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Dungeon Master's Guide

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NINE LIVES STEALER<br />

Weapon (any sword), very rare (requires attunement)<br />

You gain a +2 bonus to attack and damage rolls made<br />

with this magic weapon.<br />

The sword has 1d8 + 1 charges. If you score a critical<br />

hit against a creature that has fewer than 100 hit points,<br />

it must succeed on a DC 15 Constitution saving throw or<br />

be slain instantly as the sword tears its life force from its<br />

body (a construct or an undead is immune). The sword<br />

loses 1 charge if the creature is slain. When the sword<br />

has no charges remaining, it loses this property.<br />

NOLZUR'S MARVELOUS PIGMENTS<br />

Wondrous item, very rare<br />

Typically found in 1d4 pots inside a fine wooden box<br />

with a brush (weighing 1 pound in total), these pigments<br />

allow you to create three-dimensional objects by<br />

painting them in two dimensions. The paint flows from<br />

the brush to form the desired object as you concentrate<br />

on its image.<br />

Each pot of paint is sufficient to cover 1,000 square<br />

feet of a surface, which lets you create inanimate objects<br />

or terrain features-such as a door, a pit, flowers, trees,<br />

cells, rooms, or weapons- that are up to 10,000 cubic<br />

feet. It takes 10 minutes to cover 100 square feet.<br />

When you complete the painting, the object or terrain<br />

feature depicted becomes a real, nonmagical object.<br />

Thus, painting a door on a wall creates an actual door<br />

that can be opened to whatever is beyond. Painting a pit<br />

on a floor creates a real pit, and its depth counts against<br />

the total area of objects you create.<br />

Nothing created by the pigments can have a value<br />

greater than 25 gp. If you paint an object of greater value<br />

(such as a diamond or a pile of gold), the object looks<br />

authentic, but close inspection reveals it is made from<br />

paste, bone, or some other worthless material.<br />

If you paint a form of energy such as fire or lightning,<br />

the energy appears but dissipates as soon as you<br />

complete the painting, doing no harm to anything.<br />

0ATHBOW<br />

Weapon (longbow), very rare (requires attunement)<br />

When you nock an arrow on this bow, it whispers in<br />

Elvish, "Swift defeat to my enemies." When you use<br />

this weapon to make a ranged attack, you can, as a<br />

command phrase, say, "Swift death to you who have<br />

wronged me." The target of your attack becomes your<br />

sworn enemy until it dies or until dawn seven days later.<br />

You can have only one such sworn enemy at a time.<br />

When your sworn enemy dies, you can choose a new<br />

one after the next dawn.<br />

When you make a ranged attack roll with this weapon<br />

against your sworn enemy, you have advantage on the<br />

roll. In addition, your target gains no benefit from cover,<br />

other than total cover, and you suffer no disadvantage<br />

due to long range. If the attack hits, your sworn enemy<br />

takes an extra 3d6 piercing damage.<br />

While your sworn enemy lives, you have disadvantage<br />

on attack rolls with all other weapons.<br />

OIL OF ETHEREALNESS<br />

Potion, rare<br />

Beads of this cloudy gray oil form on the outside of its<br />

container and quickly evaporate. The oil can cover a<br />

Medium or smaller creature, along with the equipment<br />

it's wearing and carrying (one additional vial is required<br />

CHAPTER 7 I TREASURE

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