Dungeon Master's Guide
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MANTLE OF<br />
SPELL RESISTANCE<br />
M AC E OF TERROR<br />
Weapon (mace), rare (requires attunement)<br />
This magic weapon has 3 charges. While holding it,<br />
you can use an action and expend 1 charge to release a<br />
wave of terror. Each creature of your choice in a 30-foo<br />
radius extending from you must succeed on a DC 15<br />
Wisdom saving throw or become frightened of you for<br />
1 minute. While it is frightened in this way, a creature<br />
must spend its turns trying to move as far away from y _<br />
as it can, and it can't willingly move to a space within<br />
30 feet of you. It also can't take reactions. For its action<br />
it can use only the Dash action or try to escape from an<br />
effect that prevents it from moving. If it has nowhere it<br />
can move, the creature can use the Dodge action. At the<br />
end of each of its turns, a creature can repeat the savin;<br />
throw, ending the effect on itself on a success.<br />
The mace regains 1d3 expended charges<br />
daily at dawn.<br />
MANTLE OF SPELL RESISTANCE<br />
Wondrous item, rare (requires attunement)<br />
MANUAL OF<br />
STONE GOLEMS<br />
You have advantage on saving throws against spells<br />
while you wear this cloak.<br />
MANUAL OF BODILY HEALTH<br />
Wondrous item, very rare<br />
This book contains health and diet tips, and its words<br />
are charged with magic. If you spend 48 hours over a<br />
period of 6 days or fewer studying the book's contents<br />
and practicing its guidelines, your Constitution score<br />
increases by 2, as does your maximum for that score.<br />
The manual then loses its magic, but regains it in<br />
a century.<br />
MANUAL OF GAINFUL EXERCISE<br />
Wondrous item, very rare<br />
This book describes fitness exercises, and its words are<br />
charged with magic. If you spend 48 hours over a peri<br />
of 6 days or fewer studying the book's contents and<br />
practicing its guidelines, your Strength score increase_<br />
by 2, as does your maximum for that score. The manueL<br />
then loses its magic, but regains it in a century.<br />
MANUAL OF GOLEMS<br />
Wondrous item, very rare<br />
MANUAL OF CLAY GoLEMs<br />
This tome contains information and incantations<br />
necessary to make a particular type of golem. The DM<br />
chooses the type or determines it randomly. To deciph<br />
and use the manual, you must be a spellcaster with at<br />
least two 5th-level spell slots. A creature that can't use<br />
a manual of golems and attempts to read it takes 6d6<br />
psychic damage.<br />
d20 Golem Time Cost<br />
MAcE OF TERROR<br />
1-5 Clay 30 days 65 ,000 gp<br />
6-17 Fl esh 60 days 50,000 gp<br />
18 Iron 120 days 100,000 gp<br />
19-20 Stone 90 days 80,000 gp<br />
CHAPTER 7 I TREASURE