APPENDIX D: DUNGEON MASTER INSPIRATION J ERE ARE SEVE RAL INSPIRING WORKS T H AT CAN ~ help you become a better storyteller, writer, performer, and mapmaker. This is by no means an exhaustive list, but a collection of titles picked out by playtesters and the DUNGEONS & DRAGONS creative team. For more inspirational reading, see appendix E of the Player's Handbook. Atlas Games. Once Upon a Time: The Storytelling Card Game. Bernhardt, William. Creating Character: Bringing Your Story to Life. ---.Perfecting Plot: Charting the Hero'sjoumey. ---. Story Structure: The Key to Successful Fiction. Bowers, Malcolm. Gary Gygax's Extraordinary Book of Names. Browning, Joseph & Suzi Yee. A Magical Medieval Society: Western Europe. Burroway,Janet. Writing Fiction. Cleaver, Jerry. Immediate Fiction. Cordingly, David. Under the Black Flag. Egri, Lajos. The Art of Dramatic Writing. Ewalt, David M. Of Dice and Men. Gygax, Gary. Gary Gygax's Living Fantasy and the rest of the Gygaxian Fantasy Worlds series . ---. Master of the Game. ---.Role-Playing Mastery. Hindmarch, Will. The Bones: Us and Our Dice. Hindmarch, Will &Jeff Tidball. Things We Think About Games. Hirsh, Jr., E.D. The New Dictionary of Cultural Literacy. Ingpen, Robert. The Encyclopedia of Things That Never Were. Kaufmann,J.E. & H.W. Kaufmann. The Medieval Fortress. King, Stephen. On Writing: A Memoir of the Craft. Koster, Rap h. A Theory of Fun for Game Design. Laws, Robin D. Hamlet's Hit Points. Lee, Alan & David Day. Castles. Macaulay, David. Castle. Malory, Sir Thomas. Le Marte d'Arthur. McKee, Robert. Story: Substance, Structure, Style, and the Principles of Screenwriting. Mortimer, Ian. The Time Traveler's <strong>Guide</strong> to Medieval England. O'Connor, Paul Ryan, ed. Grimtooth's Traps. PennyPress. Variety Puzzles and Games series. Peterson, Jon. Playing at the World. Robbins, Ben. Microscope. Schell, Jesse. Game Design: A Book of Lenses. Snyder, Blake. Save the Cat. Swift, Michael and Angus Konstam. Cities of the Renaissance World. Truby, John. The Anatomy of Story. TSR. Arms and Equipment <strong>Guide</strong>. ---. Campaign Sourcebook/ Catacomb <strong>Guide</strong>. --- . The Castle <strong>Guide</strong>. Walmsley, Graham. Play Unsafe: How Improvisation Can Change the Way You Roleplay. Wilford, John Noble. The Mapmakers. Writers Digest. The Writer's Complete Fantasy Reference. APPENDIX D I DUNGEON MASTER lNSPTRATION
INDEX bringing back the dead, 24 creating a campaign (cont.) creating an encounter, 81-85, brown mold, 105 story, 125 102 aasimar, 286- 287 businesses (character), 127, theme, 36 character objectives, 81 abilities (N PC) , 89, 92 129 time, 32 combat, 81 - 85 ability check, 237-238, 245 , bu ying magic items, 135-136 creating a currency, 20 budget, 83- 84 263-264 Bytopia, 58 , 59- 60 creating a downtime activit y, difficult y, 82- 84, 84- 85 ability score, 89, 237-240, campaign, 9, 25-41 , 126. See 131 multi-part, 83 242 , 263-266 also creating a campaign creating a dungeon, 72- 73 , party size, 83 absent characters, 235-236, tracking, 126 74 , 99-105, 290-301 . See XP thresholds, 82-83 260 Cania (Nine Hells), 65 also creating an encounter; dungeon, 102 Abyss , 58, 62-63. See Carceri, 58, 63 random encounters fun , 85 also specific layer entries challenge rating, 82, 92, 274 , air quality, 105 creating an NPC , 89-97, 244, Acheron, 58, 66 274- 275, 279, 306-309 creator, 99-101 279-283 action options, 271 - 272. See charges in magic items, 141 ecology, 102 abilities, 89 also specific actions charms, 228 encounters, 102 appearance, 89 activating a magic item, 141 chases, 252- 255 factions ,·101-102 attitude, 244 advantage, 239-240 city, 17 features, 102-105 bond, 91 adventure, 16, 25 , 71 - 8~ City of Brass, 55- 56 goals, 72-73 challenge rating, 92 99-123, 125-126. See class, 96-97, 283 , 287-289 hazards, 1 OS class, 96-97, 283 also creating an adventure NPC , 96-97 hi story, 101 detailed, 89-91 hooks, 72 cleaving, '272 inhabitants, 74, 101-102 equipment, 92 published, 72 cl imax, 72, 75 , 77 light, 104- 105 flaw, 91 seeds, 125-126 climb onto a bigger creature, location, 99 ideal, 90 adventurer NPC , 93 271 map, 102- 105, 311 , 312, interaction trait, 90 ad venturing day, 84 clues (mystery), _78 314, 315 loyalty, 93 air quality, 105 coastal monsters, 302 purpose, 101 manneri sm, 90 air vehicles, 119 cold, 110 random, 290- 301 monster, 91-92 alien technology, 268 collapsing roof (trap), 122 sounds, 105 occupation and history, 89 alternative rewards, 227-232 color pools (Astral), 47 creating a magic item, quickl y, 89 altitude , 110 combat, 247-252, 270-273 214-216, 284-285 statistics, 92, 279-283 animism , 12 combat encounter; 81-85. See sentient, 214-216 talent, 90 anti paladin, 96, 97 also creating an encounter: creating a monster, 273-283 useful knowledge, 90 appearance (NPC) , 89 combat class, 283 villain , 94-97 apprentice, 92- 93 command word, 141 features, 280-281 creating an organization, Arborea, 58 , 60-61 commerce, 19-20 quickly, 274-275 21-22 Arcadia, 58 , 66- 67 complex traps, 121-122 stat block, 275-279 creating a plane, 43 arctic monsters, 302 complications, 79-81 creating a multiverse, creating a race, 285-287 area of effect, 249-250, 251 concealed doors, 104 43-69. See also creating a creating a religion, 10-13 armor, magic, 139 conditions, 248 campaign animism, 12 artifacts, 219-227 conflict with a sentient item, creating an adventure, 5, 71- dualism, 12 destroying, 221 216 87, 99-105, 125-126. 