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Dungeon Master's Guide

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qualifies if that monster has spell slots and uses that<br />

class's spell list.)<br />

Without becoming attuned to an item that requires<br />

attunement, a creature gains only its non magical<br />

benefits, unless its description states otherwise. For<br />

example, a magic shield that requires attunement<br />

provides the benefits of a normal shield to a creature not<br />

attuned to it, but none of its magical properties.<br />

Attuning to an item requires a creature to spend<br />

a short rest focused on only that item while being in<br />

physical coritact with it (this can't be the same short rest<br />

used to learn the item's properties). This focus can take<br />

the form of weapon practice (for a weapon), meditation<br />

(for a wondrous item), or some other appropriate<br />

activity. If the short rest is interrupted, the attunement<br />

attempt fails. Otherwise, at the end of the short rest,<br />

the creature gains an intuitive understanding of how to<br />

activate any magical properties of the item, including<br />

any necessary command words.<br />

TREASURE HOARD: CHALLENGE 11-16<br />

Coins<br />

dlOO<br />

01-03<br />

CP<br />

Gems or Art Objects<br />

04-06 2d4 (5) 250 gp art objects<br />

07-09 2d4 (5) 750 gp art objects<br />

11-12 3d6 (10) 500 gp gems<br />

13-15 3d6 (1 0) 1,000 gp gems<br />

16-19 2d4 (5) 250 gp art objects<br />

20-23 2d4 (5) 750 gp art objects<br />

24-26 3d6 (10) 500 gp gems<br />

27-29 3d6 (1 0) 1,000 gp gems<br />

30-35 2d4 (5) 250 gp art objects<br />

36-40 2d4 (5) 750 gp art objects<br />

41-45 3d6 (10) 500 gp gems<br />

46-50 3d6 (10) 1,000 gp gems<br />

51-54 2d4 (5) 250 gp art objects<br />

55-58 2d4 (5) 750 gp art objects<br />

59-62 3d6 (10) 500 gp gems<br />

63-66 3d6 (10) 1,000 gp gems<br />

67-68 2d4 (5) 250 gp art objects<br />

69-70 2d4 (5) 750 gp art objects<br />

71-72 3d6 (10) 500 gp gems<br />

73-74 3d6 (10) 1,000 gp gems<br />

75-76 2d4 (5) 250 gp art objects<br />

77-78 2d4 (5) 750 gp art objects<br />

79-80 3d6 (10) 500 gp gems<br />

81-82 3d6 (1 0) 1,000 gp gems<br />

83-85 2d4 (5) 250 gp art objects<br />

86-88 2d4 (5) 750 gp art objects<br />

89-90 3d6 (10) 500 gp gems<br />

91-92 3d6 (10) 1,000 gp gems<br />

93-94 2d4 (5) 250 gp art objects<br />

95-96 2d4 (5) 750 gp art objects<br />

97-98 3d6 (10) 500 gp gems<br />

99-00 3d6 (10) 1,000 gp gems<br />

An item can be attuned to only one creature at a r.ir<br />

and a creature can be attuned to no more than three<br />

magic items at a time. Any attempt to attune to a fou;­<br />

item fails; the creature must end its attunement to ill!<br />

item first. Additionally, a creature can't attune to mo-­<br />

than one copy of an item. For example, a creature ca.:;<br />

attune to more than one ring of protection at a time.<br />

A creature's attunement to an item ends if the ere

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