Dungeon Master's Guide
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RANDOM BUILDINGS<br />
Pulse-pounding chases and harrowing escapes within<br />
the confines of a town or city can sometimes force<br />
characters to dash into buildings. When you need to<br />
flesh out a building quickly, roll on the Building Type<br />
table. Then roll on the table corresponding to that<br />
building to add further detail.<br />
If a roll makes no sense considering where the<br />
characters are (such as a lavish mansion in a rundown<br />
part of town), you can always roll again or simply choose<br />
another result. However, such unexpected results can<br />
prompt creativity and memorable locations that help<br />
make your urban encounters distinct.<br />
BU ILDING TYPE<br />
d20<br />
1-10<br />
11-12<br />
13-15<br />
16-17<br />
18-20<br />
Type<br />
RE SIDENCE<br />
d20<br />
Residence (roll once on the Residence table)<br />
Religious (roll once on the Religious Building table)<br />
Tavern (roll once on the Tavern table and twice on<br />
the Tavern Name Generator table)<br />
Warehouse (roll once on the Wa reh ouse table)<br />
Shop (roll once on the Shop table)<br />
Type<br />
1-2 Abandoned squat<br />
3-8 Middle-class home<br />
9-10 Upper-class home<br />
11 - 15 Crowded tenement<br />
16-17 Orphanage<br />
18 Hidden slavers' den<br />
19 Front for a secret cult<br />
20 Lavis h, guarded mansion<br />
d20<br />
Type<br />
1-5 Quiet, low-key bar<br />
6-9 Raucous dive<br />
10 Thieves' guild hangout<br />
11 Gathering place for a secret society<br />
12-13 Upper-class dining club<br />
14- 15 Gambling den<br />
16-17 Caters to specific race or guild<br />
18 Members-only club<br />
19-20 Brothel<br />
TAVERN NAME GENERATOR<br />
d20 First Part Second Part<br />
The Silver<br />
Eel<br />
2 The Golden Dolphin<br />
3 The Staggering Dwarf<br />
4 The Laughin g Pegasus<br />
5 The Prancing Pony<br />
6 The Gilded Rose<br />
7 The Running Stag<br />
8 The Howling Wolf<br />
9 The Slaughtered Lamb<br />
10 Th e Leering Demon<br />
11 The Drunken Goat<br />
12 The Leaping Spirit<br />
13 The Roaring Horde<br />
14 The Frowning jester<br />
15 The Lonely Mountain<br />
16 The Wande rin g Eagle<br />
17 The Mysterious Satyr<br />
18 The Barking Dog<br />
19 The Black Spider<br />
20 The Gleaming Star<br />
RELI GIOUS BUILDING<br />
d20<br />
1-10<br />
11 -12<br />
13<br />
14-15<br />
16-17<br />
18-20<br />
Type<br />
Temple to a good or neutral deity<br />
Temple to a false deity (run by cha rlatan priests)<br />
Home of ascetics<br />
Abandoned shrine<br />
Library dedicated to religious study<br />
Hidden shrine to a fiend or an evi l de ity<br />
WAREHOUSE<br />
d20 Type<br />
1-4 Empty or abandoned<br />
5-6 Heavily guarded, expensive goods<br />
7-10 Cheap goods<br />
11-14 Bul k goods<br />
15 Live animals<br />
16-17 Weaponsfarmor<br />
18-19 Goods from a distant land<br />
20 Secret smuggler's den<br />
HAPTER 5 o\DVE T RE L \IRQ -.IL'T<br />
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