Dungeon Master's Guide
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often have considerable hereditary wealth). In exchange,<br />
they promise to protect their citizens from threats<br />
such as ore marauders, hobgoblin armies, and roving<br />
human bandits.<br />
Nobles appoint officers as their agents in villages, to<br />
supervise the collection of taxes and serve as judges<br />
in disputes and criminal trials. These reeves, sheriffs,<br />
or bailiffs are commoners native to the villages they<br />
govern, chosen for their positions because they already<br />
hold the respect of their fellow citizens.<br />
Within towns and cities, lords share authority and<br />
administrative responsibility with lesser nobles (usually<br />
their own relatives), and also with representatives of<br />
the middle class, such as traders and artisans. A lord<br />
mayor of noble birth is appointed to head the town or<br />
city council and to perform the same administrative<br />
functions that reeves carry out in villages. The council<br />
consists of representatives elected by the middle class.<br />
Only foolish nobles ignore the wishes of their councils,<br />
since the economic power of the middle class is often<br />
more important to the prosperity of a town or city than<br />
the hereditary authority of the nobility.<br />
The larger a settlement, the more likely that other<br />
individuals or organizations hold significant power<br />
there as well. Even in a village, a popular individual-a<br />
wise elder or a well-liked farmer-can wield more<br />
influence than the appointed reeve, and a wise reeve<br />
avoids making an enemy of such a person. In towns<br />
and cities, the same power might lie in the hands of a<br />
prominent temple, a guild independent of the council, or<br />
an individual with magical power.<br />
FORMS OF GOVERNMENT<br />
A settlement rarely stands alone. A given town or city<br />
might be a theocratic city-state or a prosperous free city<br />
governed by a merchant council. More likely, it's part of<br />
a feudal kingdom, a bureaucratic empire, or a remote<br />
realm ruled by an iron-fisted tyrant. Consider how your<br />
settlement fits into the bigger picture of your world or<br />
region-who rules its ruler, and what other settlements<br />
might also lie under its control.<br />
FORMS OF GOVERNMENT<br />
dlOO Government dlOO Government<br />
01-08 Autocracy 59-64 Militocracy<br />
09-13 Bureaucracy 65-74 Monarchy<br />
14-19 Confederacy 75-78 Oligarchy<br />
20-22 Democracy 79-80 Patriarchy<br />
23-27 Dictatorship 81-83 Meritocracy<br />
28-42 Feudalism 84-85 Plutocracy<br />
43-44 Gerontocracy 86-92 Republic<br />
45-53 Hierarchy 93-94 Satrapy<br />
54-56 Magocracy 95 Kleptocracy<br />
57-58 Matriarchy 96-00 Theocracy<br />
Typical and fantastical forms of government are<br />
described below. Choose one or randomly determine a<br />
form of government for a nation or city from the Forms<br />
of Government table.<br />
Autocracy. One hereditary ruler wields absolute<br />
power. The autocrat either is supported by a welldeveloped<br />
bureaucracy or military or stands as the<br />
only authority in an otherwise anarchic society. The<br />
dynastic ruler could be immortal or undead. Aundair<br />
and Karrnath, two kingdoms in the Eberron campaign<br />
setting, have autocrats with royal blood in their veins.<br />
Whereas Queen Aurala of Aundair relies on wizar.ds<br />
and spies to enforce her will, Kaius, the vampire king of<br />
Karrnath, has a formidable army of living and undead<br />
soldiers under his command.<br />
Bureaucracy. Various departments compose the<br />
government, each responsible for an aspect of rule. The<br />
department heads, ministers, or secretaries answer to a<br />
figurehead autocrat or council.<br />
Confederacy. Each individual city or town within<br />
the confederacy governs itself, but all contribute to a<br />
league or federation that promotes (at least in theory)<br />
the common good of all member states. Conditions and<br />
attitudes toward the central government vary from place<br />
to place within the confederacy. The Lords' Alliance in<br />
the Forgotten Realms setting is a loose confederacy of<br />
cities, while the Mror Holds in the Eberron campaign<br />
setting is a confederacy of allied dwarf clans.<br />
Democracy. Citizens or their elected representatives<br />
determine the laws in a democracy. A bureaucracy or<br />
military carries out the day-to-day work of government,<br />
with positions filled through open elections.<br />
Dictatorship. One supreme ruler holds absolute<br />
authority, but his or her rule isn't necessarily dynastic.<br />
In other respects this resembles an autocracy. In the<br />
Greyhawk campaign setting, a half-demon named Iuz is<br />
the dictator of a conquered land that bears his name.<br />
Feudalism. The typical government of Europe in<br />
the Middle Ages, a feudalistic society consists of layers<br />
of lords and vassals. The vassals provide soldiers or<br />
scutage (payment in lieu of military service) to the lords,<br />
who in turn promise protection to their vassals.<br />
Gerontocracy. Elders preside over this society. In<br />
some cases, long-lived races such as elves or dragons<br />
are entrusted with the leadership of the land.<br />
Hierarchy. A feudal or bureaucratic government<br />
where every member, except one, is subordinate to<br />
another member. In the Dragonlance campaign setting,<br />
the dragonarmies of Krynn form a military hierarchy,<br />
with the Dragon Highlords as leaders under the dragon<br />
queen Takhisis.<br />
Kleptocracy. This government is composed of groups<br />
or individuals primarily seeking wealth for themselves,<br />
often at the expense of their subjects. The grasping<br />
Bandit Kingdoms in the Grey hawk campaign setting<br />
are prime examples. A kingdom run by thieves' guilds<br />
would also fall into this category.<br />
Magocracy. The governing body is composed of<br />
spellcasters who rule directly as oligarchs or feudal<br />
lords, or participate in a democracy or bureaucracy.<br />
Examples include the Red Wizards of Thay in the<br />
Forgotten Realms campaign setting and the sorcererkings<br />
of Athas in the Dark Sun campaign setting.<br />
Matriarchy or Patriarchy. This society is governed<br />
by the eldest or most important members of one gender.<br />
Draw cities are examples of theocratic matriarchies, for<br />
18<br />
CHAPTER 1 I A WORLD OF YOUR OWN