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Dungeon Master's Guide

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for example, might also be patron of magic and<br />

prophecy, while the god of Light could be the sun god<br />

and the god of time.<br />

A SAMPLE PANTHEON<br />

The pantheon of the Dawn War is an example of a<br />

pantheon assembled from mostly preexisting elements<br />

to suit the needs of a particular campaign. This is<br />

the default pantheon in the fourth edition Player's<br />

Handbook (2008). The pantheon is summarized in the<br />

Dawn War Deities table.<br />

This pantheon draws in several nonhuman deities<br />

and establishes them as universal gods. These gods<br />

include Bahamut, Corellon, Gruumsh, Lolth, Moradin,<br />

Sehanine, and Tiamat. Humans worship Moradin and<br />

Corell on as gods of their respective portfolios, rather<br />

than as racial deities. The pantheon also includes the<br />

archdevil Asmodeus as god of domination and tyranny.<br />

Several of the gods are drawn from other pantheons,<br />

sometimes with new names for the gods. Bane comes<br />

from the Forgotten Realms. From Greyhawk come<br />

Kord, Pelor, Tharizdun, and Vecna. From the Greek<br />

pantheon come Athena (renamed Era this) and Tyche<br />

(renamed Avandra), though both are altered. Set<br />

(renamed Zehir) comes from the Egyptian pantheon.<br />

The Raven Queen is akin to the Norse pantheon's He!<br />

and Greyhawk's Weejas. That leaves three gods created<br />

from scratch: Ioun, Melora, and Torog:<br />

OTHER RELIGIOUS SYSTEMS<br />

In your campaign, you can create pantheons of gods<br />

who are closely linked in a single religion, monotheistic<br />

religions (worship of a single deity), dualistic systems<br />

(centered on two opposing deities or forces), mystery<br />

cults (involving personal devotion to a single deity,<br />

usually as part of a pantheon system), anjmistic<br />

religions (revering the spirits inherent in nature), or<br />

even forces and philosophies that don't center on deities.<br />

TIGHT PANTHEONS<br />

In contrast to a loose pantheon, a tight pantheon focuses<br />

on a single religion whose teachings and edicts embrace<br />

a small group of deities. Followers of a tight pantheon<br />

might favor one of its member deities over another,<br />

but they respect all the deities and honor them with<br />

sacrifices and prayer as appropriate.<br />

The key trait to a tight pantheon is that its worshipers<br />

embrace a single ethos or dogma that includes all the<br />

deities. The gods of the tight pantheon work as one to<br />

protect and guide their followers. You can think of a<br />

tight pantheon as similar to a family. One or two deities<br />

who lead the pantheon serve as parent figures, with<br />

the rest serving as patrons of important aspects of the<br />

culture that worships the pantheon. A single temple<br />

honors all members of the pantheon.<br />

Most tight pantheons have one or more aberrant<br />

gods-deities whose worship isn't sanctioned by the<br />

priests of the pantheon as a whole. These are usually<br />

evil deities and enemies of the pantheon, such as the<br />

Greek Titans. These deities have cults of their own,<br />

attracting social outcasts and villains to their worship.<br />

These cults resemble mystery cults, their members<br />

strictly devoted to their single god, though even<br />

members of aberrant cults pay lip service in the temples<br />

of the tight pantheon.<br />

The Norse deities serve as an example of a tight<br />

pantheon. Odin is the pantheon's leader and father<br />

figure. Deities such as Thor, Tyr, and Freya embody<br />

important aspects of Norse culture. Meanwhile, Loki<br />

and his devotees lurk in the shadows, sometimes aiding<br />

the other deities, and sometimes working against them<br />

with the pantheon's enemies.<br />

MYSTERY CULTS<br />

A mystery cult is a secretive religious organization<br />

based on a ritual of initiation, in which the initiate is<br />

mystically identified with a god, or a handful of related<br />

gods. Mystery cults are intensely personal, concerned<br />

with the initiate's relationship with the divine.<br />

Sometimes a mystery cult is a type of worship within<br />

a pantheon. It acknowledges the myths and rituals of<br />

the pantheon, but presents its own myths and rites as<br />

primary. For instance, a secretive order of monks might<br />

immerse themselves in a mystical relationship to a god<br />

who is part of a broadly worshiped pantheon.<br />

A mystery cult emphasizes the history of its god,<br />

which is symbolically reenacted in its initiation ritual.<br />

The foundation myth of a mystery cult is usually simple<br />

and often involves a god's death and rising, or a journey<br />

to the underworld and a return. Mystery cults often<br />

revere sun and moon deities and agricultural deitiesgods<br />

whose portfolios reflect the cycles of nature.<br />

DIVINE RANK<br />

The divine beings of the multiverse are often categorized<br />

according to their cosmic power. Some gods are worshiped<br />

on multiple worlds and have a different rank on each world,<br />

depending on their influence there.<br />

Greater deities are beyond mortal understanding. They<br />

can't be summoned, and they are almost always removed<br />

from direct involvement in mortal affairs. On very rare<br />

occasions they manifest avatars similar to lesser deities, but<br />

slaying a greater god's avatar has no effect on the god itself.<br />

Lesser deities are embodied somewhere in the planes.<br />

Some lesser deities live in the Material Plane, as does the<br />

unicorn-goddess Lurue of the Forgotten Realms and the<br />

titanic shark-god Sekolah revered by the sahuagin. Others<br />

live on the Outer Planes, as Lolth does in the Abyss. Such<br />

deities can be encountered by mortals.<br />

Quasi-deities have a divine origin, but they don't hear or<br />

answer prayers, grant spells to clerics, or control aspects of<br />

mortal life. They are still immensely powerful beings, and in<br />

theory they could ascend to godhood if they amassed enough<br />

worshipers. Quasi-deities fall into three subcategories:<br />

demigods, titans, and vestiges.<br />

Demigods are born from the union of a deity and a mortal<br />

being. They have some divine attributes, but their mortal<br />

parentage makes them the weakest quasi-deities.<br />

Titans are the divine creations of deities. They might be<br />

birthed from the union of two deities, manufactured on<br />

a divine forge, born from the blood spilled by a god, or<br />

otherwise brought about through divine will or substance.<br />

Vestiges are deities who have lost nearly all their worshipers<br />

and are considered dead, from a mortal perspective. Esoteric<br />

rituals can sometimes contact these beings and draw on<br />

their latent power.<br />

"""'<br />

CHAPTER 1 I A WORLD OF YOUR OWN<br />

TI

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