Dungeon Master's Guide
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TRAINING<br />
A character might be offered pecial training in lieu of<br />
a financial reward. This kind of training isn't widely<br />
available and thus is highly desirable. It presumes<br />
the existence of a skilled trainer-perhaps a retired<br />
adventurer or champion who is willing to serve as a<br />
mentor. The trainer might be a reclusive wizard or<br />
haughty sorcerer who owes the queen a favor, the<br />
knight-commander of the King's Guard, the leader of<br />
a powerful druid circle, a quirky monk who lives in a<br />
remote mountaintop pagoda, a barbarian chieftain, a<br />
warlock living among nomads as a fortune-teller, or an<br />
absentminded bard whose plays and poetry are known<br />
throughout the land.<br />
A character who agrees to training as a reward must<br />
spend downtime with the trainer (see chapter 6 for<br />
more information on downtime activities). In exchange,<br />
the character is guaranteed to receive a special benefit.<br />
Possible training benefits include the following:<br />
The character gains inspiration daily at dawn for<br />
ld4 + 6 days.<br />
• The character gains proficiency in a skill.<br />
The character gains a feat.<br />
EPIC BOONS<br />
An epic boon is a special power available only to 20th<br />
level characters. Characters at that level gain such<br />
boons only if you want them to and only when you feel<br />
it's appropriate. Epic boons are best awarded after<br />
the characters complete a major quest, or accomplish<br />
something else particularly notable. A character might<br />
gain an epic boon after destroying an evil artifact,<br />
defeating an ancient dragon, or halting an incursion<br />
from the Outer Planes.<br />
Epic boons can also be used as a form of<br />
advancement, a way to provide greater power to<br />
characters who have no more levels to gain. With this<br />
approach, consider awarding one epic boon to each<br />
character for every 30,000 XP he or she earns above<br />
355,000 XP.<br />
You determine which epic boon a character gains.<br />
Ideally, the boon you pick is something the character<br />
would put to use in future adventures. You can allow a<br />
player to select a boon for his or her character, subject to<br />
your approval.<br />
Whatever boon a character ends up with, consider its<br />
place in your story and world. Many of the boons are<br />
extraordinary and represent the gradual transformation<br />
of a character into something resembling a demigod.<br />
The acquisition of a boon might visibly transform a<br />
character. For example, the eyes of a character with<br />
the Boon of True sight might glow when he or she feels<br />
strong emotion, and a character who has the Boon of<br />
High Magic might have faint motes of light glimmering<br />
around his or her head. Also, decide how the boon first<br />
appears. Does the boon appear spontaneously and<br />
mysteriously? Or does a being of cosmic power manifest<br />
to bestow it? The bestowal of a boon can itself be an<br />
exciting scene in an adventure.<br />
The text of a boon addresses its user. Unless a boon<br />
says otherwise, a character can't gain it more than once.<br />
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