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Dungeon Master's Guide

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SwoRD OF L I FE STEhLING<br />

SwoRD OF SHARPNESS<br />

You gain a +2 bonus to attack and damage rolls made<br />

with this weapon, which deals radiant damage instead<br />

of slashing damage. When you hit an undead with it,<br />

that target takes an extra 1d8 radiant damage.<br />

The sword's luminous blade emits bright light in a<br />

15-foot radius and dim light for an additional 15 feet.<br />

The light is sunlight. While the blade persists, you can<br />

use an action to expand or reduce its radius of bright<br />

and dim light by 5 feet each, to a maximum of 30 feet<br />

each or a minimum of 10 feet each.<br />

SWO RD OF ANSWERING<br />

Weapon (longsword), legendary (requires attunement by<br />

a creature with the same alignment as the sword)<br />

In the world of Greyhawk, only nine of these blades are<br />

known to exist. Each is patterned after the legendary<br />

sword Fragarach, which is variously translated as<br />

"Final Word." Each of the nine swords has its own<br />

name and alignment, and each bears a different gem in<br />

its pommel.<br />

Name Alignment Gem<br />

Ans werer Chaotic good Emerald<br />

Back Talker Chaotic evil jet<br />

Concluder Lawful neutral Amethyst<br />

Last Quip Chaotic neutral Tourmaline<br />

Rebutter Neutral good Topaz<br />

Replier Neutral Peridot<br />

Retorter Lawful good Aquamarine •<br />

Scather Lawful evil Garnet<br />

Squel cher Neutral evil Spinel<br />

You gain a +3 bonus to attack and damage rolls made<br />

with this sword. In addition, while you hold the sword,<br />

you can use your reaction to make one melee attack<br />

with it against any creature in your reach that deals<br />

damage to you. You have advantage on the attack roll,<br />

and any damage dealt with this special attack ignores<br />

any damage immunity or resistance the target has.<br />

SWORD OF LIFE STEALING<br />

Weapon (any sword), rare (requires attunement)<br />

When you attack a creature with this magic weapon ~<br />

roll a 20 on the attack roll, that target takes an extra :<br />

necrotic damage if it isn't a construct or an undead. Y<br />

also gain 10 temporary hit points.<br />

SWORD OF SHARPNESS<br />

Weapon (any sword that deals slashing damage), very·<br />

rare (requires attunement)<br />

When you attack an object with this magic sword<br />

and hit, maximize your weapon damage dice agains£<br />

the target.<br />

When you attack a creature with this weapon and<br />

roll a 20 on the attack roll, that target takes an extra :­<br />

slashing damage. Then roll another d20. If you roll a .::<br />

you lop off one of the target's limbs, with the effect of<br />

such loss determined by the DM. If the creature has<br />

limb to sever, you lop off a portion of its body instead.<br />

In addition, you can speak the sword's command<br />

to cause the blade to shed bright light in a 10-foot rad::<br />

and dim light for an additional 10 feet. Speaking the<br />

command word again or sheathing the sword puts ou·<br />

the light.<br />

SWORD OF VENGEANCE<br />

Weapon (any sword), uncommon (requires attunemer.·<br />

You gain a +1 bonus to attack and damage rolls made<br />

with this magic weapon.<br />

Curse. This sword is cursed and possessed by a<br />

vengeful spirit. Becoming attuned to it extends the cu:-:<br />

to you. As long as you remain cursed, you are unwilli- ~<br />

to part with the sword, keeping it on your person at<br />

all times. While attuned to this weapon, you have<br />

disadvantage on attack rolls made with weapons othethan<br />

this one.<br />

In addition, while the sword is on your person,<br />

you must succeed on a DC 15 Wisdom saving throw<br />

whenever you take damage in combat. On a failed sa,-­<br />

you must attack the creature that damaged you until y<br />

206<br />

CHAPTER 7 I TREASURE

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