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Dungeon Master's Guide

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TRAINING<br />

A character might be offered pecial training in lieu of<br />

a financial reward. This kind of training isn't widely<br />

available and thus is highly desirable. It presumes<br />

the existence of a skilled trainer-perhaps a retired<br />

adventurer or champion who is willing to serve as a<br />

mentor. The trainer might be a reclusive wizard or<br />

haughty sorcerer who owes the queen a favor, the<br />

knight-commander of the King's Guard, the leader of<br />

a powerful druid circle, a quirky monk who lives in a<br />

remote mountaintop pagoda, a barbarian chieftain, a<br />

warlock living among nomads as a fortune-teller, or an<br />

absentminded bard whose plays and poetry are known<br />

throughout the land.<br />

A character who agrees to training as a reward must<br />

spend downtime with the trainer (see chapter 6 for<br />

more information on downtime activities). In exchange,<br />

the character is guaranteed to receive a special benefit.<br />

Possible training benefits include the following:<br />

The character gains inspiration daily at dawn for<br />

ld4 + 6 days.<br />

• The character gains proficiency in a skill.<br />

The character gains a feat.<br />

EPIC BOONS<br />

An epic boon is a special power available only to 20th<br />

level characters. Characters at that level gain such<br />

boons only if you want them to and only when you feel<br />

it's appropriate. Epic boons are best awarded after<br />

the characters complete a major quest, or accomplish<br />

something else particularly notable. A character might<br />

gain an epic boon after destroying an evil artifact,<br />

defeating an ancient dragon, or halting an incursion<br />

from the Outer Planes.<br />

Epic boons can also be used as a form of<br />

advancement, a way to provide greater power to<br />

characters who have no more levels to gain. With this<br />

approach, consider awarding one epic boon to each<br />

character for every 30,000 XP he or she earns above<br />

355,000 XP.<br />

You determine which epic boon a character gains.<br />

Ideally, the boon you pick is something the character<br />

would put to use in future adventures. You can allow a<br />

player to select a boon for his or her character, subject to<br />

your approval.<br />

Whatever boon a character ends up with, consider its<br />

place in your story and world. Many of the boons are<br />

extraordinary and represent the gradual transformation<br />

of a character into something resembling a demigod.<br />

The acquisition of a boon might visibly transform a<br />

character. For example, the eyes of a character with<br />

the Boon of True sight might glow when he or she feels<br />

strong emotion, and a character who has the Boon of<br />

High Magic might have faint motes of light glimmering<br />

around his or her head. Also, decide how the boon first<br />

appears. Does the boon appear spontaneously and<br />

mysteriously? Or does a being of cosmic power manifest<br />

to bestow it? The bestowal of a boon can itself be an<br />

exciting scene in an adventure.<br />

The text of a boon addresses its user. Unless a boon<br />

says otherwise, a character can't gain it more than once.<br />

•<br />

•• •

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