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Dungeon Master's Guide

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RANDOM BUILDINGS<br />

Pulse-pounding chases and harrowing escapes within<br />

the confines of a town or city can sometimes force<br />

characters to dash into buildings. When you need to<br />

flesh out a building quickly, roll on the Building Type<br />

table. Then roll on the table corresponding to that<br />

building to add further detail.<br />

If a roll makes no sense considering where the<br />

characters are (such as a lavish mansion in a rundown<br />

part of town), you can always roll again or simply choose<br />

another result. However, such unexpected results can<br />

prompt creativity and memorable locations that help<br />

make your urban encounters distinct.<br />

BU ILDING TYPE<br />

d20<br />

1-10<br />

11-12<br />

13-15<br />

16-17<br />

18-20<br />

Type<br />

RE SIDENCE<br />

d20<br />

Residence (roll once on the Residence table)<br />

Religious (roll once on the Religious Building table)<br />

Tavern (roll once on the Tavern table and twice on<br />

the Tavern Name Generator table)<br />

Warehouse (roll once on the Wa reh ouse table)<br />

Shop (roll once on the Shop table)<br />

Type<br />

1-2 Abandoned squat<br />

3-8 Middle-class home<br />

9-10 Upper-class home<br />

11 - 15 Crowded tenement<br />

16-17 Orphanage<br />

18 Hidden slavers' den<br />

19 Front for a secret cult<br />

20 Lavis h, guarded mansion<br />

d20<br />

Type<br />

1-5 Quiet, low-key bar<br />

6-9 Raucous dive<br />

10 Thieves' guild hangout<br />

11 Gathering place for a secret society<br />

12-13 Upper-class dining club<br />

14- 15 Gambling den<br />

16-17 Caters to specific race or guild<br />

18 Members-only club<br />

19-20 Brothel<br />

TAVERN NAME GENERATOR<br />

d20 First Part Second Part<br />

The Silver<br />

Eel<br />

2 The Golden Dolphin<br />

3 The Staggering Dwarf<br />

4 The Laughin g Pegasus<br />

5 The Prancing Pony<br />

6 The Gilded Rose<br />

7 The Running Stag<br />

8 The Howling Wolf<br />

9 The Slaughtered Lamb<br />

10 Th e Leering Demon<br />

11 The Drunken Goat<br />

12 The Leaping Spirit<br />

13 The Roaring Horde<br />

14 The Frowning jester<br />

15 The Lonely Mountain<br />

16 The Wande rin g Eagle<br />

17 The Mysterious Satyr<br />

18 The Barking Dog<br />

19 The Black Spider<br />

20 The Gleaming Star<br />

RELI GIOUS BUILDING<br />

d20<br />

1-10<br />

11 -12<br />

13<br />

14-15<br />

16-17<br />

18-20<br />

Type<br />

Temple to a good or neutral deity<br />

Temple to a false deity (run by cha rlatan priests)<br />

Home of ascetics<br />

Abandoned shrine<br />

Library dedicated to religious study<br />

Hidden shrine to a fiend or an evi l de ity<br />

WAREHOUSE<br />

d20 Type<br />

1-4 Empty or abandoned<br />

5-6 Heavily guarded, expensive goods<br />

7-10 Cheap goods<br />

11-14 Bul k goods<br />

15 Live animals<br />

16-17 Weaponsfarmor<br />

18-19 Goods from a distant land<br />

20 Secret smuggler's den<br />

HAPTER 5 o\DVE T RE L \IRQ -.IL'T<br />

113

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