Dungeon Master's Guide
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more·concerned about doing right by the adventurers,<br />
honoring any obligations without worrying too much<br />
about personal risk or adherence to the law.<br />
SPECIAL RIGHTS<br />
A politically powerful person can reward characters by<br />
giving them special rights, which are usually articulated<br />
in some sort of official document. For example,<br />
characters might be granted special rights to carry<br />
weapons in public places, kill enemies of the crown, or<br />
negotiate on a duke's behalf. They might earn the right<br />
to demand free room and board from any establishment<br />
within a particular community, or have the right to draft<br />
local militia to assist them as needed.<br />
Special rights last only as long as the legal document<br />
dictates, and such rights can be revoked if the<br />
adventurers abuse them.<br />
STRONGHOLDS<br />
A stronghold is a reward usually given to seasoned<br />
adventurers who demonstrate unwavering fealty to a"<br />
powerful political figure or ruling body, such as a king,<br />
a knighthood, or a council of wizards. A stronghold<br />
can be anything from a fortified tower in the heart of<br />
a city to a provincial keep on the borderlands. While<br />
the stronghold is for the characters to govern as they<br />
see fit, the land on which it sits remains the property of<br />
the crown or local ruler. Should the characters prove<br />
disloyal or unworthy of the gift, they can be asked or<br />
forced to relinquish custody of the stronghold.<br />
As an additional reward, the individual bequeathing<br />
the stronghold might offer to pay its maintenance cost<br />
for a period of one or more months, after which the<br />
characters inherit that responsibility. See chapter 6 for<br />
more information on stronghold maintenance.<br />
TITLES<br />
A politically powerful figure has the ability to dispense<br />
titles. A title often comes with a parcel of land (see<br />
above). For example, a character might be awarded the<br />
title Earl of Storm river or Countess of Dun Fjord, along<br />
with a parcel of land that includes a settlement or region<br />
of the same name.<br />
A character can hold more than one title, and in a<br />
feudal society, those titles can be passed down to (or<br />
distributed among) one's children. While a character<br />
holds a title, he or she is expected to act in a manner<br />
befitting that title. By decree, titles can be stripped away<br />
if the local ruler or ruling body has reason to question<br />
the character's loyalty or competence.<br />
ALTERNATIVES TO EPIC BOONS<br />
You might decide to grant one of the following rewards to a<br />
20th-level character, instead of awarding an epic boon. These<br />
two options can be awarded to a character more than once.<br />
Ability Score Improvement. The character can increase one<br />
ability score by 2 or increase two ability scores by l each.<br />
The ability score can now be increased above 20, up to a<br />
maximum of 30.<br />
New Feat. The character gains a new feat chosen by the<br />
player, but subject to your approval.<br />
,.<br />
230<br />
CHAPTER 7 I TREASURE