Dungeon Master's Guide
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DUNGEON: TEMPLE OR SHRINE<br />
DUNGEON: STRONGHOLD<br />
dlOO<br />
01-02<br />
03-05<br />
06<br />
07<br />
08-11<br />
12-15<br />
16<br />
17<br />
18<br />
19-21<br />
22-25<br />
26<br />
27-29<br />
Purpose<br />
Antechamber where visitors seeking access to the<br />
stronghold wait<br />
Armory holding high-quality gear, including light<br />
siege weapons such as ballistas<br />
Audience chamber used by the master of the<br />
stronghold to receive visitors<br />
Aviary or zoo for keeping exotic creatures<br />
Banquet room for hosting celebrations and guests<br />
Barracks used by elite guards<br />
Bath outfitted with a marble floor and other<br />
luxurious accoutrements<br />
Bedroom for use by the stronghold's master or<br />
important guests<br />
Chapel dedicated to a deity associated with the<br />
stronghold's master<br />
Cistern providing drinking water<br />
Dining room for intimate gatherings or informal<br />
meals<br />
Dressing room featuring a number of wardrobes<br />
Gallery for the display of expensive works of art<br />
and trophies<br />
30-32 Game room used to entertain visitors<br />
33-50 Guardroom<br />
51 Kennel where monsters or trained animals that<br />
protect the stronghold are kept<br />
52-57 Kitchen designed to prepare exotic foods for large<br />
numbers of guests<br />
58-61 Library with an extensive collection of rare books<br />
62<br />
63-70<br />
71-74<br />
75-78<br />
Lounge used to entertain guests<br />
Pantry, including cellar for wine or spirits<br />
Sitting room for family and intimate guests<br />
Stable<br />
79-86 Storage for mundane goods and supplies<br />
87 Strong room or vault for protecting important<br />
treasures (75 percent chance of being hidden<br />
behind a secret door)<br />
88-92 Study, including a writing desk<br />
93 Throne room, elaborately decorated<br />
94-96 Waiting room where lesser guests are held before<br />
receiving an audience<br />
97-98 Latrine or bath<br />
99-00 Crypt belonging to the stronghold's master or<br />
someone else of importance<br />
dlOO<br />
Purpose<br />
01-03 Armory filled with weapons and armor, battle<br />
banners, and pennants<br />
04-05 Audience chamber where priests of the temple<br />
recei ve commoners and low-ranking visitors<br />
06-07 Banquet room used for celebrations and holy days<br />
08-10 Barracks for the temple's military arm or its hired<br />
11-14<br />
15-24<br />
25-28<br />
29-31<br />
32-34<br />
35-40<br />
41-42<br />
43<br />
44-46<br />
47-50<br />
51-56<br />
57<br />
58-60<br />
guards<br />
Cells where the faithful can sit in quiet<br />
contemplation<br />
Central temple built to accommodate rituals<br />
Chapel dedicated to a lesser deity associated with<br />
the temple's major deity<br />
Classroom used to train initiates and priests<br />
Conjuring room, specially sanctified and used to<br />
summon extraplanar creatures<br />
Crypt for a high priest or similar figure, hidden and<br />
heavily guarded by creatures and traps<br />
Dining room (large) for the temple's servants and<br />
lesser priests<br />
Dining room (small) for the temple's high priests<br />
Divination room, inscribed with runes and stocked<br />
with soothsaying implements<br />
Dormitory for lesser priests or students<br />
Guardroom<br />
Kennel for animals or monsters associated with<br />
the temple's deity<br />
Kitchen (might bear a disturbing resemblance to a<br />
torture chamber in an evil temple)<br />
61-65 Library, well stocked with religious treatises<br />
66-68 Prison for captured enemies (in good or neutral<br />
temples) or those designated as sacrifices (in evil<br />
temples)<br />
69-73 Robing room containing ceremonial outfits and<br />
74<br />
75-79<br />
80<br />
items<br />
Stable for riding horses and mounts belonging<br />
to the temple, or for visiting messengers and<br />
caravans<br />
Storage holding mundane supplies<br />
Strong room or vault holding important relics and<br />
ceremonial items, heavily trapped<br />
81-82 Torture chamber, used in inquisitions (in good or<br />
neutral temples wit h a lawful bent) or for the sheer<br />
joy of causing pa in (evi l temples)<br />
83- 89 Trophy room where art celebrating key figures and<br />
events from mythology is displayed<br />
90 Latrine or bath<br />
91-94 Well for drinking water, defendable in the case of<br />
attack or siege<br />
95-00 Workshop for repairing or creating weapons,<br />
religiou s items, and tools<br />
294<br />
APPENDIX A I RANDOM DUNGEONS