Dungeon Master's Guide
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NECKLACE OF<br />
PRAYER BEADS<br />
NECKLACE OF FIREBALLS<br />
NiNE LIVES STEALER<br />
If the mirror traps a creature but its twelve<br />
extradimensional cells are already occupied, the mirror<br />
frees one trapped creature at random to accommodate<br />
the new prisoner. A freed creature appears in an<br />
unoccupied space within sight of the mirror but facing<br />
away from it. If the mirror is shattered, all creatures<br />
it contains are freed and appear in unoccupied<br />
spaces near it.<br />
While within 5 feet of the mirror, you can use an<br />
action to speak the name of one creature trapped in it or<br />
call out a particular cell by number. The creature named<br />
or contained in the named cell appears as an image<br />
on the mirror's surface. You and the creature can then<br />
communicate normally.<br />
In a similar way, you can use an action to speak a<br />
second command word and free one creature trapped<br />
in the mirror. The freed creature appears, along with<br />
its possessions, in the unoccupied space nearest to the<br />
mirror and facing away from it.<br />
MITHRAL ARMOR<br />
Armor (medium or heavy, but not hide), uncommon<br />
Mithral is a light, flexible metal. A mithral chain shirt<br />
or breastplate can be worn under normal clothes. I£ the<br />
armor normally imposes disadvantage on Dexterity<br />
(Stealth) checks or has a Strength requirement, the<br />
mithral version of the armor doesn't.<br />
NECKLACE OF A DAPTATION<br />
Wondrous item, uncommon (requires attunement)<br />
While wearing this necklace, you can breathe normally<br />
in any environment, and you have advantage on saving<br />
throws made against harmful gases and vapors (such<br />
as cloudkill and stinking cloud effects, inhaled poisons,<br />
and the breath weapons of some dragons).<br />
NECKLACE OF FIREBALLS<br />
Wondrous item, rare<br />
This necklace has ld6 + 3 beads hanging from it. You<br />
can use an action to detach a bead and throw it up to 6<br />
feet away. When it reaches the end of its trajectory, the<br />
bead detonates as a 3rd-level fireball spell (save DC 15<br />
You can hurl multiple beads, or even the whole<br />
necklace, as one action. When you do so, increase the<br />
level of the fireball by 1 for each bead beyond the first.<br />
NECKLACE OF PRAYER B EADS<br />
Wondrous item, rare (requires attunement by a cleric,<br />
druid, or paladin)<br />
This necklace has ld4 + 2 magic beads made from<br />
aquamarine, black pearl, or topaz. It also has many<br />
nonmagical beads made from stones such as amber,<br />
bloodstone, citrine, coral, jade, pearl, or quartz. If a<br />
magic bead is removed from the necklace, that bead<br />
loses its magic.<br />
Six types of magic beads exist. The DM decides the<br />
type of each bead on the necklace or determines it<br />
randomly. A necklace can have more than one bead of<br />
the same type. To use one, you must be wearing the<br />
necklace. Each bead contains a spell that you can cast<br />
from it as a bonus action (using your spell save DC if a<br />
save is necessary). Once a magic bead's spell is cast,<br />
that bead can't be used again until the next dawn.<br />
d20 Bead of ... Spell<br />
1-6 Blessing Bless<br />
7-12 Curing Cure wounds (2nd level) or lesser<br />
restoration<br />
13-16 Favor Greater restoration<br />
17-18 Smiting Branding smite<br />
19 Summons Planar ally<br />
20 Wind walking Wind walk<br />
~<br />
CHAPTER 7 I TREASURE