Dungeon Master's Guide
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qualifies if that monster has spell slots and uses that<br />
class's spell list.)<br />
Without becoming attuned to an item that requires<br />
attunement, a creature gains only its non magical<br />
benefits, unless its description states otherwise. For<br />
example, a magic shield that requires attunement<br />
provides the benefits of a normal shield to a creature not<br />
attuned to it, but none of its magical properties.<br />
Attuning to an item requires a creature to spend<br />
a short rest focused on only that item while being in<br />
physical coritact with it (this can't be the same short rest<br />
used to learn the item's properties). This focus can take<br />
the form of weapon practice (for a weapon), meditation<br />
(for a wondrous item), or some other appropriate<br />
activity. If the short rest is interrupted, the attunement<br />
attempt fails. Otherwise, at the end of the short rest,<br />
the creature gains an intuitive understanding of how to<br />
activate any magical properties of the item, including<br />
any necessary command words.<br />
TREASURE HOARD: CHALLENGE 11-16<br />
Coins<br />
dlOO<br />
01-03<br />
CP<br />
Gems or Art Objects<br />
04-06 2d4 (5) 250 gp art objects<br />
07-09 2d4 (5) 750 gp art objects<br />
11-12 3d6 (10) 500 gp gems<br />
13-15 3d6 (1 0) 1,000 gp gems<br />
16-19 2d4 (5) 250 gp art objects<br />
20-23 2d4 (5) 750 gp art objects<br />
24-26 3d6 (10) 500 gp gems<br />
27-29 3d6 (1 0) 1,000 gp gems<br />
30-35 2d4 (5) 250 gp art objects<br />
36-40 2d4 (5) 750 gp art objects<br />
41-45 3d6 (10) 500 gp gems<br />
46-50 3d6 (10) 1,000 gp gems<br />
51-54 2d4 (5) 250 gp art objects<br />
55-58 2d4 (5) 750 gp art objects<br />
59-62 3d6 (10) 500 gp gems<br />
63-66 3d6 (10) 1,000 gp gems<br />
67-68 2d4 (5) 250 gp art objects<br />
69-70 2d4 (5) 750 gp art objects<br />
71-72 3d6 (10) 500 gp gems<br />
73-74 3d6 (10) 1,000 gp gems<br />
75-76 2d4 (5) 250 gp art objects<br />
77-78 2d4 (5) 750 gp art objects<br />
79-80 3d6 (10) 500 gp gems<br />
81-82 3d6 (1 0) 1,000 gp gems<br />
83-85 2d4 (5) 250 gp art objects<br />
86-88 2d4 (5) 750 gp art objects<br />
89-90 3d6 (10) 500 gp gems<br />
91-92 3d6 (10) 1,000 gp gems<br />
93-94 2d4 (5) 250 gp art objects<br />
95-96 2d4 (5) 750 gp art objects<br />
97-98 3d6 (10) 500 gp gems<br />
99-00 3d6 (10) 1,000 gp gems<br />
An item can be attuned to only one creature at a r.ir<br />
and a creature can be attuned to no more than three<br />
magic items at a time. Any attempt to attune to a fou;<br />
item fails; the creature must end its attunement to ill!<br />
item first. Additionally, a creature can't attune to mo-<br />
than one copy of an item. For example, a creature ca.:;<br />
attune to more than one ring of protection at a time.<br />
A creature's attunement to an item ends if the ere