Dungeon Master's Guide
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MAJOR DETRIMENTAL PROPERTIES<br />
MINOR DETRIMENTAL PROPERTIES<br />
d 100<br />
Property<br />
01-05 While attuned to the artifact, you have<br />
disadvantage on saving throws against spells.<br />
06-10 The first time you touch a gem or piece of jewelry<br />
while attuned to this artifact, the value of the gem<br />
or jewelry is reduced by half.<br />
11-15 While attuned to the artifact, you are blinded when<br />
you are more than 10 feet away from it.<br />
16-20 While attuned to the artifact, you have<br />
disadvantage on saving throws against poison.<br />
21-30 While attuned to the artifact, you emit a sour<br />
stench noticeable from up to 10 feet away.<br />
31-35 While attuned to the artifact, all holy water within<br />
10 feet of you is destroyed.<br />
36-40 While attuned to the artifact, you are physically<br />
ill and have disadvantage on any ability check or<br />
saving throw that uses Strength or Constitution.<br />
41-45 While attuned to the artifact, your weight increases<br />
by 1d4 x 10 pounds.<br />
46-50 While attuned to the artifact, your appearance<br />
changes as the OM decides.<br />
51-ss- While attuned to the artifact, you are deafened<br />
when you are more than 10 feet away from it.<br />
56-60 While attuned to the artifact, your weight drops by<br />
1d4 x 5 pounds.<br />
61-65 While attuned to the artifact, you can't smell.<br />
66-70 While attuned to the artifact, non magical flames<br />
are extinguished within 30 feet of you.<br />
71-80 While you are attuned to the artifact, other<br />
creatures can't take short or long rests while within<br />
300 feet of you.<br />
81-85 While attuned to the artifact, you deal 1 d6 necrotic<br />
damage to any plant you touch that isn't a creature.<br />
86-90 While you are attuned to the artifact, animals<br />
within 30 feet of you are hostile toward you.<br />
91-95 While attuned to the artifact, you must eat and<br />
drink six times the normal amount each day.<br />
96-00 While you are attuned to the artifact, your fla w is<br />
amplified in a way determined by the OM .<br />
d 1 00<br />
Property<br />
01-05 While you are attuned to the artifact, your body<br />
rots over the course of four days, after which the<br />
rotting stops. You lose your hair by the end of day<br />
1, finger tips and toe tips by the end of day 2, lips<br />
and nose by the end of day 3, and ears by the end<br />
of day 4. A regenerate spell restores lost body pa rts<br />
06-10 While you are attuned to the artifact, you<br />
determine your alignment daily at dawn by rolling<br />
a d6 twice . On the first roll, a 1- 2 indicates lawful,<br />
3-4 neutral, and S-6 chaotic. On the second ro ll , a<br />
1-2 indicates good, 3-4 neutral, and S-6 evil.<br />
11-15 When you first attune to the artifact, it gives you a<br />
quest determined by the OM. You must complete<br />
this quest as if affected by the geas spell. Once you<br />
complete the quest, you are no longer affected by<br />
this property.<br />
16-20 The artifact houses a bodiless life force that is<br />
hostile toward you. Each time you use an action<br />
to use one of the artifact's properties, there is a<br />
50 percent chance that the life force tries to leave<br />
the artifact and enter your body. If you fail a DC<br />
20 Charisma saving throw, it succeeds, and you<br />
become an N PC under the OM's control until the<br />
intruding life force is banished using magic such as<br />
the dispel evil and good spell.<br />
21-25 Creatures with a challenge rating ofO, as well as<br />
plants that aren't creatures, drop to 0 hit points<br />
when within 10 feet of the artifact.<br />
26-30 The artifact imprisons a death slaad (see the<br />
Monster Manual). Each time you use one ofthe<br />
artifact's properties as an action, the slaad has<br />
a 10 percent chance of escaping, whereupon it<br />
appears within 15 feet of you and attacks you.<br />
31-35 While you are attuned to the artifact, creatures of a<br />
particular type other than humanoid (as chosen by<br />
the OM) are always hostile toward you .<br />
36-40 The artifact dilutes magic potions within 10 feet of<br />
it, rendering them nonmagical.<br />
41-45 The artifact erases magic scrolls within 10 feet of<br />
it, rendering them nonmagical.<br />
46-50 Before using one of the artifact's properties as<br />
an action, you must use a bonus action to draw<br />
blood, either from yourself or from a willing or<br />
incapacitated creature within your reach, using a<br />
piercing or slashing melee weapon. The subject<br />
takes 1 d4 damage of the appropriate type.<br />
51-60 When you become attuned to the artifact, you<br />
gain a form of long-term madness (see chapter 8,<br />
"Running the Game").<br />
61-65 You take 4d10 psychic damage when you become<br />
attuned to the a rtifact.<br />
66-70 You take 8d10 psychic damage when you become<br />
attuned to the artifact.<br />
71-75 Before you can become attuned to the artifact, yo u<br />
must kil l a creature of your alignment.<br />
220<br />
CHAPTER 7 I TREASURE