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Dungeon Master's Guide

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NECKLACE OF<br />

PRAYER BEADS<br />

NECKLACE OF FIREBALLS<br />

NiNE LIVES STEALER<br />

If the mirror traps a creature but its twelve<br />

extradimensional cells are already occupied, the mirror<br />

frees one trapped creature at random to accommodate<br />

the new prisoner. A freed creature appears in an<br />

unoccupied space within sight of the mirror but facing<br />

away from it. If the mirror is shattered, all creatures<br />

it contains are freed and appear in unoccupied<br />

spaces near it.<br />

While within 5 feet of the mirror, you can use an<br />

action to speak the name of one creature trapped in it or<br />

call out a particular cell by number. The creature named<br />

or contained in the named cell appears as an image<br />

on the mirror's surface. You and the creature can then<br />

communicate normally.<br />

In a similar way, you can use an action to speak a<br />

second command word and free one creature trapped<br />

in the mirror. The freed creature appears, along with<br />

its possessions, in the unoccupied space nearest to the<br />

mirror and facing away from it.<br />

MITHRAL ARMOR<br />

Armor (medium or heavy, but not hide), uncommon<br />

Mithral is a light, flexible metal. A mithral chain shirt<br />

or breastplate can be worn under normal clothes. I£ the<br />

armor normally imposes disadvantage on Dexterity<br />

(Stealth) checks or has a Strength requirement, the<br />

mithral version of the armor doesn't.<br />

NECKLACE OF A DAPTATION<br />

Wondrous item, uncommon (requires attunement)<br />

While wearing this necklace, you can breathe normally<br />

in any environment, and you have advantage on saving<br />

throws made against harmful gases and vapors (such<br />

as cloudkill and stinking cloud effects, inhaled poisons,<br />

and the breath weapons of some dragons).<br />

NECKLACE OF FIREBALLS<br />

Wondrous item, rare<br />

This necklace has ld6 + 3 beads hanging from it. You<br />

can use an action to detach a bead and throw it up to 6<br />

feet away. When it reaches the end of its trajectory, the<br />

bead detonates as a 3rd-level fireball spell (save DC 15<br />

You can hurl multiple beads, or even the whole<br />

necklace, as one action. When you do so, increase the<br />

level of the fireball by 1 for each bead beyond the first.<br />

NECKLACE OF PRAYER B EADS<br />

Wondrous item, rare (requires attunement by a cleric,<br />

druid, or paladin)<br />

This necklace has ld4 + 2 magic beads made from<br />

aquamarine, black pearl, or topaz. It also has many<br />

nonmagical beads made from stones such as amber,<br />

bloodstone, citrine, coral, jade, pearl, or quartz. If a<br />

magic bead is removed from the necklace, that bead<br />

loses its magic.<br />

Six types of magic beads exist. The DM decides the<br />

type of each bead on the necklace or determines it<br />

randomly. A necklace can have more than one bead of<br />

the same type. To use one, you must be wearing the<br />

necklace. Each bead contains a spell that you can cast<br />

from it as a bonus action (using your spell save DC if a<br />

save is necessary). Once a magic bead's spell is cast,<br />

that bead can't be used again until the next dawn.<br />

d20 Bead of ... Spell<br />

1-6 Blessing Bless<br />

7-12 Curing Cure wounds (2nd level) or lesser<br />

restoration<br />

13-16 Favor Greater restoration<br />

17-18 Smiting Branding smite<br />

19 Summons Planar ally<br />

20 Wind walking Wind walk<br />

~<br />

CHAPTER 7 I TREASURE

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