5ee forces and philosophies, properties, 219- 221 connecting adventures, also creating a dungeon; 12-13 art objects, 133 , 134-135 125- 126 creating an encounter; loose pantheon, 10-11 Astral color pools, 47 consumable magic items, 141. random encounters monotheism, 12 Astral Plane, 43 , 46- 48 See also potions; scrolls adventure seeds, 125- 126 mystery cults, 11-12 astral projection, 47 contacts, 93-94 character goals, 72-74, 76 racial, 13 atonement (paladin), 97 contests, 238 climax, 72 , 75, 77 tight pantheon, 11 attack rolls , 235, 238, 239 continent scale (map), 14 complications, 79-81 creating a settlement, 15-20, attitude (N PC) , 244 continuing campaign, 36 dungeon, 99-105 112-116 attunement, 136-138 conversation, 244-245 elements, 71-72 as an adventure site, 16 automatic success (variant), cosmology, 43-44 event-based, 75-77 atmosphere, 17 239 cover, 251 , 272 foreshadowing, 126 commerce, 19-20 Avernus (Nine Hells) , 64 crafting a magic item, intrigue, 78 encounters, 114-116 awarding experience points, 128-129 introduction, 72, 74, 77, 79 government, 17-19 260-261 creating a background, 26 , location-based, 72-75 map, 114 , 313 background N PC, 94 289 . maps, 72, 75 , 77 purpose, 15-16 backgrounds, 26 , 264, creating a campaign, 14, moral quandaries, 79-80 random, 112- 114 289. See also creating a 25-41,43-44, 125. See mystery, 77-78 size, 16-17 background also creating a world N PCs, 74, 75-76, 77, 78 creating a spell, 283- 284 barred doors, 103 character backgrounds, 26 side quests, 81 creating a trap, 120- 122 Beastlands, 58 , 60 characters, 26, 36 structure, 72 complex, 121-122 becoming lost, 111-112, continuing or episodic, 36 twists, 80 detection, 120-121 117-118 ending, 33 type, 72-79 disabling, 120- 121 beginning an adventure, 72, events, 26- 33 villain , 74, 75-76, 77, 78 effects, 121 74, 77, 79 flavor, 38-41 trigger, 120 between adventures, 125-131 map, 14, 25- 26 blessings, 227-228 planes of existence, 43-44 bond (NPC), 91 play style, 34- 36 Border Ethereal, 48 INDEX 317
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CREDITS D&D Lead Designers: Mike Me
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INTRODUCTION T'S GOOD TO BE THE DUN
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KNow YouR PLAYERS The success of a
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OUR WORLD IS THE SETTING FOR YOUR C
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for example, might also be patron o
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FORCES AND PHILOSOPHIES Not all div
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SETTLEMENTS The places where people
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_ lost settlements are agricultural
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each is ruled by a council of drow
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11ARPER5 ORDER OF THE GAUNTLET EMER
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dedicated to preserving the natural
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CREATING A CAMPAIGN The world you c
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PuTTING EvENTS IN MoTION -------- W
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• Describe or name the creature t
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Who or what is to blame for the los
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times of day. And some holy days ar
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CHARACTER NAMES Part of your campai
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Characters who reach 20th level hav
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DARK FANTASY Vampires brood on the
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HAPTER 2: CREATING A MULTIVERSE lHE
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"PLANAR PORTALS • aistlin's] eyes
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dead god or other chunks of rock dr
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ETHEREAL CURTAINS d8 Plane Color of
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S HADOWFELL • iven stood in the u
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wt of clashing energies and collidi
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PLANE OF FIRE Fire represents vibra
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·cinder Wastes ,, ' '" THE EM ENTA
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-=:;.·.,.,-,
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O PTIONAL RULE: INTENSE YEARNING -e
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that figure into the schemes of the
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Stygia is also home to its previous
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have the celestial type and are alw
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I' A
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USEFUL MAPS A good adventure needs
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O""i'Mi:.'i\ C.o~"L~ dl2 Goal Seize
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ongoing plan to commit more crimes,
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Suspects might be obvious or could
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on the characters. A love interest
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COMBAT ENCOUNTER DIFFICULTY There a
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medium, hard, and deadly encounters
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CHECKING FOR RANDOM ENCOUNTERS You
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CHAPTER 4: CREATING NONPLAYER CHARA
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BOND In a sentence, summarize the p
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protecting lower-level NPC party me
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o1 LL AIN 1 S METHODS d20 Methods M
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H A NNEL DIVINITY: TOUCH OF DEATH :
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eholder·s disintegration eye ray h
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after door and killing whatever lie
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(Perception) check. To set an appro
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WILDERNESS Between the dungeons and
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STRONGHOLDS Strongholds provide the
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THIN leE Thin ice has a weight tole
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RANDOM BUILDINGS Pulse-pounding cha
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~~ I , " ,.. /
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determining exhaustion. Swimming fo
