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Dungeon Master's Guide

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Doss LuTE<br />

CANAITH<br />

MANDOLIN<br />

INSTRUMENT OF THE B A RDS<br />

Wondrous item, rarity varies (requires attunement by a<br />

bard)<br />

An instrument of the bards is an exquisite example of it<br />

kind, superior to an ordinary instrument in every way.<br />

Seven types of these instruments exist, each named<br />

after a legendary bard college. The following table lists<br />

the spells common to all instruments, as well as the<br />

spells specific to each one and its rarity. A creature that<br />

attempts to play the instrument without being attuned<br />

to it must succeed on a DC 15 Wisdom saving throw or<br />

take 2d4 psychic damage.<br />

You can use an action to play the instrument and cast<br />

one of its spells. Once the instrument has been used to<br />

cast a spell, it can't be used to cast that spell again until<br />

the next dawn. The spells use your spellcasting ability<br />

and spell save DC.<br />

When you use the instrument to cast a spell that<br />

causes targets to become charmed on a failed save, the<br />

targets have disadvantage on the saving throw. This<br />

effect applies whether you are using the instrument as<br />

the source of the spell or as a spellcasting focus.<br />

Instrument Rarity Spells<br />

All<br />

Fly, invisibility, levitate,<br />

protection from evil and good,<br />

plus the spells listed for the<br />

particular instrument<br />

Anstruth harp Very rare Control weather, cure wounds<br />

(5th level), wall of thorns<br />

Canaith Rare Cure wounds (3rd level) , dispel<br />

mandolin<br />

magic, protection from energy<br />

(lightning only)<br />

Cli lyre Rare Stone shape, wall of fire, wind<br />

wall<br />

Do ss lute Uncommon Animal friendship, protection<br />

from energy (fire only) ,<br />

protection from poison<br />

Fochlucan Uncommon Entangle,faerie fire, shillelagh,<br />

bandore<br />

speak with animals<br />

Mac-Fuirmidh Uncommon Barkskin, cure wounds,fog<br />

cittern<br />

cloud<br />

01\amh harp Legendary Confusion , control weather, fire<br />

storm<br />

ANSTRUTH<br />

JiARP<br />

lOUN S T ONE<br />

Wondrous item, rarity varies (requires attunement)<br />

An Ioun stone is named after Ioun, a god of knowledge<br />

and prophecy revered on some worlds. Many types of<br />

Ioun stone exist, each type a distinct combination of<br />

shape and color.<br />

When you use an action to toss one of these stones<br />

into the air, the stone orbits your head at a distance<br />

of ld3 feet and confers a benefit to you. Thereafter,<br />

another creature must use an action to grasp or net<br />

the stone to separate it from you, either by making a<br />

successful attack roll against AC 24 or a successful DC<br />

24 Dexterity (Acrobatics) check. You can use an action<br />

to seize and stow the stone, ending its effect.<br />

CHAPTER 7 I TREASURE<br />

CLI LYRE

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