Dungeon Master's Guide
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NINE LIVES STEALER<br />
Weapon (any sword), very rare (requires attunement)<br />
You gain a +2 bonus to attack and damage rolls made<br />
with this magic weapon.<br />
The sword has 1d8 + 1 charges. If you score a critical<br />
hit against a creature that has fewer than 100 hit points,<br />
it must succeed on a DC 15 Constitution saving throw or<br />
be slain instantly as the sword tears its life force from its<br />
body (a construct or an undead is immune). The sword<br />
loses 1 charge if the creature is slain. When the sword<br />
has no charges remaining, it loses this property.<br />
NOLZUR'S MARVELOUS PIGMENTS<br />
Wondrous item, very rare<br />
Typically found in 1d4 pots inside a fine wooden box<br />
with a brush (weighing 1 pound in total), these pigments<br />
allow you to create three-dimensional objects by<br />
painting them in two dimensions. The paint flows from<br />
the brush to form the desired object as you concentrate<br />
on its image.<br />
Each pot of paint is sufficient to cover 1,000 square<br />
feet of a surface, which lets you create inanimate objects<br />
or terrain features-such as a door, a pit, flowers, trees,<br />
cells, rooms, or weapons- that are up to 10,000 cubic<br />
feet. It takes 10 minutes to cover 100 square feet.<br />
When you complete the painting, the object or terrain<br />
feature depicted becomes a real, nonmagical object.<br />
Thus, painting a door on a wall creates an actual door<br />
that can be opened to whatever is beyond. Painting a pit<br />
on a floor creates a real pit, and its depth counts against<br />
the total area of objects you create.<br />
Nothing created by the pigments can have a value<br />
greater than 25 gp. If you paint an object of greater value<br />
(such as a diamond or a pile of gold), the object looks<br />
authentic, but close inspection reveals it is made from<br />
paste, bone, or some other worthless material.<br />
If you paint a form of energy such as fire or lightning,<br />
the energy appears but dissipates as soon as you<br />
complete the painting, doing no harm to anything.<br />
0ATHBOW<br />
Weapon (longbow), very rare (requires attunement)<br />
When you nock an arrow on this bow, it whispers in<br />
Elvish, "Swift defeat to my enemies." When you use<br />
this weapon to make a ranged attack, you can, as a<br />
command phrase, say, "Swift death to you who have<br />
wronged me." The target of your attack becomes your<br />
sworn enemy until it dies or until dawn seven days later.<br />
You can have only one such sworn enemy at a time.<br />
When your sworn enemy dies, you can choose a new<br />
one after the next dawn.<br />
When you make a ranged attack roll with this weapon<br />
against your sworn enemy, you have advantage on the<br />
roll. In addition, your target gains no benefit from cover,<br />
other than total cover, and you suffer no disadvantage<br />
due to long range. If the attack hits, your sworn enemy<br />
takes an extra 3d6 piercing damage.<br />
While your sworn enemy lives, you have disadvantage<br />
on attack rolls with all other weapons.<br />
OIL OF ETHEREALNESS<br />
Potion, rare<br />
Beads of this cloudy gray oil form on the outside of its<br />
container and quickly evaporate. The oil can cover a<br />
Medium or smaller creature, along with the equipment<br />
it's wearing and carrying (one additional vial is required<br />
CHAPTER 7 I TREASURE