Dungeon Master's Guide
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i cursed. Most methods of identifying items, including<br />
rhe identify spell, fail to reveal such a curse, although<br />
ore might hint at it. A curse should be a surprise to the<br />
item's user when the curse's effects are revealed.<br />
Attunement to a cursed item can't be ended voluntarily<br />
unless the curse is broken first, such as with the remove<br />
curse spell.<br />
.YfAGIC ITEM CATEGORIES<br />
Each magic item belongs to a category: armor,<br />
potions, rings, rods, scrolls, staffs, wands, weapons, or<br />
"'"ondrous items.<br />
_-\RMOR<br />
-nless an armor's description says otherwise, armor<br />
must be worn for its magic to function.<br />
Some suits of magic armor specify the type of armor<br />
;hey are, such as chain mail or plate. If a magic armor<br />
doesn't specify its armor type, you may choose the type<br />
or determine it randomly.<br />
P OTIONS<br />
Different kinds of magical liquids are grouped in the<br />
category of potions: brews made from enchanted herbs,<br />
water from magical fountains or sacred springs, and<br />
oils that are applied to a creature or object. Most potions<br />
consist of one ounce of liquid.<br />
Potions are consumable magic items. Drinking a<br />
potion or administering a potion to another character<br />
TREASURE HOARD: CHALLENGE 17+<br />
requires an action. Applying an oil might take longer, as<br />
specified in its description. Once used, a potion takes<br />
effect immediately, and it is used up.<br />
RINGS<br />
Magic rings offer an amazing array of powers to those<br />
lucky enough to find them. Unless a ring's description<br />
says otherwise, a ring must be worn on a finger, or a<br />
similar digit, for the ring's magic to function.<br />
RODS<br />
A scepter or just a heavy cylinder, a magic rod is<br />
typically made of metal, wood, or bone. It's about 2 or 3<br />
feet long, 1 inch thick, and 2 to 5 pounds.<br />
SCROLLS<br />
Most scrolls are spells stored in written form, while<br />
a few bear unique incantations that produce potent<br />
wards. Whatever its contents, a scroll is a roll of paper,<br />
sometimes attached to wooden rods, and typically kept<br />
safe in a tube of ivory, jade, leather, metal, or wood.<br />
A scroll is a consumable magic item. Whatever the<br />
nature of the magic contained in a scroll, unleashing<br />
that magic requires using an action to read the scroll.<br />
When its magic has been invoked, the scroll can't be<br />
used again. Its words fade, or it crumbles into dust.<br />
Any creature that can understand a written language<br />
can read the arcane script on a scroll and attempt to<br />
activate it.<br />
CP SP EP GP pp<br />
Coins 12d6 X 1,000 (42,000) 8d6 X 1,000 (28,000)<br />
dlOO Gems or Art Objects Magic Items<br />
01 -02<br />
03-05 3d6 (1 0) 1,000 gp gems Roll1d8 times on Magic Item Table C.<br />
06-08 1d10 (5) 2,500 gp art objects Roll1d8 times on Magic Item Table C.<br />
09-11 1d4 (2) 7,500 gp art objects Roll1d8 times on Magic Item Table C.<br />
12-14 1d8 (4) 5,000 gp gems Roll1d8 times on Magic Item Table C.<br />
15-22 3d6 (10) 1,000 gp gems Roll1d6 times on Magic Item Table D.<br />
23-30 1dl0 (5) 2,500 gp art objects Roll1d6 times on Magic Item Table D.<br />
31-38 1d4 (2) 7,500 gp art objects Roll1d6 times on Magic Item Table D.<br />
39-46 1d8 (4) 5,000 gp gems Roll1d6 times on Magic Item Table D.<br />
47-52 3d6 (10) 1,000 gp gems Roll1d6 times on Magic Item Table E.<br />
53-58 1d10 (5) 2,500 gp art objects Roll1d6 times on Magic Item Table E.<br />
59-63 1d4 (2) 7,500 gp art objects Roll1d6 times on Magic Item Table E.<br />
64-68 1d8 (4) 5,000 gp gems Roll1d6 times on Magic Item Table E.<br />
69 3d6 (1 0) 1,000 gp gems Roll1d4 times on Magic Item Table G.<br />
70 1d10 (5) 2,500 gp art objects Roll1d4 times on Magic Item Table G.<br />
71 1d4 (2) 7,500 gp art objects Roll1d4 times on Magic Item Table G.<br />
72 1d8 (4) 5,000 gp gems Roll1d4 times on Magic Item Table G.<br />
73-74 3d6 (1 0) 1,000 gp gems Roll1d4 times on Magic Item Table H.<br />
75-76 l d1 0 (5) 2, 500 gp art objects Roll1d4 times on Magic Item Table H.<br />
77-78 1d4 (2) 7,500 gp art objects Roll1d4 times on Magic Item Table H.<br />
79-80 1d8 (4) 5,000 gp gems Roll1d4 times on Magic Item Table H.<br />
81- 85 3d6 (10) 1,000 gp gems Roll1d4 times on Magic Item Table I.<br />
86-90 1d10 (5) 2,500 gp art objects Ro ll 1d4 times on Magic Item Table I.<br />
91 -95 ld4 (2) 7,500 gp art objects Rollld4 times on Magic Item Table I.<br />
96-00 1d8 (4) 5,000 gp gems Roll1d4 times on Magic Item Table I.<br />
CHAPTER 7 I TREASURE<br />
139