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Dungeon Master's Guide

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Rose oF Eves<br />

The eyes on the robe can't be closed or averted.<br />

Although you can close or avert your own eyes, you are<br />

never considered to be doing so while wearing this robe<br />

A light spell cast on the robe or a daylight spell cast<br />

within 5 feet of the robe causes you to be blinded for 1<br />

minute. At the end of each of your turns, you can make _<br />

Constitution saving throw (DC 11 for light or DC 15 for<br />

daylight), ending the blindness on a success.<br />

ROBE OF SCINTILLATING COLORS<br />

Wondrous item, very rare (requires attunement)<br />

This robe has 3 charges, and it regains 1d3 expended<br />

charges daily at dawn. While you wear it, you can use<br />

an action and expend 1 charge to cause the garment<br />

to display a shifting pattern of dazzling hues until<br />

the end of your next turn. During this time, the robe<br />

sheds bright light in a 30-foot radius and dim light for<br />

an additional 30 feet. Creatures that can see you have<br />

disadvantage on attack rolls against you. In addition,<br />

any creature in the bright light that can see you when<br />

the robe's power is activated must succeed on a DC<br />

15 Wisdom saving throw or become stunned until the<br />

effect ends.<br />

ROBE OF STARS<br />

Wondrous item, very rare (requires attunement)<br />

This black or dark blue robe is embroidered with smal!<br />

white or silver stars. You gain a +1 bonus to saving<br />

throws while you wear it.<br />

Six stars, located on the robe's upper front portion,<br />

are particularly large. While wearing this robe, you caL<br />

use an action to pull off one of the stars and use it to<br />

cast magic missile as a 5th-level spell. Daily at dusk, la:<br />

removed stars reappear on the robe.<br />

While you wear the robe, you can use an action to<br />

enter the Astral Plane along with everything you are<br />

wearing and carrying. You remain there until you<br />

use an action to return to the plane you were on. You<br />

reappear in the last space you occupied, or if that space<br />

is occupied, the nearest unoccupied space.<br />

Rose o F STARS<br />

ROBE OF THE ARCHMAGI<br />

Wondrous item, legendary (requires attunement by a<br />

sorcerer, warlock, or wizard)<br />

This elegant garment is made from exquisite cloth of<br />

white, gray, or black and adorned with silvery runes.<br />

The robe's color corresponds to the alignment for whi -<br />

the item was created. A white robe was made for good.<br />

gray for neutral, and black for evil. You can't attune to<br />

a robe of the archmagi that doesn't correspond to your<br />

alignment.<br />

You gain these benefits while wearing the robe:<br />

• If you aren't wearing armor, your base Armor Class is<br />

15 +your Dexterity modifier.<br />

You have advantage on saving throws against spell<br />

and other magical effects.<br />

Your spell save DC and spell attack bonus each<br />

increase by 2.<br />

194<br />

CHAPTER 7 I TREASURE

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