Dungeon Master's Guide
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SwoRD OF L I FE STEhLING<br />
SwoRD OF SHARPNESS<br />
You gain a +2 bonus to attack and damage rolls made<br />
with this weapon, which deals radiant damage instead<br />
of slashing damage. When you hit an undead with it,<br />
that target takes an extra 1d8 radiant damage.<br />
The sword's luminous blade emits bright light in a<br />
15-foot radius and dim light for an additional 15 feet.<br />
The light is sunlight. While the blade persists, you can<br />
use an action to expand or reduce its radius of bright<br />
and dim light by 5 feet each, to a maximum of 30 feet<br />
each or a minimum of 10 feet each.<br />
SWO RD OF ANSWERING<br />
Weapon (longsword), legendary (requires attunement by<br />
a creature with the same alignment as the sword)<br />
In the world of Greyhawk, only nine of these blades are<br />
known to exist. Each is patterned after the legendary<br />
sword Fragarach, which is variously translated as<br />
"Final Word." Each of the nine swords has its own<br />
name and alignment, and each bears a different gem in<br />
its pommel.<br />
Name Alignment Gem<br />
Ans werer Chaotic good Emerald<br />
Back Talker Chaotic evil jet<br />
Concluder Lawful neutral Amethyst<br />
Last Quip Chaotic neutral Tourmaline<br />
Rebutter Neutral good Topaz<br />
Replier Neutral Peridot<br />
Retorter Lawful good Aquamarine •<br />
Scather Lawful evil Garnet<br />
Squel cher Neutral evil Spinel<br />
You gain a +3 bonus to attack and damage rolls made<br />
with this sword. In addition, while you hold the sword,<br />
you can use your reaction to make one melee attack<br />
with it against any creature in your reach that deals<br />
damage to you. You have advantage on the attack roll,<br />
and any damage dealt with this special attack ignores<br />
any damage immunity or resistance the target has.<br />
SWORD OF LIFE STEALING<br />
Weapon (any sword), rare (requires attunement)<br />
When you attack a creature with this magic weapon ~<br />
roll a 20 on the attack roll, that target takes an extra :<br />
necrotic damage if it isn't a construct or an undead. Y<br />
also gain 10 temporary hit points.<br />
SWORD OF SHARPNESS<br />
Weapon (any sword that deals slashing damage), very·<br />
rare (requires attunement)<br />
When you attack an object with this magic sword<br />
and hit, maximize your weapon damage dice agains£<br />
the target.<br />
When you attack a creature with this weapon and<br />
roll a 20 on the attack roll, that target takes an extra :<br />
slashing damage. Then roll another d20. If you roll a .::<br />
you lop off one of the target's limbs, with the effect of<br />
such loss determined by the DM. If the creature has<br />
limb to sever, you lop off a portion of its body instead.<br />
In addition, you can speak the sword's command<br />
to cause the blade to shed bright light in a 10-foot rad::<br />
and dim light for an additional 10 feet. Speaking the<br />
command word again or sheathing the sword puts ou·<br />
the light.<br />
SWORD OF VENGEANCE<br />
Weapon (any sword), uncommon (requires attunemer.·<br />
You gain a +1 bonus to attack and damage rolls made<br />
with this magic weapon.<br />
Curse. This sword is cursed and possessed by a<br />
vengeful spirit. Becoming attuned to it extends the cu:-:<br />
to you. As long as you remain cursed, you are unwilli- ~<br />
to part with the sword, keeping it on your person at<br />
all times. While attuned to this weapon, you have<br />
disadvantage on attack rolls made with weapons othethan<br />
this one.<br />
In addition, while the sword is on your person,<br />
you must succeed on a DC 15 Wisdom saving throw<br />
whenever you take damage in combat. On a failed sa,-<br />
you must attack the creature that damaged you until y<br />
206<br />
CHAPTER 7 I TREASURE