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Dungeon Master's Guide

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APPENDIX D: DUNGEON MASTER INSPIRATION<br />

J<br />

ERE ARE SEVE RAL INSPIRING WORKS T H AT CAN<br />

~<br />

help you become a better storyteller, writer,<br />

performer, and mapmaker. This is by no<br />

means an exhaustive list, but a collection<br />

of titles picked out by playtesters and the<br />

DUNGEONS & DRAGONS creative team. For<br />

more inspirational reading, see appendix E of the<br />

Player's Handbook.<br />

Atlas Games. Once Upon a Time: The Storytelling<br />

Card Game.<br />

Bernhardt, William. Creating Character: Bringing Your<br />

Story to Life.<br />

---.Perfecting Plot: Charting the Hero'sjoumey.<br />

---. Story Structure: The Key to Successful Fiction.<br />

Bowers, Malcolm. Gary Gygax's Extraordinary<br />

Book of Names.<br />

Browning, Joseph & Suzi Yee. A Magical Medieval<br />

Society: Western Europe.<br />

Burroway,Janet. Writing Fiction.<br />

Cleaver, Jerry. Immediate Fiction.<br />

Cordingly, David. Under the Black Flag.<br />

Egri, Lajos. The Art of Dramatic Writing.<br />

Ewalt, David M. Of Dice and Men.<br />

Gygax, Gary. Gary Gygax's Living Fantasy and the rest<br />

of the Gygaxian Fantasy Worlds series .<br />

---. Master of the Game.<br />

---.Role-Playing Mastery.<br />

Hindmarch, Will. The Bones: Us and Our Dice.<br />

Hindmarch, Will &Jeff Tidball. Things We Think<br />

About Games.<br />

Hirsh, Jr., E.D. The New Dictionary of Cultural Literacy.<br />

Ingpen, Robert. The Encyclopedia of Things That<br />

Never Were.<br />

Kaufmann,J.E. & H.W. Kaufmann. The<br />

Medieval Fortress.<br />

King, Stephen. On Writing: A Memoir of the Craft.<br />

Koster, Rap h. A Theory of Fun for Game Design.<br />

Laws, Robin D. Hamlet's Hit Points.<br />

Lee, Alan & David Day. Castles.<br />

Macaulay, David. Castle.<br />

Malory, Sir Thomas. Le Marte d'Arthur.<br />

McKee, Robert. Story: Substance, Structure, Style, and<br />

the Principles of Screenwriting.<br />

Mortimer, Ian. The Time Traveler's <strong>Guide</strong> to<br />

Medieval England.<br />

O'Connor, Paul Ryan, ed. Grimtooth's Traps.<br />

PennyPress. Variety Puzzles and Games series.<br />

Peterson, Jon. Playing at the World.<br />

Robbins, Ben. Microscope.<br />

Schell, Jesse. Game Design: A Book of Lenses.<br />

Snyder, Blake. Save the Cat.<br />

Swift, Michael and Angus Konstam. Cities of the<br />

Renaissance World.<br />

Truby, John. The Anatomy of Story.<br />

TSR. Arms and Equipment <strong>Guide</strong>.<br />

---. Campaign Sourcebook/ Catacomb <strong>Guide</strong>.<br />

--- . The Castle <strong>Guide</strong>.<br />

Walmsley, Graham. Play Unsafe: How Improvisation<br />

Can Change the Way You Roleplay.<br />

Wilford, John Noble. The Mapmakers.<br />

Writers Digest. The Writer's Complete Fantasy<br />

Reference.<br />

APPENDIX D I DUNGEON MASTER lNSPTRATION

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