Dungeon Master's Guide
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for example, might also be patron of magic and<br />
prophecy, while the god of Light could be the sun god<br />
and the god of time.<br />
A SAMPLE PANTHEON<br />
The pantheon of the Dawn War is an example of a<br />
pantheon assembled from mostly preexisting elements<br />
to suit the needs of a particular campaign. This is<br />
the default pantheon in the fourth edition Player's<br />
Handbook (2008). The pantheon is summarized in the<br />
Dawn War Deities table.<br />
This pantheon draws in several nonhuman deities<br />
and establishes them as universal gods. These gods<br />
include Bahamut, Corellon, Gruumsh, Lolth, Moradin,<br />
Sehanine, and Tiamat. Humans worship Moradin and<br />
Corell on as gods of their respective portfolios, rather<br />
than as racial deities. The pantheon also includes the<br />
archdevil Asmodeus as god of domination and tyranny.<br />
Several of the gods are drawn from other pantheons,<br />
sometimes with new names for the gods. Bane comes<br />
from the Forgotten Realms. From Greyhawk come<br />
Kord, Pelor, Tharizdun, and Vecna. From the Greek<br />
pantheon come Athena (renamed Era this) and Tyche<br />
(renamed Avandra), though both are altered. Set<br />
(renamed Zehir) comes from the Egyptian pantheon.<br />
The Raven Queen is akin to the Norse pantheon's He!<br />
and Greyhawk's Weejas. That leaves three gods created<br />
from scratch: Ioun, Melora, and Torog:<br />
OTHER RELIGIOUS SYSTEMS<br />
In your campaign, you can create pantheons of gods<br />
who are closely linked in a single religion, monotheistic<br />
religions (worship of a single deity), dualistic systems<br />
(centered on two opposing deities or forces), mystery<br />
cults (involving personal devotion to a single deity,<br />
usually as part of a pantheon system), anjmistic<br />
religions (revering the spirits inherent in nature), or<br />
even forces and philosophies that don't center on deities.<br />
TIGHT PANTHEONS<br />
In contrast to a loose pantheon, a tight pantheon focuses<br />
on a single religion whose teachings and edicts embrace<br />
a small group of deities. Followers of a tight pantheon<br />
might favor one of its member deities over another,<br />
but they respect all the deities and honor them with<br />
sacrifices and prayer as appropriate.<br />
The key trait to a tight pantheon is that its worshipers<br />
embrace a single ethos or dogma that includes all the<br />
deities. The gods of the tight pantheon work as one to<br />
protect and guide their followers. You can think of a<br />
tight pantheon as similar to a family. One or two deities<br />
who lead the pantheon serve as parent figures, with<br />
the rest serving as patrons of important aspects of the<br />
culture that worships the pantheon. A single temple<br />
honors all members of the pantheon.<br />
Most tight pantheons have one or more aberrant<br />
gods-deities whose worship isn't sanctioned by the<br />
priests of the pantheon as a whole. These are usually<br />
evil deities and enemies of the pantheon, such as the<br />
Greek Titans. These deities have cults of their own,<br />
attracting social outcasts and villains to their worship.<br />
These cults resemble mystery cults, their members<br />
strictly devoted to their single god, though even<br />
members of aberrant cults pay lip service in the temples<br />
of the tight pantheon.<br />
The Norse deities serve as an example of a tight<br />
pantheon. Odin is the pantheon's leader and father<br />
figure. Deities such as Thor, Tyr, and Freya embody<br />
important aspects of Norse culture. Meanwhile, Loki<br />
and his devotees lurk in the shadows, sometimes aiding<br />
the other deities, and sometimes working against them<br />
with the pantheon's enemies.<br />
MYSTERY CULTS<br />
A mystery cult is a secretive religious organization<br />
based on a ritual of initiation, in which the initiate is<br />
mystically identified with a god, or a handful of related<br />
gods. Mystery cults are intensely personal, concerned<br />
with the initiate's relationship with the divine.<br />
Sometimes a mystery cult is a type of worship within<br />
a pantheon. It acknowledges the myths and rituals of<br />
the pantheon, but presents its own myths and rites as<br />
primary. For instance, a secretive order of monks might<br />
immerse themselves in a mystical relationship to a god<br />
who is part of a broadly worshiped pantheon.<br />
A mystery cult emphasizes the history of its god,<br />
which is symbolically reenacted in its initiation ritual.<br />
The foundation myth of a mystery cult is usually simple<br />
and often involves a god's death and rising, or a journey<br />
to the underworld and a return. Mystery cults often<br />
revere sun and moon deities and agricultural deitiesgods<br />
whose portfolios reflect the cycles of nature.<br />
DIVINE RANK<br />
The divine beings of the multiverse are often categorized<br />
according to their cosmic power. Some gods are worshiped<br />
on multiple worlds and have a different rank on each world,<br />
depending on their influence there.<br />
Greater deities are beyond mortal understanding. They<br />
can't be summoned, and they are almost always removed<br />
from direct involvement in mortal affairs. On very rare<br />
occasions they manifest avatars similar to lesser deities, but<br />
slaying a greater god's avatar has no effect on the god itself.<br />
Lesser deities are embodied somewhere in the planes.<br />
Some lesser deities live in the Material Plane, as does the<br />
unicorn-goddess Lurue of the Forgotten Realms and the<br />
titanic shark-god Sekolah revered by the sahuagin. Others<br />
live on the Outer Planes, as Lolth does in the Abyss. Such<br />
deities can be encountered by mortals.<br />
Quasi-deities have a divine origin, but they don't hear or<br />
answer prayers, grant spells to clerics, or control aspects of<br />
mortal life. They are still immensely powerful beings, and in<br />
theory they could ascend to godhood if they amassed enough<br />
worshipers. Quasi-deities fall into three subcategories:<br />
demigods, titans, and vestiges.<br />
Demigods are born from the union of a deity and a mortal<br />
being. They have some divine attributes, but their mortal<br />
parentage makes them the weakest quasi-deities.<br />
Titans are the divine creations of deities. They might be<br />
birthed from the union of two deities, manufactured on<br />
a divine forge, born from the blood spilled by a god, or<br />
otherwise brought about through divine will or substance.<br />
Vestiges are deities who have lost nearly all their worshipers<br />
and are considered dead, from a mortal perspective. Esoteric<br />
rituals can sometimes contact these beings and draw on<br />
their latent power.<br />
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CHAPTER 1 I A WORLD OF YOUR OWN<br />
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