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Dungeon Master's Guide

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Vecna watches anyone using this tome. He can also<br />

Tite cryptic messages in the book. These messages<br />

appear at midnight and fad e away after they are read.<br />

TOME OF UNDERSTANDING<br />

Tondrous item, very rare<br />

-his book contains intuition and insight exercises, and<br />

swords are charged with magic. If you spend 48 hours<br />

m·er a period of 6 days or fewer studying the book's<br />

on tents and practicing its guidelines, your Wisdom<br />

: ore increases by 2, as does your maximum for that<br />

- ore. The manual then loses its magic, but regains it in<br />

a century.<br />

VoRPAL SwoRD<br />

TRIDENT OF FISH COMMAND<br />

Veapon (trident), uncommon (requires attunement)<br />

-:'his trident is a magic weapon. It has 3 charges. While<br />

_. ou carry it, you can use an action and expend 1 charge<br />

o cast dominate beast (save DC 15) from it on a beast<br />

rhat has an innate swimming speed. The trident regains<br />

1d3 expended charges daily at dawn.<br />

U N IVERSAL SOLVENT<br />

Wondrous item, legendary<br />

This tube holds milky liquid with a strong alcohol<br />

~me lt. You can use an action to pour the contents of the<br />

rube onto a surface within reach. The liquid instantly<br />

dissolves up to 1 square foot of adhesive it touches,<br />

including sovereign glue.<br />

..<br />

VICIOUS WEAPON<br />

Weapon (any), rare<br />

When you roll a 20 on your attack roll with this magic<br />

weapon, the target takes an extra 7 damage of the<br />

weapon's type.<br />

TRIDENT OF<br />

FisH CoMMAND<br />

V ORPAL SWORD<br />

Weapon (any sword that deals slashing damage),<br />

legendary (requires attunement)<br />

You gain a +3 bonus to attack and damage rolls made<br />

with this magic weapon. In addition, the weapon ignores<br />

resistance to slashing damage.<br />

When you attack a creature that has at least one head<br />

with this weapon and roll a 20 on the attack roll, you<br />

cut off one of the creature's heads. The creature dies<br />

if it can't survive without the lost head. A creature is<br />

immune to this effect if it is immune to slashing damage,<br />

doesn't have or need a head, has legendary actions, or<br />

rhe DM decides that the creature is too big for its head<br />

ro be cut off with this weapon. Such a creature instead<br />

takes an extra 6d8 slashing damage from the hit.<br />

W AND OF BINDING<br />

Wand, rare (requires attunement by a spellcaster)<br />

This wand has 7 charges for the following properties. It<br />

regains 1d6 + 1 expended charges daily at dawn. If you<br />

expend the wand's last charge, roll a d20. On a 1, the<br />

wand crumbles into ashes and is destroyed.<br />

Spells. While holding the wand, you can use an<br />

action to expend some of its charges to cast one of the<br />

UNIVERSAL<br />

SOLVENT<br />

CHAPTER 7 J TREASURE<br />

209

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