Dungeon Master's Guide
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Doss LuTE<br />
CANAITH<br />
MANDOLIN<br />
INSTRUMENT OF THE B A RDS<br />
Wondrous item, rarity varies (requires attunement by a<br />
bard)<br />
An instrument of the bards is an exquisite example of it<br />
kind, superior to an ordinary instrument in every way.<br />
Seven types of these instruments exist, each named<br />
after a legendary bard college. The following table lists<br />
the spells common to all instruments, as well as the<br />
spells specific to each one and its rarity. A creature that<br />
attempts to play the instrument without being attuned<br />
to it must succeed on a DC 15 Wisdom saving throw or<br />
take 2d4 psychic damage.<br />
You can use an action to play the instrument and cast<br />
one of its spells. Once the instrument has been used to<br />
cast a spell, it can't be used to cast that spell again until<br />
the next dawn. The spells use your spellcasting ability<br />
and spell save DC.<br />
When you use the instrument to cast a spell that<br />
causes targets to become charmed on a failed save, the<br />
targets have disadvantage on the saving throw. This<br />
effect applies whether you are using the instrument as<br />
the source of the spell or as a spellcasting focus.<br />
Instrument Rarity Spells<br />
All<br />
Fly, invisibility, levitate,<br />
protection from evil and good,<br />
plus the spells listed for the<br />
particular instrument<br />
Anstruth harp Very rare Control weather, cure wounds<br />
(5th level), wall of thorns<br />
Canaith Rare Cure wounds (3rd level) , dispel<br />
mandolin<br />
magic, protection from energy<br />
(lightning only)<br />
Cli lyre Rare Stone shape, wall of fire, wind<br />
wall<br />
Do ss lute Uncommon Animal friendship, protection<br />
from energy (fire only) ,<br />
protection from poison<br />
Fochlucan Uncommon Entangle,faerie fire, shillelagh,<br />
bandore<br />
speak with animals<br />
Mac-Fuirmidh Uncommon Barkskin, cure wounds,fog<br />
cittern<br />
cloud<br />
01\amh harp Legendary Confusion , control weather, fire<br />
storm<br />
ANSTRUTH<br />
JiARP<br />
lOUN S T ONE<br />
Wondrous item, rarity varies (requires attunement)<br />
An Ioun stone is named after Ioun, a god of knowledge<br />
and prophecy revered on some worlds. Many types of<br />
Ioun stone exist, each type a distinct combination of<br />
shape and color.<br />
When you use an action to toss one of these stones<br />
into the air, the stone orbits your head at a distance<br />
of ld3 feet and confers a benefit to you. Thereafter,<br />
another creature must use an action to grasp or net<br />
the stone to separate it from you, either by making a<br />
successful attack roll against AC 24 or a successful DC<br />
24 Dexterity (Acrobatics) check. You can use an action<br />
to seize and stow the stone, ending its effect.<br />
CHAPTER 7 I TREASURE<br />
CLI LYRE