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CREDITS D&D Lead Designers: Mike Me
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INTRODUCTION T'S GOOD TO BE THE DUN
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KNow YouR PLAYERS The success of a
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OUR WORLD IS THE SETTING FOR YOUR C
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for example, might also be patron o
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FORCES AND PHILOSOPHIES Not all div
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SETTLEMENTS The places where people
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_ lost settlements are agricultural
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each is ruled by a council of drow
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11ARPER5 ORDER OF THE GAUNTLET EMER
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dedicated to preserving the natural
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CREATING A CAMPAIGN The world you c
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PuTTING EvENTS IN MoTION -------- W
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• Describe or name the creature t
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Who or what is to blame for the los
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times of day. And some holy days ar
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CHARACTER NAMES Part of your campai
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Characters who reach 20th level hav
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DARK FANTASY Vampires brood on the
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HAPTER 2: CREATING A MULTIVERSE lHE
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"PLANAR PORTALS • aistlin's] eyes
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dead god or other chunks of rock dr
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ETHEREAL CURTAINS d8 Plane Color of
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S HADOWFELL • iven stood in the u
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wt of clashing energies and collidi
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PLANE OF FIRE Fire represents vibra
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·cinder Wastes ,, ' '" THE EM ENTA
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-=:;.·.,.,-,
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O PTIONAL RULE: INTENSE YEARNING -e
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that figure into the schemes of the
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Stygia is also home to its previous
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have the celestial type and are alw
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I' A
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USEFUL MAPS A good adventure needs
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O""i'Mi:.'i\ C.o~"L~ dl2 Goal Seize
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ongoing plan to commit more crimes,
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Suspects might be obvious or could
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on the characters. A love interest
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COMBAT ENCOUNTER DIFFICULTY There a
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medium, hard, and deadly encounters
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CHECKING FOR RANDOM ENCOUNTERS You
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CHAPTER 4: CREATING NONPLAYER CHARA
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BOND In a sentence, summarize the p
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protecting lower-level NPC party me
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o1 LL AIN 1 S METHODS d20 Methods M
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H A NNEL DIVINITY: TOUCH OF DEATH :
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eholder·s disintegration eye ray h
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after door and killing whatever lie
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(Perception) check. To set an appro
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WILDERNESS Between the dungeons and
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STRONGHOLDS Strongholds provide the
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THIN leE Thin ice has a weight tole
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RANDOM BUILDINGS Pulse-pounding cha
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~~ I , " ,.. /
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determining exhaustion. Swimming fo
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AIRBORNE AND WATERBORNE VEHICLES Sh
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actively looking for a trap can att
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15 Dexterity check using thieves' t
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To keep players from straying, save
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MoRE Do-\\~TIME AcTn~TIE Chapter 8,
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individuals interested in buying ma
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CHAPTER 7: TREASURE DVENTURERS STRI
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250 GP ART OBJECTS dlO Object Gold
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TREASURE HOARD: CHALLENGE 0-4 CP SP
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i cursed. Most methods of identifyi
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Dwarves might make items usable onl
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WHAT MINOR PROPERTY DOES IT HAVE? d
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MAGIC ITEM TABLE c dlOO Magic Item
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MAGIC ITEM TABLE G dlOO Magic Item
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MAGIC ITEM TABLE I dlOO 01-05 06-10
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APPARATUS OF K W A LISH ANIMATED SH
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BAG OF 110LOING dlOO Effect 01 Sd4
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The belt of stone giant strength an
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BooTs o• STRIDING AND SPRINGING B
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CLOAK OF THE MANTA RAY C I RCLE T O
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The tower is made of adamantine, an
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CHAPTER 7 I TREASURE
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~t il the start of your next turn,
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DR IFTGLOBE DusT OF DISAPPEARANCE E
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Eves OF THE EAGLE SERPENTINE Owe FI
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FLAME ToNGUE GAUNTLETS OF OGRE PowE
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HAMMER OF THUNDERBOLTS Weapon (maul
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1oLv AvENGER I MMOVABLE Roo 110RN O
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A stone has AC 24, 10 hit points, a
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JAVELIN OF LIGHTNING KEOGHTOM'S OIN
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To create a golem, you must spend t
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NINE LIVES STEALER Weapon (any swor
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P I PES OF liAUNTING PiPES OF THE S
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POTIONS OF HEALING Potion of ... He
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RING OF ANIMAL INFLUENCE FREE ACTIO
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RING OF P ROTECT ION RING OF SPELL
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Rose oF Eves The eyes on the robe c
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slots, up to a maximum of 5th level
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RoPE oF ENTANGLEMENT by the rope ca
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successfully copied. Whether the ch
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equal to 16 x the number of charge
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STAFF OF THE WooDLAND S STAFF OF WI
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TALISMAN OF THE SPHERE TALISMAN OF
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Vecna watches anyone using this tom
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AND OF LIGHTNING BOLTS -land, rare
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dlOO Effect 54-58 You cast darkness
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A LIGN MENT A sentient magic item h
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when it wants to communicate someth
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MAJOR DETRIMENTAL PROPERTIES MINOR
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Blessings of Moradin. If you are a
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psychic damage, and each non-evil c
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SwoRD OF KAs Wondrous item, artifac
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A character should receive only a b
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more·concerned about doing right b
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BooN OF CoMBAT PROWESS When you mis
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Have another player run the missing
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CONTESTS A contest is a kind of abi
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For example, imagine a wizard is ru
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• RESOLUTION AND CONSEQUENCES You
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TRACKING Adventurers sometimes choo
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Also, characters and monsters with
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ogres, each of which has 59 hit poi
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launch a lightning bolt (100-foot l
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OPTIONAL RULE: DIAGONALS The Player
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Characters can create their own com
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SIEGE TOWER Gargantuan object Armor
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and is poisoned for 24 hours. On a
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LONG-TERM MADNESS dlOO Effect (last
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- Page 269 and 270: PLOT POINTS Plot points allow playe
- Page 271 and 272: Initiative Modifiers. Modifiers mig
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- Page 277 and 278: STEP 9. DAMAGE VuL "ER..'\BILITIES,
- Page 279 and 280: The Monster Features table list \·
- Page 281 and 282: Name Light Sensitivity Magic Resist
- Page 283 and 284: The NPC Features table summarizes t
- Page 285 and 286: The simpler your approach. the easi
- Page 287 and 288: Age. Aasimar mature at the arne rat
- Page 289 and 290: SPELL POINTS BY LEVEL Class Level S
- Page 291 and 292: DOORS Whenever a table roll indicat
- Page 293 and 294: DUNGEO N: LAIR d20 1 2 3 4 5 6 7 8-
- Page 295 and 296: GENERAL DUNGEON CHAMBERS d100 Purpo
- Page 297 and 298: I / d20 2 4-8 9-12 13-14 15 16 17 1
- Page 299 and 300: AIR dlOO 01-60 61-70 71-80 81-83 84
- Page 301 and 302: CONTAINER CONTENTS dlOO Item dlOO I
- Page 303 and 304: Monsters Challenge Rating (XP) Brow
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- Page 309 and 310: CHALLENGE 11 (7,200 XP) Vampire Mum
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- Page 316 and 317: APPENDIX D: DUNGEON MASTER INSPIRAT
- Page 318 and 319: creating a wi lderness, 14, El emen
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