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AIRBORNE AND WATERBORNE VEHICLES Sh
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actively looking for a trap can att
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15 Dexterity check using thieves' t
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To keep players from straying, save
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MoRE Do-\\~TIME AcTn~TIE Chapter 8,
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individuals interested in buying ma
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CHAPTER 7: TREASURE DVENTURERS STRI
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250 GP ART OBJECTS dlO Object Gold
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TREASURE HOARD: CHALLENGE 0-4 CP SP
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i cursed. Most methods of identifyi
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Dwarves might make items usable onl
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WHAT MINOR PROPERTY DOES IT HAVE? d
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MAGIC ITEM TABLE c dlOO Magic Item
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MAGIC ITEM TABLE G dlOO Magic Item
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MAGIC ITEM TABLE I dlOO 01-05 06-10
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APPARATUS OF K W A LISH ANIMATED SH
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BAG OF 110LOING dlOO Effect 01 Sd4
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The belt of stone giant strength an
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BooTs o• STRIDING AND SPRINGING B
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CLOAK OF THE MANTA RAY C I RCLE T O
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The tower is made of adamantine, an
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CHAPTER 7 I TREASURE
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~t il the start of your next turn,
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DR IFTGLOBE DusT OF DISAPPEARANCE E
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Eves OF THE EAGLE SERPENTINE Owe FI
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FLAME ToNGUE GAUNTLETS OF OGRE PowE
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HAMMER OF THUNDERBOLTS Weapon (maul
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1oLv AvENGER I MMOVABLE Roo 110RN O
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A stone has AC 24, 10 hit points, a
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JAVELIN OF LIGHTNING KEOGHTOM'S OIN
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To create a golem, you must spend t
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NINE LIVES STEALER Weapon (any swor
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P I PES OF liAUNTING PiPES OF THE S
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POTIONS OF HEALING Potion of ... He
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RING OF ANIMAL INFLUENCE FREE ACTIO
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RING OF P ROTECT ION RING OF SPELL
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Rose oF Eves The eyes on the robe c
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slots, up to a maximum of 5th level
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RoPE oF ENTANGLEMENT by the rope ca
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successfully copied. Whether the ch
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equal to 16 x the number of charge
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STAFF OF THE WooDLAND S STAFF OF WI
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TALISMAN OF THE SPHERE TALISMAN OF
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Vecna watches anyone using this tom
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AND OF LIGHTNING BOLTS -land, rare
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dlOO Effect 54-58 You cast darkness
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A LIGN MENT A sentient magic item h
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when it wants to communicate someth
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MAJOR DETRIMENTAL PROPERTIES MINOR
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Blessings of Moradin. If you are a
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psychic damage, and each non-evil c
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SwoRD OF KAs Wondrous item, artifac
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A character should receive only a b
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more·concerned about doing right b
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BooN OF CoMBAT PROWESS When you mis
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Have another player run the missing
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CONTESTS A contest is a kind of abi
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For example, imagine a wizard is ru
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• RESOLUTION AND CONSEQUENCES You
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TRACKING Adventurers sometimes choo
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Also, characters and monsters with
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ogres, each of which has 59 hit poi
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launch a lightning bolt (100-foot l
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OPTIONAL RULE: DIAGONALS The Player
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Characters can create their own com
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SIEGE TOWER Gargantuan object Armor
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and is poisoned for 24 hours. On a
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LONG-TERM MADNESS dlOO Effect (last
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CHAPTER 9: DuNGEON MASTER's WoRKSHO
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