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Dungeon Master's Guide

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INDEX bringing back the dead, 24 creating a campaign (cont.) creating an encounter, 81-85,<br />

brown mold, 105 story, 125 102<br />

aasimar, 286- 287 businesses (character), 127, theme, 36 character objectives, 81<br />

abilities (N PC) , 89, 92 129 time, 32 combat, 81 - 85<br />

ability check, 237-238, 245 , bu ying magic items, 135-136 creating a currency, 20 budget, 83- 84<br />

263-264 Bytopia, 58 , 59- 60 creating a downtime activit y, difficult y, 82- 84, 84- 85<br />

ability score, 89, 237-240, campaign, 9, 25-41 , 126. See 131 multi-part, 83<br />

242 , 263-266 also creating a campaign creating a dungeon, 72- 73 , party size, 83<br />

absent characters, 235-236, tracking, 126 74 , 99-105, 290-301 . See XP thresholds, 82-83<br />

260 Cania (Nine Hells), 65 also creating an encounter; dungeon, 102<br />

Abyss , 58, 62-63. See Carceri, 58, 63 random encounters fun , 85<br />

also specific layer entries challenge rating, 82, 92, 274 , air quality, 105 creating an NPC , 89-97, 244,<br />

Acheron, 58, 66 274- 275, 279, 306-309 creator, 99-101 279-283<br />

action options, 271 - 272. See charges in magic items, 141 ecology, 102 abilities, 89<br />

also specific actions charms, 228 encounters, 102 appearance, 89<br />

activating a magic item, 141 chases, 252- 255 factions ,·101-102 attitude, 244<br />

advantage, 239-240 city, 17 features, 102-105 bond, 91<br />

adventure, 16, 25 , 71 - 8~ City of Brass, 55- 56 goals, 72-73 challenge rating, 92<br />

99-123, 125-126. See class, 96-97, 283 , 287-289 hazards, 1 OS class, 96-97, 283<br />

also creating an adventure NPC , 96-97 hi story, 101 detailed, 89-91<br />

hooks, 72 cleaving, '272 inhabitants, 74, 101-102 equipment, 92<br />

published, 72 cl imax, 72, 75 , 77 light, 104- 105 flaw, 91<br />

seeds, 125-126 climb onto a bigger creature, location, 99 ideal, 90<br />

adventurer NPC , 93 271 map, 102- 105, 311 , 312, interaction trait, 90<br />

ad venturing day, 84 clues (mystery), _78 314, 315 loyalty, 93<br />

air quality, 105 coastal monsters, 302 purpose, 101 manneri sm, 90<br />

air vehicles, 119 cold, 110 random, 290- 301 monster, 91-92<br />

alien technology, 268 collapsing roof (trap), 122 sounds, 105 occupation and history, 89<br />

alternative rewards, 227-232 color pools (Astral), 47 creating a magic item, quickl y, 89<br />

altitude , 110 combat, 247-252, 270-273 214-216, 284-285 statistics, 92, 279-283<br />

animism , 12 combat encounter; 81-85. See sentient, 214-216 talent, 90<br />

anti paladin, 96, 97 also creating an encounter: creating a monster, 273-283 useful knowledge, 90<br />

appearance (NPC) , 89 combat class, 283 villain , 94-97<br />

apprentice, 92- 93 command word, 141 features, 280-281 creating an organization,<br />

Arborea, 58 , 60-61 commerce, 19-20 quickly, 274-275 21-22<br />

Arcadia, 58 , 66- 67 complex traps, 121-122 stat block, 275-279 creating a plane, 43<br />

arctic monsters, 302 complications, 79-81 creating a multiverse, creating a race, 285-287<br />

area of effect, 249-250, 251 concealed doors, 104 43-69. See also creating a creating a religion, 10-13<br />

armor, magic, 139 conditions, 248 campaign animism, 12<br />

artifacts, 219-227 conflict with a sentient item, creating an adventure, 5, 71- dualism, 12<br />

destroying, 221 216 87, 99-105, 125-126. 5ee forces and philosophies,<br />

properties, 219- 221 connecting adventures, also creating a dungeon; 12-13<br />

art objects, 133 , 134-135 125- 126 creating an encounter; loose pantheon, 10-11<br />

Astral color pools, 47 consumable magic items, 141. random encounters monotheism, 12<br />

Astral Plane, 43 , 46- 48 See also potions; scrolls adventure seeds, 125- 126 mystery cults, 11-12<br />

astral projection, 47 contacts, 93-94 character goals, 72-74, 76 racial, 13<br />

atonement (paladin), 97 contests, 238 climax, 72 , 75, 77 tight pantheon, 11<br />

attack rolls , 235, 238, 239 continent scale (map), 14 complications, 79-81 creating a settlement, 15-20,<br />

attitude (N PC) , 244 continuing campaign, 36 dungeon, 99-105 112-116<br />

attunement, 136-138 conversation, 244-245 elements, 71-72 as an adventure site, 16<br />

automatic success (variant), cosmology, 43-44 event-based, 75-77 atmosphere, 17<br />

239 cover, 251 , 272 foreshadowing, 126 commerce, 19-20<br />

Avernus (Nine Hells) , 64 crafting a magic item, intrigue, 78 encounters, 114-116<br />

awarding experience points, 128-129 introduction, 72, 74, 77, 79 government, 17-19<br />

260-261 creating a background, 26 , location-based, 72-75 map, 114 , 313<br />

background N PC, 94 289 . maps, 72, 75 , 77 purpose, 15-16<br />

backgrounds, 26 , 264, creating a campaign, 14, moral quandaries, 79-80 random, 112- 114<br />

289. See also creating a 25-41,43-44, 125. See mystery, 77-78 size, 16-17<br />

background also creating a world N PCs, 74, 75-76, 77, 78 creating a spell, 283- 284<br />

barred doors, 103 character backgrounds, 26 side quests, 81 creating a trap, 120- 122<br />

Beastlands, 58 , 60 characters, 26, 36 structure, 72 complex, 121-122<br />

becoming lost, 111-112, continuing or episodic, 36 twists, 80 detection, 120-121<br />

117-118 ending, 33 type, 72-79 disabling, 120- 121<br />

beginning an adventure, 72, events, 26- 33 villain , 74, 75-76, 77, 78 effects, 121<br />

74, 77, 79 flavor, 38-41 trigger, 120<br />

between adventures, 125-131 map, 14, 25- 26<br />

blessings, 227-228 planes of existence, 43-44<br />

bond (NPC), 91 play style, 34- 36<br />

Border Ethereal, 48<br />

INDEX<br />

317

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