadowfell) , 51-52 fun, 85 72-75 mobs, 250 doors, 103- 104 gaining levels , 131, 261 locked doors, 103 modifying a class, 287-289 downtime activities, 127-131 gaining renown , 22 , 129 long rest, 267 modifying a magic item, 284 dualism, 12 Gapi ng Maw (Abyss), 62 loose pantheon, 10-11 modifying a monster, 273-274 dungeon, 72- 75, 99-105, garrisons (character) , 127 losing the path, 111-11 2, monotheism, 12 290-301. See also creating a gate-towns (Outlands) , 67 117-118 monsters, 71, 74, 82, dungeon Gehenna, 58, 63 Lower Planes, 58. See 91-92, 247-248, 273-283, <strong>Dungeon</strong> Master, 4 gemstones, 133, 134 also Outer Planes 302-305, 306-309. See echo plane, 43. See Gloaming Court (Feywild), 49 loya lt y, 93 also creating a monster; also Feyw ild; Shadowfell god. See deity madness, 258-260 creating an encounter; ecology (dungeon) , 102 government, 17-19 creating an NPC; random eladrin, 286 grassland monsters, 303 encounters; specific terrain entries INDEX
monsters (cont.) as NPCs, 91-92 by challenge rating, 306-309 by terrain, 302-305 challenge rating, 82 hit poi nts, 247-248 mobs, 250 statistics by challenge rating, 274 monuments, 108 morale, 273 moral quandaries, 79-80 mountain monsters, 304 Mount Celestia, 58 , 59 movement, 252 multiverse, 43-69. See also creating a multiverse mystery, 40, 77-78 mystery cults, 11-12 mythic fantasy, 39 navigation, lll-112, 117-118 Negative Plane, 43 Nessus (Nine Hells), 66 net (trap) , 122 new players, 236 Nine Hells, 58 , 64-66. See also specific layer entries noble titles, 19, 230 noncombat challenges, 261 nonplayer character. See N PC noticing other creatures, 243 N PC, 74, 75-76, 77, 78 , 89-97, 244-246, 247-248. See also creating an NPC; villain adventurer, 93 hit points, 247-248 party members, 92-93 roleplaying, 244-246 oathbreaker (paladin) , 97 objects, 246-247 occupation (N PC) , 89 ocean, 117- 119 organizations, 21-23. See also creating an organization adventurer, 21-22 rank, 22 renown, 22-23 sample, 21, 23 other rewards, 227-232 Outer Planes, 43, 57-67. See also specific Outer Plane entries optional rules, 59 Outlands, 67-68 overrun, 272 owning property, 126-127 Pandemonium, 58 , 62 pantheon, 10-11 , 13 loose, 10-11 of the Dawn War, 11 racial , 13 sample, 11 tight, 11 patron, 94 performing sacred rites, 129 philosophies, 12- 13 Phlegethos (Nine Hells), 64 piety, 23 pit (trap), 122-123 planar categories, 43 planar layers, 58 planar portals, 45, 47, 48- 49, 50, 51 , 58- 59, 67-68 planar travel, 44-46, 58-59. See also planar portals Plane of Air, 53-54 Plane of Earth, 54 Plane of Faerie. See Feywild , Plane of Fire, 55-56 Plane of Shadow. See Shadowfell Plane of Water, 56-57 planes of existence, 43-69. See also cosmology; specific plane entries players, 6 play style, 34-36 plot points, 269-270 poison, 257-258 poison darts (trap), 123 poison needle. (trap), 123 portcullises, 104 Positive Plane, 43 potions, 139, 140 precipitation, 110 proficiency, 239, 263-264 background, 264 dice, 263 personality trait, 264 property (character), 126-127 province scale (map), 14 psychic dissonance (Outer Planes), 59 psychic wind (Astral), 47-48 published adventures, 72 published worlds, 9, 68 quicksand, 110 quirk, 90, 143 magic item, 143 NPC , 90 race, 285-287 racial deity, 13 rain , 110 raising a stronghold, 128 random dungeons, 290-301 random encounters, 85-87, 106, 114-1 16, 118 challenge, 87 checki ng for, 86 creating tables, 86-87 sample table, 87 sea, 118 settlement, 114-116 triggering, 85 underwater, 116 wil derness, 106 random magic items, 144-149 random settlements, 112-114. See also creating a settlement random treasure, 133-135, 136-139, 144-149 rank (in an organization), 22 rarity, 135 razorvine, 110 reactions, 252 religion, 10-13. See also creating a religion renown, 22-23, 78 , 129 as piety, 23 benefits, 22-23 gaining, 22, 129 losing, 23 resolving social interaction, 244-245 restrictions on magic, 24 rest variants, 267 resurrection, 24 rings, 139 River Styx, 58 rods, 139 ro lepl aying, 245-246 rolling sphere (trap), 123 rolling the dice, 235, 236-237, 242 ruins, 108 rules, 5 rules discussions, 235 running a business, 127, 129 running the game, 235-261 sai li ng vessels, 119 sanity, 265-266 saving throws, 238, 239 schools of magic, 24 scrolls , 139, 140 mishaps, 140 sea, 117- 119 secret doors, 103-104 see lie fey, 49 sell ing magic items, 129-130, 135-136 sentient magic items, 214-218 settlements, 15-20, 108, 112- 116, 254. See also creating a settlement chases, 254 shadow crossings, 51 Shadowfell despair, 52 Shadowfell, 43, 51-52 ships, 119 INDEX
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CREDITS D&D Lead Designers: Mike Me
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INTRODUCTION T'S GOOD TO BE THE DUN
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KNow YouR PLAYERS The success of a
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OUR WORLD IS THE SETTING FOR YOUR C
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for example, might also be patron o
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FORCES AND PHILOSOPHIES Not all div
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SETTLEMENTS The places where people
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_ lost settlements are agricultural
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each is ruled by a council of drow
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11ARPER5 ORDER OF THE GAUNTLET EMER
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dedicated to preserving the natural
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CREATING A CAMPAIGN The world you c
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PuTTING EvENTS IN MoTION -------- W
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• Describe or name the creature t
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Who or what is to blame for the los
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times of day. And some holy days ar
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CHARACTER NAMES Part of your campai
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Characters who reach 20th level hav
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DARK FANTASY Vampires brood on the
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HAPTER 2: CREATING A MULTIVERSE lHE
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"PLANAR PORTALS • aistlin's] eyes
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dead god or other chunks of rock dr
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ETHEREAL CURTAINS d8 Plane Color of
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S HADOWFELL • iven stood in the u
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wt of clashing energies and collidi
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PLANE OF FIRE Fire represents vibra
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·cinder Wastes ,, ' '" THE EM ENTA
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-=:;.·.,.,-,
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O PTIONAL RULE: INTENSE YEARNING -e
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that figure into the schemes of the
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Stygia is also home to its previous
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have the celestial type and are alw
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I' A
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USEFUL MAPS A good adventure needs
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O""i'Mi:.'i\ C.o~"L~ dl2 Goal Seize
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ongoing plan to commit more crimes,
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Suspects might be obvious or could
