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Dungeon Master's Guide

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i cursed. Most methods of identifying items, including<br />

rhe identify spell, fail to reveal such a curse, although<br />

ore might hint at it. A curse should be a surprise to the<br />

item's user when the curse's effects are revealed.<br />

Attunement to a cursed item can't be ended voluntarily<br />

unless the curse is broken first, such as with the remove<br />

curse spell.<br />

.YfAGIC ITEM CATEGORIES<br />

Each magic item belongs to a category: armor,<br />

potions, rings, rods, scrolls, staffs, wands, weapons, or<br />

"'"ondrous items.<br />

_-\RMOR<br />

-nless an armor's description says otherwise, armor<br />

must be worn for its magic to function.<br />

Some suits of magic armor specify the type of armor<br />

;hey are, such as chain mail or plate. If a magic armor<br />

doesn't specify its armor type, you may choose the type<br />

or determine it randomly.<br />

P OTIONS<br />

Different kinds of magical liquids are grouped in the<br />

category of potions: brews made from enchanted herbs,<br />

water from magical fountains or sacred springs, and<br />

oils that are applied to a creature or object. Most potions<br />

consist of one ounce of liquid.<br />

Potions are consumable magic items. Drinking a<br />

potion or administering a potion to another character<br />

TREASURE HOARD: CHALLENGE 17+<br />

requires an action. Applying an oil might take longer, as<br />

specified in its description. Once used, a potion takes<br />

effect immediately, and it is used up.<br />

RINGS<br />

Magic rings offer an amazing array of powers to those<br />

lucky enough to find them. Unless a ring's description<br />

says otherwise, a ring must be worn on a finger, or a<br />

similar digit, for the ring's magic to function.<br />

RODS<br />

A scepter or just a heavy cylinder, a magic rod is<br />

typically made of metal, wood, or bone. It's about 2 or 3<br />

feet long, 1 inch thick, and 2 to 5 pounds.<br />

SCROLLS<br />

Most scrolls are spells stored in written form, while<br />

a few bear unique incantations that produce potent<br />

wards. Whatever its contents, a scroll is a roll of paper,<br />

sometimes attached to wooden rods, and typically kept<br />

safe in a tube of ivory, jade, leather, metal, or wood.<br />

A scroll is a consumable magic item. Whatever the<br />

nature of the magic contained in a scroll, unleashing<br />

that magic requires using an action to read the scroll.<br />

When its magic has been invoked, the scroll can't be<br />

used again. Its words fade, or it crumbles into dust.<br />

Any creature that can understand a written language<br />

can read the arcane script on a scroll and attempt to<br />

activate it.<br />

CP SP EP GP pp<br />

Coins 12d6 X 1,000 (42,000) 8d6 X 1,000 (28,000)<br />

dlOO Gems or Art Objects Magic Items<br />

01 -02<br />

03-05 3d6 (1 0) 1,000 gp gems Roll1d8 times on Magic Item Table C.<br />

06-08 1d10 (5) 2,500 gp art objects Roll1d8 times on Magic Item Table C.<br />

09-11 1d4 (2) 7,500 gp art objects Roll1d8 times on Magic Item Table C.<br />

12-14 1d8 (4) 5,000 gp gems Roll1d8 times on Magic Item Table C.<br />

15-22 3d6 (10) 1,000 gp gems Roll1d6 times on Magic Item Table D.<br />

23-30 1dl0 (5) 2,500 gp art objects Roll1d6 times on Magic Item Table D.<br />

31-38 1d4 (2) 7,500 gp art objects Roll1d6 times on Magic Item Table D.<br />

39-46 1d8 (4) 5,000 gp gems Roll1d6 times on Magic Item Table D.<br />

47-52 3d6 (10) 1,000 gp gems Roll1d6 times on Magic Item Table E.<br />

53-58 1d10 (5) 2,500 gp art objects Roll1d6 times on Magic Item Table E.<br />

59-63 1d4 (2) 7,500 gp art objects Roll1d6 times on Magic Item Table E.<br />

64-68 1d8 (4) 5,000 gp gems Roll1d6 times on Magic Item Table E.<br />

69 3d6 (1 0) 1,000 gp gems Roll1d4 times on Magic Item Table G.<br />

70 1d10 (5) 2,500 gp art objects Roll1d4 times on Magic Item Table G.<br />

71 1d4 (2) 7,500 gp art objects Roll1d4 times on Magic Item Table G.<br />

72 1d8 (4) 5,000 gp gems Roll1d4 times on Magic Item Table G.<br />

73-74 3d6 (1 0) 1,000 gp gems Roll1d4 times on Magic Item Table H.<br />

75-76 l d1 0 (5) 2, 500 gp art objects Roll1d4 times on Magic Item Table H.<br />

77-78 1d4 (2) 7,500 gp art objects Roll1d4 times on Magic Item Table H.<br />

79-80 1d8 (4) 5,000 gp gems Roll1d4 times on Magic Item Table H.<br />

81- 85 3d6 (10) 1,000 gp gems Roll1d4 times on Magic Item Table I.<br />

86-90 1d10 (5) 2,500 gp art objects Ro ll 1d4 times on Magic Item Table I.<br />

91 -95 ld4 (2) 7,500 gp art objects Rollld4 times on Magic Item Table I.<br />

96-00 1d8 (4) 5,000 gp gems Roll1d4 times on Magic Item Table I.<br />

CHAPTER 7 I TREASURE<br />

139

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