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on the characters. A love interest
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COMBAT ENCOUNTER DIFFICULTY There a
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medium, hard, and deadly encounters
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CHECKING FOR RANDOM ENCOUNTERS You
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CHAPTER 4: CREATING NONPLAYER CHARA
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BOND In a sentence, summarize the p
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protecting lower-level NPC party me
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o1 LL AIN 1 S METHODS d20 Methods M
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H A NNEL DIVINITY: TOUCH OF DEATH :
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eholder·s disintegration eye ray h
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after door and killing whatever lie
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(Perception) check. To set an appro
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WILDERNESS Between the dungeons and
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STRONGHOLDS Strongholds provide the
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THIN leE Thin ice has a weight tole
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RANDOM BUILDINGS Pulse-pounding cha
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~~ I , " ,.. /
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determining exhaustion. Swimming fo
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AIRBORNE AND WATERBORNE VEHICLES Sh
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actively looking for a trap can att
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15 Dexterity check using thieves' t
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To keep players from straying, save
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MoRE Do-\\~TIME AcTn~TIE Chapter 8,
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individuals interested in buying ma
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CHAPTER 7: TREASURE DVENTURERS STRI
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250 GP ART OBJECTS dlO Object Gold
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TREASURE HOARD: CHALLENGE 0-4 CP SP
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i cursed. Most methods of identifyi
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Dwarves might make items usable onl
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WHAT MINOR PROPERTY DOES IT HAVE? d
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MAGIC ITEM TABLE c dlOO Magic Item
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MAGIC ITEM TABLE G dlOO Magic Item
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MAGIC ITEM TABLE I dlOO 01-05 06-10
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APPARATUS OF K W A LISH ANIMATED SH
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BAG OF 110LOING dlOO Effect 01 Sd4
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The belt of stone giant strength an
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BooTs o• STRIDING AND SPRINGING B
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CLOAK OF THE MANTA RAY C I RCLE T O
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The tower is made of adamantine, an
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CHAPTER 7 I TREASURE
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~t il the start of your next turn,
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DR IFTGLOBE DusT OF DISAPPEARANCE E
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Eves OF THE EAGLE SERPENTINE Owe FI
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FLAME ToNGUE GAUNTLETS OF OGRE PowE
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HAMMER OF THUNDERBOLTS Weapon (maul
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1oLv AvENGER I MMOVABLE Roo 110RN O
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A stone has AC 24, 10 hit points, a
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JAVELIN OF LIGHTNING KEOGHTOM'S OIN
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To create a golem, you must spend t
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NINE LIVES STEALER Weapon (any swor
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P I PES OF liAUNTING PiPES OF THE S
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POTIONS OF HEALING Potion of ... He
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RING OF ANIMAL INFLUENCE FREE ACTIO
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RING OF P ROTECT ION RING OF SPELL
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Rose oF Eves The eyes on the robe c
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slots, up to a maximum of 5th level
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RoPE oF ENTANGLEMENT by the rope ca
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successfully copied. Whether the ch
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equal to 16 x the number of charge
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STAFF OF THE WooDLAND S STAFF OF WI
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TALISMAN OF THE SPHERE TALISMAN OF
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Vecna watches anyone using this tom
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AND OF LIGHTNING BOLTS -land, rare
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dlOO Effect 54-58 You cast darkness
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A LIGN MENT A sentient magic item h
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when it wants to communicate someth
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MAJOR DETRIMENTAL PROPERTIES MINOR
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Blessings of Moradin. If you are a
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psychic damage, and each non-evil c
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SwoRD OF KAs Wondrous item, artifac
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A character should receive only a b
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more·concerned about doing right b
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BooN OF CoMBAT PROWESS When you mis
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Have another player run the missing
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CONTESTS A contest is a kind of abi
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For example, imagine a wizard is ru
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• RESOLUTION AND CONSEQUENCES You
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TRACKING Adventurers sometimes choo
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Also, characters and monsters with
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ogres, each of which has 59 hit poi
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launch a lightning bolt (100-foot l
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OPTIONAL RULE: DIAGONALS The Player
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Characters can create their own com
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SIEGE TOWER Gargantuan object Armor
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and is poisoned for 24 hours. On a
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LONG-TERM MADNESS dlOO Effect (last
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CHAPTER 9: DuNGEON MASTER's WoRKSHO
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Honor measures not only a character
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